3 int calib_joy(char type)
8 void update_player_actions(void)
10 player[0].action_left = key_pressed(KEY_PL1_LEFT) == 1;
11 player[0].action_right = key_pressed(KEY_PL1_RIGHT) == 1;
12 player[0].action_up = key_pressed(KEY_PL1_JUMP) == 1;
13 player[1].action_left = key_pressed(KEY_PL2_LEFT) == 1;
14 player[1].action_right = key_pressed(KEY_PL2_RIGHT) == 1;
15 player[1].action_up = key_pressed(KEY_PL2_JUMP) == 1;
16 player[2].action_left = key_pressed(KEY_PL3_LEFT) == 1;
17 player[2].action_right = key_pressed(KEY_PL3_RIGHT) == 1;
18 player[2].action_up = key_pressed(KEY_PL3_JUMP) == 1;
19 player[3].action_left = key_pressed(KEY_PL4_LEFT) == 1;
20 player[3].action_right = key_pressed(KEY_PL4_RIGHT) == 1;
21 player[3].action_up = key_pressed(KEY_PL4_JUMP) == 1;
24 void init_inputs(void)
26 main_info.mouse_enabled = 0;
27 main_info.joy_enabled = 0;