use GL_RGB for non-transparent textures, and fix fonts not having transparent flag...
authorBradley Bell <btb@icculus.org>
Sat, 22 May 2004 09:15:28 +0000 (09:15 +0000)
committerBradley Bell <btb@icculus.org>
Sat, 22 May 2004 09:15:28 +0000 (09:15 +0000)
commit2a095b8f8bdd7bd6c6b84189829cb2babc8fa2d1
tree3a07c1512092db9c38c7e27d0195445ee619352f
parentb805367364746e159b9e863b33b25cde787628b1
use GL_RGB for non-transparent textures, and fix fonts not having transparent flag set (wouldn't get paletted) (d1x r1.15, r1.37, r1.40, r1.25)
2d/font.c
ChangeLog
arch/ogl/gr.c
arch/ogl/internal.h
arch/ogl/ogl.c
include/ogl_init.h