From ad4c3aad45d21b3f0c0b69cd8b532f775c5e5223 Mon Sep 17 00:00:00 2001 From: Derek Foreman Date: Sun, 18 May 2003 23:31:13 +0000 Subject: [PATCH] PipeCross --- render/gradient.c | 45 ++++++++++++++++++++++++++++++++++++++++++++- render/test.c | 2 +- 2 files changed, 45 insertions(+), 2 deletions(-) diff --git a/render/gradient.c b/render/gradient.c index e669a2c4..ec653b1e 100644 --- a/render/gradient.c +++ b/render/gradient.c @@ -30,7 +30,7 @@ void gradient_render(Surface *sf, int w, int h) gradient_pyramid(sf, w, h); break; case Background_PipeCross: - printf("PipeCross\n"); + gradient_pipecross(sf, w, h); break; case Background_Rectangle: gradient_rectangle(sf, w, h); @@ -415,3 +415,46 @@ void gradient_rectangle(Surface *sf, int inw, int inh) end-=inw; } } + +void gradient_pipecross(Surface *sf, int inw, int inh) +{ + pixel32 *data = sf->data.planar.pixel_data; + pixel32 *end = data + inw*inh; + pixel32 current; + float drx, dgx, dbx, dry, dgy, dby; + unsigned int r,g,b; + int x, y, h=(inh/2) + 1, w=(inw/2) + 1; + int val; + + for (y = 0; y < h; ++y) { + drx = (float)(sf->data.planar.secondary->r - sf->data.planar.primary->r); + dry = drx/(float)h; + drx/= (float)w; + + dgx = (float)(sf->data.planar.secondary->g - sf->data.planar.primary->g); + dgy = dgx/(float)h; + dgx/= (float)w; + + dbx = (float)(sf->data.planar.secondary->b - sf->data.planar.primary->b); + dby = dbx/(float)h; + dbx/= (float)w; + for (x = 0; x < w; ++x, data) { + if ((float)x/(float)w > (float)y/(float)h) val = (int)(drx * x); + else val = (int)(dry * y); + + r = sf->data.planar.primary->r + val; + g = sf->data.planar.primary->g + val; + b = sf->data.planar.primary->b + val; + current = (r << default_red_offset) + + (g << default_green_offset) + + (b << default_blue_offset); + *(data+x) = current; + *(data+inw-x) = current; + *(end-x) = current; + *(end-(inw-x)) = current; + } + data+=inw; + end-=inw; + } +} + diff --git a/render/test.c b/render/test.c index 98508368..d57f2c8b 100644 --- a/render/test.c +++ b/render/test.c @@ -52,7 +52,7 @@ int main() render_startup(); look = appearance_new(Surface_Planar, 0); - look->surface.data.planar.grad = Background_Rectangle; + look->surface.data.planar.grad = Background_PipeCross; look->surface.data.planar.secondary = color_new(0xFF, 0xFF, 0xFF); look->surface.data.planar.primary = color_parse("Black"); look->surface.data.planar.interlaced = FALSE; -- 2.39.2