2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Prototypes for reading controls
28 extern ubyte ExtGameStatus;
29 extern void kconfig(int n, char *title);
44 // added on 2/4/99 by Victor Rachels to add new keys menu
45 #define NUM_D2X_CONTROLS 20
46 #define MAX_D2X_CONTROLS 40
47 // end this section addition - VR
49 #define NUM_KEY_CONTROLS 57
50 #define NUM_OTHER_CONTROLS 31
51 #define MAX_CONTROLS 60 // there are actually 48, so this leaves room for more
53 extern void kc_set_controls();
55 // Tries to use vfx1 head tracking.
56 void kconfig_sense_init();
58 extern int kconfig_is_axes_used(int axis);
60 #endif /* _KCONFIG_H */