properly render cloaked walls in OpenGL (fixes #1608)
[btb/d2x.git] / arch / ogl / sdlgl.c
2003-11-27 Bradley Belllandscape fixes, implemented gr_check_mode
2003-11-06 Bradley Bellsmash textures, for non-linux, for real
2003-11-06 Bradley Bellsmash textures on every resolution change, use kludge...
2003-03-28 Bradley Bellenabled setting icon with SDL_image
2003-01-15 Bradley Bellchanged path for SDL headers
2001-11-08 Bradley Belluse new d_realloc function, so mem manager doesn't die
2001-11-04 Bradley BellHack to keep SDL from screwing up X when it crashes
2001-10-31 Bradley BellSync with d1x
2001-10-25 Bradley BellFinished moving stuff to arch/blah. I know, it's ugly...