ripped object stuff out of digi.c, now using digiobj.c. get rid of a bunch of kludges...
authorBradley Bell <btb@icculus.org>
Mon, 29 Nov 2004 05:25:58 +0000 (05:25 +0000)
committerBradley Bell <btb@icculus.org>
Mon, 29 Nov 2004 05:25:58 +0000 (05:25 +0000)
commit0ecaecaa832326e3953f35a4553fab1ee5182099
treeede5f74cdc1d50741d38890dea78dd9a3e3ff4d4
parent515f1b0c50597059278ea8570a453bf244daf88f
ripped object stuff out of digi.c, now using digiobj.c. get rid of a bunch of kludges, sound should be more true to original game now
ChangeLog
arch/sdl/digi.c
arch/win32/midi.c
main/Makefile.am
main/digi.h
main/digiobj.c [moved from main/old/digiobj.c with 96% similarity]
main/kludge.c