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1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Header for mission.h
17  *
18  */
19
20 #ifndef _MISSION_H
21 #define _MISSION_H
22
23 #include "pstypes.h"
24
25 #define MAX_MISSIONS                    300
26 #define MAX_LEVELS_PER_MISSION          30
27 #define MAX_SECRET_LEVELS_PER_MISSION   6
28 #define MISSION_NAME_LEN                25
29
30 #define D1_MISSION_FILENAME             "descent"
31 #define D1_MISSION_NAME                 "Descent: First Strike"
32 #define D1_MISSION_HOGSIZE              6856701 // v1.4 - 1.5
33 #define D1_10_MISSION_HOGSIZE           7261423 // v1.0
34 #define D1_MAC_MISSION_HOGSIZE          7456179
35 #define D1_OEM_MISSION_NAME             "Destination Saturn"
36 #define D1_OEM_MISSION_HOGSIZE          4492107 // v1.4a
37 #define D1_OEM_10_MISSION_HOGSIZE       4494862 // v1.0
38 #define D1_SHAREWARE_MISSION_NAME       "Descent Demo"
39 #define D1_SHAREWARE_MISSION_HOGSIZE    2339773 // v1.4
40 #define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676 // v1.0 - 1.2
41 #define D1_MAC_SHARE_MISSION_HOGSIZE    3370339
42
43 #define SHAREWARE_MISSION_FILENAME  "d2demo"
44 #define SHAREWARE_MISSION_NAME      "Descent 2 Demo"
45 #define SHAREWARE_MISSION_HOGSIZE   2292566 // v1.0 (d2demo.hog)
46 #define MAC_SHARE_MISSION_HOGSIZE   4292746
47
48 #define OEM_MISSION_FILENAME        "d2"
49 #define OEM_MISSION_NAME            "D2 Destination:Quartzon"
50 #define OEM_MISSION_HOGSIZE         6132957 // v1.1
51
52 #define FULL_MISSION_FILENAME       "d2"
53 #define FULL_MISSION_HOGSIZE        7595079 // v1.1 - 1.2
54 #define FULL_10_MISSION_HOGSIZE     7107354 // v1.0
55 #define MAC_FULL_MISSION_HOGSIZE    7110007 // v1.1 - 1.2
56
57 //where the missions go
58 #if 1 // ndef EDITOR
59 #define MISSION_DIR "missions/"
60 #else
61 #define MISSION_DIR "./"
62 #endif
63
64 typedef struct {
65         char    *filename;          // filename
66         int     builtin_hogsize;    // the size of the hogfile for a builtin mission, and 0 for an add-on mission
67         char    mission_name[MISSION_NAME_LEN+1];
68         ubyte   descent_version;        // descent 1 or descent 2?
69         ubyte   anarchy_only_flag;  // if true, mission is only for anarchy
70         ubyte   enhanced;       // 0: mission has "name", 1:"xname", 2:"zname"
71         char    briefing_text_filename[FILENAME_LEN]; // name of briefing file
72         char    ending_text_filename[FILENAME_LEN]; // name of ending file
73         ubyte   last_level;
74         sbyte   last_secret_level;
75         ubyte   n_secret_levels;
76         ubyte   secret_level_table[MAX_SECRET_LEVELS_PER_MISSION]; // originating level no for each secret level 
77         // arrays of names of the level files
78         char    level_names[MAX_LEVELS_PER_MISSION][FILENAME_LEN];
79         char    secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][FILENAME_LEN];
80 #if 0 //def EDITOR      Support for multiple levels, briefings etc open at once
81         Window  window;
82         Window  attributes;// Window for changing them
83         void    *briefing;
84         void    *ending;
85         Level   *level[MAX_LEVELS_PER_MISSION];
86         Level   *secLevel[MAX_SECRET_LEVELS_PER_MISSION];
87         void    *others[MAX_HOGFILES];
88         char    Other_file_names[MAX_HOGFILES][FILENAME_LEN];
89 #endif
90 } Mission;
91
92 extern Mission *Current_mission; // current mission
93
94 #define Current_mission_longname        Current_mission->mission_name
95 #define Current_mission_filename        Current_mission->filename
96 #define Briefing_text_filename          Current_mission->briefing_text_filename
97 #define Ending_text_filename            Current_mission->ending_text_filename
98 #define Last_level                      Current_mission->last_level
99 #define Last_secret_level               Current_mission->last_secret_level
100 #define N_secret_levels                 Current_mission->n_secret_levels
101 #define Secret_level_table              Current_mission->secret_level_table
102 #define Level_names                     Current_mission->level_names
103 #define Secret_level_names              Current_mission->secret_level_names
104
105 #define is_SHAREWARE (Current_mission->builtin_hogsize == SHAREWARE_MISSION_HOGSIZE)
106 #define is_MAC_SHARE (Current_mission->builtin_hogsize == MAC_SHARE_MISSION_HOGSIZE)
107 #define is_D2_OEM (Current_mission->builtin_hogsize == OEM_MISSION_HOGSIZE)
108
109 #define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0)
110 #define EMULATING_D1            (Current_mission->descent_version == 1)
111 #define ANARCHY_ONLY_MISSION    (Current_mission->anarchy_only_flag == 1)
112
113 //loads the named mission if it exists.
114 //Returns true if mission loaded ok, else false.
115 int load_mission_by_name (char *mission_name);
116
117 //Handles creating and selecting from the mission list.
118 //Returns 1 if a mission was loaded.
119 int select_mission (int anarchy_mode, char *message);
120
121 #endif