# Microsoft eMbedded Visual Tools Project File - Name="d2x" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301 # TARGTYPE "Win32 (WCE emulator) Application" 0xa601 CFG=d2x - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "d2x.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "d2x.vcn" CFG="d2x - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "d2x - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application") !MESSAGE "d2x - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application") !MESSAGE "d2x - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "d2x - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "emulatorRel" # PROP BASE Intermediate_Dir "emulatorRel" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "emulatorRel" # PROP Intermediate_Dir "emulatorRel" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "NDEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /O2 /c # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /YX /Gs8192 /GF /O2 /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib ..\..\..\..\sdl\SDL12\VisualCE\SDL\ARMV4Dbg\SDL.lib ..\..\..\..\sdl\SDL12\VisualCE\SDLmain\ARMV4Dbg\SDLmain.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "emulatorDbg" # PROP BASE Intermediate_Dir "emulatorDbg" # PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "emulatorDbg" # PROP Intermediate_Dir "emulatorDbg" # PROP CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d "$(CePlatform)" /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c # ADD CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) aygshell.lib ..\..\..\..\sdl\SDL12\VisualCE\SDL\ARMV4Dbg\SDL.lib ..\..\..\..\sdl\SDL12\VisualCE\SDLmain\ARMV4Dbg\SDLmain.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ARMV4Rel" # PROP BASE Intermediate_Dir "ARMV4Rel" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ARMV4Rel" # PROP Intermediate_Dir "ARMV4Rel" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "NDEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r CPP=clarm.exe # ADD BASE CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /O2 /M$(CECrtMT) /c # ADD CPP /nologo /W3 /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "NDEBUG" /YX /O2 /M$(CECrtMT) /c MTL=midl.exe # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM # ADD LINK32 commctrl.lib coredll.lib aygshell.lib ..\..\..\..\sdl\SDL12\VisualCE\SDL\ARMV4Dbg\SDL.lib ..\..\..\..\sdl\SDL12\VisualCE\SDLmain\ARMV4Dbg\SDLmain.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ARMV4Dbg" # PROP BASE Intermediate_Dir "ARMV4Dbg" # PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ARMV4Dbg" # PROP Intermediate_Dir "ARMV4Dbg" # PROP CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "DEBUG" /d "UNICODE" /d "_UNICODE" /d "$(CePlatform)" /d "ARM" /d "_ARM_" /d "ARMV4" /r CPP=clarm.exe # ADD BASE CPP /nologo /W3 /Zi /Od /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c # ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /I "..\..\main" /I "..\..\arch\include" /I "..\..\..\..\sdl\SDL12\include" /D "SDL_INPUT" /D "SDL_VIDEO" /D "PIGGY_USE_PAGING" /D "NMONO" /D "NEWDEMO" /D "NO_ASM" /D "DEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "UNICODE" /D "_UNICODE" /YX /M$(CECrtMTDebug) /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib aygshell.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM # ADD LINK32 commctrl.lib coredll.lib aygshell.lib ..\..\..\..\sdl\SDL12\VisualCE\SDL\ARMV4Dbg\SDL.lib ..\..\..\..\sdl\SDL12\VisualCE\SDLmain\ARMV4Dbg\SDLmain.lib /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"$(CENoDefaultLib)" /subsystem:$(CESubsystem) /align:"4096" /MACHINE:ARM !ENDIF # Begin Target # Name "d2x - Win32 (WCE emulator) Release" # Name "d2x - Win32 (WCE emulator) Debug" # Name "d2x - Win32 (WCE ARMV4) Release" # Name "d2x - Win32 (WCE ARMV4) Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "2d" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\2d\2dsline.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_2DSLI=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_2DSLI=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_2DSLI=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_2DSLI=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\modex.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vesa.h"\ NODEP_CPP_2DSLI=\ "..\..\2d\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\bitblt.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_BITBL=\ "..\..\2d\byteswap.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\rle.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_BITBL=\ "..\..\2d\byteswap.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\rle.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_BITBL=\ "..\..\2d\byteswap.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\rle.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_BITBL=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\byteswap.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ NODEP_CPP_BITBL=\ "..\..\2d\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\bitmap.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_BITMA=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_dpmi.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_BITMA=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_dpmi.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_BITMA=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_dpmi.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_BITMA=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\ogl_init.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_dpmi.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ NODEP_CPP_BITMA=\ "..\..\2d\poly_acc.h"\ "..\..\include\sys\nearptr.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\box.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_BOX_C=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_BOX_C=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_BOX_C=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_BOX_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\canvas.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_CANVA=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_CANVA=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_CANVA=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CANVA=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\modex.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vesa.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\circle.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_CIRCL=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_CIRCL=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_CIRCL=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CIRCL=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\disc.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_DISC_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_DISC_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_DISC_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_DISC_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\font.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_FONT_=\ "..\..\2d\bitmap.h"\ NODEP_CPP_FONT_=\ "..\..\2d\args.h"\ "..\..\2d\byteswap.h"\ "..\..\2d\cfile.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\makesig.h"\ "..\..\2d\mono.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_FONT_=\ "..\..\2d\bitmap.h"\ NODEP_CPP_FONT_=\ "..\..\2d\args.h"\ "..\..\2d\byteswap.h"\ "..\..\2d\cfile.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\makesig.h"\ "..\..\2d\mono.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_FONT_=\ "..\..\2d\bitmap.h"\ NODEP_CPP_FONT_=\ "..\..\2d\args.h"\ "..\..\2d\byteswap.h"\ "..\..\2d\cfile.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\makesig.h"\ "..\..\2d\mono.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_FONT_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\2d\bitmap.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\loadgl.h"\ "..\..\include\makesig.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ NODEP_CPP_FONT_=\ "..\..\2d\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\gpixel.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_GPIXE=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_GPIXE=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_GPIXE=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GPIXE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\modex.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vesa.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\ibitblt.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_IBITB=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ibitblt.h"\ "..\..\2d\mem.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_IBITB=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ibitblt.h"\ "..\..\2d\mem.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_IBITB=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ibitblt.h"\ "..\..\2d\mem.h"\ "..\..\2d\pa_enabl.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_IBITB=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\ibitblt.h"\ "..\..\include\maths.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ NODEP_CPP_IBITB=\ "..\..\2d\mem.h"\ "..\..\2d\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\line.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_LINE_=\ "..\..\2d\clip.h"\ NODEP_CPP_LINE_=\ "..\..\2d\fix.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_LINE_=\ "..\..\2d\clip.h"\ NODEP_CPP_LINE_=\ "..\..\2d\fix.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_LINE_=\ "..\..\2d\clip.h"\ NODEP_CPP_LINE_=\ "..\..\2d\fix.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_LINE_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\2d\clip.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\modex.h"\ "..\..\include\ogl_init.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\palette.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_PALET=\ "..\..\2d\cfile.h"\ "..\..\2d\fix.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\palette.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_PALET=\ "..\..\2d\cfile.h"\ "..\..\2d\fix.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\palette.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_PALET=\ "..\..\2d\cfile.h"\ "..\..\2d\fix.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\palette.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_PALET=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\pcx.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_PCX_C=\ "..\..\2d\cfile.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\palette.h"\ "..\..\2d\pcx.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_PCX_C=\ "..\..\2d\cfile.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\palette.h"\ "..\..\2d\pcx.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_PCX_C=\ "..\..\2d\cfile.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\palette.h"\ "..\..\2d\pcx.h"\ "..\..\2d\poly_acc.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_PCX_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ NODEP_CPP_PCX_C=\ "..\..\2d\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\pixel.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_PIXEL=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_PIXEL=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_PIXEL=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\modex.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ "..\..\2d\vesa.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_PIXEL=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\modex.h"\ "..\..\include\ogl_init.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\include\vesa.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\poly.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_POLY_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_POLY_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_POLY_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_POLY_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\rect.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_RECT_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_RECT_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_RECT_=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\ogl_init.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_RECT_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\ogl_init.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\rle.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_RLE_C=\ "..\..\2d\byteswap.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\rle.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_RLE_C=\ "..\..\2d\byteswap.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\rle.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_RLE_C=\ "..\..\2d\byteswap.h"\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\mono.h"\ "..\..\2d\pstypes.h"\ "..\..\2d\rle.h"\ "..\..\2d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_RLE_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\byteswap.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\u_mem.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\scalec.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_SCALE=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\rle.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_SCALE=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\rle.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_SCALE=\ "..\..\2d\gr.h"\ "..\..\2d\grdef.h"\ "..\..\2d\rle.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_SCALE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\2d\tmerge.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_TMERG=\ "..\..\2d\gr.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_TMERG=\ "..\..\2d\gr.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_TMERG=\ "..\..\2d\gr.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_TMERG=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ !ENDIF # End Source File # End Group # Begin Group "3d" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\3d\clipper.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_CLIPP=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_CLIPP=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_CLIPP=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_CLIPP=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_CLIPP=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_CLIPP=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CLIPP=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\3d\clipper.h # End Source File # Begin Source File SOURCE=..\..\3d\draw.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_DRAW_=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_DRAW_=\ "..\..\3d\3d.h"\ "..\..\3d\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_DRAW_=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_DRAW_=\ "..\..\3d\3d.h"\ "..\..\3d\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_DRAW_=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_DRAW_=\ "..\..\3d\3d.h"\ "..\..\3d\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_DRAW_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\3d\globvars.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GLOBV=\ "..\..\3d\globvars.h"\ NODEP_CPP_GLOBV=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GLOBV=\ "..\..\3d\globvars.h"\ NODEP_CPP_GLOBV=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GLOBV=\ "..\..\3d\globvars.h"\ NODEP_CPP_GLOBV=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GLOBV=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\3d\globvars.h # End Source File # Begin Source File SOURCE=..\..\3d\instance.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_INSTA=\ "..\..\3d\globvars.h"\ NODEP_CPP_INSTA=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_INSTA=\ "..\..\3d\globvars.h"\ NODEP_CPP_INSTA=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_INSTA=\ "..\..\3d\globvars.h"\ NODEP_CPP_INSTA=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_INSTA=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\3d\interp.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_INTER=\ "..\..\3d\globvars.h"\ NODEP_CPP_INTER=\ "..\..\3d\byteswap.h"\ "..\..\3d\gr.h"\ "..\..\3d\interp.h"\ "..\..\3d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_INTER=\ "..\..\3d\globvars.h"\ NODEP_CPP_INTER=\ "..\..\3d\byteswap.h"\ "..\..\3d\gr.h"\ "..\..\3d\interp.h"\ "..\..\3d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_INTER=\ "..\..\3d\globvars.h"\ NODEP_CPP_INTER=\ "..\..\3d\byteswap.h"\ "..\..\3d\gr.h"\ "..\..\3d\interp.h"\ "..\..\3d\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_INTER=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\interp.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\3d\matrix.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_MATRI=\ "..\..\3d\globvars.h"\ NODEP_CPP_MATRI=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_MATRI=\ "..\..\3d\globvars.h"\ NODEP_CPP_MATRI=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_MATRI=\ "..\..\3d\globvars.h"\ NODEP_CPP_MATRI=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MATRI=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\3d\points.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_POINT=\ "..\..\3d\globvars.h"\ NODEP_CPP_POINT=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_POINT=\ "..\..\3d\globvars.h"\ NODEP_CPP_POINT=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_POINT=\ "..\..\3d\globvars.h"\ NODEP_CPP_POINT=\ "..\..\3d\3d.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_POINT=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\3d\rod.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_ROD_C=\ "..\..\3d\globvars.h"\ NODEP_CPP_ROD_C=\ "..\..\3d\3d.h"\ "..\..\3d\fix.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_ROD_C=\ "..\..\3d\globvars.h"\ NODEP_CPP_ROD_C=\ "..\..\3d\3d.h"\ "..\..\3d\fix.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_ROD_C=\ "..\..\3d\globvars.h"\ NODEP_CPP_ROD_C=\ "..\..\3d\3d.h"\ "..\..\3d\fix.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_ROD_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\3d\setup.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_SETUP=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_SETUP=\ "..\..\3d\3d.h"\ "..\..\3d\ogl_init.h"\ "..\..\3d\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_SETUP=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_SETUP=\ "..\..\3d\3d.h"\ "..\..\3d\ogl_init.h"\ "..\..\3d\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_SETUP=\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ NODEP_CPP_SETUP=\ "..\..\3d\3d.h"\ "..\..\3d\ogl_init.h"\ "..\..\3d\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_SETUP=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\3d\clipper.h"\ "..\..\3d\globvars.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\ogl_init.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # End Group # Begin Group "arch" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\arch\sdl\digi.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_DIGI_=\ "..\..\arch\sdl\digi.h"\ "..\..\arch\sdl\fix.h"\ "..\..\arch\sdl\gr.h"\ "..\..\arch\sdl\kconfig.h"\ "..\..\arch\sdl\mono.h"\ "..\..\arch\sdl\newdemo.h"\ "..\..\arch\sdl\piggy.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\sounds.h"\ "..\..\arch\sdl\vecmat.h"\ "..\..\arch\sdl\wall.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_DIGI_=\ "..\..\arch\sdl\digi.h"\ "..\..\arch\sdl\fix.h"\ "..\..\arch\sdl\gr.h"\ "..\..\arch\sdl\kconfig.h"\ "..\..\arch\sdl\mono.h"\ "..\..\arch\sdl\newdemo.h"\ "..\..\arch\sdl\piggy.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\sounds.h"\ "..\..\arch\sdl\vecmat.h"\ "..\..\arch\sdl\wall.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_DIGI_=\ "..\..\arch\sdl\digi.h"\ "..\..\arch\sdl\fix.h"\ "..\..\arch\sdl\gr.h"\ "..\..\arch\sdl\kconfig.h"\ "..\..\arch\sdl\mono.h"\ "..\..\arch\sdl\newdemo.h"\ "..\..\arch\sdl\piggy.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\sounds.h"\ "..\..\arch\sdl\vecmat.h"\ "..\..\arch\sdl\wall.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_DIGI_=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_DIGI_=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\event.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_EVENT=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\win32\findfile.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_FINDF=\ "..\..\arch\win32\findfile.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_FINDF=\ "..\..\arch\win32\findfile.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_FINDF=\ "..\..\arch\win32\findfile.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_FINDF=\ "..\..\include\findfile.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\gr.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_GR_C3e=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\checker.h"\ "..\..\arch\sdl\descent.xpm"\ "..\..\arch\sdl\gr.h"\ "..\..\arch\sdl\grdef.h"\ "..\..\arch\sdl\menu.h"\ "..\..\arch\sdl\palette.h"\ "..\..\arch\sdl\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_GR_C3e=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\checker.h"\ "..\..\arch\sdl\descent.xpm"\ "..\..\arch\sdl\gr.h"\ "..\..\arch\sdl\grdef.h"\ "..\..\arch\sdl\menu.h"\ "..\..\arch\sdl\palette.h"\ "..\..\arch\sdl\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_GR_C3e=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\checker.h"\ "..\..\arch\sdl\descent.xpm"\ "..\..\arch\sdl\gr.h"\ "..\..\arch\sdl\grdef.h"\ "..\..\arch\sdl\menu.h"\ "..\..\arch\sdl\palette.h"\ "..\..\arch\sdl\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GR_C3e=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\args.h"\ "..\..\include\checker.h"\ "..\..\include\descent.xpm"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\main\menu.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\init.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_INIT_=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\digi.h"\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_INIT_=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\digi.h"\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_INIT_=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\digi.h"\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_INIT_=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\event.h"\ "..\..\include\args.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\digi.h"\ "..\..\main\text.h"\ NODEP_CPP_INIT_=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\joy.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_JOY_C=\ "..\..\arch\sdl\console.h"\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\joy.h"\ "..\..\arch\sdl\text.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_JOY_C=\ "..\..\arch\sdl\console.h"\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\joy.h"\ "..\..\arch\sdl\text.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_JOY_C=\ "..\..\arch\sdl\console.h"\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\joy.h"\ "..\..\arch\sdl\text.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_JOY_C=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\event.h"\ "..\..\arch\include\joy.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\main\text.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\joydefs.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_JOYDE=\ {$(INCLUDE)}"newmenu.h"\ NODEP_CPP_JOYDE=\ "..\..\arch\sdl\config.h"\ "..\..\arch\sdl\joydefs.h"\ "..\..\arch\sdl\kconfig.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_JOYDE=\ {$(INCLUDE)}"newmenu.h"\ NODEP_CPP_JOYDE=\ "..\..\arch\sdl\config.h"\ "..\..\arch\sdl\joydefs.h"\ "..\..\arch\sdl\kconfig.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_JOYDE=\ {$(INCLUDE)}"newmenu.h"\ NODEP_CPP_JOYDE=\ "..\..\arch\sdl\config.h"\ "..\..\arch\sdl\joydefs.h"\ "..\..\arch\sdl\kconfig.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_JOYDE=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_JOYDE=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\key.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_KEY_C=\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\key.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_KEY_C=\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\key.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_KEY_C=\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\key.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_KEY_C=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\event.h"\ "..\..\arch\include\key.h"\ "..\..\include\fix.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\win32\mingw_init.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_MINGW=\ "..\..\arch\win32\args.h"\ "..\..\arch\win32\console.h"\ "..\..\arch\win32\event.h"\ "..\..\arch\win32\joy.h"\ "..\..\arch\win32\pstypes.h"\ "..\..\arch\win32\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_MINGW=\ "..\..\arch\win32\args.h"\ "..\..\arch\win32\console.h"\ "..\..\arch\win32\event.h"\ "..\..\arch\win32\joy.h"\ "..\..\arch\win32\pstypes.h"\ "..\..\arch\win32\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_MINGW=\ "..\..\arch\win32\args.h"\ "..\..\arch\win32\console.h"\ "..\..\arch\win32\event.h"\ "..\..\arch\win32\joy.h"\ "..\..\arch\win32\pstypes.h"\ "..\..\arch\win32\text.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MINGW=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\event.h"\ "..\..\arch\include\joy.h"\ "..\..\include\args.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\main\text.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\mouse.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_MOUSE=\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\fix.h"\ "..\..\arch\sdl\mouse.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_MOUSE=\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\fix.h"\ "..\..\arch\sdl\mouse.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_MOUSE=\ "..\..\arch\sdl\event.h"\ "..\..\arch\sdl\fix.h"\ "..\..\arch\sdl\mouse.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MOUSE=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\event.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\fix.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\rbaudio.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_RBAUD=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\rbaudio.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_RBAUD=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\rbaudio.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_RBAUD=\ "..\..\arch\sdl\args.h"\ "..\..\arch\sdl\pstypes.h"\ "..\..\arch\sdl\rbaudio.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_RBAUD=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\args.h"\ "..\..\include\pstypes.h"\ "..\..\include\rbaudio.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\arch\sdl\timer.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_TIMER=\ "..\..\arch\sdl\maths.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_TIMER=\ "..\..\arch\sdl\maths.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_TIMER=\ "..\..\arch\sdl\maths.h"\ "..\..\arch\sdl\timer.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_TIMER=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\fix.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ !ENDIF # End Source File # End Group # Begin Group "misc" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\misc\args.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_ARGS_=\ "..\..\misc\cfile.h"\ "..\..\misc\strio.h"\ "..\..\misc\strutil.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_ARGS_=\ "..\..\misc\cfile.h"\ "..\..\misc\strio.h"\ "..\..\misc\strutil.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_ARGS_=\ "..\..\misc\cfile.h"\ "..\..\misc\strio.h"\ "..\..\misc\strutil.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_ARGS_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\strio.h"\ "..\..\include\strutil.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\cfile\cfile.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_CFILE=\ "..\..\cfile\byteswap.h"\ "..\..\cfile\cfile.h"\ "..\..\cfile\d_io.h"\ "..\..\cfile\pstypes.h"\ "..\..\cfile\strutil.h"\ "..\..\cfile\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_CFILE=\ "..\..\cfile\byteswap.h"\ "..\..\cfile\cfile.h"\ "..\..\cfile\d_io.h"\ "..\..\cfile\pstypes.h"\ "..\..\cfile\strutil.h"\ "..\..\cfile\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_CFILE=\ "..\..\cfile\byteswap.h"\ "..\..\cfile\cfile.h"\ "..\..\cfile\d_io.h"\ "..\..\cfile\pstypes.h"\ "..\..\cfile\strutil.h"\ "..\..\cfile\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CFILE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\d_io.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\console\CON_console.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_CON_C=\ "..\..\console\CON_console.h"\ "..\..\console\gr.h"\ "..\..\console\timer.h"\ "..\..\console\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_CON_C=\ "..\..\console\CON_console.h"\ "..\..\console\gr.h"\ "..\..\console\timer.h"\ "..\..\console\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_CON_C=\ "..\..\console\CON_console.h"\ "..\..\console\gr.h"\ "..\..\console\timer.h"\ "..\..\console\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CON_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\key.h"\ "..\..\include\CON_console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\misc\d_io.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_D_IO_=\ "..\..\misc\dos_disk.h"\ NODEP_CPP_D_IO_=\ "..\..\misc\d_io.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_D_IO_=\ "..\..\misc\dos_disk.h"\ NODEP_CPP_D_IO_=\ "..\..\misc\d_io.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_D_IO_=\ "..\..\misc\dos_disk.h"\ NODEP_CPP_D_IO_=\ "..\..\misc\d_io.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_D_IO_=\ "..\..\include\d_io.h"\ "..\..\include\u_mem.h"\ "..\..\misc\dos_disk.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\misc\error.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_ERROR=\ "..\..\misc\console.h"\ "..\..\misc\mono.h"\ "..\..\misc\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_ERROR=\ "..\..\misc\console.h"\ "..\..\misc\mono.h"\ "..\..\misc\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_ERROR=\ "..\..\misc\console.h"\ "..\..\misc\mono.h"\ "..\..\misc\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_ERROR=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\console.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\misc\hash.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_HASH_=\ "..\..\misc\hash.h"\ "..\..\misc\strutil.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_HASH_=\ "..\..\misc\hash.h"\ "..\..\misc\strutil.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_HASH_=\ "..\..\misc\hash.h"\ "..\..\misc\strutil.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_HASH_=\ "..\..\include\hash.h"\ "..\..\include\strutil.h"\ "..\..\include\u_mem.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\iff\iff.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_IFF_C=\ "..\..\iff\cfile.h"\ "..\..\iff\iff.h"\ "..\..\iff\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_IFF_C=\ "..\..\iff\cfile.h"\ "..\..\iff\iff.h"\ "..\..\iff\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_IFF_C=\ "..\..\iff\cfile.h"\ "..\..\iff\iff.h"\ "..\..\iff\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_IFF_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\mem\mem.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_MEM_C=\ "..\..\mem\mono.h"\ "..\..\mem\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_MEM_C=\ "..\..\mem\mono.h"\ "..\..\mem\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_MEM_C=\ "..\..\mem\mono.h"\ "..\..\mem\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MEM_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\console.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\misc\strio.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_STRIO=\ "..\..\misc\cfile.h"\ "..\..\misc\strio.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_STRIO=\ "..\..\misc\cfile.h"\ "..\..\misc\strio.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_STRIO=\ "..\..\misc\cfile.h"\ "..\..\misc\strio.h"\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_STRIO=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\strio.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\misc\strutil.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_STRUT=\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_STRUT=\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_STRUT=\ "..\..\misc\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_STRUT=\ "..\..\include\u_mem.h"\ !ENDIF # End Source File # End Group # Begin Group "main" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\main\ai.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_AI_C64=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AI_C64=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_AI_C64=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AI_C64=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_AI_C64=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AI_C64=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_AI_C64=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AI_C64=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\ai2.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_AI2_C=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\editor\kdefs.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AI2_C=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_AI2_C=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\editor\kdefs.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AI2_C=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_AI2_C=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\editor\kdefs.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AI2_C=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_AI2_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\editor\kdefs.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AI2_C=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\aipath.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_AIPAT=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AIPAT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_AIPAT=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AIPAT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_AIPAT=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AIPAT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_AIPAT=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AIPAT=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\automap.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_AUTOM=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AUTOM=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_AUTOM=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AUTOM=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_AUTOM=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AUTOM=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_AUTOM=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_AUTOM=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\bm.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_BM_C6c=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_BM_C6c=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\interp.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_BM_C6c=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_BM_C6c=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\interp.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_BM_C6c=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_BM_C6c=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\interp.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_BM_C6c=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\interp.h"\ "..\..\include\makesig.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_BM_C6c=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\cmd.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_CMD_C=\ "..\..\main\cmd.h"\ "..\..\main\console.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_CMD_C=\ "..\..\main\cmd.h"\ "..\..\main\console.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_CMD_C=\ "..\..\main\cmd.h"\ "..\..\main\console.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CMD_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cmd.h"\ "..\..\include\console.h"\ "..\..\include\pstypes.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\cntrlcen.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_CNTRL=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CNTRL=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_CNTRL=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CNTRL=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_CNTRL=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CNTRL=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CNTRL=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CNTRL=\ "..\..\main\allg_snd.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\collide.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_COLLI=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_COLLI=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rle.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_COLLI=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_COLLI=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rle.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_COLLI=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_COLLI=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rle.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_COLLI=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\texmap.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_COLLI=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\config.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_CONFI=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CONFI=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\prefs.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ "..\..\main\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_CONFI=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CONFI=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\prefs.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ "..\..\main\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_CONFI=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CONFI=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\prefs.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ "..\..\main\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CONFI=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\joy.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CONFI=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\prefs.h"\ "..\..\main\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\console.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_CONSO=\ "..\..\main\gamefont.h"\ NODEP_CPP_CONSO=\ "..\..\main\cfile.h"\ "..\..\main\cmd.h"\ "..\..\main\CON_console.h"\ "..\..\main\console.h"\ "..\..\main\gr.h"\ "..\..\main\pcx.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_CONSO=\ "..\..\main\gamefont.h"\ NODEP_CPP_CONSO=\ "..\..\main\cfile.h"\ "..\..\main\cmd.h"\ "..\..\main\CON_console.h"\ "..\..\main\console.h"\ "..\..\main\gr.h"\ "..\..\main\pcx.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_CONSO=\ "..\..\main\gamefont.h"\ NODEP_CPP_CONSO=\ "..\..\main\cfile.h"\ "..\..\main\cmd.h"\ "..\..\main\CON_console.h"\ "..\..\main\console.h"\ "..\..\main\gr.h"\ "..\..\main\pcx.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CONSO=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\cfile.h"\ "..\..\include\cmd.h"\ "..\..\include\CON_console.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\gamefont.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\controls.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_CONTR=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CONTR=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_CONTR=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CONTR=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_CONTR=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CONTR=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CONTR=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_CONTR=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\credits.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_CREDI=\ "..\..\main\aistruct.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ NODEP_CPP_CREDI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_CREDI=\ "..\..\main\aistruct.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ NODEP_CPP_CREDI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_CREDI=\ "..\..\main\aistruct.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ NODEP_CPP_CREDI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_CREDI=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ NODEP_CPP_CREDI=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\crypt.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\effects.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_EFFEC=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ NODEP_CPP_EFFEC=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_EFFEC=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ NODEP_CPP_EFFEC=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_EFFEC=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ NODEP_CPP_EFFEC=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_EFFEC=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ NODEP_CPP_EFFEC=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\endlevel.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_ENDLE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\terrain.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_ENDLE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_ENDLE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\terrain.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_ENDLE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_ENDLE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\terrain.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_ENDLE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_ENDLE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\terrain.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_ENDLE=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\escort.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_ESCOR=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_ESCOR=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_ESCOR=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_ESCOR=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_ESCOR=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_ESCOR=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_ESCOR=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_ESCOR=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\fireball.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_FIREB=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FIREB=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_FIREB=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FIREB=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_FIREB=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FIREB=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_FIREB=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FIREB=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\fuelcen.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_FUELC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FUELC=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_FUELC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FUELC=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_FUELC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FUELC=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_FUELC=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FUELC=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\fvi.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_FVI_C=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\fvi_a.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\textures.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FVI_C=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_FVI_C=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\fvi_a.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\textures.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FVI_C=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_FVI_C=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\fvi_a.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\textures.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FVI_C=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_FVI_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\fvi_a.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\textures.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_FVI_C=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\game.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAME_=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\desc_id.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAME_=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAME_=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\desc_id.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAME_=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAME_=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\desc_id.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAME_=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAME_=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\ibitblt.h"\ "..\..\include\iff.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\desc_id.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAME_=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gamecntl.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAMEC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\config.h"\ "..\..\main\desc_id.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\escort.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMEC=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rbaudio.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAMEC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\config.h"\ "..\..\main\desc_id.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\escort.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMEC=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rbaudio.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAMEC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\config.h"\ "..\..\main\desc_id.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\escort.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMEC=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rbaudio.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAMEC=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\ibitblt.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\rbaudio.h"\ "..\..\include\texmap.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\config.h"\ "..\..\main\desc_id.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\escort.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMEC=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gamefont.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAMEF=\ "..\..\main\gamefont.h"\ "..\..\main\inferno.h"\ NODEP_CPP_GAMEF=\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAMEF=\ "..\..\main\gamefont.h"\ "..\..\main\inferno.h"\ NODEP_CPP_GAMEF=\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAMEF=\ "..\..\main\gamefont.h"\ "..\..\main\inferno.h"\ NODEP_CPP_GAMEF=\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAMEF=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\main\gamefont.h"\ "..\..\main\inferno.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gamemine.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAMEM=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\textures.h"\ "..\..\main\wall.h"\ NODEP_CPP_GAMEM=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAMEM=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\textures.h"\ "..\..\main\wall.h"\ NODEP_CPP_GAMEM=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAMEM=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\textures.h"\ "..\..\main\wall.h"\ NODEP_CPP_GAMEM=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAMEM=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\hash.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\textures.h"\ "..\..\main\wall.h"\ NODEP_CPP_GAMEM=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gamepal.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAMEP=\ "..\..\main\digi.h"\ "..\..\main\gamepal.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\newmenu.h"\ "..\..\main\piggy.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ NODEP_CPP_GAMEP=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAMEP=\ "..\..\main\digi.h"\ "..\..\main\gamepal.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\newmenu.h"\ "..\..\main\piggy.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ NODEP_CPP_GAMEP=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAMEP=\ "..\..\main\digi.h"\ "..\..\main\gamepal.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\newmenu.h"\ "..\..\main\piggy.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ NODEP_CPP_GAMEP=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAMEP=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\strutil.h"\ "..\..\include\vecmat.h"\ "..\..\main\digi.h"\ "..\..\main\gamepal.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\newmenu.h"\ "..\..\main\piggy.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ NODEP_CPP_GAMEP=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gamerend.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAMER=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ "..\..\main\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAMER=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ "..\..\main\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAMER=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ "..\..\main\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAMER=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\ibitblt.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMER=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ "..\..\main\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gamesave.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAMES=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMES=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAMES=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMES=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAMES=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMES=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAMES=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\makesig.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMES=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gameseg.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAMESE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ NODEP_CPP_GAMESE=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAMESE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ NODEP_CPP_GAMESE=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAMESE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ NODEP_CPP_GAMESE=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAMESE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ NODEP_CPP_GAMESE=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gameseq.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAMESEQ=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\credits.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\morph.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\netmisc.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMESEQ=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAMESEQ=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\credits.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\morph.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\netmisc.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMESEQ=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAMESEQ=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\credits.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\morph.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\netmisc.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMESEQ=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\ibitblt.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAMESEQ=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\ibitblt.h"\ "..\..\include\iff.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\strutil.h"\ "..\..\include\texmap.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\credits.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\morph.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\netmisc.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAMESEQ=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\gauges.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_GAUGE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\controls.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAUGE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_GAUGE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\controls.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAUGE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_GAUGE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\controls.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAUGE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_GAUGE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\controls.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_GAUGE=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\hostage.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_HOSTA=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_HOSTA=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_HOSTA=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_HOSTA=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_HOSTA=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_HOSTA=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_HOSTA=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_HOSTA=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\hud.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_HUD_C=\ "..\..\main\aistruct.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_HUD_C=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_HUD_C=\ "..\..\main\aistruct.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_HUD_C=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_HUD_C=\ "..\..\main\aistruct.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_HUD_C=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_HUD_C=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\hudmsg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_HUD_C=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\inferno.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_INFER=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\config.h"\ "..\..\main\desc_id.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\editor\kdefs.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\vers_id.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ "..\..\texmap\scanline.h"\ NODEP_CPP_INFER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\d_io.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\ui.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_INFER=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\config.h"\ "..\..\main\desc_id.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\editor\kdefs.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\vers_id.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ "..\..\texmap\scanline.h"\ NODEP_CPP_INFER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\d_io.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\ui.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_INFER=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\config.h"\ "..\..\main\desc_id.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\editor\kdefs.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\vers_id.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ "..\..\texmap\scanline.h"\ NODEP_CPP_INFER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\d_io.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\ui.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_INFER=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\d_io.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\texmap.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\config.h"\ "..\..\main\desc_id.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\editor\kdefs.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\vers_id.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ "..\..\texmap\scanline.h"\ NODEP_CPP_INFER=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\kconfig.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_KCONF=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_KCONF=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\joystick.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_KCONF=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_KCONF=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\joystick.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_KCONF=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_KCONF=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\joystick.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_KCONF=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_KCONF=\ "..\..\main\allg_snd.h"\ "..\..\main\joystick.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\kludge.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_KLUDG=\ "..\..\main\findfile.h"\ "..\..\main\gr.h"\ "..\..\main\maths.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_KLUDG=\ "..\..\main\findfile.h"\ "..\..\main\gr.h"\ "..\..\main\maths.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_KLUDG=\ "..\..\main\findfile.h"\ "..\..\main\gr.h"\ "..\..\main\maths.h"\ "..\..\main\pstypes.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_KLUDG=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\findfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\laser.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_LASER=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_LASER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_LASER=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_LASER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_LASER=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_LASER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_LASER=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\timer.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_LASER=\ "..\..\main\allg_snd.h"\ "..\..\main\tactile.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\lighting.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_LIGHT=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_LIGHT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_LIGHT=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_LIGHT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_LIGHT=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_LIGHT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_LIGHT=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_LIGHT=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\menu.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_MENU_=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\config.h"\ "..\..\main\credits.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\reorder.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_MENU_=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\ipx.h"\ "..\..\main\isp.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\resource.h"\ "..\..\main\strutil.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_MENU_=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\config.h"\ "..\..\main\credits.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\reorder.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_MENU_=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\ipx.h"\ "..\..\main\isp.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\resource.h"\ "..\..\main\strutil.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_MENU_=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\config.h"\ "..\..\main\credits.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\reorder.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_MENU_=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\ipx.h"\ "..\..\main\isp.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\resource.h"\ "..\..\main\strutil.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MENU_=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\ipx.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\texmap.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\config.h"\ "..\..\main\credits.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamepal.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\modem.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\reorder.h"\ "..\..\main\robot.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\titles.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_MENU_=\ "..\..\main\allg_snd.h"\ "..\..\main\isp.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\resource.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\mglobal.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_MGLOB=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_MGLOB=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_MGLOB=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_MGLOB=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_MGLOB=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_MGLOB=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MGLOB=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_MGLOB=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\mission.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_MISSI=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\titles.h"\ "..\..\main\weapon.h"\ NODEP_CPP_MISSI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_MISSI=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\titles.h"\ "..\..\main\weapon.h"\ NODEP_CPP_MISSI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_MISSI=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\titles.h"\ "..\..\main\weapon.h"\ NODEP_CPP_MISSI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MISSI=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\findfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\titles.h"\ "..\..\main\weapon.h"\ NODEP_CPP_MISSI=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\morph.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_MORPH=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\lighting.h"\ "..\..\main\morph.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_MORPH=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\interp.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_MORPH=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\lighting.h"\ "..\..\main\morph.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_MORPH=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\interp.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_MORPH=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\lighting.h"\ "..\..\main\morph.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_MORPH=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\interp.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MORPH=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\interp.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\lighting.h"\ "..\..\main\morph.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_MORPH=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\movie.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_MOVIE=\ "..\..\main\digi.h"\ "..\..\main\gamefont.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\movie.h"\ "..\..\main\screens.h"\ "..\..\main\songs.h"\ "..\..\main\text.h"\ NODEP_CPP_MOVIE=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\libmve.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_MOVIE=\ "..\..\main\digi.h"\ "..\..\main\gamefont.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\movie.h"\ "..\..\main\screens.h"\ "..\..\main\songs.h"\ "..\..\main\text.h"\ NODEP_CPP_MOVIE=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\libmve.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_MOVIE=\ "..\..\main\digi.h"\ "..\..\main\gamefont.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\movie.h"\ "..\..\main\screens.h"\ "..\..\main\songs.h"\ "..\..\main\text.h"\ NODEP_CPP_MOVIE=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\console.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\libmve.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_MOVIE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\key.h"\ "..\..\include\args.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\libmve.h"\ "..\..\include\maths.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\digi.h"\ "..\..\main\gamefont.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\movie.h"\ "..\..\main\screens.h"\ "..\..\main\songs.h"\ "..\..\main\text.h"\ NODEP_CPP_MOVIE=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\newdemo.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_NEWDE=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_NEWDE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\d_io.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_NEWDE=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_NEWDE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\d_io.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_NEWDE=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_NEWDE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\d_io.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_NEWDE=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\d_io.h"\ "..\..\include\findfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gamesave.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_NEWDE=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\newmenu.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_NEWME=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_NEWME=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_NEWME=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_NEWME=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_NEWME=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_NEWME=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_NEWME=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\findfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamepal.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_NEWME=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\tactile.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\object.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_OBJEC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_OBJEC=\ "..\..\main\3d.h"\ "..\..\main\3dfx_des.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_OBJEC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_OBJEC=\ "..\..\main\3d.h"\ "..\..\main\3dfx_des.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_OBJEC=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_OBJEC=\ "..\..\main\3d.h"\ "..\..\main\3dfx_des.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_OBJEC=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\collide.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\hostage.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\slew.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_OBJEC=\ "..\..\main\3dfx_des.h"\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\paging.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_PAGIN=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PAGIN=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_PAGIN=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PAGIN=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_PAGIN=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PAGIN=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_PAGIN=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PAGIN=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\physics.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_PHYSI=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PHYSI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_PHYSI=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PHYSI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_PHYSI=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PHYSI=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\tactile.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_PHYSI=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PHYSI=\ "..\..\main\allg_snd.h"\ "..\..\main\tactile.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\piggy.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_PIGGY=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\bmread.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\piggy.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ NODEP_CPP_PIGGY=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\iff.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_PIGGY=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\bmread.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\piggy.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ NODEP_CPP_PIGGY=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\iff.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_PIGGY=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\bmread.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\piggy.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ NODEP_CPP_PIGGY=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\findfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\iff.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\strutil.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_PIGGY=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\args.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\findfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\hash.h"\ "..\..\include\iff.h"\ "..\..\include\makesig.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\strutil.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\bmread.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\piggy.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ NODEP_CPP_PIGGY=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\player.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_PLAYE=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PLAYE=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_PLAYE=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PLAYE=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_PLAYE=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PLAYE=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_PLAYE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PLAYE=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\playsave.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_PLAYS=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\escort.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PLAYS=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\isp.h"\ "..\..\main\joy.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_PLAYS=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\escort.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PLAYS=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\isp.h"\ "..\..\main\joy.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_PLAYS=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\escort.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PLAYS=\ "..\..\main\allg_snd.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\isp.h"\ "..\..\main\joy.h"\ "..\..\main\makesig.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\strutil.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_PLAYS=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\makesig.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\escort.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\playsave.h"\ "..\..\main\powerup.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_PLAYS=\ "..\..\main\allg_snd.h"\ "..\..\main\isp.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\polyobj.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_POLYO=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\lighting.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_POLYO=\ "..\..\main\3d.h"\ "..\..\main\3dfx_des.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\interp.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_POLYO=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\lighting.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_POLYO=\ "..\..\main\3d.h"\ "..\..\main\3dfx_des.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\interp.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_POLYO=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\lighting.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_POLYO=\ "..\..\main\3d.h"\ "..\..\main\3dfx_des.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\byteswap.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\interp.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_POLYO=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\byteswap.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\interp.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\lighting.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_POLYO=\ "..\..\main\3dfx_des.h"\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\powerup.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_POWER=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_POWER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_POWER=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_POWER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_POWER=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_POWER=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_POWER=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\controls.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\escort.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gamestat.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\scores.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_POWER=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\render.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_RENDE=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_RENDE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_RENDE=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_RENDE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_RENDE=\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_RENDE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_RENDE=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\u_mem.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\lighting.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\segpoint.h"\ "..\..\main\sounds.h"\ "..\..\main\texmerge.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_RENDE=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\robot.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_ROBOT=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_ROBOT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_ROBOT=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_ROBOT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_ROBOT=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_ROBOT=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_ROBOT=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ NODEP_CPP_ROBOT=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\scores.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_SCORE=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SCORE=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\d_io.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_SCORE=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SCORE=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\d_io.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_SCORE=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SCORE=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\d_io.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\mouse.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\strutil.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_SCORE=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\arch\include\mouse.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\d_io.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\menu.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\scores.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SCORE=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\segment.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_SEGME=\ "..\..\main\segment.h"\ NODEP_CPP_SEGME=\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_SEGME=\ "..\..\main\segment.h"\ NODEP_CPP_SEGME=\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_SEGME=\ "..\..\main\segment.h"\ NODEP_CPP_SEGME=\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_SEGME=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\segment.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\slew.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_SLEW_=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SLEW_=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_SLEW_=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SLEW_=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_SLEW_=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SLEW_=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_SLEW_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\joydefs.h"\ "..\..\main\kconfig.h"\ "..\..\main\object.h"\ "..\..\main\physics.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SLEW_=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\songs.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_SONGS=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SONGS=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\rbaudio.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_SONGS=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SONGS=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\rbaudio.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_SONGS=\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SONGS=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\rbaudio.h"\ "..\..\main\timer.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_SONGS=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\rbaudio.h"\ "..\..\include\timer.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\config.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gamestat.h"\ "..\..\main\inferno.h"\ "..\..\main\kconfig.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SONGS=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\state.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_STATE=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\controls.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_STATE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_STATE=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\controls.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_STATE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_STATE=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\controls.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_STATE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\hash.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_STATE=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\hash.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\automap.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\controls.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fuelcen.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gamemine.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\morph.h"\ "..\..\main\multibot.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\paging.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\render.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\titles.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_STATE=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\switch.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_SWITC=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SWITC=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_SWITC=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SWITC=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_SWITC=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SWITC=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\palette.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\texmap.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_SWITC=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\cntrlcen.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\endlevel.h"\ "..\..\main\fuelcen.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_SWITC=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\terrain.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_TERRA=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\render.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_TERRA=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_TERRA=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\render.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_TERRA=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_TERRA=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\render.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_TERRA=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\texmap.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_TERRA=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\endlevel.h"\ "..\..\main\fireball.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\render.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_TERRA=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\texmerge.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_TEXME=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_TEXME=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_TEXME=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_TEXME=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_TEXME=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_TEXME=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\ogl_init.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\rle.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_TEXME=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\loadgl.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\ogl_init.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\textures.h"\ NODEP_CPP_TEXME=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\text.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_TEXT_=\ "..\..\main\inferno.h"\ "..\..\main\text.h"\ NODEP_CPP_TEXT_=\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_TEXT_=\ "..\..\main\inferno.h"\ "..\..\main\text.h"\ NODEP_CPP_TEXT_=\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_TEXT_=\ "..\..\main\inferno.h"\ "..\..\main\text.h"\ NODEP_CPP_TEXT_=\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\pstypes.h"\ "..\..\main\u_mem.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_TEXT_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\inferno.h"\ "..\..\main\text.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\titles.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_TITLE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\kmatrix.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\weapon.h"\ NODEP_CPP_TITLE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_TITLE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\kmatrix.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\weapon.h"\ NODEP_CPP_TITLE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_TITLE=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\kmatrix.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\weapon.h"\ NODEP_CPP_TITLE=\ "..\..\main\3d.h"\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\iff.h"\ "..\..\main\joy.h"\ "..\..\main\key.h"\ "..\..\main\mono.h"\ "..\..\main\pa_enabl.h"\ "..\..\main\palette.h"\ "..\..\main\pcx.h"\ "..\..\main\poly_acc.h"\ "..\..\main\pstypes.h"\ "..\..\main\timer.h"\ "..\..\main\u_mem.h"\ "..\..\main\vecmat.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_TITLE=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\arch\include\joy.h"\ "..\..\arch\include\key.h"\ "..\..\include\3d.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\iff.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pa_enabl.h"\ "..\..\include\palette.h"\ "..\..\include\pcx.h"\ "..\..\include\pstypes.h"\ "..\..\include\timer.h"\ "..\..\include\u_mem.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\desw.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gamefont.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\inferno.h"\ "..\..\main\kmatrix.h"\ "..\..\main\menu.h"\ "..\..\main\mission.h"\ "..\..\main\movie.h"\ "..\..\main\multi.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\polyobj.h"\ "..\..\main\robot.h"\ "..\..\main\screens.h"\ "..\..\main\segment.h"\ "..\..\main\songs.h"\ "..\..\main\sounds.h"\ "..\..\main\state.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\weapon.h"\ NODEP_CPP_TITLE=\ "..\..\main\allg_snd.h"\ "..\..\main\poly_acc.h"\ "..\..\main\win\dd.h"\ "..\..\main\win\winapp.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\vclip.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_VCLIP=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_VCLIP=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_VCLIP=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_VCLIP=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_VCLIP=\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_VCLIP=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\pstypes.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_VCLIP=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_VCLIP=\ "..\..\main\allg_snd.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\wall.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_WALL_=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_WALL_=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_WALL_=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_WALL_=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_WALL_=\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_WALL_=\ "..\..\main\allg_snd.h"\ "..\..\main\cfile.h"\ "..\..\main\editor\gr.h"\ "..\..\main\editor\ui.h"\ "..\..\main\editor\vecmat.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_WALL_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\ui.h"\ "..\..\include\vecmat.h"\ "..\..\main\aistruct.h"\ "..\..\main\bm.h"\ "..\..\main\collide.h"\ "..\..\main\digi.h"\ "..\..\main\editor\editor.h"\ "..\..\main\effects.h"\ "..\..\main\fireball.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\switch.h"\ "..\..\main\text.h"\ "..\..\main\textures.h"\ "..\..\main\vclip.h"\ "..\..\main\wall.h"\ "..\..\main\weapon.h"\ NODEP_CPP_WALL_=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\main\weapon.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_WEAPO=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_WEAPO=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_WEAPO=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_WEAPO=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_WEAPO=\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_WEAPO=\ "..\..\main\allg_snd.h"\ "..\..\main\args.h"\ "..\..\main\cfile.h"\ "..\..\main\fix.h"\ "..\..\main\gr.h"\ "..\..\main\mono.h"\ "..\..\main\pstypes.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ "..\..\main\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_WEAPO=\ "..\..\..\..\sdl\SDL12\include\begin_code.h"\ "..\..\..\..\sdl\SDL12\include\close_code.h"\ "..\..\..\..\sdl\SDL12\include\SDL.h"\ "..\..\..\..\sdl\SDL12\include\SDL_active.h"\ "..\..\..\..\sdl\SDL12\include\SDL_audio.h"\ "..\..\..\..\sdl\SDL12\include\SDL_byteorder.h"\ "..\..\..\..\sdl\SDL12\include\SDL_cdrom.h"\ "..\..\..\..\sdl\SDL12\include\SDL_error.h"\ "..\..\..\..\sdl\SDL12\include\SDL_events.h"\ "..\..\..\..\sdl\SDL12\include\SDL_getenv.h"\ "..\..\..\..\sdl\SDL12\include\SDL_joystick.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keyboard.h"\ "..\..\..\..\sdl\SDL12\include\SDL_keysym.h"\ "..\..\..\..\sdl\SDL12\include\SDL_main.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mouse.h"\ "..\..\..\..\sdl\SDL12\include\SDL_mutex.h"\ "..\..\..\..\sdl\SDL12\include\SDL_quit.h"\ "..\..\..\..\sdl\SDL12\include\SDL_rwops.h"\ "..\..\..\..\sdl\SDL12\include\SDL_timer.h"\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\..\..\sdl\SDL12\include\SDL_version.h"\ "..\..\..\..\sdl\SDL12\include\SDL_video.h"\ "..\..\include\args.h"\ "..\..\include\cfile.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ "..\..\main\ai.h"\ "..\..\main\aistruct.h"\ "..\..\main\digi.h"\ "..\..\main\fireball.h"\ "..\..\main\fvi.h"\ "..\..\main\game.h"\ "..\..\main\gameseg.h"\ "..\..\main\gameseq.h"\ "..\..\main\gauges.h"\ "..\..\main\inferno.h"\ "..\..\main\laser.h"\ "..\..\main\mission.h"\ "..\..\main\multi.h"\ "..\..\main\newdemo.h"\ "..\..\main\newmenu.h"\ "..\..\main\object.h"\ "..\..\main\piggy.h"\ "..\..\main\player.h"\ "..\..\main\powerup.h"\ "..\..\main\robot.h"\ "..\..\main\segment.h"\ "..\..\main\sounds.h"\ "..\..\main\text.h"\ "..\..\main\vclip.h"\ "..\..\main\weapon.h"\ NODEP_CPP_WEAPO=\ "..\..\main\allg_snd.h"\ "..\..\main\QuickDraw.h"\ "..\..\main\RAVE.h"\ "..\..\main\tactile.h"\ !ENDIF # End Source File # End Group # Begin Group "maths" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\maths\fixc.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_FIXC_=\ "..\..\maths\maths.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_FIXC_=\ "..\..\maths\maths.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_FIXC_=\ "..\..\maths\maths.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_FIXC_=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\maths\rand.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" !ENDIF # End Source File # Begin Source File SOURCE=..\..\maths\tables.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_TABLE=\ "..\..\maths\maths.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_TABLE=\ "..\..\maths\maths.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_TABLE=\ "..\..\maths\maths.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_TABLE=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\maths\vecmat.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" NODEP_CPP_VECMA=\ "..\..\maths\maths.h"\ "..\..\maths\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" NODEP_CPP_VECMA=\ "..\..\maths\maths.h"\ "..\..\maths\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" NODEP_CPP_VECMA=\ "..\..\maths\maths.h"\ "..\..\maths\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_VECMA=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\vecmat.h"\ !ENDIF # End Source File # End Group # Begin Group "texmap" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\texmap\ntmap.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_NTMAP=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_NTMAP=\ "..\..\texmap\3d.h"\ "..\..\texmap\fix.h"\ "..\..\texmap\gr.h"\ "..\..\texmap\pstypes.h"\ "..\..\texmap\rle.h"\ "..\..\texmap\texmap.h"\ "..\..\texmap\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_NTMAP=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_NTMAP=\ "..\..\texmap\3d.h"\ "..\..\texmap\fix.h"\ "..\..\texmap\gr.h"\ "..\..\texmap\pstypes.h"\ "..\..\texmap\rle.h"\ "..\..\texmap\texmap.h"\ "..\..\texmap\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_NTMAP=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_NTMAP=\ "..\..\texmap\3d.h"\ "..\..\texmap\fix.h"\ "..\..\texmap\gr.h"\ "..\..\texmap\pstypes.h"\ "..\..\texmap\rle.h"\ "..\..\texmap\texmap.h"\ "..\..\texmap\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_NTMAP=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\rle.h"\ "..\..\include\texmap.h"\ "..\..\include\vecmat.h"\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\texmap\scanline.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_SCANL=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_SCANL=\ "..\..\texmap\gr.h"\ "..\..\texmap\grdef.h"\ "..\..\texmap\maths.h"\ "..\..\texmap\mono.h"\ "..\..\texmap\strutil.h"\ "..\..\texmap\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_SCANL=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_SCANL=\ "..\..\texmap\gr.h"\ "..\..\texmap\grdef.h"\ "..\..\texmap\maths.h"\ "..\..\texmap\mono.h"\ "..\..\texmap\strutil.h"\ "..\..\texmap\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_SCANL=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_SCANL=\ "..\..\texmap\gr.h"\ "..\..\texmap\grdef.h"\ "..\..\texmap\maths.h"\ "..\..\texmap\mono.h"\ "..\..\texmap\strutil.h"\ "..\..\texmap\texmap.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_SCANL=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\console.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\mono.h"\ "..\..\include\pstypes.h"\ "..\..\include\strutil.h"\ "..\..\include\texmap.h"\ "..\..\include\vecmat.h"\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ !ENDIF # End Source File # Begin Source File SOURCE=..\..\texmap\tmapflat.c !IF "$(CFG)" == "d2x - Win32 (WCE emulator) Release" DEP_CPP_TMAPF=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_TMAPF=\ "..\..\texmap\3d.h"\ "..\..\texmap\fix.h"\ "..\..\texmap\gr.h"\ "..\..\texmap\grdef.h"\ "..\..\texmap\texmap.h"\ "..\..\texmap\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE emulator) Debug" DEP_CPP_TMAPF=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_TMAPF=\ "..\..\texmap\3d.h"\ "..\..\texmap\fix.h"\ "..\..\texmap\gr.h"\ "..\..\texmap\grdef.h"\ "..\..\texmap\texmap.h"\ "..\..\texmap\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Release" DEP_CPP_TMAPF=\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ NODEP_CPP_TMAPF=\ "..\..\texmap\3d.h"\ "..\..\texmap\fix.h"\ "..\..\texmap\gr.h"\ "..\..\texmap\grdef.h"\ "..\..\texmap\texmap.h"\ "..\..\texmap\vecmat.h"\ !ELSEIF "$(CFG)" == "d2x - Win32 (WCE ARMV4) Debug" DEP_CPP_TMAPF=\ "..\..\..\..\sdl\SDL12\include\SDL_types.h"\ "..\..\include\3d.h"\ "..\..\include\fix.h"\ "..\..\include\gr.h"\ "..\..\include\grdef.h"\ "..\..\include\maths.h"\ "..\..\include\pstypes.h"\ "..\..\include\texmap.h"\ "..\..\include\vecmat.h"\ "..\..\texmap\scanline.h"\ "..\..\texmap\texmapl.h"\ !ENDIF # End Source File # End Group # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\include\d_io.h # End Source File # Begin Source File SOURCE=..\..\include\error.h # End Source File # Begin Source File SOURCE=..\..\main\piggy.h # End Source File # Begin Source File SOURCE=..\..\include\pstypes.h # End Source File # Begin Source File SOURCE=..\..\include\strutil.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project