allow universal binaries to be built using Xcode 2.2 or later2006-12-16T01:28:53ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-12-16T01:28:53Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=901205f36c3268e7ece47b238f885a3bc57b3045
allow universal binaries to be built using Xcode 2.2 or later
add main as an include path for strutil.c, should have done this on 2006-02-262006-12-03T06:43:22ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-12-03T06:43:22Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=5eac7bab69c4cdd6da7dab7ac993945b9dde6a3d
add main as an include path for strutil.c, should have done this on 2006-02-26
fix assemble error for gas (fix bug #2312)2006-12-03T03:12:25ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-12-03T03:12:25Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=ca7b6058fa0e1e55c15a8690754877d53459bfeb
only autoselect a secondary weapon if the player didn't have any of that type before... 2006-12-01T12:55:20ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-12-01T12:55:20Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=6ad256668a6ee95f4a0f09bd97e428d454100a8f
only autoselect a secondary weapon if the player didn't have any of that type before (fix bug #2671)
avoid loading OpenGL textures before they have been paged in, bug found by loading... 2006-11-30T13:42:20ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-11-30T13:42:20Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=193019d490b35d67c515b9b05f294d335392857d
avoid loading OpenGL textures before they have been paged in, bug found by loading Abalyon 5
fix screenshot corruption, use PhysicsFS to check for existing screenshots2006-11-26T06:13:35ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-11-26T06:13:35Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=d1564dac95a56f7f2b79d9ecacbf6d895160a581
fix screenshot corruption, use PhysicsFS to check for existing screenshots
small brace tidy up to allow a source code editor to list all the functions2006-11-26T01:05:24ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-11-26T01:05:24Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=bcaf4e9d907e57dfa8ba815aa2b0ba4b759767c7
small brace tidy up to allow a source code editor to list all the functions
always show bomb count if player has them2006-07-29T04:15:55ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-29T04:15:55Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=87a0d6fee4d8b1608f751bac51c6d870437bd351
move titles, loading screen and order form showing to titles.c2006-07-29T03:49:00ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-29T03:49:00Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=b457e5765be6ffab628de0660ea5e58bb1147d7d
move titles, loading screen and order form showing to titles.c
move hoard data saving from main to save_hoard_data2006-07-27T10:07:31ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-27T10:07:31Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=06f36a8d1625a1b20ecd60191a28435b03523d1e
move hoard data saving from main to save_hoard_data
make the thumbnail properly when doing fast save in d2xgl2006-07-24T08:20:39ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-24T08:20:39Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=bcc6dde752f3e7b0394bf133c7c3fd778ecbb1f5
make the thumbnail properly when doing fast save in d2xgl
add references to headers in main for SCM and batch find2006-07-12T13:51:44ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-12T13:51:44Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=bae147ac90af958b3cf0539c31f27dee8f53c803
add references to headers in main for SCM and batch find
only free the gauge canvases when they exist2006-07-09T14:58:43ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-09T14:58:43Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=6bebe16daf0d6ae5b9e6152f1251621bcd0393ff
don't allow MPW build to run in OS X (it won't work and doesn't need to)2006-07-09T08:25:52ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-09T08:25:52Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=2df4ac112eb631ced32514a1af26270002003d60
don't allow MPW build to run in OS X (it won't work and doesn't need to)
fix crash when a robot's guided missile explodes2006-07-09T03:25:10ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-07-09T03:25:10Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=37a9bae2f8f2866ae2cf1a62ef1f66fc81f3fd43
fix error when building editor with RELEASE2006-06-05T07:14:39ZChris Taylorchris@icculus.orgChris Taylorchris@icculus.org2006-06-05T07:14:39Zhttp://git.icculus.org/?p=btb/d2x.git;a=commitdiff;h=b6fbc35fd87cc3c4af2f578cbbaee96c3331aea8