add caching of weapon inner models, screen shatter effects, robot explosions and...
authorBradley Bell <btb@icculus.org>
Thu, 20 May 2004 07:43:57 +0000 (07:43 +0000)
committerBradley Bell <btb@icculus.org>
Thu, 20 May 2004 07:43:57 +0000 (07:43 +0000)
commit5177356ea01cf8d5bdc508dae748378e38441eea
tree40697b4a8c0252366006c781c3eb8d9a8c80f8b5
parent1da34c55282c73daec8c4b5920ab59e9b7904dca
add caching of weapon inner models, screen shatter effects, robot explosions and weapons, and some more always present stuff.  Also clean up ogl_cache_weapon_textures calling. (d1x r1.37)
ChangeLog
arch/ogl/ogl.c