hmm, g3_draw_transp_poly had the fade level backwards, decided to just fix g3_draw_po...
authorBradley Bell <btb@icculus.org>
Tue, 11 May 2004 03:35:20 +0000 (03:35 +0000)
committerBradley Bell <btb@icculus.org>
Tue, 11 May 2004 03:35:20 +0000 (03:35 +0000)
commit9b7d0fd03588b5487d9a0ce1f3290cdf5298342a
treead47874dd7cf332877d6d3690ef3583e73c16a27
parent8a2ae9e8133128f445d4b8fab8320a7b236adc50
hmm, g3_draw_transp_poly had the fade level backwards, decided to just fix g3_draw_poly so it behaves correctly, transparency or not, reverted changes to render_face
ChangeLog
arch/ogl/ogl.c
include/3d.h
main/render.c