remove some redundancy by not needing to do SoundSlots[i].playing = 0; in addition...
authorBradley Bell <btb@icculus.org>
Sat, 22 May 2004 07:42:18 +0000 (07:42 +0000)
committerBradley Bell <btb@icculus.org>
Sat, 22 May 2004 07:42:18 +0000 (07:42 +0000)
commit81996c4811f0d76e1d211a9cb1672efe8b8a9e0b
tree71dbf9ebd164c3d2b4a892a3e33cbab07addc1ab
parent80bbbb6a7e0d0c57eaaddc0275d9032640f3253b
remove some redundancy by not needing to do SoundSlots[i].playing = 0; in addition to DS_release_slot.  Also clean up some indenting of DS_release_slot calls. And make DS_release_slot return 1 when a sound is already not playing, in addition to when a sound was killed. (d1x r1.10)
ChangeLog
arch/win32/digi.c