14 #include "translate.h"
18 KeyBindingTree *keyboard_firstnode;
20 static KeyBindingTree *curpos;
21 static ObTimer *chain_timer;
22 static gboolean interactive_grab;
23 static guint grabbed_state;
24 static ObClient *grabbed_client;
25 static ObAction *grabbed_action;
26 static ObFrameContext grabbed_context;
28 static void grab_for_window(Window win, gboolean grab)
35 p = curpos ? curpos->first_child : keyboard_firstnode;
37 grab_key(p->key, p->state, win, GrabModeAsync);
41 grab_key(config_keyboard_reset_keycode,
42 config_keyboard_reset_state,
47 void keyboard_grab_for_client(ObClient *c, gboolean grab)
49 grab_for_window(c->window, grab);
52 static void grab_keys(gboolean grab)
56 grab_for_window(screen_support_win, grab);
57 for (it = client_list; it; it = g_list_next(it))
58 grab_for_window(((ObClient*)it->data)->frame->window, grab);
61 void keyboard_reset_chains()
64 timer_stop(chain_timer);
73 static void chain_timeout(ObTimer *t, void *data)
75 keyboard_reset_chains();
78 gboolean keyboard_bind(GList *keylist, ObAction *action)
80 KeyBindingTree *tree, *t;
83 g_assert(keylist != NULL);
84 g_assert(action != NULL);
86 if (!(tree = tree_build(keylist)))
89 if ((t = tree_find(tree, &conflict)) != NULL) {
90 /* already bound to something, use the existing tree */
95 while (t->first_child) t = t->first_child;
98 g_warning("conflict with binding");
104 t->actions = g_slist_append(t->actions, action);
105 /* assimilate this built tree into the main tree. assimilation
106 destroys/uses the tree */
107 if (tree) tree_assimilate(tree);
112 void keyboard_interactive_grab(guint state, ObClient *client,
113 ObFrameContext context, ObAction *action)
115 if (!interactive_grab) {
116 if (!grab_keyboard(TRUE))
118 if (!grab_pointer(TRUE, None)) {
119 grab_keyboard(FALSE);
122 interactive_grab = TRUE;
123 } else if (action != grabbed_action) {
125 if (grabbed_action->func == action_cycle_windows) {
126 grabbed_action->data.cycle.final = TRUE;
128 if (grabbed_action->func == action_desktop_dir) {
129 grabbed_action->data.desktopdir.final = TRUE;
131 if (grabbed_action->func == action_send_to_desktop_dir) {
132 grabbed_action->data.sendtodir.final = TRUE;
134 grabbed_action->func(&grabbed_action->data);
137 grabbed_state = state;
138 grabbed_client = client;
139 grabbed_action = action;
140 grabbed_context = context;
143 gboolean keyboard_process_interactive_grab(const XEvent *e,
145 ObFrameContext *context)
147 gboolean handled = FALSE;
148 gboolean done = FALSE;
150 if (interactive_grab) {
151 *client = grabbed_client;
152 *context = grabbed_context;
154 if ((e->type == KeyRelease &&
155 !(grabbed_state & e->xkey.state)))
157 else if (e->type == KeyPress) {
158 if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
160 else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) {
161 if (grabbed_action->func == action_cycle_windows) {
162 grabbed_action->data.cycle.cancel = TRUE;
164 if (grabbed_action->func == action_desktop_dir) {
165 grabbed_action->data.desktopdir.cancel = TRUE;
167 if (grabbed_action->func == action_send_to_desktop_dir)
169 grabbed_action->data.sendtodir.cancel = TRUE;
175 if (grabbed_action->func == action_cycle_windows) {
176 grabbed_action->data.cycle.final = TRUE;
178 if (grabbed_action->func == action_desktop_dir) {
179 grabbed_action->data.desktopdir.final = TRUE;
181 if (grabbed_action->func == action_send_to_desktop_dir) {
182 grabbed_action->data.sendtodir.final = TRUE;
185 grabbed_action->func(&grabbed_action->data);
187 interactive_grab = FALSE;
188 grab_keyboard(FALSE);
189 grab_pointer(FALSE, None);
190 keyboard_reset_chains();
199 void keyboard_event(ObClient *client, const XEvent *e)
203 g_assert(e->type == KeyPress);
205 if (e->xkey.keycode == config_keyboard_reset_keycode &&
206 e->xkey.state == config_keyboard_reset_state)
208 keyboard_reset_chains();
213 p = keyboard_firstnode;
215 p = curpos->first_child;
217 if (p->key == e->xkey.keycode &&
218 p->state == e->xkey.state) {
219 if (p->first_child != NULL) { /* part of a chain */
220 if (chain_timer) timer_stop(chain_timer);
221 /* 5 second timeout for chains */
222 chain_timer = timer_start(5000*1000, chain_timeout,
228 for (it = p->actions; it; it = it->next) {
229 ObAction *act = it->data;
230 if (act->func != NULL) {
231 act->data.any.c = client;
233 if (act->func == action_cycle_windows)
235 act->data.cycle.final = FALSE;
236 act->data.cycle.cancel = FALSE;
238 if (act->func == action_desktop_dir)
240 act->data.desktopdir.final = FALSE;
241 act->data.desktopdir.cancel = FALSE;
243 if (act->func == action_send_to_desktop_dir)
245 act->data.sendtodir.final = FALSE;
246 act->data.sendtodir.cancel = FALSE;
249 if (act->func == action_moveresize)
251 screen_pointer_pos(&act->data.moveresize.x,
252 &act->data.moveresize.y);
255 if ((act->func == action_cycle_windows ||
256 act->func == action_desktop_dir ||
257 act->func == action_send_to_desktop_dir))
259 keyboard_interactive_grab(e->xkey.state, client,
263 if (act->func == action_showmenu)
265 act->data.showmenu.x = e->xkey.x_root;
266 act->data.showmenu.y = e->xkey.y_root;
269 act->data.any.c = client;
270 act->func(&act->data);
274 keyboard_reset_chains();
282 void keyboard_startup()
287 void keyboard_shutdown()
289 tree_destroy(keyboard_firstnode);
290 keyboard_firstnode = NULL;