2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Routines for managing network play.
31 #include <Errors.h> // for appletalk networking errors
47 #define LHX(x) ((x)*(MenuHires?2:1))
48 #define LHY(y) ((y)*(MenuHires?2.4:1))
50 /* the following are the possible packet identificators.
51 * they are stored in the "type" field of the packet structs.
52 * they are offset 4 bytes from the beginning of the raw IPX data
53 * because of the "driver's" ipx_packetnum (see linuxnet.c).
55 #define PID_LITE_INFO 43 // 0x2B lite game info
56 #define PID_SEND_ALL_GAMEINFO 44 // 0x2C plz send more than lite only
57 #define PID_PLAYERSINFO 45 // 0x2D here's my name & personal data
58 #define PID_REQUEST 46 // 0x2E may i join, plz send sync
59 #define PID_SYNC 47 // 0x2F master says: enter mine now!
60 #define PID_PDATA 48 // 0x30
61 #define PID_ADDPLAYER 49
63 #define PID_DUMP 51 // 0x33 you can't join this game
64 #define PID_ENDLEVEL 52
66 #define PID_QUIT_JOINING 54
67 #define PID_OBJECT_DATA 55 // array of bots, players, powerups, ...
68 #define PID_GAME_LIST 56 // 0x38 give me the list of your games
69 #define PID_GAME_INFO 57 // 0x39 here's a game i've started
70 #define PID_PING_SEND 58
71 #define PID_PING_RETURN 59
72 #define PID_GAME_UPDATE 60 // inform about new player/team change
73 #define PID_ENDLEVEL_SHORT 61
74 #define PID_NAKED_PDATA 62
75 #define PID_GAME_PLAYERS 63
76 #define PID_NAMES_RETURN 64 // 0x40
79 #define NETGAME_ANARCHY 0
80 #define NETGAME_TEAM_ANARCHY 1
81 #define NETGAME_ROBOT_ANARCHY 2
82 #define NETGAME_COOPERATIVE 3
83 #define NETGAME_CAPTURE_FLAG 4
84 #define NETGAME_HOARD 5
85 #define NETGAME_TEAM_HOARD 6
87 /* The following are values for NetSecurityFlag */
88 #define NETSECURITY_OFF 0
89 #define NETSECURITY_WAIT_FOR_PLAYERS 1
90 #define NETSECURITY_WAIT_FOR_GAMEINFO 2
91 #define NETSECURITY_WAIT_FOR_SYNC 3
92 /* The NetSecurityNum and the "Security" field of the network structs
93 * identifies a netgame. It is a random number chosen by the network master
94 * (the one that did "start netgame").
97 // MWA -- these structures are aligned -- please save me sanity and
98 // headaches by keeping alignment if these are changed!!!! Contact
101 typedef struct endlevel_info {
106 short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
111 typedef struct endlevel_info_short {
116 } endlevel_info_short;
118 // WARNING!!! This is the top part of netgame_info...if that struct changes,
119 // this struct much change as well. ie...they are aligned and the join system will
120 // not work without it.
122 // MWA if this structure changes -- please make appropriate changes to receive_netgame_info
123 // code for macintosh in netmisc.c
125 typedef struct lite_info {
128 char game_name[NETGAME_NAME_LEN+1];
129 char mission_title[MISSION_NAME_LEN+1];
130 char mission_name[9];
137 ubyte max_numplayers;
140 ubyte protocol_version;
144 } __pack__ lite_info;
146 // IF YOU CHANGE THE SIZE OF ANY OF THE FOLLOWING STRUCTURES
147 // MAKE THE MACINTOSH DEFINES BE THE SAME SIZE AS THE PC OR
148 // I WILL HAVE TO HURT YOU VERY BADLY!!! -- MWA
151 #define NETGAME_INFO_SIZE ( Network_game_type == IPX_GAME?355:sizeof(netgame_info) )
152 #define ALLNETPLAYERSINFO_SIZE ( Network_game_type == IPX_GAME?317:sizeof(AllNetPlayers_info) )
153 #define LITE_INFO_SIZE ( Network_game_type == IPX_GAME?72:sizeof(lite_info) )
154 #define SEQUENCE_PACKET_SIZE ( Network_game_type == IPX_GAME?34:sizeof(sequence_packet) )
155 #define FRAME_INFO_SIZE ( Network_game_type == IPX_GAME?541:sizeof(frame_info) )
156 #define IPX_SHORT_INFO_SIZE ( 490 )
158 #define NETGAME_INFO_SIZE sizeof(netgame_info)
159 #define ALLNETPLAYERSINFO_SIZE sizeof(AllNetPlayers_info)
160 #define LITE_INFO_SIZE sizeof(lite_info)
161 #define SEQUENCE_PACKET_SIZE sizeof(sequence_packet)
162 #define FRAME_INFO_SIZE sizeof(frame_info)
163 #define IPX_SHORT_INFO_SIZE sizeof(short_frame_info)
166 #define MAX_ACTIVE_NETGAMES 12
168 netgame_info Active_games[MAX_ACTIVE_NETGAMES];
169 AllNetPlayers_info ActiveNetPlayers[MAX_ACTIVE_NETGAMES];
170 AllNetPlayers_info *TempPlayersInfo,TempPlayersBase;
171 int NamesInfoSecurity=-1;
173 // MWAnetgame_info *TempNetInfo;
174 netgame_info TempNetInfo;
176 extern void multi_send_drop_marker (int player,vms_vector position,char messagenum,char text[]);
177 extern void multi_send_kill_goal_counts();
178 extern int newmenu_dotiny( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
180 void network_process_naked_pdata (char *,int);
181 extern void multi_send_robot_controls(char);
183 void network_flush();
184 void network_listen();
185 void network_update_netgame();
186 void network_check_for_old_version(char pnum);
187 void network_send_objects();
188 void network_send_rejoin_sync(int player_num);
189 void network_send_game_info(sequence_packet *their);
190 void network_send_endlevel_short_sub(int from_player_num, int to_player);
191 void network_read_sync_packet(netgame_info * sp, int rsinit);
192 int network_wait_for_playerinfo();
193 void network_process_pdata(char *data);
194 void network_read_object_packet(ubyte *data );
195 void network_read_endlevel_packet(ubyte *data );
196 void network_read_endlevel_short_packet(ubyte *data );
197 void network_ping(ubyte flat, int pnum);
198 void network_handle_ping_return(ubyte pnum);
199 void network_process_names_return(ubyte *data);
200 void network_send_player_names(sequence_packet *their);
201 int network_choose_connect();
202 void network_more_game_options();
203 void network_count_powerups_in_mine();
204 int network_wait_for_all_info(int choice);
205 void network_AdjustMaxDataSize();
206 void network_do_big_wait(int choice);
207 void network_send_extras();
208 void network_read_pdata_packet(frame_info *pd);
209 void network_read_pdata_short_packet(short_frame_info *pd);
211 void ClipRank(ubyte *rank);
212 void DoRefuseStuff(sequence_packet *their);
213 int GetNewPlayerNumber(sequence_packet *their);
214 void SetAllAllowablesTo(int on);
216 int num_active_games = 0;
217 int PacketsPerSec=10;
218 int MaxXDataSize=NET_XDATA_SIZE;
220 int Netlife_kills=0, Netlife_killed=0;
223 int Network_active=0;
225 int Network_status = 0;
226 int Network_games_changed = 0;
228 int Network_socket = 0;
229 int Network_allow_socket_changes = 1;
231 int NetSecurityFlag=NETSECURITY_OFF;
232 int NetSecurityNum=0;
233 int Network_sending_extras=0;
234 int VerifyPlayerJoined=-1;
235 int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to.
236 // We could just send updates to everyone but that kills the sender!
238 // For rejoin object syncing
240 int Network_rejoined = 0; // Did WE rejoin this game?
241 int Network_new_game = 0; // Is this the first level of a new game?
242 int Network_send_objects = 0; // Are we in the process of sending objects to a player?
243 int Network_send_objnum = -1; // What object are we sending next?
244 int Network_player_added = 0; // Is this a new player or a returning player?
245 int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
246 sequence_packet Network_player_rejoining; // Who is rejoining now?
248 fix LastPacketTime[MAX_PLAYERS]; // For timeouts of idle/crashed players
250 int PacketUrgent = 0;
252 int TotalMissedPackets=0,TotalPacketsGot=0;
254 frame_info MySyncPack,UrgentSyncPack;
255 ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
256 ushort my_segments_checksum = 0;
258 sequence_packet My_Seq;
259 char WantPlayersInfo=0;
260 char WaitingForPlayerInfo=0;
262 char *RankStrings[]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
263 "Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
265 extern obj_position Player_init[MAX_PLAYERS];
267 extern int force_cockpit_redraw;
269 // reasons for a packet with type PID_DUMP
270 #define DUMP_CLOSED 0 // no new players allowed after game started
271 #define DUMP_FULL 1 // player cound maxed out
272 #define DUMP_ENDLEVEL 2
274 #define DUMP_ABORTED 4
275 #define DUMP_CONNECTED 5 // never used
277 #define DUMP_KICKED 7 // never used
279 extern ubyte Version_major,Version_minor;
280 extern ubyte SurfingNet;
281 extern char MaxPowerupsAllowed[MAX_POWERUP_TYPES];
282 extern char PowerupsInMine[MAX_POWERUP_TYPES];
284 extern void multi_send_stolen_items();
286 int network_wait_for_snyc();
287 extern void multi_send_wall_status (int,ubyte,ubyte,ubyte);
288 extern void multi_send_wall_status_specific (int,int,ubyte,ubyte,ubyte);
290 extern void game_disable_cheats();
294 FILE *SendLogFile,*RecieveLogFile;
295 int TTSent[100],TTRecv[100];
298 extern int Final_boss_is_dead;
300 // following is network stuff for appletalk
302 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why);
304 #define NETWORK_OEM 0x10
308 int Network_game_type; // used to tell IPX vs. appletalk games
310 #define MAX_ZONES 255
311 #define MAX_ZONE_LENGTH 33
312 #define DEFAULT_ZONE_NAME "\p*"
313 #define MAX_REGISTER_TRIES 5 // maximum time we will try and register a netgame
314 char Network_zone_name[MAX_ZONE_LENGTH]; // zone name game being played in for appletalk
315 char Zone_names[MAX_ZONES][MAX_ZONE_LENGTH]; // total list of zones that we can see
316 ubyte appletalk_use_broadcast = 0;
317 ubyte Network_game_validated = 0; // validates a game before being able to join
318 ubyte Network_game_validate_choice = 0;
319 ubyte Network_appletalk_type = 0; // type of appletalk network game is being played on
321 #define ETHERTALK_TYPE 0
322 #define LOCALTALK_TYPE 1
323 #define OTHERTALK_TYPE 2
326 void network_release_registered_game(void);
334 // So you want to play a netgame, eh? Let's a get a few things
338 int save_pnum = Player_num;
340 game_disable_cheats();
342 Final_boss_is_dead=0;
343 NamesInfoSecurity=-1;
351 for (t=0;t<MAX_POWERUP_TYPES;t++)
353 MaxPowerupsAllowed[t]=0;
357 TotalMissedPackets=0; TotalPacketsGot=0;
359 memset(&Netgame, 0, sizeof(netgame_info));
360 memset(&NetPlayers,0,sizeof(AllNetPlayers_info));
361 memset(&My_Seq, 0, sizeof(sequence_packet));
362 My_Seq.type = PID_REQUEST;
363 memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
365 My_Seq.player.version_major=Version_major;
366 My_Seq.player.version_minor=Version_minor;
367 My_Seq.player.rank=GetMyNetRanking();
369 if (Network_game_type == IPX_GAME) {
370 memcpy(My_Seq.player.network.ipx.node, ipx_get_my_local_address(), 6);
371 memcpy(My_Seq.player.network.ipx.server, ipx_get_my_server_address(), 4 );
374 My_Seq.player.network.appletalk.node = appletalk_get_my_node();
375 My_Seq.player.network.appletalk.net = appletalk_get_my_net();
376 My_Seq.player.network.appletalk.socket = appletalk_get_my_socket();
380 My_Seq.player.computer_type = MAC;
382 My_Seq.player.computer_type = DOS;
385 for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
386 init_player_stats_game();
388 Player_num = save_pnum;
390 Network_new_game = 1;
391 Control_center_destroyed = 0;
394 Netgame.PacketsPerSec=10;
396 if ((t=FindArg("-packets")))
398 Netgame.PacketsPerSec=atoi(Args[t+1]);
399 if (Netgame.PacketsPerSec<1)
400 Netgame.PacketsPerSec=1;
401 else if (Netgame.PacketsPerSec>20)
402 Netgame.PacketsPerSec=20;
403 mprintf ((0,"Will send %d packets per second",Netgame.PacketsPerSec));
405 if (FindArg("-shortpackets"))
407 Netgame.ShortPackets=1;
408 mprintf ((0,"Will send short packets.\n"));
413 network_i_am_master(void)
415 // I am the lowest numbered player in this game?
419 if (!(Game_mode & GM_NETWORK))
420 return (Player_num == 0);
422 for (i = 0; i < Player_num; i++)
423 if (Players[i].connected)
428 int network_who_is_master(void)
430 // Who is the master of this game?
434 if (!(Game_mode & GM_NETWORK))
435 return (Player_num == 0);
437 for (i = 0; i < N_players; i++)
438 if (Players[i].connected)
442 int network_how_many_connected()
446 for (i = 0; i < N_players; i++)
447 if (Players[i].connected)
452 #define ENDLEVEL_SEND_INTERVAL (F1_0*2)
453 #define ENDLEVEL_IDLE_TIME (F1_0*20)
456 network_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
458 // Polling loop for End-of-level menu
466 int previous_state[MAX_NUM_NET_PLAYERS];
467 int previous_seconds_left;
474 // Send our endlevel packet at regular intervals
476 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
478 network_send_endlevel_packet();
479 t1 = timer_get_approx_seconds();
482 for (i = 0; i < N_players; i++)
483 previous_state[i] = Players[i].connected;
485 previous_seconds_left = Countdown_seconds_left;
489 for (i = 0; i < N_players; i++)
491 if (Players[i].connected == 1)
493 // Check timeout for idle players
494 if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
496 mprintf((0, "idle timeout for player %d.\n", i));
497 Players[i].connected = 0;
498 network_send_endlevel_sub(i);
502 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
504 if (Players[i].connected != 1)
506 if (Players[i].connected == 4)
510 if (num_escaped == N_players) // All players are out of the mine
512 Countdown_seconds_left = -1;
516 if (num_ready == N_players) // All players have checked in or are disconnected
526 network_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
528 // Polling loop for End-of-level menu
535 // Send our endlevel packet at regular intervals
537 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
539 network_send_endlevel_packet();
540 t1 = timer_get_approx_seconds();
543 // mprintf ((0,"Trying to listen!\n"));
546 for (i = 0; i < N_players; i++)
548 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
550 if (Players[i].connected == 4)
554 if (num_ready == N_players) // All players have checked in or are disconnected
564 extern fix StartAbortMenuTime;
567 network_endlevel_poll3( int nitems, newmenu_item * menus, int * key, int citem )
569 // Polling loop for End-of-level menu
573 if (timer_get_approx_seconds() > (StartAbortMenuTime+(F1_0 * 8)))
580 for (i = 0; i < N_players; i++)
581 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
584 if (num_ready == N_players) // All players have checked in or are disconnected
591 network_endlevel(int *secret)
593 // Do whatever needs to be done between levels
601 Network_status = NETSTAT_ENDLEVEL; // We are between levels
605 network_send_endlevel_packet();
607 for (i=0; i<N_players; i++)
609 LastPacketTime[i] = timer_get_approx_seconds();
612 network_send_endlevel_packet();
613 network_send_endlevel_packet();
614 MySyncPackInitialized = 0;
616 network_update_netgame();
622 can_join_netgame(netgame_info *game,AllNetPlayers_info *people)
624 // Can this player rejoin a netgame in progress?
628 if (game->game_status == NETSTAT_STARTING)
631 if (game->game_status != NETSTAT_PLAYING)
633 mprintf ((0,"Error: Can't join because game_status !=NETSTAT_PLAYING\n"));
637 if (game->version_major==0 && Version_major>0)
639 mprintf ((0,"Error:Can't join because version majors don't match!\n"));
643 if (game->version_major>0 && Version_major==0)
645 mprintf ((0,"Error:Can't join because version majors2 don't match!\n"));
649 // Game is in progress, figure out if this guy can re-join it
651 num_players = game->numplayers;
653 if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
654 // Look for player that is not connected
656 if (game->numconnected==game->max_numplayers)
659 // mprintf ((0,"Refuse = %d\n",game->RefusePlayers));
661 if (game->RefusePlayers)
664 if (game->numplayers < game->max_numplayers)
667 if (game->numconnected<num_players)
674 mprintf ((0,"Error! Can't join because people==NULL!\n"));
678 // Search to see if we were already in this closed netgame in progress
680 for (i = 0; i < num_players; i++) {
681 if (Network_game_type == IPX_GAME) {
682 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
683 (!memcmp(My_Seq.player.network.ipx.node, people->players[i].network.ipx.node, 6)) &&
684 (!memcmp(My_Seq.player.network.ipx.server, people->players[i].network.ipx.server, 4)) )
687 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
688 (My_Seq.player.network.appletalk.node == people->players[i].network.appletalk.node) &&
689 (My_Seq.player.network.appletalk.net == people->players[i].network.appletalk.net) )
694 if (i != num_players)
697 mprintf ((0,"Error: Can't join because at end of list!\n"));
702 network_disconnect_player(int playernum)
704 // A player has disconnected from the net game, take whatever steps are
707 if (playernum == Player_num)
709 Int3(); // Weird, see Rob
713 Players[playernum].connected = 0;
714 NetPlayers.players[playernum].connected = 0;
715 if (VerifyPlayerJoined==playernum)
716 VerifyPlayerJoined=-1;
718 // create_player_appearance_effect(&Objects[Players[playernum].objnum]);
719 multi_make_player_ghost(playernum);
721 if (Newdemo_state == ND_STATE_RECORDING)
722 newdemo_record_multi_disconnect(playernum);
724 multi_strip_robots(playernum);
728 network_new_player(sequence_packet *their)
733 pnum = their->player.connected;
736 Assert(pnum < MaxNumNetPlayers);
738 objnum = Players[pnum].objnum;
740 if (Newdemo_state == ND_STATE_RECORDING) {
743 if (pnum == N_players)
747 newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
750 memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
751 memcpy(NetPlayers.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
754 ClipRank (&their->player.rank);
755 NetPlayers.players[pnum].rank=their->player.rank;
756 NetPlayers.players[pnum].version_major=their->player.version_major;
757 NetPlayers.players[pnum].version_minor=their->player.version_minor;
758 network_check_for_old_version(pnum);
760 if (Network_game_type == IPX_GAME) {
761 if ( (*(uint *)their->player.network.ipx.server) != 0 )
762 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, Players[pnum].net_address );
764 memcpy(Players[pnum].net_address, their->player.network.ipx.node, 6);
766 memcpy(NetPlayers.players[pnum].network.ipx.node, their->player.network.ipx.node, 6);
767 memcpy(NetPlayers.players[pnum].network.ipx.server, their->player.network.ipx.server, 4);
769 NetPlayers.players[pnum].network.appletalk.node = their->player.network.appletalk.node;
770 NetPlayers.players[pnum].network.appletalk.net = their->player.network.appletalk.net;
771 NetPlayers.players[pnum].network.appletalk.socket = their->player.network.appletalk.socket;
774 Players[pnum].n_packets_got = 0;
775 Players[pnum].connected = 1;
776 Players[pnum].net_kills_total = 0;
777 Players[pnum].net_killed_total = 0;
778 memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
779 Players[pnum].score = 0;
780 Players[pnum].flags = 0;
781 Players[pnum].KillGoalCount=0;
783 if (pnum == N_players)
786 Netgame.numplayers = N_players;
789 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
791 ClipRank (&their->player.rank);
793 if (FindArg("-norankings"))
794 HUD_init_message("'%s' %s\n",their->player.callsign, TXT_JOINING);
796 HUD_init_message("%s'%s' %s\n",RankStrings[their->player.rank],their->player.callsign, TXT_JOINING);
798 multi_make_ghost_player(pnum);
801 multi_sort_kill_list();
803 // create_player_appearance_effect(&Objects[objnum]);
806 char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam;
807 char RefusePlayerName[12];
808 fix RefuseTimeLimit=0;
810 void network_welcome_player(sequence_packet *their)
812 // Add a player to a game already in progress
813 ubyte local_address[6];
817 WaitForRefuseAnswer=0;
819 if (FindArg("-NoMatrixCheat"))
821 if ((their->player.version_minor & 0x0F) < 3)
823 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
830 // If hoard game, and this guy isn't D2 Christmas (v1.2), dump him
832 if ((Game_mode & GM_HOARD) && ((their->player.version_minor & 0x0F)<2))
834 if (Network_game_type == IPX_GAME)
835 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
838 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
844 // Don't accept new players if we're ending this level. Its safe to
845 // ignore since they'll request again later
847 if ((Endlevel_sequence) || (Control_center_destroyed))
849 mprintf((0, "Ignored request from new player to join during endgame.\n"));
850 if (Network_game_type == IPX_GAME)
851 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_ENDLEVEL);
854 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_ENDLEVEL);
859 if (Network_send_objects || Network_sending_extras)
861 // Ignore silently, we're already responding to someone and we can't
862 // do more than one person at a time. If we don't dump them they will
863 // re-request in a few seconds.
867 if (their->player.connected != Current_level_num)
869 mprintf((0, "Dumping player due to old level number.\n"));
870 if (Network_game_type == IPX_GAME)
871 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_LEVEL);
874 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_LEVEL);
880 memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
881 Network_player_added = 0;
883 if (Network_game_type == IPX_GAME) {
884 if ( (*(uint *)their->player.network.ipx.server) != 0 )
885 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, local_address );
887 memcpy(local_address, their->player.network.ipx.node, 6);
890 for (i = 0; i < N_players; i++)
892 if ( (Network_game_type == IPX_GAME) && (!stricmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
897 #ifdef MACINTOSH // note link to above if
898 else if ( (!stricmp(Players[i].callsign, their->player.callsign)) &&
899 (NetPlayers.players[i].network.appletalk.node == their->player.network.appletalk.node) &&
900 (NetPlayers.players[i].network.appletalk.net == their->player.network.appletalk.net)) {
907 if (player_num == -1)
909 // Player is new to this game
911 if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
913 // Add player in an open slot, game not full yet
915 player_num = N_players;
916 Network_player_added = 1;
918 else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
920 // Slots are open but game is closed
922 if (Network_game_type == IPX_GAME)
923 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_CLOSED);
926 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_CLOSED);
932 // Slots are full but game is open, see if anyone is
933 // disconnected and replace the oldest player with this new one
935 int oldest_player = -1;
936 fix oldest_time = timer_get_approx_seconds();
938 Assert(N_players == MaxNumNetPlayers);
940 for (i = 0; i < N_players; i++)
942 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
944 oldest_time = LastPacketTime[i];
949 if (oldest_player == -1)
951 // Everyone is still connected
953 if (Network_game_type == IPX_GAME)
954 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_FULL);
957 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_FULL);
965 player_num = oldest_player;
966 Network_player_added = 1;
972 // Player is reconnecting
974 if (Players[player_num].connected)
976 mprintf((0, "Extra REQUEST from player ignored.\n"));
980 if (Newdemo_state == ND_STATE_RECORDING)
981 newdemo_record_multi_reconnect(player_num);
983 Network_player_added = 0;
985 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
987 if (FindArg("-norankings"))
988 HUD_init_message("'%s' %s", Players[player_num].callsign, TXT_REJOIN);
990 HUD_init_message("%s'%s' %s", RankStrings[NetPlayers.players[player_num].rank],Players[player_num].callsign, TXT_REJOIN);
993 Players[player_num].KillGoalCount=0;
995 // Send updated Objects data to the new/returning player
998 Network_player_rejoining = *their;
999 Network_player_rejoining.player.connected = player_num;
1000 Network_send_objects = 1;
1001 Network_send_objnum = -1;
1003 network_send_objects();
1006 int network_objnum_is_past(int objnum)
1008 // determine whether or not a given object number has already been sent
1009 // to a re-joining player.
1011 int player_num = Network_player_rejoining.player.connected;
1012 int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
1014 if (!Network_send_objects)
1015 return 0; // We're not sending objects to a new player
1017 if (obj_mode > Network_send_object_mode)
1019 else if (obj_mode < Network_send_object_mode)
1021 else if (objnum < Network_send_objnum)
1027 #define OBJ_PACKETS_PER_FRAME 1
1028 extern void multi_send_active_door(char);
1029 extern void multi_send_door_open_specific(int,int,int,ubyte);
1032 void network_send_door_updates(int pnum)
1034 // Send door status when new player joins
1038 // Assert (pnum>-1 && pnum<N_players);
1040 for (i = 0; i < Num_walls; i++)
1042 if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING) || (Walls[i].state == WALL_DOOR_OPEN)))
1043 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1044 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
1045 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1046 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
1047 multi_send_hostage_door_status(i);
1049 multi_send_wall_status_specific(pnum,i,Walls[i].type,Walls[i].flags,Walls[i].state);
1053 extern vms_vector MarkerPoint[];
1054 void network_send_markers()
1056 // send marker positions/text to new player
1061 for (i = 0; i < N_players; i++)
1063 if (MarkerObject[(i*2)]!=-1)
1064 multi_send_drop_marker (i,MarkerPoint[(i*2)],0,MarkerMessage[i*2]);
1065 if (MarkerObject[(i*2)+1]!=-1)
1066 multi_send_drop_marker (i,MarkerPoint[(i*2)+1],1,MarkerMessage[(i*2)+1]);
1070 void network_process_monitor_vector(int vector)
1076 for (i=0; i <= Highest_segment_index; i++)
1080 for (j = 0; j < 6; j++)
1082 if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
1083 ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1084 ((bm = Effects[ec].dest_bm_num) != -1) )
1086 if (vector & (1 << count))
1088 seg->sides[j].tmap_num2 = bm | (tm&0xc000);
1089 // mprintf((0, "Monitor %d blown up.\n", count));
1092 // mprintf((0, "Monitor %d intact.\n", count));
1100 int network_create_monitor_vector(void)
1103 int num_blown_bitmaps = 0;
1104 int monitor_num = 0;
1105 #define NUM_BLOWN_BITMAPS 20
1106 int blown_bitmaps[NUM_BLOWN_BITMAPS];
1110 for (i=0; i < Num_effects; i++)
1112 if (Effects[i].dest_bm_num > 0) {
1113 for (j = 0; j < num_blown_bitmaps; j++)
1114 if (blown_bitmaps[j] == Effects[i].dest_bm_num)
1116 if (j == num_blown_bitmaps) {
1117 blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
1118 Assert(num_blown_bitmaps < NUM_BLOWN_BITMAPS);
1123 // for (i = 0; i < num_blown_bitmaps; i++)
1124 // mprintf((0, "Blown bitmap #%d = %d.\n", i, blown_bitmaps[i]));
1126 for (i=0; i <= Highest_segment_index; i++)
1130 for (j = 0; j < 6; j++)
1132 if ((tm = seg->sides[j].tmap_num2) != 0)
1134 if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1135 (Effects[ec].dest_bm_num != -1) )
1137 // mprintf((0, "Monitor %d intact.\n", monitor_num));
1139 Assert(monitor_num < 32);
1143 for (k = 0; k < num_blown_bitmaps; k++)
1145 if ((tm&0x3fff) == blown_bitmaps[k])
1147 //mprintf((0, "Monitor %d destroyed.\n", monitor_num));
1148 vector |= (1 << monitor_num);
1150 Assert(monitor_num < 32);
1158 // mprintf((0, "Final monitor vector %x.\n", vector));
1162 void network_stop_resync(sequence_packet *their)
1164 if (Network_game_type == IPX_GAME) {
1165 if ( (!memcmp(Network_player_rejoining.player.network.ipx.node, their->player.network.ipx.node, 6)) &&
1166 (!memcmp(Network_player_rejoining.player.network.ipx.server, their->player.network.ipx.server, 4)) &&
1167 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1169 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1170 Network_send_objects = 0;
1171 Network_sending_extras=0;
1173 Player_joining_extras=-1;
1174 Network_send_objnum = -1;
1177 if ( (Network_player_rejoining.player.network.appletalk.node == their->player.network.appletalk.node) &&
1178 (Network_player_rejoining.player.network.appletalk.net == their->player.network.appletalk.net) &&
1179 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1181 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1182 Network_send_objects = 0;
1183 Network_sending_extras=0;
1185 Player_joining_extras=-1;
1186 Network_send_objnum = -1;
1191 ubyte object_buffer[IPX_MAX_DATA_SIZE];
1193 void network_send_objects(void)
1195 short remote_objnum;
1199 static int obj_count = 0;
1200 static int frame_num = 0;
1202 int obj_count_frame = 0;
1203 int player_num = Network_player_rejoining.player.connected;
1205 // Send clear objects array trigger and send player num
1207 Assert(Network_send_objects != 0);
1208 Assert(player_num >= 0);
1209 Assert(player_num < MaxNumNetPlayers);
1211 if (Endlevel_sequence || Control_center_destroyed)
1213 // Endlevel started before we finished sending the goods, we'll
1214 // have to stop and try again after the level.
1216 if (Network_game_type == IPX_GAME)
1217 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1220 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1222 Network_send_objects = 0;
1226 for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
1227 // over-stressing the receiver.
1229 obj_count_frame = 0;
1230 memset(object_buffer, 0, IPX_MAX_DATA_SIZE);
1231 object_buffer[0] = PID_OBJECT_DATA;
1234 if (Network_send_objnum == -1)
1237 Network_send_object_mode = 0;
1238 // mprintf((0, "Sending object array to player %d.\n", player_num));
1239 *(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
1240 object_buffer[loc] = player_num; loc += 1;
1241 /* Placeholder for remote_objnum, not used here */ loc += 2;
1242 Network_send_objnum = 0;
1243 obj_count_frame = 1;
1247 for (i = Network_send_objnum; i <= Highest_object_index; i++)
1249 if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
1250 (Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
1251 (Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE) &&
1252 !(Objects[i].type==OBJ_WEAPON && Objects[i].id==PMINE_ID))
1254 if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
1256 if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
1259 if ( ((IPX_MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
1260 break; // Not enough room for another object
1265 remote_objnum = objnum_local_to_remote((short)i, &owner);
1266 Assert(owner == object_owner[i]);
1268 *(short *)(object_buffer+loc) = INTEL_SHORT((short)i); loc += 2;
1269 object_buffer[loc] = owner; loc += 1;
1270 *(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
1271 memcpy(&object_buffer[loc], &Objects[i], sizeof(object));
1272 if (Network_game_type == IPX_GAME)
1273 swap_object((object *)&object_buffer[loc]);
1274 loc += sizeof(object);
1275 // mprintf((0, "..packing object %d, remote %d\n", i, remote_objnum));
1278 if (obj_count_frame) // Send any objects we've buffered
1282 Network_send_objnum = i;
1283 object_buffer[1] = obj_count_frame; object_buffer[2] = frame_num;
1284 // mprintf((0, "Object packet %d contains %d objects.\n", frame_num, obj_count_frame));
1286 Assert(loc <= IPX_MAX_DATA_SIZE);
1288 if (Network_game_type == IPX_GAME)
1289 ipx_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1292 appletalk_send_packet_data( object_buffer, loc, Network_player_rejoining.player.network.appletalk.node,
1293 Network_player_rejoining.player.network.appletalk.net,
1294 Network_player_rejoining.player.network.appletalk.socket);
1297 // OLD ipx_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.node);
1300 if (i > Highest_object_index)
1302 if (Network_send_object_mode == 0)
1304 Network_send_objnum = 0;
1305 Network_send_object_mode = 1; // go to next mode
1309 Assert(Network_send_object_mode == 1);
1312 // Send count so other side can make sure he got them all
1313 // mprintf((0, "Sending end marker in packet #%d.\n", frame_num));
1314 mprintf((0, "Sent %d objects.\n", obj_count));
1315 object_buffer[0] = PID_OBJECT_DATA;
1316 object_buffer[1] = 1;
1317 object_buffer[2] = frame_num;
1318 *(short *)(object_buffer+3) = INTEL_SHORT(-2);
1319 *(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
1320 //OLD ipx_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.node);
1321 if (Network_game_type == IPX_GAME)
1322 ipx_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1325 appletalk_send_packet_data( object_buffer, 8, Network_player_rejoining.player.network.appletalk.node,
1326 Network_player_rejoining.player.network.appletalk.net,
1327 Network_player_rejoining.player.network.appletalk.socket);
1331 // Send sync packet which tells the player who he is and to start!
1332 network_send_rejoin_sync(player_num);
1333 mprintf ((0,"VerfiyPlayerJoined is now set to %d\n",player_num));
1334 VerifyPlayerJoined=player_num;
1336 // Turn off send object mode
1337 Network_send_objnum = -1;
1338 Network_send_objects = 0;
1341 //if (!network_i_am_master ())
1342 // Int3(); // Bad!! Get Jason. Someone goofy is trying to get ahold of the game!
1344 Network_sending_extras=40; // start to send extras
1345 Player_joining_extras=player_num;
1349 } // i > Highest_object_index
1350 } // For PACKETS_PER_FRAME
1353 extern void multi_send_powerup_update();
1355 void network_send_rejoin_sync(int player_num)
1359 Players[player_num].connected = 1; // connect the new guy
1360 LastPacketTime[player_num] = timer_get_approx_seconds();
1362 if (Endlevel_sequence || Control_center_destroyed)
1364 // Endlevel started before we finished sending the goods, we'll
1365 // have to stop and try again after the level.
1367 if (Network_game_type == IPX_GAME)
1368 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1371 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1373 Network_send_objects = 0;
1374 Network_sending_extras=0;
1378 if (Network_player_added)
1380 Network_player_rejoining.type = PID_ADDPLAYER;
1381 Network_player_rejoining.player.connected = player_num;
1382 network_new_player(&Network_player_rejoining);
1384 for (i = 0; i < N_players; i++)
1386 if ((i != player_num) && (i != Player_num) && (Players[i].connected))
1387 if (Network_game_type == IPX_GAME) {
1388 send_sequence_packet( Network_player_rejoining, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1391 appletalk_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1392 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
1398 // Send sync packet to the new guy
1400 network_update_netgame();
1402 // Fill in the kill list
1403 for (j=0; j<MAX_PLAYERS; j++)
1405 for (i=0; i<MAX_PLAYERS;i++)
1406 Netgame.kills[j][i] = kill_matrix[j][i];
1407 Netgame.killed[j] = Players[j].net_killed_total;
1408 Netgame.player_kills[j] = Players[j].net_kills_total;
1409 Netgame.player_score[j] = Players[j].score;
1412 Netgame.level_time = Players[Player_num].time_level;
1413 Netgame.monitor_vector = network_create_monitor_vector();
1415 mprintf((0, "Sending rejoin sync packet!!!\n"));
1417 if (Network_game_type == IPX_GAME) {
1418 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1419 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1422 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1423 Network_player_rejoining.player.network.appletalk.net,
1424 Network_player_rejoining.player.network.appletalk.socket);
1425 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1426 Network_player_rejoining.player.network.appletalk.net,
1427 Network_player_rejoining.player.network.appletalk.socket);
1432 void resend_sync_due_to_packet_loss_for_allender ()
1436 mprintf ((0,"I'm resending a sync packet! VPJ=%d\n",VerifyPlayerJoined));
1438 network_update_netgame();
1440 // Fill in the kill list
1441 for (j=0; j<MAX_PLAYERS; j++)
1443 for (i=0; i<MAX_PLAYERS;i++)
1444 Netgame.kills[j][i] = kill_matrix[j][i];
1445 Netgame.killed[j] = Players[j].net_killed_total;
1446 Netgame.player_kills[j] = Players[j].net_kills_total;
1447 Netgame.player_score[j] = Players[j].score;
1450 Netgame.level_time = Players[Player_num].time_level;
1451 Netgame.monitor_vector = network_create_monitor_vector();
1453 if (Network_game_type == IPX_GAME) {
1454 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1455 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1458 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1459 Network_player_rejoining.player.network.appletalk.net,
1460 Network_player_rejoining.player.network.appletalk.socket);
1461 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1462 Network_player_rejoining.player.network.appletalk.net,
1463 Network_player_rejoining.player.network.appletalk.socket);
1469 char * network_get_player_name( int objnum )
1471 if ( objnum < 0 ) return NULL;
1472 if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
1473 if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
1474 if ( Objects[objnum].id >= N_players ) return NULL;
1476 return Players[Objects[objnum].id].callsign;
1480 void network_add_player(sequence_packet *p)
1484 mprintf((0, "Got add player request!\n"));
1486 for (i=0; i<N_players; i++ ) {
1487 if (Network_game_type == IPX_GAME) {
1488 if ( !memcmp( NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4))
1489 return; // already got them
1491 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) &&
1492 (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net))
1497 if (Network_game_type == IPX_GAME) {
1498 memcpy( NetPlayers.players[N_players].network.ipx.node, p->player.network.ipx.node, 6 );
1499 memcpy( NetPlayers.players[N_players].network.ipx.server, p->player.network.ipx.server, 4 );
1501 NetPlayers.players[N_players].network.appletalk.node = p->player.network.appletalk.node;
1502 NetPlayers.players[N_players].network.appletalk.net = p->player.network.appletalk.net;
1503 NetPlayers.players[N_players].network.appletalk.socket = p->player.network.appletalk.socket;
1506 ClipRank (&p->player.rank);
1508 memcpy( NetPlayers.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
1509 NetPlayers.players[N_players].version_major=p->player.version_major;
1510 NetPlayers.players[N_players].version_minor=p->player.version_minor;
1511 NetPlayers.players[N_players].rank=p->player.rank;
1512 NetPlayers.players[N_players].connected = 1;
1513 network_check_for_old_version (N_players);
1515 Players[N_players].KillGoalCount=0;
1516 Players[N_players].connected = 1;
1517 LastPacketTime[N_players] = timer_get_approx_seconds();
1519 Netgame.numplayers = N_players;
1521 // Broadcast updated info
1523 mprintf ((0,"sending_game_info!\n"));
1524 network_send_game_info(NULL);
1527 // One of the players decided not to join the game
1529 void network_remove_player(sequence_packet *p)
1534 for (i=0; i<N_players; i++ ) {
1535 if (Network_game_type == IPX_GAME) {
1536 if (!memcmp(NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4)) {
1541 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) && (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net) ) {
1548 if (pn < 0 ) return;
1550 for (i=pn; i<N_players-1; i++ ) {
1551 if (Network_game_type == IPX_GAME) {
1552 memcpy( NetPlayers.players[i].network.ipx.node, NetPlayers.players[i+1].network.ipx.node, 6 );
1553 memcpy( NetPlayers.players[i].network.ipx.server, NetPlayers.players[i+1].network.ipx.server, 4 );
1555 NetPlayers.players[i].network.appletalk.node = NetPlayers.players[i+1].network.appletalk.node;
1556 NetPlayers.players[i].network.appletalk.net = NetPlayers.players[i+1].network.appletalk.net;
1557 NetPlayers.players[i].network.appletalk.socket = NetPlayers.players[i+1].network.appletalk.socket;
1559 memcpy( NetPlayers.players[i].callsign, NetPlayers.players[i+1].callsign, CALLSIGN_LEN+1 );
1560 NetPlayers.players[i].version_major=NetPlayers.players[i+1].version_major;
1561 NetPlayers.players[i].version_minor=NetPlayers.players[i+1].version_minor;
1563 NetPlayers.players[i].rank=NetPlayers.players[i+1].rank;
1564 ClipRank (&NetPlayers.players[i].rank);
1565 network_check_for_old_version(i);
1569 Netgame.numplayers = N_players;
1571 // Broadcast new info
1573 network_send_game_info(NULL);
1578 network_dump_player(ubyte * server, ubyte *node, int why)
1580 // Inform player that he was not chosen for the netgame
1582 sequence_packet temp;
1584 temp.type = PID_DUMP;
1585 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1586 temp.player.connected = why;
1587 if (Network_game_type == IPX_GAME) {
1588 send_internetwork_sequence_packet(temp, server, node);
1595 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
1597 sequence_packet temp;
1599 temp.type = PID_DUMP;
1600 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1601 temp.player.connected = why;
1602 if (Network_game_type == APPLETALK_GAME) {
1603 appletalk_send_packet_data( (ubyte *)&temp, sizeof(sequence_packet), node, net, socket );
1611 network_send_game_list_request()
1613 // Send a broadcast request for game info
1617 mprintf((0, "Sending game_list request.\n"));
1618 me.type = PID_GAME_LIST;
1619 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1621 if (Network_game_type == IPX_GAME) {
1622 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1623 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1625 send_broadcast_sequence_packet(me);
1628 me.player.network.appletalk.node = appletalk_get_my_node();
1629 me.player.network.appletalk.net = appletalk_get_my_net();
1630 me.player.network.appletalk.socket = appletalk_get_my_socket();
1631 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1636 void network_send_all_info_request(char type,int which_security)
1638 // Send a broadcast request for game info
1642 mprintf((0, "Sending all_info request.\n"));
1644 me.Security=which_security;
1646 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1648 if (Network_game_type == IPX_GAME) {
1649 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1650 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1652 send_broadcast_sequence_packet(me);
1655 me.player.network.appletalk.node = appletalk_get_my_node();
1656 me.player.network.appletalk.net = appletalk_get_my_net();
1657 me.player.network.appletalk.socket = appletalk_get_my_socket();
1658 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1665 network_update_netgame(void)
1667 // Update the netgame struct with current game variables
1671 Netgame.numconnected=0;
1672 for (i=0;i<N_players;i++)
1673 if (Players[i].connected)
1674 Netgame.numconnected++;
1676 // This is great: D2 1.0 and 1.1 ignore upper part of the game_flags field of
1677 // the lite_info struct when you're sitting on the join netgame screen. We can
1678 // "sneak" Hoard information into this field. This is better than sending
1679 // another packet that could be lost in transit.
1682 if (HoardEquipped())
1684 if (Game_mode & GM_HOARD)
1686 Netgame.game_flags |=NETGAME_FLAG_HOARD;
1687 if (Game_mode & GM_TEAM)
1688 Netgame.game_flags |=NETGAME_FLAG_TEAM_HOARD;
1692 if (Network_status == NETSTAT_STARTING)
1695 Netgame.numplayers = N_players;
1696 Netgame.game_status = Network_status;
1697 Netgame.max_numplayers = MaxNumNetPlayers;
1699 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1701 NetPlayers.players[i].connected = Players[i].connected;
1702 for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
1703 Netgame.kills[i][j] = kill_matrix[i][j];
1705 Netgame.killed[i] = Players[i].net_killed_total;
1706 Netgame.player_kills[i] = Players[i].net_kills_total;
1707 Netgame.player_score[i] = Players[i].score;
1708 Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
1710 Netgame.team_kills[0] = team_kills[0];
1711 Netgame.team_kills[1] = team_kills[1];
1712 Netgame.levelnum = Current_level_num;
1718 network_send_endlevel_sub(int player_num)
1722 #ifdef WORDS_BIGENDIAN
1726 // Send an endlevel packet for a player
1727 end.type = PID_ENDLEVEL;
1728 end.player_num = player_num;
1729 end.connected = Players[player_num].connected;
1730 end.kills = INTEL_SHORT(Players[player_num].net_kills_total);
1731 end.killed = INTEL_SHORT(Players[player_num].net_killed_total);
1732 memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
1733 #ifdef WORDS_BIGENDIAN
1734 for (i = 0; i < MAX_PLAYERS; i++)
1735 for (j = 0; j < MAX_PLAYERS; j++)
1736 end.kill_matrix[i][j] = INTEL_SHORT(end.kill_matrix[i][j]);
1739 if (Players[player_num].connected == 1) // Still playing
1741 Assert(Control_center_destroyed);
1742 end.seconds_left = Countdown_seconds_left;
1745 // mprintf((0, "Sending endlevel packet.\n"));
1747 for (i = 0; i < N_players; i++)
1749 if ((i != Player_num) && (i!=player_num) && (Players[i].connected)) {
1750 if (Players[i].connected==1)
1751 network_send_endlevel_short_sub(player_num,i);
1753 if (Network_game_type == IPX_GAME)
1754 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address);
1757 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.appletalk.node,
1758 NetPlayers.players[i].network.appletalk.net,
1759 NetPlayers.players[i].network.appletalk.socket);
1766 /* Send an updated endlevel status to other hosts */
1768 network_send_endlevel_packet(void)
1770 network_send_endlevel_sub(Player_num);
1774 /* Send an endlevel packet for a player */
1776 network_send_endlevel_short_sub(int from_player_num,int to_player)
1778 endlevel_info_short end;
1780 end.type = PID_ENDLEVEL_SHORT;
1781 end.player_num = from_player_num;
1782 end.connected = Players[from_player_num].connected;
1783 end.seconds_left = Countdown_seconds_left;
1786 if (Players[from_player_num].connected == 1) // Still playing
1788 Assert(Control_center_destroyed);
1791 if ((to_player != Player_num) && (to_player!=from_player_num) && (Players[to_player].connected))
1793 mprintf((0, "Sending short endlevel packet to %s.\n",Players[to_player].callsign));
1794 if (Network_game_type == IPX_GAME)
1795 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.ipx.server, NetPlayers.players[to_player].network.ipx.node,Players[to_player].net_address);
1798 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.appletalk.node,
1799 NetPlayers.players[to_player].network.appletalk.net,
1800 NetPlayers.players[to_player].network.appletalk.socket);
1805 extern fix ThisLevelTime;
1808 network_send_game_info(sequence_packet *their)
1810 // Send game info to someone who requested it
1812 char old_type, old_status;
1816 mprintf((0, "Sending game info.\n"));
1818 network_update_netgame(); // Update the values in the netgame struct
1820 old_type = Netgame.type;
1821 old_status = Netgame.game_status;
1823 Netgame.type = PID_GAME_INFO;
1824 NetPlayers.type = PID_PLAYERSINFO;
1826 NetPlayers.Security=Netgame.Security;
1827 Netgame.version_major=Version_major;
1828 Netgame.version_minor=Version_minor;
1830 if (Endlevel_sequence || Control_center_destroyed)
1831 Netgame.game_status = NETSTAT_ENDLEVEL;
1833 if (Netgame.PlayTimeAllowed)
1835 timevar=i2f (Netgame.PlayTimeAllowed*5*60);
1836 i=f2i(timevar-ThisLevelTime);
1838 Netgame.game_status=NETSTAT_ENDLEVEL;
1842 if (Network_game_type == IPX_GAME) {
1843 send_broadcast_full_netgame_packet();
1844 send_broadcast_netplayers_packet();
1845 } // nothing to do for appletalk games I think....
1847 if (Network_game_type == IPX_GAME) {
1848 send_internetwork_full_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1849 send_netplayers_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1852 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), their->player.network.appletalk.node,
1853 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1854 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), their->player.network.appletalk.node,
1855 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1860 Netgame.type = old_type;
1861 Netgame.game_status = old_status;
1864 void network_send_lite_info(sequence_packet *their)
1866 // Send game info to someone who requested it
1868 char old_type, old_status,oldstatus;
1870 mprintf((0, "Sending lite game info.\n"));
1872 network_update_netgame(); // Update the values in the netgame struct
1874 old_type = Netgame.type;
1875 old_status = Netgame.game_status;
1877 Netgame.type = PID_LITE_INFO;
1879 if (Endlevel_sequence || Control_center_destroyed)
1880 Netgame.game_status = NETSTAT_ENDLEVEL;
1882 // If hoard mode, make this game look closed even if it isn't
1883 if (HoardEquipped())
1885 if (Game_mode & GM_HOARD)
1887 oldstatus=Netgame.game_status;
1888 Netgame.game_status=NETSTAT_ENDLEVEL;
1889 Netgame.gamemode=NETGAME_CAPTURE_FLAG;
1890 if (oldstatus==NETSTAT_ENDLEVEL)
1891 Netgame.game_flags|=NETGAME_FLAG_REALLY_ENDLEVEL;
1892 if (oldstatus==NETSTAT_STARTING)
1893 Netgame.game_flags|=NETGAME_FLAG_REALLY_FORMING;
1898 if (Network_game_type == IPX_GAME) {
1899 send_broadcast_lite_netgame_packet();
1900 } // nothing to do for appletalk I think....
1902 if (Network_game_type == IPX_GAME) {
1903 send_internetwork_lite_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1906 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), their->player.network.appletalk.node,
1907 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1912 // Restore the pre-hoard mode
1913 if (HoardEquipped())
1915 if (Game_mode & GM_HOARD)
1917 if (!(Game_mode & GM_TEAM))
1918 Netgame.gamemode=NETGAME_HOARD;
1920 Netgame.gamemode=NETGAME_TEAM_HOARD;
1921 Netgame.game_flags&=~NETGAME_FLAG_REALLY_ENDLEVEL;
1922 Netgame.game_flags&=~NETGAME_FLAG_REALLY_FORMING;
1923 Netgame.game_flags&=~NETGAME_FLAG_TEAM_HOARD;
1927 Netgame.type = old_type;
1928 Netgame.game_status = old_status;
1932 /* Send game info to all players in this game */
1933 void network_send_netgame_update()
1935 char old_type, old_status;
1938 mprintf((0, "Sending updated game info.\n"));
1940 network_update_netgame(); // Update the values in the netgame struct
1942 old_type = Netgame.type;
1943 old_status = Netgame.game_status;
1945 Netgame.type = PID_GAME_UPDATE;
1947 if (Endlevel_sequence || Control_center_destroyed)
1948 Netgame.game_status = NETSTAT_ENDLEVEL;
1950 for (i=0; i<N_players; i++ ) {
1951 if ( (Players[i].connected) && (i!=Player_num ) ) {
1952 if (Network_game_type == IPX_GAME) {
1953 send_lite_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1956 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), NetPlayers.players[i].network.appletalk.node,
1957 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
1963 Netgame.type = old_type;
1964 Netgame.game_status = old_status;
1967 int network_send_request(void)
1969 // Send a request to join a game 'Netgame'. Returns 0 if we can join this
1970 // game, non-zero if there is some problem.
1973 if (Netgame.numplayers < 1)
1976 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1977 if (NetPlayers.players[i].connected)
1980 Assert(i < MAX_NUM_NET_PLAYERS);
1982 mprintf((0, "Sending game enroll request to player %d (%s). Serv=%x Node=%x Level=%d\n", i, Players[i].callsign,NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node,Netgame.levelnum));
1984 // segments_checksum = netmisc_calc_checksum( Segments, sizeof(segment)*(Highest_segment_index+1) );
1986 My_Seq.type = PID_REQUEST;
1987 My_Seq.player.connected = Current_level_num;
1989 if (Network_game_type == IPX_GAME) {
1990 send_internetwork_sequence_packet(My_Seq, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
1993 appletalk_send_packet_data( (ubyte *)&My_Seq, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1994 NetPlayers.players[i].network.appletalk.net,
1995 NetPlayers.players[i].network.appletalk.socket);
2002 int SecurityCheck=0;
2004 void network_process_gameinfo(ubyte *data)
2007 netgame_info *new = (netgame_info *)data;
2008 #ifdef WORDS_BIGENDIAN
2009 netgame_info tmp_info;
2011 if (Network_game_type == IPX_GAME) {
2012 receive_netgame_packet(data, &tmp_info, 0); // get correctly aligned structure
2018 WaitingForPlayerInfo=0;
2020 if (new->Security !=TempPlayersInfo->Security)
2022 Int3(); // Get Jason
2023 return; // If this first half doesn't go with the second half
2026 Network_games_changed = 1;
2028 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2030 Assert (TempPlayersInfo!=NULL);
2032 for (i = 0; i < num_active_games; i++)
2034 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2036 if (!stricmp(Active_games[i].game_name, new->game_name) &&
2037 Active_games[i].Security==new->Security)
2041 if (i == MAX_ACTIVE_NETGAMES)
2043 mprintf((0, "Too many netgames.\n"));
2047 // MWA memcpy(&Active_games[i], data, sizeof(netgame_info));
2048 memcpy(&Active_games[i], (ubyte *)new, sizeof(netgame_info));
2049 memcpy (&ActiveNetPlayers[i],TempPlayersInfo,sizeof(AllNetPlayers_info));
2052 if (Active_games[i].Security==SecurityCheck)
2055 //mprintf ((0,"Recieved %d unique games...\n",i));
2057 if (i == num_active_games)
2060 if (Active_games[i].numplayers == 0)
2062 mprintf ((0,"DELETING THIS GAME!!!\n"));
2064 for (j = i; j < num_active_games-1; j++)
2066 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2067 memcpy (&ActiveNetPlayers[j],&ActiveNetPlayers[j+1],sizeof(AllNetPlayers_info));
2074 void network_process_lite_info(ubyte *data)
2077 lite_info *new = (lite_info *)data;
2078 #ifdef WORDS_BIGENDIAN
2081 if (Network_game_type == IPX_GAME) {
2082 receive_netgame_packet(data, (netgame_info *)&tmp_info, 1);
2087 Network_games_changed = 1;
2089 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2091 for (i = 0; i < num_active_games; i++)
2093 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2095 if ((!stricmp(Active_games[i].game_name, new->game_name)) &&
2096 Active_games[i].Security==new->Security)
2100 if (i == MAX_ACTIVE_NETGAMES)
2102 mprintf((0, "Too many netgames.\n"));
2106 memcpy(&Active_games[i], (ubyte *)new, sizeof(lite_info));
2108 // See if this is really a Hoard game
2109 // If so, adjust all the data accordingly
2111 if (HoardEquipped())
2113 if (Active_games[i].game_flags & NETGAME_FLAG_HOARD)
2115 Active_games[i].gamemode=NETGAME_HOARD;
2116 Active_games[i].game_status=NETSTAT_PLAYING;
2118 if (Active_games[i].game_flags & NETGAME_FLAG_TEAM_HOARD)
2119 Active_games[i].gamemode=NETGAME_TEAM_HOARD;
2120 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_ENDLEVEL)
2121 Active_games[i].game_status=NETSTAT_ENDLEVEL;
2122 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_FORMING)
2123 Active_games[i].game_status=NETSTAT_STARTING;
2127 //mprintf ((0,"Recieved %d unique games...\n",i));
2129 if (i == num_active_games)
2132 if (Active_games[i].numplayers == 0)
2134 mprintf ((0,"DELETING THIS GAME!!!\n"));
2136 for (j = i; j < num_active_games-1; j++)
2138 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2144 void network_process_dump(sequence_packet *their)
2146 // Our request for join was denied. Tell the user why.
2151 mprintf((0, "Dumped by player %s, type %d.\n", their->player.callsign, their->player.connected));
2153 if (their->player.connected!=7)
2154 nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
2157 for (i=0;i<N_players;i++)
2158 if (!stricmp (their->player.callsign,Players[i].callsign))
2160 if (i!=network_who_is_master())
2162 HUD_init_message ("%s attempted to kick you out.",their->player.callsign);
2166 sprintf (temp,"%s has kicked you out!",their->player.callsign);
2167 nm_messagebox(NULL, 1, TXT_OK, &temp);
2168 if (Network_status==NETSTAT_PLAYING)
2174 Network_status = NETSTAT_MENU;
2179 void network_process_request(sequence_packet *their)
2181 // Player is ready to receieve a sync packet
2184 mprintf((0, "Player %s ready for sync.\n", their->player.callsign));
2186 for (i = 0; i < N_players; i++) {
2187 if (Network_game_type == IPX_GAME) {
2188 if (!memcmp(their->player.network.ipx.server, NetPlayers.players[i].network.ipx.server, 4) && !memcmp(their->player.network.ipx.node, NetPlayers.players[i].network.ipx.node, 6) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign))) {
2189 Players[i].connected = 1;
2193 if ( (their->player.network.appletalk.node == NetPlayers.players[i].network.appletalk.node) && (their->player.network.appletalk.net == NetPlayers.players[i].network.appletalk.net) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign)) ) {
2194 Players[i].connected = 1;
2201 #define REFUSE_INTERVAL F1_0 * 8
2202 extern void multi_reset_object_texture (object *);
2204 void network_process_packet(ubyte *data, int length )
2206 sequence_packet *their = (sequence_packet *)data;
2207 #ifdef WORDS_BIGENDIAN
2208 sequence_packet tmp_packet;
2210 if (Network_game_type == IPX_GAME) {
2211 receive_sequence_packet(data, &tmp_packet);
2212 their = &tmp_packet; // reassign their to point to correctly alinged structure
2216 //mprintf( (0, "Got packet of length %d, type %d\n", length, their->type ));
2218 // if ( length < sizeof(sequence_packet) ) return;
2222 case PID_GAME_INFO: // Jason L. says we can safely ignore this type.
2225 case PID_PLAYERSINFO:
2227 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
2229 if (Network_status==NETSTAT_WAITING)
2231 if (Network_game_type == IPX_GAME)
2232 receive_netplayers_packet(data, &TempPlayersBase);
2234 memcpy (&TempPlayersBase,data,sizeof(AllNetPlayers_info));
2236 if (TempPlayersBase.Security!=Netgame.Security)
2238 mprintf ((0,"Bad security for PLAYERSINFO\n"));
2242 mprintf ((0,"Got a waiting PID_PLAYERSINFO!\n"));
2243 if (length!=ALLNETPLAYERSINFO_SIZE)
2245 mprintf ((0,"Invalid size for netplayers packet!\n"));
2249 TempPlayersInfo=&TempPlayersBase;
2250 WaitingForPlayerInfo=0;
2251 NetSecurityNum=TempPlayersInfo->Security;
2252 NetSecurityFlag=NETSECURITY_WAIT_FOR_SYNC;
2259 if (length != LITE_INFO_SIZE)
2261 mprintf ((0,"WARNING! Recieved invalid size for PID_LITE_INFO\n"));
2265 if (Network_status == NETSTAT_BROWSING)
2266 network_process_lite_info (data);
2270 // Someone wants a list of games
2272 if (length != SEQUENCE_PACKET_SIZE)
2274 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_LIST\n"));
2278 mprintf((0, "Got a PID_GAME_LIST!\n"));
2279 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2280 if (network_i_am_master())
2281 network_send_lite_info(their);
2285 case PID_SEND_ALL_GAMEINFO:
2287 if (length != SEQUENCE_PACKET_SIZE)
2289 mprintf ((0,"WARNING! Recieved invalid size for PID_SEND_ALL_GAMEINFO\n"));
2293 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2294 if (network_i_am_master() && their->Security==Netgame.Security)
2295 network_send_game_info(their);
2300 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2302 if (length != SEQUENCE_PACKET_SIZE)
2304 mprintf ((0,"WARNING! Recieved invalid size for PID_ADDPLAYER\n"));
2307 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2308 network_new_player(their);
2311 if (length != SEQUENCE_PACKET_SIZE)
2313 mprintf ((0,"WARNING! Recieved invalid size for PID_REQUEST\n"));
2317 mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
2318 if (Network_status == NETSTAT_STARTING)
2320 // Someone wants to join our game!
2321 network_add_player(their);
2323 else if (Network_status == NETSTAT_WAITING)
2325 // Someone is ready to recieve a sync packet
2326 network_process_request(their);
2328 else if (Network_status == NETSTAT_PLAYING)
2330 // Someone wants to join a game in progress!
2331 if (Netgame.RefusePlayers)
2332 DoRefuseStuff (their);
2334 network_welcome_player(their);
2339 if (length != SEQUENCE_PACKET_SIZE)
2341 mprintf ((0,"WARNING! Recieved invalid size for PID_DUMP\n"));
2345 if (Network_status == NETSTAT_WAITING || Network_status==NETSTAT_PLAYING )
2346 network_process_dump(their);
2348 case PID_QUIT_JOINING:
2350 if (length != SEQUENCE_PACKET_SIZE)
2352 mprintf ((0,"WARNING! Recieved invalid size for PID_QUIT_JOINING\n"));
2355 if (Network_status == NETSTAT_STARTING)
2356 network_remove_player( their );
2357 else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
2358 network_stop_resync( their );
2362 mprintf ((0,"Got a sync packet! Network_status=%d\n",NETSTAT_WAITING));
2364 if (Network_status == NETSTAT_WAITING) {
2366 if (Network_game_type == IPX_GAME)
2367 receive_full_netgame_packet(data, &TempNetInfo);
2369 memcpy((ubyte *)&(TempNetInfo), data, sizeof(netgame_info));
2371 if (TempNetInfo.Security!=Netgame.Security)
2373 mprintf ((0,"Bad security on sync packet.\n"));
2377 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_SYNC)
2379 if (TempNetInfo.Security==TempPlayersInfo->Security)
2381 network_read_sync_packet (&TempNetInfo,0);
2388 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
2389 NetSecurityNum=TempNetInfo.Security;
2391 if ( network_wait_for_playerinfo())
2392 network_read_sync_packet((netgame_info *)data,0);
2401 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING)) {
2402 network_process_pdata((char *)data);
2405 case PID_NAKED_PDATA:
2406 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
2407 network_process_naked_pdata((char *)data,length);
2410 case PID_OBJECT_DATA:
2411 if (Network_status == NETSTAT_WAITING)
2412 network_read_object_packet(data);
2415 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2416 network_read_endlevel_packet(data);
2418 mprintf((0, "Junked endlevel packet.\n"));
2420 case PID_ENDLEVEL_SHORT:
2421 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2422 network_read_endlevel_short_packet(data);
2424 mprintf((0, "Junked short endlevel packet!\n"));
2427 case PID_GAME_UPDATE:
2428 mprintf ((0,"Got a GAME_UPDATE!\n"));
2430 if (Network_status==NETSTAT_PLAYING)
2432 if (Network_game_type == IPX_GAME)
2433 receive_lite_netgame_packet(data, &TempNetInfo);
2435 memcpy((ubyte *)&TempNetInfo, data, sizeof(lite_info) );
2436 if (TempNetInfo.Security==Netgame.Security)
2437 memcpy (&Netgame,(ubyte *)&TempNetInfo,sizeof(lite_info));
2439 if (Game_mode & GM_TEAM)
2443 for (i=0;i<N_players;i++)
2444 if (Players[i].connected)
2445 multi_reset_object_texture (&Objects[Players[i].objnum]);
2450 network_ping (PID_PING_RETURN,data[1]);
2452 case PID_PING_RETURN:
2453 network_handle_ping_return(data[1]); // data[1] is player who told us of their ping time
2455 case PID_NAMES_RETURN:
2456 if (Network_status==NETSTAT_BROWSING && NamesInfoSecurity!=-1)
2457 network_process_names_return ((ubyte *) data);
2459 case PID_GAME_PLAYERS:
2460 // Someone wants a list of players in this game
2462 if (length != SEQUENCE_PACKET_SIZE)
2464 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_PLAYERS\n"));
2468 mprintf((0, "Got a PID_GAME_PLAYERS!\n"));
2469 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2470 if (network_i_am_master() && their->Security==Netgame.Security)
2471 network_send_player_names(their);
2475 mprintf((0, "Ignoring invalid packet type.\n"));
2476 Int3(); // Invalid network packet type, see ROB
2482 void dump_segments()
2486 fp = PHYSFS_openWrite("test.dmp");
2487 PHYSFS_write(fp, Segments, sizeof(segment), Highest_segment_index + 1);
2489 mprintf( (0, "SS=%d\n", sizeof(segment) ));
2495 network_read_endlevel_packet( ubyte *data )
2497 // Special packet for end of level syncing
2499 endlevel_info *end = (endlevel_info *)data;
2500 #ifdef WORDS_BIGENDIAN
2503 for (i = 0; i < MAX_PLAYERS; i++)
2504 for (j = 0; j < MAX_PLAYERS; j++)
2505 end->kill_matrix[i][j] = INTEL_SHORT(end->kill_matrix[i][j]);
2506 end->kills = INTEL_SHORT(end->kills);
2507 end->killed = INTEL_SHORT(end->killed);
2510 playernum = end->player_num;
2512 Assert(playernum != Player_num);
2514 if (playernum>=N_players)
2516 Int3(); // weird, but it an happen in a coop restore game
2517 return; // if it happens in a coop restore, don't worry about it
2520 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2521 return; // Only accept disconnect packets if we're not out of the level yet
2523 Players[playernum].connected = end->connected;
2524 memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
2525 Players[playernum].net_kills_total = end->kills;
2526 Players[playernum].net_killed_total = end->killed;
2528 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2529 Countdown_seconds_left = end->seconds_left;
2531 LastPacketTime[playernum] = timer_get_approx_seconds();
2533 // mprintf((0, "Got endlevel packet from player %d.\n", playernum));
2537 network_read_endlevel_short_packet( ubyte *data )
2539 // Special packet for end of level syncing
2542 endlevel_info_short *end;
2544 end = (endlevel_info_short *)data;
2546 playernum = end->player_num;
2548 Assert(playernum != Player_num);
2550 if (playernum>=N_players)
2552 Int3(); // weird, but it can happen in a coop restore game
2553 return; // if it happens in a coop restore, don't worry about it
2556 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2558 //mprintf ((0,"Returning early for short_endlevel\n"));
2559 return; // Only accept disconnect packets if we're not out of the level yet
2562 Players[playernum].connected = end->connected;
2564 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2565 Countdown_seconds_left = end->seconds_left;
2567 LastPacketTime[playernum] = timer_get_approx_seconds();
2572 network_pack_objects(void)
2574 // Switching modes, pack the object array
2576 special_reset_objects();
2580 network_verify_objects(int remote, int local)
2583 int nplayers, got_controlcen=0;
2585 mprintf ((0,"NETWORK:remote=%d local=%d\n",remote,local));
2587 if ((remote-local) > 10)
2590 if (Game_mode & GM_MULTI_ROBOTS)
2595 for (i = 0; i <= Highest_object_index; i++)
2597 if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
2599 if (Objects[i].type == OBJ_CNTRLCEN)
2603 if (got_controlcen && (MaxNumNetPlayers<=nplayers))
2610 network_read_object_packet( ubyte *data )
2612 // Object from another net player we need to sync with
2614 short objnum, remote_objnum;
2619 static int my_pnum = 0;
2620 static int mode = 0;
2621 static int object_count = 0;
2622 static int frame_num = 0;
2625 int remote_frame_num = data[2];
2629 // mprintf((0, "Object packet %d (remote #%d) contains %d objects.\n", frame_num, remote_frame_num, nobj));
2631 for (i = 0; i < nobj; i++)
2633 objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2634 obj_owner = data[loc]; loc += 1;
2635 remote_objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2639 // Clear object array
2640 mprintf((0, "Clearing object array.\n"));
2643 Network_rejoined = 1;
2644 my_pnum = obj_owner;
2645 change_playernum_to(my_pnum);
2650 else if (objnum == -2)
2652 // Special debug checksum marker for entire send
2655 network_pack_objects();
2658 mprintf((0, "Objnum -2 found in frame local %d remote %d.\n", frame_num, remote_frame_num));
2659 mprintf((0, "Got %d objects, expected %d.\n", object_count, remote_objnum));
2660 if (remote_objnum != object_count) {
2663 if (network_verify_objects(remote_objnum, object_count))
2665 // Failed to sync up
2666 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
2667 Network_status = NETSTAT_MENU;
2674 if (frame_num != remote_frame_num)
2676 mprintf ((0,"Got a type 3 object packet!\n"));
2678 if ((obj_owner == my_pnum) || (obj_owner == -1))
2682 objnum = remote_objnum;
2683 //if (objnum > Highest_object_index)
2685 // Highest_object_index = objnum;
2686 // num_objects = Highest_object_index+1;
2692 network_pack_objects();
2695 objnum = obj_allocate();
2698 obj = &Objects[objnum];
2699 if (obj->segnum != -1)
2701 Assert(obj->segnum == -1);
2702 Assert(objnum < MAX_OBJECTS);
2703 memcpy(obj, &data[loc], sizeof(object));
2704 if (Network_game_type == IPX_GAME)
2706 loc += sizeof(object);
2707 segnum = obj->segnum;
2708 obj->next = obj->prev = obj->segnum = -1;
2709 obj->attached_obj = -1;
2711 obj_link(OBJECT_NUMBER(obj), segnum);
2712 if (obj_owner == my_pnum)
2713 map_objnum_local_to_local(objnum);
2714 else if (obj_owner != -1)
2715 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
2717 object_owner[objnum] = -1;
2719 } // For a standard onbject
2720 } // For each object in packet
2723 /* Polling loop waiting for sync packet to start game
2724 * after having sent request
2726 void network_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
2733 if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
2736 if (!Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
2740 // Poll time expired, re-send request
2742 t1 = timer_get_approx_seconds();
2744 mprintf((0, "Re-sending join request.\n"));
2745 i = network_send_request();
2751 void network_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
2755 Assert(Network_status == NETSTAT_STARTING);
2757 if (!menus[0].value) {
2759 menus[0].redraw = 1;
2762 for (i=1; i<nitems; i++ ) {
2763 if ( (i>= N_players) && (menus[i].value) ) {
2765 menus[i].redraw = 1;
2770 for (i=0; i<nitems; i++ ) {
2771 if ( menus[i].value ) {
2773 if ( nm > N_players ) {
2775 menus[i].redraw = 1;
2780 if ( nm > MaxNumNetPlayers ) {
2781 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
2782 // Turn off the last player highlighted
2783 for (i = N_players; i > 0; i--)
2784 if (menus[i].value == 1)
2787 menus[i].redraw = 1;
2792 // if (nitems > MAX_PLAYERS ) return;
2794 n = Netgame.numplayers;
2797 if (n < Netgame.numplayers )
2799 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
2801 mprintf ((0,"More players are printed!"));
2802 if (FindArg("-norankings"))
2803 sprintf( menus[N_players-1].text, "%d. %-20s", N_players,NetPlayers.players[N_players-1].callsign );
2805 sprintf( menus[N_players-1].text, "%d. %s%-20s", N_players, RankStrings[NetPlayers.players[N_players-1].rank],NetPlayers.players[N_players-1].callsign );
2807 menus[N_players-1].redraw = 1;
2808 if (N_players <= MaxNumNetPlayers)
2810 menus[N_players-1].value = 1;
2813 else if ( n > Netgame.numplayers )
2815 // One got removed...
2817 digi_play_sample (SOUND_HUD_KILL,F1_0);
2819 for (i=0; i<N_players; i++ )
2822 if (FindArg("-norankings"))
2823 sprintf( menus[i].text, "%d. %-20s", i+1, NetPlayers.players[i].callsign );
2825 sprintf( menus[i].text, "%d. %s%-20s", i+1, RankStrings[NetPlayers.players[i].rank],NetPlayers.players[i].callsign );
2826 if (i < MaxNumNetPlayers)
2830 menus[i].redraw = 1;
2832 for (i=N_players; i<n; i++ )
2834 sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
2836 menus[i].redraw = 1;
2841 int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed,opt_maxnet;
2842 int last_cinvul=0,last_maxnet,opt_team_hoard;
2843 int opt_refuse,opt_capture;
2845 void network_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
2847 static int oldmaxnet=0;
2849 if (((HoardEquipped() && menus[opt_team_hoard].value) || (menus[opt_team_anarchy].value || menus[opt_capture].value)) && !menus[opt_closed].value && !menus[opt_refuse].value) {
2850 menus[opt_refuse].value = 1;
2851 menus[opt_refuse].redraw = 1;
2852 menus[opt_refuse-1].value = 0;
2853 menus[opt_refuse-1].redraw = 1;
2854 menus[opt_refuse-2].value = 0;
2855 menus[opt_refuse-2].redraw = 1;
2859 if (menus[opt_coop].value)
2861 if ( (menus[opt_coop].value) || ((Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) && (menus[opt_coop-1].value)) )
2866 if (menus[opt_maxnet].value>2)
2868 menus[opt_maxnet].value=2;
2869 menus[opt_maxnet].redraw=1;
2872 if (menus[opt_maxnet].max_value>2)
2874 menus[opt_maxnet].max_value=2;
2875 menus[opt_maxnet].redraw=1;
2879 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2880 if (menus[opt_maxnet].value > 0) {
2881 menus[opt_maxnet].value=0;
2882 menus[opt_maxnet].redraw=1;
2884 if (menus[opt_maxnet].max_value > 0) {
2885 menus[opt_maxnet].max_value=0;
2886 menus[opt_maxnet].redraw=1;
2891 if ( !(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) )
2892 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
2894 if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
2896 Netgame.PlayTimeAllowed=0;
2901 else // if !Coop game
2906 menus[opt_maxnet].value=6;
2907 menus[opt_maxnet].max_value=6;
2910 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2911 menus[opt_maxnet].value=1;
2912 menus[opt_maxnet].max_value=1;
2919 if ( last_maxnet != menus[opt_maxnet].value )
2921 sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
2922 last_maxnet = menus[opt_maxnet].value;
2923 menus[opt_maxnet].redraw = 1;
2927 int netgame_difficulty;
2929 int network_get_game_params( char * game_name, int *mode, int *game_flags, int *level )
2932 int opt, opt_name, opt_level, opt_mode,opt_moreopts;
2934 char name[NETGAME_NAME_LEN+1];
2936 char level_text[32];
2939 *game_flags=*game_flags;
2941 SetAllAllowablesTo (1);
2942 NamesInfoSecurity=-1;
2944 for (i=0;i<MAX_PLAYERS;i++)
2946 Players[i].callsign[0]=0;
2948 MaxNumNetPlayers = MAX_NUM_NET_PLAYERS;
2950 Netgame.PlayTimeAllowed=0;
2951 Netgame.Allow_marker_view=1;
2952 netgame_difficulty = Player_default_difficulty.intval;
2954 ExtGameStatus=GAMESTAT_START_MULTIPLAYER_MISSION;
2955 if (!select_mission(1, TXT_MULTI_MISSION))
2958 if (!(FindArg ("-packets") && FindArg ("-shortpackets")))
2959 if (!network_choose_connect ())
2963 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) )
2964 MaxNumNetPlayers = 3;
2967 strcpy(Netgame.mission_name, Current_mission_filename);
2968 strcpy(Netgame.mission_title, Current_mission_longname);
2969 Netgame.control_invul_time = control_invul_time;
2971 sprintf( name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
2972 sprintf( slevel, "1" );
2975 m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
2978 m[opt].type = NM_TYPE_INPUT; m[opt].text = name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
2980 sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
2982 // if (Last_secret_level < -1)
2983 // sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
2984 // else if (Last_secret_level == -1)
2985 // sprintf(level_text+strlen(level_text)-1, ", S1)");
2987 Assert(strlen(level_text) < 32);
2989 m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
2992 m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
2993 // m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
2996 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=1; m[opt].group=0; opt++;
2997 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=0; m[opt].group=0; opt_team_anarchy=opt; opt++;
2998 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=0; m[opt].group=0; opt++;
2999 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=0; m[opt].group=0; opt_coop=opt; opt++;
3000 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Capture the flag"; m[opt].value=0; m[opt].group=0; opt_capture=opt; opt++;
3002 if (HoardEquipped())
3004 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Hoard"; m[opt].value=0; m[opt].group=0; opt++;
3005 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Team Hoard"; m[opt].value=0; m[opt].group=0; opt_team_hoard=opt; opt++;
3006 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3009 { m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++; }
3011 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=0; opt++;
3013 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=0; opt++;
3015 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
3017 // m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_IDS; m[opt].value=0; opt++;
3020 sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
3021 m[opt].type = NM_TYPE_SLIDER; m[opt].value=MaxNumNetPlayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
3022 m[opt].max_value=MaxNumNetPlayers-2; opt++;
3023 last_maxnet=MaxNumNetPlayers-2;
3026 m[opt].type = NM_TYPE_MENU; m[opt].text = "More options..."; opt++;
3031 ExtGameStatus=GAMESTAT_NETGAME_OPTIONS;
3032 i = newmenu_do1( NULL, NULL, opt, m, network_game_param_poll, 1 );
3034 if (i==opt_moreopts)
3036 if ( m[opt_mode+3].value )
3037 Game_mode=GM_MULTI_COOP;
3038 network_more_game_options();
3042 Netgame.RefusePlayers=m[opt_refuse].value;
3048 MaxNumNetPlayers = m[opt_maxnet].value+2;
3049 Netgame.max_numplayers=MaxNumNetPlayers;
3051 for (j = 0; j < num_active_games; j++)
3052 if (!stricmp(Active_games[j].game_name, name))
3054 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
3058 strcpy( game_name, name );
3061 *level = atoi(slevel);
3063 if ((*level < 1) || (*level > Last_level))
3065 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
3066 sprintf(slevel, "1");
3069 if ( m[opt_mode].value )
3070 *mode = NETGAME_ANARCHY;
3075 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_REGISTERED_ONLY );
3076 m[opt_mode+1].value = 0;
3077 m[opt_mode+2].value = 0;
3078 m[opt_mode+3].value = 0;
3079 if (HoardEquipped())
3080 m[opt_mode+4].value = 0;
3082 m[opt_mode].value = 1;
3086 else if (m[opt_mode+1].value) {
3087 *mode = NETGAME_TEAM_ANARCHY;
3089 else if (m[opt_capture].value)
3090 *mode = NETGAME_CAPTURE_FLAG;
3091 else if (HoardEquipped() && m[opt_capture+1].value)
3092 *mode = NETGAME_HOARD;
3093 else if (HoardEquipped() && m[opt_capture+2].value)
3094 *mode = NETGAME_TEAM_HOARD;
3095 else if (ANARCHY_ONLY_MISSION) {
3096 nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
3097 m[opt_mode+2].value = 0;
3098 m[opt_mode+3].value = 0;
3099 m[opt_mode].value = 1;
3102 else if ( m[opt_mode+2].value )
3103 *mode = NETGAME_ROBOT_ANARCHY;
3104 else if ( m[opt_mode+3].value )
3105 *mode = NETGAME_COOPERATIVE;
3106 else Int3(); // Invalid mode -- see Rob
3108 if (m[opt_closed].value)
3109 Netgame.game_flags |= NETGAME_FLAG_CLOSED;
3117 network_set_game_mode(int gamemode)
3121 if ( gamemode == NETGAME_ANARCHY )
3122 Game_mode = GM_NETWORK;
3123 else if ( gamemode == NETGAME_ROBOT_ANARCHY )
3124 Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
3125 else if ( gamemode == NETGAME_COOPERATIVE )
3126 Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
3127 else if (gamemode == NETGAME_CAPTURE_FLAG)
3129 Game_mode = GM_NETWORK | GM_TEAM | GM_CAPTURE;
3133 else if (HoardEquipped() && gamemode == NETGAME_HOARD)
3134 Game_mode = GM_NETWORK | GM_HOARD;
3135 else if (HoardEquipped() && gamemode == NETGAME_TEAM_HOARD)
3137 Game_mode = GM_NETWORK | GM_HOARD | GM_TEAM;
3140 else if ( gamemode == NETGAME_TEAM_ANARCHY )
3142 Game_mode = GM_NETWORK | GM_TEAM;
3149 #ifdef MACINTOSH // minimize players on localtalk games
3150 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3151 if (Game_mode & GM_MULTI_ROBOTS)
3152 MaxNumNetPlayers = 2;
3154 MaxNumNetPlayers = 3;
3156 if (Game_mode & GM_MULTI_COOP)
3157 MaxNumNetPlayers = 4;
3159 MaxNumNetPlayers = 8;
3167 network_find_game(void)
3169 // Find out whether or not there is space left on this socket
3173 Network_status = NETSTAT_BROWSING;
3175 num_active_games = 0;
3177 show_boxed_message(TXT_WAIT);
3179 network_send_game_list_request();
3180 t1 = timer_get_approx_seconds() + F1_0*3;
3182 while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
3185 clear_boxed_message();
3187 // mprintf((0, "%s %d %s\n", TXT_FOUND, num_active_games, TXT_ACTIVE_GAMES));
3189 if (num_active_games < MAX_ACTIVE_NETGAMES)
3194 void network_read_sync_packet( netgame_info * sp, int rsinit)
3197 char temp_callsign[CALLSIGN_LEN+1];
3198 #ifdef WORDS_BIGENDIAN
3199 netgame_info tmp_info;
3201 if ( (Network_game_type == IPX_GAME) && (sp != &Netgame) ) { // for macintosh -- get the values unpacked to our structure format
3202 receive_full_netgame_packet((ubyte *)sp, &tmp_info);
3208 TempPlayersInfo=&NetPlayers;
3210 // This function is now called by all people entering the netgame.
3212 // mprintf( (0, "%s %d\n", TXT_STARTING_NETGAME, sp->levelnum ));
3216 memcpy( &Netgame, sp, sizeof(netgame_info) );
3217 memcpy (&NetPlayers,TempPlayersInfo,sizeof (AllNetPlayers_info));
3220 N_players = sp->numplayers;
3221 Difficulty_level = sp->difficulty;
3222 Network_status = sp->game_status;
3224 //Assert(Function_mode != FMODE_GAME);
3228 mprintf((1, "Netgame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum));
3230 if (Netgame.segments_checksum != my_segments_checksum)
3232 Network_status = NETSTAT_MENU;
3233 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
3239 // Discover my player number
3241 memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
3245 for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
3246 Players[i].net_kills_total = 0;
3247 // Players[i].net_killed_total = 0;
3250 for (i=0; i<N_players; i++ ) {
3251 if (Network_game_type == IPX_GAME) {
3252 if ( (!memcmp( TempPlayersInfo->players[i].network.ipx.node, My_Seq.player.network.ipx.node, 6 )) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3253 if (Player_num!=-1) {
3254 Int3(); // Hey, we've found ourselves twice
3255 mprintf ((0,"Hey, we've found ourselves twice!\n"));
3256 Network_status = NETSTAT_MENU;
3259 change_playernum_to(i);
3262 if ( (TempPlayersInfo->players[i].network.appletalk.node == My_Seq.player.network.appletalk.node) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3263 if (Player_num!=-1) {
3264 Int3(); // Hey, we've found ourselves twice
3265 Network_status = NETSTAT_MENU;
3268 change_playernum_to(i);
3271 memcpy( Players[i].callsign, TempPlayersInfo->players[i].callsign, CALLSIGN_LEN+1 );
3273 if (Network_game_type == IPX_GAME) {
3274 #ifdef WORDS_NEED_ALIGNMENT
3276 memcpy(&server, TempPlayersInfo->players[i].network.ipx.server, 4);
3278 ipx_get_local_target((ubyte *)&server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3279 #else // WORDS_NEED_ALIGNMENT
3280 if ((*(uint *)TempPlayersInfo->players[i].network.ipx.server) != 0)
3281 ipx_get_local_target(TempPlayersInfo->players[i].network.ipx.server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3282 #endif // WORDS_NEED_ALIGNMENT
3284 memcpy( Players[i].net_address, TempPlayersInfo->players[i].network.ipx.node, 6 );
3287 Players[i].n_packets_got=0; // How many packets we got from them
3288 Players[i].n_packets_sent=0; // How many packets we sent to them
3289 Players[i].connected = TempPlayersInfo->players[i].connected;
3290 Players[i].net_kills_total = sp->player_kills[i];
3291 Players[i].net_killed_total = sp->killed[i];
3292 if ((Network_rejoined) || (i != Player_num))
3293 Players[i].score = sp->player_score[i];
3294 for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
3296 kill_matrix[i][j] = sp->kills[i][j];
3300 if ( Player_num < 0 ) {
3301 mprintf ((0,"Bad Player_num, resetting to NETSTAT_MENU!\n"));
3302 Network_status = NETSTAT_MENU;
3306 if (Network_rejoined)
3307 for (i=0; i<N_players;i++)
3308 Players[i].net_killed_total = sp->killed[i];
3310 if (Network_rejoined) {
3311 network_process_monitor_vector(sp->monitor_vector);
3312 Players[Player_num].time_level = sp->level_time;
3315 team_kills[0] = sp->team_kills[0];
3316 team_kills[1] = sp->team_kills[1];
3318 Players[Player_num].connected = 1;
3319 NetPlayers.players[Player_num].connected = 1;
3320 NetPlayers.players[Player_num].rank=GetMyNetRanking();
3322 if (!Network_rejoined)
3323 for (i=0; i<NumNetPlayerPositions; i++) {
3324 Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
3325 Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
3326 obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
3329 Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
3331 mprintf ((0,"Changing to NETSTAT_PLAYING!\n"));
3332 Network_status = NETSTAT_PLAYING;
3333 Function_mode = FMODE_GAME;
3334 multi_sort_kill_list();
3339 network_send_sync(void)
3343 // Randomize their starting locations...
3345 d_srand( timer_get_fixed_seconds() );
3346 for (i=0; i<NumNetPlayerPositions; i++ )
3348 if (Players[i].connected)
3349 Players[i].connected = 1; // Get rid of endlevel connect statuses
3350 if (Game_mode & GM_MULTI_COOP)
3351 Netgame.locations[i] = i;
3355 np = d_rand() % NumNetPlayerPositions;
3356 for (j=0; j<i; j++ )
3358 if (Netgame.locations[j]==np)
3365 // np is a location that is not used anywhere else..
3366 Netgame.locations[i]=np;
3367 // mprintf((0, "Player %d starting in location %d\n" ,i ,np ));
3371 // Push current data into the sync packet
3373 network_update_netgame();
3374 Netgame.game_status = NETSTAT_PLAYING;
3375 Netgame.type = PID_SYNC;
3376 Netgame.segments_checksum = my_segments_checksum;
3378 for (i=0; i<N_players; i++ ) {
3379 if ((!Players[i].connected) || (i == Player_num))
3382 if (Network_game_type == IPX_GAME) {
3383 // Send several times, extras will be ignored
3384 send_internetwork_full_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3385 send_netplayers_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3388 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), NetPlayers.players[i].network.appletalk.node,
3389 NetPlayers.players[i].network.appletalk.net,
3390 NetPlayers.players[i].network.appletalk.socket);
3391 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), NetPlayers.players[i].network.appletalk.node,
3392 NetPlayers.players[i].network.appletalk.net,
3393 NetPlayers.players[i].network.appletalk.socket);
3399 network_read_sync_packet(&Netgame,1); // Read it myself, as if I had sent it
3403 network_select_teams(void)
3406 newmenu_item m[MAX_PLAYERS+4];
3407 int choice, opt, opt_team_b;
3408 ubyte team_vector = 0;
3409 char team_names[2][CALLSIGN_LEN+1];
3411 int pnums[MAX_PLAYERS+2];
3413 // One-time initialization
3415 for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
3417 team_vector |= (1 << i);
3420 sprintf(team_names[0], "%s", TXT_BLUE);
3421 sprintf(team_names[1], "%s", TXT_RED);
3423 // Here comes da menu
3425 m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
3428 for (i = 0; i < N_players; i++)
3430 if (!(team_vector & (1 << i)))
3432 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3436 m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
3437 for (i = 0; i < N_players; i++)
3439 if (team_vector & (1 << i))
3441 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3444 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3445 m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
3447 Assert(opt <= MAX_PLAYERS+4);
3449 choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
3451 if (choice == opt-1)
3453 if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
3455 nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
3461 Netgame.team_vector = team_vector;
3462 strcpy(Netgame.team_name[0], team_names[0]);
3463 strcpy(Netgame.team_name[1], team_names[1]);
3467 else if ((choice > 0) && (choice < opt_team_b)) {
3468 team_vector |= (1 << pnums[choice]);
3470 else if ((choice > opt_team_b) && (choice < opt-2)) {
3471 team_vector &= ~(1 << pnums[choice]);
3473 else if (choice == -1)
3482 network_select_players(void)
3485 newmenu_item m[MAX_PLAYERS+4];
3486 char text[MAX_PLAYERS+4][45];
3488 int save_nplayers; //how may people would like to join
3490 network_add_player( &My_Seq );
3492 for (i=0; i< MAX_PLAYERS+4; i++ ) {
3493 sprintf( text[i], "%d. %-20s", i+1, "" );
3494 m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
3497 m[0].value = 1; // Assume server will play...
3499 if (FindArg("-norankings"))
3500 sprintf( text[0], "%d. %-20s", 1, Players[Player_num].callsign );
3502 sprintf( text[0], "%d. %s%-20s", 1, RankStrings[NetPlayers.players[Player_num].rank],Players[Player_num].callsign );
3504 sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
3507 ExtGameStatus=GAMESTAT_NETGAME_PLAYER_SELECT;
3508 j=newmenu_do1( NULL, title, MAX_PLAYERS+4, m, network_start_poll, 1 );
3510 save_nplayers = N_players;
3515 // Dump all players and go back to menu mode
3518 for (i=1; i<save_nplayers; i++) {
3519 if (Network_game_type == IPX_GAME)
3520 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
3523 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
3528 Netgame.numplayers = 0;
3529 network_send_game_info(0); // Tell everyone we're bailing
3530 ipx_handle_leave_game(); // Tell the network driver we're bailing too
3532 Network_status = NETSTAT_MENU;
3536 // Count number of players chosen
3539 for (i=0; i<save_nplayers; i++ )
3545 if ( N_players > Netgame.max_numplayers) {
3547 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
3549 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d netplayers for this game.", TXT_SORRY_ONLY, MaxNumNetPlayers );
3551 N_players = save_nplayers;
3552 goto GetPlayersAgain;
3556 if ( N_players < 2 ) {
3557 nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
3558 N_players = save_nplayers;
3559 goto GetPlayersAgain;
3564 if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3565 Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) ) {
3566 nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
3567 N_players = save_nplayers;
3568 goto GetPlayersAgain;
3572 // Remove players that aren't marked.
3574 for (i=0; i<save_nplayers; i++ ) {
3579 if (Network_game_type == IPX_GAME) {
3580 memcpy(NetPlayers.players[N_players].network.ipx.node, NetPlayers.players[i].network.ipx.node, 6);
3581 memcpy(NetPlayers.players[N_players].network.ipx.server, NetPlayers.players[i].network.ipx.server, 4);
3583 NetPlayers.players[N_players].network.appletalk.node = NetPlayers.players[i].network.appletalk.node;
3584 NetPlayers.players[N_players].network.appletalk.net = NetPlayers.players[i].network.appletalk.net;
3585 NetPlayers.players[N_players].network.appletalk.socket = NetPlayers.players[i].network.appletalk.socket;
3587 memcpy(NetPlayers.players[N_players].callsign, NetPlayers.players[i].callsign, CALLSIGN_LEN+1);
3588 NetPlayers.players[N_players].version_major=NetPlayers.players[i].version_major;
3589 NetPlayers.players[N_players].version_minor=NetPlayers.players[i].version_minor;
3590 NetPlayers.players[N_players].rank=NetPlayers.players[i].rank;
3591 ClipRank (&NetPlayers.players[N_players].rank);
3592 network_check_for_old_version(i);
3594 Players[N_players].connected = 1;
3599 if (Network_game_type == IPX_GAME)
3600 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_DORK);
3603 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_DORK);
3608 for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
3609 if (Network_game_type == IPX_GAME) {
3610 memset(NetPlayers.players[i].network.ipx.node, 0, 6);
3611 memset(NetPlayers.players[i].network.ipx.server, 0, 4);
3613 NetPlayers.players[i].network.appletalk.node = 0;
3614 NetPlayers.players[i].network.appletalk.net = 0;
3615 NetPlayers.players[i].network.appletalk.socket = 0;
3617 memset(NetPlayers.players[i].callsign, 0, CALLSIGN_LEN+1);
3618 NetPlayers.players[i].version_major=0;
3619 NetPlayers.players[i].version_minor=0;
3620 NetPlayers.players[i].rank=0;
3623 mprintf ((0,"Select teams: Game mode is %d\n",Netgame.gamemode));
3625 if (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3626 Netgame.gamemode == NETGAME_CAPTURE_FLAG ||
3627 Netgame.gamemode == NETGAME_TEAM_HOARD)
3628 if (!network_select_teams())
3635 network_start_game()
3638 char game_name[NETGAME_NAME_LEN+1];
3639 int chosen_game_mode, game_flags, level;
3641 if (Network_game_type == IPX_GAME) {
3643 Assert( FRAME_INFO_SIZE < IPX_MAX_DATA_SIZE );
3644 mprintf((0, "Using frame_info len %d, max %d.\n", FRAME_INFO_SIZE, IPX_MAX_DATA_SIZE));
3646 if ( !Network_active )
3648 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
3656 Assert( FRAME_INFO_SIZE < APPLETALK_MAX_DATA_SIZE );
3657 mprintf((0, "Using frame_info len %d, max %d.\n", sizeof(frame_info), APPLETALK_MAX_DATA_SIZE));
3658 if (Appletalk_active <= 0) {
3659 switch (Appletalk_active) {
3660 case APPLETALK_NOT_OPEN:
3661 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
3663 case APPLETALK_BAD_LISTENER:
3664 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
3666 case APPLETALK_NO_LOCAL_ADDR:
3667 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
3669 case APPLETALK_NO_SOCKET:
3670 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
3673 nm_messagebox(NULL, 1, TXT_OK, buf);
3676 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
3681 change_playernum_to(0);
3683 if (network_find_game())
3685 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
3690 i = network_get_game_params( game_name, &chosen_game_mode, &game_flags, &level );
3695 My_Seq.player.version_minor|=NETWORK_OEM;
3699 // LoadLevel(level); Old, no longer used.
3701 Netgame.difficulty = Difficulty_level;
3702 Netgame.gamemode = chosen_game_mode;
3703 Netgame.game_status = NETSTAT_STARTING;
3704 Netgame.numplayers = 0;
3705 Netgame.max_numplayers = MaxNumNetPlayers;
3706 Netgame.levelnum = level;
3707 Netgame.protocol_version = MULTI_PROTO_VERSION;
3709 strcpy(Netgame.game_name, game_name);
3711 Network_status = NETSTAT_STARTING;
3712 // Have the network driver initialize whatever data it wants to
3713 // store for this netgame.
3714 // For mcast4, this randomly chooses a multicast session and port.
3715 // Clients subscribe to this address when they call
3716 // ipx_handle_netgame_aux_data.
3717 ipx_init_netgame_aux_data(Netgame.AuxData);
3720 if (Network_game_type == APPLETALK_GAME) {
3725 show_boxed_message("Registering Netgame");
3727 err = appletalk_register_netgame( game_name, TickCount() );
3728 t1 = timer_get_fixed_seconds() + F1_0;
3729 while (timer_get_fixed_seconds() < t1) ;
3731 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
3732 clear_boxed_message();
3733 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
3734 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
3735 Game_mode = GM_GAME_OVER;
3741 network_set_game_mode(Netgame.gamemode);
3743 d_srand( timer_get_fixed_seconds() );
3744 Netgame.Security=d_rand(); // For syncing Netgames with player packets
3746 if(network_select_players())
3748 StartNewLevel(Netgame.levelnum, 0);
3751 Game_mode = GM_GAME_OVER;
3755 void restart_net_searching(newmenu_item * m)
3759 num_active_games = 0;
3761 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
3763 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++)
3765 sprintf(m[i+2].text, "%d. ",i+1);
3769 NamesInfoSecurity=-1;
3770 Network_games_changed = 1;
3773 char *ModeLetters[]={"ANRCHY","TEAM","ROBO","COOP","FLAG","HOARD","TMHOARD"};
3775 int NumActiveNetgames=0;
3777 void network_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
3779 // Polling loop for Join Game menu
3781 int i, osocket,join_status,temp;
3783 if ( (Network_game_type == IPX_GAME) && Network_allow_socket_changes ) {
3784 osocket = Network_socket;
3786 if ( *key==KEY_PAGEDOWN ) { Network_socket--; *key = 0; }
3787 if ( *key==KEY_PAGEUP ) { Network_socket++; *key = 0; }
3789 if (Network_socket>99)
3791 if (Network_socket<-99)
3794 if ( Network_socket+IPX_DEFAULT_SOCKET > 0x8000 )
3795 Network_socket = 0x8000 - IPX_DEFAULT_SOCKET;
3797 if ( Network_socket+IPX_DEFAULT_SOCKET < 0 )
3798 Network_socket = IPX_DEFAULT_SOCKET;
3800 if (Network_socket != osocket ) {
3801 sprintf( menus[0].text, "\t%s %+d (PgUp/PgDn to change)", TXT_CURRENT_IPX_SOCKET, Network_socket );
3802 menus[0].redraw = 1;
3803 mprintf(( 0, "Changing to socket %d\n", Network_socket ));
3805 mprintf ((0,"netgood 1!\n"));
3806 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
3807 mprintf ((0,"netgood 2!\n"));
3808 restart_net_searching(menus);
3809 mprintf ((0,"netgood 3!\n"));
3810 network_send_game_list_request();
3811 mprintf ((0,"netgood 4!\n"));
3816 // send a request for game info every 3 seconds
3818 if (Network_game_type == IPX_GAME) {
3819 if (timer_get_approx_seconds() > t1+F1_0*3) {
3820 t1 = timer_get_approx_seconds();
3821 network_send_game_list_request();
3824 } else if (timer_get_approx_seconds() > t1+F1_0*20) {
3826 t1 = timer_get_approx_seconds();
3827 restart_net_searching(menus);
3828 show_boxed_message("Requesting list of Netgames");
3829 network_send_game_list_request();
3830 clear_boxed_message();
3835 temp=num_active_games;
3839 NumActiveNetgames=num_active_games;
3841 if (!Network_games_changed)
3844 if (temp!=num_active_games)
3845 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
3847 Network_games_changed = 0;
3848 mprintf ((0,"JOIN POLL: I'm looking at %d games!\n",num_active_games));
3850 // Copy the active games data into the menu options
3851 for (i = 0; i < num_active_games; i++)
3853 int game_status = Active_games[i].game_status;
3854 int j,x, k,tx,ty,ta,nplayers = 0;
3855 char levelname[8],MissName[25],GameName[25],thold[2];
3858 // These next two loops protect against menu skewing
3859 // if missiontitle or gamename contain a tab
3861 for (x=0,tx=0,k=0,j=0;j<15;j++)
3863 if (Active_games[i].mission_title[j]=='\t')
3865 thold[0]=Active_games[i].mission_title[j];
3866 gr_get_string_size (thold,&tx,&ty,&ta);
3868 if ((x+=tx)>=LHX(55))
3870 MissName[k]=MissName[k+1]=MissName[k+2]='.';
3875 MissName[k++]=Active_games[i].mission_title[j];
3879 for (x=0,tx=0,k=0,j=0;j<15;j++)
3881 if (Active_games[i].game_name[j]=='\t')
3883 thold[0]=Active_games[i].game_name[j];
3884 gr_get_string_size (thold,&tx,&ty,&ta);
3886 if ((x+=tx)>=LHX(55))
3888 GameName[k]=GameName[k+1]=GameName[k+2]='.';
3892 GameName[k++]=Active_games[i].game_name[j];
3897 nplayers=Active_games[i].numconnected;
3899 if (Active_games[i].levelnum < 0)
3900 sprintf(levelname, "S%d", -Active_games[i].levelnum);
3902 sprintf(levelname, "%d", Active_games[i].levelnum);
3904 if (game_status == NETSTAT_STARTING)
3906 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3907 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3908 Active_games[i].max_numplayers,MissName,levelname,"Forming");
3910 else if (game_status == NETSTAT_PLAYING)
3912 join_status=can_join_netgame(&Active_games[i],NULL);
3913 // mprintf ((0,"Joinstatus=%d\n",join_status));
3916 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3917 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3918 Active_games[i].max_numplayers,MissName,levelname,"Open");
3919 else if (join_status==2)
3920 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3921 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3922 Active_games[i].max_numplayers,MissName,levelname,"Full");
3923 else if (join_status==3)
3924 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3925 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3926 Active_games[i].max_numplayers,MissName,levelname,"Restrict");
3928 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3929 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3930 Active_games[i].max_numplayers,MissName,levelname,"Closed");
3934 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3935 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3936 Active_games[i].max_numplayers,MissName,levelname,"Between");
3939 Assert(strlen(menus[i+2].text) < 100);
3940 menus[i+2].redraw = 1;
3943 for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
3945 sprintf(menus[i+2].text, "%d. ",i+1);
3946 menus[i+2].redraw = 1;
3951 network_wait_for_sync(void)
3957 Network_status = NETSTAT_WAITING;
3959 m[0].type=NM_TYPE_TEXT; m[0].text = text;
3960 m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
3962 i = network_send_request();
3967 sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, NetPlayers.players[i].callsign, TXT_NET_TO_ENTER );
3970 choice=newmenu_do( NULL, TXT_WAIT, 2, m, network_sync_poll );
3975 if (Network_status != NETSTAT_PLAYING)
3979 // if (Network_status == NETSTAT_ENDLEVEL)
3981 // network_send_endlevel_packet(0);
3982 // longjmp(LeaveGame, 0);
3985 mprintf((0, "Aborting join.\n"));
3986 me.type = PID_QUIT_JOINING;
3987 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
3988 if (Network_game_type == IPX_GAME) {
3989 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
3990 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
3991 send_internetwork_sequence_packet(me, NetPlayers.players[0].network.ipx.server, NetPlayers.players[0].network.ipx.node);
3994 me.player.network.appletalk.node = appletalk_get_my_node();
3995 me.player.network.appletalk.net = appletalk_get_my_net();
3996 me.player.network.appletalk.socket = appletalk_get_my_socket();
4000 Function_mode = FMODE_MENU;
4001 Game_mode = GM_GAME_OVER;
4002 return(-1); // they cancelled
4008 network_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
4010 // Polling loop for waiting-for-requests menu
4015 // Send our endlevel packet at regular intervals
4017 // if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
4019 // network_send_endlevel_packet();
4020 // t1 = timer_get_approx_seconds();
4025 for (i = 0; i < N_players; i++)
4027 if ((Players[i].connected == 1) || (Players[i].connected == 0))
4031 if (num_ready == N_players) // All players have checked in or are disconnected
4038 network_wait_for_requests(void)
4040 // Wait for other players to load the level before we send the sync
4044 Network_status = NETSTAT_WAITING;
4046 m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
4048 mprintf((0, "Entered wait_for_requests : N_players = %d.\n", N_players));
4050 for (choice = 0; choice < N_players; choice++)
4051 mprintf((0, "Players[%d].connected = %d.\n", choice, Players[choice].connected));
4053 Network_status = NETSTAT_WAITING;
4056 Players[Player_num].connected = 1;
4059 choice = newmenu_do(NULL, TXT_WAIT, 1, m, network_request_poll);
4064 choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
4070 // User confirmed abort
4072 for (i=0; i < N_players; i++) {
4073 if ((Players[i].connected != 0) && (i != Player_num)) {
4074 if (Network_game_type == IPX_GAME)
4075 network_dump_player(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
4078 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
4084 if (Network_game_type == APPLETALK_GAME)
4085 network_release_registered_game();
4087 longjmp(LeaveGame, 0);
4089 else if (choice != -2)
4093 /* Do required syncing after each level, before starting new one */
4095 network_level_sync(void)
4099 mprintf((0, "Player %d entering network_level_sync.\n", Player_num));
4101 MySyncPackInitialized = 0;
4103 // my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
4105 network_flush(); // Flush any old packets
4108 result = network_wait_for_sync();
4109 else if (network_i_am_master())
4111 network_wait_for_requests();
4112 network_send_sync();
4116 result = network_wait_for_sync();
4118 network_count_powerups_in_mine();
4122 Players[Player_num].connected = 0;
4123 network_send_endlevel_packet();
4125 if (Network_game_type == APPLETALK_GAME)
4126 network_release_registered_game();
4128 longjmp(LeaveGame, 0);
4133 void network_count_powerups_in_mine(void)
4137 for (i=0;i<MAX_POWERUP_TYPES;i++)
4138 PowerupsInMine[i]=0;
4140 for (i=0;i<=Highest_object_index;i++)
4142 if (Objects[i].type==OBJ_POWERUP)
4144 PowerupsInMine[Objects[i].id]++;
4145 if (multi_powerup_is_4pack(Objects[i].id))
4146 PowerupsInMine[Objects[i].id-1]+=4;
4154 // code to release the NBP binding of an appletalk game
4156 void network_release_registered_game()
4158 if (Network_game_type == APPLETALK_GAME)
4159 appletalk_remove_netgame();
4162 // code to sort zone lists....
4164 int zone_sort_func(const char **e0, const char **e1)
4166 return strcmp(*e0, *e1);
4169 void network_get_appletalk_zone()
4171 int num_zones, i, item, default_item;
4173 char default_zone[MAX_ZONE_LENGTH]; // my zone
4175 Network_zone_name[0] = '\0';
4177 show_boxed_message("Looking for AppleTalk Zones");
4178 num_zones = appletalk_get_zone_names(&zone_list);
4179 clear_boxed_message();
4181 if (num_zones < 0) { // error in getting zone list...maybe no router available....
4182 if ( (num_zones == tooManyReqs) || (num_zones == noDataArea) ){
4183 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4184 longjmp(LeaveGame,0);
4189 if (num_zones == 0) {
4190 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
4194 if (num_zones == 1) {
4195 Network_zone_name[0] = (char)(strlen(zone_list[0]));
4196 memcpy( &(Network_zone_name[1]), zone_list[0], strlen(zone_list[0]) );
4200 // sort the zone names
4202 for (i = 0; i < num_zones; i++)
4203 strlwr(zone_list[i]);
4205 qsort(zone_list, num_zones, sizeof(char *), zone_sort_func);
4207 // get my current zone so we can highlight that one first
4209 if (appletalk_get_my_zone(default_zone))
4212 for (i = 0; i < num_zones; i++) {
4213 if ( !stricmp(zone_list[i], default_zone) ) {
4221 item = newmenu_listbox1("AppleTalk Zones", num_zones, zone_list, 0, default_item, NULL);
4226 Network_zone_name[0] = (char)(strlen(zone_list[item]));
4227 memcpy( &(Network_zone_name[1]), zone_list[item], strlen(zone_list[item]) );
4230 for (i = 0; i < num_zones; i++)
4231 d_free(zone_list[i]);
4236 void nm_draw_background1(char * filename);
4238 void network_join_game()
4241 char menu_text[MAX_ACTIVE_NETGAMES+2][200];
4243 newmenu_item m[MAX_ACTIVE_NETGAMES+2];
4245 if (Network_game_type == IPX_GAME) {
4246 if ( !Network_active )
4248 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
4252 } else if (Appletalk_active <= 0) {
4255 switch (Appletalk_active) {
4256 case APPLETALK_NOT_OPEN:
4257 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
4259 case APPLETALK_BAD_LISTENER:
4260 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
4262 case APPLETALK_NO_LOCAL_ADDR:
4263 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
4265 case APPLETALK_NO_SOCKET:
4266 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
4269 nm_messagebox(NULL, 1, TXT_OK, buf);
4281 if (Network_game_type == APPLETALK_GAME)
4282 network_get_appletalk_zone();
4285 Network_send_objects = 0;
4286 Network_sending_extras=0;
4289 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4292 network_listen(); // Throw out old info
4295 if (Network_game_type == IPX_GAME)
4296 #endif // note link to if
4297 network_send_game_list_request(); // broadcast a request for lists
4299 num_active_games = 0;
4301 memset(m, 0, sizeof(newmenu_item)*MAX_ACTIVE_NETGAMES);
4302 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
4303 memset(ActiveNetPlayers,0,sizeof(AllNetPlayers_info)*MAX_ACTIVE_NETGAMES);
4305 gr_set_fontcolor(BM_XRGB(15,15,23),-1);
4307 m[0].text = menu_text[0];
4308 m[0].type = NM_TYPE_TEXT;
4309 if (Network_game_type == IPX_GAME) {
4310 if (Network_allow_socket_changes)
4311 sprintf( m[0].text, "\tCurrent IPX Socket is default %+d (PgUp/PgDn to change)", Network_socket );
4313 strcpy( m[0].text, "" ); //sprintf( m[0].text, "" );
4316 p2cstr(Network_zone_name);
4317 if (strcmp(Network_zone_name, "*")) // only print if there is a zone name
4318 sprintf(m[0].text, "\tCurrent Zone is %s", Network_zone_name); // is Network_zone_name a pascal string????
4319 c2pstr(Network_zone_name);
4323 m[1].text=menu_text[1];
4324 m[1].type=NM_TYPE_TEXT;
4325 sprintf (m[1].text,"\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
4327 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
4328 m[i+2].text = menu_text[i+2];
4329 m[i+2].type = NM_TYPE_MENU;
4330 sprintf(m[i+2].text, "%d. ", i+1);
4334 Network_games_changed = 1;
4337 nm_draw_background1(Menu_pcx_name); //load this here so if we abort after loading level, we restore the palette
4338 gr_palette_load(gr_palette);
4339 ExtGameStatus=GAMESTAT_JOIN_NETGAME;
4340 choice=newmenu_dotiny("NETGAMES", NULL,MAX_ACTIVE_NETGAMES+2, m, network_join_poll);
4344 Network_status = NETSTAT_MENU;
4345 return; // they cancelled
4349 if (choice >=num_active_games)
4351 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
4355 // Choice has been made and looks legit
4356 if (Active_games[choice].game_status == NETSTAT_ENDLEVEL)
4358 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
4362 if (Active_games[choice].protocol_version != MULTI_PROTO_VERSION)
4364 if (Active_games[choice].protocol_version == 3) {
4366 nm_messagebox(TXT_SORRY, 1, TXT_OK, "Your version of Descent 2\nis incompatible with the\nDemo version");
4369 else if (Active_games[choice].protocol_version == 4) {
4371 nm_messagebox(TXT_SORRY, 1, TXT_OK, "This Demo version of\nDescent 2 is incompatible\nwith the full commercial version");
4375 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
4382 // Check for valid mission name
4383 mprintf((0, "Loading mission:%s.\n", Active_games[choice].mission_name));
4384 if (!load_mission_by_name(Active_games[choice].mission_name))
4386 nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
4391 My_Seq.player.version_minor|=NETWORK_OEM;
4397 if (Active_games[choice].levelnum>8)
4399 nm_messagebox(NULL, 1, TXT_OK, "This OEM version only supports\nthe first 8 levels!");
4406 if (Active_games[choice].levelnum > 4)
4408 nm_messagebox(NULL, 1, TXT_OK, "This SHAREWARE version only supports\nthe first 4 levels!");
4413 if (!network_wait_for_all_info (choice))
4415 nm_messagebox (TXT_SORRY,1,TXT_OK,"There was a join error!");
4416 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4420 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4422 if (!can_join_netgame(&Active_games[choice],&ActiveNetPlayers[choice]))
4424 if (Active_games[choice].numplayers == Active_games[choice].max_numplayers)
4425 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
4427 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
4431 // Choice is valid, prepare to join in
4433 memcpy(&Netgame, &Active_games[choice], sizeof(netgame_info));
4434 memcpy (&NetPlayers,&ActiveNetPlayers[choice],sizeof(AllNetPlayers_info));
4436 Difficulty_level = Netgame.difficulty;
4437 MaxNumNetPlayers = Netgame.max_numplayers;
4438 change_playernum_to(1);
4440 // Handle the extra data for the network driver
4441 // For the mcast4 driver, this is the game's multicast address, to
4442 // which the driver subscribes.
4443 if(ipx_handle_netgame_aux_data(Netgame.AuxData) < 0)
4445 Network_status = NETSTAT_BROWSING;
4451 // register the joining player with NBP. This will have the nice effect of a player wanting to
4452 // join to be able to see the netgame if this player were to become the master.
4454 if (Network_game_type == APPLETALK_GAME) {
4459 show_boxed_message("Registering Netgame");
4461 err = appletalk_register_netgame( Active_games[choice].game_name, TickCount() );
4462 t1 = timer_get_fixed_seconds() + F1_0;
4463 while ( timer_get_fixed_seconds() < t1 ) ;
4465 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
4466 clear_boxed_message();
4467 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
4468 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4474 network_set_game_mode(Netgame.gamemode);
4476 network_AdjustMaxDataSize ();
4478 StartNewLevel(Netgame.levelnum, 0);
4480 return; // look ma, we're in a game!!!
4483 void network_AdjustMaxDataSize ()
4486 if (Netgame.ShortPackets)
4487 MaxXDataSize=NET_XDATA_SIZE;
4489 MaxXDataSize=NET_XDATA_SIZE;
4493 fix StartWaitAllTime=0;
4494 int WaitAllChoice=0;
4495 #define ALL_INFO_REQUEST_INTERVAL F1_0*3
4497 void network_wait_all_poll( int nitems, newmenu_item * menus, int * key, int citem )
4501 if (timer_get_approx_seconds() > t1+ALL_INFO_REQUEST_INTERVAL)
4503 network_send_all_info_request(PID_SEND_ALL_GAMEINFO,SecurityCheck);
4504 t1 = timer_get_approx_seconds();
4507 network_do_big_wait(WaitAllChoice);
4509 if(SecurityCheck==-1)
4513 int network_wait_for_all_info (int choice)
4519 m[0].type=NM_TYPE_TEXT; m[0].text = "Press Escape to cancel";
4521 WaitAllChoice=choice;
4522 StartWaitAllTime=timer_get_approx_seconds();
4523 SecurityCheck=Active_games[choice].Security;
4527 pick=newmenu_do( NULL, "Connecting...", 1, m, network_wait_all_poll );
4529 if (pick>-1 && SecurityCheck!=-1)
4532 if (SecurityCheck==-1)
4541 void network_do_big_wait(int choice)
4544 ubyte packet[IPX_MAX_DATA_SIZE],*data;
4545 AllNetPlayers_info *temp_info;
4546 #ifdef WORDS_BIGENDIAN
4547 AllNetPlayers_info info_struct;
4550 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4554 if (Network_game_type == APPLETALK_GAME)
4555 size=appletalk_get_packet_data( apacket );
4558 size=ipx_get_packet_data( packet );
4563 if (Network_game_type == APPLETALK_GAME)
4573 if (Network_game_type == IPX_GAME) {
4574 receive_full_netgame_packet(data, &TempNetInfo);
4576 memcpy((ubyte *)&TempNetInfo, data, sizeof(netgame_info));
4578 mprintf ((0,"This is %s game with a security of %d\n",TempNetInfo.game_name,TempNetInfo.Security));
4580 if (TempNetInfo.Security !=SecurityCheck)
4582 mprintf ((0,"Bad security on big_wait...rejecting.\n"));
4586 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_GAMEINFO)
4588 if (TempPlayersInfo->Security==TempNetInfo.Security)
4590 mprintf ((0,"EQUAL !: Game=%d Players=%d ",TempPlayersInfo->Security,TempNetInfo.Security));
4591 if (TempPlayersInfo->Security==SecurityCheck)
4593 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4594 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4601 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
4602 NetSecurityNum=TempNetInfo.Security;
4604 if (network_wait_for_playerinfo())
4606 mprintf ((0,"HUH? Game=%d Player=%d\n",NetSecurityNum,TempPlayersInfo->Security));
4607 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4608 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4615 case PID_PLAYERSINFO:
4616 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
4618 if (Network_game_type == IPX_GAME) {
4619 #ifndef WORDS_BIGENDIAN
4620 temp_info=(AllNetPlayers_info *)data;
4622 receive_netplayers_packet(data, &info_struct);
4623 temp_info = &info_struct;
4626 temp_info = (AllNetPlayers_info *)data;
4628 if (temp_info->Security!=SecurityCheck)
4629 break; // If this isn't the guy we're looking for, move on
4631 memcpy (&TempPlayersBase,(ubyte *)&temp_info,sizeof(AllNetPlayers_info));
4632 TempPlayersInfo=&TempPlayersBase;
4633 WaitingForPlayerInfo=0;
4634 NetSecurityNum=TempPlayersInfo->Security;
4635 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4641 void network_leave_game()
4645 network_do_frame(1, 1);
4648 fclose (SendLogFile);
4649 fclose (RecieveLogFile);
4652 if ((network_i_am_master()))
4654 while (Network_sending_extras>1 && Player_joining_extras!=-1)
4655 network_send_extras();
4657 Netgame.numplayers = 0;
4660 network_send_game_info(NULL);
4663 mprintf ((0,"HEY! I'm master and I've left.\n"));
4666 Players[Player_num].connected = 0;
4667 network_send_endlevel_packet();
4668 change_playernum_to(0);
4669 Game_mode = GM_GAME_OVER;
4672 // WIN(ipx_destroy_read_thread());
4674 // Tell the network driver we're done with the game.
4675 // This is used by ipx_mcast4.c to unsubscribe from the game's
4676 // multicast session
4677 ipx_handle_leave_game();
4682 void network_flush()
4685 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4687 ubyte packet[IPX_MAX_DATA_SIZE];
4690 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4694 if ( Network_game_type == IPX_GAME )
4695 if (!Network_active) return;
4698 if (Network_game_type == APPLETALK_GAME)
4699 while (appletalk_get_packet_data(apacket) > 0) ;
4702 while (ipx_get_packet_data(packet) > 0) ;
4705 void network_listen()
4708 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4711 ubyte packet[IPX_MAX_DATA_SIZE];
4714 if (Network_status==NETSTAT_PLAYING && Netgame.ShortPackets && !Network_send_objects)
4716 loopmax=N_players*Netgame.PacketsPerSec;
4720 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4724 if (Network_game_type == IPX_GAME)
4725 if (!Network_active) return;
4727 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4728 mprintf((0, "Calling network_listen() when not in net game.\n"));
4730 WaitingForPlayerInfo=1;
4731 NetSecurityFlag=NETSECURITY_OFF;
4734 if (Network_game_type == IPX_GAME) {
4735 size = ipx_get_packet_data( packet );
4737 network_process_packet( packet, size );
4740 size = ipx_get_packet_data( packet );
4744 size = appletalk_get_packet_data( apacket );
4746 network_process_packet( apacket, size );
4749 size = appletalk_get_packet_data( apacket );
4755 int network_wait_for_playerinfo()
4758 ubyte packet[IPX_MAX_DATA_SIZE];
4759 struct AllNetPlayers_info *TempInfo;
4762 #ifdef WORDS_BIGENDIAN
4763 AllNetPlayers_info info_struct;
4766 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4770 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4774 if ( Network_game_type == IPX_GAME)
4775 if (!Network_active) return(0);
4777 // if (!WaitingForPlayerInfo)
4780 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4782 mprintf((0, "Calling network_wait_for_playerinfo() when not in net game.\n"));
4784 if (Network_status==NETSTAT_PLAYING)
4786 Int3(); //MY GOD! Get Jason...this is the source of many problems
4789 basetime=timer_get_approx_seconds();
4791 while (WaitingForPlayerInfo && retries<50 && (timer_get_approx_seconds()<(basetime+(F1_0*5))))
4793 if (Network_game_type == IPX_GAME) {
4794 size = ipx_get_packet_data( packet );
4798 size = appletalk_get_packet_data( apacket );
4803 if (size>0 && id==PID_PLAYERSINFO)
4805 #ifdef WORDS_BIGENDIAN
4807 if (Network_game_type == APPLETALK_GAME) {
4808 TempInfo = (AllNetPlayers_info *)apacket;
4812 receive_netplayers_packet(packet, &info_struct);
4813 TempInfo = &info_struct;
4816 TempInfo=(AllNetPlayers_info *)packet;
4821 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_PLAYERS)
4823 if (NetSecurityNum==TempInfo->Security)
4825 mprintf ((0,"HEYEQUAL: Player=%d Game=%d\n",TempInfo->Security,NetSecurityNum));
4826 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4827 TempPlayersInfo=&TempPlayersBase;
4828 NetSecurityFlag=NETSECURITY_OFF;
4830 WaitingForPlayerInfo=0;
4838 mprintf ((0,"I'm original!\n"));
4840 NetSecurityNum=TempInfo->Security;
4841 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4843 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4844 TempPlayersInfo=&TempPlayersBase;
4845 WaitingForPlayerInfo=0;
4854 void network_send_data( ubyte * ptr, int len, int urgent )
4860 fprintf (SendLogFile,"Packet type: %d Len:%d Urgent:%d TT=%d\n",ptr[0],len,urgent,TTSent[ptr[0]]);
4861 fflush (SendLogFile);
4864 if (Endlevel_sequence)
4867 if (!MySyncPackInitialized) {
4868 MySyncPackInitialized = 1;
4869 memset( &MySyncPack, 0, sizeof(frame_info) );
4875 if ((MySyncPack.data_size+len) > MaxXDataSize ) {
4877 network_do_frame(1, 0);
4878 if (MySyncPack.data_size != 0) {
4879 mprintf((0, "%d bytes were added to data by network_do_frame!\n", MySyncPack.data_size));
4882 // Int3(); // Trying to send too much!
4884 mprintf((0, "Packet overflow, sending additional packet, type %d len %d.\n", ptr[0], len));
4885 Assert(check == ptr[0]);
4888 Assert(MySyncPack.data_size+len <= MaxXDataSize);
4890 memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
4891 MySyncPack.data_size += len;
4894 void network_timeout_player(int playernum)
4896 // Remove a player from the game if we haven't heard from them in
4900 Assert(playernum < N_players);
4901 Assert(playernum > -1);
4903 network_disconnect_player(playernum);
4904 create_player_appearance_effect(&Objects[Players[playernum].objnum]);
4906 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
4908 HUD_init_message("%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
4909 for (i = 0; i < N_players; i++)
4910 if (Players[i].connected)
4915 nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
4919 fix last_send_time = 0;
4920 fix last_timeout_check = 0;
4922 #ifdef WORDS_BIGENDIAN
4923 void squish_short_frame_info(short_frame_info old_info, ubyte *data)
4929 data[0] = old_info.type; loc++;
4930 /* skip three for pad byte */ loc += 3;
4931 tmpi = INTEL_INT(old_info.numpackets);
4932 memcpy(&(data[loc]), &tmpi, 4); loc += 4;
4934 memcpy(&(data[loc]), old_info.thepos.bytemat, 9); loc += 9;
4935 tmps = INTEL_SHORT(old_info.thepos.xo);
4936 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4937 tmps = INTEL_SHORT(old_info.thepos.yo);
4938 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4939 tmps = INTEL_SHORT(old_info.thepos.zo);
4940 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4941 tmps = INTEL_SHORT(old_info.thepos.segment);
4942 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4943 tmps = INTEL_SHORT(old_info.thepos.velx);
4944 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4945 tmps = INTEL_SHORT(old_info.thepos.vely);
4946 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4947 tmps = INTEL_SHORT(old_info.thepos.velz);
4948 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4950 tmps = INTEL_SHORT(old_info.data_size);
4951 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4953 data[loc] = old_info.playernum; loc++;
4954 data[loc] = old_info.obj_render_type; loc++;
4955 data[loc] = old_info.level_num; loc++;
4956 memcpy(&(data[loc]), old_info.data, old_info.data_size);
4960 char NakedBuf[NET_XDATA_SIZE+4];
4961 int NakedPacketLen=0;
4962 int NakedPacketDestPlayer=-1;
4964 void network_do_frame(int force, int listen)
4967 short_frame_info ShortSyncPack;
4968 static fix LastEndlevel=0;
4970 if (!(Game_mode&GM_NETWORK)) return;
4972 if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
4977 Assert (NakedPacketDestPlayer>-1);
4978 // mprintf ((0,"Sending a naked packet to %s (%d bytes)!\n",Players[NakedPacketDestPlayer].callsign,NakedPacketLen));
4979 if (Network_game_type == IPX_GAME)
4980 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.ipx.server, NetPlayers.players[NakedPacketDestPlayer].network.ipx.node,Players[NakedPacketDestPlayer].net_address );
4983 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.node, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.net,NetPlayers.players[NakedPacketDestPlayer].network.appletalk.socket );
4986 NakedPacketDestPlayer=-1;
4989 if (WaitForRefuseAnswer && timer_get_approx_seconds()>(RefuseTimeLimit+(F1_0*12)))
4990 WaitForRefuseAnswer=0;
4992 last_send_time += FrameTime;
4993 last_timeout_check += FrameTime;
4995 // Send out packet PacksPerSec times per second maximum... unless they fire, then send more often...
4996 if ( (last_send_time>F1_0/Netgame.PacketsPerSec) || (Network_laser_fired) || force || PacketUrgent ) {
4997 if ( Players[Player_num].connected ) {
4998 int objnum = Players[Player_num].objnum;
5002 multi_send_robot_frame(0);
5003 multi_send_fire(); // Do firing if needed..
5008 if (Netgame.ShortPackets)
5010 #ifdef WORDS_BIGENDIAN
5011 ubyte send_data[IPX_MAX_DATA_SIZE];
5012 //int squished_size;
5014 create_shortpos(&ShortSyncPack.thepos, &Objects[objnum], 0);
5015 ShortSyncPack.type = PID_PDATA;
5016 ShortSyncPack.playernum = Player_num;
5017 ShortSyncPack.obj_render_type = Objects[objnum].render_type;
5018 ShortSyncPack.level_num = Current_level_num;
5019 ShortSyncPack.data_size = MySyncPack.data_size;
5020 memcpy (&ShortSyncPack.data[0],&MySyncPack.data[0],MySyncPack.data_size);
5022 // -- killed -- 2003-10-11 by Aaron
5023 // Use ipx_send_game_packet instead to send packets to everyone in the game.
5024 // Define in arch/*/*net.c
5026 for (i=0; i<N_players; i++ ) {
5027 if ( (Players[i].connected) && (i!=Player_num ) ) {
5028 MySyncPack.numpackets = Players[i].n_packets_sent++;
5029 ShortSyncPack.numpackets=MySyncPack.numpackets;
5030 if (Network_game_type == IPX_GAME) {
5031 #ifndef WORDS_BIGENDIAN
5032 ipx_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5034 squish_short_frame_info(ShortSyncPack, send_data);
5035 ipx_send_packet_data( (ubyte *)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5039 appletalk_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
5045 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5046 ShortSyncPack.numpackets = MySyncPack.numpackets;
5047 #ifndef WORDS_BIGENDIAN
5048 ipx_send_game_packet((ubyte*)&ShortSyncPack, sizeof(short_frame_info) - MaxXDataSize + MySyncPack.data_size);
5050 squish_short_frame_info(ShortSyncPack, send_data);
5051 ipx_send_game_packet((ubyte*)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size);
5056 else // If long packets
5060 MySyncPack.type = PID_PDATA;
5061 MySyncPack.playernum = Player_num;
5062 MySyncPack.obj_render_type = Objects[objnum].render_type;
5063 MySyncPack.level_num = Current_level_num;
5064 MySyncPack.obj_segnum = Objects[objnum].segnum;
5065 MySyncPack.obj_pos = Objects[objnum].pos;
5066 MySyncPack.obj_orient = Objects[objnum].orient;
5067 MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
5068 MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
5070 send_data_size = MySyncPack.data_size; // do this so correct size data is sent
5072 #ifdef WORDS_BIGENDIAN // do the swap stuff
5073 if (Network_game_type == IPX_GAME) {
5074 MySyncPack.obj_segnum = INTEL_SHORT(MySyncPack.obj_segnum);
5075 MySyncPack.obj_pos.x = INTEL_INT((int)MySyncPack.obj_pos.x);
5076 MySyncPack.obj_pos.y = INTEL_INT((int)MySyncPack.obj_pos.y);
5077 MySyncPack.obj_pos.z = INTEL_INT((int)MySyncPack.obj_pos.z);
5079 MySyncPack.obj_orient.rvec.x = INTEL_INT((int)MySyncPack.obj_orient.rvec.x);
5080 MySyncPack.obj_orient.rvec.y = INTEL_INT((int)MySyncPack.obj_orient.rvec.y);
5081 MySyncPack.obj_orient.rvec.z = INTEL_INT((int)MySyncPack.obj_orient.rvec.z);
5082 MySyncPack.obj_orient.uvec.x = INTEL_INT((int)MySyncPack.obj_orient.uvec.x);
5083 MySyncPack.obj_orient.uvec.y = INTEL_INT((int)MySyncPack.obj_orient.uvec.y);
5084 MySyncPack.obj_orient.uvec.z = INTEL_INT((int)MySyncPack.obj_orient.uvec.z);
5085 MySyncPack.obj_orient.fvec.x = INTEL_INT((int)MySyncPack.obj_orient.fvec.x);
5086 MySyncPack.obj_orient.fvec.y = INTEL_INT((int)MySyncPack.obj_orient.fvec.y);
5087 MySyncPack.obj_orient.fvec.z = INTEL_INT((int)MySyncPack.obj_orient.fvec.z);
5089 MySyncPack.phys_velocity.x = INTEL_INT((int)MySyncPack.phys_velocity.x);
5090 MySyncPack.phys_velocity.y = INTEL_INT((int)MySyncPack.phys_velocity.y);
5091 MySyncPack.phys_velocity.z = INTEL_INT((int)MySyncPack.phys_velocity.z);
5093 MySyncPack.phys_rotvel.x = INTEL_INT((int)MySyncPack.phys_rotvel.x);
5094 MySyncPack.phys_rotvel.y = INTEL_INT((int)MySyncPack.phys_rotvel.y);
5095 MySyncPack.phys_rotvel.z = INTEL_INT((int)MySyncPack.phys_rotvel.z);
5097 MySyncPack.data_size = INTEL_SHORT(MySyncPack.data_size);
5102 for (i=0; i<N_players; i++ ) {
5103 if ( (Players[i].connected) && (i!=Player_num ) ) {
5104 if (Network_game_type == IPX_GAME)
5105 MySyncPack.numpackets = INTEL_INT(Players[i].n_packets_sent);
5107 MySyncPack.numpackets = Players[i].n_packets_sent;
5109 Players[i].n_packets_sent++;
5110 if (Network_game_type == IPX_GAME)
5111 ipx_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5114 appletalk_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
5119 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5120 ipx_send_game_packet((ubyte*)&MySyncPack, sizeof(frame_info) - MaxXDataSize + send_data_size);
5124 MySyncPack.data_size = 0; // Start data over at 0 length.
5125 if (Control_center_destroyed)
5128 Players[Player_num].connected=3;
5129 if (timer_get_approx_seconds() > (LastEndlevel+(F1_0/2)))
5131 network_send_endlevel_packet();
5132 LastEndlevel=timer_get_approx_seconds();
5135 //mprintf( (0, "Packet has %d bytes appended (TS=%d)\n", MySyncPack.data_size, sizeof(frame_info)-MaxXDataSize+MySyncPack.data_size ));
5142 if ((last_timeout_check > F1_0) && !(Control_center_destroyed))
5144 fix approx_time = timer_get_approx_seconds();
5145 // Check for player timeouts
5146 for (i = 0; i < N_players; i++)
5148 if ((i != Player_num) && (Players[i].connected == 1))
5150 if ((LastPacketTime[i] == 0) || (LastPacketTime[i] > approx_time))
5152 LastPacketTime[i] = approx_time;
5155 if ((approx_time - LastPacketTime[i]) > (15*F1_0))
5156 network_timeout_player(i);
5159 last_timeout_check = 0;
5165 MySyncPack.data_size = 0;
5170 if (VerifyPlayerJoined!=-1 && !(FrameCount & 63))
5171 resend_sync_due_to_packet_loss_for_allender(); // This will resend to network_player_rejoining
5173 if (Network_send_objects)
5174 network_send_objects();
5176 if (Network_sending_extras && VerifyPlayerJoined==-1)
5178 network_send_extras();
5183 int missed_packets = 0;
5185 int ConsistencyCount = 0;
5187 void network_consistency_error(void)
5189 if (++ConsistencyCount < 10)
5192 Function_mode = FMODE_MENU;
5194 nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
5196 nm_messagebox(NULL, 1, TXT_OK, "Failed to join the netgame.\nYou are missing packets. Check\nyour network connection and\ntry again.");
5198 Function_mode = FMODE_GAME;
5199 ConsistencyCount = 0;
5200 multi_quit_game = 1;
5201 multi_leave_menu = 1;
5202 multi_reset_stuff();
5203 Function_mode = FMODE_MENU;
5206 void network_process_pdata (char *data)
5208 Assert (Game_mode & GM_NETWORK);
5210 if (Netgame.ShortPackets)
5211 network_read_pdata_short_packet ((short_frame_info *)data);
5213 network_read_pdata_packet ((frame_info *)data);
5216 void network_read_pdata_packet(frame_info *pd )
5220 object * TheirObj = NULL;
5222 // frame_info should be aligned...for mac, make the necessary adjustments
5223 #ifdef WORDS_BIGENDIAN
5224 if (Network_game_type == IPX_GAME) {
5225 pd->numpackets = INTEL_INT(pd->numpackets);
5226 pd->obj_pos.x = INTEL_INT(pd->obj_pos.x);
5227 pd->obj_pos.y = INTEL_INT(pd->obj_pos.y);
5228 pd->obj_pos.z = INTEL_INT(pd->obj_pos.z);
5230 pd->obj_orient.rvec.x = (fix)INTEL_INT((int)pd->obj_orient.rvec.x);
5231 pd->obj_orient.rvec.y = (fix)INTEL_INT((int)pd->obj_orient.rvec.y);
5232 pd->obj_orient.rvec.z = (fix)INTEL_INT((int)pd->obj_orient.rvec.z);
5233 pd->obj_orient.uvec.x = (fix)INTEL_INT((int)pd->obj_orient.uvec.x);
5234 pd->obj_orient.uvec.y = (fix)INTEL_INT((int)pd->obj_orient.uvec.y);
5235 pd->obj_orient.uvec.z = (fix)INTEL_INT((int)pd->obj_orient.uvec.z);
5236 pd->obj_orient.fvec.x = (fix)INTEL_INT((int)pd->obj_orient.fvec.x);
5237 pd->obj_orient.fvec.y = (fix)INTEL_INT((int)pd->obj_orient.fvec.y);
5238 pd->obj_orient.fvec.z = (fix)INTEL_INT((int)pd->obj_orient.fvec.z);
5240 pd->phys_velocity.x = (fix)INTEL_INT((int)pd->phys_velocity.x);
5241 pd->phys_velocity.y = (fix)INTEL_INT((int)pd->phys_velocity.y);
5242 pd->phys_velocity.z = (fix)INTEL_INT((int)pd->phys_velocity.z);
5244 pd->phys_rotvel.x = (fix)INTEL_INT((int)pd->phys_rotvel.x);
5245 pd->phys_rotvel.y = (fix)INTEL_INT((int)pd->phys_rotvel.y);
5246 pd->phys_rotvel.z = (fix)INTEL_INT((int)pd->phys_rotvel.z);
5248 pd->obj_segnum = INTEL_SHORT(pd->obj_segnum);
5249 pd->data_size = INTEL_SHORT(pd->data_size);
5253 TheirPlayernum = pd->playernum;
5254 TheirObjnum = Players[pd->playernum].objnum;
5256 if (TheirPlayernum < 0) {
5257 Int3(); // This packet is bogus!!
5261 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5263 // Hurray! Someone really really got in the game (I think).
5264 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5265 VerifyPlayerJoined=-1;
5268 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5269 if (Network_status!=NETSTAT_WAITING)
5271 Int3(); // We missed an important packet!
5272 network_consistency_error();
5278 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5279 int old_Endlevel_sequence = Endlevel_sequence;
5280 Endlevel_sequence = 1;
5281 if ( pd->data_size>0 ) {
5282 // pass pd->data to some parser function....
5283 multi_process_bigdata( pd->data, pd->data_size );
5285 Endlevel_sequence = old_Endlevel_sequence;
5288 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5290 if ((sbyte)pd->level_num != Current_level_num)
5292 mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
5296 TheirObj = &Objects[TheirObjnum];
5298 //------------- Keep track of missed packets -----------------
5299 Players[TheirPlayernum].n_packets_got++;
5301 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5303 if ( pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
5306 missed_packets = pd->numpackets-Players[TheirPlayernum].n_packets_got;
5307 if ((pd->numpackets-Players[TheirPlayernum].n_packets_got)>0)
5308 TotalMissedPackets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
5310 if ( missed_packets > 0 )
5311 mprintf(( 0, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5313 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets ));
5316 #ifdef APPLETALK_DEBUG
5317 if (Network_game_type == APPLETALK_GAME) {
5318 if ( missed_packets > 0 )
5319 fprintf( at_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5321 fprintf( at_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5326 if (Network_game_type == IPX_GAME) {
5327 if ( missed_packets > 0 )
5328 fprintf( ipx_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5330 fprintf( ipx_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5335 Players[TheirPlayernum].n_packets_got = pd->numpackets;
5338 //------------ Read the player's ship's object info ----------------------
5339 TheirObj->pos = pd->obj_pos;
5340 TheirObj->orient = pd->obj_orient;
5341 TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
5342 TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
5344 if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
5345 multi_make_ghost_player(TheirPlayernum);
5347 obj_relink(TheirObjnum,pd->obj_segnum);
5349 if (TheirObj->movement_type == MT_PHYSICS)
5350 set_thrust_from_velocity(TheirObj);
5352 //------------ Welcome them back if reconnecting --------------
5353 if (!Players[TheirPlayernum].connected) {
5354 Players[TheirPlayernum].connected = 1;
5356 if (Newdemo_state == ND_STATE_RECORDING)
5357 newdemo_record_multi_reconnect(TheirPlayernum);
5359 multi_make_ghost_player(TheirPlayernum);
5361 create_player_appearance_effect(&Objects[TheirObjnum]);
5363 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5365 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5367 if (FindArg("-norankings"))
5368 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5370 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5376 //------------ Parse the extra data at the end ---------------
5378 if ( pd->data_size>0 ) {
5379 // pass pd->data to some parser function....
5380 multi_process_bigdata( pd->data, pd->data_size );
5385 #ifdef WORDS_BIGENDIAN
5386 void get_short_frame_info(ubyte *old_info, short_frame_info *new_info)
5390 new_info->type = old_info[loc]; loc++;
5391 /* skip three for pad byte */ loc += 3;
5392 memcpy(&(new_info->numpackets), &(old_info[loc]), 4); loc += 4;
5393 new_info->numpackets = INTEL_INT(new_info->numpackets);
5394 memcpy(new_info->thepos.bytemat, &(old_info[loc]), 9); loc += 9;
5395 memcpy(&(new_info->thepos.xo), &(old_info[loc]), 2); loc += 2;
5396 memcpy(&(new_info->thepos.yo), &(old_info[loc]), 2); loc += 2;
5397 memcpy(&(new_info->thepos.zo), &(old_info[loc]), 2); loc += 2;
5398 memcpy(&(new_info->thepos.segment), &(old_info[loc]), 2); loc += 2;
5399 memcpy(&(new_info->thepos.velx), &(old_info[loc]), 2); loc += 2;
5400 memcpy(&(new_info->thepos.vely), &(old_info[loc]), 2); loc += 2;
5401 memcpy(&(new_info->thepos.velz), &(old_info[loc]), 2); loc += 2;
5402 new_info->thepos.xo = INTEL_SHORT(new_info->thepos.xo);
5403 new_info->thepos.yo = INTEL_SHORT(new_info->thepos.yo);
5404 new_info->thepos.zo = INTEL_SHORT(new_info->thepos.zo);
5405 new_info->thepos.segment = INTEL_SHORT(new_info->thepos.segment);
5406 new_info->thepos.velx = INTEL_SHORT(new_info->thepos.velx);
5407 new_info->thepos.vely = INTEL_SHORT(new_info->thepos.vely);
5408 new_info->thepos.velz = INTEL_SHORT(new_info->thepos.velz);
5410 memcpy(&(new_info->data_size), &(old_info[loc]), 2); loc += 2;
5411 new_info->data_size = INTEL_SHORT(new_info->data_size);
5412 new_info->playernum = old_info[loc]; loc++;
5413 new_info->obj_render_type = old_info[loc]; loc++;
5414 new_info->level_num = old_info[loc]; loc++;
5415 memcpy(new_info->data, &(old_info[loc]), new_info->data_size);
5418 #define get_short_frame_info(old_info, new_info) \
5419 memcpy(new_info, old_info, sizeof(short_frame_info))
5422 void network_read_pdata_short_packet(short_frame_info *pd )
5426 object * TheirObj = NULL;
5427 short_frame_info new_pd;
5429 // short frame info is not aligned because of shortpos. The mac
5430 // will call totally hacked and gross function to fix this up.
5432 if (Network_game_type == IPX_GAME) {
5433 get_short_frame_info((ubyte *)pd, &new_pd);
5435 memcpy(&new_pd, (ubyte *)pd, sizeof(short_frame_info));
5438 TheirPlayernum = new_pd.playernum;
5439 TheirObjnum = Players[new_pd.playernum].objnum;
5441 if (TheirPlayernum < 0) {
5442 Int3(); // This packet is bogus!!
5445 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5446 if (Network_status!=NETSTAT_WAITING)
5448 Int3(); // We missed an important packet!
5449 network_consistency_error();
5456 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5458 // Hurray! Someone really really got in the game (I think).
5459 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5460 VerifyPlayerJoined=-1;
5463 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5464 int old_Endlevel_sequence = Endlevel_sequence;
5465 Endlevel_sequence = 1;
5466 if ( new_pd.data_size>0 ) {
5467 // pass pd->data to some parser function....
5468 multi_process_bigdata( new_pd.data, new_pd.data_size );
5470 Endlevel_sequence = old_Endlevel_sequence;
5473 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5475 if ((sbyte)new_pd.level_num != Current_level_num)
5477 mprintf((0, "Got frame packet from player %d wrong level %d!\n", new_pd.playernum, new_pd.level_num));
5481 TheirObj = &Objects[TheirObjnum];
5483 //------------- Keep track of missed packets -----------------
5484 Players[TheirPlayernum].n_packets_got++;
5486 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5488 if ( new_pd.numpackets != Players[TheirPlayernum].n_packets_got ) {
5491 missed_packets = new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5492 if ((new_pd.numpackets-Players[TheirPlayernum].n_packets_got)>0)
5493 TotalMissedPackets += new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5495 if ( missed_packets > 0 )
5496 mprintf( (0, "Missed %d packets from player #%d (%d total)\n", new_pd.numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5498 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-new_pd.numpackets, TheirPlayernum, missed_packets ));
5500 Players[TheirPlayernum].n_packets_got = new_pd.numpackets;
5503 //------------ Read the player's ship's object info ----------------------
5505 extract_shortpos(TheirObj, &new_pd.thepos, 0);
5507 if ((TheirObj->render_type != new_pd.obj_render_type) && (new_pd.obj_render_type == RT_POLYOBJ))
5508 multi_make_ghost_player(TheirPlayernum);
5510 if (TheirObj->movement_type == MT_PHYSICS)
5511 set_thrust_from_velocity(TheirObj);
5513 //------------ Welcome them back if reconnecting --------------
5514 if (!Players[TheirPlayernum].connected) {
5515 Players[TheirPlayernum].connected = 1;
5517 if (Newdemo_state == ND_STATE_RECORDING)
5518 newdemo_record_multi_reconnect(TheirPlayernum);
5520 multi_make_ghost_player(TheirPlayernum);
5522 create_player_appearance_effect(&Objects[TheirObjnum]);
5524 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5525 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5527 if (FindArg("-norankings"))
5528 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5530 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5536 //------------ Parse the extra data at the end ---------------
5538 if ( new_pd.data_size>0 ) {
5539 // pass pd->data to some parser function....
5540 multi_process_bigdata( new_pd.data, new_pd.data_size );
5546 void network_set_power (void)
5548 int opt=0,choice,opt_primary,opt_second,opt_power;
5552 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Laser upgrade"; m[opt].value=Netgame.DoLaserUpgrade; opt++;
5553 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Super lasers"; m[opt].value=Netgame.DoSuperLaser; opt++;
5554 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Quad Lasers"; m[opt].value=Netgame.DoQuadLasers; opt++;
5555 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Vulcan cannon"; m[opt].value=Netgame.DoVulcan; opt++;
5556 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Spreadfire cannon"; m[opt].value=Netgame.DoSpread; opt++;
5557 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Plasma cannon"; m[opt].value=Netgame.DoPlasma; opt++;
5558 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Fusion cannon"; m[opt].value=Netgame.DoFusions; opt++;
5559 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Gauss cannon"; m[opt].value=Netgame.DoGauss; opt++;
5560 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Helix cannon"; m[opt].value=Netgame.DoHelix; opt++;
5561 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Phoenix cannon"; m[opt].value=Netgame.DoPhoenix; opt++;
5562 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Omega cannon"; m[opt].value=Netgame.DoOmega; opt++;
5565 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Homing Missiles"; m[opt].value=Netgame.DoHoming; opt++;
5566 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Proximity Bombs"; m[opt].value=Netgame.DoProximity; opt++;
5567 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Missiles"; m[opt].value=Netgame.DoSmarts; opt++;
5568 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mega Missiles"; m[opt].value=Netgame.DoMegas; opt++;
5569 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Flash Missiles"; m[opt].value=Netgame.DoFlash; opt++;
5570 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Guided Missiles"; m[opt].value=Netgame.DoGuided; opt++;
5571 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Mines"; m[opt].value=Netgame.DoSmartMine; opt++;
5572 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt++;
5573 m[opt].type = NM_TYPE_CHECK; m[opt].text = "EarthShaker Missiles"; m[opt].value=Netgame.DoEarthShaker; opt++;
5576 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerability"; m[opt].value=Netgame.DoInvulnerability; opt++;
5577 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Cloaking"; m[opt].value=Netgame.DoCloak; opt++;
5578 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Afterburners"; m[opt].value=Netgame.DoAfterburner; opt++;
5579 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Ammo rack"; m[opt].value=Netgame.DoAmmoRack; opt++;
5580 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Energy Converter"; m[opt].value=Netgame.DoConverter; opt++;
5581 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Headlight"; m[opt].value=Netgame.DoHeadlight; opt++;
5583 choice = newmenu_do(NULL, "Objects to allow", opt, m, NULL);
5585 Netgame.DoLaserUpgrade=m[opt_primary].value;
5586 Netgame.DoSuperLaser=m[opt_primary+1].value;
5587 Netgame.DoQuadLasers=m[opt_primary+2].value;
5588 Netgame.DoVulcan=m[opt_primary+3].value;
5589 Netgame.DoSpread=m[opt_primary+4].value;
5590 Netgame.DoPlasma=m[opt_primary+5].value;
5591 Netgame.DoFusions=m[opt_primary+6].value;
5592 Netgame.DoGauss=m[opt_primary+7].value;
5593 Netgame.DoHelix=m[opt_primary+8].value;
5594 Netgame.DoPhoenix=m[opt_primary+9].value;
5595 Netgame.DoOmega=m[opt_primary+10].value;
5597 Netgame.DoHoming=m[opt_second].value;
5598 Netgame.DoProximity=m[opt_second+1].value;
5599 Netgame.DoSmarts=m[opt_second+2].value;
5600 Netgame.DoMegas=m[opt_second+3].value;
5601 Netgame.DoFlash=m[opt_second+4].value;
5602 Netgame.DoGuided=m[opt_second+5].value;
5603 Netgame.DoSmartMine=m[opt_second+6].value;
5604 Netgame.DoMercury=m[opt_second+7].value;
5605 Netgame.DoEarthShaker=m[opt_second+8].value;
5607 Netgame.DoInvulnerability=m[opt_power].value;
5608 Netgame.DoCloak=m[opt_power+1].value;
5609 Netgame.DoAfterburner=m[opt_power+2].value;
5610 Netgame.DoAmmoRack=m[opt_power+3].value;
5611 Netgame.DoConverter=m[opt_power+4].value;
5612 Netgame.DoHeadlight=m[opt_power+5].value;
5616 void SetAllAllowablesTo (int on)
5618 last_cinvul = control_invul_time = 0; //default to zero
5620 Netgame.DoMegas=Netgame.DoSmarts=Netgame.DoFusions=Netgame.DoHelix=\
5621 Netgame.DoPhoenix=Netgame.DoCloak=Netgame.DoInvulnerability=\
5622 Netgame.DoAfterburner=Netgame.DoGauss=Netgame.DoVulcan=Netgame.DoPlasma=on;
5624 Netgame.DoOmega=Netgame.DoSuperLaser=Netgame.DoProximity=\
5625 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\
5626 Netgame.DoGuided=Netgame.DoEarthShaker=on;
5628 Netgame.DoConverter=Netgame.DoAmmoRack=Netgame.DoHeadlight=on;
5629 Netgame.DoHoming=Netgame.DoLaserUpgrade=Netgame.DoQuadLasers=on;
5630 Netgame.BrightPlayers=Netgame.invul=on;
5636 // Jeez -- mac compiler can't handle all of these on the same decl line.
5637 int opt_setpower,opt_playtime,opt_killgoal,opt_socket,opt_marker_view,opt_light,opt_show_on_map;
5638 int opt_difficulty,opt_packets,opt_short_packets, opt_bright,opt_start_invul;
5641 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem );
5643 void network_more_game_options ()
5646 char PlayText[80],KillText[80],srinvul[50],socket_string[5],packstring[5];
5649 sprintf (socket_string,"%d",Network_socket);
5650 sprintf (packstring,"%d",Netgame.PacketsPerSec);
5652 opt_difficulty = opt;
5653 m[opt].type = NM_TYPE_SLIDER; m[opt].value=netgame_difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
5656 sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, control_invul_time*5, TXT_MINUTES_ABBREV );
5657 m[opt].type = NM_TYPE_SLIDER; m[opt].value=control_invul_time; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
5660 sprintf( PlayText, "Max time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5661 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.PlayTimeAllowed; m[opt].text= PlayText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5664 sprintf( KillText, "Kill Goal: %d kills", Netgame.KillGoal*5);
5665 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.KillGoal; m[opt].text= KillText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5667 opt_start_invul=opt;
5668 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerable when reappearing"; m[opt].value=Netgame.invul; opt++;
5670 opt_marker_view = opt;
5671 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Allow camera views from Markers"; m[opt].value=Netgame.Allow_marker_view; opt++;
5673 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Indestructible lights"; m[opt].value=Netgame.AlwaysLighting; opt++;
5676 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Bright player ships"; m[opt].value=Netgame.BrightPlayers; opt++;
5679 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Show enemy names on HUD"; m[opt].value=Netgame.ShowAllNames; opt++;
5681 opt_show_on_map=opt;
5682 m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
5684 opt_short_packets=opt;
5685 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short packets"; m[opt].value=Netgame.ShortPackets; opt++;
5688 m[opt].type = NM_TYPE_MENU; m[opt].text = "Set Objects allowed..."; opt++;
5690 if (Network_game_type == IPX_GAME) {
5691 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket"; opt++;
5693 m[opt].type = NM_TYPE_INPUT; m[opt].text = socket_string; m[opt].text_len=4; opt++;
5696 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 - 20)"; opt++;
5698 m[opt].type = NM_TYPE_INPUT; m[opt].text=packstring; m[opt].text_len=2; opt++;
5700 LastKillGoal=Netgame.KillGoal;
5701 LastPTA=Netgame.PlayTimeAllowed;
5705 ExtGameStatus=GAMESTAT_MORE_NETGAME_OPTIONS;
5706 i = newmenu_do1( NULL, "Additional netgame options", opt, m, network_more_options_poll, 0 );
5708 //control_invul_time = atoi( srinvul )*60*F1_0;
5709 control_invul_time = m[opt_cinvul].value;
5710 Netgame.control_invul_time = control_invul_time*5*F1_0*60;
5712 if (i==opt_setpower)
5714 network_set_power ();
5718 Netgame.PacketsPerSec=atoi(packstring);
5720 if (Netgame.PacketsPerSec>20)
5722 Netgame.PacketsPerSec=20;
5723 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 20");
5725 if (Netgame.PacketsPerSec<2)
5727 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 2");
5728 Netgame.PacketsPerSec=2;
5731 mprintf ((0,"Hey! Sending out %d packets per second\n",Netgame.PacketsPerSec));
5733 if (Network_game_type == IPX_GAME) {
5734 if ((atoi(socket_string))!=Network_socket) {
5735 Network_socket=atoi(socket_string);
5736 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
5740 Netgame.invul=m[opt_start_invul].value;
5741 Netgame.BrightPlayers=m[opt_bright].value;
5742 Netgame.ShortPackets=m[opt_short_packets].value;
5743 Netgame.ShowAllNames=m[opt_show_names].value;
5744 network_AdjustMaxDataSize();
5746 Netgame.Allow_marker_view=m[opt_marker_view].value;
5747 Netgame.AlwaysLighting=m[opt_light].value;
5748 netgame_difficulty=Difficulty_level = m[opt_difficulty].value;
5749 if (m[opt_show_on_map].value)
5750 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
5755 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem )
5757 if ( last_cinvul != menus[opt_cinvul].value ) {
5758 sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
5759 last_cinvul = menus[opt_cinvul].value;
5760 menus[opt_cinvul].redraw = 1;
5763 if (menus[opt_playtime].value!=LastPTA)
5767 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5768 menus[opt_playtime].value=0;
5769 menus[opt_playtime].redraw=1;
5773 if (Game_mode & GM_MULTI_COOP)
5776 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5777 menus[opt_playtime].value=0;
5778 menus[opt_playtime].redraw=1;
5782 Netgame.PlayTimeAllowed=menus[opt_playtime].value;
5783 sprintf( menus[opt_playtime].text, "Max Time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5784 LastPTA=Netgame.PlayTimeAllowed;
5785 menus[opt_playtime].redraw=1;
5787 if (menus[opt_killgoal].value!=LastKillGoal)
5790 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5791 menus[opt_killgoal].value=0;
5792 menus[opt_killgoal].redraw=1;
5798 if (Game_mode & GM_MULTI_COOP)
5800 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5801 menus[opt_killgoal].value=0;
5802 menus[opt_killgoal].redraw=1;
5808 Netgame.KillGoal=menus[opt_killgoal].value;
5809 sprintf( menus[opt_killgoal].text, "Kill Goal: %d kills", Netgame.KillGoal*5);
5810 LastKillGoal=Netgame.KillGoal;
5811 menus[opt_killgoal].redraw=1;
5815 extern void multi_send_light (int,ubyte);
5816 extern void multi_send_light_specific (int,int,ubyte);
5818 void network_send_smash_lights (int pnum)
5820 // send the lights that have been blown out
5824 for (i=0;i<=Highest_segment_index;i++)
5825 if (Light_subtracted[i])
5826 multi_send_light_specific(pnum,i,Light_subtracted[i]);
5829 extern int Num_triggers;
5830 extern void multi_send_trigger_specific (char pnum,char);
5832 void network_send_fly_thru_triggers (int pnum)
5834 // send the fly thru triggers that have been disabled
5838 for (i=0;i<Num_triggers;i++)
5839 if (Triggers[i].flags & TF_DISABLED)
5840 multi_send_trigger_specific(pnum,i);
5843 void network_send_player_flags()
5847 for (i=0;i<N_players;i++)
5848 multi_send_flags(i);
5851 void network_ping (ubyte flag,int pnum)
5856 mybuf[1]=Player_num;
5858 if (Network_game_type == IPX_GAME)
5859 ipx_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.ipx.server, NetPlayers.players[pnum].network.ipx.node,Players[pnum].net_address );
5862 appletalk_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.appletalk.node, NetPlayers.players[pnum].network.appletalk.net, NetPlayers.players[pnum].network.appletalk.socket);
5866 extern fix PingLaunchTime,PingReturnTime;
5868 void network_handle_ping_return (ubyte pnum)
5870 if (PingLaunchTime==0 || pnum>=N_players)
5872 mprintf ((0,"Got invalid PING RETURN from %s!\n",Players[pnum].callsign));
5876 PingReturnTime=timer_get_fixed_seconds();
5878 HUD_init_message ("Ping time for %s is %d ms!",Players[pnum].callsign,
5879 f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(1000))));
5883 void network_send_ping (ubyte pnum)
5885 network_ping (PID_PING_SEND,pnum);
5888 void DoRefuseStuff (sequence_packet *their)
5890 int i,new_player_num;
5892 ClipRank (&their->player.rank);
5894 for (i=0;i<MAX_PLAYERS;i++)
5895 if (!strcmp (their->player.callsign,Players[i].callsign))
5897 network_welcome_player(their);
5901 if (!WaitForRefuseAnswer)
5903 for (i=0;i<MAX_PLAYERS;i++)
5904 if (!strcmp (their->player.callsign,Players[i].callsign))
5906 network_welcome_player(their);
5910 digi_play_sample (SOUND_HUD_JOIN_REQUEST,F1_0*2);
5912 if (Game_mode & GM_TEAM)
5916 if (!FindArg("-norankings"))
5917 HUD_init_message ("%s %s wants to join",RankStrings[their->player.rank],their->player.callsign);
5919 HUD_init_message ("%s joining. Alt-1 assigns to team %s. Alt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5921 HUD_init_message ("%s joining. Opt-1 assigns to team %s. Opt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5923 // HUD_init_message ("Alt-1 to place on team %s!",Netgame.team_name[0]);
5924 // HUD_init_message ("Alt-2 to place on team %s!",Netgame.team_name[1]);
5927 HUD_init_message ("%s wants to join...press F6 to connect",their->player.callsign);
5929 strcpy (RefusePlayerName,their->player.callsign);
5930 RefuseTimeLimit=timer_get_approx_seconds();
5932 WaitForRefuseAnswer=1;
5936 for (i=0;i<MAX_PLAYERS;i++)
5937 if (!strcmp (their->player.callsign,Players[i].callsign))
5939 network_welcome_player(their);
5943 if (strcmp(their->player.callsign,RefusePlayerName))
5946 if (RefuseThisPlayer)
5950 WaitForRefuseAnswer=0;
5951 if (Game_mode & GM_TEAM)
5953 new_player_num=GetNewPlayerNumber (their);
5954 mprintf ((0,"Newplayernum=%d\n",new_player_num));
5956 Assert (RefuseTeam==1 || RefuseTeam==2);
5959 Netgame.team_vector &=(~(1<<new_player_num));
5961 Netgame.team_vector |=(1<<new_player_num);
5962 network_welcome_player(their);
5963 network_send_netgame_update ();
5966 network_welcome_player(their);
5970 if ((timer_get_approx_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
5974 WaitForRefuseAnswer=0;
5975 if (!strcmp (their->player.callsign,RefusePlayerName)) {
5976 if (Network_game_type == IPX_GAME)
5977 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_DORK);
5980 network_dump_appletalk_player(their->player.network.appletalk.node,their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
5989 int GetNewPlayerNumber (sequence_packet *their)
5993 if ( N_players < MaxNumNetPlayers)
5998 // Slots are full but game is open, see if anyone is
5999 // disconnected and replace the oldest player with this new one
6001 int oldest_player = -1;
6002 fix oldest_time = timer_get_approx_seconds();
6004 Assert(N_players == MaxNumNetPlayers);
6006 for (i = 0; i < N_players; i++)
6008 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
6010 oldest_time = LastPacketTime[i];
6014 return (oldest_player);
6018 void network_send_extras ()
6020 Assert (Player_joining_extras>-1);
6022 if (!network_i_am_master())
6024 mprintf ((0,"Hey! I'm not the master and I was gonna send info!\n"));
6026 // Network_sending_extras=0;
6031 if (Network_sending_extras==40)
6032 network_send_fly_thru_triggers(Player_joining_extras);
6033 if (Network_sending_extras==38)
6034 network_send_door_updates(Player_joining_extras);
6035 if (Network_sending_extras==35)
6036 network_send_markers();
6037 if (Network_sending_extras==30 && (Game_mode & GM_MULTI_ROBOTS))
6038 multi_send_stolen_items();
6039 if (Network_sending_extras==25 && (Netgame.PlayTimeAllowed || Netgame.KillGoal))
6040 multi_send_kill_goal_counts();
6041 if (Network_sending_extras==20)
6042 network_send_smash_lights(Player_joining_extras);
6043 if (Network_sending_extras==15)
6044 network_send_player_flags();
6045 if (Network_sending_extras==10)
6046 multi_send_powerup_update();
6047 // if (Network_sending_extras==5)
6048 // network_send_door_updates(Player_joining_extras); // twice!
6050 Network_sending_extras--;
6051 if (!Network_sending_extras)
6052 Player_joining_extras=-1;
6056 void network_send_naked_packet(char *buf, short len, int who)
6058 if (!(Game_mode&GM_NETWORK)) return;
6060 if (NakedPacketLen==0)
6062 NakedBuf[0]=PID_NAKED_PDATA;
6063 NakedBuf[1]=Player_num;
6067 if (len+NakedPacketLen>MaxXDataSize)
6069 // mprintf ((0,"Sending a naked packet of %d bytes.\n",NakedPacketLen));
6070 if (Network_game_type == IPX_GAME)
6071 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.ipx.server, NetPlayers.players[who].network.ipx.node,Players[who].net_address );
6074 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.appletalk.node, NetPlayers.players[who].network.appletalk.net, NetPlayers.players[who].network.appletalk.socket );
6077 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6078 NakedPacketLen+=len;
6079 NakedPacketDestPlayer=who;
6083 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6084 NakedPacketLen+=len;
6085 NakedPacketDestPlayer=who;
6090 void network_process_naked_pdata (char *data,int len)
6093 Assert (data[0]=PID_NAKED_PDATA);
6095 // mprintf ((0,"Processing a naked packet of %d length.\n",len));
6098 mprintf ((0,"Naked packet is bad!\n"));
6099 Int3(); // This packet is bogus!!
6103 if (!multi_quit_game && (pnum >= N_players)) {
6104 if (Network_status!=NETSTAT_WAITING)
6106 Int3(); // We missed an important packet!
6107 network_consistency_error();
6114 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
6115 int old_Endlevel_sequence = Endlevel_sequence;
6116 Endlevel_sequence = 1;
6117 multi_process_bigdata( data+2, len-2);
6118 Endlevel_sequence = old_Endlevel_sequence;
6122 multi_process_bigdata( data+2, len-2 );
6125 int ConnectionPacketLevel[]={0,1,1,1};
6126 int ConnectionSecLevel[]={12,3,5,7};
6128 int AppletalkConnectionPacketLevel[]={0,1,0};
6129 int AppletalkConnectionSecLevel[]={10,3,8};
6131 #if defined(RELEASE) && !defined(MACINTOSH) // use the code below for mac appletalk games
6132 int network_choose_connect ()
6137 int network_choose_connect ()
6144 if (Network_game_type == IPX_GAME) {
6146 m[opt].type = NM_TYPE_MENU; m[opt].text = "Local Subnet"; opt++;
6147 m[opt].type = NM_TYPE_MENU; m[opt].text = "14.4 modem over Internet"; opt++;
6148 m[opt].type = NM_TYPE_MENU; m[opt].text = "28.8 modem over Internet"; opt++;
6149 m[opt].type = NM_TYPE_MENU; m[opt].text = "ISDN or T1 over Internet"; opt++;
6151 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6156 Assert (choice>=0 && choice<=3);
6158 Netgame.ShortPackets=ConnectionPacketLevel[choice];
6159 Netgame.PacketsPerSec=ConnectionSecLevel[choice];
6164 m[opt].type = NM_TYPE_MENU; m[opt].text = "EtherTalk"; opt++;
6165 m[opt].type = NM_TYPE_MENU; m[opt].text = "LocalTalk"; opt++;
6166 m[opt].type = NM_TYPE_MENU; m[opt].text = "Other"; opt++;
6168 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6173 Network_appletalk_type = choice;
6175 Assert (choice>=0 && choice<=2);
6177 Netgame.ShortPackets=AppletalkConnectionPacketLevel[choice];
6178 Netgame.PacketsPerSec=AppletalkConnectionSecLevel[choice];
6192 SendLogFile=(FILE *)fopen ("sendlog.net","w");
6196 void OpenRecieveLog ()
6199 RecieveLogFile=(FILE *)fopen ("recvlog.net","w");
6205 int GetMyNetRanking ()
6210 if (Netlife_kills+Netlife_killed==0)
6213 rank=(int) (((float)Netlife_kills/3000.0)*8.0);
6215 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
6224 rank-=((59-eff)/10);
6231 mprintf ((0,"Rank is %d (%s)\n",rank+1,RankStrings[rank+1]));
6235 void ClipRank (ubyte *rank)
6237 // This function insures no crashes when dealing with D2 1.0
6243 void network_check_for_old_version (char pnum)
6245 if (NetPlayers.players[(int)pnum].version_major==1 && (NetPlayers.players[(int)pnum].version_minor & 0x0F)==0)
6246 NetPlayers.players[(int)pnum].rank=0;
6249 void network_request_player_names (int n)
6251 network_send_all_info_request (PID_GAME_PLAYERS,Active_games[n].Security);
6252 NamesInfoSecurity=Active_games[n].Security;
6255 extern char already_showing_info;
6256 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem));
6258 void network_process_names_return (ubyte *data)
6261 char mtext[15][50],temp[50];
6262 int i,t,l,gnum,num=0,count=5,numplayers;
6264 if (NamesInfoSecurity!=(*(int *)(data+1)))
6266 mprintf ((0,"Bad security on names return!\n"));
6267 mprintf ((0,"NIS=%d data=%d\n",NamesInfoSecurity,(*(int *)(data+1))));
6271 numplayers=data[count]; count++;
6273 if (numplayers==255)
6276 NamesInfoSecurity=-1;
6277 nm_messagebox(NULL, 1, "OK", "That game is refusing\nname requests.\n");
6282 Assert (numplayers>0 && numplayers<MAX_NUM_NET_PLAYERS);
6286 m[i].text=(char *)&mtext[i];
6287 m[i].type=NM_TYPE_TEXT;
6290 for (gnum=-1,i=0;i<num_active_games;i++)
6292 if (NamesInfoSecurity==Active_games[i].Security)
6302 NamesInfoSecurity=-1;
6303 nm_messagebox(NULL, 1, "OK", "The game you have requested\nnames from is gone.\n");
6308 sprintf (mtext[num],"Players of game '%s':",Active_games[gnum].game_name); num++;
6309 for (i=0;i<numplayers;i++)
6313 mprintf ((0,"%s\n",data+count));
6315 for (t=0;t<CALLSIGN_LEN+1;t++)
6316 temp[t]=data[count++];
6317 if (FindArg("-norankings"))
6318 sprintf (mtext[num],"%s",temp);
6320 sprintf (mtext[num],"%s%s",RankStrings[l],temp);
6325 if (data[count]==99)
6327 sprintf (mtext[num++]," ");
6328 sprintf (mtext[num++],"Short packets: %s",data[count+1]?"On":"Off");
6329 sprintf (mtext[num++],"Packets Per Second: %d",data[count+2]);
6332 already_showing_info=1;
6333 newmenu_dotiny2( NULL, NULL, num, m, NULL);
6334 already_showing_info=0;
6337 char NameReturning=1;
6339 void network_send_player_names (sequence_packet *their)
6341 int numconnected=0,count=0,i,t;
6346 mprintf ((0,"Got a player name without a return address! Get Jason\n"));
6350 buf[0]=PID_NAMES_RETURN; count++;
6351 (*(int *)(buf+1))=Netgame.Security; count+=4;
6355 buf[count]=255; count++;
6359 mprintf ((0,"RealSec=%d DS=%d\n",Netgame.Security,*(int *)(buf+1)));
6361 for (i=0;i<N_players;i++)
6362 if (Players[i].connected)
6365 buf[count]=numconnected; count++;
6366 for (i=0;i<N_players;i++)
6367 if (Players[i].connected)
6369 buf[count++]=NetPlayers.players[i].rank;
6371 for (t=0;t<CALLSIGN_LEN+1;t++)
6373 buf[count]=NetPlayers.players[i].callsign[t];
6379 buf[count++]=Netgame.ShortPackets;
6380 buf[count++]=Netgame.PacketsPerSec;
6383 ; // empty statement allows compilation on mac which does not have the
6384 // statement below and kills the compiler when there is no
6385 // statement following the label "sendit"
6388 ipx_send_internetwork_packet_data((ubyte *)buf, count, their->player.network.ipx.server, their->player.network.ipx.node);
6395 static int checked=-1;
6403 if (cfexist("hoard.ham"))