changed FS_ChangeGamedir to FS_ChangeGameDirs and made it fail if any of the gamedirs...
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26
27 char *svc_strings[128] =
28 {
29         "svc_bad",
30         "svc_nop",
31         "svc_disconnect",
32         "svc_updatestat",
33         "svc_version",          // [int] server version
34         "svc_setview",          // [short] entity number
35         "svc_sound",                    // <see code>
36         "svc_time",                     // [float] server time
37         "svc_print",                    // [string] null terminated string
38         "svc_stufftext",                // [string] stuffed into client's console buffer
39                                                 // the string should be \n terminated
40         "svc_setangle",         // [vec3] set the view angle to this absolute value
41
42         "svc_serverinfo",               // [int] version
43                                                 // [string] signon string
44                                                 // [string]..[0]model cache [string]...[0]sounds cache
45                                                 // [string]..[0]item cache
46         "svc_lightstyle",               // [byte] [string]
47         "svc_updatename",               // [byte] [string]
48         "svc_updatefrags",      // [byte] [short]
49         "svc_clientdata",               // <shortbits + data>
50         "svc_stopsound",                // <see code>
51         "svc_updatecolors",     // [byte] [byte]
52         "svc_particle",         // [vec3] <variable>
53         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
54
55         "svc_spawnstatic",
56         "OBSOLETE svc_spawnbinary",
57         "svc_spawnbaseline",
58
59         "svc_temp_entity",              // <variable>
60         "svc_setpause",
61         "svc_signonnum",
62         "svc_centerprint",
63         "svc_killedmonster",
64         "svc_foundsecret",
65         "svc_spawnstaticsound",
66         "svc_intermission",
67         "svc_finale",                   // [string] music [string] text
68         "svc_cdtrack",                  // [byte] track [byte] looptrack
69         "svc_sellscreen",
70         "svc_cutscene",
71         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
72         "svc_hidelmp",  // [string] iconlabel
73         "svc_skybox", // [string] skyname
74         "", // 38
75         "", // 39
76         "", // 40
77         "", // 41
78         "", // 42
79         "", // 43
80         "", // 44
81         "", // 45
82         "", // 46
83         "", // 47
84         "", // 48
85         "", // 49
86         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
87         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
88         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
89         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
90         "svc_sound2", //                        54              // short soundindex instead of byte
91         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
92         "svc_spawnstatic2", //          56              // short modelindex instead of byte
93         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
94         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
95         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
96 };
97
98 char *qw_svc_strings[128] =
99 {
100         "qw_svc_bad",                                   // 0
101         "qw_svc_nop",                                   // 1
102         "qw_svc_disconnect",                    // 2
103         "qw_svc_updatestat",                    // 3    // [byte] [byte]
104         "",                                                             // 4
105         "qw_svc_setview",                               // 5    // [short] entity number
106         "qw_svc_sound",                                 // 6    // <see code>
107         "",                                                             // 7
108         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
109         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
110         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
111         "qw_svc_serverdata",                    // 11   // [long] protocol ...
112         "qw_svc_lightstyle",                    // 12   // [byte] [string]
113         "",                                                             // 13
114         "qw_svc_updatefrags",                   // 14   // [byte] [short]
115         "",                                                             // 15
116         "qw_svc_stopsound",                             // 16   // <see code>
117         "",                                                             // 17
118         "",                                                             // 18
119         "qw_svc_damage",                                // 19
120         "qw_svc_spawnstatic",                   // 20
121         "",                                                             // 21
122         "qw_svc_spawnbaseline",                 // 22
123         "qw_svc_temp_entity",                   // 23   // variable
124         "qw_svc_setpause",                              // 24   // [byte] on / off
125         "",                                                             // 25
126         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
127         "qw_svc_killedmonster",                 // 27
128         "qw_svc_foundsecret",                   // 28
129         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
130         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
131         "qw_svc_finale",                                // 31           // [string] text
132         "qw_svc_cdtrack",                               // 32           // [byte] track
133         "qw_svc_sellscreen",                    // 33
134         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
135         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
136         "qw_svc_updateping",                    // 36           // [byte] [short]
137         "qw_svc_updateentertime",               // 37           // [byte] [float]
138         "qw_svc_updatestatlong",                // 38           // [byte] [long]
139         "qw_svc_muzzleflash",                   // 39           // [short] entity
140         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
141         "qw_svc_download",                              // 41           // [short] size [size bytes]
142         "qw_svc_playerinfo",                    // 42           // variable
143         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
144         "qw_svc_chokecount",                    // 44           // [byte] packets choked
145         "qw_svc_modellist",                             // 45           // [strings]
146         "qw_svc_soundlist",                             // 46           // [strings]
147         "qw_svc_packetentities",                // 47           // [...]
148         "qw_svc_deltapacketentities",   // 48           // [...]
149         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
150         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
151         "qw_svc_setinfo",                               // 51           // setinfo on a client
152         "qw_svc_serverinfo",                    // 52           // serverinfo
153         "qw_svc_updatepl",                              // 53           // [byte] [byte]
154 };
155
156 //=============================================================================
157
158 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
159 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
160 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
161 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
167 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
168 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
169
170 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
171 static void QW_CL_RequestNextDownload(void);
172 static void QW_CL_NextUpload(void);
173 void QW_CL_StartUpload(unsigned char *data, int size);
174 //static qboolean QW_CL_IsUploading(void);
175 static void QW_CL_StopUpload(void);
176
177 /*
178 ==================
179 CL_ParseStartSoundPacket
180 ==================
181 */
182 void CL_ParseStartSoundPacket(int largesoundindex)
183 {
184         vec3_t  pos;
185         int     channel, ent;
186         int     sound_num;
187         int     volume;
188         int     field_mask;
189         float   attenuation;
190
191         if (cls.protocol == PROTOCOL_QUAKEWORLD)
192         {
193                 channel = MSG_ReadShort();
194
195                 if (channel & (1<<15))
196                         volume = MSG_ReadByte ();
197                 else
198                         volume = DEFAULT_SOUND_PACKET_VOLUME;
199
200                 if (channel & (1<<14))
201                         attenuation = MSG_ReadByte () / 64.0;
202                 else
203                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
204
205                 ent = (channel>>3)&1023;
206                 channel &= 7;
207
208                 sound_num = MSG_ReadByte ();
209         }
210         else
211         {
212                 field_mask = MSG_ReadByte();
213
214                 if (field_mask & SND_VOLUME)
215                         volume = MSG_ReadByte ();
216                 else
217                         volume = DEFAULT_SOUND_PACKET_VOLUME;
218
219                 if (field_mask & SND_ATTENUATION)
220                         attenuation = MSG_ReadByte () / 64.0;
221                 else
222                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
223
224                 if (field_mask & SND_LARGEENTITY)
225                 {
226                         ent = (unsigned short) MSG_ReadShort ();
227                         channel = MSG_ReadByte ();
228                 }
229                 else
230                 {
231                         channel = (unsigned short) MSG_ReadShort ();
232                         ent = channel >> 3;
233                         channel &= 7;
234                 }
235
236                 if (largesoundindex || field_mask & SND_LARGESOUND)
237                         sound_num = (unsigned short) MSG_ReadShort ();
238                 else
239                         sound_num = MSG_ReadByte ();
240         }
241
242         MSG_ReadVector(pos, cls.protocol);
243
244         if (sound_num >= MAX_SOUNDS)
245         {
246                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
247                 return;
248         }
249
250         if (ent >= MAX_EDICTS)
251         {
252                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
253                 return;
254         }
255
256         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
257 }
258
259 /*
260 ==================
261 CL_KeepaliveMessage
262
263 When the client is taking a long time to load stuff, send keepalive messages
264 so the server doesn't disconnect.
265 ==================
266 */
267
268 static unsigned char olddata[NET_MAXMESSAGE];
269 void CL_KeepaliveMessage (qboolean readmessages)
270 {
271         float time;
272         static double nextmsg = -1;
273         int oldreadcount;
274         qboolean oldbadread;
275         sizebuf_t old;
276
277         // no need if server is local and definitely not if this is a demo
278         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
279                 return;
280
281         if (readmessages)
282         {
283                 // read messages from server, should just be nops
284                 oldreadcount = msg_readcount;
285                 oldbadread = msg_badread;
286                 old = net_message;
287                 memcpy(olddata, net_message.data, net_message.cursize);
288
289                 NetConn_ClientFrame();
290
291                 msg_readcount = oldreadcount;
292                 msg_badread = oldbadread;
293                 net_message = old;
294                 memcpy(net_message.data, olddata, net_message.cursize);
295         }
296
297         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
298         {
299                 sizebuf_t       msg;
300                 unsigned char           buf[4];
301                 nextmsg = time + 5;
302                 // write out a nop
303                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
304                 Con_Print("--> client to server keepalive\n");
305                 memset(&msg, 0, sizeof(msg));
306                 msg.data = buf;
307                 msg.maxsize = sizeof(buf);
308                 MSG_WriteChar(&msg, clc_nop);
309                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
310         }
311 }
312
313 void CL_ParseEntityLump(char *entdata)
314 {
315         const char *data;
316         char key[128], value[MAX_INPUTLINE];
317         FOG_clear(); // LordHavoc: no fog until set
318         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
319         R_SetSkyBox(cl.worldmodel->brush.skybox);
320         data = entdata;
321         if (!data)
322                 return;
323         if (!COM_ParseTokenConsole(&data))
324                 return; // error
325         if (com_token[0] != '{')
326                 return; // error
327         while (1)
328         {
329                 if (!COM_ParseTokenConsole(&data))
330                         return; // error
331                 if (com_token[0] == '}')
332                         break; // end of worldspawn
333                 if (com_token[0] == '_')
334                         strlcpy (key, com_token + 1, sizeof (key));
335                 else
336                         strlcpy (key, com_token, sizeof (key));
337                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
338                         key[strlen(key)-1] = 0;
339                 if (!COM_ParseTokenConsole(&data))
340                         return; // error
341                 strlcpy (value, com_token, sizeof (value));
342                 if (!strcmp("sky", key))
343                         R_SetSkyBox(value);
344                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
345                         R_SetSkyBox(value);
346                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
347                         R_SetSkyBox(value);
348                 else if (!strcmp("fog", key))
349                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
350                 else if (!strcmp("fog_density", key))
351                         r_refdef.fog_density = atof(value);
352                 else if (!strcmp("fog_red", key))
353                         r_refdef.fog_red = atof(value);
354                 else if (!strcmp("fog_green", key))
355                         r_refdef.fog_green = atof(value);
356                 else if (!strcmp("fog_blue", key))
357                         r_refdef.fog_blue = atof(value);
358         }
359 }
360
361 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
362 {
363         qfile_t *file;
364
365         // see if the file already exists
366         file = FS_Open(filename, "rb", true, false);
367         if (file)
368         {
369                 FS_Close(file);
370                 return true;
371         }
372
373         // download messages in a demo would be bad
374         if (cls.demorecording)
375         {
376                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
377                 return true;
378         }
379
380         // don't try to download when playing a demo
381         if (!cls.netcon)
382                 return true;
383
384         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
385         Con_Printf("Downloading %s\n", filename);
386
387         if (!cls.qw_downloadmemory)
388         {
389                 cls.qw_downloadmemory = NULL;
390                 cls.qw_downloadmemorycursize = 0;
391                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
392         }
393
394         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
395         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
396
397         cls.qw_downloadnumber++;
398         cls.qw_downloadpercent = 0;
399         cls.qw_downloadmemorycursize = 0;
400
401         return false;
402 }
403
404 static void QW_CL_ProcessUserInfo(int slot);
405 static void QW_CL_RequestNextDownload(void)
406 {
407         int i;
408
409         // clear name of file that just finished
410         cls.qw_downloadname[0] = 0;
411
412         switch (cls.qw_downloadtype)
413         {
414         case dl_single:
415                 break;
416         case dl_skin:
417                 if (cls.qw_downloadnumber == 0)
418                         Con_Printf("Checking skins...\n");
419                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
420                 {
421                         if (!cl.scores[cls.qw_downloadnumber].name[0])
422                                 continue;
423                         // check if we need to download the file, and return if so
424                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
425                                 return;
426                 }
427
428                 cls.qw_downloadtype = dl_none;
429
430                 // load any newly downloaded skins
431                 for (i = 0;i < cl.maxclients;i++)
432                         QW_CL_ProcessUserInfo(i);
433
434                 // if we're still in signon stages, request the next one
435                 if (cls.signon != SIGNONS)
436                 {
437                         cls.signon = SIGNONS-1;
438                         // we'll go to SIGNONS when the first entity update is received
439                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
440                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
441                 }
442                 break;
443         case dl_model:
444                 if (cls.qw_downloadnumber == 0)
445                 {
446                         Con_Printf("Checking models...\n");
447                         cls.qw_downloadnumber = 1;
448                 }
449
450                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
451                 {
452                         // skip submodels
453                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
454                                 continue;
455                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
456                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
457                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
458                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
459                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
460                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
461                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
462                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
463                         // check if we need to download the file, and return if so
464                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
465                                 return;
466                 }
467
468                 cls.qw_downloadtype = dl_none;
469
470                 // touch all of the precached models that are still loaded so we can free
471                 // anything that isn't needed
472                 Mod_ClearUsed();
473                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
474                         Mod_FindName(cl.model_name[i]);
475                 // precache any models used by the client (this also marks them used)
476                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
477                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
478                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
479                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
480                 Mod_PurgeUnused();
481
482                 // now we try to load everything that is new
483
484                 // world model
485                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
486                 if (cl.model_precache[1]->Draw == NULL)
487                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
488
489                 // normal models
490                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
491                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
492                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
493
494                 // check memory integrity
495                 Mem_CheckSentinelsGlobal();
496
497                 // now that we have a world model, set up the world entity, renderer
498                 // modules and csqc
499                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
500                 CL_UpdateRenderEntity(&cl.entities[0].render);
501
502                 R_Modules_NewMap();
503
504                 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
505
506                 // done checking sounds and models, send a prespawn command now
507                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
508                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
509
510                 if (cls.qw_downloadmemory)
511                 {
512                         Mem_Free(cls.qw_downloadmemory);
513                         cls.qw_downloadmemory = NULL;
514                 }
515
516                 // done loading
517                 cl.loadfinished = true;
518                 break;
519         case dl_sound:
520                 if (cls.qw_downloadnumber == 0)
521                 {
522                         Con_Printf("Checking sounds...\n");
523                         cls.qw_downloadnumber = 1;
524                 }
525
526                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
527                 {
528                         // check if we need to download the file, and return if so
529                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
530                                 return;
531                 }
532
533                 cls.qw_downloadtype = dl_none;
534
535                 // load new sounds and unload old ones
536                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
537                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
538
539                 // precache any sounds used by the client
540                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
541                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
542                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
543                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
544                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
545                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
546                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
547
548                 // sounds
549                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
550                 {
551                         // Don't lock the sfx here, S_ServerSounds already did that
552                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
553                 }
554
555                 // check memory integrity
556                 Mem_CheckSentinelsGlobal();
557
558                 // done with sound downloads, next we check models
559                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
560                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
561                 break;
562         case dl_none:
563         default:
564                 Con_Printf("Unknown download type.\n");
565         }
566 }
567
568 static void QW_CL_ParseDownload(void)
569 {
570         int size = (signed short)MSG_ReadShort();
571         int percent = MSG_ReadByte();
572
573         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
574
575         // skip the download fragment if playing a demo
576         if (!cls.netcon)
577         {
578                 if (size > 0)
579                         msg_readcount += size;
580                 return;
581         }
582
583         if (size == -1)
584         {
585                 Con_Printf("File not found.\n");
586                 QW_CL_RequestNextDownload();
587                 return;
588         }
589
590         if (msg_readcount + (unsigned short)size > net_message.cursize)
591                 Host_Error("corrupt download message\n");
592
593         // make sure the buffer is big enough to include this new fragment
594         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
595         {
596                 unsigned char *old;
597                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
598                         cls.qw_downloadmemorymaxsize *= 2;
599                 old = cls.qw_downloadmemory;
600                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
601                 if (old)
602                 {
603                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
604                         Mem_Free(old);
605                 }
606         }
607
608         // read the fragment out of the packet
609         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
610         cls.qw_downloadmemorycursize += size;
611         cls.qw_downloadspeedcount += size;
612
613         cls.qw_downloadpercent = percent;
614
615         if (percent != 100)
616         {
617                 // request next fragment
618                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
619                 MSG_WriteString(&cls.netcon->message, "nextdl");
620         }
621         else
622         {
623                 // finished file
624                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
625
626                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
627
628                 cls.qw_downloadpercent = 0;
629
630                 // start downloading the next file (or join the game)
631                 QW_CL_RequestNextDownload();
632         }
633 }
634
635 static void QW_CL_ParseModelList(void)
636 {
637         int n;
638         int nummodels = MSG_ReadByte();
639         char *str;
640
641         // parse model precache list
642         for (;;)
643         {
644                 str = MSG_ReadString();
645                 if (!str[0])
646                         break;
647                 nummodels++;
648                 if (nummodels==MAX_MODELS)
649                         Host_Error("Server sent too many model precaches");
650                 if (strlen(str) >= MAX_QPATH)
651                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
652                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
653         }
654
655         n = MSG_ReadByte();
656         if (n)
657         {
658                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
659                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
660                 return;
661         }
662
663         cls.signon = 2;
664         cls.qw_downloadnumber = 0;
665         cls.qw_downloadtype = dl_model;
666         QW_CL_RequestNextDownload();
667 }
668
669 static void QW_CL_ParseSoundList(void)
670 {
671         int n;
672         int numsounds = MSG_ReadByte();
673         char *str;
674
675         // parse sound precache list
676         for (;;)
677         {
678                 str = MSG_ReadString();
679                 if (!str[0])
680                         break;
681                 numsounds++;
682                 if (numsounds==MAX_SOUNDS)
683                         Host_Error("Server sent too many sound precaches");
684                 if (strlen(str) >= MAX_QPATH)
685                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
686                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
687         }
688
689         n = MSG_ReadByte();
690
691         if (n)
692         {
693                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
694                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
695                 return;
696         }
697
698         cls.signon = 2;
699         cls.qw_downloadnumber = 0;
700         cls.qw_downloadtype = dl_sound;
701         QW_CL_RequestNextDownload();
702 }
703
704 static void QW_CL_Skins_f(void)
705 {
706         cls.qw_downloadnumber = 0;
707         cls.qw_downloadtype = dl_skin;
708         QW_CL_RequestNextDownload();
709 }
710
711 static void QW_CL_Changing_f(void)
712 {
713         if (cls.qw_downloadmemory)  // don't change when downloading
714                 return;
715
716         S_StopAllSounds();
717         cl.intermission = 0;
718         cls.signon = 1; // not active anymore, but not disconnected
719         Con_Printf("\nChanging map...\n");
720 }
721
722 void QW_CL_NextUpload(void)
723 {
724         int r, percent, size;
725
726         if (!cls.qw_uploaddata)
727                 return;
728
729         r = cls.qw_uploadsize - cls.qw_uploadpos;
730         if (r > 768)
731                 r = 768;
732         size = min(1, cls.qw_uploadsize);
733         percent = (cls.qw_uploadpos+r)*100/size;
734
735         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
736         MSG_WriteShort(&cls.netcon->message, r);
737         MSG_WriteByte(&cls.netcon->message, percent);
738         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
739
740         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
741
742         cls.qw_uploadpos += r;
743
744         if (cls.qw_uploadpos < cls.qw_uploadsize)
745                 return;
746
747         Con_Printf("Upload completed\n");
748
749         QW_CL_StopUpload();
750 }
751
752 void QW_CL_StartUpload(unsigned char *data, int size)
753 {
754         // do nothing in demos or if not connected
755         if (!cls.netcon)
756                 return;
757
758         // abort existing upload if in progress
759         QW_CL_StopUpload();
760
761         Con_DPrintf("Starting upload of %d bytes...\n", size);
762
763         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
764         memcpy(cls.qw_uploaddata, data, size);
765         cls.qw_uploadsize = size;
766         cls.qw_uploadpos = 0;
767
768         QW_CL_NextUpload();
769 }
770
771 #if 0
772 qboolean QW_CL_IsUploading(void)
773 {
774         return cls.qw_uploaddata != NULL;
775 }
776 #endif
777
778 void QW_CL_StopUpload(void)
779 {
780         if (cls.qw_uploaddata)
781                 Mem_Free(cls.qw_uploaddata);
782         cls.qw_uploaddata = NULL;
783         cls.qw_uploadsize = 0;
784         cls.qw_uploadpos = 0;
785 }
786
787 static void QW_CL_ProcessUserInfo(int slot)
788 {
789         int topcolor, bottomcolor;
790         char temp[2048];
791         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
792         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
793         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
794         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
795         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
796         cl.scores[slot].qw_spectator = temp[0] != 0;
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
798         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
799         if (!cl.scores[slot].qw_skin[0])
800                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
801         // TODO: skin cache
802 }
803
804 static void QW_CL_UpdateUserInfo(void)
805 {
806         int slot;
807         slot = MSG_ReadByte();
808         if (slot >= cl.maxclients)
809         {
810                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
811                 MSG_ReadLong();
812                 MSG_ReadString();
813                 return;
814         }
815         cl.scores[slot].qw_userid = MSG_ReadLong();
816         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
817
818         QW_CL_ProcessUserInfo(slot);
819 }
820
821 static void QW_CL_SetInfo(void)
822 {
823         int slot;
824         char key[2048];
825         char value[2048];
826         slot = MSG_ReadByte();
827         strlcpy(key, MSG_ReadString(), sizeof(key));
828         strlcpy(value, MSG_ReadString(), sizeof(value));
829         if (slot >= cl.maxclients)
830         {
831                 Con_Printf("svc_setinfo >= cl.maxclients\n");
832                 return;
833         }
834         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
835
836         QW_CL_ProcessUserInfo(slot);
837 }
838
839 static void QW_CL_ServerInfo(void)
840 {
841         char key[2048];
842         char value[2048];
843         char temp[32];
844         strlcpy(key, MSG_ReadString(), sizeof(key));
845         strlcpy(value, MSG_ReadString(), sizeof(value));
846         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
847         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
848         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
849         cl.qw_teamplay = atoi(temp);
850 }
851
852 static void QW_CL_ParseNails(void)
853 {
854         int i, j;
855         int numnails = MSG_ReadByte();
856         vec_t *v;
857         unsigned char bits[6];
858         for (i = 0;i < numnails;i++)
859         {
860                 for (j = 0;j < 6;j++)
861                         bits[j] = MSG_ReadByte();
862                 if (cl.qw_num_nails > 255)
863                         continue;
864                 v = cl.qw_nails[cl.qw_num_nails++];
865                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
866                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
867                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
868                 v[3] = -360*(bits[4]>>4)/16;
869                 v[4] = 360*bits[5]/256;
870                 v[5] = 0;
871         }
872 }
873
874 static void CL_UpdateItemsAndWeapon(void)
875 {
876         int j;
877         // check for important changes
878
879         // set flash times
880         if (cl.olditems != cl.stats[STAT_ITEMS])
881                 for (j = 0;j < 32;j++)
882                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
883                                 cl.item_gettime[j] = cl.time;
884         cl.olditems = cl.stats[STAT_ITEMS];
885
886         // GAME_NEXUIZ hud needs weapon change time
887         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
888                 cl.weapontime = cl.time;
889         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
890 }
891
892 void CL_BeginDownloads(qboolean aborteddownload)
893 {
894         // quakeworld works differently
895         if (cls.protocol == PROTOCOL_QUAKEWORLD)
896                 return;
897
898         // TODO: this would be a good place to do curl downloads
899
900         if (cl.loadmodel_current < cl.loadmodel_total)
901         {
902                 // loading models
903
904                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
905                 {
906                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
907                                 continue;
908                         if (cls.signon < SIGNONS)
909                                 CL_KeepaliveMessage(true);
910                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
911                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
912                         {
913                                 // we now have the worldmodel so we can set up the game world
914                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
915                                 CL_UpdateRenderEntity(&cl.entities[0].render);
916                                 R_Modules_NewMap();
917                                 // check memory integrity
918                                 Mem_CheckSentinelsGlobal();
919                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
920                                 {
921                                         cl.loadfinished = true;
922                                         // now issue the spawn to move on to signon 3 like normal
923                                         if (cls.netcon)
924                                                 Cmd_ForwardStringToServer("spawn");
925                                 }
926                         }
927                 }
928
929                 // finished loading models
930         }
931
932         if (cl.loadsound_current < cl.loadsound_total)
933         {
934                 // loading sounds
935
936                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
937                 {
938                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
939                                 continue;
940                         if (cls.signon < SIGNONS)
941                                 CL_KeepaliveMessage(true);
942                         // Don't lock the sfx here, S_ServerSounds already did that
943                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
944                 }
945
946                 // finished loading sounds
947         }
948
949         // note: the reason these loops skip already-loaded things is that it
950         // enables this command to be issued during the game if desired
951
952         if (cl.downloadmodel_current < cl.loadmodel_total)
953         {
954                 // loading models
955
956                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
957                 {
958                         if (aborteddownload)
959                         {
960                                 if (cl.downloadmodel_current == 1)
961                                 {
962                                         // the worldmodel failed, but we need to set up anyway
963                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
964                                         CL_UpdateRenderEntity(&cl.entities[0].render);
965                                         R_Modules_NewMap();
966                                         // check memory integrity
967                                         Mem_CheckSentinelsGlobal();
968                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
969                                         {
970                                                 cl.loadfinished = true;
971                                                 // now issue the spawn to move on to signon 3 like normal
972                                                 if (cls.netcon)
973                                                         Cmd_ForwardStringToServer("spawn");
974                                         }
975                                 }
976                                 aborteddownload = false;
977                                 continue;
978                         }
979                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
980                                 continue;
981                         if (cls.signon < SIGNONS)
982                                 CL_KeepaliveMessage(true);
983                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
984                         {
985                                 if (cl.downloadmodel_current == 1)
986                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
987                                 else
988                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
989                                 // regarding the * check: don't try to download submodels
990                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*')
991                                 {
992                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
993                                         // we'll try loading again when the download finishes
994                                         return;
995                                 }
996                         }
997                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
998                         if (cl.downloadmodel_current == 1)
999                         {
1000                                 // we now have the worldmodel so we can set up the game world
1001                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1002                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1003                                 R_Modules_NewMap();
1004                                 // check memory integrity
1005                                 Mem_CheckSentinelsGlobal();
1006                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1007                                 {
1008                                         cl.loadfinished = true;
1009                                         // now issue the spawn to move on to signon 3 like normal
1010                                         if (cls.netcon)
1011                                                 Cmd_ForwardStringToServer("spawn");
1012                                 }
1013                         }
1014                 }
1015
1016                 // finished loading models
1017         }
1018
1019         if (cl.downloadsound_current < cl.loadsound_total)
1020         {
1021                 // loading sounds
1022
1023                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1024                 {
1025                         char soundname[MAX_QPATH];
1026                         if (aborteddownload)
1027                         {
1028                                 aborteddownload = false;
1029                                 continue;
1030                         }
1031                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1032                                 continue;
1033                         if (cls.signon < SIGNONS)
1034                                 CL_KeepaliveMessage(true);
1035                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1036                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1037                         {
1038                                 Con_Printf("Sound %s not found\n", soundname);
1039                                 if (cl_serverextension_download.integer && cls.netcon)
1040                                 {
1041                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1042                                         // we'll try loading again when the download finishes
1043                                         return;
1044                                 }
1045                         }
1046                         // Don't lock the sfx here, S_ServerSounds already did that
1047                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1048                 }
1049
1050                 // finished loading sounds
1051         }
1052
1053         if (!cl.loadfinished)
1054         {
1055                 cl.loadfinished = true;
1056
1057                 // check memory integrity
1058                 Mem_CheckSentinelsGlobal();
1059
1060                 // now issue the spawn to move on to signon 3 like normal
1061                 if (cls.netcon)
1062                         Cmd_ForwardStringToServer("spawn");
1063         }
1064 }
1065
1066 void CL_BeginDownloads_f(void)
1067 {
1068         CL_BeginDownloads(false);
1069 }
1070
1071 void CL_StopDownload(int size, int crc)
1072 {
1073         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1074         {
1075                 // finished file
1076                 // save to disk only if we don't already have it
1077                 // (this is mainly for playing back demos)
1078                 if (!FS_FileExists(cls.qw_downloadname))
1079                 {
1080                         const char *extension;
1081
1082                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1083
1084                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1085
1086                         extension = FS_FileExtension(cls.qw_downloadname);
1087                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1088                                 FS_Rescan();
1089                 }
1090         }
1091
1092         if (cls.qw_downloadmemory)
1093                 Mem_Free(cls.qw_downloadmemory);
1094         cls.qw_downloadmemory = NULL;
1095         cls.qw_downloadname[0] = 0;
1096         cls.qw_downloadmemorymaxsize = 0;
1097         cls.qw_downloadmemorycursize = 0;
1098         cls.qw_downloadpercent = 0;
1099 }
1100
1101 void CL_ParseDownload(void)
1102 {
1103         int i, start, size;
1104         unsigned char data[65536];
1105         start = MSG_ReadLong();
1106         size = (unsigned short)MSG_ReadShort();
1107
1108         // record the start/size information to ack in the next input packet
1109         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1110         {
1111                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1112                 {
1113                         cls.dp_downloadack[i].start = start;
1114                         cls.dp_downloadack[i].size = size;
1115                         break;
1116                 }
1117         }
1118
1119         MSG_ReadBytes(size, data);
1120
1121         if (!cls.qw_downloadname[0])
1122         {
1123                 if (size > 0)
1124                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1125                 return;
1126         }
1127
1128         if (start + size > cls.qw_downloadmemorymaxsize)
1129                 Host_Error("corrupt download message\n");
1130
1131         // only advance cursize if the data is at the expected position
1132         // (gaps are unacceptable)
1133         memcpy(cls.qw_downloadmemory + start, data, size);
1134         cls.qw_downloadmemorycursize = start + size;
1135         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1136         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1137         cls.qw_downloadspeedcount += size;
1138 }
1139
1140 void CL_DownloadBegin_f(void)
1141 {
1142         int size = atoi(Cmd_Argv(1));
1143
1144         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1145         {
1146                 Con_Printf("cl_downloadbegin: received bogus information\n");
1147                 CL_StopDownload(0, 0);
1148                 return;
1149         }
1150
1151         if (cls.qw_downloadname[0])
1152                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1153
1154         CL_StopDownload(0, 0);
1155
1156         // we're really beginning a download now, so initialize stuff
1157         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1158         cls.qw_downloadmemorymaxsize = size;
1159         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1160         cls.qw_downloadnumber++;
1161
1162         Cmd_ForwardStringToServer("sv_startdownload");
1163 }
1164
1165 void CL_StopDownload_f(void)
1166 {
1167         if (cls.qw_downloadname[0])
1168         {
1169                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1170                 CL_StopDownload(0, 0);
1171         }
1172         CL_BeginDownloads(true);
1173 }
1174
1175 void CL_DownloadFinished_f(void)
1176 {
1177         if (Cmd_Argc() < 3)
1178         {
1179                 Con_Printf("Malformed cl_downloadfinished command\n");
1180                 return;
1181         }
1182         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1183         CL_BeginDownloads(false);
1184 }
1185
1186 /*
1187 =====================
1188 CL_SignonReply
1189
1190 An svc_signonnum has been received, perform a client side setup
1191 =====================
1192 */
1193 static void CL_SignonReply (void)
1194 {
1195         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1196
1197         switch (cls.signon)
1198         {
1199         case 1:
1200                 if (cls.netcon)
1201                 {
1202                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1203                         MSG_WriteString (&cls.netcon->message, "prespawn");
1204                 }
1205                 else // playing a demo...  make sure loading occurs as soon as possible
1206                         CL_BeginDownloads(false);
1207                 break;
1208
1209         case 2:
1210                 if (cls.netcon)
1211                 {
1212                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1213                         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1214
1215                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1216                         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1217
1218                         if (cl_pmodel.integer)
1219                         {
1220                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1221                                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1222                         }
1223                         if (*cl_playermodel.string)
1224                         {
1225                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1226                                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1227                         }
1228                         if (*cl_playerskin.string)
1229                         {
1230                                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1231                                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1232                         }
1233
1234                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1235                         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1236
1237                         // LordHavoc: changed to begin a loading stage and issue this when done
1238                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1239                         //MSG_WriteString (&cls.netcon->message, "spawn");
1240
1241                         // execute cl_begindownloads next frame after this message is sent
1242                         // (so that the server can see the player name while downloading)
1243                         Cbuf_AddText("\ncl_begindownloads\n");
1244                 }
1245                 break;
1246
1247         case 3:
1248                 if (cls.netcon)
1249                 {
1250                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1251                         MSG_WriteString (&cls.netcon->message, "begin");
1252                 }
1253                 break;
1254
1255         case 4:
1256                 Con_ClearNotify();
1257                 break;
1258         }
1259 }
1260
1261 /*
1262 ==================
1263 CL_ParseServerInfo
1264 ==================
1265 */
1266 void CL_ParseServerInfo (void)
1267 {
1268         char *str;
1269         int i;
1270         protocolversion_t protocol;
1271         int nummodels, numsounds;
1272
1273         Con_DPrint("Serverinfo packet received.\n");
1274
1275         // if server is active, we already began a loading plaque
1276         if (!sv.active)
1277                 SCR_BeginLoadingPlaque();
1278
1279         // check memory integrity
1280         Mem_CheckSentinelsGlobal();
1281
1282         // clear cl_serverextension cvars
1283         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1284
1285 //
1286 // wipe the client_state_t struct
1287 //
1288         CL_ClearState ();
1289
1290 // parse protocol version number
1291         i = MSG_ReadLong ();
1292         protocol = Protocol_EnumForNumber(i);
1293         if (protocol == PROTOCOL_UNKNOWN)
1294         {
1295                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1296                 return;
1297         }
1298         // hack for unmarked Nehahra movie demos which had a custom protocol
1299         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1300                 protocol = PROTOCOL_NEHAHRAMOVIE;
1301         cls.protocol = protocol;
1302         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1303
1304         cl.num_entities = 1;
1305
1306         if (protocol == PROTOCOL_QUAKEWORLD)
1307         {
1308                 char gamedir[1][MAX_QPATH];
1309
1310                 cl.qw_servercount = MSG_ReadLong();
1311
1312                 str = MSG_ReadString();
1313                 Con_Printf("server gamedir is %s\n", str);
1314                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1315
1316                 // change gamedir if needed
1317                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1318                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1319
1320                 cl.gametype = GAME_DEATHMATCH;
1321                 cl.maxclients = 32;
1322
1323                 // parse player number
1324                 i = MSG_ReadByte();
1325                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1326                 //cl.qw_spectator = (i & 128) != 0;
1327                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1328                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1329
1330                 // get the full level name
1331                 str = MSG_ReadString ();
1332                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1333
1334                 // get the movevars
1335                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1336                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1337                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1338                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1339                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1340                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1341                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1342                 cl.qw_movevars_friction           = MSG_ReadFloat();
1343                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1344                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1345
1346                 // seperate the printfs so the server message can have a color
1347                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1348
1349                 // check memory integrity
1350                 Mem_CheckSentinelsGlobal();
1351
1352                 if (cls.netcon)
1353                 {
1354                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1355                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1356                 }
1357
1358                 cl.loadfinished = false;
1359
1360                 cls.state = ca_connected;
1361                 cls.signon = 1;
1362
1363                 // note: on QW protocol we can't set up the gameworld until after
1364                 // downloads finish...
1365                 // (we don't even know the name of the map yet)
1366         }
1367         else
1368         {
1369         // parse maxclients
1370                 cl.maxclients = MSG_ReadByte ();
1371                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1372                 {
1373                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1374                         return;
1375                 }
1376                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1377
1378         // parse gametype
1379                 cl.gametype = MSG_ReadByte ();
1380
1381         // parse signon message
1382                 str = MSG_ReadString ();
1383                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1384
1385         // seperate the printfs so the server message can have a color
1386                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1387                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1388
1389                 // check memory integrity
1390                 Mem_CheckSentinelsGlobal();
1391
1392                 // parse model precache list
1393                 for (nummodels=1 ; ; nummodels++)
1394                 {
1395                         str = MSG_ReadString();
1396                         if (!str[0])
1397                                 break;
1398                         if (nummodels==MAX_MODELS)
1399                                 Host_Error ("Server sent too many model precaches");
1400                         if (strlen(str) >= MAX_QPATH)
1401                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1402                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1403                 }
1404                 // parse sound precache list
1405                 for (numsounds=1 ; ; numsounds++)
1406                 {
1407                         str = MSG_ReadString();
1408                         if (!str[0])
1409                                 break;
1410                         if (numsounds==MAX_SOUNDS)
1411                                 Host_Error("Server sent too many sound precaches");
1412                         if (strlen(str) >= MAX_QPATH)
1413                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1414                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1415                 }
1416
1417                 // touch all of the precached models that are still loaded so we can free
1418                 // anything that isn't needed
1419                 Mod_ClearUsed();
1420                 for (i = 1;i < nummodels;i++)
1421                         Mod_FindName(cl.model_name[i]);
1422                 // precache any models used by the client (this also marks them used)
1423                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1424                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1425                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1426                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1427                 Mod_PurgeUnused();
1428
1429                 // do the same for sounds
1430                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1431                 S_ServerSounds (cl.sound_name, numsounds);
1432
1433                 // precache any sounds used by the client
1434                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1435                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1436                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1437                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1438                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1439                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1440                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1441
1442                 // now we try to load everything that is new
1443                 cl.loadmodel_current = 1;
1444                 cl.downloadmodel_current = 1;
1445                 cl.loadmodel_total = nummodels;
1446                 cl.loadsound_current = 1;
1447                 cl.downloadsound_current = 1;
1448                 cl.loadsound_total = numsounds;
1449                 cl.loadfinished = false;
1450         }
1451
1452         // check memory integrity
1453         Mem_CheckSentinelsGlobal();
1454 }
1455
1456 void CL_ValidateState(entity_state_t *s)
1457 {
1458         model_t *model;
1459
1460         if (!s->active)
1461                 return;
1462
1463         if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
1464                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1465
1466         // colormap is client index + 1
1467         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1468         {
1469                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1470                 s->colormap = 0;
1471         }
1472
1473         model = cl.model_precache[s->modelindex];
1474         if (model && model->type && s->frame >= model->numframes)
1475         {
1476                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1477                 s->frame = 0;
1478         }
1479         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1480         {
1481                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1482                 s->skin = 0;
1483         }
1484 }
1485
1486 void CL_MoveLerpEntityStates(entity_t *ent)
1487 {
1488         float odelta[3], adelta[3];
1489         CL_ValidateState(&ent->state_current);
1490         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1491         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1492         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1493         {
1494                 // reset all persistent stuff if this is a new entity
1495                 ent->persistent.lerpdeltatime = 0;
1496                 ent->persistent.lerpstarttime = cl.mtime[1];
1497                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1498                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1499                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1500                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1501                 // reset animation interpolation as well
1502                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1503                 ent->render.frame1time = ent->render.frame2time = cl.time;
1504                 ent->render.framelerp = 1;
1505                 // reset various persistent stuff
1506                 ent->persistent.muzzleflash = 0;
1507                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1508         }
1509         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1510         {
1511                 // don't interpolate the move
1512                 // (the fixangle[] check detects teleports, but not constant fixangles
1513                 //  such as when spectating)
1514                 ent->persistent.lerpdeltatime = 0;
1515                 ent->persistent.lerpstarttime = cl.mtime[1];
1516                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1517                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1518                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1519                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1520         }
1521         else if (ent->state_current.flags & RENDER_STEP)
1522         {
1523                 // monster interpolation
1524                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1525                 {
1526                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1527                         ent->persistent.lerpstarttime = cl.mtime[1];
1528                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1529                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1530                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1531                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1532                 }
1533         }
1534         else
1535         {
1536                 // not a monster
1537                 ent->persistent.lerpstarttime = ent->state_previous.time;
1538                 // no lerp if it's singleplayer
1539                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1540                         ent->persistent.lerpdeltatime = 0;
1541                 else
1542                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1543                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1544                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1545                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1546                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1547         }
1548 }
1549
1550 /*
1551 ==================
1552 CL_ParseBaseline
1553 ==================
1554 */
1555 void CL_ParseBaseline (entity_t *ent, int large)
1556 {
1557         int i;
1558
1559         ent->state_baseline = defaultstate;
1560         // FIXME: set ent->state_baseline.number?
1561         ent->state_baseline.active = true;
1562         if (large)
1563         {
1564                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1565                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1566         }
1567         else
1568         {
1569                 ent->state_baseline.modelindex = MSG_ReadByte ();
1570                 ent->state_baseline.frame = MSG_ReadByte ();
1571         }
1572         ent->state_baseline.colormap = MSG_ReadByte();
1573         ent->state_baseline.skin = MSG_ReadByte();
1574         for (i = 0;i < 3;i++)
1575         {
1576                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1577                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1578         }
1579         CL_ValidateState(&ent->state_baseline);
1580         ent->state_previous = ent->state_current = ent->state_baseline;
1581 }
1582
1583
1584 /*
1585 ==================
1586 CL_ParseClientdata
1587
1588 Server information pertaining to this client only
1589 ==================
1590 */
1591 void CL_ParseClientdata (void)
1592 {
1593         int i, bits;
1594
1595         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1596         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1597         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1598         cl.mviewzoom[1] = cl.mviewzoom[0];
1599
1600         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1601         {
1602                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1603                 cl.stats[STAT_ITEMS] = 0;
1604                 cl.stats[STAT_VIEWZOOM] = 255;
1605         }
1606         cl.idealpitch = 0;
1607         cl.mpunchangle[0][0] = 0;
1608         cl.mpunchangle[0][1] = 0;
1609         cl.mpunchangle[0][2] = 0;
1610         cl.mpunchvector[0][0] = 0;
1611         cl.mpunchvector[0][1] = 0;
1612         cl.mpunchvector[0][2] = 0;
1613         cl.mvelocity[0][0] = 0;
1614         cl.mvelocity[0][1] = 0;
1615         cl.mvelocity[0][2] = 0;
1616         cl.mviewzoom[0] = 1;
1617
1618         bits = (unsigned short) MSG_ReadShort ();
1619         if (bits & SU_EXTEND1)
1620                 bits |= (MSG_ReadByte() << 16);
1621         if (bits & SU_EXTEND2)
1622                 bits |= (MSG_ReadByte() << 24);
1623
1624         if (bits & SU_VIEWHEIGHT)
1625                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1626
1627         if (bits & SU_IDEALPITCH)
1628                 cl.idealpitch = MSG_ReadChar ();
1629
1630         for (i = 0;i < 3;i++)
1631         {
1632                 if (bits & (SU_PUNCH1<<i) )
1633                 {
1634                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1635                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1636                         else
1637                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1638                 }
1639                 if (bits & (SU_PUNCHVEC1<<i))
1640                 {
1641                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1642                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1643                         else
1644                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1645                 }
1646                 if (bits & (SU_VELOCITY1<<i) )
1647                 {
1648                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1649                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1650                         else
1651                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1652                 }
1653         }
1654
1655         // LordHavoc: hipnotic demos don't have this bit set but should
1656         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1657                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1658
1659         cl.onground = (bits & SU_ONGROUND) != 0;
1660         cl.inwater = (bits & SU_INWATER) != 0;
1661
1662         if (cls.protocol == PROTOCOL_DARKPLACES5)
1663         {
1664                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1665                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1666                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1667                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1668                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1669                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1670                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1671                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1672                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1673                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1674         }
1675         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1676         {
1677                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1678                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1679                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1680                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1681                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1682                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1683                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1684                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1685                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1686                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1687                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1688                 else
1689                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1690         }
1691
1692         if (bits & SU_VIEWZOOM)
1693         {
1694                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1695                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1696                 else
1697                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1698         }
1699
1700         // viewzoom interpolation
1701         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1702
1703         // force a recalculation of the player prediction
1704         cl.movement_replay = true;
1705 }
1706
1707 /*
1708 =====================
1709 CL_ParseStatic
1710 =====================
1711 */
1712 void CL_ParseStatic (int large)
1713 {
1714         entity_t *ent;
1715
1716         if (cl.num_static_entities >= cl.max_static_entities)
1717                 Host_Error ("Too many static entities");
1718         ent = &cl.static_entities[cl.num_static_entities++];
1719         CL_ParseBaseline (ent, large);
1720
1721 // copy it to the current state
1722         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1723         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1724         ent->render.framelerp = 0;
1725         // make torchs play out of sync
1726         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1727         ent->render.colormap = -1; // no special coloring
1728         ent->render.skinnum = ent->state_baseline.skin;
1729         ent->render.effects = ent->state_baseline.effects;
1730         ent->render.alpha = 1;
1731
1732         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1733         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1734
1735         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1736         CL_UpdateRenderEntity(&ent->render);
1737
1738         // This is definitely a cheesy way to conserve resources...
1739         //if (ent->render.model == NULL)
1740         //      cl.num_static_entities--;
1741 }
1742
1743 /*
1744 ===================
1745 CL_ParseStaticSound
1746 ===================
1747 */
1748 void CL_ParseStaticSound (int large)
1749 {
1750         vec3_t          org;
1751         int                     sound_num, vol, atten;
1752
1753         MSG_ReadVector(org, cls.protocol);
1754         if (large)
1755                 sound_num = (unsigned short) MSG_ReadShort ();
1756         else
1757                 sound_num = MSG_ReadByte ();
1758         vol = MSG_ReadByte ();
1759         atten = MSG_ReadByte ();
1760
1761         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1762 }
1763
1764 void CL_ParseEffect (void)
1765 {
1766         vec3_t          org;
1767         int                     modelindex, startframe, framecount, framerate;
1768
1769         MSG_ReadVector(org, cls.protocol);
1770         modelindex = MSG_ReadByte ();
1771         startframe = MSG_ReadByte ();
1772         framecount = MSG_ReadByte ();
1773         framerate = MSG_ReadByte ();
1774
1775         CL_Effect(org, modelindex, startframe, framecount, framerate);
1776 }
1777
1778 void CL_ParseEffect2 (void)
1779 {
1780         vec3_t          org;
1781         int                     modelindex, startframe, framecount, framerate;
1782
1783         MSG_ReadVector(org, cls.protocol);
1784         modelindex = (unsigned short) MSG_ReadShort ();
1785         startframe = (unsigned short) MSG_ReadShort ();
1786         framecount = MSG_ReadByte ();
1787         framerate = MSG_ReadByte ();
1788
1789         CL_Effect(org, modelindex, startframe, framecount, framerate);
1790 }
1791
1792 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1793 {
1794         int i;
1795         beam_t *b = NULL;
1796
1797         if (ent >= MAX_EDICTS)
1798         {
1799                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1800                 ent = 0;
1801         }
1802
1803         if (ent >= cl.max_entities)
1804                 CL_ExpandEntities(ent);
1805
1806         // override any beam with the same entity
1807         i = cl.max_beams;
1808         if (ent)
1809                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1810                         if (b->entity == ent)
1811                                 break;
1812         // if the entity was not found then just replace an unused beam
1813         if (i == cl.max_beams)
1814                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1815                         if (!b->model)
1816                                 break;
1817         if (i < cl.max_beams)
1818         {
1819                 cl.num_beams = max(cl.num_beams, i + 1);
1820                 b->entity = ent;
1821                 b->lightning = lightning;
1822                 b->model = m;
1823                 b->endtime = cl.mtime[0] + 0.2;
1824                 VectorCopy (start, b->start);
1825                 VectorCopy (end, b->end);
1826         }
1827         else
1828                 Con_Print("beam list overflow!\n");
1829 }
1830
1831 void CL_ParseBeam (model_t *m, int lightning)
1832 {
1833         int ent;
1834         vec3_t start, end;
1835
1836         ent = (unsigned short) MSG_ReadShort ();
1837         MSG_ReadVector(start, cls.protocol);
1838         MSG_ReadVector(end, cls.protocol);
1839
1840         if (ent >= MAX_EDICTS)
1841         {
1842                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1843                 ent = 0;
1844         }
1845
1846         CL_NewBeam(ent, start, end, m, lightning);
1847 }
1848
1849 void CL_ParseTempEntity(void)
1850 {
1851         int type;
1852         vec3_t pos, pos2;
1853         vec3_t vel1, vel2;
1854         vec3_t dir;
1855         vec3_t color;
1856         int rnd;
1857         int colorStart, colorLength, count;
1858         float velspeed, radius;
1859         unsigned char *tempcolor;
1860         matrix4x4_t tempmatrix;
1861
1862         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1863         {
1864                 type = MSG_ReadByte();
1865                 switch (type)
1866                 {
1867                 case QW_TE_WIZSPIKE:
1868                         // spike hitting wall
1869                         MSG_ReadVector(pos, cls.protocol);
1870                         CL_FindNonSolidLocation(pos, pos, 4);
1871                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1872                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1873                         break;
1874
1875                 case QW_TE_KNIGHTSPIKE:
1876                         // spike hitting wall
1877                         MSG_ReadVector(pos, cls.protocol);
1878                         CL_FindNonSolidLocation(pos, pos, 4);
1879                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1880                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1881                         break;
1882
1883                 case QW_TE_SPIKE:
1884                         // spike hitting wall
1885                         MSG_ReadVector(pos, cls.protocol);
1886                         CL_FindNonSolidLocation(pos, pos, 4);
1887                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1888                         if (rand() % 5)
1889                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1890                         else
1891                         {
1892                                 rnd = rand() & 3;
1893                                 if (rnd == 1)
1894                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1895                                 else if (rnd == 2)
1896                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1897                                 else
1898                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1899                         }
1900                         break;
1901                 case QW_TE_SUPERSPIKE:
1902                         // super spike hitting wall
1903                         MSG_ReadVector(pos, cls.protocol);
1904                         CL_FindNonSolidLocation(pos, pos, 4);
1905                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1906                         if (rand() % 5)
1907                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1908                         else
1909                         {
1910                                 rnd = rand() & 3;
1911                                 if (rnd == 1)
1912                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1913                                 else if (rnd == 2)
1914                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1915                                 else
1916                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1917                         }
1918                         break;
1919
1920                 case QW_TE_EXPLOSION:
1921                         // rocket explosion
1922                         MSG_ReadVector(pos, cls.protocol);
1923                         CL_FindNonSolidLocation(pos, pos, 10);
1924                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1925                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1926                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1927                         break;
1928
1929                 case QW_TE_TAREXPLOSION:
1930                         // tarbaby explosion
1931                         MSG_ReadVector(pos, cls.protocol);
1932                         CL_FindNonSolidLocation(pos, pos, 10);
1933                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1934                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1935                         break;
1936
1937                 case QW_TE_LIGHTNING1:
1938                         // lightning bolts
1939                         CL_ParseBeam(cl.model_bolt, true);
1940                         break;
1941
1942                 case QW_TE_LIGHTNING2:
1943                         // lightning bolts
1944                         CL_ParseBeam(cl.model_bolt2, true);
1945                         break;
1946
1947                 case QW_TE_LIGHTNING3:
1948                         // lightning bolts
1949                         CL_ParseBeam(cl.model_bolt3, false);
1950                         break;
1951
1952                 case QW_TE_LAVASPLASH:
1953                         MSG_ReadVector(pos, cls.protocol);
1954                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1955                         break;
1956
1957                 case QW_TE_TELEPORT:
1958                         MSG_ReadVector(pos, cls.protocol);
1959                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1960                         break;
1961
1962                 case QW_TE_GUNSHOT:
1963                         // bullet hitting wall
1964                         radius = MSG_ReadByte();
1965                         MSG_ReadVector(pos, cls.protocol);
1966                         CL_FindNonSolidLocation(pos, pos, 4);
1967                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
1968                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
1969                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
1970                         break;
1971
1972                 case QW_TE_BLOOD:
1973                         count = MSG_ReadByte();
1974                         MSG_ReadVector(pos, cls.protocol);
1975                         CL_FindNonSolidLocation(pos, pos, 4);
1976                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1977                         break;
1978
1979                 case QW_TE_LIGHTNINGBLOOD:
1980                         MSG_ReadVector(pos, cls.protocol);
1981                         CL_FindNonSolidLocation(pos, pos, 4);
1982                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1983                         break;
1984
1985                 default:
1986                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1987                 }
1988         }
1989         else
1990         {
1991                 type = MSG_ReadByte();
1992                 switch (type)
1993                 {
1994                 case TE_WIZSPIKE:
1995                         // spike hitting wall
1996                         MSG_ReadVector(pos, cls.protocol);
1997                         CL_FindNonSolidLocation(pos, pos, 4);
1998                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1999                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2000                         break;
2001
2002                 case TE_KNIGHTSPIKE:
2003                         // spike hitting wall
2004                         MSG_ReadVector(pos, cls.protocol);
2005                         CL_FindNonSolidLocation(pos, pos, 4);
2006                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2007                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2008                         break;
2009
2010                 case TE_SPIKE:
2011                         // spike hitting wall
2012                         MSG_ReadVector(pos, cls.protocol);
2013                         CL_FindNonSolidLocation(pos, pos, 4);
2014                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2015                         if (rand() % 5)
2016                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2017                         else
2018                         {
2019                                 rnd = rand() & 3;
2020                                 if (rnd == 1)
2021                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2022                                 else if (rnd == 2)
2023                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2024                                 else
2025                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2026                         }
2027                         break;
2028                 case TE_SPIKEQUAD:
2029                         // quad spike hitting wall
2030                         MSG_ReadVector(pos, cls.protocol);
2031                         CL_FindNonSolidLocation(pos, pos, 4);
2032                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2033                         if (rand() % 5)
2034                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2035                         else
2036                         {
2037                                 rnd = rand() & 3;
2038                                 if (rnd == 1)
2039                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2040                                 else if (rnd == 2)
2041                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2042                                 else
2043                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2044                         }
2045                         break;
2046                 case TE_SUPERSPIKE:
2047                         // super spike hitting wall
2048                         MSG_ReadVector(pos, cls.protocol);
2049                         CL_FindNonSolidLocation(pos, pos, 4);
2050                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2051                         if (rand() % 5)
2052                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2053                         else
2054                         {
2055                                 rnd = rand() & 3;
2056                                 if (rnd == 1)
2057                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2058                                 else if (rnd == 2)
2059                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2060                                 else
2061                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2062                         }
2063                         break;
2064                 case TE_SUPERSPIKEQUAD:
2065                         // quad super spike hitting wall
2066                         MSG_ReadVector(pos, cls.protocol);
2067                         CL_FindNonSolidLocation(pos, pos, 4);
2068                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2069                         if (rand() % 5)
2070                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2071                         else
2072                         {
2073                                 rnd = rand() & 3;
2074                                 if (rnd == 1)
2075                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2076                                 else if (rnd == 2)
2077                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2078                                 else
2079                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2080                         }
2081                         break;
2082                         // LordHavoc: added for improved blood splatters
2083                 case TE_BLOOD:
2084                         // blood puff
2085                         MSG_ReadVector(pos, cls.protocol);
2086                         CL_FindNonSolidLocation(pos, pos, 4);
2087                         dir[0] = MSG_ReadChar();
2088                         dir[1] = MSG_ReadChar();
2089                         dir[2] = MSG_ReadChar();
2090                         count = MSG_ReadByte();
2091                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2092                         break;
2093                 case TE_SPARK:
2094                         // spark shower
2095                         MSG_ReadVector(pos, cls.protocol);
2096                         CL_FindNonSolidLocation(pos, pos, 4);
2097                         dir[0] = MSG_ReadChar();
2098                         dir[1] = MSG_ReadChar();
2099                         dir[2] = MSG_ReadChar();
2100                         count = MSG_ReadByte();
2101                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2102                         break;
2103                 case TE_PLASMABURN:
2104                         MSG_ReadVector(pos, cls.protocol);
2105                         CL_FindNonSolidLocation(pos, pos, 4);
2106                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2107                         break;
2108                         // LordHavoc: added for improved gore
2109                 case TE_BLOODSHOWER:
2110                         // vaporized body
2111                         MSG_ReadVector(pos, cls.protocol); // mins
2112                         MSG_ReadVector(pos2, cls.protocol); // maxs
2113                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2114                         count = (unsigned short) MSG_ReadShort(); // number of particles
2115                         vel1[0] = -velspeed;
2116                         vel1[1] = -velspeed;
2117                         vel1[2] = -velspeed;
2118                         vel2[0] = velspeed;
2119                         vel2[1] = velspeed;
2120                         vel2[2] = velspeed;
2121                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2122                         break;
2123
2124                 case TE_PARTICLECUBE:
2125                         // general purpose particle effect
2126                         MSG_ReadVector(pos, cls.protocol); // mins
2127                         MSG_ReadVector(pos2, cls.protocol); // maxs
2128                         MSG_ReadVector(dir, cls.protocol); // dir
2129                         count = (unsigned short) MSG_ReadShort(); // number of particles
2130                         colorStart = MSG_ReadByte(); // color
2131                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2132                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2133                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2134                         break;
2135
2136                 case TE_PARTICLERAIN:
2137                         // general purpose particle effect
2138                         MSG_ReadVector(pos, cls.protocol); // mins
2139                         MSG_ReadVector(pos2, cls.protocol); // maxs
2140                         MSG_ReadVector(dir, cls.protocol); // dir
2141                         count = (unsigned short) MSG_ReadShort(); // number of particles
2142                         colorStart = MSG_ReadByte(); // color
2143                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2144                         break;
2145
2146                 case TE_PARTICLESNOW:
2147                         // general purpose particle effect
2148                         MSG_ReadVector(pos, cls.protocol); // mins
2149                         MSG_ReadVector(pos2, cls.protocol); // maxs
2150                         MSG_ReadVector(dir, cls.protocol); // dir
2151                         count = (unsigned short) MSG_ReadShort(); // number of particles
2152                         colorStart = MSG_ReadByte(); // color
2153                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2154                         break;
2155
2156                 case TE_GUNSHOT:
2157                         // bullet hitting wall
2158                         MSG_ReadVector(pos, cls.protocol);
2159                         CL_FindNonSolidLocation(pos, pos, 4);
2160                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2161                         break;
2162
2163                 case TE_GUNSHOTQUAD:
2164                         // quad bullet hitting wall
2165                         MSG_ReadVector(pos, cls.protocol);
2166                         CL_FindNonSolidLocation(pos, pos, 4);
2167                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2168                         break;
2169
2170                 case TE_EXPLOSION:
2171                         // rocket explosion
2172                         MSG_ReadVector(pos, cls.protocol);
2173                         CL_FindNonSolidLocation(pos, pos, 10);
2174                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2175                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2176                         break;
2177
2178                 case TE_EXPLOSIONQUAD:
2179                         // quad rocket explosion
2180                         MSG_ReadVector(pos, cls.protocol);
2181                         CL_FindNonSolidLocation(pos, pos, 10);
2182                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2183                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2184                         break;
2185
2186                 case TE_EXPLOSION3:
2187                         // Nehahra movie colored lighting explosion
2188                         MSG_ReadVector(pos, cls.protocol);
2189                         CL_FindNonSolidLocation(pos, pos, 10);
2190                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2191                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2192                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2193                         CL_ParticleExplosion(pos);
2194                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2195                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2196                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2197                         break;
2198
2199                 case TE_EXPLOSIONRGB:
2200                         // colored lighting explosion
2201                         MSG_ReadVector(pos, cls.protocol);
2202                         CL_FindNonSolidLocation(pos, pos, 10);
2203                         CL_ParticleExplosion(pos);
2204                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2205                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2206                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2207                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2208                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2209                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2210                         break;
2211
2212                 case TE_TAREXPLOSION:
2213                         // tarbaby explosion
2214                         MSG_ReadVector(pos, cls.protocol);
2215                         CL_FindNonSolidLocation(pos, pos, 10);
2216                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2217                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2218                         break;
2219
2220                 case TE_SMALLFLASH:
2221                         MSG_ReadVector(pos, cls.protocol);
2222                         CL_FindNonSolidLocation(pos, pos, 10);
2223                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2224                         break;
2225
2226                 case TE_CUSTOMFLASH:
2227                         MSG_ReadVector(pos, cls.protocol);
2228                         CL_FindNonSolidLocation(pos, pos, 4);
2229                         radius = (MSG_ReadByte() + 1) * 8;
2230                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2231                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2232                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2233                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2234                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2235                         CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2236                         break;
2237
2238                 case TE_FLAMEJET:
2239                         MSG_ReadVector(pos, cls.protocol);
2240                         MSG_ReadVector(dir, cls.protocol);
2241                         count = MSG_ReadByte();
2242                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2243                         break;
2244
2245                 case TE_LIGHTNING1:
2246                         // lightning bolts
2247                         CL_ParseBeam(cl.model_bolt, true);
2248                         break;
2249
2250                 case TE_LIGHTNING2:
2251                         // lightning bolts
2252                         CL_ParseBeam(cl.model_bolt2, true);
2253                         break;
2254
2255                 case TE_LIGHTNING3:
2256                         // lightning bolts
2257                         CL_ParseBeam(cl.model_bolt3, false);
2258                         break;
2259
2260         // PGM 01/21/97
2261                 case TE_BEAM:
2262                         // grappling hook beam
2263                         CL_ParseBeam(cl.model_beam, false);
2264                         break;
2265         // PGM 01/21/97
2266
2267         // LordHavoc: for compatibility with the Nehahra movie...
2268                 case TE_LIGHTNING4NEH:
2269                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2270                         break;
2271
2272                 case TE_LAVASPLASH:
2273                         MSG_ReadVector(pos, cls.protocol);
2274                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2275                         break;
2276
2277                 case TE_TELEPORT:
2278                         MSG_ReadVector(pos, cls.protocol);
2279                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2280                         break;
2281
2282                 case TE_EXPLOSION2:
2283                         // color mapped explosion
2284                         MSG_ReadVector(pos, cls.protocol);
2285                         CL_FindNonSolidLocation(pos, pos, 10);
2286                         colorStart = MSG_ReadByte();
2287                         colorLength = MSG_ReadByte();
2288                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2289                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2290                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2291                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2292                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2293                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2294                         CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2295                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2296                         break;
2297
2298                 case TE_TEI_G3:
2299                         MSG_ReadVector(pos, cls.protocol);
2300                         MSG_ReadVector(pos2, cls.protocol);
2301                         MSG_ReadVector(dir, cls.protocol);
2302                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2303                         break;
2304
2305                 case TE_TEI_SMOKE:
2306                         MSG_ReadVector(pos, cls.protocol);
2307                         MSG_ReadVector(dir, cls.protocol);
2308                         count = MSG_ReadByte();
2309                         CL_FindNonSolidLocation(pos, pos, 4);
2310                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2311                         break;
2312
2313                 case TE_TEI_BIGEXPLOSION:
2314                         MSG_ReadVector(pos, cls.protocol);
2315                         CL_FindNonSolidLocation(pos, pos, 10);
2316                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2317                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2318                         break;
2319
2320                 case TE_TEI_PLASMAHIT:
2321                         MSG_ReadVector(pos, cls.protocol);
2322                         MSG_ReadVector(dir, cls.protocol);
2323                         count = MSG_ReadByte();
2324                         CL_FindNonSolidLocation(pos, pos, 5);
2325                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2326                         break;
2327
2328                 default:
2329                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2330                 }
2331         }
2332 }
2333
2334 // look for anything interesting like player IP addresses or ping reports
2335 qboolean CL_ExaminePrintString(const char *text)
2336 {
2337         const char *t;
2338         if (!strcmp(text, "Client ping times:\n"))
2339         {
2340                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2341                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2342                         ;
2343                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2344                 {
2345                         Con_Printf("ping reply but empty scoreboard?!?\n");
2346                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2347                         cl.parsingtextexpectingpingforscores = 0;
2348                 }
2349                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2350                 return !cl.parsingtextexpectingpingforscores;
2351         }
2352         if (!strncmp(text, "host:    ", 9))
2353         {
2354                 // cl.parsingtextexpectingpingforscores = false; // really?
2355                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2356                 cl.parsingtextplayerindex = 0;
2357                 return true;
2358         }
2359         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2360         {
2361                 // if anything goes wrong, we'll assume this is not a ping report
2362                 qboolean expected = cl.parsingtextexpectingpingforscores;
2363                 cl.parsingtextexpectingpingforscores = 0;
2364                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2365                 t = text;
2366                 while (*t == ' ')
2367                         t++;
2368                 if ((*t >= '0' && *t <= '9') || *t == '-')
2369                 {
2370                         int ping = atoi(t);
2371                         while ((*t >= '0' && *t <= '9') || *t == '-')
2372                                 t++;
2373                         if (*t == ' ')
2374                         {
2375                                 int charindex = 0;
2376                                 t++;
2377                                 if(cl.parsingtextplayerindex < cl.maxclients)
2378                                 {
2379                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2380                                                 ;
2381                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2382                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2383                                         if (t[charindex] == '\n')
2384                                         {
2385                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2386                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2387                                                         ;
2388                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2389                                                 {
2390                                                         // we parsed a valid ping entry, so expect another to follow
2391                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2392                                                         cl.parsingtextexpectingpingforscores = expected;
2393                                                 }
2394                                                 return !expected;
2395                                         }
2396                                 }
2397                                 if (!strncmp(t, "unconnected\n", 12))
2398                                 {
2399                                         // just ignore
2400                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2401                                         cl.parsingtextexpectingpingforscores = expected;
2402                                         return !expected;
2403                                 }
2404                                 else
2405                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2406                         }
2407                 }
2408         }
2409         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2410         {
2411                 if (!strncmp(text, "players: ", 9))
2412                 {
2413                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2414                         cl.parsingtextplayerindex = 0;
2415                         return true;
2416                 }
2417                 else if (!strstr(text, ": "))
2418                 {
2419                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2420                         return true;
2421                 }
2422         }
2423         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2424         {
2425                 // if anything goes wrong, we'll assume this is not a status report
2426                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2427                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2428                 {
2429                         t = text + 1;
2430                         cl.parsingtextplayerindex = atoi(t);
2431                         while (*t >= '0' && *t <= '9')
2432                                 t++;
2433                         if (*t == ' ')
2434                         {
2435                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2436                                 return true;
2437                         }
2438                 }
2439         }
2440         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2441         {
2442                 // if anything goes wrong, we'll assume this is not a status report
2443                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2444                 if (text[0] == ' ')
2445                 {
2446                         t = text;
2447                         while (*t == ' ')
2448                                 t++;
2449                         // botclient is perfectly valid, but we don't care about bots
2450                         if (strcmp(t, "botclient\n"))
2451                         {
2452                                 lhnetaddress_t address;
2453                                 LHNETADDRESS_FromString(&address, t, 0);
2454                                 // TODO: log the IP address and player name?
2455                         }
2456                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2457                         return true;
2458                 }
2459         }
2460         return true;
2461 }
2462
2463 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2464
2465 //[515]: csqc
2466 void CL_VM_Init (void);
2467 qboolean CL_VM_Parse_TempEntity (void);
2468 void CL_VM_Parse_StuffCmd (const char *msg);
2469 void CL_VM_Parse_CenterPrint (const char *msg);
2470 void CSQC_AddPrintText (const char *msg);
2471 void CSQC_ReadEntities (void);
2472
2473 /*
2474 =====================
2475 CL_ParseServerMessage
2476 =====================
2477 */
2478 int parsingerror = false;
2479 void CL_ParseServerMessage(void)
2480 {
2481         int                     cmd;
2482         int                     i;
2483         protocolversion_t protocol;
2484         unsigned char           cmdlog[32];
2485         char            *cmdlogname[32], *temp;
2486         int                     cmdindex, cmdcount = 0;
2487
2488         if (cls.demorecording)
2489                 CL_WriteDemoMessage ();
2490
2491         cl.last_received_message = realtime;
2492
2493         if (cls.netcon && cls.signon < SIGNONS)
2494                 CL_KeepaliveMessage(false);
2495
2496 //
2497 // if recording demos, copy the message out
2498 //
2499         if (cl_shownet.integer == 1)
2500                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2501         else if (cl_shownet.integer == 2)
2502                 Con_Print("------------------\n");
2503
2504 //
2505 // parse the message
2506 //
2507         //MSG_BeginReading ();
2508
2509         parsingerror = true;
2510
2511         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2512         {
2513                 cl.mtime[1] = cl.mtime[0];
2514                 cl.mtime[0] = realtime; // qw has no clock
2515                 cl.movement_needupdate = true;
2516                 cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
2517                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2518                 // during this frame
2519                 // (makes spectating players much smoother and prevents mouse movement from turning)
2520                 cl.fixangle[1] = cl.fixangle[0];
2521                 cl.fixangle[0] = false;
2522                 if (!cls.demoplayback)
2523                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2524
2525                 // force a recalculation of the player prediction
2526                 cl.movement_replay = true;
2527
2528                 // slightly kill qw player entities each frame
2529                 for (i = 1;i < cl.maxclients;i++)
2530                         cl.entities_active[i] = false;
2531
2532                 // kill all qw nails
2533                 cl.qw_num_nails = 0;
2534
2535                 // fade weapon view kick
2536                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2537
2538                 while (1)
2539                 {
2540                         if (msg_badread)
2541                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2542
2543                         cmd = MSG_ReadByte ();
2544
2545                         if (cmd == -1)
2546                         {
2547                                 SHOWNET("END OF MESSAGE");
2548                                 break;          // end of message
2549                         }
2550
2551                         cmdindex = cmdcount & 31;
2552                         cmdcount++;
2553                         cmdlog[cmdindex] = cmd;
2554
2555                         SHOWNET(qw_svc_strings[cmd]);
2556                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2557                         if (!cmdlogname[cmdindex])
2558                         {
2559                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2560                                 temp = "<unknown>";
2561                                 cmdlogname[cmdindex] = temp;
2562                         }
2563
2564                         // other commands
2565                         switch (cmd)
2566                         {
2567                         default:
2568                                 {
2569                                         char description[32*64], temp[64];
2570                                         int count;
2571                                         strlcpy(description, "packet dump: ", sizeof(description));
2572                                         i = cmdcount - 32;
2573                                         if (i < 0)
2574                                                 i = 0;
2575                                         count = cmdcount - i;
2576                                         i &= 31;
2577                                         while(count > 0)
2578                                         {
2579                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2580                                                 strlcat(description, temp, sizeof(description));
2581                                                 count--;
2582                                                 i++;
2583                                                 i &= 31;
2584                                         }
2585                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2586                                         Con_Print(description);
2587                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2588                                 }
2589                                 break;
2590
2591                         case qw_svc_nop:
2592                                 //Con_Printf("qw_svc_nop\n");
2593                                 break;
2594
2595                         case qw_svc_disconnect:
2596                                 Con_Printf("Server disconnected\n");
2597                                 if (cls.demonum != -1)
2598                                         CL_NextDemo();
2599                                 else
2600                                         CL_Disconnect();
2601                                 return;
2602
2603                         case qw_svc_print:
2604                                 i = MSG_ReadByte();
2605                                 temp = MSG_ReadString();
2606                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2607                                 {
2608                                         if (i == 3) // chat
2609                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2610                                         else
2611                                                 CSQC_AddPrintText(temp);
2612                                 }
2613                                 break;
2614
2615                         case qw_svc_centerprint:
2616                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2617                                 break;
2618
2619                         case qw_svc_stufftext:
2620                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2621                                 break;
2622
2623                         case qw_svc_damage:
2624                                 // svc_damage protocol is identical to nq
2625                                 V_ParseDamage ();
2626                                 break;
2627
2628                         case qw_svc_serverdata:
2629                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2630                                 CL_ParseServerInfo();
2631                                 CL_VM_Init();   //[515]: init csqc
2632                                 break;
2633
2634                         case qw_svc_setangle:
2635                                 for (i=0 ; i<3 ; i++)
2636                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2637                                 if (!cls.demoplayback)
2638                                 {
2639                                         cl.fixangle[0] = true;
2640                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2641                                         // disable interpolation if this is new
2642                                         if (!cl.fixangle[1])
2643                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2644                                 }
2645                                 break;
2646
2647                         case qw_svc_lightstyle:
2648                                 i = MSG_ReadByte ();
2649                                 if (i >= cl.max_lightstyle)
2650                                 {
2651                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2652                                         break;
2653                                 }
2654                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2655                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2656                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2657                                 break;
2658
2659                         case qw_svc_sound:
2660                                 CL_ParseStartSoundPacket(false);
2661                                 break;
2662
2663                         case qw_svc_stopsound:
2664                                 i = (unsigned short) MSG_ReadShort();
2665                                 S_StopSound(i>>3, i&7);
2666                                 break;
2667
2668                         case qw_svc_updatefrags:
2669                                 i = MSG_ReadByte();
2670                                 if (i >= cl.maxclients)
2671                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2672                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2673                                 break;
2674
2675                         case qw_svc_updateping:
2676                                 i = MSG_ReadByte();
2677                                 if (i >= cl.maxclients)
2678                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2679                                 cl.scores[i].qw_ping = MSG_ReadShort();
2680                                 break;
2681
2682                         case qw_svc_updatepl:
2683                                 i = MSG_ReadByte();
2684                                 if (i >= cl.maxclients)
2685                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2686                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2687                                 break;
2688
2689                         case qw_svc_updateentertime:
2690                                 i = MSG_ReadByte();
2691                                 if (i >= cl.maxclients)
2692                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2693                                 // seconds ago
2694                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2695                                 break;
2696
2697                         case qw_svc_spawnbaseline:
2698                                 i = (unsigned short) MSG_ReadShort();
2699                                 if (i < 0 || i >= MAX_EDICTS)
2700                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2701                                 if (i >= cl.max_entities)
2702                                         CL_ExpandEntities(i);
2703                                 CL_ParseBaseline(cl.entities + i, false);
2704                                 break;
2705                         case qw_svc_spawnstatic:
2706                                 CL_ParseStatic(false);
2707                                 break;
2708                         case qw_svc_temp_entity:
2709                                 if(!CL_VM_Parse_TempEntity())
2710                                         CL_ParseTempEntity ();
2711                                 break;
2712
2713                         case qw_svc_killedmonster:
2714                                 cl.stats[STAT_MONSTERS]++;
2715                                 break;
2716
2717                         case qw_svc_foundsecret:
2718                                 cl.stats[STAT_SECRETS]++;
2719                                 break;
2720
2721                         case qw_svc_updatestat:
2722                                 i = MSG_ReadByte ();
2723                                 if (i < 0 || i >= MAX_CL_STATS)
2724                                         Host_Error ("svc_updatestat: %i is invalid", i);
2725                                 cl.stats[i] = MSG_ReadByte ();
2726                                 break;
2727
2728                         case qw_svc_updatestatlong:
2729                                 i = MSG_ReadByte ();
2730                                 if (i < 0 || i >= MAX_CL_STATS)
2731                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2732                                 cl.stats[i] = MSG_ReadLong ();
2733                                 break;
2734
2735                         case qw_svc_spawnstaticsound:
2736                                 CL_ParseStaticSound (false);
2737                                 break;
2738
2739                         case qw_svc_cdtrack:
2740                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2741                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2742                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2743                                 else
2744                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2745                                 break;
2746
2747                         case qw_svc_intermission:
2748                                 cl.intermission = 1;
2749                                 cl.completed_time = cl.time;
2750                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2751                                 for (i = 0;i < 3;i++)
2752                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2753                                 break;
2754
2755                         case qw_svc_finale:
2756                                 cl.intermission = 2;
2757                                 cl.completed_time = cl.time;
2758                                 SCR_CenterPrint(MSG_ReadString ());
2759                                 break;
2760
2761                         case qw_svc_sellscreen:
2762                                 Cmd_ExecuteString ("help", src_command);
2763                                 break;
2764
2765                         case qw_svc_smallkick:
2766                                 cl.qw_weaponkick = -2;
2767                                 break;
2768                         case qw_svc_bigkick:
2769                                 cl.qw_weaponkick = -4;
2770                                 break;
2771
2772                         case qw_svc_muzzleflash:
2773                                 i = (unsigned short) MSG_ReadShort();
2774                                 // NOTE: in QW this only worked on clients
2775                                 if (i < 0 || i >= MAX_EDICTS)
2776                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2777                                 if (i >= cl.max_entities)
2778                                         CL_ExpandEntities(i);
2779                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2780                                 break;
2781
2782                         case qw_svc_updateuserinfo:
2783                                 QW_CL_UpdateUserInfo();
2784                                 break;
2785
2786                         case qw_svc_setinfo:
2787                                 QW_CL_SetInfo();
2788                                 break;
2789
2790                         case qw_svc_serverinfo:
2791                                 QW_CL_ServerInfo();
2792                                 break;
2793
2794                         case qw_svc_download:
2795                                 QW_CL_ParseDownload();
2796                                 break;
2797
2798                         case qw_svc_playerinfo:
2799                                 EntityStateQW_ReadPlayerUpdate();
2800                                 break;
2801
2802                         case qw_svc_nails:
2803                                 QW_CL_ParseNails();
2804                                 break;
2805
2806                         case qw_svc_chokecount:
2807                                 i = MSG_ReadByte();
2808                                 // FIXME: apply to netgraph
2809                                 //for (j = 0;j < i;j++)
2810                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2811                                 break;
2812
2813                         case qw_svc_modellist:
2814                                 QW_CL_ParseModelList();
2815                                 break;
2816
2817                         case qw_svc_soundlist:
2818                                 QW_CL_ParseSoundList();
2819                                 break;
2820
2821                         case qw_svc_packetentities:
2822                                 EntityFrameQW_CL_ReadFrame(false);
2823                                 // first update is the final signon stage
2824                                 if (cls.signon == SIGNONS - 1)
2825                                         cls.signon = SIGNONS;
2826                                 break;
2827
2828                         case qw_svc_deltapacketentities:
2829                                 EntityFrameQW_CL_ReadFrame(true);
2830                                 // first update is the final signon stage
2831                                 if (cls.signon == SIGNONS - 1)
2832                                         cls.signon = SIGNONS;
2833                                 break;
2834
2835                         case qw_svc_maxspeed:
2836                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2837                                 break;
2838
2839                         case qw_svc_entgravity:
2840                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
2841                                 break;
2842
2843                         case qw_svc_setpause:
2844                                 cl.paused = MSG_ReadByte ();
2845                                 if (cl.paused)
2846                                         CDAudio_Pause ();
2847                                 else
2848                                         CDAudio_Resume ();
2849                                 S_PauseGameSounds (cl.paused);
2850                                 break;
2851                         }
2852                 }
2853
2854                 // fully kill the still slightly dead qw player entities each frame
2855                 for (i = 1;i < cl.maxclients;i++)
2856                         if (!cl.entities_active[i])
2857                                 cl.entities[i].state_current.active = false;
2858         }
2859         else
2860         {
2861                 while (1)
2862                 {
2863                         if (msg_badread)
2864                                 Host_Error ("CL_ParseServerMessage: Bad server message");
2865
2866                         cmd = MSG_ReadByte ();
2867
2868                         if (cmd == -1)
2869                         {
2870                                 SHOWNET("END OF MESSAGE");
2871                                 break;          // end of message
2872                         }
2873
2874                         cmdindex = cmdcount & 31;
2875                         cmdcount++;
2876                         cmdlog[cmdindex] = cmd;
2877
2878                         // if the high bit of the command byte is set, it is a fast update
2879                         if (cmd & 128)
2880                         {
2881                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2882                                 temp = "entity";
2883                                 cmdlogname[cmdindex] = temp;
2884                                 SHOWNET("fast update");
2885                                 if (cls.signon == SIGNONS - 1)
2886                                 {
2887                                         // first update is the final signon stage
2888                                         cls.signon = SIGNONS;
2889                                         CL_SignonReply ();
2890                                 }
2891                                 EntityFrameQuake_ReadEntity (cmd&127);
2892                                 continue;
2893                         }
2894
2895                         SHOWNET(svc_strings[cmd]);
2896                         cmdlogname[cmdindex] = svc_strings[cmd];
2897                         if (!cmdlogname[cmdindex])
2898                         {
2899                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2900                                 temp = "<unknown>";
2901                                 cmdlogname[cmdindex] = temp;
2902                         }
2903
2904                         // other commands
2905                         switch (cmd)
2906                         {
2907                         default:
2908                                 {
2909                                         char description[32*64], temp[64];
2910                                         int count;
2911                                         strlcpy (description, "packet dump: ", sizeof(description));
2912                                         i = cmdcount - 32;
2913                                         if (i < 0)
2914                                                 i = 0;
2915                                         count = cmdcount - i;
2916                                         i &= 31;
2917                                         while(count > 0)
2918                                         {
2919                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2920                                                 strlcat (description, temp, sizeof (description));
2921                                                 count--;
2922                                                 i++;
2923                                                 i &= 31;
2924                                         }
2925                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2926                                         Con_Print(description);
2927                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
2928                                 }
2929                                 break;
2930
2931                         case svc_nop:
2932                                 if (cls.signon < SIGNONS)
2933                                         Con_Print("<-- server to client keepalive\n");
2934                                 break;
2935
2936                         case svc_time:
2937                                 cl.mtime[1] = cl.mtime[0];
2938                                 cl.mtime[0] = MSG_ReadFloat ();
2939                                 cl.movement_needupdate = true;
2940                                 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2941                                 // during this frame
2942                                 // (makes spectating players much smoother and prevents mouse movement from turning)
2943                                 cl.fixangle[1] = cl.fixangle[0];
2944                                 cl.fixangle[0] = false;
2945                                 if (!cls.demoplayback)
2946                                         VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2947                                 break;
2948
2949                         case svc_clientdata:
2950                                 CL_ParseClientdata();
2951                                 break;
2952
2953                         case svc_version:
2954                                 i = MSG_ReadLong ();
2955                                 protocol = Protocol_EnumForNumber(i);
2956                                 if (protocol == PROTOCOL_UNKNOWN)
2957                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
2958                                 // hack for unmarked Nehahra movie demos which had a custom protocol
2959                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
2960                                         protocol = PROTOCOL_NEHAHRAMOVIE;
2961                                 cls.protocol = protocol;
2962                                 break;
2963
2964                         case svc_disconnect:
2965                                 Con_Printf ("Server disconnected\n");
2966                                 if (cls.demonum != -1)
2967                                         CL_NextDemo ();
2968                                 else
2969                                         CL_Disconnect ();
2970                                 break;
2971
2972                         case svc_print:
2973                                 temp = MSG_ReadString();
2974                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2975                                         CSQC_AddPrintText(temp);        //[515]: csqc
2976                                 break;
2977
2978               &