]> icculus.org git repositories - crow/jumpnbump.git/blob - sdl/input.c
no message
[crow/jumpnbump.git] / sdl / input.c
1 /*
2  * input.c
3  * Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
4  * 
5  * Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
6  *
7  * Copyright (C) 2002 Florian Schulze <crow@icculus.org>
8  *
9  * Portions of this code are from the MPEG software simulation group
10  * idct implementation. This code will be replaced with a new
11  * implementation soon.
12  *
13  * This file is part of Jump'n'Bump.
14  *
15  * Jump'n'Bump is free software; you can redistribute it and/or modify
16  * it under the terms of the GNU General Public License as published by
17  * the Free Software Foundation; either version 2 of the License, or
18  * (at your option) any later version.
19  *
20  * Jump'n'Bump is distributed in the hope that it will be useful,
21  * but WITHOUT ANY WARRANTY; without even the implied warranty of
22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
23  * GNU General Public License for more details.
24  *
25  * You should have received a copy of the GNU General Public License
26  * along with this program; if not, write to the Free Software
27  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
28  */
29
30 #include "globals.h"
31
32 static int num_joys=0;
33 static SDL_Joystick *joys[4];
34
35 /* assumes joysticks have at least one button, could check numbuttons first? */
36 #define JOY_LEFT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)<-3200)
37 #define JOY_RIGHT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)>3200)
38 /* I find using the vertical axis to be annoying -- dnb */
39 #define JOY_JUMP(num) (num_joys>num && SDL_JoystickGetButton(joys[num], 0))
40
41 int calib_joy(int type)
42 {
43         return 1;
44 }
45
46 void update_player_actions(void)
47 {
48         int tmp;
49
50         if (client_player_num < 0) {
51                 tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(3);
52                 if (tmp != player[0].action_left)
53                         tellServerPlayerMoved(0, MOVEMENT_LEFT, tmp);
54                 tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(3);
55                 if (tmp != player[0].action_right)
56                         tellServerPlayerMoved(0, MOVEMENT_RIGHT, tmp);
57                 tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(3);
58                 if (tmp != player[0].action_up)
59                         tellServerPlayerMoved(0, MOVEMENT_UP, tmp);
60
61                 tmp = (key_pressed(KEY_PL2_LEFT) == 1) || JOY_LEFT(2);
62                 if (tmp != player[1].action_left)
63                         tellServerPlayerMoved(1, MOVEMENT_LEFT, tmp);
64                 tmp = (key_pressed(KEY_PL2_RIGHT) == 1) || JOY_RIGHT(2);
65                 if (tmp != player[1].action_right)
66                         tellServerPlayerMoved(1, MOVEMENT_RIGHT, tmp);
67                 tmp = (key_pressed(KEY_PL2_JUMP) == 1) || JOY_JUMP(2);
68                 if (tmp != player[1].action_up)
69                         tellServerPlayerMoved(1, MOVEMENT_UP, tmp);
70
71                 tmp = (key_pressed(KEY_PL3_LEFT) == 1) || JOY_LEFT(1);
72                 if (tmp != player[2].action_left)
73                         tellServerPlayerMoved(2, MOVEMENT_LEFT, tmp);
74                 tmp = (key_pressed(KEY_PL3_RIGHT) == 1) || JOY_RIGHT(1);
75                 if (tmp != player[2].action_right)
76                         tellServerPlayerMoved(2, MOVEMENT_RIGHT, tmp);
77                 tmp = (key_pressed(KEY_PL3_JUMP) == 1) || JOY_JUMP(1);
78                 if (tmp != player[2].action_up)
79                         tellServerPlayerMoved(2, MOVEMENT_UP, tmp);
80
81                 tmp = (key_pressed(KEY_PL4_LEFT) == 1) || JOY_LEFT(0);
82                 if (tmp != player[3].action_left)
83                 tellServerPlayerMoved(3, MOVEMENT_LEFT, tmp);
84                 tmp = (key_pressed(KEY_PL4_RIGHT) == 1) || JOY_RIGHT(0);
85                 if (tmp != player[3].action_right)
86                 tellServerPlayerMoved(3, MOVEMENT_RIGHT, tmp);
87                 tmp = (key_pressed(KEY_PL4_JUMP) == 1) || JOY_JUMP(0);
88                 if (tmp != player[3].action_up)
89                 tellServerPlayerMoved(3, MOVEMENT_UP, tmp);
90         } else {
91                 tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(0);
92                 if (tmp != player[client_player_num].action_left)
93                         tellServerPlayerMoved(client_player_num, MOVEMENT_LEFT, tmp);
94                 tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(0);
95                 if (tmp != player[client_player_num].action_right)
96                         tellServerPlayerMoved(client_player_num, MOVEMENT_RIGHT, tmp);
97                 tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(0);
98                 if (tmp != player[client_player_num].action_up)
99                         tellServerPlayerMoved(client_player_num, MOVEMENT_UP, tmp);
100         }
101 }
102
103 void init_inputs(void)
104 {
105         int i;
106
107         num_joys = SDL_NumJoysticks();
108         for(i = 0; i < 4 && i < num_joys; ++i)
109                 joys[i] = SDL_JoystickOpen(i);
110
111         main_info.mouse_enabled = 0;
112         main_info.joy_enabled = 0;
113 }