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use GL_RGB for non-transparent textures, and fix fonts not having transparent flag...
[btb/d2x.git] / VisualC / mveplayer /
2004-05-13 Bradley Bellupdated project files for SDL 1.2.7
2003-11-26 Bradley Bellupdated project files
2003-11-26 Bradley Belladded project files for visual c++