1 /* $Id: network.c,v 1.29 2005-07-21 09:35:50 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Routines for managing network play.
26 static char rcsid[] = "$Id: network.c,v 1.29 2005-07-21 09:35:50 chris Exp $";
79 #include <Errors.h> // for appletalk networking errors
83 #define LHX(x) ((x)*(MenuHires?2:1))
84 #define LHY(y) ((y)*(MenuHires?2.4:1))
86 /* the following are the possible packet identificators.
87 * they are stored in the "type" field of the packet structs.
88 * they are offset 4 bytes from the beginning of the raw IPX data
89 * because of the "driver's" ipx_packetnum (see linuxnet.c).
91 #define PID_LITE_INFO 43 // 0x2B lite game info
92 #define PID_SEND_ALL_GAMEINFO 44 // 0x2C plz send more than lite only
93 #define PID_PLAYERSINFO 45 // 0x2D here's my name & personal data
94 #define PID_REQUEST 46 // 0x2E may i join, plz send sync
95 #define PID_SYNC 47 // 0x2F master says: enter mine now!
96 #define PID_PDATA 48 // 0x30
97 #define PID_ADDPLAYER 49
99 #define PID_DUMP 51 // 0x33 you can't join this game
100 #define PID_ENDLEVEL 52
102 #define PID_QUIT_JOINING 54
103 #define PID_OBJECT_DATA 55 // array of bots, players, powerups, ...
104 #define PID_GAME_LIST 56 // 0x38 give me the list of your games
105 #define PID_GAME_INFO 57 // 0x39 here's a game i've started
106 #define PID_PING_SEND 58
107 #define PID_PING_RETURN 59
108 #define PID_GAME_UPDATE 60 // inform about new player/team change
109 #define PID_ENDLEVEL_SHORT 61
110 #define PID_NAKED_PDATA 62
111 #define PID_GAME_PLAYERS 63
112 #define PID_NAMES_RETURN 64 // 0x40
115 #define NETGAME_ANARCHY 0
116 #define NETGAME_TEAM_ANARCHY 1
117 #define NETGAME_ROBOT_ANARCHY 2
118 #define NETGAME_COOPERATIVE 3
119 #define NETGAME_CAPTURE_FLAG 4
120 #define NETGAME_HOARD 5
121 #define NETGAME_TEAM_HOARD 6
123 /* The following are values for NetSecurityFlag */
124 #define NETSECURITY_OFF 0
125 #define NETSECURITY_WAIT_FOR_PLAYERS 1
126 #define NETSECURITY_WAIT_FOR_GAMEINFO 2
127 #define NETSECURITY_WAIT_FOR_SYNC 3
128 /* The NetSecurityNum and the "Security" field of the network structs
129 * identifies a netgame. It is a random number chosen by the network master
130 * (the one that did "start netgame").
133 // MWA -- these structures are aligned -- please save me sanity and
134 // headaches by keeping alignment if these are changed!!!! Contact
137 typedef struct endlevel_info {
142 short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
147 typedef struct endlevel_info_short {
152 } endlevel_info_short;
154 // WARNING!!! This is the top part of netgame_info...if that struct changes,
155 // this struct much change as well. ie...they are aligned and the join system will
156 // not work without it.
158 // MWA if this structure changes -- please make appropriate changes to receive_netgame_info
159 // code for macintosh in netmisc.c
161 typedef struct lite_info {
164 char game_name[NETGAME_NAME_LEN+1];
165 char mission_title[MISSION_NAME_LEN+1];
166 char mission_name[9];
173 ubyte max_numplayers;
176 ubyte protocol_version;
180 } __pack__ lite_info;
182 // IF YOU CHANGE THE SIZE OF ANY OF THE FOLLOWING STRUCTURES
183 // MAKE THE MACINTOSH DEFINES BE THE SAME SIZE AS THE PC OR
184 // I WILL HAVE TO HURT YOU VERY BADLY!!! -- MWA
187 #define NETGAME_INFO_SIZE ( Network_game_type == IPX_GAME?355:sizeof(netgame_info) )
188 #define ALLNETPLAYERSINFO_SIZE ( Network_game_type == IPX_GAME?317:sizeof(AllNetPlayers_info) )
189 #define LITE_INFO_SIZE ( Network_game_type == IPX_GAME?72:sizeof(lite_info) )
190 #define SEQUENCE_PACKET_SIZE ( Network_game_type == IPX_GAME?34:sizeof(sequence_packet) )
191 #define FRAME_INFO_SIZE ( Network_game_type == IPX_GAME?541:sizeof(frame_info) )
192 #define IPX_SHORT_INFO_SIZE ( 490 )
194 #define NETGAME_INFO_SIZE sizeof(netgame_info)
195 #define ALLNETPLAYERSINFO_SIZE sizeof(AllNetPlayers_info)
196 #define LITE_INFO_SIZE sizeof(lite_info)
197 #define SEQUENCE_PACKET_SIZE sizeof(sequence_packet)
198 #define FRAME_INFO_SIZE sizeof(frame_info)
199 #define IPX_SHORT_INFO_SIZE sizeof(short_frame_info)
202 #define MAX_ACTIVE_NETGAMES 12
204 netgame_info Active_games[MAX_ACTIVE_NETGAMES];
205 AllNetPlayers_info ActiveNetPlayers[MAX_ACTIVE_NETGAMES];
206 AllNetPlayers_info *TempPlayersInfo,TempPlayersBase;
207 int NamesInfoSecurity=-1;
209 // MWAnetgame_info *TempNetInfo;
210 netgame_info TempNetInfo;
212 extern void multi_send_drop_marker (int player,vms_vector position,char messagenum,char text[]);
213 extern void multi_send_kill_goal_counts();
214 extern int newmenu_dotiny( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
216 void network_process_naked_pdata (char *,int);
217 extern void multi_send_robot_controls(char);
219 void network_flush();
220 void network_listen();
221 void network_update_netgame();
222 void network_check_for_old_version(char pnum);
223 void network_send_objects();
224 void network_send_rejoin_sync(int player_num);
225 void network_send_game_info(sequence_packet *their);
226 void network_send_endlevel_short_sub(int from_player_num, int to_player);
227 void network_read_sync_packet(netgame_info * sp, int rsinit);
228 int network_wait_for_playerinfo();
229 void network_process_pdata(char *data);
230 void network_read_object_packet(ubyte *data );
231 void network_read_endlevel_packet(ubyte *data );
232 void network_read_endlevel_short_packet(ubyte *data );
233 void network_ping(ubyte flat, int pnum);
234 void network_handle_ping_return(ubyte pnum);
235 void network_process_names_return(ubyte *data);
236 void network_send_player_names(sequence_packet *their);
237 int network_choose_connect();
238 void network_more_game_options();
239 void network_count_powerups_in_mine();
240 int network_wait_for_all_info(int choice);
241 void network_AdjustMaxDataSize();
242 void network_do_big_wait(int choice);
243 void network_send_extras();
244 void network_read_pdata_packet(frame_info *pd);
245 void network_read_pdata_short_packet(short_frame_info *pd);
247 void ClipRank(ubyte *rank);
248 void DoRefuseStuff(sequence_packet *their);
249 int GetNewPlayerNumber(sequence_packet *their);
250 void SetAllAllowablesTo(int on);
252 int num_active_games = 0;
253 int PacketsPerSec=10;
254 int MaxXDataSize=NET_XDATA_SIZE;
256 int Netlife_kills=0, Netlife_killed=0;
259 int Network_active=0;
261 int Network_status = 0;
262 int Network_games_changed = 0;
264 int Network_socket = 0;
265 int Network_allow_socket_changes = 1;
267 int NetSecurityFlag=NETSECURITY_OFF;
268 int NetSecurityNum=0;
269 int Network_sending_extras=0;
270 int VerifyPlayerJoined=-1;
271 int Player_joining_extras=-1; // This is so we know who to send 'latecomer' packets to.
272 // We could just send updates to everyone but that kills the sender!
274 // For rejoin object syncing
276 int Network_rejoined = 0; // Did WE rejoin this game?
277 int Network_new_game = 0; // Is this the first level of a new game?
278 int Network_send_objects = 0; // Are we in the process of sending objects to a player?
279 int Network_send_objnum = -1; // What object are we sending next?
280 int Network_player_added = 0; // Is this a new player or a returning player?
281 int Network_send_object_mode = 0; // What type of objects are we sending, static or dynamic?
282 sequence_packet Network_player_rejoining; // Who is rejoining now?
284 fix LastPacketTime[MAX_PLAYERS]; // For timeouts of idle/crashed players
286 int PacketUrgent = 0;
288 int TotalMissedPackets=0,TotalPacketsGot=0;
290 frame_info MySyncPack,UrgentSyncPack;
291 ubyte MySyncPackInitialized = 0; // Set to 1 if the MySyncPack is zeroed.
292 ushort my_segments_checksum = 0;
294 sequence_packet My_Seq;
295 char WantPlayersInfo=0;
296 char WaitingForPlayerInfo=0;
298 char *RankStrings[]={"(unpatched) ","Cadet ","Ensign ","Lieutenant ","Lt.Commander ",
299 "Commander ","Captain ","Vice Admiral ","Admiral ","Demigod "};
301 extern obj_position Player_init[MAX_PLAYERS];
303 extern int force_cockpit_redraw;
305 // reasons for a packet with type PID_DUMP
306 #define DUMP_CLOSED 0 // no new players allowed after game started
307 #define DUMP_FULL 1 // player cound maxed out
308 #define DUMP_ENDLEVEL 2
310 #define DUMP_ABORTED 4
311 #define DUMP_CONNECTED 5 // never used
313 #define DUMP_KICKED 7 // never used
315 extern ubyte Version_major,Version_minor;
316 extern ubyte SurfingNet;
317 extern char MaxPowerupsAllowed[MAX_POWERUP_TYPES];
318 extern char PowerupsInMine[MAX_POWERUP_TYPES];
320 extern void multi_send_stolen_items();
322 int network_wait_for_snyc();
323 extern void multi_send_wall_status (int,ubyte,ubyte,ubyte);
324 extern void multi_send_wall_status_specific (int,int,ubyte,ubyte,ubyte);
326 extern void game_disable_cheats();
330 FILE *SendLogFile,*RecieveLogFile;
331 int TTSent[100],TTRecv[100];
334 extern int Final_boss_is_dead;
336 // following is network stuff for appletalk
338 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why);
340 #define NETWORK_OEM 0x10
344 int Network_game_type; // used to tell IPX vs. appletalk games
346 #define MAX_ZONES 255
347 #define MAX_ZONE_LENGTH 33
348 #define DEFAULT_ZONE_NAME "\p*"
349 #define MAX_REGISTER_TRIES 5 // maximum time we will try and register a netgame
350 char Network_zone_name[MAX_ZONE_LENGTH]; // zone name game being played in for appletalk
351 char Zone_names[MAX_ZONES][MAX_ZONE_LENGTH]; // total list of zones that we can see
352 ubyte appletalk_use_broadcast = 0;
353 ubyte Network_game_validated = 0; // validates a game before being able to join
354 ubyte Network_game_validate_choice = 0;
355 ubyte Network_appletalk_type = 0; // type of appletalk network game is being played on
357 #define ETHERTALK_TYPE 0
358 #define LOCALTALK_TYPE 1
359 #define OTHERTALK_TYPE 2
362 void network_release_registered_game(void);
370 // So you want to play a netgame, eh? Let's a get a few things
374 int save_pnum = Player_num;
376 game_disable_cheats();
378 Final_boss_is_dead=0;
379 NamesInfoSecurity=-1;
387 for (t=0;t<MAX_POWERUP_TYPES;t++)
389 MaxPowerupsAllowed[t]=0;
393 TotalMissedPackets=0; TotalPacketsGot=0;
395 memset(&Netgame, 0, sizeof(netgame_info));
396 memset(&NetPlayers,0,sizeof(AllNetPlayers_info));
397 memset(&My_Seq, 0, sizeof(sequence_packet));
398 My_Seq.type = PID_REQUEST;
399 memcpy(My_Seq.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
401 My_Seq.player.version_major=Version_major;
402 My_Seq.player.version_minor=Version_minor;
403 My_Seq.player.rank=GetMyNetRanking();
405 if (Network_game_type == IPX_GAME) {
406 memcpy(My_Seq.player.network.ipx.node, ipx_get_my_local_address(), 6);
407 memcpy(My_Seq.player.network.ipx.server, ipx_get_my_server_address(), 4 );
410 My_Seq.player.network.appletalk.node = appletalk_get_my_node();
411 My_Seq.player.network.appletalk.net = appletalk_get_my_net();
412 My_Seq.player.network.appletalk.socket = appletalk_get_my_socket();
416 My_Seq.player.computer_type = MAC;
418 My_Seq.player.computer_type = DOS;
421 for (Player_num = 0; Player_num < MAX_NUM_NET_PLAYERS; Player_num++)
422 init_player_stats_game();
424 Player_num = save_pnum;
426 Network_new_game = 1;
427 Control_center_destroyed = 0;
430 Netgame.PacketsPerSec=10;
432 if ((t=FindArg("-packets")))
434 Netgame.PacketsPerSec=atoi(Args[t+1]);
435 if (Netgame.PacketsPerSec<1)
436 Netgame.PacketsPerSec=1;
437 else if (Netgame.PacketsPerSec>20)
438 Netgame.PacketsPerSec=20;
439 mprintf ((0,"Will send %d packets per second",Netgame.PacketsPerSec));
441 if (FindArg("-shortpackets"))
443 Netgame.ShortPackets=1;
444 mprintf ((0,"Will send short packets.\n"));
449 network_i_am_master(void)
451 // I am the lowest numbered player in this game?
455 if (!(Game_mode & GM_NETWORK))
456 return (Player_num == 0);
458 for (i = 0; i < Player_num; i++)
459 if (Players[i].connected)
464 int network_who_is_master(void)
466 // Who is the master of this game?
470 if (!(Game_mode & GM_NETWORK))
471 return (Player_num == 0);
473 for (i = 0; i < N_players; i++)
474 if (Players[i].connected)
478 int network_how_many_connected()
482 for (i = 0; i < N_players; i++)
483 if (Players[i].connected)
488 #define ENDLEVEL_SEND_INTERVAL (F1_0*2)
489 #define ENDLEVEL_IDLE_TIME (F1_0*20)
492 network_endlevel_poll( int nitems, newmenu_item * menus, int * key, int citem )
494 // Polling loop for End-of-level menu
502 int previous_state[MAX_NUM_NET_PLAYERS];
503 int previous_seconds_left;
510 // Send our endlevel packet at regular intervals
512 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
514 network_send_endlevel_packet();
515 t1 = timer_get_approx_seconds();
518 for (i = 0; i < N_players; i++)
519 previous_state[i] = Players[i].connected;
521 previous_seconds_left = Countdown_seconds_left;
525 for (i = 0; i < N_players; i++)
527 if (Players[i].connected == 1)
529 // Check timeout for idle players
530 if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
532 mprintf((0, "idle timeout for player %d.\n", i));
533 Players[i].connected = 0;
534 network_send_endlevel_sub(i);
538 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
540 if (Players[i].connected != 1)
542 if (Players[i].connected == 4)
546 if (num_escaped == N_players) // All players are out of the mine
548 Countdown_seconds_left = -1;
552 if (num_ready == N_players) // All players have checked in or are disconnected
562 network_endlevel_poll2( int nitems, newmenu_item * menus, int * key, int citem )
564 // Polling loop for End-of-level menu
571 // Send our endlevel packet at regular intervals
573 if (timer_get_approx_seconds() > (t1+ENDLEVEL_SEND_INTERVAL))
575 network_send_endlevel_packet();
576 t1 = timer_get_approx_seconds();
579 // mprintf ((0,"Trying to listen!\n"));
582 for (i = 0; i < N_players; i++)
584 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
586 if (Players[i].connected == 4)
590 if (num_ready == N_players) // All players have checked in or are disconnected
600 extern fix StartAbortMenuTime;
603 network_endlevel_poll3( int nitems, newmenu_item * menus, int * key, int citem )
605 // Polling loop for End-of-level menu
609 if (timer_get_approx_seconds() > (StartAbortMenuTime+(F1_0 * 8)))
616 for (i = 0; i < N_players; i++)
617 if ((Players[i].connected != 1) && (Players[i].connected != 5) && (Players[i].connected != 6))
620 if (num_ready == N_players) // All players have checked in or are disconnected
627 network_endlevel(int *secret)
629 // Do whatever needs to be done between levels
637 Network_status = NETSTAT_ENDLEVEL; // We are between levels
641 network_send_endlevel_packet();
643 for (i=0; i<N_players; i++)
645 LastPacketTime[i] = timer_get_approx_seconds();
648 network_send_endlevel_packet();
649 network_send_endlevel_packet();
650 MySyncPackInitialized = 0;
652 network_update_netgame();
658 can_join_netgame(netgame_info *game,AllNetPlayers_info *people)
660 // Can this player rejoin a netgame in progress?
664 if (game->game_status == NETSTAT_STARTING)
667 if (game->game_status != NETSTAT_PLAYING)
669 mprintf ((0,"Error: Can't join because game_status !=NETSTAT_PLAYING\n"));
673 if (game->version_major==0 && Version_major>0)
675 mprintf ((0,"Error:Can't join because version majors don't match!\n"));
679 if (game->version_major>0 && Version_major==0)
681 mprintf ((0,"Error:Can't join because version majors2 don't match!\n"));
685 // Game is in progress, figure out if this guy can re-join it
687 num_players = game->numplayers;
689 if (!(game->game_flags & NETGAME_FLAG_CLOSED)) {
690 // Look for player that is not connected
692 if (game->numconnected==game->max_numplayers)
695 // mprintf ((0,"Refuse = %d\n",game->RefusePlayers));
697 if (game->RefusePlayers)
700 if (game->numplayers < game->max_numplayers)
703 if (game->numconnected<num_players)
710 mprintf ((0,"Error! Can't join because people==NULL!\n"));
714 // Search to see if we were already in this closed netgame in progress
716 for (i = 0; i < num_players; i++) {
717 if (Network_game_type == IPX_GAME) {
718 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
719 (!memcmp(My_Seq.player.network.ipx.node, people->players[i].network.ipx.node, 6)) &&
720 (!memcmp(My_Seq.player.network.ipx.server, people->players[i].network.ipx.server, 4)) )
723 if ( (!stricmp(Players[Player_num].callsign, people->players[i].callsign)) &&
724 (My_Seq.player.network.appletalk.node == people->players[i].network.appletalk.node) &&
725 (My_Seq.player.network.appletalk.net == people->players[i].network.appletalk.net) )
730 if (i != num_players)
733 mprintf ((0,"Error: Can't join because at end of list!\n"));
738 network_disconnect_player(int playernum)
740 // A player has disconnected from the net game, take whatever steps are
743 if (playernum == Player_num)
745 Int3(); // Weird, see Rob
749 Players[playernum].connected = 0;
750 NetPlayers.players[playernum].connected = 0;
751 if (VerifyPlayerJoined==playernum)
752 VerifyPlayerJoined=-1;
754 // create_player_appearance_effect(&Objects[Players[playernum].objnum]);
755 multi_make_player_ghost(playernum);
757 if (Newdemo_state == ND_STATE_RECORDING)
758 newdemo_record_multi_disconnect(playernum);
760 multi_strip_robots(playernum);
764 network_new_player(sequence_packet *their)
769 pnum = their->player.connected;
772 Assert(pnum < MaxNumNetPlayers);
774 objnum = Players[pnum].objnum;
776 if (Newdemo_state == ND_STATE_RECORDING) {
779 if (pnum == N_players)
783 newdemo_record_multi_connect(pnum, new_player, their->player.callsign);
786 memcpy(Players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
787 memcpy(NetPlayers.players[pnum].callsign, their->player.callsign, CALLSIGN_LEN+1);
790 ClipRank (&their->player.rank);
791 NetPlayers.players[pnum].rank=their->player.rank;
792 NetPlayers.players[pnum].version_major=their->player.version_major;
793 NetPlayers.players[pnum].version_minor=their->player.version_minor;
794 network_check_for_old_version(pnum);
796 if (Network_game_type == IPX_GAME) {
797 if ( (*(uint *)their->player.network.ipx.server) != 0 )
798 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, Players[pnum].net_address );
800 memcpy(Players[pnum].net_address, their->player.network.ipx.node, 6);
802 memcpy(NetPlayers.players[pnum].network.ipx.node, their->player.network.ipx.node, 6);
803 memcpy(NetPlayers.players[pnum].network.ipx.server, their->player.network.ipx.server, 4);
805 NetPlayers.players[pnum].network.appletalk.node = their->player.network.appletalk.node;
806 NetPlayers.players[pnum].network.appletalk.net = their->player.network.appletalk.net;
807 NetPlayers.players[pnum].network.appletalk.socket = their->player.network.appletalk.socket;
810 Players[pnum].n_packets_got = 0;
811 Players[pnum].connected = 1;
812 Players[pnum].net_kills_total = 0;
813 Players[pnum].net_killed_total = 0;
814 memset(kill_matrix[pnum], 0, MAX_PLAYERS*sizeof(short));
815 Players[pnum].score = 0;
816 Players[pnum].flags = 0;
817 Players[pnum].KillGoalCount=0;
819 if (pnum == N_players)
822 Netgame.numplayers = N_players;
825 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
827 ClipRank (&their->player.rank);
829 if (FindArg("-norankings"))
830 HUD_init_message("'%s' %s\n",their->player.callsign, TXT_JOINING);
832 HUD_init_message("%s'%s' %s\n",RankStrings[their->player.rank],their->player.callsign, TXT_JOINING);
834 multi_make_ghost_player(pnum);
837 multi_sort_kill_list();
839 // create_player_appearance_effect(&Objects[objnum]);
842 char RefuseThisPlayer=0,WaitForRefuseAnswer=0,RefuseTeam;
843 char RefusePlayerName[12];
844 fix RefuseTimeLimit=0;
846 void network_welcome_player(sequence_packet *their)
848 // Add a player to a game already in progress
849 ubyte local_address[6];
853 WaitForRefuseAnswer=0;
855 if (FindArg("-NoMatrixCheat"))
857 if ((their->player.version_minor & 0x0F) < 3)
859 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
866 // If hoard game, and this guy isn't D2 Christmas (v1.2), dump him
868 if ((Game_mode & GM_HOARD) && ((their->player.version_minor & 0x0F)<2))
870 if (Network_game_type == IPX_GAME)
871 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_DORK);
874 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
880 // Don't accept new players if we're ending this level. Its safe to
881 // ignore since they'll request again later
883 if ((Endlevel_sequence) || (Control_center_destroyed))
885 mprintf((0, "Ignored request from new player to join during endgame.\n"));
886 if (Network_game_type == IPX_GAME)
887 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_ENDLEVEL);
890 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_ENDLEVEL);
895 if (Network_send_objects || Network_sending_extras)
897 // Ignore silently, we're already responding to someone and we can't
898 // do more than one person at a time. If we don't dump them they will
899 // re-request in a few seconds.
903 if (their->player.connected != Current_level_num)
905 mprintf((0, "Dumping player due to old level number.\n"));
906 if (Network_game_type == IPX_GAME)
907 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_LEVEL);
910 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_LEVEL);
916 memset(&Network_player_rejoining, 0, sizeof(sequence_packet));
917 Network_player_added = 0;
919 if (Network_game_type == IPX_GAME) {
920 if ( (*(uint *)their->player.network.ipx.server) != 0 )
921 ipx_get_local_target( their->player.network.ipx.server, their->player.network.ipx.node, local_address );
923 memcpy(local_address, their->player.network.ipx.node, 6);
926 for (i = 0; i < N_players; i++)
928 if ( (Network_game_type == IPX_GAME) && (!stricmp(Players[i].callsign, their->player.callsign )) && (!memcmp(Players[i].net_address,local_address, 6)) )
933 #ifdef MACINTOSH // note link to above if
934 else if ( (!stricmp(Players[i].callsign, their->player.callsign)) &&
935 (NetPlayers.players[i].network.appletalk.node == their->player.network.appletalk.node) &&
936 (NetPlayers.players[i].network.appletalk.net == their->player.network.appletalk.net)) {
943 if (player_num == -1)
945 // Player is new to this game
947 if ( !(Netgame.game_flags & NETGAME_FLAG_CLOSED) && (N_players < MaxNumNetPlayers))
949 // Add player in an open slot, game not full yet
951 player_num = N_players;
952 Network_player_added = 1;
954 else if (Netgame.game_flags & NETGAME_FLAG_CLOSED)
956 // Slots are open but game is closed
958 if (Network_game_type == IPX_GAME)
959 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_CLOSED);
962 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_CLOSED);
968 // Slots are full but game is open, see if anyone is
969 // disconnected and replace the oldest player with this new one
971 int oldest_player = -1;
972 fix oldest_time = timer_get_approx_seconds();
974 Assert(N_players == MaxNumNetPlayers);
976 for (i = 0; i < N_players; i++)
978 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
980 oldest_time = LastPacketTime[i];
985 if (oldest_player == -1)
987 // Everyone is still connected
989 if (Network_game_type == IPX_GAME)
990 network_dump_player(their->player.network.ipx.server, their->player.network.ipx.node, DUMP_FULL);
993 network_dump_appletalk_player(their->player.network.appletalk.node, their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_FULL);
1001 player_num = oldest_player;
1002 Network_player_added = 1;
1008 // Player is reconnecting
1010 if (Players[player_num].connected)
1012 mprintf((0, "Extra REQUEST from player ignored.\n"));
1016 if (Newdemo_state == ND_STATE_RECORDING)
1017 newdemo_record_multi_reconnect(player_num);
1019 Network_player_added = 0;
1021 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
1023 if (FindArg("-norankings"))
1024 HUD_init_message("'%s' %s", Players[player_num].callsign, TXT_REJOIN);
1026 HUD_init_message("%s'%s' %s", RankStrings[NetPlayers.players[player_num].rank],Players[player_num].callsign, TXT_REJOIN);
1029 Players[player_num].KillGoalCount=0;
1031 // Send updated Objects data to the new/returning player
1034 Network_player_rejoining = *their;
1035 Network_player_rejoining.player.connected = player_num;
1036 Network_send_objects = 1;
1037 Network_send_objnum = -1;
1039 network_send_objects();
1042 int network_objnum_is_past(int objnum)
1044 // determine whether or not a given object number has already been sent
1045 // to a re-joining player.
1047 int player_num = Network_player_rejoining.player.connected;
1048 int obj_mode = !((object_owner[objnum] == -1) || (object_owner[objnum] == player_num));
1050 if (!Network_send_objects)
1051 return 0; // We're not sending objects to a new player
1053 if (obj_mode > Network_send_object_mode)
1055 else if (obj_mode < Network_send_object_mode)
1057 else if (objnum < Network_send_objnum)
1063 #define OBJ_PACKETS_PER_FRAME 1
1064 extern void multi_send_active_door(char);
1065 extern void multi_send_door_open_specific(int,int,int,ubyte);
1068 void network_send_door_updates(int pnum)
1070 // Send door status when new player joins
1074 // Assert (pnum>-1 && pnum<N_players);
1076 for (i = 0; i < Num_walls; i++)
1078 if ((Walls[i].type == WALL_DOOR) && ((Walls[i].state == WALL_DOOR_OPENING) || (Walls[i].state == WALL_DOOR_WAITING) || (Walls[i].state == WALL_DOOR_OPEN)))
1079 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1080 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].flags & WALL_BLASTED))
1081 multi_send_door_open_specific(pnum,Walls[i].segnum, Walls[i].sidenum,Walls[i].flags);
1082 else if ((Walls[i].type == WALL_BLASTABLE) && (Walls[i].hps != WALL_HPS))
1083 multi_send_hostage_door_status(i);
1085 multi_send_wall_status_specific(pnum,i,Walls[i].type,Walls[i].flags,Walls[i].state);
1089 extern vms_vector MarkerPoint[];
1090 void network_send_markers()
1092 // send marker positions/text to new player
1097 for (i = 0; i < N_players; i++)
1099 if (MarkerObject[(i*2)]!=-1)
1100 multi_send_drop_marker (i,MarkerPoint[(i*2)],0,MarkerMessage[i*2]);
1101 if (MarkerObject[(i*2)+1]!=-1)
1102 multi_send_drop_marker (i,MarkerPoint[(i*2)+1],1,MarkerMessage[(i*2)+1]);
1106 void network_process_monitor_vector(int vector)
1112 for (i=0; i <= Highest_segment_index; i++)
1116 for (j = 0; j < 6; j++)
1118 if ( ((tm = seg->sides[j].tmap_num2) != 0) &&
1119 ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1120 ((bm = Effects[ec].dest_bm_num) != -1) )
1122 if (vector & (1 << count))
1124 seg->sides[j].tmap_num2 = bm | (tm&0xc000);
1125 // mprintf((0, "Monitor %d blown up.\n", count));
1128 // mprintf((0, "Monitor %d intact.\n", count));
1136 int network_create_monitor_vector(void)
1139 int num_blown_bitmaps = 0;
1140 int monitor_num = 0;
1141 #define NUM_BLOWN_BITMAPS 20
1142 int blown_bitmaps[NUM_BLOWN_BITMAPS];
1146 for (i=0; i < Num_effects; i++)
1148 if (Effects[i].dest_bm_num > 0) {
1149 for (j = 0; j < num_blown_bitmaps; j++)
1150 if (blown_bitmaps[j] == Effects[i].dest_bm_num)
1152 if (j == num_blown_bitmaps) {
1153 blown_bitmaps[num_blown_bitmaps++] = Effects[i].dest_bm_num;
1154 Assert(num_blown_bitmaps < NUM_BLOWN_BITMAPS);
1159 // for (i = 0; i < num_blown_bitmaps; i++)
1160 // mprintf((0, "Blown bitmap #%d = %d.\n", i, blown_bitmaps[i]));
1162 for (i=0; i <= Highest_segment_index; i++)
1166 for (j = 0; j < 6; j++)
1168 if ((tm = seg->sides[j].tmap_num2) != 0)
1170 if ( ((ec = TmapInfo[tm&0x3fff].eclip_num) != -1) &&
1171 (Effects[ec].dest_bm_num != -1) )
1173 // mprintf((0, "Monitor %d intact.\n", monitor_num));
1175 Assert(monitor_num < 32);
1179 for (k = 0; k < num_blown_bitmaps; k++)
1181 if ((tm&0x3fff) == blown_bitmaps[k])
1183 //mprintf((0, "Monitor %d destroyed.\n", monitor_num));
1184 vector |= (1 << monitor_num);
1186 Assert(monitor_num < 32);
1194 // mprintf((0, "Final monitor vector %x.\n", vector));
1198 void network_stop_resync(sequence_packet *their)
1200 if (Network_game_type == IPX_GAME) {
1201 if ( (!memcmp(Network_player_rejoining.player.network.ipx.node, their->player.network.ipx.node, 6)) &&
1202 (!memcmp(Network_player_rejoining.player.network.ipx.server, their->player.network.ipx.server, 4)) &&
1203 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1205 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1206 Network_send_objects = 0;
1207 Network_sending_extras=0;
1209 Player_joining_extras=-1;
1210 Network_send_objnum = -1;
1213 if ( (Network_player_rejoining.player.network.appletalk.node == their->player.network.appletalk.node) &&
1214 (Network_player_rejoining.player.network.appletalk.net == their->player.network.appletalk.net) &&
1215 (!stricmp(Network_player_rejoining.player.callsign, their->player.callsign)) )
1217 mprintf((0, "Aborting resync for player %s.\n", their->player.callsign));
1218 Network_send_objects = 0;
1219 Network_sending_extras=0;
1221 Player_joining_extras=-1;
1222 Network_send_objnum = -1;
1227 ubyte object_buffer[IPX_MAX_DATA_SIZE];
1229 void network_send_objects(void)
1231 short remote_objnum;
1235 static int obj_count = 0;
1236 static int frame_num = 0;
1238 int obj_count_frame = 0;
1239 int player_num = Network_player_rejoining.player.connected;
1241 // Send clear objects array trigger and send player num
1243 Assert(Network_send_objects != 0);
1244 Assert(player_num >= 0);
1245 Assert(player_num < MaxNumNetPlayers);
1247 if (Endlevel_sequence || Control_center_destroyed)
1249 // Endlevel started before we finished sending the goods, we'll
1250 // have to stop and try again after the level.
1252 if (Network_game_type == IPX_GAME)
1253 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1256 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1258 Network_send_objects = 0;
1262 for (h = 0; h < OBJ_PACKETS_PER_FRAME; h++) // Do more than 1 per frame, try to speed it up without
1263 // over-stressing the receiver.
1265 obj_count_frame = 0;
1266 memset(object_buffer, 0, IPX_MAX_DATA_SIZE);
1267 object_buffer[0] = PID_OBJECT_DATA;
1270 if (Network_send_objnum == -1)
1273 Network_send_object_mode = 0;
1274 // mprintf((0, "Sending object array to player %d.\n", player_num));
1275 *(short *)(object_buffer+loc) = INTEL_SHORT(-1); loc += 2;
1276 object_buffer[loc] = player_num; loc += 1;
1277 /* Placeholder for remote_objnum, not used here */ loc += 2;
1278 Network_send_objnum = 0;
1279 obj_count_frame = 1;
1283 for (i = Network_send_objnum; i <= Highest_object_index; i++)
1285 if ((Objects[i].type != OBJ_POWERUP) && (Objects[i].type != OBJ_PLAYER) &&
1286 (Objects[i].type != OBJ_CNTRLCEN) && (Objects[i].type != OBJ_GHOST) &&
1287 (Objects[i].type != OBJ_ROBOT) && (Objects[i].type != OBJ_HOSTAGE) &&
1288 !(Objects[i].type==OBJ_WEAPON && Objects[i].id==PMINE_ID))
1290 if ((Network_send_object_mode == 0) && ((object_owner[i] != -1) && (object_owner[i] != player_num)))
1292 if ((Network_send_object_mode == 1) && ((object_owner[i] == -1) || (object_owner[i] == player_num)))
1295 if ( ((IPX_MAX_DATA_SIZE-1) - loc) < (sizeof(object)+5) )
1296 break; // Not enough room for another object
1301 remote_objnum = objnum_local_to_remote((short)i, &owner);
1302 Assert(owner == object_owner[i]);
1304 *(short *)(object_buffer+loc) = INTEL_SHORT((short)i); loc += 2;
1305 object_buffer[loc] = owner; loc += 1;
1306 *(short *)(object_buffer+loc) = INTEL_SHORT(remote_objnum); loc += 2;
1307 memcpy(&object_buffer[loc], &Objects[i], sizeof(object));
1308 if (Network_game_type == IPX_GAME)
1309 swap_object((object *)&object_buffer[loc]);
1310 loc += sizeof(object);
1311 // mprintf((0, "..packing object %d, remote %d\n", i, remote_objnum));
1314 if (obj_count_frame) // Send any objects we've buffered
1318 Network_send_objnum = i;
1319 object_buffer[1] = obj_count_frame; object_buffer[2] = frame_num;
1320 // mprintf((0, "Object packet %d contains %d objects.\n", frame_num, obj_count_frame));
1322 Assert(loc <= IPX_MAX_DATA_SIZE);
1324 if (Network_game_type == IPX_GAME)
1325 ipx_send_internetwork_packet_data( object_buffer, loc, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node );
1328 appletalk_send_packet_data( object_buffer, loc, Network_player_rejoining.player.network.appletalk.node,
1329 Network_player_rejoining.player.network.appletalk.net,
1330 Network_player_rejoining.player.network.appletalk.socket);
1333 // OLD ipx_send_packet_data(object_buffer, loc, &Network_player_rejoining.player.node);
1336 if (i > Highest_object_index)
1338 if (Network_send_object_mode == 0)
1340 Network_send_objnum = 0;
1341 Network_send_object_mode = 1; // go to next mode
1345 Assert(Network_send_object_mode == 1);
1348 // Send count so other side can make sure he got them all
1349 // mprintf((0, "Sending end marker in packet #%d.\n", frame_num));
1350 mprintf((0, "Sent %d objects.\n", obj_count));
1351 object_buffer[0] = PID_OBJECT_DATA;
1352 object_buffer[1] = 1;
1353 object_buffer[2] = frame_num;
1354 *(short *)(object_buffer+3) = INTEL_SHORT(-2);
1355 *(short *)(object_buffer+6) = INTEL_SHORT(obj_count);
1356 //OLD ipx_send_packet_data(object_buffer, 8, &Network_player_rejoining.player.node);
1357 if (Network_game_type == IPX_GAME)
1358 ipx_send_internetwork_packet_data(object_buffer, 8, Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1361 appletalk_send_packet_data( object_buffer, 8, Network_player_rejoining.player.network.appletalk.node,
1362 Network_player_rejoining.player.network.appletalk.net,
1363 Network_player_rejoining.player.network.appletalk.socket);
1367 // Send sync packet which tells the player who he is and to start!
1368 network_send_rejoin_sync(player_num);
1369 mprintf ((0,"VerfiyPlayerJoined is now set to %d\n",player_num));
1370 VerifyPlayerJoined=player_num;
1372 // Turn off send object mode
1373 Network_send_objnum = -1;
1374 Network_send_objects = 0;
1377 //if (!network_i_am_master ())
1378 // Int3(); // Bad!! Get Jason. Someone goofy is trying to get ahold of the game!
1380 Network_sending_extras=40; // start to send extras
1381 Player_joining_extras=player_num;
1385 } // i > Highest_object_index
1386 } // For PACKETS_PER_FRAME
1389 extern void multi_send_powerup_update();
1391 void network_send_rejoin_sync(int player_num)
1395 Players[player_num].connected = 1; // connect the new guy
1396 LastPacketTime[player_num] = timer_get_approx_seconds();
1398 if (Endlevel_sequence || Control_center_destroyed)
1400 // Endlevel started before we finished sending the goods, we'll
1401 // have to stop and try again after the level.
1403 if (Network_game_type == IPX_GAME)
1404 network_dump_player(Network_player_rejoining.player.network.ipx.server,Network_player_rejoining.player.network.ipx.node, DUMP_ENDLEVEL);
1407 network_dump_appletalk_player(Network_player_rejoining.player.network.appletalk.node,Network_player_rejoining.player.network.appletalk.net, Network_player_rejoining.player.network.appletalk.socket, DUMP_ENDLEVEL);
1409 Network_send_objects = 0;
1410 Network_sending_extras=0;
1414 if (Network_player_added)
1416 Network_player_rejoining.type = PID_ADDPLAYER;
1417 Network_player_rejoining.player.connected = player_num;
1418 network_new_player(&Network_player_rejoining);
1420 for (i = 0; i < N_players; i++)
1422 if ((i != player_num) && (i != Player_num) && (Players[i].connected))
1423 if (Network_game_type == IPX_GAME) {
1424 send_sequence_packet( Network_player_rejoining, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1427 appletalk_send_packet_data( (ubyte *)&Network_player_rejoining, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
1428 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
1434 // Send sync packet to the new guy
1436 network_update_netgame();
1438 // Fill in the kill list
1439 for (j=0; j<MAX_PLAYERS; j++)
1441 for (i=0; i<MAX_PLAYERS;i++)
1442 Netgame.kills[j][i] = kill_matrix[j][i];
1443 Netgame.killed[j] = Players[j].net_killed_total;
1444 Netgame.player_kills[j] = Players[j].net_kills_total;
1445 Netgame.player_score[j] = Players[j].score;
1448 Netgame.level_time = Players[Player_num].time_level;
1449 Netgame.monitor_vector = network_create_monitor_vector();
1451 mprintf((0, "Sending rejoin sync packet!!!\n"));
1453 if (Network_game_type == IPX_GAME) {
1454 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1455 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1458 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1459 Network_player_rejoining.player.network.appletalk.net,
1460 Network_player_rejoining.player.network.appletalk.socket);
1461 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1462 Network_player_rejoining.player.network.appletalk.net,
1463 Network_player_rejoining.player.network.appletalk.socket);
1468 void resend_sync_due_to_packet_loss_for_allender ()
1472 mprintf ((0,"I'm resending a sync packet! VPJ=%d\n",VerifyPlayerJoined));
1474 network_update_netgame();
1476 // Fill in the kill list
1477 for (j=0; j<MAX_PLAYERS; j++)
1479 for (i=0; i<MAX_PLAYERS;i++)
1480 Netgame.kills[j][i] = kill_matrix[j][i];
1481 Netgame.killed[j] = Players[j].net_killed_total;
1482 Netgame.player_kills[j] = Players[j].net_kills_total;
1483 Netgame.player_score[j] = Players[j].score;
1486 Netgame.level_time = Players[Player_num].time_level;
1487 Netgame.monitor_vector = network_create_monitor_vector();
1489 if (Network_game_type == IPX_GAME) {
1490 send_internetwork_full_netgame_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1491 send_netplayers_packet(Network_player_rejoining.player.network.ipx.server, Network_player_rejoining.player.network.ipx.node);
1494 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), Network_player_rejoining.player.network.appletalk.node,
1495 Network_player_rejoining.player.network.appletalk.net,
1496 Network_player_rejoining.player.network.appletalk.socket);
1497 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), Network_player_rejoining.player.network.appletalk.node,
1498 Network_player_rejoining.player.network.appletalk.net,
1499 Network_player_rejoining.player.network.appletalk.socket);
1505 char * network_get_player_name( int objnum )
1507 if ( objnum < 0 ) return NULL;
1508 if ( Objects[objnum].type != OBJ_PLAYER ) return NULL;
1509 if ( Objects[objnum].id >= MAX_PLAYERS ) return NULL;
1510 if ( Objects[objnum].id >= N_players ) return NULL;
1512 return Players[Objects[objnum].id].callsign;
1516 void network_add_player(sequence_packet *p)
1520 mprintf((0, "Got add player request!\n"));
1522 for (i=0; i<N_players; i++ ) {
1523 if (Network_game_type == IPX_GAME) {
1524 if ( !memcmp( NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4))
1525 return; // already got them
1527 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) &&
1528 (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net))
1533 if (Network_game_type == IPX_GAME) {
1534 memcpy( NetPlayers.players[N_players].network.ipx.node, p->player.network.ipx.node, 6 );
1535 memcpy( NetPlayers.players[N_players].network.ipx.server, p->player.network.ipx.server, 4 );
1537 NetPlayers.players[N_players].network.appletalk.node = p->player.network.appletalk.node;
1538 NetPlayers.players[N_players].network.appletalk.net = p->player.network.appletalk.net;
1539 NetPlayers.players[N_players].network.appletalk.socket = p->player.network.appletalk.socket;
1542 ClipRank (&p->player.rank);
1544 memcpy( NetPlayers.players[N_players].callsign, p->player.callsign, CALLSIGN_LEN+1 );
1545 NetPlayers.players[N_players].version_major=p->player.version_major;
1546 NetPlayers.players[N_players].version_minor=p->player.version_minor;
1547 NetPlayers.players[N_players].rank=p->player.rank;
1548 NetPlayers.players[N_players].connected = 1;
1549 network_check_for_old_version (N_players);
1551 Players[N_players].KillGoalCount=0;
1552 Players[N_players].connected = 1;
1553 LastPacketTime[N_players] = timer_get_approx_seconds();
1555 Netgame.numplayers = N_players;
1557 // Broadcast updated info
1559 mprintf ((0,"sending_game_info!\n"));
1560 network_send_game_info(NULL);
1563 // One of the players decided not to join the game
1565 void network_remove_player(sequence_packet *p)
1570 for (i=0; i<N_players; i++ ) {
1571 if (Network_game_type == IPX_GAME) {
1572 if (!memcmp(NetPlayers.players[i].network.ipx.node, p->player.network.ipx.node, 6) && !memcmp(NetPlayers.players[i].network.ipx.server, p->player.network.ipx.server, 4)) {
1577 if ( (NetPlayers.players[i].network.appletalk.node == p->player.network.appletalk.node) && (NetPlayers.players[i].network.appletalk.net == p->player.network.appletalk.net) ) {
1584 if (pn < 0 ) return;
1586 for (i=pn; i<N_players-1; i++ ) {
1587 if (Network_game_type == IPX_GAME) {
1588 memcpy( NetPlayers.players[i].network.ipx.node, NetPlayers.players[i+1].network.ipx.node, 6 );
1589 memcpy( NetPlayers.players[i].network.ipx.server, NetPlayers.players[i+1].network.ipx.server, 4 );
1591 NetPlayers.players[i].network.appletalk.node = NetPlayers.players[i+1].network.appletalk.node;
1592 NetPlayers.players[i].network.appletalk.net = NetPlayers.players[i+1].network.appletalk.net;
1593 NetPlayers.players[i].network.appletalk.socket = NetPlayers.players[i+1].network.appletalk.socket;
1595 memcpy( NetPlayers.players[i].callsign, NetPlayers.players[i+1].callsign, CALLSIGN_LEN+1 );
1596 NetPlayers.players[i].version_major=NetPlayers.players[i+1].version_major;
1597 NetPlayers.players[i].version_minor=NetPlayers.players[i+1].version_minor;
1599 NetPlayers.players[i].rank=NetPlayers.players[i+1].rank;
1600 ClipRank (&NetPlayers.players[i].rank);
1601 network_check_for_old_version(i);
1605 Netgame.numplayers = N_players;
1607 // Broadcast new info
1609 network_send_game_info(NULL);
1614 network_dump_player(ubyte * server, ubyte *node, int why)
1616 // Inform player that he was not chosen for the netgame
1618 sequence_packet temp;
1620 temp.type = PID_DUMP;
1621 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1622 temp.player.connected = why;
1623 if (Network_game_type == IPX_GAME) {
1624 send_internetwork_sequence_packet(temp, server, node);
1631 void network_dump_appletalk_player(ubyte node, ushort net, ubyte socket, int why)
1633 sequence_packet temp;
1635 temp.type = PID_DUMP;
1636 memcpy(temp.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
1637 temp.player.connected = why;
1638 if (Network_game_type == APPLETALK_GAME) {
1639 appletalk_send_packet_data( (ubyte *)&temp, sizeof(sequence_packet), node, net, socket );
1647 network_send_game_list_request()
1649 // Send a broadcast request for game info
1653 mprintf((0, "Sending game_list request.\n"));
1654 me.type = PID_GAME_LIST;
1655 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1657 if (Network_game_type == IPX_GAME) {
1658 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1659 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1661 send_broadcast_sequence_packet(me);
1664 me.player.network.appletalk.node = appletalk_get_my_node();
1665 me.player.network.appletalk.net = appletalk_get_my_net();
1666 me.player.network.appletalk.socket = appletalk_get_my_socket();
1667 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1672 void network_send_all_info_request(char type,int which_security)
1674 // Send a broadcast request for game info
1678 mprintf((0, "Sending all_info request.\n"));
1680 me.Security=which_security;
1682 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
1684 if (Network_game_type == IPX_GAME) {
1685 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
1686 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
1688 send_broadcast_sequence_packet(me);
1691 me.player.network.appletalk.node = appletalk_get_my_node();
1692 me.player.network.appletalk.net = appletalk_get_my_net();
1693 me.player.network.appletalk.socket = appletalk_get_my_socket();
1694 appletalk_send_game_info( (ubyte *)&me, sizeof(sequence_packet), Network_zone_name );
1701 network_update_netgame(void)
1703 // Update the netgame struct with current game variables
1707 Netgame.numconnected=0;
1708 for (i=0;i<N_players;i++)
1709 if (Players[i].connected)
1710 Netgame.numconnected++;
1712 // This is great: D2 1.0 and 1.1 ignore upper part of the game_flags field of
1713 // the lite_info struct when you're sitting on the join netgame screen. We can
1714 // "sneak" Hoard information into this field. This is better than sending
1715 // another packet that could be lost in transit.
1718 if (HoardEquipped())
1720 if (Game_mode & GM_HOARD)
1722 Netgame.game_flags |=NETGAME_FLAG_HOARD;
1723 if (Game_mode & GM_TEAM)
1724 Netgame.game_flags |=NETGAME_FLAG_TEAM_HOARD;
1728 if (Network_status == NETSTAT_STARTING)
1731 Netgame.numplayers = N_players;
1732 Netgame.game_status = Network_status;
1733 Netgame.max_numplayers = MaxNumNetPlayers;
1735 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
1737 NetPlayers.players[i].connected = Players[i].connected;
1738 for(j = 0; j < MAX_NUM_NET_PLAYERS; j++)
1739 Netgame.kills[i][j] = kill_matrix[i][j];
1741 Netgame.killed[i] = Players[i].net_killed_total;
1742 Netgame.player_kills[i] = Players[i].net_kills_total;
1743 Netgame.player_score[i] = Players[i].score;
1744 Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY));
1746 Netgame.team_kills[0] = team_kills[0];
1747 Netgame.team_kills[1] = team_kills[1];
1748 Netgame.levelnum = Current_level_num;
1754 network_send_endlevel_sub(int player_num)
1758 #ifdef WORDS_BIGENDIAN
1762 // Send an endlevel packet for a player
1763 end.type = PID_ENDLEVEL;
1764 end.player_num = player_num;
1765 end.connected = Players[player_num].connected;
1766 end.kills = INTEL_SHORT(Players[player_num].net_kills_total);
1767 end.killed = INTEL_SHORT(Players[player_num].net_killed_total);
1768 memcpy(end.kill_matrix, kill_matrix[player_num], MAX_PLAYERS*sizeof(short));
1769 #ifdef WORDS_BIGENDIAN
1770 for (i = 0; i < MAX_PLAYERS; i++)
1771 for (j = 0; j < MAX_PLAYERS; j++)
1772 end.kill_matrix[i][j] = INTEL_SHORT(end.kill_matrix[i][j]);
1775 if (Players[player_num].connected == 1) // Still playing
1777 Assert(Control_center_destroyed);
1778 end.seconds_left = Countdown_seconds_left;
1781 // mprintf((0, "Sending endlevel packet.\n"));
1783 for (i = 0; i < N_players; i++)
1785 if ((i != Player_num) && (i!=player_num) && (Players[i].connected)) {
1786 if (Players[i].connected==1)
1787 network_send_endlevel_short_sub(player_num,i);
1789 if (Network_game_type == IPX_GAME)
1790 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address);
1793 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info), NetPlayers.players[i].network.appletalk.node,
1794 NetPlayers.players[i].network.appletalk.net,
1795 NetPlayers.players[i].network.appletalk.socket);
1802 /* Send an updated endlevel status to other hosts */
1804 network_send_endlevel_packet(void)
1806 network_send_endlevel_sub(Player_num);
1810 /* Send an endlevel packet for a player */
1812 network_send_endlevel_short_sub(int from_player_num,int to_player)
1814 endlevel_info_short end;
1816 end.type = PID_ENDLEVEL_SHORT;
1817 end.player_num = from_player_num;
1818 end.connected = Players[from_player_num].connected;
1819 end.seconds_left = Countdown_seconds_left;
1822 if (Players[from_player_num].connected == 1) // Still playing
1824 Assert(Control_center_destroyed);
1827 if ((to_player != Player_num) && (to_player!=from_player_num) && (Players[to_player].connected))
1829 mprintf((0, "Sending short endlevel packet to %s.\n",Players[to_player].callsign));
1830 if (Network_game_type == IPX_GAME)
1831 ipx_send_packet_data((ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.ipx.server, NetPlayers.players[to_player].network.ipx.node,Players[to_player].net_address);
1834 appletalk_send_packet_data( (ubyte *)&end, sizeof(endlevel_info_short), NetPlayers.players[to_player].network.appletalk.node,
1835 NetPlayers.players[to_player].network.appletalk.net,
1836 NetPlayers.players[to_player].network.appletalk.socket);
1841 extern fix ThisLevelTime;
1844 network_send_game_info(sequence_packet *their)
1846 // Send game info to someone who requested it
1848 char old_type, old_status;
1852 mprintf((0, "Sending game info.\n"));
1854 network_update_netgame(); // Update the values in the netgame struct
1856 old_type = Netgame.type;
1857 old_status = Netgame.game_status;
1859 Netgame.type = PID_GAME_INFO;
1860 NetPlayers.type = PID_PLAYERSINFO;
1862 NetPlayers.Security=Netgame.Security;
1863 Netgame.version_major=Version_major;
1864 Netgame.version_minor=Version_minor;
1866 if (Endlevel_sequence || Control_center_destroyed)
1867 Netgame.game_status = NETSTAT_ENDLEVEL;
1869 if (Netgame.PlayTimeAllowed)
1871 timevar=i2f (Netgame.PlayTimeAllowed*5*60);
1872 i=f2i(timevar-ThisLevelTime);
1874 Netgame.game_status=NETSTAT_ENDLEVEL;
1878 if (Network_game_type == IPX_GAME) {
1879 send_broadcast_full_netgame_packet();
1880 send_broadcast_netplayers_packet();
1881 } // nothing to do for appletalk games I think....
1883 if (Network_game_type == IPX_GAME) {
1884 send_internetwork_full_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1885 send_netplayers_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1888 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), their->player.network.appletalk.node,
1889 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1890 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), their->player.network.appletalk.node,
1891 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1896 Netgame.type = old_type;
1897 Netgame.game_status = old_status;
1900 void network_send_lite_info(sequence_packet *their)
1902 // Send game info to someone who requested it
1904 char old_type, old_status,oldstatus;
1906 mprintf((0, "Sending lite game info.\n"));
1908 network_update_netgame(); // Update the values in the netgame struct
1910 old_type = Netgame.type;
1911 old_status = Netgame.game_status;
1913 Netgame.type = PID_LITE_INFO;
1915 if (Endlevel_sequence || Control_center_destroyed)
1916 Netgame.game_status = NETSTAT_ENDLEVEL;
1918 // If hoard mode, make this game look closed even if it isn't
1919 if (HoardEquipped())
1921 if (Game_mode & GM_HOARD)
1923 oldstatus=Netgame.game_status;
1924 Netgame.game_status=NETSTAT_ENDLEVEL;
1925 Netgame.gamemode=NETGAME_CAPTURE_FLAG;
1926 if (oldstatus==NETSTAT_ENDLEVEL)
1927 Netgame.game_flags|=NETGAME_FLAG_REALLY_ENDLEVEL;
1928 if (oldstatus==NETSTAT_STARTING)
1929 Netgame.game_flags|=NETGAME_FLAG_REALLY_FORMING;
1934 if (Network_game_type == IPX_GAME) {
1935 send_broadcast_lite_netgame_packet();
1936 } // nothing to do for appletalk I think....
1938 if (Network_game_type == IPX_GAME) {
1939 send_internetwork_lite_netgame_packet(their->player.network.ipx.server, their->player.network.ipx.node);
1942 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), their->player.network.appletalk.node,
1943 their->player.network.appletalk.net, their->player.network.appletalk.socket );
1948 // Restore the pre-hoard mode
1949 if (HoardEquipped())
1951 if (Game_mode & GM_HOARD)
1953 if (!(Game_mode & GM_TEAM))
1954 Netgame.gamemode=NETGAME_HOARD;
1956 Netgame.gamemode=NETGAME_TEAM_HOARD;
1957 Netgame.game_flags&=~NETGAME_FLAG_REALLY_ENDLEVEL;
1958 Netgame.game_flags&=~NETGAME_FLAG_REALLY_FORMING;
1959 Netgame.game_flags&=~NETGAME_FLAG_TEAM_HOARD;
1963 Netgame.type = old_type;
1964 Netgame.game_status = old_status;
1968 /* Send game info to all players in this game */
1969 void network_send_netgame_update()
1971 char old_type, old_status;
1974 mprintf((0, "Sending updated game info.\n"));
1976 network_update_netgame(); // Update the values in the netgame struct
1978 old_type = Netgame.type;
1979 old_status = Netgame.game_status;
1981 Netgame.type = PID_GAME_UPDATE;
1983 if (Endlevel_sequence || Control_center_destroyed)
1984 Netgame.game_status = NETSTAT_ENDLEVEL;
1986 for (i=0; i<N_players; i++ ) {
1987 if ( (Players[i].connected) && (i!=Player_num ) ) {
1988 if (Network_game_type == IPX_GAME) {
1989 send_lite_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, Players[i].net_address);
1992 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(lite_info), NetPlayers.players[i].network.appletalk.node,
1993 NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
1999 Netgame.type = old_type;
2000 Netgame.game_status = old_status;
2003 int network_send_request(void)
2005 // Send a request to join a game 'Netgame'. Returns 0 if we can join this
2006 // game, non-zero if there is some problem.
2009 if (Netgame.numplayers < 1)
2012 for (i = 0; i < MAX_NUM_NET_PLAYERS; i++)
2013 if (NetPlayers.players[i].connected)
2016 Assert(i < MAX_NUM_NET_PLAYERS);
2018 mprintf((0, "Sending game enroll request to player %d (%s). Serv=%x Node=%x Level=%d\n", i, Players[i].callsign,NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node,Netgame.levelnum));
2020 // segments_checksum = netmisc_calc_checksum( Segments, sizeof(segment)*(Highest_segment_index+1) );
2022 My_Seq.type = PID_REQUEST;
2023 My_Seq.player.connected = Current_level_num;
2025 if (Network_game_type == IPX_GAME) {
2026 send_internetwork_sequence_packet(My_Seq, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
2029 appletalk_send_packet_data( (ubyte *)&My_Seq, sizeof(sequence_packet), NetPlayers.players[i].network.appletalk.node,
2030 NetPlayers.players[i].network.appletalk.net,
2031 NetPlayers.players[i].network.appletalk.socket);
2038 int SecurityCheck=0;
2040 void network_process_gameinfo(ubyte *data)
2043 netgame_info *new = (netgame_info *)data;
2044 #ifdef WORDS_BIGENDIAN
2045 netgame_info tmp_info;
2047 if (Network_game_type == IPX_GAME) {
2048 receive_netgame_packet(data, &tmp_info, 0); // get correctly aligned structure
2054 WaitingForPlayerInfo=0;
2056 if (new->Security !=TempPlayersInfo->Security)
2058 Int3(); // Get Jason
2059 return; // If this first half doesn't go with the second half
2062 Network_games_changed = 1;
2064 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2066 Assert (TempPlayersInfo!=NULL);
2068 for (i = 0; i < num_active_games; i++)
2070 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2072 if (!stricmp(Active_games[i].game_name, new->game_name) &&
2073 Active_games[i].Security==new->Security)
2077 if (i == MAX_ACTIVE_NETGAMES)
2079 mprintf((0, "Too many netgames.\n"));
2083 // MWA memcpy(&Active_games[i], data, sizeof(netgame_info));
2084 memcpy(&Active_games[i], (ubyte *)new, sizeof(netgame_info));
2085 memcpy (&ActiveNetPlayers[i],TempPlayersInfo,sizeof(AllNetPlayers_info));
2088 if (Active_games[i].Security==SecurityCheck)
2091 //mprintf ((0,"Recieved %d unique games...\n",i));
2093 if (i == num_active_games)
2096 if (Active_games[i].numplayers == 0)
2098 mprintf ((0,"DELETING THIS GAME!!!\n"));
2100 for (j = i; j < num_active_games-1; j++)
2102 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2103 memcpy (&ActiveNetPlayers[j],&ActiveNetPlayers[j+1],sizeof(AllNetPlayers_info));
2110 void network_process_lite_info(ubyte *data)
2113 lite_info *new = (lite_info *)data;
2114 #ifdef WORDS_BIGENDIAN
2117 if (Network_game_type == IPX_GAME) {
2118 receive_netgame_packet(data, (netgame_info *)&tmp_info, 1);
2123 Network_games_changed = 1;
2125 //mprintf((0, "Got game data for game %s.\n", new->game_name));
2127 for (i = 0; i < num_active_games; i++)
2129 //mprintf ((0,"GAMEINFO: Game %d is %s!\n",i,Active_games[i].game_name));
2131 if ((!stricmp(Active_games[i].game_name, new->game_name)) &&
2132 Active_games[i].Security==new->Security)
2136 if (i == MAX_ACTIVE_NETGAMES)
2138 mprintf((0, "Too many netgames.\n"));
2142 memcpy(&Active_games[i], (ubyte *)new, sizeof(lite_info));
2144 // See if this is really a Hoard game
2145 // If so, adjust all the data accordingly
2147 if (HoardEquipped())
2149 if (Active_games[i].game_flags & NETGAME_FLAG_HOARD)
2151 Active_games[i].gamemode=NETGAME_HOARD;
2152 Active_games[i].game_status=NETSTAT_PLAYING;
2154 if (Active_games[i].game_flags & NETGAME_FLAG_TEAM_HOARD)
2155 Active_games[i].gamemode=NETGAME_TEAM_HOARD;
2156 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_ENDLEVEL)
2157 Active_games[i].game_status=NETSTAT_ENDLEVEL;
2158 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_FORMING)
2159 Active_games[i].game_status=NETSTAT_STARTING;
2163 //mprintf ((0,"Recieved %d unique games...\n",i));
2165 if (i == num_active_games)
2168 if (Active_games[i].numplayers == 0)
2170 mprintf ((0,"DELETING THIS GAME!!!\n"));
2172 for (j = i; j < num_active_games-1; j++)
2174 memcpy(&Active_games[j], &Active_games[j+1], sizeof(netgame_info));
2180 void network_process_dump(sequence_packet *their)
2182 // Our request for join was denied. Tell the user why.
2187 mprintf((0, "Dumped by player %s, type %d.\n", their->player.callsign, their->player.connected));
2189 if (their->player.connected!=7)
2190 nm_messagebox(NULL, 1, TXT_OK, NET_DUMP_STRINGS(their->player.connected));
2193 for (i=0;i<N_players;i++)
2194 if (!stricmp (their->player.callsign,Players[i].callsign))
2196 if (i!=network_who_is_master())
2198 HUD_init_message ("%s attempted to kick you out.",their->player.callsign);
2202 sprintf (temp,"%s has kicked you out!",their->player.callsign);
2203 nm_messagebox(NULL, 1, TXT_OK, &temp);
2204 if (Network_status==NETSTAT_PLAYING)
2210 Network_status = NETSTAT_MENU;
2215 void network_process_request(sequence_packet *their)
2217 // Player is ready to receieve a sync packet
2220 mprintf((0, "Player %s ready for sync.\n", their->player.callsign));
2222 for (i = 0; i < N_players; i++) {
2223 if (Network_game_type == IPX_GAME) {
2224 if (!memcmp(their->player.network.ipx.server, NetPlayers.players[i].network.ipx.server, 4) && !memcmp(their->player.network.ipx.node, NetPlayers.players[i].network.ipx.node, 6) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign))) {
2225 Players[i].connected = 1;
2229 if ( (their->player.network.appletalk.node == NetPlayers.players[i].network.appletalk.node) && (their->player.network.appletalk.net == NetPlayers.players[i].network.appletalk.net) && (!stricmp(their->player.callsign, NetPlayers.players[i].callsign)) ) {
2230 Players[i].connected = 1;
2237 #define REFUSE_INTERVAL F1_0 * 8
2238 extern void multi_reset_object_texture (object *);
2240 void network_process_packet(ubyte *data, int length )
2242 sequence_packet *their = (sequence_packet *)data;
2243 #ifdef WORDS_BIGENDIAN
2244 sequence_packet tmp_packet;
2246 if (Network_game_type == IPX_GAME) {
2247 receive_sequence_packet(data, &tmp_packet);
2248 their = &tmp_packet; // reassign their to point to correctly alinged structure
2252 //mprintf( (0, "Got packet of length %d, type %d\n", length, their->type ));
2254 // if ( length < sizeof(sequence_packet) ) return;
2258 case PID_GAME_INFO: // Jason L. says we can safely ignore this type.
2261 case PID_PLAYERSINFO:
2263 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
2265 if (Network_status==NETSTAT_WAITING)
2267 if (Network_game_type == IPX_GAME)
2268 receive_netplayers_packet(data, &TempPlayersBase);
2270 memcpy (&TempPlayersBase,data,sizeof(AllNetPlayers_info));
2272 if (TempPlayersBase.Security!=Netgame.Security)
2274 mprintf ((0,"Bad security for PLAYERSINFO\n"));
2278 mprintf ((0,"Got a waiting PID_PLAYERSINFO!\n"));
2279 if (length!=ALLNETPLAYERSINFO_SIZE)
2281 mprintf ((0,"Invalid size for netplayers packet!\n"));
2285 TempPlayersInfo=&TempPlayersBase;
2286 WaitingForPlayerInfo=0;
2287 NetSecurityNum=TempPlayersInfo->Security;
2288 NetSecurityFlag=NETSECURITY_WAIT_FOR_SYNC;
2295 if (length != LITE_INFO_SIZE)
2297 mprintf ((0,"WARNING! Recieved invalid size for PID_LITE_INFO\n"));
2301 if (Network_status == NETSTAT_BROWSING)
2302 network_process_lite_info (data);
2306 // Someone wants a list of games
2308 if (length != SEQUENCE_PACKET_SIZE)
2310 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_LIST\n"));
2314 mprintf((0, "Got a PID_GAME_LIST!\n"));
2315 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2316 if (network_i_am_master())
2317 network_send_lite_info(their);
2321 case PID_SEND_ALL_GAMEINFO:
2323 if (length != SEQUENCE_PACKET_SIZE)
2325 mprintf ((0,"WARNING! Recieved invalid size for PID_SEND_ALL_GAMEINFO\n"));
2329 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2330 if (network_i_am_master() && their->Security==Netgame.Security)
2331 network_send_game_info(their);
2336 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2338 if (length != SEQUENCE_PACKET_SIZE)
2340 mprintf ((0,"WARNING! Recieved invalid size for PID_ADDPLAYER\n"));
2343 mprintf( (0, "Got NEWPLAYER message from %s.\n", their->player.callsign));
2344 network_new_player(their);
2347 if (length != SEQUENCE_PACKET_SIZE)
2349 mprintf ((0,"WARNING! Recieved invalid size for PID_REQUEST\n"));
2353 mprintf( (0, "Got REQUEST from '%s'\n", their->player.callsign ));
2354 if (Network_status == NETSTAT_STARTING)
2356 // Someone wants to join our game!
2357 network_add_player(their);
2359 else if (Network_status == NETSTAT_WAITING)
2361 // Someone is ready to recieve a sync packet
2362 network_process_request(their);
2364 else if (Network_status == NETSTAT_PLAYING)
2366 // Someone wants to join a game in progress!
2367 if (Netgame.RefusePlayers)
2368 DoRefuseStuff (their);
2370 network_welcome_player(their);
2375 if (length != SEQUENCE_PACKET_SIZE)
2377 mprintf ((0,"WARNING! Recieved invalid size for PID_DUMP\n"));
2381 if (Network_status == NETSTAT_WAITING || Network_status==NETSTAT_PLAYING )
2382 network_process_dump(their);
2384 case PID_QUIT_JOINING:
2386 if (length != SEQUENCE_PACKET_SIZE)
2388 mprintf ((0,"WARNING! Recieved invalid size for PID_QUIT_JOINING\n"));
2391 if (Network_status == NETSTAT_STARTING)
2392 network_remove_player( their );
2393 else if ((Network_status == NETSTAT_PLAYING) && (Network_send_objects))
2394 network_stop_resync( their );
2398 mprintf ((0,"Got a sync packet! Network_status=%d\n",NETSTAT_WAITING));
2400 if (Network_status == NETSTAT_WAITING) {
2402 if (Network_game_type == IPX_GAME)
2403 receive_full_netgame_packet(data, &TempNetInfo);
2405 memcpy((ubyte *)&(TempNetInfo), data, sizeof(netgame_info));
2407 if (TempNetInfo.Security!=Netgame.Security)
2409 mprintf ((0,"Bad security on sync packet.\n"));
2413 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_SYNC)
2415 if (TempNetInfo.Security==TempPlayersInfo->Security)
2417 network_read_sync_packet (&TempNetInfo,0);
2424 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
2425 NetSecurityNum=TempNetInfo.Security;
2427 if ( network_wait_for_playerinfo())
2428 network_read_sync_packet((netgame_info *)data,0);
2437 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING)) {
2438 network_process_pdata((char *)data);
2441 case PID_NAKED_PDATA:
2442 if ((Game_mode&GM_NETWORK) && ((Network_status == NETSTAT_PLAYING)||(Network_status == NETSTAT_ENDLEVEL) || Network_status==NETSTAT_WAITING))
2443 network_process_naked_pdata((char *)data,length);
2446 case PID_OBJECT_DATA:
2447 if (Network_status == NETSTAT_WAITING)
2448 network_read_object_packet(data);
2451 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2452 network_read_endlevel_packet(data);
2454 mprintf((0, "Junked endlevel packet.\n"));
2456 case PID_ENDLEVEL_SHORT:
2457 if ((Network_status == NETSTAT_ENDLEVEL) || (Network_status == NETSTAT_PLAYING))
2458 network_read_endlevel_short_packet(data);
2460 mprintf((0, "Junked short endlevel packet!\n"));
2463 case PID_GAME_UPDATE:
2464 mprintf ((0,"Got a GAME_UPDATE!\n"));
2466 if (Network_status==NETSTAT_PLAYING)
2468 if (Network_game_type == IPX_GAME)
2469 receive_lite_netgame_packet(data, &TempNetInfo);
2471 memcpy((ubyte *)&TempNetInfo, data, sizeof(lite_info) );
2472 if (TempNetInfo.Security==Netgame.Security)
2473 memcpy (&Netgame,(ubyte *)&TempNetInfo,sizeof(lite_info));
2475 if (Game_mode & GM_TEAM)
2479 for (i=0;i<N_players;i++)
2480 if (Players[i].connected)
2481 multi_reset_object_texture (&Objects[Players[i].objnum]);
2486 network_ping (PID_PING_RETURN,data[1]);
2488 case PID_PING_RETURN:
2489 network_handle_ping_return(data[1]); // data[1] is player who told us of their ping time
2491 case PID_NAMES_RETURN:
2492 if (Network_status==NETSTAT_BROWSING && NamesInfoSecurity!=-1)
2493 network_process_names_return ((ubyte *) data);
2495 case PID_GAME_PLAYERS:
2496 // Someone wants a list of players in this game
2498 if (length != SEQUENCE_PACKET_SIZE)
2500 mprintf ((0,"WARNING! Recieved invalid size for PID_GAME_PLAYERS\n"));
2504 mprintf((0, "Got a PID_GAME_PLAYERS!\n"));
2505 if ((Network_status == NETSTAT_PLAYING) || (Network_status == NETSTAT_STARTING) || (Network_status == NETSTAT_ENDLEVEL))
2506 if (network_i_am_master() && their->Security==Netgame.Security)
2507 network_send_player_names(their);
2511 mprintf((0, "Ignoring invalid packet type.\n"));
2512 Int3(); // Invalid network packet type, see ROB
2518 void dump_segments()
2522 fp = PHYSFS_openWrite("test.dmp");
2523 PHYSFS_write(fp, Segments, sizeof(segment), Highest_segment_index + 1);
2525 mprintf( (0, "SS=%d\n", sizeof(segment) ));
2531 network_read_endlevel_packet( ubyte *data )
2533 // Special packet for end of level syncing
2535 endlevel_info *end = (endlevel_info *)data;
2536 #ifdef WORDS_BIGENDIAN
2539 for (i = 0; i < MAX_PLAYERS; i++)
2540 for (j = 0; j < MAX_PLAYERS; j++)
2541 end->kill_matrix[i][j] = INTEL_SHORT(end->kill_matrix[i][j]);
2542 end->kills = INTEL_SHORT(end->kills);
2543 end->killed = INTEL_SHORT(end->killed);
2546 playernum = end->player_num;
2548 Assert(playernum != Player_num);
2550 if (playernum>=N_players)
2552 Int3(); // weird, but it an happen in a coop restore game
2553 return; // if it happens in a coop restore, don't worry about it
2556 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2557 return; // Only accept disconnect packets if we're not out of the level yet
2559 Players[playernum].connected = end->connected;
2560 memcpy(&kill_matrix[playernum][0], end->kill_matrix, MAX_PLAYERS*sizeof(short));
2561 Players[playernum].net_kills_total = end->kills;
2562 Players[playernum].net_killed_total = end->killed;
2564 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2565 Countdown_seconds_left = end->seconds_left;
2567 LastPacketTime[playernum] = timer_get_approx_seconds();
2569 // mprintf((0, "Got endlevel packet from player %d.\n", playernum));
2573 network_read_endlevel_short_packet( ubyte *data )
2575 // Special packet for end of level syncing
2578 endlevel_info_short *end;
2580 end = (endlevel_info_short *)data;
2582 playernum = end->player_num;
2584 Assert(playernum != Player_num);
2586 if (playernum>=N_players)
2588 Int3(); // weird, but it can happen in a coop restore game
2589 return; // if it happens in a coop restore, don't worry about it
2592 if ((Network_status == NETSTAT_PLAYING) && (end->connected != 0))
2594 //mprintf ((0,"Returning early for short_endlevel\n"));
2595 return; // Only accept disconnect packets if we're not out of the level yet
2598 Players[playernum].connected = end->connected;
2600 if ((Players[playernum].connected == 1) && (end->seconds_left < Countdown_seconds_left))
2601 Countdown_seconds_left = end->seconds_left;
2603 LastPacketTime[playernum] = timer_get_approx_seconds();
2608 network_pack_objects(void)
2610 // Switching modes, pack the object array
2612 special_reset_objects();
2616 network_verify_objects(int remote, int local)
2619 int nplayers, got_controlcen=0;
2621 mprintf ((0,"NETWORK:remote=%d local=%d\n",remote,local));
2623 if ((remote-local) > 10)
2626 if (Game_mode & GM_MULTI_ROBOTS)
2631 for (i = 0; i <= Highest_object_index; i++)
2633 if ((Objects[i].type == OBJ_PLAYER) || (Objects[i].type == OBJ_GHOST))
2635 if (Objects[i].type == OBJ_CNTRLCEN)
2639 if (got_controlcen && (MaxNumNetPlayers<=nplayers))
2646 network_read_object_packet( ubyte *data )
2648 // Object from another net player we need to sync with
2650 short objnum, remote_objnum;
2655 static int my_pnum = 0;
2656 static int mode = 0;
2657 static int object_count = 0;
2658 static int frame_num = 0;
2661 int remote_frame_num = data[2];
2665 // mprintf((0, "Object packet %d (remote #%d) contains %d objects.\n", frame_num, remote_frame_num, nobj));
2667 for (i = 0; i < nobj; i++)
2669 objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2670 obj_owner = data[loc]; loc += 1;
2671 remote_objnum = INTEL_SHORT( *(short *)(data+loc) ); loc += 2;
2675 // Clear object array
2676 mprintf((0, "Clearing object array.\n"));
2679 Network_rejoined = 1;
2680 my_pnum = obj_owner;
2681 change_playernum_to(my_pnum);
2686 else if (objnum == -2)
2688 // Special debug checksum marker for entire send
2691 network_pack_objects();
2694 mprintf((0, "Objnum -2 found in frame local %d remote %d.\n", frame_num, remote_frame_num));
2695 mprintf((0, "Got %d objects, expected %d.\n", object_count, remote_objnum));
2696 if (remote_objnum != object_count) {
2699 if (network_verify_objects(remote_objnum, object_count))
2701 // Failed to sync up
2702 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_SYNC_FAILED);
2703 Network_status = NETSTAT_MENU;
2710 if (frame_num != remote_frame_num)
2712 mprintf ((0,"Got a type 3 object packet!\n"));
2714 if ((obj_owner == my_pnum) || (obj_owner == -1))
2718 objnum = remote_objnum;
2719 //if (objnum > Highest_object_index)
2721 // Highest_object_index = objnum;
2722 // num_objects = Highest_object_index+1;
2728 network_pack_objects();
2731 objnum = obj_allocate();
2734 obj = &Objects[objnum];
2735 if (obj->segnum != -1)
2737 Assert(obj->segnum == -1);
2738 Assert(objnum < MAX_OBJECTS);
2739 memcpy(obj, &data[loc], sizeof(object));
2740 if (Network_game_type == IPX_GAME)
2742 loc += sizeof(object);
2743 segnum = obj->segnum;
2744 obj->next = obj->prev = obj->segnum = -1;
2745 obj->attached_obj = -1;
2747 obj_link(OBJECT_NUMBER(obj), segnum);
2748 if (obj_owner == my_pnum)
2749 map_objnum_local_to_local(objnum);
2750 else if (obj_owner != -1)
2751 map_objnum_local_to_remote(objnum, remote_objnum, obj_owner);
2753 object_owner[objnum] = -1;
2755 } // For a standard onbject
2756 } // For each object in packet
2759 /* Polling loop waiting for sync packet to start game
2760 * after having sent request
2762 void network_sync_poll( int nitems, newmenu_item * menus, int * key, int citem )
2769 if (Network_status != NETSTAT_WAITING) // Status changed to playing, exit the menu
2772 if (!Network_rejoined && (timer_get_approx_seconds() > t1+F1_0*2))
2776 // Poll time expired, re-send request
2778 t1 = timer_get_approx_seconds();
2780 mprintf((0, "Re-sending join request.\n"));
2781 i = network_send_request();
2787 void network_start_poll( int nitems, newmenu_item * menus, int * key, int citem )
2791 Assert(Network_status == NETSTAT_STARTING);
2793 if (!menus[0].value) {
2795 menus[0].redraw = 1;
2798 for (i=1; i<nitems; i++ ) {
2799 if ( (i>= N_players) && (menus[i].value) ) {
2801 menus[i].redraw = 1;
2806 for (i=0; i<nitems; i++ ) {
2807 if ( menus[i].value ) {
2809 if ( nm > N_players ) {
2811 menus[i].redraw = 1;
2816 if ( nm > MaxNumNetPlayers ) {
2817 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
2818 // Turn off the last player highlighted
2819 for (i = N_players; i > 0; i--)
2820 if (menus[i].value == 1)
2823 menus[i].redraw = 1;
2828 // if (nitems > MAX_PLAYERS ) return;
2830 n = Netgame.numplayers;
2833 if (n < Netgame.numplayers )
2835 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
2837 mprintf ((0,"More players are printed!"));
2838 if (FindArg("-norankings"))
2839 sprintf( menus[N_players-1].text, "%d. %-20s", N_players,NetPlayers.players[N_players-1].callsign );
2841 sprintf( menus[N_players-1].text, "%d. %s%-20s", N_players, RankStrings[NetPlayers.players[N_players-1].rank],NetPlayers.players[N_players-1].callsign );
2843 menus[N_players-1].redraw = 1;
2844 if (N_players <= MaxNumNetPlayers)
2846 menus[N_players-1].value = 1;
2849 else if ( n > Netgame.numplayers )
2851 // One got removed...
2853 digi_play_sample (SOUND_HUD_KILL,F1_0);
2855 for (i=0; i<N_players; i++ )
2858 if (FindArg("-norankings"))
2859 sprintf( menus[i].text, "%d. %-20s", i+1, NetPlayers.players[i].callsign );
2861 sprintf( menus[i].text, "%d. %s%-20s", i+1, RankStrings[NetPlayers.players[i].rank],NetPlayers.players[i].callsign );
2862 if (i < MaxNumNetPlayers)
2866 menus[i].redraw = 1;
2868 for (i=N_players; i<n; i++ )
2870 sprintf( menus[i].text, "%d. ", i+1 ); // Clear out the deleted entries...
2872 menus[i].redraw = 1;
2877 int opt_cinvul, opt_team_anarchy, opt_coop, opt_show_on_map, opt_closed,opt_maxnet;
2878 int last_cinvul=0,last_maxnet,opt_team_hoard;
2879 int opt_refuse,opt_capture;
2881 void network_game_param_poll( int nitems, newmenu_item * menus, int * key, int citem )
2883 static int oldmaxnet=0;
2885 if (((HoardEquipped() && menus[opt_team_hoard].value) || (menus[opt_team_anarchy].value || menus[opt_capture].value)) && !menus[opt_closed].value && !menus[opt_refuse].value) {
2886 menus[opt_refuse].value = 1;
2887 menus[opt_refuse].redraw = 1;
2888 menus[opt_refuse-1].value = 0;
2889 menus[opt_refuse-1].redraw = 1;
2890 menus[opt_refuse-2].value = 0;
2891 menus[opt_refuse-2].redraw = 1;
2895 if (menus[opt_coop].value)
2897 if ( (menus[opt_coop].value) || ((Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) && (menus[opt_coop-1].value)) )
2902 if (menus[opt_maxnet].value>2)
2904 menus[opt_maxnet].value=2;
2905 menus[opt_maxnet].redraw=1;
2908 if (menus[opt_maxnet].max_value>2)
2910 menus[opt_maxnet].max_value=2;
2911 menus[opt_maxnet].redraw=1;
2915 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2916 if (menus[opt_maxnet].value > 0) {
2917 menus[opt_maxnet].value=0;
2918 menus[opt_maxnet].redraw=1;
2920 if (menus[opt_maxnet].max_value > 0) {
2921 menus[opt_maxnet].max_value=0;
2922 menus[opt_maxnet].redraw=1;
2927 if (!Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)
2928 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
2930 if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
2932 Netgame.PlayTimeAllowed=0;
2937 else // if !Coop game
2942 menus[opt_maxnet].value=6;
2943 menus[opt_maxnet].max_value=6;
2946 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
2947 menus[opt_maxnet].value=1;
2948 menus[opt_maxnet].max_value=1;
2955 if ( last_maxnet != menus[opt_maxnet].value )
2957 sprintf( menus[opt_maxnet].text, "Maximum players: %d", menus[opt_maxnet].value+2 );
2958 last_maxnet = menus[opt_maxnet].value;
2959 menus[opt_maxnet].redraw = 1;
2963 int netgame_difficulty;
2965 int network_get_game_params( char * game_name, int *mode, int *game_flags, int *level )
2968 int opt, opt_name, opt_level, opt_mode,opt_moreopts;
2970 char name[NETGAME_NAME_LEN+1];
2972 char level_text[32];
2975 *game_flags=*game_flags;
2977 SetAllAllowablesTo (1);
2978 NamesInfoSecurity=-1;
2980 for (i=0;i<MAX_PLAYERS;i++)
2982 Players[i].callsign[0]=0;
2984 MaxNumNetPlayers = MAX_NUM_NET_PLAYERS;
2986 Netgame.PlayTimeAllowed=0;
2987 Netgame.Allow_marker_view=1;
2988 netgame_difficulty=Player_default_difficulty;
2990 ExtGameStatus=GAMESTAT_START_MULTIPLAYER_MISSION;
2991 if (!select_mission(1, TXT_MULTI_MISSION))
2994 if (!(FindArg ("-packets") && FindArg ("-shortpackets")))
2995 if (!network_choose_connect ())
2999 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) )
3000 MaxNumNetPlayers = 3;
3003 strcpy(Netgame.mission_name, Current_mission_filename);
3004 strcpy(Netgame.mission_title, Current_mission_longname);
3005 Netgame.control_invul_time = control_invul_time;
3007 sprintf( name, "%s%s", Players[Player_num].callsign, TXT_S_GAME );
3008 sprintf( slevel, "1" );
3011 m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_DESCRIPTION; opt++;
3014 m[opt].type = NM_TYPE_INPUT; m[opt].text = name; m[opt].text_len = NETGAME_NAME_LEN; opt++;
3016 sprintf(level_text, "%s (1-%d)", TXT_LEVEL_, Last_level);
3018 // if (Last_secret_level < -1)
3019 // sprintf(level_text+strlen(level_text)-1, ", S1-S%d)", -Last_secret_level);
3020 // else if (Last_secret_level == -1)
3021 // sprintf(level_text+strlen(level_text)-1, ", S1)");
3023 Assert(strlen(level_text) < 32);
3025 m[opt].type = NM_TYPE_TEXT; m[opt].text = level_text; opt++;
3028 m[opt].type = NM_TYPE_INPUT; m[opt].text = slevel; m[opt].text_len=4; opt++;
3029 // m[opt].type = NM_TYPE_TEXT; m[opt].text = TXT_OPTIONS; opt++;
3032 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY; m[opt].value=1; m[opt].group=0; opt++;
3033 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_TEAM_ANARCHY; m[opt].value=0; m[opt].group=0; opt_team_anarchy=opt; opt++;
3034 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_ANARCHY_W_ROBOTS; m[opt].value=0; m[opt].group=0; opt++;
3035 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_COOPERATIVE; m[opt].value=0; m[opt].group=0; opt_coop=opt; opt++;
3036 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Capture the flag"; m[opt].value=0; m[opt].group=0; opt_capture=opt; opt++;
3038 if (HoardEquipped())
3040 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Hoard"; m[opt].value=0; m[opt].group=0; opt++;
3041 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Team Hoard"; m[opt].value=0; m[opt].group=0; opt_team_hoard=opt; opt++;
3042 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3045 { m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++; }
3047 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Open game"; m[opt].group=1; m[opt].value=0; opt++;
3049 m[opt].type = NM_TYPE_RADIO; m[opt].text = TXT_CLOSED_GAME; m[opt].group=1; m[opt].value=0; opt++;
3051 m[opt].type = NM_TYPE_RADIO; m[opt].text = "Restricted Game "; m[opt].group=1; m[opt].value=Netgame.RefusePlayers; opt++;
3053 // m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_IDS; m[opt].value=0; opt++;
3056 sprintf( srmaxnet, "Maximum players: %d", MaxNumNetPlayers);
3057 m[opt].type = NM_TYPE_SLIDER; m[opt].value=MaxNumNetPlayers-2; m[opt].text= srmaxnet; m[opt].min_value=0;
3058 m[opt].max_value=MaxNumNetPlayers-2; opt++;
3059 last_maxnet=MaxNumNetPlayers-2;
3062 m[opt].type = NM_TYPE_MENU; m[opt].text = "More options..."; opt++;
3067 ExtGameStatus=GAMESTAT_NETGAME_OPTIONS;
3068 i = newmenu_do1( NULL, NULL, opt, m, network_game_param_poll, 1 );
3070 if (i==opt_moreopts)
3072 if ( m[opt_mode+3].value )
3073 Game_mode=GM_MULTI_COOP;
3074 network_more_game_options();
3078 Netgame.RefusePlayers=m[opt_refuse].value;
3084 MaxNumNetPlayers = m[opt_maxnet].value+2;
3085 Netgame.max_numplayers=MaxNumNetPlayers;
3087 for (j = 0; j < num_active_games; j++)
3088 if (!stricmp(Active_games[j].game_name, name))
3090 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_DUPLICATE_NAME);
3094 strcpy( game_name, name );
3097 *level = atoi(slevel);
3099 if ((*level < 1) || (*level > Last_level))
3101 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_LEVEL_OUT_RANGE );
3102 sprintf(slevel, "1");
3105 if ( m[opt_mode].value )
3106 *mode = NETGAME_ANARCHY;
3111 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_REGISTERED_ONLY );
3112 m[opt_mode+1].value = 0;
3113 m[opt_mode+2].value = 0;
3114 m[opt_mode+3].value = 0;
3115 if (HoardEquipped())
3116 m[opt_mode+4].value = 0;
3118 m[opt_mode].value = 1;
3122 else if (m[opt_mode+1].value) {
3123 *mode = NETGAME_TEAM_ANARCHY;
3125 else if (m[opt_capture].value)
3126 *mode = NETGAME_CAPTURE_FLAG;
3127 else if (HoardEquipped() && m[opt_capture+1].value)
3128 *mode = NETGAME_HOARD;
3129 else if (HoardEquipped() && m[opt_capture+2].value)
3130 *mode = NETGAME_TEAM_HOARD;
3131 else if (ANARCHY_ONLY_MISSION) {
3132 nm_messagebox(NULL, 1, TXT_OK, TXT_ANARCHY_ONLY_MISSION);
3133 m[opt_mode+2].value = 0;
3134 m[opt_mode+3].value = 0;
3135 m[opt_mode].value = 1;
3138 else if ( m[opt_mode+2].value )
3139 *mode = NETGAME_ROBOT_ANARCHY;
3140 else if ( m[opt_mode+3].value )
3141 *mode = NETGAME_COOPERATIVE;
3142 else Int3(); // Invalid mode -- see Rob
3144 if (m[opt_closed].value)
3145 Netgame.game_flags |= NETGAME_FLAG_CLOSED;
3153 network_set_game_mode(int gamemode)
3157 if ( gamemode == NETGAME_ANARCHY )
3158 Game_mode = GM_NETWORK;
3159 else if ( gamemode == NETGAME_ROBOT_ANARCHY )
3160 Game_mode = GM_NETWORK | GM_MULTI_ROBOTS;
3161 else if ( gamemode == NETGAME_COOPERATIVE )
3162 Game_mode = GM_NETWORK | GM_MULTI_COOP | GM_MULTI_ROBOTS;
3163 else if (gamemode == NETGAME_CAPTURE_FLAG)
3165 Game_mode = GM_NETWORK | GM_TEAM | GM_CAPTURE;
3169 else if (HoardEquipped() && gamemode == NETGAME_HOARD)
3170 Game_mode = GM_NETWORK | GM_HOARD;
3171 else if (HoardEquipped() && gamemode == NETGAME_TEAM_HOARD)
3173 Game_mode = GM_NETWORK | GM_HOARD | GM_TEAM;
3176 else if ( gamemode == NETGAME_TEAM_ANARCHY )
3178 Game_mode = GM_NETWORK | GM_TEAM;
3185 #ifdef MACINTOSH // minimize players on localtalk games
3186 if ( (Network_game_type == APPLETALK_GAME) && (Network_appletalk_type == LOCALTALK_TYPE) ) {
3187 if (Game_mode & GM_MULTI_ROBOTS)
3188 MaxNumNetPlayers = 2;
3190 MaxNumNetPlayers = 3;
3192 if (Game_mode & GM_MULTI_COOP)
3193 MaxNumNetPlayers = 4;
3195 MaxNumNetPlayers = 8;
3203 network_find_game(void)
3205 // Find out whether or not there is space left on this socket
3209 Network_status = NETSTAT_BROWSING;
3211 num_active_games = 0;
3213 show_boxed_message(TXT_WAIT);
3215 network_send_game_list_request();
3216 t1 = timer_get_approx_seconds() + F1_0*3;
3218 while (timer_get_approx_seconds() < t1) // Wait 3 seconds for replies
3221 clear_boxed_message();
3223 // mprintf((0, "%s %d %s\n", TXT_FOUND, num_active_games, TXT_ACTIVE_GAMES));
3225 if (num_active_games < MAX_ACTIVE_NETGAMES)
3230 void network_read_sync_packet( netgame_info * sp, int rsinit)
3233 char temp_callsign[CALLSIGN_LEN+1];
3234 #ifdef WORDS_BIGENDIAN
3235 netgame_info tmp_info;
3237 if ( (Network_game_type == IPX_GAME) && (sp != &Netgame) ) { // for macintosh -- get the values unpacked to our structure format
3238 receive_full_netgame_packet((ubyte *)sp, &tmp_info);
3244 TempPlayersInfo=&NetPlayers;
3246 // This function is now called by all people entering the netgame.
3248 // mprintf( (0, "%s %d\n", TXT_STARTING_NETGAME, sp->levelnum ));
3252 memcpy( &Netgame, sp, sizeof(netgame_info) );
3253 memcpy (&NetPlayers,TempPlayersInfo,sizeof (AllNetPlayers_info));
3256 N_players = sp->numplayers;
3257 Difficulty_level = sp->difficulty;
3258 Network_status = sp->game_status;
3260 //Assert(Function_mode != FMODE_GAME);
3264 mprintf((1, "Netgame.checksum = %d, calculated checksum = %d.\n", Netgame.segments_checksum, my_segments_checksum));
3266 if (Netgame.segments_checksum != my_segments_checksum)
3268 Network_status = NETSTAT_MENU;
3269 nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_NETLEVEL_NMATCH);
3275 // Discover my player number
3277 memcpy(temp_callsign, Players[Player_num].callsign, CALLSIGN_LEN+1);
3281 for (i=0; i<MAX_NUM_NET_PLAYERS; i++ ) {
3282 Players[i].net_kills_total = 0;
3283 // Players[i].net_killed_total = 0;
3286 for (i=0; i<N_players; i++ ) {
3287 if (Network_game_type == IPX_GAME) {
3288 if ( (!memcmp( TempPlayersInfo->players[i].network.ipx.node, My_Seq.player.network.ipx.node, 6 )) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3289 if (Player_num!=-1) {
3290 Int3(); // Hey, we've found ourselves twice
3291 mprintf ((0,"Hey, we've found ourselves twice!\n"));
3292 Network_status = NETSTAT_MENU;
3295 change_playernum_to(i);
3298 if ( (TempPlayersInfo->players[i].network.appletalk.node == My_Seq.player.network.appletalk.node) && (!stricmp( TempPlayersInfo->players[i].callsign, temp_callsign)) ) {
3299 if (Player_num!=-1) {
3300 Int3(); // Hey, we've found ourselves twice
3301 Network_status = NETSTAT_MENU;
3304 change_playernum_to(i);
3307 memcpy( Players[i].callsign, TempPlayersInfo->players[i].callsign, CALLSIGN_LEN+1 );
3309 if (Network_game_type == IPX_GAME) {
3310 #ifdef WORDS_NEED_ALIGNMENT
3312 memcpy(&server, TempPlayersInfo->players[i].network.ipx.server, 4);
3314 ipx_get_local_target((ubyte *)&server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3315 #else // WORDS_NEED_ALIGNMENT
3316 if ((*(uint *)TempPlayersInfo->players[i].network.ipx.server) != 0)
3317 ipx_get_local_target(TempPlayersInfo->players[i].network.ipx.server, TempPlayersInfo->players[i].network.ipx.node, Players[i].net_address);
3318 #endif // WORDS_NEED_ALIGNMENT
3320 memcpy( Players[i].net_address, TempPlayersInfo->players[i].network.ipx.node, 6 );
3323 Players[i].n_packets_got=0; // How many packets we got from them
3324 Players[i].n_packets_sent=0; // How many packets we sent to them
3325 Players[i].connected = TempPlayersInfo->players[i].connected;
3326 Players[i].net_kills_total = sp->player_kills[i];
3327 Players[i].net_killed_total = sp->killed[i];
3328 if ((Network_rejoined) || (i != Player_num))
3329 Players[i].score = sp->player_score[i];
3330 for (j = 0; j < MAX_NUM_NET_PLAYERS; j++)
3332 kill_matrix[i][j] = sp->kills[i][j];
3336 if ( Player_num < 0 ) {
3337 mprintf ((0,"Bad Player_num, resetting to NETSTAT_MENU!\n"));
3338 Network_status = NETSTAT_MENU;
3342 if (Network_rejoined)
3343 for (i=0; i<N_players;i++)
3344 Players[i].net_killed_total = sp->killed[i];
3346 if (Network_rejoined) {
3347 network_process_monitor_vector(sp->monitor_vector);
3348 Players[Player_num].time_level = sp->level_time;
3351 team_kills[0] = sp->team_kills[0];
3352 team_kills[1] = sp->team_kills[1];
3354 Players[Player_num].connected = 1;
3355 NetPlayers.players[Player_num].connected = 1;
3356 NetPlayers.players[Player_num].rank=GetMyNetRanking();
3358 if (!Network_rejoined)
3359 for (i=0; i<NumNetPlayerPositions; i++) {
3360 Objects[Players[i].objnum].pos = Player_init[Netgame.locations[i]].pos;
3361 Objects[Players[i].objnum].orient = Player_init[Netgame.locations[i]].orient;
3362 obj_relink(Players[i].objnum,Player_init[Netgame.locations[i]].segnum);
3365 Objects[Players[Player_num].objnum].type = OBJ_PLAYER;
3367 mprintf ((0,"Changing to NETSTAT_PLAYING!\n"));
3368 Network_status = NETSTAT_PLAYING;
3369 Function_mode = FMODE_GAME;
3370 multi_sort_kill_list();
3375 network_send_sync(void)
3379 // Randomize their starting locations...
3381 d_srand( timer_get_fixed_seconds() );
3382 for (i=0; i<NumNetPlayerPositions; i++ )
3384 if (Players[i].connected)
3385 Players[i].connected = 1; // Get rid of endlevel connect statuses
3386 if (Game_mode & GM_MULTI_COOP)
3387 Netgame.locations[i] = i;
3391 np = d_rand() % NumNetPlayerPositions;
3392 for (j=0; j<i; j++ )
3394 if (Netgame.locations[j]==np)
3401 // np is a location that is not used anywhere else..
3402 Netgame.locations[i]=np;
3403 // mprintf((0, "Player %d starting in location %d\n" ,i ,np ));
3407 // Push current data into the sync packet
3409 network_update_netgame();
3410 Netgame.game_status = NETSTAT_PLAYING;
3411 Netgame.type = PID_SYNC;
3412 Netgame.segments_checksum = my_segments_checksum;
3414 for (i=0; i<N_players; i++ ) {
3415 if ((!Players[i].connected) || (i == Player_num))
3418 if (Network_game_type == IPX_GAME) {
3419 // Send several times, extras will be ignored
3420 send_internetwork_full_netgame_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3421 send_netplayers_packet(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node);
3424 appletalk_send_packet_data( (ubyte *)&Netgame, sizeof(netgame_info), NetPlayers.players[i].network.appletalk.node,
3425 NetPlayers.players[i].network.appletalk.net,
3426 NetPlayers.players[i].network.appletalk.socket);
3427 appletalk_send_packet_data( (ubyte *)&NetPlayers, sizeof(AllNetPlayers_info), NetPlayers.players[i].network.appletalk.node,
3428 NetPlayers.players[i].network.appletalk.net,
3429 NetPlayers.players[i].network.appletalk.socket);
3435 network_read_sync_packet(&Netgame,1); // Read it myself, as if I had sent it
3439 network_select_teams(void)
3442 newmenu_item m[MAX_PLAYERS+4];
3443 int choice, opt, opt_team_b;
3444 ubyte team_vector = 0;
3445 char team_names[2][CALLSIGN_LEN+1];
3447 int pnums[MAX_PLAYERS+2];
3449 // One-time initialization
3451 for (i = N_players/2; i < N_players; i++) // Put first half of players on team A
3453 team_vector |= (1 << i);
3456 sprintf(team_names[0], "%s", TXT_BLUE);
3457 sprintf(team_names[1], "%s", TXT_RED);
3459 // Here comes da menu
3461 m[0].type = NM_TYPE_INPUT; m[0].text = team_names[0]; m[0].text_len = CALLSIGN_LEN;
3464 for (i = 0; i < N_players; i++)
3466 if (!(team_vector & (1 << i)))
3468 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3472 m[opt].type = NM_TYPE_INPUT; m[opt].text = team_names[1]; m[opt].text_len = CALLSIGN_LEN; opt++;
3473 for (i = 0; i < N_players; i++)
3475 if (team_vector & (1 << i))
3477 m[opt].type = NM_TYPE_MENU; m[opt].text = NetPlayers.players[i].callsign; pnums[opt] = i; opt++;
3480 m[opt].type = NM_TYPE_TEXT; m[opt].text = ""; opt++;
3481 m[opt].type = NM_TYPE_MENU; m[opt].text = TXT_ACCEPT; opt++;
3483 Assert(opt <= MAX_PLAYERS+4);
3485 choice = newmenu_do(NULL, TXT_TEAM_SELECTION, opt, m, NULL);
3487 if (choice == opt-1)
3489 if ((opt-2-opt_team_b < 2) || (opt_team_b == 1))
3491 nm_messagebox(NULL, 1, TXT_OK, TXT_TEAM_MUST_ONE);
3497 Netgame.team_vector = team_vector;
3498 strcpy(Netgame.team_name[0], team_names[0]);
3499 strcpy(Netgame.team_name[1], team_names[1]);
3503 else if ((choice > 0) && (choice < opt_team_b)) {
3504 team_vector |= (1 << pnums[choice]);
3506 else if ((choice > opt_team_b) && (choice < opt-2)) {
3507 team_vector &= ~(1 << pnums[choice]);
3509 else if (choice == -1)
3518 network_select_players(void)
3521 newmenu_item m[MAX_PLAYERS+4];
3522 char text[MAX_PLAYERS+4][45];
3524 int save_nplayers; //how may people would like to join
3526 network_add_player( &My_Seq );
3528 for (i=0; i< MAX_PLAYERS+4; i++ ) {
3529 sprintf( text[i], "%d. %-20s", i+1, "" );
3530 m[i].type = NM_TYPE_CHECK; m[i].text = text[i]; m[i].value = 0;
3533 m[0].value = 1; // Assume server will play...
3535 if (FindArg("-norankings"))
3536 sprintf( text[0], "%d. %-20s", 1, Players[Player_num].callsign );
3538 sprintf( text[0], "%d. %s%-20s", 1, RankStrings[NetPlayers.players[Player_num].rank],Players[Player_num].callsign );
3540 sprintf( title, "%s %d %s", TXT_TEAM_SELECT, MaxNumNetPlayers, TXT_TEAM_PRESS_ENTER );
3543 ExtGameStatus=GAMESTAT_NETGAME_PLAYER_SELECT;
3544 j=newmenu_do1( NULL, title, MAX_PLAYERS+4, m, network_start_poll, 1 );
3546 save_nplayers = N_players;
3551 // Dump all players and go back to menu mode
3554 for (i=1; i<save_nplayers; i++) {
3555 if (Network_game_type == IPX_GAME)
3556 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
3559 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
3564 Netgame.numplayers = 0;
3565 network_send_game_info(0); // Tell everyone we're bailing
3566 ipx_handle_leave_game(); // Tell the network driver we're bailing too
3568 Network_status = NETSTAT_MENU;
3572 // Count number of players chosen
3575 for (i=0; i<save_nplayers; i++ )
3581 if ( N_players > Netgame.max_numplayers) {
3583 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d %s", TXT_SORRY_ONLY, MaxNumNetPlayers, TXT_NETPLAYERS_IN );
3585 nm_messagebox( TXT_ERROR, 1, TXT_OK, "%s %d netplayers for this game.", TXT_SORRY_ONLY, MaxNumNetPlayers );
3587 N_players = save_nplayers;
3588 goto GetPlayersAgain;
3592 if ( N_players < 2 ) {
3593 nm_messagebox( TXT_ERROR, 1, TXT_OK, TXT_TEAM_ATLEAST_TWO );
3594 N_players = save_nplayers;
3595 goto GetPlayersAgain;
3600 if ( (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3601 Netgame.gamemode == NETGAME_CAPTURE_FLAG || Netgame.gamemode == NETGAME_TEAM_HOARD) && (N_players < 2) ) {
3602 nm_messagebox(TXT_ERROR, 1, TXT_OK, "You must select at least two\nplayers to start a team game" );
3603 N_players = save_nplayers;
3604 goto GetPlayersAgain;
3608 // Remove players that aren't marked.
3610 for (i=0; i<save_nplayers; i++ ) {
3615 if (Network_game_type == IPX_GAME) {
3616 memcpy(NetPlayers.players[N_players].network.ipx.node, NetPlayers.players[i].network.ipx.node, 6);
3617 memcpy(NetPlayers.players[N_players].network.ipx.server, NetPlayers.players[i].network.ipx.server, 4);
3619 NetPlayers.players[N_players].network.appletalk.node = NetPlayers.players[i].network.appletalk.node;
3620 NetPlayers.players[N_players].network.appletalk.net = NetPlayers.players[i].network.appletalk.net;
3621 NetPlayers.players[N_players].network.appletalk.socket = NetPlayers.players[i].network.appletalk.socket;
3623 memcpy(NetPlayers.players[N_players].callsign, NetPlayers.players[i].callsign, CALLSIGN_LEN+1);
3624 NetPlayers.players[N_players].version_major=NetPlayers.players[i].version_major;
3625 NetPlayers.players[N_players].version_minor=NetPlayers.players[i].version_minor;
3626 NetPlayers.players[N_players].rank=NetPlayers.players[i].rank;
3627 ClipRank (&NetPlayers.players[N_players].rank);
3628 network_check_for_old_version(i);
3630 Players[N_players].connected = 1;
3635 if (Network_game_type == IPX_GAME)
3636 network_dump_player(NetPlayers.players[i].network.ipx.server,NetPlayers.players[i].network.ipx.node, DUMP_DORK);
3639 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node,NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_DORK);
3644 for (i = N_players; i < MAX_NUM_NET_PLAYERS; i++) {
3645 if (Network_game_type == IPX_GAME) {
3646 memset(NetPlayers.players[i].network.ipx.node, 0, 6);
3647 memset(NetPlayers.players[i].network.ipx.server, 0, 4);
3649 NetPlayers.players[i].network.appletalk.node = 0;
3650 NetPlayers.players[i].network.appletalk.net = 0;
3651 NetPlayers.players[i].network.appletalk.socket = 0;
3653 memset(NetPlayers.players[i].callsign, 0, CALLSIGN_LEN+1);
3654 NetPlayers.players[i].version_major=0;
3655 NetPlayers.players[i].version_minor=0;
3656 NetPlayers.players[i].rank=0;
3659 mprintf ((0,"Select teams: Game mode is %d\n",Netgame.gamemode));
3661 if (Netgame.gamemode == NETGAME_TEAM_ANARCHY ||
3662 Netgame.gamemode == NETGAME_CAPTURE_FLAG ||
3663 Netgame.gamemode == NETGAME_TEAM_HOARD)
3664 if (!network_select_teams())
3671 network_start_game()
3674 char game_name[NETGAME_NAME_LEN+1];
3675 int chosen_game_mode, game_flags, level;
3677 if (Network_game_type == IPX_GAME) {
3679 Assert( FRAME_INFO_SIZE < IPX_MAX_DATA_SIZE );
3680 mprintf((0, "Using frame_info len %d, max %d.\n", FRAME_INFO_SIZE, IPX_MAX_DATA_SIZE));
3682 if ( !Network_active )
3684 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND );
3692 Assert( FRAME_INFO_SIZE < APPLETALK_MAX_DATA_SIZE );
3693 mprintf((0, "Using frame_info len %d, max %d.\n", sizeof(frame_info), APPLETALK_MAX_DATA_SIZE));
3694 if (Appletalk_active <= 0) {
3695 switch (Appletalk_active) {
3696 case APPLETALK_NOT_OPEN:
3697 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
3699 case APPLETALK_BAD_LISTENER:
3700 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
3702 case APPLETALK_NO_LOCAL_ADDR:
3703 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
3705 case APPLETALK_NO_SOCKET:
3706 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
3709 nm_messagebox(NULL, 1, TXT_OK, buf);
3712 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
3717 change_playernum_to(0);
3719 if (network_find_game())
3721 nm_messagebox(NULL, 1, TXT_OK, TXT_NET_FULL);
3726 i = network_get_game_params( game_name, &chosen_game_mode, &game_flags, &level );
3731 My_Seq.player.version_minor|=NETWORK_OEM;
3735 // LoadLevel(level); Old, no longer used.
3737 Netgame.difficulty = Difficulty_level;
3738 Netgame.gamemode = chosen_game_mode;
3739 Netgame.game_status = NETSTAT_STARTING;
3740 Netgame.numplayers = 0;
3741 Netgame.max_numplayers = MaxNumNetPlayers;
3742 Netgame.levelnum = level;
3743 Netgame.protocol_version = MULTI_PROTO_VERSION;
3745 strcpy(Netgame.game_name, game_name);
3747 Network_status = NETSTAT_STARTING;
3748 // Have the network driver initialize whatever data it wants to
3749 // store for this netgame.
3750 // For mcast4, this randomly chooses a multicast session and port.
3751 // Clients subscribe to this address when they call
3752 // ipx_handle_netgame_aux_data.
3753 ipx_init_netgame_aux_data(Netgame.AuxData);
3756 if (Network_game_type == APPLETALK_GAME) {
3761 show_boxed_message("Registering Netgame");
3763 err = appletalk_register_netgame( game_name, TickCount() );
3764 t1 = timer_get_fixed_seconds() + F1_0;
3765 while (timer_get_fixed_seconds() < t1) ;
3767 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
3768 clear_boxed_message();
3769 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
3770 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
3771 Game_mode = GM_GAME_OVER;
3777 network_set_game_mode(Netgame.gamemode);
3779 d_srand( timer_get_fixed_seconds() );
3780 Netgame.Security=d_rand(); // For syncing Netgames with player packets
3782 if(network_select_players())
3784 StartNewLevel(Netgame.levelnum, 0);
3787 Game_mode = GM_GAME_OVER;
3791 void restart_net_searching(newmenu_item * m)
3795 num_active_games = 0;
3797 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
3799 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++)
3801 sprintf(m[i+2].text, "%d. ",i+1);
3805 NamesInfoSecurity=-1;
3806 Network_games_changed = 1;
3809 char *ModeLetters[]={"ANRCHY","TEAM","ROBO","COOP","FLAG","HOARD","TMHOARD"};
3811 int NumActiveNetgames=0;
3813 void network_join_poll( int nitems, newmenu_item * menus, int * key, int citem )
3815 // Polling loop for Join Game menu
3817 int i, osocket,join_status,temp;
3819 if ( (Network_game_type == IPX_GAME) && Network_allow_socket_changes ) {
3820 osocket = Network_socket;
3822 if ( *key==KEY_PAGEDOWN ) { Network_socket--; *key = 0; }
3823 if ( *key==KEY_PAGEUP ) { Network_socket++; *key = 0; }
3825 if (Network_socket>99)
3827 if (Network_socket<-99)
3830 if ( Network_socket+IPX_DEFAULT_SOCKET > 0x8000 )
3831 Network_socket = 0x8000 - IPX_DEFAULT_SOCKET;
3833 if ( Network_socket+IPX_DEFAULT_SOCKET < 0 )
3834 Network_socket = IPX_DEFAULT_SOCKET;
3836 if (Network_socket != osocket ) {
3837 sprintf( menus[0].text, "\t%s %+d (PgUp/PgDn to change)", TXT_CURRENT_IPX_SOCKET, Network_socket );
3838 menus[0].redraw = 1;
3839 mprintf(( 0, "Changing to socket %d\n", Network_socket ));
3841 mprintf ((0,"netgood 1!\n"));
3842 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
3843 mprintf ((0,"netgood 2!\n"));
3844 restart_net_searching(menus);
3845 mprintf ((0,"netgood 3!\n"));
3846 network_send_game_list_request();
3847 mprintf ((0,"netgood 4!\n"));
3852 // send a request for game info every 3 seconds
3854 if (Network_game_type == IPX_GAME) {
3855 if (timer_get_approx_seconds() > t1+F1_0*3) {
3856 t1 = timer_get_approx_seconds();
3857 network_send_game_list_request();
3860 } else if (timer_get_approx_seconds() > t1+F1_0*20) {
3862 t1 = timer_get_approx_seconds();
3863 restart_net_searching(menus);
3864 show_boxed_message("Requesting list of Netgames");
3865 network_send_game_list_request();
3866 clear_boxed_message();
3871 temp=num_active_games;
3875 NumActiveNetgames=num_active_games;
3877 if (!Network_games_changed)
3880 if (temp!=num_active_games)
3881 digi_play_sample (SOUND_HUD_MESSAGE,F1_0);
3883 Network_games_changed = 0;
3884 mprintf ((0,"JOIN POLL: I'm looking at %d games!\n",num_active_games));
3886 // Copy the active games data into the menu options
3887 for (i = 0; i < num_active_games; i++)
3889 int game_status = Active_games[i].game_status;
3890 int j,x, k,tx,ty,ta,nplayers = 0;
3891 char levelname[8],MissName[25],GameName[25],thold[2];
3894 // These next two loops protect against menu skewing
3895 // if missiontitle or gamename contain a tab
3897 for (x=0,tx=0,k=0,j=0;j<15;j++)
3899 if (Active_games[i].mission_title[j]=='\t')
3901 thold[0]=Active_games[i].mission_title[j];
3902 gr_get_string_size (thold,&tx,&ty,&ta);
3904 if ((x+=tx)>=LHX(55))
3906 MissName[k]=MissName[k+1]=MissName[k+2]='.';
3911 MissName[k++]=Active_games[i].mission_title[j];
3915 for (x=0,tx=0,k=0,j=0;j<15;j++)
3917 if (Active_games[i].game_name[j]=='\t')
3919 thold[0]=Active_games[i].game_name[j];
3920 gr_get_string_size (thold,&tx,&ty,&ta);
3922 if ((x+=tx)>=LHX(55))
3924 GameName[k]=GameName[k+1]=GameName[k+2]='.';
3928 GameName[k++]=Active_games[i].game_name[j];
3933 nplayers=Active_games[i].numconnected;
3935 if (Active_games[i].levelnum < 0)
3936 sprintf(levelname, "S%d", -Active_games[i].levelnum);
3938 sprintf(levelname, "%d", Active_games[i].levelnum);
3940 if (game_status == NETSTAT_STARTING)
3942 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3943 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3944 Active_games[i].max_numplayers,MissName,levelname,"Forming");
3946 else if (game_status == NETSTAT_PLAYING)
3948 join_status=can_join_netgame(&Active_games[i],NULL);
3949 // mprintf ((0,"Joinstatus=%d\n",join_status));
3952 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3953 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3954 Active_games[i].max_numplayers,MissName,levelname,"Open");
3955 else if (join_status==2)
3956 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3957 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3958 Active_games[i].max_numplayers,MissName,levelname,"Full");
3959 else if (join_status==3)
3960 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3961 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3962 Active_games[i].max_numplayers,MissName,levelname,"Restrict");
3964 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3965 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3966 Active_games[i].max_numplayers,MissName,levelname,"Closed");
3970 sprintf (menus[i+2].text,"%d.\t%s \t%s \t %d/%d \t%s \t %s \t%s",
3971 i+1,GameName,ModeLetters[Active_games[i].gamemode],nplayers,
3972 Active_games[i].max_numplayers,MissName,levelname,"Between");
3975 Assert(strlen(menus[i+2].text) < 100);
3976 menus[i+2].redraw = 1;
3979 for (i = num_active_games; i < MAX_ACTIVE_NETGAMES; i++)
3981 sprintf(menus[i+2].text, "%d. ",i+1);
3982 menus[i+2].redraw = 1;
3987 network_wait_for_sync(void)
3993 Network_status = NETSTAT_WAITING;
3995 m[0].type=NM_TYPE_TEXT; m[0].text = text;
3996 m[1].type=NM_TYPE_TEXT; m[1].text = TXT_NET_LEAVE;
3998 i = network_send_request();
4003 sprintf( m[0].text, "%s\n'%s' %s", TXT_NET_WAITING, NetPlayers.players[i].callsign, TXT_NET_TO_ENTER );
4006 choice=newmenu_do( NULL, TXT_WAIT, 2, m, network_sync_poll );
4011 if (Network_status != NETSTAT_PLAYING)
4015 // if (Network_status == NETSTAT_ENDLEVEL)
4017 // network_send_endlevel_packet(0);
4018 // longjmp(LeaveGame, 0);
4021 mprintf((0, "Aborting join.\n"));
4022 me.type = PID_QUIT_JOINING;
4023 memcpy( me.player.callsign, Players[Player_num].callsign, CALLSIGN_LEN+1 );
4024 if (Network_game_type == IPX_GAME) {
4025 memcpy( me.player.network.ipx.node, ipx_get_my_local_address(), 6 );
4026 memcpy( me.player.network.ipx.server, ipx_get_my_server_address(), 4 );
4027 send_internetwork_sequence_packet(me, NetPlayers.players[0].network.ipx.server, NetPlayers.players[0].network.ipx.node);
4030 me.player.network.appletalk.node = appletalk_get_my_node();
4031 me.player.network.appletalk.net = appletalk_get_my_net();
4032 me.player.network.appletalk.socket = appletalk_get_my_socket();
4036 Function_mode = FMODE_MENU;
4037 Game_mode = GM_GAME_OVER;
4038 return(-1); // they cancelled
4044 network_request_poll( int nitems, newmenu_item * menus, int * key, int citem )
4046 // Polling loop for waiting-for-requests menu
4051 // Send our endlevel packet at regular intervals
4053 // if (timer_get_approx_seconds() > t1+ENDLEVEL_SEND_INTERVAL)
4055 // network_send_endlevel_packet();
4056 // t1 = timer_get_approx_seconds();
4061 for (i = 0; i < N_players; i++)
4063 if ((Players[i].connected == 1) || (Players[i].connected == 0))
4067 if (num_ready == N_players) // All players have checked in or are disconnected
4074 network_wait_for_requests(void)
4076 // Wait for other players to load the level before we send the sync
4080 Network_status = NETSTAT_WAITING;
4082 m[0].type=NM_TYPE_TEXT; m[0].text = TXT_NET_LEAVE;
4084 mprintf((0, "Entered wait_for_requests : N_players = %d.\n", N_players));
4086 for (choice = 0; choice < N_players; choice++)
4087 mprintf((0, "Players[%d].connected = %d.\n", choice, Players[choice].connected));
4089 Network_status = NETSTAT_WAITING;
4092 Players[Player_num].connected = 1;
4095 choice = newmenu_do(NULL, TXT_WAIT, 1, m, network_request_poll);
4100 choice = nm_messagebox(NULL, 3, TXT_YES, TXT_NO, TXT_START_NOWAIT, TXT_QUITTING_NOW);
4106 // User confirmed abort
4108 for (i=0; i < N_players; i++) {
4109 if ((Players[i].connected != 0) && (i != Player_num)) {
4110 if (Network_game_type == IPX_GAME)
4111 network_dump_player(NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node, DUMP_ABORTED);
4114 network_dump_appletalk_player(NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket, DUMP_ABORTED);
4120 if (Network_game_type == APPLETALK_GAME)
4121 network_release_registered_game();
4123 longjmp(LeaveGame, 0);
4125 else if (choice != -2)
4129 /* Do required syncing after each level, before starting new one */
4131 network_level_sync(void)
4135 mprintf((0, "Player %d entering network_level_sync.\n", Player_num));
4137 MySyncPackInitialized = 0;
4139 // my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1));
4141 network_flush(); // Flush any old packets
4144 result = network_wait_for_sync();
4145 else if (network_i_am_master())
4147 network_wait_for_requests();
4148 network_send_sync();
4152 result = network_wait_for_sync();
4154 network_count_powerups_in_mine();
4158 Players[Player_num].connected = 0;
4159 network_send_endlevel_packet();
4161 if (Network_game_type == APPLETALK_GAME)
4162 network_release_registered_game();
4164 longjmp(LeaveGame, 0);
4169 void network_count_powerups_in_mine(void)
4173 for (i=0;i<MAX_POWERUP_TYPES;i++)
4174 PowerupsInMine[i]=0;
4176 for (i=0;i<=Highest_object_index;i++)
4178 if (Objects[i].type==OBJ_POWERUP)
4180 PowerupsInMine[Objects[i].id]++;
4181 if (multi_powerup_is_4pack(Objects[i].id))
4182 PowerupsInMine[Objects[i].id-1]+=4;
4190 // code to release the NBP binding of an appletalk game
4192 void network_release_registered_game()
4194 if (Network_game_type == APPLETALK_GAME)
4195 appletalk_remove_netgame();
4198 // code to sort zone lists....
4200 int zone_sort_func(const char **e0, const char **e1)
4202 return strcmp(*e0, *e1);
4205 void network_get_appletalk_zone()
4207 int num_zones, i, item, default_item;
4209 char default_zone[MAX_ZONE_LENGTH]; // my zone
4211 Network_zone_name[0] = '\0';
4213 show_boxed_message("Looking for AppleTalk Zones");
4214 num_zones = appletalk_get_zone_names(&zone_list);
4215 clear_boxed_message();
4217 if (num_zones < 0) { // error in getting zone list...maybe no router available....
4218 if ( (num_zones == tooManyReqs) || (num_zones == noDataArea) ){
4219 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4220 longjmp(LeaveGame,0);
4225 if (num_zones == 0) {
4226 strcpy(Network_zone_name, DEFAULT_ZONE_NAME);
4230 if (num_zones == 1) {
4231 Network_zone_name[0] = (char)(strlen(zone_list[0]));
4232 memcpy( &(Network_zone_name[1]), zone_list[0], strlen(zone_list[0]) );
4236 // sort the zone names
4238 for (i = 0; i < num_zones; i++)
4239 strlwr(zone_list[i]);
4241 qsort(zone_list, num_zones, sizeof(char *), zone_sort_func);
4243 // get my current zone so we can highlight that one first
4245 if (appletalk_get_my_zone(default_zone))
4248 for (i = 0; i < num_zones; i++) {
4249 if ( !stricmp(zone_list[i], default_zone) ) {
4257 item = newmenu_listbox1("AppleTalk Zones", num_zones, zone_list, 0, default_item, NULL);
4262 Network_zone_name[0] = (char)(strlen(zone_list[item]));
4263 memcpy( &(Network_zone_name[1]), zone_list[item], strlen(zone_list[item]) );
4266 for (i = 0; i < num_zones; i++)
4267 d_free(zone_list[i]);
4272 void nm_draw_background1(char * filename);
4274 void network_join_game()
4277 char menu_text[MAX_ACTIVE_NETGAMES+2][200];
4279 newmenu_item m[MAX_ACTIVE_NETGAMES+2];
4281 if (Network_game_type == IPX_GAME) {
4282 if ( !Network_active )
4284 nm_messagebox(NULL, 1, TXT_OK, TXT_IPX_NOT_FOUND);
4288 } else if (Appletalk_active <= 0) {
4291 switch (Appletalk_active) {
4292 case APPLETALK_NOT_OPEN:
4293 sprintf(buf, "Appletalk is not currently active.\nPlease enable AppleTalk from the\nChooser and restart Descent.");
4295 case APPLETALK_BAD_LISTENER:
4296 sprintf(buf, "The Resource Fork of Descent appears damaged.\nPlease re-install Descent or contact\nMacPlay technical support.");
4298 case APPLETALK_NO_LOCAL_ADDR:
4299 sprintf(buf, "Wow! Strange!\n\nNo Local Address.");
4301 case APPLETALK_NO_SOCKET:
4302 sprintf(buf, "All AppleTalk sockets are in use.\nTry shutting down other network\napplications and restarting Descent.\n");
4305 nm_messagebox(NULL, 1, TXT_OK, buf);
4317 if (Network_game_type == APPLETALK_GAME)
4318 network_get_appletalk_zone();
4321 Network_send_objects = 0;
4322 Network_sending_extras=0;
4325 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4328 network_listen(); // Throw out old info
4331 if (Network_game_type == IPX_GAME)
4332 #endif // note link to if
4333 network_send_game_list_request(); // broadcast a request for lists
4335 num_active_games = 0;
4337 memset(m, 0, sizeof(newmenu_item)*MAX_ACTIVE_NETGAMES);
4338 memset(Active_games, 0, sizeof(netgame_info)*MAX_ACTIVE_NETGAMES);
4339 memset(ActiveNetPlayers,0,sizeof(AllNetPlayers_info)*MAX_ACTIVE_NETGAMES);
4341 gr_set_fontcolor(BM_XRGB(15,15,23),-1);
4343 m[0].text = menu_text[0];
4344 m[0].type = NM_TYPE_TEXT;
4345 if (Network_game_type == IPX_GAME) {
4346 if (Network_allow_socket_changes)
4347 sprintf( m[0].text, "\tCurrent IPX Socket is default %+d (PgUp/PgDn to change)", Network_socket );
4349 strcpy( m[0].text, "" ); //sprintf( m[0].text, "" );
4352 p2cstr(Network_zone_name);
4353 if (strcmp(Network_zone_name, "*")) // only print if there is a zone name
4354 sprintf(m[0].text, "\tCurrent Zone is %s", Network_zone_name); // is Network_zone_name a pascal string????
4355 c2pstr(Network_zone_name);
4359 m[1].text=menu_text[1];
4360 m[1].type=NM_TYPE_TEXT;
4361 sprintf (m[1].text,"\tGAME \tMODE \t#PLYRS \tMISSION \tLEV \tSTATUS");
4363 for (i = 0; i < MAX_ACTIVE_NETGAMES; i++) {
4364 m[i+2].text = menu_text[i+2];
4365 m[i+2].type = NM_TYPE_MENU;
4366 sprintf(m[i+2].text, "%d. ", i+1);
4370 Network_games_changed = 1;
4373 nm_draw_background1(Menu_pcx_name); //load this here so if we abort after loading level, we restore the palette
4374 gr_palette_load(gr_palette);
4375 ExtGameStatus=GAMESTAT_JOIN_NETGAME;
4376 choice=newmenu_dotiny("NETGAMES", NULL,MAX_ACTIVE_NETGAMES+2, m, network_join_poll);
4380 Network_status = NETSTAT_MENU;
4381 return; // they cancelled
4385 if (choice >=num_active_games)
4387 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_INVALID_CHOICE);
4391 // Choice has been made and looks legit
4392 if (Active_games[choice].game_status == NETSTAT_ENDLEVEL)
4394 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_NET_GAME_BETWEEN2);
4398 if (Active_games[choice].protocol_version != MULTI_PROTO_VERSION)
4400 if (Active_games[choice].protocol_version == 3) {
4402 nm_messagebox(TXT_SORRY, 1, TXT_OK, "Your version of Descent 2\nis incompatible with the\nDemo version");
4405 else if (Active_games[choice].protocol_version == 4) {
4407 nm_messagebox(TXT_SORRY, 1, TXT_OK, "This Demo version of\nDescent 2 is incompatible\nwith the full commercial version");
4411 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_VERSION_MISMATCH);
4418 // Check for valid mission name
4419 mprintf((0, "Loading mission:%s.\n", Active_games[choice].mission_name));
4420 if (!load_mission_by_name(Active_games[choice].mission_name))
4422 nm_messagebox(NULL, 1, TXT_OK, TXT_MISSION_NOT_FOUND);
4427 My_Seq.player.version_minor|=NETWORK_OEM;
4433 if (Active_games[choice].levelnum>8)
4435 nm_messagebox(NULL, 1, TXT_OK, "This OEM version only supports\nthe first 8 levels!");
4442 if (Active_games[choice].levelnum > 4)
4444 nm_messagebox(NULL, 1, TXT_OK, "This SHAREWARE version only supports\nthe first 4 levels!");
4449 if (!network_wait_for_all_info (choice))
4451 nm_messagebox (TXT_SORRY,1,TXT_OK,"There was a join error!");
4452 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4456 Network_status = NETSTAT_BROWSING; // We are looking at a game menu
4458 if (!can_join_netgame(&Active_games[choice],&ActiveNetPlayers[choice]))
4460 if (Active_games[choice].numplayers == Active_games[choice].max_numplayers)
4461 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_GAME_FULL);
4463 nm_messagebox(TXT_SORRY, 1, TXT_OK, TXT_IN_PROGRESS);
4467 // Choice is valid, prepare to join in
4469 memcpy(&Netgame, &Active_games[choice], sizeof(netgame_info));
4470 memcpy (&NetPlayers,&ActiveNetPlayers[choice],sizeof(AllNetPlayers_info));
4472 Difficulty_level = Netgame.difficulty;
4473 MaxNumNetPlayers = Netgame.max_numplayers;
4474 change_playernum_to(1);
4476 // Handle the extra data for the network driver
4477 // For the mcast4 driver, this is the game's multicast address, to
4478 // which the driver subscribes.
4479 if(ipx_handle_netgame_aux_data(Netgame.AuxData) < 0)
4481 Network_status = NETSTAT_BROWSING;
4487 // register the joining player with NBP. This will have the nice effect of a player wanting to
4488 // join to be able to see the netgame if this player were to become the master.
4490 if (Network_game_type == APPLETALK_GAME) {
4495 show_boxed_message("Registering Netgame");
4497 err = appletalk_register_netgame( Active_games[choice].game_name, TickCount() );
4498 t1 = timer_get_fixed_seconds() + F1_0;
4499 while ( timer_get_fixed_seconds() < t1 ) ;
4501 } while ( (err == nbpDuplicate) && (count != MAX_REGISTER_TRIES) );
4502 clear_boxed_message();
4503 if ( (err == tooManyReqs) || (count == MAX_REGISTER_TRIES) ) {
4504 nm_messagebox(NULL, 1, TXT_OK, "AppleTalk Network is too busy.\nPlease try again shortly.");
4510 network_set_game_mode(Netgame.gamemode);
4512 network_AdjustMaxDataSize ();
4514 StartNewLevel(Netgame.levelnum, 0);
4516 return; // look ma, we're in a game!!!
4519 void network_AdjustMaxDataSize ()
4522 if (Netgame.ShortPackets)
4523 MaxXDataSize=NET_XDATA_SIZE;
4525 MaxXDataSize=NET_XDATA_SIZE;
4529 fix StartWaitAllTime=0;
4530 int WaitAllChoice=0;
4531 #define ALL_INFO_REQUEST_INTERVAL F1_0*3
4533 void network_wait_all_poll( int nitems, newmenu_item * menus, int * key, int citem )
4537 if (timer_get_approx_seconds() > t1+ALL_INFO_REQUEST_INTERVAL)
4539 network_send_all_info_request(PID_SEND_ALL_GAMEINFO,SecurityCheck);
4540 t1 = timer_get_approx_seconds();
4543 network_do_big_wait(WaitAllChoice);
4545 if(SecurityCheck==-1)
4549 int network_wait_for_all_info (int choice)
4555 m[0].type=NM_TYPE_TEXT; m[0].text = "Press Escape to cancel";
4557 WaitAllChoice=choice;
4558 StartWaitAllTime=timer_get_approx_seconds();
4559 SecurityCheck=Active_games[choice].Security;
4563 pick=newmenu_do( NULL, "Connecting...", 1, m, network_wait_all_poll );
4565 if (pick>-1 && SecurityCheck!=-1)
4568 if (SecurityCheck==-1)
4577 void network_do_big_wait(int choice)
4580 ubyte packet[IPX_MAX_DATA_SIZE],*data;
4581 AllNetPlayers_info *temp_info;
4582 #ifdef WORDS_BIGENDIAN
4583 AllNetPlayers_info info_struct;
4586 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4590 if (Network_game_type == APPLETALK_GAME)
4591 size=appletalk_get_packet_data( apacket );
4594 size=ipx_get_packet_data( packet );
4599 if (Network_game_type == APPLETALK_GAME)
4609 if (Network_game_type == IPX_GAME) {
4610 receive_full_netgame_packet(data, &TempNetInfo);
4612 memcpy((ubyte *)&TempNetInfo, data, sizeof(netgame_info));
4614 mprintf ((0,"This is %s game with a security of %d\n",TempNetInfo.game_name,TempNetInfo.Security));
4616 if (TempNetInfo.Security !=SecurityCheck)
4618 mprintf ((0,"Bad security on big_wait...rejecting.\n"));
4622 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_GAMEINFO)
4624 if (TempPlayersInfo->Security==TempNetInfo.Security)
4626 mprintf ((0,"EQUAL !: Game=%d Players=%d ",TempPlayersInfo->Security,TempNetInfo.Security));
4627 if (TempPlayersInfo->Security==SecurityCheck)
4629 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4630 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4637 NetSecurityFlag=NETSECURITY_WAIT_FOR_PLAYERS;
4638 NetSecurityNum=TempNetInfo.Security;
4640 if (network_wait_for_playerinfo())
4642 mprintf ((0,"HUH? Game=%d Player=%d\n",NetSecurityNum,TempPlayersInfo->Security));
4643 memcpy (&Active_games[choice],(ubyte *)&TempNetInfo,sizeof(netgame_info));
4644 memcpy (&ActiveNetPlayers[choice],TempPlayersInfo,sizeof(AllNetPlayers_info));
4651 case PID_PLAYERSINFO:
4652 mprintf ((0,"Got a PID_PLAYERSINFO!\n"));
4654 if (Network_game_type == IPX_GAME) {
4655 #ifndef WORDS_BIGENDIAN
4656 temp_info=(AllNetPlayers_info *)data;
4658 receive_netplayers_packet(data, &info_struct);
4659 temp_info = &info_struct;
4662 temp_info = (AllNetPlayers_info *)data;
4664 if (temp_info->Security!=SecurityCheck)
4665 break; // If this isn't the guy we're looking for, move on
4667 memcpy (&TempPlayersBase,(ubyte *)&temp_info,sizeof(AllNetPlayers_info));
4668 TempPlayersInfo=&TempPlayersBase;
4669 WaitingForPlayerInfo=0;
4670 NetSecurityNum=TempPlayersInfo->Security;
4671 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4677 void network_leave_game()
4681 network_do_frame(1, 1);
4684 fclose (SendLogFile);
4685 fclose (RecieveLogFile);
4688 if ((network_i_am_master()))
4690 while (Network_sending_extras>1 && Player_joining_extras!=-1)
4691 network_send_extras();
4693 Netgame.numplayers = 0;
4696 network_send_game_info(NULL);
4699 mprintf ((0,"HEY! I'm master and I've left.\n"));
4702 Players[Player_num].connected = 0;
4703 network_send_endlevel_packet();
4704 change_playernum_to(0);
4705 Game_mode = GM_GAME_OVER;
4706 write_player_file();
4708 // WIN(ipx_destroy_read_thread());
4710 // Tell the network driver we're done with the game.
4711 // This is used by ipx_mcast4.c to unsubscribe from the game's
4712 // multicast session
4713 ipx_handle_leave_game();
4718 void network_flush()
4721 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4723 ubyte packet[IPX_MAX_DATA_SIZE];
4726 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4730 if ( Network_game_type == IPX_GAME )
4731 if (!Network_active) return;
4734 if (Network_game_type == APPLETALK_GAME)
4735 while (appletalk_get_packet_data(apacket) > 0) ;
4738 while (ipx_get_packet_data(packet) > 0) ;
4741 void network_listen()
4744 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4747 ubyte packet[IPX_MAX_DATA_SIZE];
4750 if (Network_status==NETSTAT_PLAYING && Netgame.ShortPackets && !Network_send_objects)
4752 loopmax=N_players*Netgame.PacketsPerSec;
4756 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4760 if (Network_game_type == IPX_GAME)
4761 if (!Network_active) return;
4763 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4764 mprintf((0, "Calling network_listen() when not in net game.\n"));
4766 WaitingForPlayerInfo=1;
4767 NetSecurityFlag=NETSECURITY_OFF;
4770 if (Network_game_type == IPX_GAME) {
4771 size = ipx_get_packet_data( packet );
4773 network_process_packet( packet, size );
4776 size = ipx_get_packet_data( packet );
4780 size = appletalk_get_packet_data( apacket );
4782 network_process_packet( apacket, size );
4785 size = appletalk_get_packet_data( apacket );
4791 int network_wait_for_playerinfo()
4794 ubyte packet[IPX_MAX_DATA_SIZE];
4795 struct AllNetPlayers_info *TempInfo;
4798 #ifdef WORDS_BIGENDIAN
4799 AllNetPlayers_info info_struct;
4802 ubyte apacket[APPLETALK_MAX_DATA_SIZE];
4806 if ( (Network_game_type == APPLETALK_GAME) && (Appletalk_active <= 0) )
4810 if ( Network_game_type == IPX_GAME)
4811 if (!Network_active) return(0);
4813 // if (!WaitingForPlayerInfo)
4816 if (!(Game_mode & GM_NETWORK) && (Function_mode == FMODE_GAME))
4818 mprintf((0, "Calling network_wait_for_playerinfo() when not in net game.\n"));
4820 if (Network_status==NETSTAT_PLAYING)
4822 Int3(); //MY GOD! Get Jason...this is the source of many problems
4825 basetime=timer_get_approx_seconds();
4827 while (WaitingForPlayerInfo && retries<50 && (timer_get_approx_seconds()<(basetime+(F1_0*5))))
4829 if (Network_game_type == IPX_GAME) {
4830 size = ipx_get_packet_data( packet );
4834 size = appletalk_get_packet_data( apacket );
4839 if (size>0 && id==PID_PLAYERSINFO)
4841 #ifdef WORDS_BIGENDIAN
4843 if (Network_game_type == APPLETALK_GAME) {
4844 TempInfo = (AllNetPlayers_info *)apacket;
4848 receive_netplayers_packet(packet, &info_struct);
4849 TempInfo = &info_struct;
4852 TempInfo=(AllNetPlayers_info *)packet;
4857 if (NetSecurityFlag==NETSECURITY_WAIT_FOR_PLAYERS)
4859 if (NetSecurityNum==TempInfo->Security)
4861 mprintf ((0,"HEYEQUAL: Player=%d Game=%d\n",TempInfo->Security,NetSecurityNum));
4862 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4863 TempPlayersInfo=&TempPlayersBase;
4864 NetSecurityFlag=NETSECURITY_OFF;
4866 WaitingForPlayerInfo=0;
4874 mprintf ((0,"I'm original!\n"));
4876 NetSecurityNum=TempInfo->Security;
4877 NetSecurityFlag=NETSECURITY_WAIT_FOR_GAMEINFO;
4879 memcpy (&TempPlayersBase,(ubyte *)TempInfo,sizeof(AllNetPlayers_info));
4880 TempPlayersInfo=&TempPlayersBase;
4881 WaitingForPlayerInfo=0;
4890 void network_send_data( ubyte * ptr, int len, int urgent )
4896 fprintf (SendLogFile,"Packet type: %d Len:%d Urgent:%d TT=%d\n",ptr[0],len,urgent,TTSent[ptr[0]]);
4897 fflush (SendLogFile);
4900 if (Endlevel_sequence)
4903 if (!MySyncPackInitialized) {
4904 MySyncPackInitialized = 1;
4905 memset( &MySyncPack, 0, sizeof(frame_info) );
4911 if ((MySyncPack.data_size+len) > MaxXDataSize ) {
4913 network_do_frame(1, 0);
4914 if (MySyncPack.data_size != 0) {
4915 mprintf((0, "%d bytes were added to data by network_do_frame!\n", MySyncPack.data_size));
4918 // Int3(); // Trying to send too much!
4920 mprintf((0, "Packet overflow, sending additional packet, type %d len %d.\n", ptr[0], len));
4921 Assert(check == ptr[0]);
4924 Assert(MySyncPack.data_size+len <= MaxXDataSize);
4926 memcpy( &MySyncPack.data[MySyncPack.data_size], ptr, len );
4927 MySyncPack.data_size += len;
4930 void network_timeout_player(int playernum)
4932 // Remove a player from the game if we haven't heard from them in
4936 Assert(playernum < N_players);
4937 Assert(playernum > -1);
4939 network_disconnect_player(playernum);
4940 create_player_appearance_effect(&Objects[Players[playernum].objnum]);
4942 digi_play_sample(SOUND_HUD_MESSAGE, F1_0);
4944 HUD_init_message("%s %s", Players[playernum].callsign, TXT_DISCONNECTING);
4945 for (i = 0; i < N_players; i++)
4946 if (Players[i].connected)
4951 nm_messagebox(NULL, 1, TXT_OK, TXT_YOU_ARE_ONLY);
4955 fix last_send_time = 0;
4956 fix last_timeout_check = 0;
4958 #ifdef WORDS_BIGENDIAN
4959 void squish_short_frame_info(short_frame_info old_info, ubyte *data)
4965 data[0] = old_info.type; loc++;
4966 /* skip three for pad byte */ loc += 3;
4967 tmpi = INTEL_INT(old_info.numpackets);
4968 memcpy(&(data[loc]), &tmpi, 4); loc += 4;
4970 memcpy(&(data[loc]), old_info.thepos.bytemat, 9); loc += 9;
4971 tmps = INTEL_SHORT(old_info.thepos.xo);
4972 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4973 tmps = INTEL_SHORT(old_info.thepos.yo);
4974 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4975 tmps = INTEL_SHORT(old_info.thepos.zo);
4976 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4977 tmps = INTEL_SHORT(old_info.thepos.segment);
4978 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4979 tmps = INTEL_SHORT(old_info.thepos.velx);
4980 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4981 tmps = INTEL_SHORT(old_info.thepos.vely);
4982 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4983 tmps = INTEL_SHORT(old_info.thepos.velz);
4984 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4986 tmps = INTEL_SHORT(old_info.data_size);
4987 memcpy(&(data[loc]), &tmps, 2); loc += 2;
4989 data[loc] = old_info.playernum; loc++;
4990 data[loc] = old_info.obj_render_type; loc++;
4991 data[loc] = old_info.level_num; loc++;
4992 memcpy(&(data[loc]), old_info.data, old_info.data_size);
4996 char NakedBuf[NET_XDATA_SIZE+4];
4997 int NakedPacketLen=0;
4998 int NakedPacketDestPlayer=-1;
5000 void network_do_frame(int force, int listen)
5003 short_frame_info ShortSyncPack;
5004 static fix LastEndlevel=0;
5006 if (!(Game_mode&GM_NETWORK)) return;
5008 if ((Network_status != NETSTAT_PLAYING) || (Endlevel_sequence)) // Don't send postion during escape sequence...
5013 Assert (NakedPacketDestPlayer>-1);
5014 // mprintf ((0,"Sending a naked packet to %s (%d bytes)!\n",Players[NakedPacketDestPlayer].callsign,NakedPacketLen));
5015 if (Network_game_type == IPX_GAME)
5016 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.ipx.server, NetPlayers.players[NakedPacketDestPlayer].network.ipx.node,Players[NakedPacketDestPlayer].net_address );
5019 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.node, NetPlayers.players[NakedPacketDestPlayer].network.appletalk.net,NetPlayers.players[NakedPacketDestPlayer].network.appletalk.socket );
5022 NakedPacketDestPlayer=-1;
5025 if (WaitForRefuseAnswer && timer_get_approx_seconds()>(RefuseTimeLimit+(F1_0*12)))
5026 WaitForRefuseAnswer=0;
5028 last_send_time += FrameTime;
5029 last_timeout_check += FrameTime;
5031 // Send out packet PacksPerSec times per second maximum... unless they fire, then send more often...
5032 if ( (last_send_time>F1_0/Netgame.PacketsPerSec) || (Network_laser_fired) || force || PacketUrgent ) {
5033 if ( Players[Player_num].connected ) {
5034 int objnum = Players[Player_num].objnum;
5038 multi_send_robot_frame(0);
5039 multi_send_fire(); // Do firing if needed..
5044 if (Netgame.ShortPackets)
5046 #ifdef WORDS_BIGENDIAN
5047 ubyte send_data[IPX_MAX_DATA_SIZE];
5048 //int squished_size;
5050 create_shortpos(&ShortSyncPack.thepos, &Objects[objnum], 0);
5051 ShortSyncPack.type = PID_PDATA;
5052 ShortSyncPack.playernum = Player_num;
5053 ShortSyncPack.obj_render_type = Objects[objnum].render_type;
5054 ShortSyncPack.level_num = Current_level_num;
5055 ShortSyncPack.data_size = MySyncPack.data_size;
5056 memcpy (&ShortSyncPack.data[0],&MySyncPack.data[0],MySyncPack.data_size);
5058 // -- killed -- 2003-10-11 by Aaron
5059 // Use ipx_send_game_packet instead to send packets to everyone in the game.
5060 // Define in arch/*/*net.c
5062 for (i=0; i<N_players; i++ ) {
5063 if ( (Players[i].connected) && (i!=Player_num ) ) {
5064 MySyncPack.numpackets = Players[i].n_packets_sent++;
5065 ShortSyncPack.numpackets=MySyncPack.numpackets;
5066 if (Network_game_type == IPX_GAME) {
5067 #ifndef WORDS_BIGENDIAN
5068 ipx_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5070 squish_short_frame_info(ShortSyncPack, send_data);
5071 ipx_send_packet_data( (ubyte *)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5075 appletalk_send_packet_data( (ubyte *)&ShortSyncPack, sizeof(short_frame_info)-MaxXDataSize+MySyncPack.data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket );
5081 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5082 ShortSyncPack.numpackets = MySyncPack.numpackets;
5083 #ifndef WORDS_BIGENDIAN
5084 ipx_send_game_packet((ubyte*)&ShortSyncPack, sizeof(short_frame_info) - MaxXDataSize + MySyncPack.data_size);
5086 squish_short_frame_info(ShortSyncPack, send_data);
5087 ipx_send_game_packet((ubyte*)send_data, IPX_SHORT_INFO_SIZE-MaxXDataSize+MySyncPack.data_size);
5092 else // If long packets
5096 MySyncPack.type = PID_PDATA;
5097 MySyncPack.playernum = Player_num;
5098 MySyncPack.obj_render_type = Objects[objnum].render_type;
5099 MySyncPack.level_num = Current_level_num;
5100 MySyncPack.obj_segnum = Objects[objnum].segnum;
5101 MySyncPack.obj_pos = Objects[objnum].pos;
5102 MySyncPack.obj_orient = Objects[objnum].orient;
5103 MySyncPack.phys_velocity = Objects[objnum].mtype.phys_info.velocity;
5104 MySyncPack.phys_rotvel = Objects[objnum].mtype.phys_info.rotvel;
5106 send_data_size = MySyncPack.data_size; // do this so correct size data is sent
5108 #ifdef WORDS_BIGENDIAN // do the swap stuff
5109 if (Network_game_type == IPX_GAME) {
5110 MySyncPack.obj_segnum = INTEL_SHORT(MySyncPack.obj_segnum);
5111 MySyncPack.obj_pos.x = INTEL_INT((int)MySyncPack.obj_pos.x);
5112 MySyncPack.obj_pos.y = INTEL_INT((int)MySyncPack.obj_pos.y);
5113 MySyncPack.obj_pos.z = INTEL_INT((int)MySyncPack.obj_pos.z);
5115 MySyncPack.obj_orient.rvec.x = INTEL_INT((int)MySyncPack.obj_orient.rvec.x);
5116 MySyncPack.obj_orient.rvec.y = INTEL_INT((int)MySyncPack.obj_orient.rvec.y);
5117 MySyncPack.obj_orient.rvec.z = INTEL_INT((int)MySyncPack.obj_orient.rvec.z);
5118 MySyncPack.obj_orient.uvec.x = INTEL_INT((int)MySyncPack.obj_orient.uvec.x);
5119 MySyncPack.obj_orient.uvec.y = INTEL_INT((int)MySyncPack.obj_orient.uvec.y);
5120 MySyncPack.obj_orient.uvec.z = INTEL_INT((int)MySyncPack.obj_orient.uvec.z);
5121 MySyncPack.obj_orient.fvec.x = INTEL_INT((int)MySyncPack.obj_orient.fvec.x);
5122 MySyncPack.obj_orient.fvec.y = INTEL_INT((int)MySyncPack.obj_orient.fvec.y);
5123 MySyncPack.obj_orient.fvec.z = INTEL_INT((int)MySyncPack.obj_orient.fvec.z);
5125 MySyncPack.phys_velocity.x = INTEL_INT((int)MySyncPack.phys_velocity.x);
5126 MySyncPack.phys_velocity.y = INTEL_INT((int)MySyncPack.phys_velocity.y);
5127 MySyncPack.phys_velocity.z = INTEL_INT((int)MySyncPack.phys_velocity.z);
5129 MySyncPack.phys_rotvel.x = INTEL_INT((int)MySyncPack.phys_rotvel.x);
5130 MySyncPack.phys_rotvel.y = INTEL_INT((int)MySyncPack.phys_rotvel.y);
5131 MySyncPack.phys_rotvel.z = INTEL_INT((int)MySyncPack.phys_rotvel.z);
5133 MySyncPack.data_size = INTEL_SHORT(MySyncPack.data_size);
5138 for (i=0; i<N_players; i++ ) {
5139 if ( (Players[i].connected) && (i!=Player_num ) ) {
5140 if (Network_game_type == IPX_GAME)
5141 MySyncPack.numpackets = INTEL_INT(Players[i].n_packets_sent);
5143 MySyncPack.numpackets = Players[i].n_packets_sent;
5145 Players[i].n_packets_sent++;
5146 if (Network_game_type == IPX_GAME)
5147 ipx_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.ipx.server, NetPlayers.players[i].network.ipx.node,Players[i].net_address );
5150 appletalk_send_packet_data( (ubyte *)&MySyncPack, sizeof(frame_info)-MaxXDataSize+send_data_size, NetPlayers.players[i].network.appletalk.node, NetPlayers.players[i].network.appletalk.net, NetPlayers.players[i].network.appletalk.socket);
5155 MySyncPack.numpackets = INTEL_INT(Players[0].n_packets_sent++);
5156 ipx_send_game_packet((ubyte*)&MySyncPack, sizeof(frame_info) - MaxXDataSize + send_data_size);
5160 MySyncPack.data_size = 0; // Start data over at 0 length.
5161 if (Control_center_destroyed)
5164 Players[Player_num].connected=3;
5165 if (timer_get_approx_seconds() > (LastEndlevel+(F1_0/2)))
5167 network_send_endlevel_packet();
5168 LastEndlevel=timer_get_approx_seconds();
5171 //mprintf( (0, "Packet has %d bytes appended (TS=%d)\n", MySyncPack.data_size, sizeof(frame_info)-MaxXDataSize+MySyncPack.data_size ));
5178 if ((last_timeout_check > F1_0) && !(Control_center_destroyed))
5180 fix approx_time = timer_get_approx_seconds();
5181 // Check for player timeouts
5182 for (i = 0; i < N_players; i++)
5184 if ((i != Player_num) && (Players[i].connected == 1))
5186 if ((LastPacketTime[i] == 0) || (LastPacketTime[i] > approx_time))
5188 LastPacketTime[i] = approx_time;
5191 if ((approx_time - LastPacketTime[i]) > (15*F1_0))
5192 network_timeout_player(i);
5195 last_timeout_check = 0;
5201 MySyncPack.data_size = 0;
5206 if (VerifyPlayerJoined!=-1 && !(FrameCount & 63))
5207 resend_sync_due_to_packet_loss_for_allender(); // This will resend to network_player_rejoining
5209 if (Network_send_objects)
5210 network_send_objects();
5212 if (Network_sending_extras && VerifyPlayerJoined==-1)
5214 network_send_extras();
5219 int missed_packets = 0;
5221 int ConsistencyCount = 0;
5223 void network_consistency_error(void)
5225 if (++ConsistencyCount < 10)
5228 Function_mode = FMODE_MENU;
5230 nm_messagebox(NULL, 1, TXT_OK, TXT_CONSISTENCY_ERROR);
5232 nm_messagebox(NULL, 1, TXT_OK, "Failed to join the netgame.\nYou are missing packets. Check\nyour network connection and\ntry again.");
5234 Function_mode = FMODE_GAME;
5235 ConsistencyCount = 0;
5236 multi_quit_game = 1;
5237 multi_leave_menu = 1;
5238 multi_reset_stuff();
5239 Function_mode = FMODE_MENU;
5242 void network_process_pdata (char *data)
5244 Assert (Game_mode & GM_NETWORK);
5246 if (Netgame.ShortPackets)
5247 network_read_pdata_short_packet ((short_frame_info *)data);
5249 network_read_pdata_packet ((frame_info *)data);
5252 void network_read_pdata_packet(frame_info *pd )
5256 object * TheirObj = NULL;
5258 // frame_info should be aligned...for mac, make the necessary adjustments
5259 #ifdef WORDS_BIGENDIAN
5260 if (Network_game_type == IPX_GAME) {
5261 pd->numpackets = INTEL_INT(pd->numpackets);
5262 pd->obj_pos.x = INTEL_INT(pd->obj_pos.x);
5263 pd->obj_pos.y = INTEL_INT(pd->obj_pos.y);
5264 pd->obj_pos.z = INTEL_INT(pd->obj_pos.z);
5266 pd->obj_orient.rvec.x = (fix)INTEL_INT((int)pd->obj_orient.rvec.x);
5267 pd->obj_orient.rvec.y = (fix)INTEL_INT((int)pd->obj_orient.rvec.y);
5268 pd->obj_orient.rvec.z = (fix)INTEL_INT((int)pd->obj_orient.rvec.z);
5269 pd->obj_orient.uvec.x = (fix)INTEL_INT((int)pd->obj_orient.uvec.x);
5270 pd->obj_orient.uvec.y = (fix)INTEL_INT((int)pd->obj_orient.uvec.y);
5271 pd->obj_orient.uvec.z = (fix)INTEL_INT((int)pd->obj_orient.uvec.z);
5272 pd->obj_orient.fvec.x = (fix)INTEL_INT((int)pd->obj_orient.fvec.x);
5273 pd->obj_orient.fvec.y = (fix)INTEL_INT((int)pd->obj_orient.fvec.y);
5274 pd->obj_orient.fvec.z = (fix)INTEL_INT((int)pd->obj_orient.fvec.z);
5276 pd->phys_velocity.x = (fix)INTEL_INT((int)pd->phys_velocity.x);
5277 pd->phys_velocity.y = (fix)INTEL_INT((int)pd->phys_velocity.y);
5278 pd->phys_velocity.z = (fix)INTEL_INT((int)pd->phys_velocity.z);
5280 pd->phys_rotvel.x = (fix)INTEL_INT((int)pd->phys_rotvel.x);
5281 pd->phys_rotvel.y = (fix)INTEL_INT((int)pd->phys_rotvel.y);
5282 pd->phys_rotvel.z = (fix)INTEL_INT((int)pd->phys_rotvel.z);
5284 pd->obj_segnum = INTEL_SHORT(pd->obj_segnum);
5285 pd->data_size = INTEL_SHORT(pd->data_size);
5289 TheirPlayernum = pd->playernum;
5290 TheirObjnum = Players[pd->playernum].objnum;
5292 if (TheirPlayernum < 0) {
5293 Int3(); // This packet is bogus!!
5297 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5299 // Hurray! Someone really really got in the game (I think).
5300 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5301 VerifyPlayerJoined=-1;
5304 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5305 if (Network_status!=NETSTAT_WAITING)
5307 Int3(); // We missed an important packet!
5308 network_consistency_error();
5314 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5315 int old_Endlevel_sequence = Endlevel_sequence;
5316 Endlevel_sequence = 1;
5317 if ( pd->data_size>0 ) {
5318 // pass pd->data to some parser function....
5319 multi_process_bigdata( pd->data, pd->data_size );
5321 Endlevel_sequence = old_Endlevel_sequence;
5324 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5326 if ((sbyte)pd->level_num != Current_level_num)
5328 mprintf((0, "Got frame packet from player %d wrong level %d!\n", pd->playernum, pd->level_num));
5332 TheirObj = &Objects[TheirObjnum];
5334 //------------- Keep track of missed packets -----------------
5335 Players[TheirPlayernum].n_packets_got++;
5337 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5339 if ( pd->numpackets != Players[TheirPlayernum].n_packets_got ) {
5342 missed_packets = pd->numpackets-Players[TheirPlayernum].n_packets_got;
5343 if ((pd->numpackets-Players[TheirPlayernum].n_packets_got)>0)
5344 TotalMissedPackets += pd->numpackets-Players[TheirPlayernum].n_packets_got;
5346 if ( missed_packets > 0 )
5347 mprintf(( 0, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5349 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets ));
5352 #ifdef APPLETALK_DEBUG
5353 if (Network_game_type == APPLETALK_GAME) {
5354 if ( missed_packets > 0 )
5355 fprintf( at_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5357 fprintf( at_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5362 if (Network_game_type == IPX_GAME) {
5363 if ( missed_packets > 0 )
5364 fprintf( ipx_fp, "Missed %d packets from player #%d (%d total)\n", pd->numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets );
5366 fprintf( ipx_fp, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-pd->numpackets, TheirPlayernum, missed_packets );
5371 Players[TheirPlayernum].n_packets_got = pd->numpackets;
5374 //------------ Read the player's ship's object info ----------------------
5375 TheirObj->pos = pd->obj_pos;
5376 TheirObj->orient = pd->obj_orient;
5377 TheirObj->mtype.phys_info.velocity = pd->phys_velocity;
5378 TheirObj->mtype.phys_info.rotvel = pd->phys_rotvel;
5380 if ((TheirObj->render_type != pd->obj_render_type) && (pd->obj_render_type == RT_POLYOBJ))
5381 multi_make_ghost_player(TheirPlayernum);
5383 obj_relink(TheirObjnum,pd->obj_segnum);
5385 if (TheirObj->movement_type == MT_PHYSICS)
5386 set_thrust_from_velocity(TheirObj);
5388 //------------ Welcome them back if reconnecting --------------
5389 if (!Players[TheirPlayernum].connected) {
5390 Players[TheirPlayernum].connected = 1;
5392 if (Newdemo_state == ND_STATE_RECORDING)
5393 newdemo_record_multi_reconnect(TheirPlayernum);
5395 multi_make_ghost_player(TheirPlayernum);
5397 create_player_appearance_effect(&Objects[TheirObjnum]);
5399 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5401 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5403 if (FindArg("-norankings"))
5404 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5406 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5412 //------------ Parse the extra data at the end ---------------
5414 if ( pd->data_size>0 ) {
5415 // pass pd->data to some parser function....
5416 multi_process_bigdata( pd->data, pd->data_size );
5421 #ifdef WORDS_BIGENDIAN
5422 void get_short_frame_info(ubyte *old_info, short_frame_info *new_info)
5426 new_info->type = old_info[loc]; loc++;
5427 /* skip three for pad byte */ loc += 3;
5428 memcpy(&(new_info->numpackets), &(old_info[loc]), 4); loc += 4;
5429 new_info->numpackets = INTEL_INT(new_info->numpackets);
5430 memcpy(new_info->thepos.bytemat, &(old_info[loc]), 9); loc += 9;
5431 memcpy(&(new_info->thepos.xo), &(old_info[loc]), 2); loc += 2;
5432 memcpy(&(new_info->thepos.yo), &(old_info[loc]), 2); loc += 2;
5433 memcpy(&(new_info->thepos.zo), &(old_info[loc]), 2); loc += 2;
5434 memcpy(&(new_info->thepos.segment), &(old_info[loc]), 2); loc += 2;
5435 memcpy(&(new_info->thepos.velx), &(old_info[loc]), 2); loc += 2;
5436 memcpy(&(new_info->thepos.vely), &(old_info[loc]), 2); loc += 2;
5437 memcpy(&(new_info->thepos.velz), &(old_info[loc]), 2); loc += 2;
5438 new_info->thepos.xo = INTEL_SHORT(new_info->thepos.xo);
5439 new_info->thepos.yo = INTEL_SHORT(new_info->thepos.yo);
5440 new_info->thepos.zo = INTEL_SHORT(new_info->thepos.zo);
5441 new_info->thepos.segment = INTEL_SHORT(new_info->thepos.segment);
5442 new_info->thepos.velx = INTEL_SHORT(new_info->thepos.velx);
5443 new_info->thepos.vely = INTEL_SHORT(new_info->thepos.vely);
5444 new_info->thepos.velz = INTEL_SHORT(new_info->thepos.velz);
5446 memcpy(&(new_info->data_size), &(old_info[loc]), 2); loc += 2;
5447 new_info->data_size = INTEL_SHORT(new_info->data_size);
5448 new_info->playernum = old_info[loc]; loc++;
5449 new_info->obj_render_type = old_info[loc]; loc++;
5450 new_info->level_num = old_info[loc]; loc++;
5451 memcpy(new_info->data, &(old_info[loc]), new_info->data_size);
5454 #define get_short_frame_info(old_info, new_info) \
5455 memcpy(new_info, old_info, sizeof(short_frame_info))
5458 void network_read_pdata_short_packet(short_frame_info *pd )
5462 object * TheirObj = NULL;
5463 short_frame_info new_pd;
5465 // short frame info is not aligned because of shortpos. The mac
5466 // will call totally hacked and gross function to fix this up.
5468 if (Network_game_type == IPX_GAME) {
5469 get_short_frame_info((ubyte *)pd, &new_pd);
5471 memcpy(&new_pd, (ubyte *)pd, sizeof(short_frame_info));
5474 TheirPlayernum = new_pd.playernum;
5475 TheirObjnum = Players[new_pd.playernum].objnum;
5477 if (TheirPlayernum < 0) {
5478 Int3(); // This packet is bogus!!
5481 if (!multi_quit_game && (TheirPlayernum >= N_players)) {
5482 if (Network_status!=NETSTAT_WAITING)
5484 Int3(); // We missed an important packet!
5485 network_consistency_error();
5492 if (VerifyPlayerJoined!=-1 && TheirPlayernum==VerifyPlayerJoined)
5494 // Hurray! Someone really really got in the game (I think).
5495 mprintf ((0,"Hurray! VPJ (%d) reset!\n",VerifyPlayerJoined));
5496 VerifyPlayerJoined=-1;
5499 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
5500 int old_Endlevel_sequence = Endlevel_sequence;
5501 Endlevel_sequence = 1;
5502 if ( new_pd.data_size>0 ) {
5503 // pass pd->data to some parser function....
5504 multi_process_bigdata( new_pd.data, new_pd.data_size );
5506 Endlevel_sequence = old_Endlevel_sequence;
5509 // mprintf((0, "Gametime = %d, Frametime = %d.\n", GameTime, FrameTime));
5511 if ((sbyte)new_pd.level_num != Current_level_num)
5513 mprintf((0, "Got frame packet from player %d wrong level %d!\n", new_pd.playernum, new_pd.level_num));
5517 TheirObj = &Objects[TheirObjnum];
5519 //------------- Keep track of missed packets -----------------
5520 Players[TheirPlayernum].n_packets_got++;
5522 LastPacketTime[TheirPlayernum] = timer_get_approx_seconds();
5524 if ( new_pd.numpackets != Players[TheirPlayernum].n_packets_got ) {
5527 missed_packets = new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5528 if ((new_pd.numpackets-Players[TheirPlayernum].n_packets_got)>0)
5529 TotalMissedPackets += new_pd.numpackets-Players[TheirPlayernum].n_packets_got;
5531 if ( missed_packets > 0 )
5532 mprintf( (0, "Missed %d packets from player #%d (%d total)\n", new_pd.numpackets-Players[TheirPlayernum].n_packets_got, TheirPlayernum, missed_packets ));
5534 mprintf( (0, "Got %d late packets from player #%d (%d total)\n", Players[TheirPlayernum].n_packets_got-new_pd.numpackets, TheirPlayernum, missed_packets ));
5536 Players[TheirPlayernum].n_packets_got = new_pd.numpackets;
5539 //------------ Read the player's ship's object info ----------------------
5541 extract_shortpos(TheirObj, &new_pd.thepos, 0);
5543 if ((TheirObj->render_type != new_pd.obj_render_type) && (new_pd.obj_render_type == RT_POLYOBJ))
5544 multi_make_ghost_player(TheirPlayernum);
5546 if (TheirObj->movement_type == MT_PHYSICS)
5547 set_thrust_from_velocity(TheirObj);
5549 //------------ Welcome them back if reconnecting --------------
5550 if (!Players[TheirPlayernum].connected) {
5551 Players[TheirPlayernum].connected = 1;
5553 if (Newdemo_state == ND_STATE_RECORDING)
5554 newdemo_record_multi_reconnect(TheirPlayernum);
5556 multi_make_ghost_player(TheirPlayernum);
5558 create_player_appearance_effect(&Objects[TheirObjnum]);
5560 digi_play_sample( SOUND_HUD_MESSAGE, F1_0);
5561 ClipRank (&NetPlayers.players[TheirPlayernum].rank);
5563 if (FindArg("-norankings"))
5564 HUD_init_message( "'%s' %s", Players[TheirPlayernum].callsign, TXT_REJOIN );
5566 HUD_init_message( "%s'%s' %s", RankStrings[NetPlayers.players[TheirPlayernum].rank],Players[TheirPlayernum].callsign, TXT_REJOIN );
5572 //------------ Parse the extra data at the end ---------------
5574 if ( new_pd.data_size>0 ) {
5575 // pass pd->data to some parser function....
5576 multi_process_bigdata( new_pd.data, new_pd.data_size );
5582 void network_set_power (void)
5584 int opt=0,choice,opt_primary,opt_second,opt_power;
5588 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Laser upgrade"; m[opt].value=Netgame.DoLaserUpgrade; opt++;
5589 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Super lasers"; m[opt].value=Netgame.DoSuperLaser; opt++;
5590 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Quad Lasers"; m[opt].value=Netgame.DoQuadLasers; opt++;
5591 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Vulcan cannon"; m[opt].value=Netgame.DoVulcan; opt++;
5592 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Spreadfire cannon"; m[opt].value=Netgame.DoSpread; opt++;
5593 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Plasma cannon"; m[opt].value=Netgame.DoPlasma; opt++;
5594 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Fusion cannon"; m[opt].value=Netgame.DoFusions; opt++;
5595 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Gauss cannon"; m[opt].value=Netgame.DoGauss; opt++;
5596 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Helix cannon"; m[opt].value=Netgame.DoHelix; opt++;
5597 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Phoenix cannon"; m[opt].value=Netgame.DoPhoenix; opt++;
5598 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Omega cannon"; m[opt].value=Netgame.DoOmega; opt++;
5601 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Homing Missiles"; m[opt].value=Netgame.DoHoming; opt++;
5602 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Proximity Bombs"; m[opt].value=Netgame.DoProximity; opt++;
5603 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Missiles"; m[opt].value=Netgame.DoSmarts; opt++;
5604 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mega Missiles"; m[opt].value=Netgame.DoMegas; opt++;
5605 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Flash Missiles"; m[opt].value=Netgame.DoFlash; opt++;
5606 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Guided Missiles"; m[opt].value=Netgame.DoGuided; opt++;
5607 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Smart Mines"; m[opt].value=Netgame.DoSmartMine; opt++;
5608 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Mercury Missiles"; m[opt].value=Netgame.DoMercury; opt++;
5609 m[opt].type = NM_TYPE_CHECK; m[opt].text = "EarthShaker Missiles"; m[opt].value=Netgame.DoEarthShaker; opt++;
5612 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerability"; m[opt].value=Netgame.DoInvulnerability; opt++;
5613 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Cloaking"; m[opt].value=Netgame.DoCloak; opt++;
5614 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Afterburners"; m[opt].value=Netgame.DoAfterburner; opt++;
5615 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Ammo rack"; m[opt].value=Netgame.DoAmmoRack; opt++;
5616 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Energy Converter"; m[opt].value=Netgame.DoConverter; opt++;
5617 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Headlight"; m[opt].value=Netgame.DoHeadlight; opt++;
5619 choice = newmenu_do(NULL, "Objects to allow", opt, m, NULL);
5621 Netgame.DoLaserUpgrade=m[opt_primary].value;
5622 Netgame.DoSuperLaser=m[opt_primary+1].value;
5623 Netgame.DoQuadLasers=m[opt_primary+2].value;
5624 Netgame.DoVulcan=m[opt_primary+3].value;
5625 Netgame.DoSpread=m[opt_primary+4].value;
5626 Netgame.DoPlasma=m[opt_primary+5].value;
5627 Netgame.DoFusions=m[opt_primary+6].value;
5628 Netgame.DoGauss=m[opt_primary+7].value;
5629 Netgame.DoHelix=m[opt_primary+8].value;
5630 Netgame.DoPhoenix=m[opt_primary+9].value;
5631 Netgame.DoOmega=m[opt_primary+10].value;
5633 Netgame.DoHoming=m[opt_second].value;
5634 Netgame.DoProximity=m[opt_second+1].value;
5635 Netgame.DoSmarts=m[opt_second+2].value;
5636 Netgame.DoMegas=m[opt_second+3].value;
5637 Netgame.DoFlash=m[opt_second+4].value;
5638 Netgame.DoGuided=m[opt_second+5].value;
5639 Netgame.DoSmartMine=m[opt_second+6].value;
5640 Netgame.DoMercury=m[opt_second+7].value;
5641 Netgame.DoEarthShaker=m[opt_second+8].value;
5643 Netgame.DoInvulnerability=m[opt_power].value;
5644 Netgame.DoCloak=m[opt_power+1].value;
5645 Netgame.DoAfterburner=m[opt_power+2].value;
5646 Netgame.DoAmmoRack=m[opt_power+3].value;
5647 Netgame.DoConverter=m[opt_power+4].value;
5648 Netgame.DoHeadlight=m[opt_power+5].value;
5652 void SetAllAllowablesTo (int on)
5654 last_cinvul = control_invul_time = 0; //default to zero
5656 Netgame.DoMegas=Netgame.DoSmarts=Netgame.DoFusions=Netgame.DoHelix=\
5657 Netgame.DoPhoenix=Netgame.DoCloak=Netgame.DoInvulnerability=\
5658 Netgame.DoAfterburner=Netgame.DoGauss=Netgame.DoVulcan=Netgame.DoPlasma=on;
5660 Netgame.DoOmega=Netgame.DoSuperLaser=Netgame.DoProximity=\
5661 Netgame.DoSpread=Netgame.DoMercury=Netgame.DoSmartMine=Netgame.DoFlash=\
5662 Netgame.DoGuided=Netgame.DoEarthShaker=on;
5664 Netgame.DoConverter=Netgame.DoAmmoRack=Netgame.DoHeadlight=on;
5665 Netgame.DoHoming=Netgame.DoLaserUpgrade=Netgame.DoQuadLasers=on;
5666 Netgame.BrightPlayers=Netgame.invul=on;
5672 // Jeez -- mac compiler can't handle all of these on the same decl line.
5673 int opt_setpower,opt_playtime,opt_killgoal,opt_socket,opt_marker_view,opt_light,opt_show_on_map;
5674 int opt_difficulty,opt_packets,opt_short_packets, opt_bright,opt_start_invul;
5677 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem );
5679 void network_more_game_options ()
5682 char PlayText[80],KillText[80],srinvul[50],socket_string[5],packstring[5];
5685 sprintf (socket_string,"%d",Network_socket);
5686 sprintf (packstring,"%d",Netgame.PacketsPerSec);
5688 opt_difficulty = opt;
5689 m[opt].type = NM_TYPE_SLIDER; m[opt].value=netgame_difficulty; m[opt].text=TXT_DIFFICULTY; m[opt].min_value=0; m[opt].max_value=(NDL-1); opt++;
5692 sprintf( srinvul, "%s: %d %s", TXT_REACTOR_LIFE, control_invul_time*5, TXT_MINUTES_ABBREV );
5693 m[opt].type = NM_TYPE_SLIDER; m[opt].value=control_invul_time; m[opt].text= srinvul; m[opt].min_value=0; m[opt].max_value=10; opt++;
5696 sprintf( PlayText, "Max time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5697 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.PlayTimeAllowed; m[opt].text= PlayText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5700 sprintf( KillText, "Kill Goal: %d kills", Netgame.KillGoal*5);
5701 m[opt].type = NM_TYPE_SLIDER; m[opt].value=Netgame.KillGoal; m[opt].text= KillText; m[opt].min_value=0; m[opt].max_value=10; opt++;
5703 opt_start_invul=opt;
5704 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Invulnerable when reappearing"; m[opt].value=Netgame.invul; opt++;
5706 opt_marker_view = opt;
5707 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Allow camera views from Markers"; m[opt].value=Netgame.Allow_marker_view; opt++;
5709 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Indestructible lights"; m[opt].value=Netgame.AlwaysLighting; opt++;
5712 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Bright player ships"; m[opt].value=Netgame.BrightPlayers; opt++;
5715 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Show enemy names on HUD"; m[opt].value=Netgame.ShowAllNames; opt++;
5717 opt_show_on_map=opt;
5718 m[opt].type = NM_TYPE_CHECK; m[opt].text = TXT_SHOW_ON_MAP; m[opt].value=(Netgame.game_flags & NETGAME_FLAG_SHOW_MAP); opt_show_on_map=opt; opt++;
5720 opt_short_packets=opt;
5721 m[opt].type = NM_TYPE_CHECK; m[opt].text = "Short packets"; m[opt].value=Netgame.ShortPackets; opt++;
5724 m[opt].type = NM_TYPE_MENU; m[opt].text = "Set Objects allowed..."; opt++;
5726 if (Network_game_type == IPX_GAME) {
5727 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Network socket"; opt++;
5729 m[opt].type = NM_TYPE_INPUT; m[opt].text = socket_string; m[opt].text_len=4; opt++;
5732 m[opt].type = NM_TYPE_TEXT; m[opt].text = "Packets per second (2 - 20)"; opt++;
5734 m[opt].type = NM_TYPE_INPUT; m[opt].text=packstring; m[opt].text_len=2; opt++;
5736 LastKillGoal=Netgame.KillGoal;
5737 LastPTA=Netgame.PlayTimeAllowed;
5741 ExtGameStatus=GAMESTAT_MORE_NETGAME_OPTIONS;
5742 i = newmenu_do1( NULL, "Additional netgame options", opt, m, network_more_options_poll, 0 );
5744 //control_invul_time = atoi( srinvul )*60*F1_0;
5745 control_invul_time = m[opt_cinvul].value;
5746 Netgame.control_invul_time = control_invul_time*5*F1_0*60;
5748 if (i==opt_setpower)
5750 network_set_power ();
5754 Netgame.PacketsPerSec=atoi(packstring);
5756 if (Netgame.PacketsPerSec>20)
5758 Netgame.PacketsPerSec=20;
5759 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 20");
5761 if (Netgame.PacketsPerSec<2)
5763 nm_messagebox(TXT_ERROR, 1, TXT_OK, "Packet value out of range\nSetting value to 2");
5764 Netgame.PacketsPerSec=2;
5767 mprintf ((0,"Hey! Sending out %d packets per second\n",Netgame.PacketsPerSec));
5769 if (Network_game_type == IPX_GAME) {
5770 if ((atoi(socket_string))!=Network_socket) {
5771 Network_socket=atoi(socket_string);
5772 ipx_change_default_socket( IPX_DEFAULT_SOCKET + Network_socket );
5776 Netgame.invul=m[opt_start_invul].value;
5777 Netgame.BrightPlayers=m[opt_bright].value;
5778 Netgame.ShortPackets=m[opt_short_packets].value;
5779 Netgame.ShowAllNames=m[opt_show_names].value;
5780 network_AdjustMaxDataSize();
5782 Netgame.Allow_marker_view=m[opt_marker_view].value;
5783 Netgame.AlwaysLighting=m[opt_light].value;
5784 netgame_difficulty=Difficulty_level = m[opt_difficulty].value;
5785 if (m[opt_show_on_map].value)
5786 Netgame.game_flags |= NETGAME_FLAG_SHOW_MAP;
5791 void network_more_options_poll( int nitems, newmenu_item * menus, int * key, int citem )
5793 if ( last_cinvul != menus[opt_cinvul].value ) {
5794 sprintf( menus[opt_cinvul].text, "%s: %d %s", TXT_REACTOR_LIFE, menus[opt_cinvul].value*5, TXT_MINUTES_ABBREV );
5795 last_cinvul = menus[opt_cinvul].value;
5796 menus[opt_cinvul].redraw = 1;
5799 if (menus[opt_playtime].value!=LastPTA)
5803 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5804 menus[opt_playtime].value=0;
5805 menus[opt_playtime].redraw=1;
5809 if (Game_mode & GM_MULTI_COOP)
5812 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5813 menus[opt_playtime].value=0;
5814 menus[opt_playtime].redraw=1;
5818 Netgame.PlayTimeAllowed=menus[opt_playtime].value;
5819 sprintf( menus[opt_playtime].text, "Max Time: %d %s", Netgame.PlayTimeAllowed*5, TXT_MINUTES_ABBREV );
5820 LastPTA=Netgame.PlayTimeAllowed;
5821 menus[opt_playtime].redraw=1;
5823 if (menus[opt_killgoal].value!=LastKillGoal)
5826 nm_messagebox ("Sorry",1,TXT_OK,"Registered version only!");
5827 menus[opt_killgoal].value=0;
5828 menus[opt_killgoal].redraw=1;
5834 if (Game_mode & GM_MULTI_COOP)
5836 nm_messagebox ("Sorry",1,TXT_OK,"You can't change those for coop!");
5837 menus[opt_killgoal].value=0;
5838 menus[opt_killgoal].redraw=1;
5844 Netgame.KillGoal=menus[opt_killgoal].value;
5845 sprintf( menus[opt_killgoal].text, "Kill Goal: %d kills", Netgame.KillGoal*5);
5846 LastKillGoal=Netgame.KillGoal;
5847 menus[opt_killgoal].redraw=1;
5851 extern void multi_send_light (int,ubyte);
5852 extern void multi_send_light_specific (int,int,ubyte);
5854 void network_send_smash_lights (int pnum)
5856 // send the lights that have been blown out
5860 for (i=0;i<=Highest_segment_index;i++)
5861 if (Light_subtracted[i])
5862 multi_send_light_specific(pnum,i,Light_subtracted[i]);
5865 extern int Num_triggers;
5866 extern void multi_send_trigger_specific (char pnum,char);
5868 void network_send_fly_thru_triggers (int pnum)
5870 // send the fly thru triggers that have been disabled
5874 for (i=0;i<Num_triggers;i++)
5875 if (Triggers[i].flags & TF_DISABLED)
5876 multi_send_trigger_specific(pnum,i);
5879 void network_send_player_flags()
5883 for (i=0;i<N_players;i++)
5884 multi_send_flags(i);
5887 void network_ping (ubyte flag,int pnum)
5892 mybuf[1]=Player_num;
5894 if (Network_game_type == IPX_GAME)
5895 ipx_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.ipx.server, NetPlayers.players[pnum].network.ipx.node,Players[pnum].net_address );
5898 appletalk_send_packet_data( (ubyte *)mybuf, 2, NetPlayers.players[pnum].network.appletalk.node, NetPlayers.players[pnum].network.appletalk.net, NetPlayers.players[pnum].network.appletalk.socket);
5902 extern fix PingLaunchTime,PingReturnTime;
5904 void network_handle_ping_return (ubyte pnum)
5906 if (PingLaunchTime==0 || pnum>=N_players)
5908 mprintf ((0,"Got invalid PING RETURN from %s!\n",Players[pnum].callsign));
5912 PingReturnTime=timer_get_fixed_seconds();
5914 HUD_init_message ("Ping time for %s is %d ms!",Players[pnum].callsign,
5915 f2i(fixmul(PingReturnTime-PingLaunchTime,i2f(1000))));
5919 void network_send_ping (ubyte pnum)
5921 network_ping (PID_PING_SEND,pnum);
5924 void DoRefuseStuff (sequence_packet *their)
5926 int i,new_player_num;
5928 ClipRank (&their->player.rank);
5930 for (i=0;i<MAX_PLAYERS;i++)
5931 if (!strcmp (their->player.callsign,Players[i].callsign))
5933 network_welcome_player(their);
5937 if (!WaitForRefuseAnswer)
5939 for (i=0;i<MAX_PLAYERS;i++)
5940 if (!strcmp (their->player.callsign,Players[i].callsign))
5942 network_welcome_player(their);
5946 digi_play_sample (SOUND_HUD_JOIN_REQUEST,F1_0*2);
5948 if (Game_mode & GM_TEAM)
5952 if (!FindArg("-norankings"))
5953 HUD_init_message ("%s %s wants to join",RankStrings[their->player.rank],their->player.callsign);
5955 HUD_init_message ("%s joining. Alt-1 assigns to team %s. Alt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5957 HUD_init_message ("%s joining. Opt-1 assigns to team %s. Opt-2 to team %s",their->player.callsign,Netgame.team_name[0],Netgame.team_name[1]);
5959 // HUD_init_message ("Alt-1 to place on team %s!",Netgame.team_name[0]);
5960 // HUD_init_message ("Alt-2 to place on team %s!",Netgame.team_name[1]);
5963 HUD_init_message ("%s wants to join...press F6 to connect",their->player.callsign);
5965 strcpy (RefusePlayerName,their->player.callsign);
5966 RefuseTimeLimit=timer_get_approx_seconds();
5968 WaitForRefuseAnswer=1;
5972 for (i=0;i<MAX_PLAYERS;i++)
5973 if (!strcmp (their->player.callsign,Players[i].callsign))
5975 network_welcome_player(their);
5979 if (strcmp(their->player.callsign,RefusePlayerName))
5982 if (RefuseThisPlayer)
5986 WaitForRefuseAnswer=0;
5987 if (Game_mode & GM_TEAM)
5989 new_player_num=GetNewPlayerNumber (their);
5990 mprintf ((0,"Newplayernum=%d\n",new_player_num));
5992 Assert (RefuseTeam==1 || RefuseTeam==2);
5995 Netgame.team_vector &=(~(1<<new_player_num));
5997 Netgame.team_vector |=(1<<new_player_num);
5998 network_welcome_player(their);
5999 network_send_netgame_update ();
6002 network_welcome_player(their);
6006 if ((timer_get_approx_seconds()) > RefuseTimeLimit+REFUSE_INTERVAL)
6010 WaitForRefuseAnswer=0;
6011 if (!strcmp (their->player.callsign,RefusePlayerName)) {
6012 if (Network_game_type == IPX_GAME)
6013 network_dump_player(their->player.network.ipx.server,their->player.network.ipx.node, DUMP_DORK);
6016 network_dump_appletalk_player(their->player.network.appletalk.node,their->player.network.appletalk.net, their->player.network.appletalk.socket, DUMP_DORK);
6025 int GetNewPlayerNumber (sequence_packet *their)
6029 if ( N_players < MaxNumNetPlayers)
6034 // Slots are full but game is open, see if anyone is
6035 // disconnected and replace the oldest player with this new one
6037 int oldest_player = -1;
6038 fix oldest_time = timer_get_approx_seconds();
6040 Assert(N_players == MaxNumNetPlayers);
6042 for (i = 0; i < N_players; i++)
6044 if ( (!Players[i].connected) && (LastPacketTime[i] < oldest_time))
6046 oldest_time = LastPacketTime[i];
6050 return (oldest_player);
6054 void network_send_extras ()
6056 Assert (Player_joining_extras>-1);
6058 if (!network_i_am_master())
6060 mprintf ((0,"Hey! I'm not the master and I was gonna send info!\n"));
6062 // Network_sending_extras=0;
6067 if (Network_sending_extras==40)
6068 network_send_fly_thru_triggers(Player_joining_extras);
6069 if (Network_sending_extras==38)
6070 network_send_door_updates(Player_joining_extras);
6071 if (Network_sending_extras==35)
6072 network_send_markers();
6073 if (Network_sending_extras==30 && (Game_mode & GM_MULTI_ROBOTS))
6074 multi_send_stolen_items();
6075 if (Network_sending_extras==25 && (Netgame.PlayTimeAllowed || Netgame.KillGoal))
6076 multi_send_kill_goal_counts();
6077 if (Network_sending_extras==20)
6078 network_send_smash_lights(Player_joining_extras);
6079 if (Network_sending_extras==15)
6080 network_send_player_flags();
6081 if (Network_sending_extras==10)
6082 multi_send_powerup_update();
6083 // if (Network_sending_extras==5)
6084 // network_send_door_updates(Player_joining_extras); // twice!
6086 Network_sending_extras--;
6087 if (!Network_sending_extras)
6088 Player_joining_extras=-1;
6092 void network_send_naked_packet(char *buf, short len, int who)
6094 if (!(Game_mode&GM_NETWORK)) return;
6096 if (NakedPacketLen==0)
6098 NakedBuf[0]=PID_NAKED_PDATA;
6099 NakedBuf[1]=Player_num;
6103 if (len+NakedPacketLen>MaxXDataSize)
6105 // mprintf ((0,"Sending a naked packet of %d bytes.\n",NakedPacketLen));
6106 if (Network_game_type == IPX_GAME)
6107 ipx_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.ipx.server, NetPlayers.players[who].network.ipx.node,Players[who].net_address );
6110 appletalk_send_packet_data( (ubyte *)NakedBuf, NakedPacketLen, NetPlayers.players[who].network.appletalk.node, NetPlayers.players[who].network.appletalk.net, NetPlayers.players[who].network.appletalk.socket );
6113 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6114 NakedPacketLen+=len;
6115 NakedPacketDestPlayer=who;
6119 memcpy (&NakedBuf[NakedPacketLen],buf,len);
6120 NakedPacketLen+=len;
6121 NakedPacketDestPlayer=who;
6126 void network_process_naked_pdata (char *data,int len)
6129 Assert (data[0]=PID_NAKED_PDATA);
6131 // mprintf ((0,"Processing a naked packet of %d length.\n",len));
6134 mprintf ((0,"Naked packet is bad!\n"));
6135 Int3(); // This packet is bogus!!
6139 if (!multi_quit_game && (pnum >= N_players)) {
6140 if (Network_status!=NETSTAT_WAITING)
6142 Int3(); // We missed an important packet!
6143 network_consistency_error();
6150 if (Endlevel_sequence || (Network_status == NETSTAT_ENDLEVEL) ) {
6151 int old_Endlevel_sequence = Endlevel_sequence;
6152 Endlevel_sequence = 1;
6153 multi_process_bigdata( data+2, len-2);
6154 Endlevel_sequence = old_Endlevel_sequence;
6158 multi_process_bigdata( data+2, len-2 );
6161 int ConnectionPacketLevel[]={0,1,1,1};
6162 int ConnectionSecLevel[]={12,3,5,7};
6164 int AppletalkConnectionPacketLevel[]={0,1,0};
6165 int AppletalkConnectionSecLevel[]={10,3,8};
6167 #if defined(RELEASE) && !defined(MACINTOSH) // use the code below for mac appletalk games
6168 int network_choose_connect ()
6173 int network_choose_connect ()
6180 if (Network_game_type == IPX_GAME) {
6182 m[opt].type = NM_TYPE_MENU; m[opt].text = "Local Subnet"; opt++;
6183 m[opt].type = NM_TYPE_MENU; m[opt].text = "14.4 modem over Internet"; opt++;
6184 m[opt].type = NM_TYPE_MENU; m[opt].text = "28.8 modem over Internet"; opt++;
6185 m[opt].type = NM_TYPE_MENU; m[opt].text = "ISDN or T1 over Internet"; opt++;
6187 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6192 Assert (choice>=0 && choice<=3);
6194 Netgame.ShortPackets=ConnectionPacketLevel[choice];
6195 Netgame.PacketsPerSec=ConnectionSecLevel[choice];
6200 m[opt].type = NM_TYPE_MENU; m[opt].text = "EtherTalk"; opt++;
6201 m[opt].type = NM_TYPE_MENU; m[opt].text = "LocalTalk"; opt++;
6202 m[opt].type = NM_TYPE_MENU; m[opt].text = "Other"; opt++;
6204 choice = newmenu_do1( NULL, "Choose connection type", opt, m, NULL, 0 );
6209 Network_appletalk_type = choice;
6211 Assert (choice>=0 && choice<=2);
6213 Netgame.ShortPackets=AppletalkConnectionPacketLevel[choice];
6214 Netgame.PacketsPerSec=AppletalkConnectionSecLevel[choice];
6228 SendLogFile=(FILE *)fopen ("sendlog.net","w");
6232 void OpenRecieveLog ()
6235 RecieveLogFile=(FILE *)fopen ("recvlog.net","w");
6241 int GetMyNetRanking ()
6246 if (Netlife_kills+Netlife_killed==0)
6249 rank=(int) (((float)Netlife_kills/3000.0)*8.0);
6251 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
6260 rank-=((59-eff)/10);
6267 mprintf ((0,"Rank is %d (%s)\n",rank+1,RankStrings[rank+1]));
6271 void ClipRank (ubyte *rank)
6273 // This function insures no crashes when dealing with D2 1.0
6279 void network_check_for_old_version (char pnum)
6281 if (NetPlayers.players[(int)pnum].version_major==1 && (NetPlayers.players[(int)pnum].version_minor & 0x0F)==0)
6282 NetPlayers.players[(int)pnum].rank=0;
6285 void network_request_player_names (int n)
6287 network_send_all_info_request (PID_GAME_PLAYERS,Active_games[n].Security);
6288 NamesInfoSecurity=Active_games[n].Security;
6291 extern char already_showing_info;
6292 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem));
6294 void network_process_names_return (ubyte *data)
6297 char mtext[15][50],temp[50];
6298 int i,t,l,gnum,num=0,count=5,numplayers;
6300 if (NamesInfoSecurity!=(*(int *)(data+1)))
6302 mprintf ((0,"Bad security on names return!\n"));
6303 mprintf ((0,"NIS=%d data=%d\n",NamesInfoSecurity,(*(int *)(data+1))));
6307 numplayers=data[count]; count++;
6309 if (numplayers==255)
6312 NamesInfoSecurity=-1;
6313 nm_messagebox(NULL, 1, "OK", "That game is refusing\nname requests.\n");
6318 Assert (numplayers>0 && numplayers<MAX_NUM_NET_PLAYERS);
6322 m[i].text=(char *)&mtext[i];
6323 m[i].type=NM_TYPE_TEXT;
6326 for (gnum=-1,i=0;i<num_active_games;i++)
6328 if (NamesInfoSecurity==Active_games[i].Security)
6338 NamesInfoSecurity=-1;
6339 nm_messagebox(NULL, 1, "OK", "The game you have requested\nnames from is gone.\n");
6344 sprintf (mtext[num],"Players of game '%s':",Active_games[gnum].game_name); num++;
6345 for (i=0;i<numplayers;i++)
6349 mprintf ((0,"%s\n",data+count));
6351 for (t=0;t<CALLSIGN_LEN+1;t++)
6352 temp[t]=data[count++];
6353 if (FindArg("-norankings"))
6354 sprintf (mtext[num],"%s",temp);
6356 sprintf (mtext[num],"%s%s",RankStrings[l],temp);
6361 if (data[count]==99)
6363 sprintf (mtext[num++]," ");
6364 sprintf (mtext[num++],"Short packets: %s",data[count+1]?"On":"Off");
6365 sprintf (mtext[num++],"Packets Per Second: %d",data[count+2]);
6368 already_showing_info=1;
6369 newmenu_dotiny2( NULL, NULL, num, m, NULL);
6370 already_showing_info=0;
6373 char NameReturning=1;
6375 void network_send_player_names (sequence_packet *their)
6377 int numconnected=0,count=0,i,t;
6382 mprintf ((0,"Got a player name without a return address! Get Jason\n"));
6386 buf[0]=PID_NAMES_RETURN; count++;
6387 (*(int *)(buf+1))=Netgame.Security; count+=4;
6391 buf[count]=255; count++;
6395 mprintf ((0,"RealSec=%d DS=%d\n",Netgame.Security,*(int *)(buf+1)));
6397 for (i=0;i<N_players;i++)
6398 if (Players[i].connected)
6401 buf[count]=numconnected; count++;
6402 for (i=0;i<N_players;i++)
6403 if (Players[i].connected)
6405 buf[count++]=NetPlayers.players[i].rank;
6407 for (t=0;t<CALLSIGN_LEN+1;t++)
6409 buf[count]=NetPlayers.players[i].callsign[t];
6415 buf[count++]=Netgame.ShortPackets;
6416 buf[count++]=Netgame.PacketsPerSec;
6419 ; // empty statement allows compilation on mac which does not have the
6420 // statement below and kills the compiler when there is no
6421 // statement following the label "sendit"
6424 ipx_send_internetwork_packet_data((ubyte *)buf, count, their->player.network.ipx.server, their->player.network.ipx.node);
6431 static int checked=-1;
6439 if (cfexist("hoard.ham"))