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remove some redundancy by not needing to do SoundSlots[i].playing = 0; in addition...
[btb/d2x.git] / VisualC / mveplayer /
2004-05-13 Bradley Bellupdated project files for SDL 1.2.7
2003-11-26 Bradley Bellupdated project files
2003-11-26 Bradley Belladded project files for visual c++