changed SCR_BeginLoadingPlaque to not call S_StopAllSounds, this should
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167
168 #define RIC_GUNSHOT             1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
178
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
185
186 /*
187 ==================
188 CL_ParseStartSoundPacket
189 ==================
190 */
191 void CL_ParseStartSoundPacket(int largesoundindex)
192 {
193         vec3_t  pos;
194         int     channel, ent;
195         int     sound_num;
196         int     volume;
197         int     field_mask;
198         float   attenuation;
199
200         if (cls.protocol == PROTOCOL_QUAKEWORLD)
201         {
202                 channel = MSG_ReadShort();
203
204                 if (channel & (1<<15))
205                         volume = MSG_ReadByte ();
206                 else
207                         volume = DEFAULT_SOUND_PACKET_VOLUME;
208
209                 if (channel & (1<<14))
210                         attenuation = MSG_ReadByte () / 64.0;
211                 else
212                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
213
214                 ent = (channel>>3)&1023;
215                 channel &= 7;
216
217                 sound_num = MSG_ReadByte ();
218         }
219         else
220         {
221                 field_mask = MSG_ReadByte();
222
223                 if (field_mask & SND_VOLUME)
224                         volume = MSG_ReadByte ();
225                 else
226                         volume = DEFAULT_SOUND_PACKET_VOLUME;
227
228                 if (field_mask & SND_ATTENUATION)
229                         attenuation = MSG_ReadByte () / 64.0;
230                 else
231                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232
233                 if (field_mask & SND_LARGEENTITY)
234                 {
235                         ent = (unsigned short) MSG_ReadShort ();
236                         channel = MSG_ReadByte ();
237                 }
238                 else
239                 {
240                         channel = (unsigned short) MSG_ReadShort ();
241                         ent = channel >> 3;
242                         channel &= 7;
243                 }
244
245                 if (largesoundindex || field_mask & SND_LARGESOUND)
246                         sound_num = (unsigned short) MSG_ReadShort ();
247                 else
248                         sound_num = MSG_ReadByte ();
249         }
250
251         MSG_ReadVector(pos, cls.protocol);
252
253         if (sound_num >= MAX_SOUNDS)
254         {
255                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
256                 return;
257         }
258
259         if (ent >= MAX_EDICTS)
260         {
261                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
262                 return;
263         }
264
265         if (ent >= cl.max_entities)
266                 CL_ExpandEntities(ent);
267
268         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
269 }
270
271 /*
272 ==================
273 CL_KeepaliveMessage
274
275 When the client is taking a long time to load stuff, send keepalive messages
276 so the server doesn't disconnect.
277 ==================
278 */
279
280 static unsigned char olddata[NET_MAXMESSAGE];
281 void CL_KeepaliveMessage (qboolean readmessages)
282 {
283         float time;
284         static double nextmsg = -1;
285         int oldreadcount;
286         qboolean oldbadread;
287         sizebuf_t old;
288
289         // no need if server is local and definitely not if this is a demo
290         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
291                 return;
292
293         if (readmessages)
294         {
295                 // read messages from server, should just be nops
296                 oldreadcount = msg_readcount;
297                 oldbadread = msg_badread;
298                 old = net_message;
299                 memcpy(olddata, net_message.data, net_message.cursize);
300
301                 NetConn_ClientFrame();
302
303                 msg_readcount = oldreadcount;
304                 msg_badread = oldbadread;
305                 net_message = old;
306                 memcpy(net_message.data, olddata, net_message.cursize);
307         }
308
309         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
310         {
311                 sizebuf_t       msg;
312                 unsigned char           buf[4];
313                 nextmsg = time + 5;
314                 // write out a nop
315                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
316                 Con_Print("--> client to server keepalive\n");
317                 memset(&msg, 0, sizeof(msg));
318                 msg.data = buf;
319                 msg.maxsize = sizeof(buf);
320                 MSG_WriteChar(&msg, clc_nop);
321                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
322         }
323 }
324
325 void CL_ParseEntityLump(char *entdata)
326 {
327         const char *data;
328         char key[128], value[MAX_INPUTLINE];
329         FOG_clear(); // LordHavoc: no fog until set
330         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
331         R_SetSkyBox(cl.worldmodel->brush.skybox);
332         data = entdata;
333         if (!data)
334                 return;
335         if (!COM_ParseToken_Simple(&data, false))
336                 return; // error
337         if (com_token[0] != '{')
338                 return; // error
339         while (1)
340         {
341                 if (!COM_ParseToken_Simple(&data, false))
342                         return; // error
343                 if (com_token[0] == '}')
344                         break; // end of worldspawn
345                 if (com_token[0] == '_')
346                         strlcpy (key, com_token + 1, sizeof (key));
347                 else
348                         strlcpy (key, com_token, sizeof (key));
349                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
350                         key[strlen(key)-1] = 0;
351                 if (!COM_ParseToken_Simple(&data, false))
352                         return; // error
353                 strlcpy (value, com_token, sizeof (value));
354                 if (!strcmp("sky", key))
355                         R_SetSkyBox(value);
356                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
357                         R_SetSkyBox(value);
358                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
359                         R_SetSkyBox(value);
360                 else if (!strcmp("fog", key))
361                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
362                 else if (!strcmp("fog_density", key))
363                         r_refdef.fog_density = atof(value);
364                 else if (!strcmp("fog_red", key))
365                         r_refdef.fog_red = atof(value);
366                 else if (!strcmp("fog_green", key))
367                         r_refdef.fog_green = atof(value);
368                 else if (!strcmp("fog_blue", key))
369                         r_refdef.fog_blue = atof(value);
370         }
371 }
372
373 extern void CL_Locs_Reload_f(void);
374 extern void CL_VM_Init (void);
375 static void CL_SetupWorldModel(void)
376 {
377         // update the world model
378         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
379         CL_UpdateRenderEntity(&cl.entities[0].render);
380
381         // set up csqc world for collision culling
382         if (cl.worldmodel)
383         {
384                 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
385                 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
386         }
387         else
388         {
389                 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
390                 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
391         }
392         World_Clear(&cl.world);
393
394         // load or reload .loc file for team chat messages
395         CL_Locs_Reload_f();
396
397         // reset particles and other per-level things
398         R_Modules_NewMap();
399
400         // load the team chat beep if possible
401         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
402
403         // check memory integrity
404         Mem_CheckSentinelsGlobal();
405
406         // load the csqc now
407         if (cl.loadcsqc)
408         {
409                 cl.loadcsqc = false;
410                 CL_VM_Init();
411         }
412 }
413
414 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
415 {
416         qfile_t *file;
417
418         // see if the file already exists
419         file = FS_Open(filename, "rb", true, false);
420         if (file)
421         {
422                 FS_Close(file);
423                 return true;
424         }
425
426         // download messages in a demo would be bad
427         if (cls.demorecording)
428         {
429                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
430                 return true;
431         }
432
433         // don't try to download when playing a demo
434         if (!cls.netcon)
435                 return true;
436
437         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
438         Con_Printf("Downloading %s\n", filename);
439
440         if (!cls.qw_downloadmemory)
441         {
442                 cls.qw_downloadmemory = NULL;
443                 cls.qw_downloadmemorycursize = 0;
444                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
445         }
446
447         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
448         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
449
450         cls.qw_downloadnumber++;
451         cls.qw_downloadpercent = 0;
452         cls.qw_downloadmemorycursize = 0;
453
454         return false;
455 }
456
457 static void QW_CL_ProcessUserInfo(int slot);
458 static void QW_CL_RequestNextDownload(void)
459 {
460         int i;
461
462         // clear name of file that just finished
463         cls.qw_downloadname[0] = 0;
464
465         switch (cls.qw_downloadtype)
466         {
467         case dl_single:
468                 break;
469         case dl_skin:
470                 if (cls.qw_downloadnumber == 0)
471                         Con_Printf("Checking skins...\n");
472                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
473                 {
474                         if (!cl.scores[cls.qw_downloadnumber].name[0])
475                                 continue;
476                         // check if we need to download the file, and return if so
477                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
478                                 return;
479                 }
480
481                 cls.qw_downloadtype = dl_none;
482
483                 // load any newly downloaded skins
484                 for (i = 0;i < cl.maxclients;i++)
485                         QW_CL_ProcessUserInfo(i);
486
487                 // if we're still in signon stages, request the next one
488                 if (cls.signon != SIGNONS)
489                 {
490                         cls.signon = SIGNONS-1;
491                         // we'll go to SIGNONS when the first entity update is received
492                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
494                 }
495                 break;
496         case dl_model:
497                 if (cls.qw_downloadnumber == 0)
498                 {
499                         Con_Printf("Checking models...\n");
500                         cls.qw_downloadnumber = 1;
501                 }
502
503                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
504                 {
505                         // skip submodels
506                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
507                                 continue;
508                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
509                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
510                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
511                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
512                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
513                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
514                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
515                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
516                         // check if we need to download the file, and return if so
517                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
518                                 return;
519                 }
520
521                 cls.qw_downloadtype = dl_none;
522
523                 // parse the Q3 shader files
524                 Mod_LoadQ3Shaders();
525
526                 // touch all of the precached models that are still loaded so we can free
527                 // anything that isn't needed
528                 if (!sv.active)
529                         Mod_ClearUsed();
530                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
531                         Mod_FindName(cl.model_name[i]);
532                 // precache any models used by the client (this also marks them used)
533                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
534                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
535                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
536                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
537                 Mod_PurgeUnused();
538
539                 // now we try to load everything that is new
540
541                 // world model
542                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
543                 if (cl.model_precache[1]->Draw == NULL)
544                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
545
546                 // normal models
547                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
548                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
549                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
550
551                 // check memory integrity
552                 Mem_CheckSentinelsGlobal();
553
554                 // now that we have a world model, set up the world entity, renderer
555                 // modules and csqc
556                 CL_SetupWorldModel();
557
558                 // add pmodel/emodel CRCs to userinfo
559                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
560                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
561
562                 // done checking sounds and models, send a prespawn command now
563                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
564                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
565
566                 if (cls.qw_downloadmemory)
567                 {
568                         Mem_Free(cls.qw_downloadmemory);
569                         cls.qw_downloadmemory = NULL;
570                 }
571
572                 // done loading
573                 cl.loadfinished = true;
574                 break;
575         case dl_sound:
576                 if (cls.qw_downloadnumber == 0)
577                 {
578                         Con_Printf("Checking sounds...\n");
579                         cls.qw_downloadnumber = 1;
580                 }
581
582                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
583                 {
584                         // check if we need to download the file, and return if so
585                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
586                                 return;
587                 }
588
589                 cls.qw_downloadtype = dl_none;
590
591                 // load new sounds and unload old ones
592                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
593                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
594
595                 // precache any sounds used by the client
596                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
597                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
598                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
599                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
600                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
601                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
602                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
603
604                 // sounds
605                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
606                 {
607                         // Don't lock the sfx here, S_ServerSounds already did that
608                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
609                 }
610
611                 // check memory integrity
612                 Mem_CheckSentinelsGlobal();
613
614                 // done with sound downloads, next we check models
615                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
616                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
617                 break;
618         case dl_none:
619         default:
620                 Con_Printf("Unknown download type.\n");
621         }
622 }
623
624 static void QW_CL_ParseDownload(void)
625 {
626         int size = (signed short)MSG_ReadShort();
627         int percent = MSG_ReadByte();
628
629         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
630
631         // skip the download fragment if playing a demo
632         if (!cls.netcon)
633         {
634                 if (size > 0)
635                         msg_readcount += size;
636                 return;
637         }
638
639         if (size == -1)
640         {
641                 Con_Printf("File not found.\n");
642                 QW_CL_RequestNextDownload();
643                 return;
644         }
645
646         if (msg_readcount + (unsigned short)size > net_message.cursize)
647                 Host_Error("corrupt download message\n");
648
649         // make sure the buffer is big enough to include this new fragment
650         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
651         {
652                 unsigned char *old;
653                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
654                         cls.qw_downloadmemorymaxsize *= 2;
655                 old = cls.qw_downloadmemory;
656                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
657                 if (old)
658                 {
659                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
660                         Mem_Free(old);
661                 }
662         }
663
664         // read the fragment out of the packet
665         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
666         cls.qw_downloadmemorycursize += size;
667         cls.qw_downloadspeedcount += size;
668
669         cls.qw_downloadpercent = percent;
670
671         if (percent != 100)
672         {
673                 // request next fragment
674                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
675                 MSG_WriteString(&cls.netcon->message, "nextdl");
676         }
677         else
678         {
679                 // finished file
680                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
681
682                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
683
684                 cls.qw_downloadpercent = 0;
685
686                 // start downloading the next file (or join the game)
687                 QW_CL_RequestNextDownload();
688         }
689 }
690
691 static void QW_CL_ParseModelList(void)
692 {
693         int n;
694         int nummodels = MSG_ReadByte();
695         char *str;
696
697         // parse model precache list
698         for (;;)
699         {
700                 str = MSG_ReadString();
701                 if (!str[0])
702                         break;
703                 nummodels++;
704                 if (nummodels==MAX_MODELS)
705                         Host_Error("Server sent too many model precaches");
706                 if (strlen(str) >= MAX_QPATH)
707                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
708                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
709         }
710
711         n = MSG_ReadByte();
712         if (n)
713         {
714                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
715                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
716                 return;
717         }
718
719         cls.signon = 2;
720         cls.qw_downloadnumber = 0;
721         cls.qw_downloadtype = dl_model;
722         QW_CL_RequestNextDownload();
723 }
724
725 static void QW_CL_ParseSoundList(void)
726 {
727         int n;
728         int numsounds = MSG_ReadByte();
729         char *str;
730
731         // parse sound precache list
732         for (;;)
733         {
734                 str = MSG_ReadString();
735                 if (!str[0])
736                         break;
737                 numsounds++;
738                 if (numsounds==MAX_SOUNDS)
739                         Host_Error("Server sent too many sound precaches");
740                 if (strlen(str) >= MAX_QPATH)
741                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
742                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
743         }
744
745         n = MSG_ReadByte();
746
747         if (n)
748         {
749                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
750                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
751                 return;
752         }
753
754         cls.signon = 2;
755         cls.qw_downloadnumber = 0;
756         cls.qw_downloadtype = dl_sound;
757         QW_CL_RequestNextDownload();
758 }
759
760 static void QW_CL_Skins_f(void)
761 {
762         cls.qw_downloadnumber = 0;
763         cls.qw_downloadtype = dl_skin;
764         QW_CL_RequestNextDownload();
765 }
766
767 static void QW_CL_Changing_f(void)
768 {
769         if (cls.qw_downloadmemory)  // don't change when downloading
770                 return;
771
772         S_StopAllSounds();
773         cl.intermission = 0;
774         cls.signon = 1; // not active anymore, but not disconnected
775         Con_Printf("\nChanging map...\n");
776 }
777
778 void QW_CL_NextUpload(void)
779 {
780         int r, percent, size;
781
782         if (!cls.qw_uploaddata)
783                 return;
784
785         r = cls.qw_uploadsize - cls.qw_uploadpos;
786         if (r > 768)
787                 r = 768;
788         size = min(1, cls.qw_uploadsize);
789         percent = (cls.qw_uploadpos+r)*100/size;
790
791         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
792         MSG_WriteShort(&cls.netcon->message, r);
793         MSG_WriteByte(&cls.netcon->message, percent);
794         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
795
796         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
797
798         cls.qw_uploadpos += r;
799
800         if (cls.qw_uploadpos < cls.qw_uploadsize)
801                 return;
802
803         Con_Printf("Upload completed\n");
804
805         QW_CL_StopUpload();
806 }
807
808 void QW_CL_StartUpload(unsigned char *data, int size)
809 {
810         // do nothing in demos or if not connected
811         if (!cls.netcon)
812                 return;
813
814         // abort existing upload if in progress
815         QW_CL_StopUpload();
816
817         Con_DPrintf("Starting upload of %d bytes...\n", size);
818
819         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
820         memcpy(cls.qw_uploaddata, data, size);
821         cls.qw_uploadsize = size;
822         cls.qw_uploadpos = 0;
823
824         QW_CL_NextUpload();
825 }
826
827 #if 0
828 qboolean QW_CL_IsUploading(void)
829 {
830         return cls.qw_uploaddata != NULL;
831 }
832 #endif
833
834 void QW_CL_StopUpload(void)
835 {
836         if (cls.qw_uploaddata)
837                 Mem_Free(cls.qw_uploaddata);
838         cls.qw_uploaddata = NULL;
839         cls.qw_uploadsize = 0;
840         cls.qw_uploadpos = 0;
841 }
842
843 static void QW_CL_ProcessUserInfo(int slot)
844 {
845         int topcolor, bottomcolor;
846         char temp[2048];
847         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
848         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
849         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
850         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
851         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
852         cl.scores[slot].qw_spectator = temp[0] != 0;
853         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
854         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
855         if (!cl.scores[slot].qw_skin[0])
856                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
857         // TODO: skin cache
858 }
859
860 static void QW_CL_UpdateUserInfo(void)
861 {
862         int slot;
863         slot = MSG_ReadByte();
864         if (slot >= cl.maxclients)
865         {
866                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
867                 MSG_ReadLong();
868                 MSG_ReadString();
869                 return;
870         }
871         cl.scores[slot].qw_userid = MSG_ReadLong();
872         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
873
874         QW_CL_ProcessUserInfo(slot);
875 }
876
877 static void QW_CL_SetInfo(void)
878 {
879         int slot;
880         char key[2048];
881         char value[2048];
882         slot = MSG_ReadByte();
883         strlcpy(key, MSG_ReadString(), sizeof(key));
884         strlcpy(value, MSG_ReadString(), sizeof(value));
885         if (slot >= cl.maxclients)
886         {
887                 Con_Printf("svc_setinfo >= cl.maxclients\n");
888                 return;
889         }
890         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
891
892         QW_CL_ProcessUserInfo(slot);
893 }
894
895 static void QW_CL_ServerInfo(void)
896 {
897         char key[2048];
898         char value[2048];
899         char temp[32];
900         strlcpy(key, MSG_ReadString(), sizeof(key));
901         strlcpy(value, MSG_ReadString(), sizeof(value));
902         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
903         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
904         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
905         cl.qw_teamplay = atoi(temp);
906 }
907
908 static void QW_CL_ParseNails(void)
909 {
910         int i, j;
911         int numnails = MSG_ReadByte();
912         vec_t *v;
913         unsigned char bits[6];
914         for (i = 0;i < numnails;i++)
915         {
916                 for (j = 0;j < 6;j++)
917                         bits[j] = MSG_ReadByte();
918                 if (cl.qw_num_nails > 255)
919                         continue;
920                 v = cl.qw_nails[cl.qw_num_nails++];
921                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
922                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
923                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
924                 v[3] = -360*(bits[4]>>4)/16;
925                 v[4] = 360*bits[5]/256;
926                 v[5] = 0;
927         }
928 }
929
930 static void CL_UpdateItemsAndWeapon(void)
931 {
932         int j;
933         // check for important changes
934
935         // set flash times
936         if (cl.olditems != cl.stats[STAT_ITEMS])
937                 for (j = 0;j < 32;j++)
938                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
939                                 cl.item_gettime[j] = cl.time;
940         cl.olditems = cl.stats[STAT_ITEMS];
941
942         // GAME_NEXUIZ hud needs weapon change time
943         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
944                 cl.weapontime = cl.time;
945         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
946 }
947
948 void CL_BeginDownloads(qboolean aborteddownload)
949 {
950         // quakeworld works differently
951         if (cls.protocol == PROTOCOL_QUAKEWORLD)
952                 return;
953
954         // this would be a good place to do curl downloads
955         if(Curl_Have_forthismap())
956         {
957                 Curl_Register_predownload(); // come back later
958                 return;
959         }
960
961         // if we got here...
962         // curl is done, so let's start with the business
963         cl.loadbegun = true;
964
965         // if already downloading something from the previous level, don't stop it
966         if (cls.qw_downloadname[0])
967                 return;
968
969         if (cl.downloadcsqc)
970         {
971                 size_t progsize;
972                 cl.downloadcsqc = false;
973                 if (cls.netcon
974                  && !sv.active
975                  && csqc_progname.string
976                  && csqc_progname.string[0]
977                  && csqc_progcrc.integer >= 0
978                  && cl_serverextension_download.integer
979                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
980                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
981                 {
982                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
983                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
984                         return;
985                 }
986         }
987
988         if (cl.loadmodel_current < cl.loadmodel_total)
989         {
990                 // loading models
991
992                 // parse the Q3 shader files
993                 if (cl.loadmodel_current < 2)
994                         Mod_LoadQ3Shaders();
995
996                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
997                 {
998                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
999                                 continue;
1000                         if (cls.signon < SIGNONS)
1001                                 CL_KeepaliveMessage(true);
1002                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1003                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1004                         {
1005                                 // we now have the worldmodel so we can set up the game world
1006                                 CL_SetupWorldModel();
1007                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1008                                 {
1009                                         cl.loadfinished = true;
1010                                         // now issue the spawn to move on to signon 2 like normal
1011                                         if (cls.netcon)
1012                                                 Cmd_ForwardStringToServer("prespawn");
1013                                 }
1014                         }
1015                 }
1016
1017                 // finished loading models
1018         }
1019
1020         if (cl.loadsound_current < cl.loadsound_total)
1021         {
1022                 // loading sounds
1023
1024                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1025                 {
1026                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1027                                 continue;
1028                         if (cls.signon < SIGNONS)
1029                                 CL_KeepaliveMessage(true);
1030                         // Don't lock the sfx here, S_ServerSounds already did that
1031                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1032                 }
1033
1034                 // finished loading sounds
1035         }
1036
1037         // note: the reason these loops skip already-loaded things is that it
1038         // enables this command to be issued during the game if desired
1039
1040         if (cl.downloadmodel_current < cl.loadmodel_total)
1041         {
1042                 // loading models
1043
1044                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1045                 {
1046                         if (aborteddownload)
1047                         {
1048                                 if (cl.downloadmodel_current == 1)
1049                                 {
1050                                         // the worldmodel failed, but we need to set up anyway
1051                                         CL_SetupWorldModel();
1052                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1053                                         {
1054                                                 cl.loadfinished = true;
1055                                                 // now issue the spawn to move on to signon 2 like normal
1056                                                 if (cls.netcon)
1057                                                         Cmd_ForwardStringToServer("prespawn");
1058                                         }
1059                                 }
1060                                 aborteddownload = false;
1061                                 continue;
1062                         }
1063                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1064                                 continue;
1065                         if (cls.signon < SIGNONS)
1066                                 CL_KeepaliveMessage(true);
1067                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1068                         {
1069                                 if (cl.downloadmodel_current == 1)
1070                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1071                                 else
1072                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1073                                 // regarding the * check: don't try to download submodels
1074                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1075                                 {
1076                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1077                                         // we'll try loading again when the download finishes
1078                                         return;
1079                                 }
1080                         }
1081                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1082                         if (cl.downloadmodel_current == 1)
1083                         {
1084                                 // we now have the worldmodel so we can set up the game world
1085                                 CL_SetupWorldModel();
1086                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1087                                 {
1088                                         cl.loadfinished = true;
1089                                         // now issue the spawn to move on to signon 2 like normal
1090                                         if (cls.netcon)
1091                                                 Cmd_ForwardStringToServer("prespawn");
1092                                 }
1093                         }
1094                 }
1095
1096                 // finished loading models
1097         }
1098
1099         if (cl.downloadsound_current < cl.loadsound_total)
1100         {
1101                 // loading sounds
1102
1103                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1104                 {
1105                         char soundname[MAX_QPATH];
1106                         if (aborteddownload)
1107                         {
1108                                 aborteddownload = false;
1109                                 continue;
1110                         }
1111                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1112                                 continue;
1113                         if (cls.signon < SIGNONS)
1114                                 CL_KeepaliveMessage(true);
1115                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1116                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1117                         {
1118                                 Con_Printf("Sound %s not found\n", soundname);
1119                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1120                                 {
1121                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1122                                         // we'll try loading again when the download finishes
1123                                         return;
1124                                 }
1125                         }
1126                         // Don't lock the sfx here, S_ServerSounds already did that
1127                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1128                 }
1129
1130                 // finished loading sounds
1131         }
1132
1133         if (!cl.loadfinished)
1134         {
1135                 cl.loadfinished = true;
1136
1137                 // check memory integrity
1138                 Mem_CheckSentinelsGlobal();
1139
1140                 // now issue the spawn to move on to signon 2 like normal
1141                 if (cls.netcon)
1142                         Cmd_ForwardStringToServer("prespawn");
1143         }
1144 }
1145
1146 void CL_BeginDownloads_f(void)
1147 {
1148         // prevent cl_begindownloads from being issued multiple times in one match
1149         // to prevent accidentally cancelled downloads
1150         if(cl.loadbegun)
1151                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1152         else
1153                 CL_BeginDownloads(false);
1154 }
1155
1156 void CL_StopDownload(int size, int crc)
1157 {
1158         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1159         {
1160                 int existingcrc;
1161                 size_t existingsize;
1162                 const char *extension;
1163
1164                 // finished file
1165                 // save to disk only if we don't already have it
1166                 // (this is mainly for playing back demos)
1167                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1168                 if (existingsize)
1169                 {
1170                         if ((int)existingsize != size || existingcrc != crc)
1171                         {
1172                                 // we have a mismatching file, pick another name for it
1173                                 char name[MAX_QPATH*2];
1174                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1175                                 if (!FS_FileExists(name))
1176                                 {
1177                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1178                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1179                                 }
1180                         }
1181                 }
1182                 else
1183                 {
1184                         // we either don't have it or have a mismatching file...
1185                         // so it's time to accept the file
1186                         // but if we already have a mismatching file we need to rename
1187                         // this new one, and if we already have this file in renamed form,
1188                         // we do nothing
1189                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1190                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1191                         extension = FS_FileExtension(cls.qw_downloadname);
1192                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1193                                 FS_Rescan();
1194                 }
1195         }
1196         else if (cls.qw_downloadmemory && size)
1197         {
1198                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1199                 CL_BeginDownloads(true);
1200         }
1201
1202         if (cls.qw_downloadmemory)
1203                 Mem_Free(cls.qw_downloadmemory);
1204         cls.qw_downloadmemory = NULL;
1205         cls.qw_downloadname[0] = 0;
1206         cls.qw_downloadmemorymaxsize = 0;
1207         cls.qw_downloadmemorycursize = 0;
1208         cls.qw_downloadpercent = 0;
1209 }
1210
1211 void CL_ParseDownload(void)
1212 {
1213         int i, start, size;
1214         unsigned char data[65536];
1215         start = MSG_ReadLong();
1216         size = (unsigned short)MSG_ReadShort();
1217
1218         // record the start/size information to ack in the next input packet
1219         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1220         {
1221                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1222                 {
1223                         cls.dp_downloadack[i].start = start;
1224                         cls.dp_downloadack[i].size = size;
1225                         break;
1226                 }
1227         }
1228
1229         MSG_ReadBytes(size, data);
1230
1231         if (!cls.qw_downloadname[0])
1232         {
1233                 if (size > 0)
1234                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1235                 return;
1236         }
1237
1238         if (start + size > cls.qw_downloadmemorymaxsize)
1239                 Host_Error("corrupt download message\n");
1240
1241         // only advance cursize if the data is at the expected position
1242         // (gaps are unacceptable)
1243         memcpy(cls.qw_downloadmemory + start, data, size);
1244         cls.qw_downloadmemorycursize = start + size;
1245         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1246         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1247         cls.qw_downloadspeedcount += size;
1248 }
1249
1250 void CL_DownloadBegin_f(void)
1251 {
1252         int size = atoi(Cmd_Argv(1));
1253
1254         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1255         {
1256                 Con_Printf("cl_downloadbegin: received bogus information\n");
1257                 CL_StopDownload(0, 0);
1258                 return;
1259         }
1260
1261         if (cls.qw_downloadname[0])
1262                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1263
1264         CL_StopDownload(0, 0);
1265
1266         // we're really beginning a download now, so initialize stuff
1267         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1268         cls.qw_downloadmemorymaxsize = size;
1269         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1270         cls.qw_downloadnumber++;
1271
1272         Cmd_ForwardStringToServer("sv_startdownload");
1273 }
1274
1275 void CL_StopDownload_f(void)
1276 {
1277         if (cls.qw_downloadname[0])
1278         {
1279                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1280                 CL_StopDownload(0, 0);
1281         }
1282         CL_BeginDownloads(true);
1283 }
1284
1285 void CL_DownloadFinished_f(void)
1286 {
1287         if (Cmd_Argc() < 3)
1288         {
1289                 Con_Printf("Malformed cl_downloadfinished command\n");
1290                 return;
1291         }
1292         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1293         CL_BeginDownloads(false);
1294 }
1295
1296 static void CL_SendPlayerInfo(void)
1297 {
1298         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1299         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1300
1301         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1302         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1303
1304         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1305         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1306
1307         if (cl_pmodel.integer)
1308         {
1309                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1310                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1311         }
1312         if (*cl_playermodel.string)
1313         {
1314                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1315                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1316         }
1317         if (*cl_playerskin.string)
1318         {
1319                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1320                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1321         }
1322 }
1323
1324 /*
1325 =====================
1326 CL_SignonReply
1327
1328 An svc_signonnum has been received, perform a client side setup
1329 =====================
1330 */
1331 static void CL_SignonReply (void)
1332 {
1333         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1334
1335         switch (cls.signon)
1336         {
1337         case 1:
1338                 if (cls.netcon)
1339                 {
1340                         // send player info before we begin downloads
1341                         // (so that the server can see the player name while downloading)
1342                         CL_SendPlayerInfo();
1343
1344                         // execute cl_begindownloads next frame
1345                         // (after any commands added by svc_stufftext have been executed)
1346                         // when done with downloads the "prespawn" will be sent
1347                         Cbuf_AddText("\ncl_begindownloads\n");
1348
1349                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1350                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1351                 }
1352                 else // playing a demo...  make sure loading occurs as soon as possible
1353                         CL_BeginDownloads(false);
1354                 break;
1355
1356         case 2:
1357                 if (cls.netcon)
1358                 {
1359                         // LordHavoc: quake sent the player info here but due to downloads
1360                         // it is sent earlier instead
1361                         // CL_SendPlayerInfo();
1362
1363                         // LordHavoc: changed to begin a loading stage and issue this when done
1364                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1365                         MSG_WriteString (&cls.netcon->message, "spawn");
1366                 }
1367                 break;
1368
1369         case 3:
1370                 if (cls.netcon)
1371                 {
1372                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1373                         MSG_WriteString (&cls.netcon->message, "begin");
1374                 }
1375                 break;
1376
1377         case 4:
1378                 Con_ClearNotify();
1379                 break;
1380         }
1381 }
1382
1383 /*
1384 ==================
1385 CL_ParseServerInfo
1386 ==================
1387 */
1388 void CL_ParseServerInfo (void)
1389 {
1390         char *str;
1391         int i;
1392         protocolversion_t protocol;
1393         int nummodels, numsounds;
1394
1395         Con_DPrint("Serverinfo packet received.\n");
1396
1397         // if server is active, we already began a loading plaque
1398         if (!sv.active)
1399         {
1400                 SCR_BeginLoadingPlaque();
1401                 S_StopAllSounds();
1402         }
1403
1404         // check memory integrity
1405         Mem_CheckSentinelsGlobal();
1406
1407         // clear cl_serverextension cvars
1408         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1409
1410 //
1411 // wipe the client_state_t struct
1412 //
1413         CL_ClearState ();
1414
1415 // parse protocol version number
1416         i = MSG_ReadLong ();
1417         protocol = Protocol_EnumForNumber(i);
1418         if (protocol == PROTOCOL_UNKNOWN)
1419         {
1420                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1421                 return;
1422         }
1423         // hack for unmarked Nehahra movie demos which had a custom protocol
1424         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1425                 protocol = PROTOCOL_NEHAHRAMOVIE;
1426         cls.protocol = protocol;
1427         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1428
1429         cl.num_entities = 1;
1430
1431         if (protocol == PROTOCOL_QUAKEWORLD)
1432         {
1433                 char gamedir[1][MAX_QPATH];
1434
1435                 cl.qw_servercount = MSG_ReadLong();
1436
1437                 str = MSG_ReadString();
1438                 Con_Printf("server gamedir is %s\n", str);
1439                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1440
1441                 // change gamedir if needed
1442                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1443                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1444
1445                 cl.gametype = GAME_DEATHMATCH;
1446                 cl.maxclients = 32;
1447
1448                 // parse player number
1449                 i = MSG_ReadByte();
1450                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1451                 //cl.qw_spectator = (i & 128) != 0;
1452                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1453                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1454
1455                 // get the full level name
1456                 str = MSG_ReadString ();
1457                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1458
1459                 // get the movevars that are defined in the qw protocol
1460                 cl.movevars_gravity            = MSG_ReadFloat();
1461                 cl.movevars_stopspeed          = MSG_ReadFloat();
1462                 cl.movevars_maxspeed           = MSG_ReadFloat();
1463                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1464                 cl.movevars_accelerate         = MSG_ReadFloat();
1465                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1466                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1467                 cl.movevars_friction           = MSG_ReadFloat();
1468                 cl.movevars_waterfriction      = MSG_ReadFloat();
1469                 cl.movevars_entgravity         = MSG_ReadFloat();
1470
1471                 // other movevars not in the protocol...
1472                 cl.movevars_wallfriction = 0;
1473                 cl.movevars_timescale = 1;
1474                 cl.movevars_jumpvelocity = 270;
1475                 cl.movevars_edgefriction = 2;
1476                 cl.movevars_maxairspeed = 30;
1477                 cl.movevars_stepheight = 18;
1478                 cl.movevars_airaccel_qw = 1;
1479                 cl.movevars_airaccel_sideways_friction = 0;
1480
1481                 // seperate the printfs so the server message can have a color
1482                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1483
1484                 // check memory integrity
1485                 Mem_CheckSentinelsGlobal();
1486
1487                 if (cls.netcon)
1488                 {
1489                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1490                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1491                 }
1492
1493                 cl.loadbegun = false;
1494                 cl.loadfinished = false;
1495
1496                 cls.state = ca_connected;
1497                 cls.signon = 1;
1498
1499                 // note: on QW protocol we can't set up the gameworld until after
1500                 // downloads finish...
1501                 // (we don't even know the name of the map yet)
1502         }
1503         else
1504         {
1505         // parse maxclients
1506                 cl.maxclients = MSG_ReadByte ();
1507                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1508                 {
1509                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1510                         return;
1511                 }
1512                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1513
1514         // parse gametype
1515                 cl.gametype = MSG_ReadByte ();
1516
1517         // parse signon message
1518                 str = MSG_ReadString ();
1519                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1520
1521         // seperate the printfs so the server message can have a color
1522                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1523                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1524
1525                 // check memory integrity
1526                 Mem_CheckSentinelsGlobal();
1527
1528                 // parse model precache list
1529                 for (nummodels=1 ; ; nummodels++)
1530                 {
1531                         str = MSG_ReadString();
1532                         if (!str[0])
1533                                 break;
1534                         if (nummodels==MAX_MODELS)
1535                                 Host_Error ("Server sent too many model precaches");
1536                         if (strlen(str) >= MAX_QPATH)
1537                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1538                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1539                 }
1540                 // parse sound precache list
1541                 for (numsounds=1 ; ; numsounds++)
1542                 {
1543                         str = MSG_ReadString();
1544                         if (!str[0])
1545                                 break;
1546                         if (numsounds==MAX_SOUNDS)
1547                                 Host_Error("Server sent too many sound precaches");
1548                         if (strlen(str) >= MAX_QPATH)
1549                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1550                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1551                 }
1552
1553                 // touch all of the precached models that are still loaded so we can free
1554                 // anything that isn't needed
1555                 if (!sv.active)
1556                         Mod_ClearUsed();
1557                 for (i = 1;i < nummodels;i++)
1558                         Mod_FindName(cl.model_name[i]);
1559                 // precache any models used by the client (this also marks them used)
1560                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1561                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1562                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1563                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1564                 Mod_PurgeUnused();
1565
1566                 // do the same for sounds
1567                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1568                 S_ServerSounds (cl.sound_name, numsounds);
1569
1570                 // precache any sounds used by the client
1571                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1572                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1573                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1574                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1575                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1576                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1577                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1578
1579                 // now we try to load everything that is new
1580                 cl.loadmodel_current = 1;
1581                 cl.downloadmodel_current = 1;
1582                 cl.loadmodel_total = nummodels;
1583                 cl.loadsound_current = 1;
1584                 cl.downloadsound_current = 1;
1585                 cl.loadsound_total = numsounds;
1586                 cl.downloadcsqc = true;
1587                 cl.loadbegun = false;
1588                 cl.loadfinished = false;
1589                 cl.loadcsqc = true;
1590         }
1591
1592         // check memory integrity
1593         Mem_CheckSentinelsGlobal();
1594
1595 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1596         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1597         {
1598                 char demofile[MAX_OSPATH];
1599                 char levelname[MAX_QPATH];
1600
1601                 if (cls.demorecording)
1602                 {
1603                         // finish the previous level's demo file
1604                         CL_Stop_f();
1605                 }
1606
1607                 // start a new demo file
1608                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1609                 if (strrchr(levelname, '.'))
1610                         *(strrchr(levelname, '.')) = 0;
1611                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1612
1613                 Con_Printf ("Auto-recording to %s.\n", demofile);
1614
1615                 cls.demofile = FS_Open (demofile, "wb", false, false);
1616                 if (cls.demofile)
1617                 {
1618                         cls.forcetrack = -1;
1619                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1620                         cls.demorecording = true;
1621                 }
1622                 else
1623                         Con_Print ("ERROR: couldn't open.\n");
1624         }
1625 }
1626
1627 void CL_ValidateState(entity_state_t *s)
1628 {
1629         model_t *model;
1630
1631         if (!s->active)
1632                 return;
1633
1634         if (s->modelindex >= MAX_MODELS)
1635                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1636
1637         // colormap is client index + 1
1638         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1639         {
1640                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1641                 s->colormap = 0;
1642         }
1643
1644         model = cl.model_precache[s->modelindex];
1645         if (model && model->type && s->frame >= model->numframes)
1646         {
1647                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1648                 s->frame = 0;
1649         }
1650         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1651         {
1652                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1653                 s->skin = 0;
1654         }
1655 }
1656
1657 void CL_MoveLerpEntityStates(entity_t *ent)
1658 {
1659         float odelta[3], adelta[3];
1660         CL_ValidateState(&ent->state_current);
1661         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1662         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1663         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1664         {
1665                 // reset all persistent stuff if this is a new entity
1666                 ent->persistent.lerpdeltatime = 0;
1667                 ent->persistent.lerpstarttime = cl.mtime[1];
1668                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1669                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1670                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1671                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1672                 // reset animation interpolation as well
1673                 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1674                 ent->render.frame1time = ent->render.frame2time = cl.time;
1675                 ent->render.framelerp = 1;
1676                 // reset various persistent stuff
1677                 ent->persistent.muzzleflash = 0;
1678                 ent->persistent.trail_allowed = false;
1679         }
1680         else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1681         {
1682                 // don't interpolate the move
1683                 // (the fixangle[] check detects teleports, but not constant fixangles
1684                 //  such as when spectating)
1685                 ent->persistent.lerpdeltatime = 0;
1686                 ent->persistent.lerpstarttime = cl.mtime[1];
1687                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1688                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1689                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1690                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1691                 ent->persistent.trail_allowed = false;
1692         }
1693         else if (ent->state_current.flags & RENDER_STEP)
1694         {
1695                 // monster interpolation
1696                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1697                 {
1698                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1699                         ent->persistent.lerpstarttime = cl.mtime[1];
1700                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1701                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1702                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1703                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1704                 }
1705         }
1706         else
1707         {
1708                 // not a monster
1709                 ent->persistent.lerpstarttime = ent->state_previous.time;
1710                 // no lerp if it's singleplayer
1711                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1712                         ent->persistent.lerpdeltatime = 0;
1713                 else
1714                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1715                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1716                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1717                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1718                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1719         }
1720         // trigger muzzleflash effect if necessary
1721         if (ent->state_current.effects & EF_MUZZLEFLASH)
1722                 ent->persistent.muzzleflash = 1;
1723 }
1724
1725 /*
1726 ==================
1727 CL_ParseBaseline
1728 ==================
1729 */
1730 void CL_ParseBaseline (entity_t *ent, int large)
1731 {
1732         int i;
1733
1734         ent->state_baseline = defaultstate;
1735         // FIXME: set ent->state_baseline.number?
1736         ent->state_baseline.active = true;
1737         if (large)
1738         {
1739                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1740                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1741         }
1742         else
1743         {
1744                 ent->state_baseline.modelindex = MSG_ReadByte ();
1745                 ent->state_baseline.frame = MSG_ReadByte ();
1746         }
1747         ent->state_baseline.colormap = MSG_ReadByte();
1748         ent->state_baseline.skin = MSG_ReadByte();
1749         for (i = 0;i < 3;i++)
1750         {
1751                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1752                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1753         }
1754         ent->state_previous = ent->state_current = ent->state_baseline;
1755 }
1756
1757
1758 /*
1759 ==================
1760 CL_ParseClientdata
1761
1762 Server information pertaining to this client only
1763 ==================
1764 */
1765 void CL_ParseClientdata (void)
1766 {
1767         int i, bits;
1768
1769         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1770         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1771         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1772         cl.mviewzoom[1] = cl.mviewzoom[0];
1773
1774         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1775         {
1776                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1777                 cl.stats[STAT_ITEMS] = 0;
1778                 cl.stats[STAT_VIEWZOOM] = 255;
1779         }
1780         cl.idealpitch = 0;
1781         cl.mpunchangle[0][0] = 0;
1782         cl.mpunchangle[0][1] = 0;
1783         cl.mpunchangle[0][2] = 0;
1784         cl.mpunchvector[0][0] = 0;
1785         cl.mpunchvector[0][1] = 0;
1786         cl.mpunchvector[0][2] = 0;
1787         cl.mvelocity[0][0] = 0;
1788         cl.mvelocity[0][1] = 0;
1789         cl.mvelocity[0][2] = 0;
1790         cl.mviewzoom[0] = 1;
1791
1792         bits = (unsigned short) MSG_ReadShort ();
1793         if (bits & SU_EXTEND1)
1794                 bits |= (MSG_ReadByte() << 16);
1795         if (bits & SU_EXTEND2)
1796                 bits |= (MSG_ReadByte() << 24);
1797
1798         if (bits & SU_VIEWHEIGHT)
1799                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1800
1801         if (bits & SU_IDEALPITCH)
1802                 cl.idealpitch = MSG_ReadChar ();
1803
1804         for (i = 0;i < 3;i++)
1805         {
1806                 if (bits & (SU_PUNCH1<<i) )
1807                 {
1808                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1809                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1810                         else
1811                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1812                 }
1813                 if (bits & (SU_PUNCHVEC1<<i))
1814                 {
1815                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1816                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1817                         else
1818                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1819                 }
1820                 if (bits & (SU_VELOCITY1<<i) )
1821                 {
1822                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1823                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1824                         else
1825                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1826                 }
1827         }
1828
1829         // LordHavoc: hipnotic demos don't have this bit set but should
1830         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1831                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1832
1833         cl.onground = (bits & SU_ONGROUND) != 0;
1834         cl.inwater = (bits & SU_INWATER) != 0;
1835
1836         if (cls.protocol == PROTOCOL_DARKPLACES5)
1837         {
1838                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1839                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1840                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1841                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1842                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1843                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1844                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1845                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1846                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1847                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1848         }
1849         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1850         {
1851                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1852                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1853                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1854                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1855                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1856                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1857                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1858                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1859                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1860                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1861                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1862                 else
1863                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1864         }
1865
1866         if (bits & SU_VIEWZOOM)
1867         {
1868                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1869                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1870                 else
1871                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1872         }
1873
1874         // viewzoom interpolation
1875         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1876 }
1877
1878 /*
1879 =====================
1880 CL_ParseStatic
1881 =====================
1882 */
1883 void CL_ParseStatic (int large)
1884 {
1885         entity_t *ent;
1886
1887         if (cl.num_static_entities >= cl.max_static_entities)
1888                 Host_Error ("Too many static entities");
1889         ent = &cl.static_entities[cl.num_static_entities++];
1890         CL_ParseBaseline (ent, large);
1891
1892         if (ent->state_baseline.modelindex == 0)
1893         {
1894                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1895                 cl.num_static_entities--;
1896                 // This is definitely a cheesy way to conserve resources...
1897                 return;
1898         }
1899
1900 // copy it to the current state
1901         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1902         ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1903         ent->render.framelerp = 0;
1904         // make torchs play out of sync
1905         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1906         ent->render.colormap = -1; // no special coloring
1907         ent->render.skinnum = ent->state_baseline.skin;
1908         ent->render.effects = ent->state_baseline.effects;
1909         ent->render.alpha = 1;
1910
1911         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1912         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1913
1914         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1915         CL_UpdateRenderEntity(&ent->render);
1916 }
1917
1918 /*
1919 ===================
1920 CL_ParseStaticSound
1921 ===================
1922 */
1923 void CL_ParseStaticSound (int large)
1924 {
1925         vec3_t          org;
1926         int                     sound_num, vol, atten;
1927
1928         MSG_ReadVector(org, cls.protocol);
1929         if (large)
1930                 sound_num = (unsigned short) MSG_ReadShort ();
1931         else
1932                 sound_num = MSG_ReadByte ();
1933         vol = MSG_ReadByte ();
1934         atten = MSG_ReadByte ();
1935
1936         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1937 }
1938
1939 void CL_ParseEffect (void)
1940 {
1941         vec3_t          org;
1942         int                     modelindex, startframe, framecount, framerate;
1943
1944         MSG_ReadVector(org, cls.protocol);
1945         modelindex = MSG_ReadByte ();
1946         startframe = MSG_ReadByte ();
1947         framecount = MSG_ReadByte ();
1948         framerate = MSG_ReadByte ();
1949
1950         CL_Effect(org, modelindex, startframe, framecount, framerate);
1951 }
1952
1953 void CL_ParseEffect2 (void)
1954 {
1955         vec3_t          org;
1956         int                     modelindex, startframe, framecount, framerate;
1957
1958         MSG_ReadVector(org, cls.protocol);
1959         modelindex = (unsigned short) MSG_ReadShort ();
1960         startframe = (unsigned short) MSG_ReadShort ();
1961         framecount = MSG_ReadByte ();
1962         framerate = MSG_ReadByte ();
1963
1964         CL_Effect(org, modelindex, startframe, framecount, framerate);
1965 }
1966
1967 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1968 {
1969         int i;
1970         beam_t *b = NULL;
1971
1972         if (ent >= MAX_EDICTS)
1973         {
1974                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1975                 ent = 0;
1976         }
1977
1978         if (ent >= cl.max_entities)
1979                 CL_ExpandEntities(ent);
1980
1981         // override any beam with the same entity
1982         i = cl.max_beams;
1983         if (ent)
1984                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1985                         if (b->entity == ent)
1986                                 break;
1987         // if the entity was not found then just replace an unused beam
1988         if (i == cl.max_beams)
1989                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1990                         if (!b->model)
1991                                 break;
1992         if (i < cl.max_beams)
1993         {
1994                 cl.num_beams = max(cl.num_beams, i + 1);
1995                 b->entity = ent;
1996                 b->lightning = lightning;
1997                 b->model = m;
1998                 b->endtime = cl.mtime[0] + 0.2;
1999                 VectorCopy (start, b->start);
2000                 VectorCopy (end, b->end);
2001         }
2002         else
2003                 Con_Print("beam list overflow!\n");
2004 }
2005
2006 void CL_ParseBeam (model_t *m, int lightning)
2007 {
2008         int ent;
2009         vec3_t start, end;
2010
2011         ent = (unsigned short) MSG_ReadShort ();
2012         MSG_ReadVector(start, cls.protocol);
2013         MSG_ReadVector(end, cls.protocol);
2014
2015         if (ent >= MAX_EDICTS)
2016         {
2017                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2018                 ent = 0;
2019         }
2020
2021         CL_NewBeam(ent, start, end, m, lightning);
2022 }
2023
2024 void CL_ParseTempEntity(void)
2025 {
2026         int type;
2027         vec3_t pos, pos2;
2028         vec3_t vel1, vel2;
2029         vec3_t dir;
2030         vec3_t color;
2031         int rnd;
2032         int colorStart, colorLength, count;
2033         float velspeed, radius;
2034         unsigned char *tempcolor;
2035         matrix4x4_t tempmatrix;
2036
2037         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2038         {
2039                 type = MSG_ReadByte();
2040                 switch (type)
2041                 {
2042                 case QW_TE_WIZSPIKE:
2043                         // spike hitting wall
2044                         MSG_ReadVector(pos, cls.protocol);
2045                         CL_FindNonSolidLocation(pos, pos, 4);
2046                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2047                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2048                         break;
2049
2050                 case QW_TE_KNIGHTSPIKE:
2051                         // spike hitting wall
2052                         MSG_ReadVector(pos, cls.protocol);
2053                         CL_FindNonSolidLocation(pos, pos, 4);
2054                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2055                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2056                         break;
2057
2058                 case QW_TE_SPIKE:
2059                         // spike hitting wall
2060                         MSG_ReadVector(pos, cls.protocol);
2061                         CL_FindNonSolidLocation(pos, pos, 4);
2062                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2063                         if (rand() % 5)
2064                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2065                         else
2066                         {
2067                                 rnd = rand() & 3;
2068                                 if (rnd == 1)
2069                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2070                                 else if (rnd == 2)
2071                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2072                                 else
2073                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2074                         }
2075                         break;
2076                 case QW_TE_SUPERSPIKE:
2077                         // super spike hitting wall
2078                         MSG_ReadVector(pos, cls.protocol);
2079                         CL_FindNonSolidLocation(pos, pos, 4);
2080                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2081                         if (rand() % 5)
2082                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2083                         else
2084                         {
2085                                 rnd = rand() & 3;
2086                                 if (rnd == 1)
2087                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2088                                 else if (rnd == 2)
2089                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2090                                 else
2091                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2092                         }
2093                         break;
2094
2095                 case QW_TE_EXPLOSION:
2096                         // rocket explosion
2097                         MSG_ReadVector(pos, cls.protocol);
2098                         CL_FindNonSolidLocation(pos, pos, 10);
2099                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2100                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2101                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2102                         break;
2103
2104                 case QW_TE_TAREXPLOSION:
2105                         // tarbaby explosion
2106                         MSG_ReadVector(pos, cls.protocol);
2107                         CL_FindNonSolidLocation(pos, pos, 10);
2108                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2109                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2110                         break;
2111
2112                 case QW_TE_LIGHTNING1:
2113                         // lightning bolts
2114                         CL_ParseBeam(cl.model_bolt, true);
2115                         break;
2116
2117                 case QW_TE_LIGHTNING2:
2118                         // lightning bolts
2119                         CL_ParseBeam(cl.model_bolt2, true);
2120                         break;
2121
2122                 case QW_TE_LIGHTNING3:
2123                         // lightning bolts
2124                         CL_ParseBeam(cl.model_bolt3, false);
2125                         break;
2126
2127                 case QW_TE_LAVASPLASH:
2128                         MSG_ReadVector(pos, cls.protocol);
2129                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2130                         break;
2131
2132                 case QW_TE_TELEPORT:
2133                         MSG_ReadVector(pos, cls.protocol);
2134                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2135                         break;
2136
2137                 case QW_TE_GUNSHOT:
2138                         // bullet hitting wall
2139                         radius = MSG_ReadByte();
2140                         MSG_ReadVector(pos, cls.protocol);
2141                         CL_FindNonSolidLocation(pos, pos, 4);
2142                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2143                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2144                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2145                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2146                         {
2147                                 if (rand() % 5)
2148                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2149                                 else
2150                                 {
2151                                         rnd = rand() & 3;
2152                                         if (rnd == 1)
2153                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2154                                         else if (rnd == 2)
2155                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2156                                         else
2157                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2158                                 }
2159                         }
2160                         break;
2161
2162                 case QW_TE_BLOOD:
2163                         count = MSG_ReadByte();
2164                         MSG_ReadVector(pos, cls.protocol);
2165                         CL_FindNonSolidLocation(pos, pos, 4);
2166                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2167                         break;
2168
2169                 case QW_TE_LIGHTNINGBLOOD:
2170                         MSG_ReadVector(pos, cls.protocol);
2171                         CL_FindNonSolidLocation(pos, pos, 4);
2172                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2173                         break;
2174
2175                 default:
2176                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2177                 }
2178         }
2179         else
2180         {
2181                 type = MSG_ReadByte();
2182                 switch (type)
2183                 {
2184                 case TE_WIZSPIKE:
2185                         // spike hitting wall
2186                         MSG_ReadVector(pos, cls.protocol);
2187                         CL_FindNonSolidLocation(pos, pos, 4);
2188                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2189                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2190                         break;
2191
2192                 case TE_KNIGHTSPIKE:
2193                         // spike hitting wall
2194                         MSG_ReadVector(pos, cls.protocol);
2195                         CL_FindNonSolidLocation(pos, pos, 4);
2196                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2197                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2198                         break;
2199
2200                 case TE_SPIKE:
2201                         // spike hitting wall
2202                         MSG_ReadVector(pos, cls.protocol);
2203                         CL_FindNonSolidLocation(pos, pos, 4);
2204                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205                         if (rand() % 5)
2206                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2207                         else
2208                         {
2209                                 rnd = rand() & 3;
2210                                 if (rnd == 1)
2211                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2212                                 else if (rnd == 2)
2213                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2214                                 else
2215                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2216                         }
2217                         break;
2218                 case TE_SPIKEQUAD:
2219                         // quad spike hitting wall
2220                         MSG_ReadVector(pos, cls.protocol);
2221                         CL_FindNonSolidLocation(pos, pos, 4);
2222                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2223                         if (rand() % 5)
2224                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2225                         else
2226                         {
2227                                 rnd = rand() & 3;
2228                                 if (rnd == 1)
2229                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2230                                 else if (rnd == 2)
2231                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2232                                 else
2233                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2234                         }
2235                         break;
2236                 case TE_SUPERSPIKE:
2237                         // super spike hitting wall
2238                         MSG_ReadVector(pos, cls.protocol);
2239                         CL_FindNonSolidLocation(pos, pos, 4);
2240                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2241                         if (rand() % 5)
2242                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2243                         else
2244                         {
2245                                 rnd = rand() & 3;
2246                                 if (rnd == 1)
2247                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2248                                 else if (rnd == 2)
2249                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2250                                 else
2251                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2252                         }
2253                         break;
2254                 case TE_SUPERSPIKEQUAD:
2255                         // quad super spike hitting wall
2256                         MSG_ReadVector(pos, cls.protocol);
2257                         CL_FindNonSolidLocation(pos, pos, 4);
2258                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2259                         if (rand() % 5)
2260                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2261                         else
2262                         {
2263                                 rnd = rand() & 3;
2264                                 if (rnd == 1)
2265                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2266                                 else if (rnd == 2)
2267                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2268                                 else
2269                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2270                         }
2271                         break;
2272                         // LordHavoc: added for improved blood splatters
2273                 case TE_BLOOD:
2274                         // blood puff
2275                         MSG_ReadVector(pos, cls.protocol);
2276                         CL_FindNonSolidLocation(pos, pos, 4);
2277                         dir[0] = MSG_ReadChar();
2278                         dir[1] = MSG_ReadChar();
2279                         dir[2] = MSG_ReadChar();
2280                         count = MSG_ReadByte();
2281                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2282                         break;
2283                 case TE_SPARK:
2284                         // spark shower
2285                         MSG_ReadVector(pos, cls.protocol);
2286                         CL_FindNonSolidLocation(pos, pos, 4);
2287                         dir[0] = MSG_ReadChar();
2288                         dir[1] = MSG_ReadChar();
2289                         dir[2] = MSG_ReadChar();
2290                         count = MSG_ReadByte();
2291                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2292                         break;
2293                 case TE_PLASMABURN:
2294                         MSG_ReadVector(pos, cls.protocol);
2295                         CL_FindNonSolidLocation(pos, pos, 4);
2296                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2297                         break;
2298                         // LordHavoc: added for improved gore
2299                 case TE_BLOODSHOWER:
2300                         // vaporized body
2301                         MSG_ReadVector(pos, cls.protocol); // mins
2302                         MSG_ReadVector(pos2, cls.protocol); // maxs
2303                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2304                         count = (unsigned short) MSG_ReadShort(); // number of particles
2305                         vel1[0] = -velspeed;
2306                         vel1[1] = -velspeed;
2307                         vel1[2] = -velspeed;
2308                         vel2[0] = velspeed;
2309                         vel2[1] = velspeed;
2310                         vel2[2] = velspeed;
2311                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2312                         break;
2313
2314                 case TE_PARTICLECUBE:
2315                         // general purpose particle effect
2316                         MSG_ReadVector(pos, cls.protocol); // mins
2317                         MSG_ReadVector(pos2, cls.protocol); // maxs
2318                         MSG_ReadVector(dir, cls.protocol); // dir
2319                         count = (unsigned short) MSG_ReadShort(); // number of particles
2320                         colorStart = MSG_ReadByte(); // color
2321                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2322                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2323                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2324                         break;
2325
2326                 case TE_PARTICLERAIN:
2327                         // general purpose particle effect
2328                         MSG_ReadVector(pos, cls.protocol); // mins
2329                         MSG_ReadVector(pos2, cls.protocol); // maxs
2330                         MSG_ReadVector(dir, cls.protocol); // dir
2331                         count = (unsigned short) MSG_ReadShort(); // number of particles
2332                         colorStart = MSG_ReadByte(); // color
2333                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2334                         break;
2335
2336                 case TE_PARTICLESNOW:
2337                         // general purpose particle effect
2338                         MSG_ReadVector(pos, cls.protocol); // mins
2339                         MSG_ReadVector(pos2, cls.protocol); // maxs
2340                         MSG_ReadVector(dir, cls.protocol); // dir
2341                         count = (unsigned short) MSG_ReadShort(); // number of particles
2342                         colorStart = MSG_ReadByte(); // color
2343                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2344                         break;
2345
2346                 case TE_GUNSHOT:
2347                         // bullet hitting wall
2348                         MSG_ReadVector(pos, cls.protocol);
2349                         CL_FindNonSolidLocation(pos, pos, 4);
2350                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2351                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2352                         {
2353                                 if (rand() % 5)
2354                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2355                                 else
2356                                 {
2357                                         rnd = rand() & 3;
2358                                         if (rnd == 1)
2359                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2360                                         else if (rnd == 2)
2361                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2362                                         else
2363                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2364                                 }
2365                         }
2366                         break;
2367
2368                 case TE_GUNSHOTQUAD:
2369                         // quad bullet hitting wall
2370                         MSG_ReadVector(pos, cls.protocol);
2371                         CL_FindNonSolidLocation(pos, pos, 4);
2372                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2373                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2374                         {
2375                                 if (rand() % 5)
2376                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2377                                 else
2378                                 {
2379                                         rnd = rand() & 3;
2380                                         if (rnd == 1)
2381                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2382                                         else if (rnd == 2)
2383                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2384                                         else
2385                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2386                                 }
2387                         }
2388                         break;
2389
2390                 case TE_EXPLOSION:
2391                         // rocket explosion
2392                         MSG_ReadVector(pos, cls.protocol);
2393                         CL_FindNonSolidLocation(pos, pos, 10);
2394                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2395                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2396                         break;
2397
2398                 case TE_EXPLOSIONQUAD:
2399                         // quad rocket explosion
2400                         MSG_ReadVector(pos, cls.protocol);
2401                         CL_FindNonSolidLocation(pos, pos, 10);
2402                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2403                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2404                         break;
2405
2406                 case TE_EXPLOSION3:
2407                         // Nehahra movie colored lighting explosion
2408                         MSG_ReadVector(pos, cls.protocol);
2409                         CL_FindNonSolidLocation(pos, pos, 10);
2410                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2411                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2412                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2413                         CL_ParticleExplosion(pos);
2414                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2415                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2416                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2417                         break;
2418
2419                 case TE_EXPLOSIONRGB:
2420                         // colored lighting explosion
2421                         MSG_ReadVector(pos, cls.protocol);
2422                         CL_FindNonSolidLocation(pos, pos, 10);
2423                         CL_ParticleExplosion(pos);
2424                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2425                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2426                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2427                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2428                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2429                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2430                         break;
2431
2432                 case TE_TAREXPLOSION:
2433                         // tarbaby explosion
2434                         MSG_ReadVector(pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 10);
2436                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2438                         break;
2439
2440                 case TE_SMALLFLASH:
2441                         MSG_ReadVector(pos, cls.protocol);
2442                         CL_FindNonSolidLocation(pos, pos, 10);
2443                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2444                         break;
2445
2446                 case TE_CUSTOMFLASH:
2447                         MSG_ReadVector(pos, cls.protocol);
2448                         CL_FindNonSolidLocation(pos, pos, 4);
2449                         radius = (MSG_ReadByte() + 1) * 8;
2450                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2451                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2452                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2453                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2454                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2455                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2456                         break;
2457
2458                 case TE_FLAMEJET:
2459                         MSG_ReadVector(pos, cls.protocol);
2460                         MSG_ReadVector(dir, cls.protocol);
2461                         count = MSG_ReadByte();
2462                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2463                         break;
2464
2465                 case TE_LIGHTNING1:
2466                         // lightning bolts
2467                         CL_ParseBeam(cl.model_bolt, true);
2468                         break;
2469
2470                 case TE_LIGHTNING2:
2471                         // lightning bolts
2472                         CL_ParseBeam(cl.model_bolt2, true);
2473                         break;
2474
2475                 case TE_LIGHTNING3:
2476                         // lightning bolts
2477                         CL_ParseBeam(cl.model_bolt3, false);
2478                         break;
2479
2480         // PGM 01/21/97
2481                 case TE_BEAM:
2482                         // grappling hook beam
2483                         CL_ParseBeam(cl.model_beam, false);
2484                         break;
2485         // PGM 01/21/97
2486
2487         // LordHavoc: for compatibility with the Nehahra movie...
2488                 case TE_LIGHTNING4NEH:
2489                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2490                         break;
2491
2492                 case TE_LAVASPLASH:
2493                         MSG_ReadVector(pos, cls.protocol);
2494                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2495                         break;
2496
2497                 case TE_TELEPORT:
2498                         MSG_ReadVector(pos, cls.protocol);
2499                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2500                         break;
2501
2502                 case TE_EXPLOSION2:
2503                         // color mapped explosion
2504                         MSG_ReadVector(pos, cls.protocol);
2505                         CL_FindNonSolidLocation(pos, pos, 10);
2506                         colorStart = MSG_ReadByte();
2507                         colorLength = MSG_ReadByte();
2508                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2509                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2510                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2511                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2512                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2513                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2514                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2515                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2516                         break;
2517
2518                 case TE_TEI_G3:
2519                         MSG_ReadVector(pos, cls.protocol);
2520                         MSG_ReadVector(pos2, cls.protocol);
2521                         MSG_ReadVector(dir, cls.protocol);
2522                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2523                         break;
2524
2525                 case TE_TEI_SMOKE:
2526                         MSG_ReadVector(pos, cls.protocol);
2527                         MSG_ReadVector(dir, cls.protocol);
2528                         count = MSG_ReadByte();
2529                         CL_FindNonSolidLocation(pos, pos, 4);
2530                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2531                         break;
2532
2533                 case TE_TEI_BIGEXPLOSION:
2534                         MSG_ReadVector(pos, cls.protocol);
2535                         CL_FindNonSolidLocation(pos, pos, 10);
2536                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2537                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2538                         break;
2539
2540                 case TE_TEI_PLASMAHIT:
2541                         MSG_ReadVector(pos, cls.protocol);
2542                         MSG_ReadVector(dir, cls.protocol);
2543                         count = MSG_ReadByte();
2544                         CL_FindNonSolidLocation(pos, pos, 5);
2545                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2546                         break;
2547
2548                 default:
2549                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2550                 }
2551         }
2552 }
2553
2554 void CL_ParseTrailParticles(void)
2555 {
2556         int entityindex;
2557         int effectindex;
2558         vec3_t start, end;
2559         entityindex = (unsigned short)MSG_ReadShort();
2560         if (entityindex >= MAX_EDICTS)
2561                 entityindex = 0;
2562         if (entityindex >= cl.max_entities)
2563                 CL_ExpandEntities(entityindex);
2564         effectindex = (unsigned short)MSG_ReadShort();
2565         MSG_ReadVector(start, cls.protocol);
2566         MSG_ReadVector(end, cls.protocol);
2567         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2568 }
2569
2570 void CL_ParsePointParticles(void)
2571 {
2572         int effectindex, count;
2573         vec3_t origin, velocity;
2574         effectindex = (unsigned short)MSG_ReadShort();
2575         MSG_ReadVector(origin, cls.protocol);
2576         MSG_ReadVector(velocity, cls.protocol);
2577         count = (unsigned short)MSG_ReadShort();
2578         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2579 }
2580
2581 void CL_ParsePointParticles1(void)
2582 {
2583         int effectindex;
2584         vec3_t origin;
2585         effectindex = (unsigned short)MSG_ReadShort();
2586         MSG_ReadVector(origin, cls.protocol);
2587         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2588 }
2589
2590 typedef struct cl_iplog_item_s
2591 {
2592         char *address;
2593         char *name;
2594 }
2595 cl_iplog_item_t;
2596
2597 static qboolean cl_iplog_loaded = false;
2598 static int cl_iplog_numitems = 0;
2599 static int cl_iplog_maxitems = 0;
2600 static cl_iplog_item_t *cl_iplog_items;
2601
2602 static void CL_IPLog_Load(void);
2603 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2604 {
2605         int i;
2606         if (!address || !address[0] || !name || !name[0])
2607                 return;
2608         if (!cl_iplog_loaded)
2609                 CL_IPLog_Load();
2610         if (developer.integer >= 100)
2611                 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2612         // see if it already exists
2613         if (checkexisting)
2614         {
2615                 for (i = 0;i < cl_iplog_numitems;i++)
2616                 {
2617                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2618                         {
2619                                 if (developer.integer >= 100)
2620                                         Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2621                                 return;
2622                         }
2623                 }
2624         }
2625         // it does not already exist in the iplog, so add it
2626         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2627         {
2628                 cl_iplog_item_t *olditems = cl_iplog_items;
2629                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2630                 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2631                 if (olditems)
2632                 {
2633                         if (cl_iplog_numitems)
2634                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2635                         Mem_Free(olditems);
2636                 }
2637         }
2638         cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2639         cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2640         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2641         // TODO: maybe it would be better to strip weird characters from name when
2642         // copying it here rather than using a straight strcpy?
2643         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2644         cl_iplog_numitems++;
2645         if (addtofile)
2646         {
2647                 // add it to the iplog.txt file
2648                 // TODO: this ought to open the one in the userpath version of the base
2649                 // gamedir, not the current gamedir
2650                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2651                 if (developer.integer >= 100)
2652                         Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2653         }
2654 }
2655
2656 static void CL_IPLog_Load(void)
2657 {
2658         int i, len, linenumber;
2659         char *text, *textend;
2660         unsigned char *filedata;
2661         fs_offset_t filesize;
2662         char line[MAX_INPUTLINE];
2663         char address[MAX_INPUTLINE];
2664         cl_iplog_loaded = true;
2665         // TODO: this ought to open the one in the userpath version of the base
2666         // gamedir, not the current gamedir
2667         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2668         if (!filedata)
2669                 return;
2670         text = (char *)filedata;
2671         textend = text + filesize;
2672         for (linenumber = 1;text < textend;linenumber++)
2673         {
2674                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2675                         if (len < (int)sizeof(line) - 1)
2676                                 line[len++] = *text;
2677                 line[len] = 0;
2678                 if (text < textend && *text == '\r' && text[1] == '\n')
2679                         text++;
2680                 if (text < textend && *text == '\n')
2681                         text++;
2682                 if (line[0] == '/' && line[1] == '/')
2683                         continue; // skip comments if anyone happens to add them
2684                 for (i = 0;i < len && line[i] > ' ';i++)
2685                         address[i] = line[i];
2686                 address[i] = 0;
2687                 // skip exactly one space character
2688                 i++;
2689                 // address contains the address with termination,
2690                 // line + i contains the name with termination
2691                 if (address[0] && line[i])
2692                         CL_IPLog_Add(address, line + i, false, false);
2693                 else
2694                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2695         }
2696 }
2697
2698 static void CL_IPLog_List_f(void)
2699 {
2700         int i, j;
2701         const char *addressprefix;
2702         if (Cmd_Argc() > 2)
2703         {
2704                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2705                 return;
2706         }
2707         addressprefix = "";
2708         if (Cmd_Argc() >= 2)
2709                 addressprefix = Cmd_Argv(1);
2710         if (!cl_iplog_loaded)
2711                 CL_IPLog_Load();
2712         if (addressprefix && addressprefix[0])
2713                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2714         else
2715                 Con_Printf("Listing all iplog entries\n");
2716         Con_Printf("address         name\n");
2717         for (i = 0;i < cl_iplog_numitems;i++)
2718         {
2719                 if (addressprefix && addressprefix[0])
2720                 {
2721                         for (j = 0;addressprefix[j];j++)
2722                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
2723                                         break;
2724                         // if this address does not begin with the addressprefix string
2725                         // simply omit it from the output
2726                         if (addressprefix[j])
2727                                 continue;
2728                 }
2729                 // if name is less than 15 characters, left justify it and pad
2730                 // if name is more than 15 characters, print all of it, not worrying
2731                 // about the fact it will misalign the columns
2732                 if (strlen(cl_iplog_items[i].address) < 15)
2733                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2734                 else
2735                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2736         }
2737 }
2738
2739 // look for anything interesting like player IP addresses or ping reports
2740 qboolean CL_ExaminePrintString(const char *text)
2741 {
2742         int len;
2743         const char *t;
2744         char temp[MAX_INPUTLINE];
2745         if (!strcmp(text, "Client ping times:\n"))
2746         {
2747                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2748                 // hide ping reports in demos
2749                 if (cls.demoplayback)
2750                         cl.parsingtextexpectingpingforscores = 1;
2751                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2752                         ;
2753                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2754                 {
2755                         Con_Printf("ping reply but empty scoreboard?!?\n");
2756                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2757                         cl.parsingtextexpectingpingforscores = 0;
2758                 }
2759                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2760                 return !cl.parsingtextexpectingpingforscores;
2761         }
2762         if (!strncmp(text, "host:    ", 9))
2763         {
2764                 // cl.parsingtextexpectingpingforscores = false; // really?
2765                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2766                 cl.parsingtextplayerindex = 0;
2767                 return true;
2768         }
2769         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2770         {
2771                 // if anything goes wrong, we'll assume this is not a ping report
2772                 qboolean expected = cl.parsingtextexpectingpingforscores;
2773                 cl.parsingtextexpectingpingforscores = 0;
2774                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2775                 t = text;
2776                 while (*t == ' ')
2777                         t++;
2778                 if ((*t >= '0' && *t <= '9') || *t == '-')
2779                 {
2780                         int ping = atoi(t);
2781                         while ((*t >= '0' && *t <= '9') || *t == '-')
2782                                 t++;
2783                         if (*t == ' ')
2784                         {
2785                                 int charindex = 0;
2786                                 t++;
2787                                 if(cl.parsingtextplayerindex < cl.maxclients)
2788                                 {
2789                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2790                                                 ;
2791                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2792                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2793                                         if (t[charindex] == '\n')
2794                                         {
2795                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2796                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2797                                                         ;
2798                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2799                                                 {
2800                                                         // we parsed a valid ping entry, so expect another to follow
2801                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2802                                                         cl.parsingtextexpectingpingforscores = expected;
2803                                                 }
2804                                                 return !expected;
2805                                         }
2806                                 }
2807                                 if (!strncmp(t, "unconnected\n", 12))
2808                                 {
2809                                         // just ignore
2810                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2811                                         cl.parsingtextexpectingpingforscores = expected;
2812                                         return !expected;
2813                                 }
2814                                 else
2815                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2816                         }
2817                 }
2818         }
2819         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2820         {
2821                 if (!strncmp(text, "players: ", 9))
2822                 {
2823                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2824                         cl.parsingtextplayerindex = 0;
2825                         return true;
2826                 }
2827                 else if (!strstr(text, ": "))
2828                 {
2829                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2830                         return true;
2831                 }
2832         }
2833         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2834         {
2835                 // if anything goes wrong, we'll assume this is not a status report
2836                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2837                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2838                 {
2839                         t = text + 1;
2840                         cl.parsingtextplayerindex = atoi(t) - 1;
2841                         while (*t >= '0' && *t <= '9')
2842                                 t++;
2843                         if (*t == ' ')
2844                         {
2845                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2846                                 return true;
2847                         }
2848                         // the player name follows here, along with frags and time
2849                 }
2850         }
2851         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2852         {
2853                 // if anything goes wrong, we'll assume this is not a status report
2854                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2855                 if (text[0] == ' ')
2856                 {
2857                         t = text;
2858                         while (*t == ' ')
2859                                 t++;
2860                         for (len = 0;*t && *t != '\n';t++)
2861                                 if (len < (int)sizeof(temp) - 1)
2862                                         temp[len++] = *t;
2863                         temp[len] = 0;
2864                         // botclient is perfectly valid, but we don't care about bots
2865                         // also don't try to look up the name of an invalid player index
2866                         if (strcmp(temp, "botclient")
2867                          && cl.parsingtextplayerindex >= 0
2868                          && cl.parsingtextplayerindex < cl.maxclients
2869                          && cl.scores[cl.parsingtextplayerindex].name[0])
2870                         {
2871                                 // log the player name and IP address string
2872                                 // (this operates entirely on strings to avoid issues with the
2873                                 //  nature of a network address)
2874                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2875                         }
2876                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2877                         return true;
2878                 }
2879         }
2880         return true;
2881 }
2882
2883 extern cvar_t slowmo;
2884 static void CL_NetworkTimeReceived(double newtime)
2885 {
2886         double timehigh;
2887         cl.mtime[1] = cl.mtime[0];
2888         cl.mtime[0] = newtime;
2889         if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2890                 cl.time = cl.mtime[1] = newtime;
2891         else if (cls.demoplayback)
2892         {       
2893                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2894                 // due to a large time gap, so treat it as an instant change in time
2895                 // (this can also happen during heavy packet loss in the demo)
2896                 if (cl.time < newtime - 0.1)
2897                         cl.mtime[1] = cl.time = newtime;
2898         }
2899         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2900         {
2901                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2902                 if (developer.integer >= 100 && vid_activewindow)
2903                 {
2904                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2905                                 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2906                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2907                                 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2908                 }
2909                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2910                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2911                 if (cl_nettimesyncboundmode.integer == 1)
2912                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2913                 else if (cl_nettimesyncboundmode.integer == 2)
2914                 {
2915                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
2916                                 cl.time = cl.mtime[1];
2917                 }
2918                 else if (cl_nettimesyncboundmode.integer == 3)
2919                 {
2920                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2921                                 cl.time = cl.mtime[1];
2922                 }
2923                 else if (cl_nettimesyncboundmode.integer == 4)
2924                 {
2925                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2926                                 cl.time = cl.mtime[1]; // reset
2927                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2928                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2929                         else if (cl.time > cl.mtime[1])
2930                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2931                         else
2932                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2933                 }
2934                 else if (cl_nettimesyncboundmode.integer == 5)
2935                 {
2936                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
2937                                 cl.time = cl.mtime[1]; // reset
2938                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2939                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2940                         else
2941                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2942                 }
2943                 else if (cl_nettimesyncboundmode.integer == 6)
2944                 {
2945                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2946                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2947                 }
2948         }
2949         // this packet probably contains a player entity update, so we will need
2950         // to update the prediction
2951         cl.movement_needupdate = true;
2952         // this may get updated later in parsing by svc_clientdata
2953         cl.onground = false;
2954         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2955         // during this frame
2956         // (makes spectating players much smoother and prevents mouse movement from turning)
2957         cl.fixangle[1] = cl.fixangle[0];
2958         cl.fixangle[0] = false;
2959         if (!cls.demoplayback)
2960                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2961 }
2962
2963 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2964
2965 //[515]: csqc
2966 qboolean CL_VM_Parse_TempEntity (void);
2967 void CL_VM_Parse_StuffCmd (const char *msg);
2968 void CL_VM_Parse_CenterPrint (const char *msg);
2969 void CSQC_AddPrintText (const char *msg);
2970 void CSQC_ReadEntities (void);
2971
2972 /*
2973 =====================
2974 CL_ParseServerMessage
2975 =====================
2976 */
2977 int parsingerror = false;
2978 extern void CL_UpdateMoveVars(void);
2979 void CL_ParseServerMessage(void)
2980 {
2981         int                     cmd;
2982         int                     i;
2983         protocolversion_t protocol;
2984         unsigned char           cmdlog[32];
2985         char            *cmdlogname[32], *temp;
2986         int                     cmdindex, cmdcount = 0;
2987
2988         // LordHavoc: moved demo message writing from before the packet parse to
2989         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2990         // code in CL_ParseServerinfo
2991         //if (cls.demorecording)
2992         //      CL_WriteDemoMessage (&net_message);
2993
2994         cl.last_received_message = realtime;
2995
2996         if (cls.netcon && cls.signon < SIGNONS)
2997                 CL_KeepaliveMessage(false);
2998
2999 //
3000 // if recording demos, copy the message out
3001 //
3002         if (cl_shownet.integer == 1)
3003                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3004         else if (cl_shownet.integer == 2)
3005                 Con_Print("------------------\n");
3006
3007 //
3008 // parse the message
3009 //
3010         //MSG_BeginReading ();
3011
3012         parsingerror = true;
3013
3014         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3015         {
3016                 CL_NetworkTimeReceived(realtime); // qw has no clock
3017
3018                 // slightly kill qw player entities each frame
3019                 for (i = 1;i < cl.maxclients;i++)
3020                         cl.entities_active[i] = false;
3021
3022                 // kill all qw nails
3023                 cl.qw_num_nails = 0;
3024
3025                 // fade weapon view kick
3026                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3027
3028                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3029
3030                 while (1)
3031                 {
3032                         if (msg_badread)
3033                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3034
3035                         cmd = MSG_ReadByte ();
3036
3037                         if (cmd == -1)
3038                         {
3039                                 SHOWNET("END OF MESSAGE");
3040                                 break;          // end of message
3041                         }
3042
3043                         cmdindex = cmdcount & 31;
3044                         cmdcount++;
3045                         cmdlog[cmdindex] = cmd;
3046
3047                         SHOWNET(qw_svc_strings[cmd]);
3048                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3049                         if (!cmdlogname[cmdindex])
3050                         {
3051                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3052                                 temp = "<unknown>";