2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
24 //#define DOOR_DEBUGGING
100 #include "multibot.h"
106 //#define TEST_TIMER 1 //if this is set, do checking on timer
108 #define SHOW_EXIT_PATH 1
110 #define Arcade_mode 0
114 #include "editor/editor.h"
119 #if __WATCOMC__ < 1000
120 #include <wsample.h> //should come after inferno.h to get mark setting
128 extern void full_palette_save(void);
129 extern void object_goto_prev_viewer(void);
131 // Global Variables -----------------------------------------------------------
133 int redbook_volume = 255;
136 // External Variables ---------------------------------------------------------
138 extern int Speedtest_on; // Speedtest global adapted from game.c
139 extern int Guided_in_big_window;
140 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
143 extern int Mark_count;
144 extern int Speedtest_start_time;
145 extern int Speedtest_segnum;
146 extern int Speedtest_sidenum;
147 extern int Speedtest_frame_start;
148 extern int Speedtest_count;
151 extern int Global_missile_firing_count;
152 extern int Automap_flag;
153 extern int Config_menu_flag;
154 extern int EscortHotKeys;
157 extern int Game_aborted;
158 extern int *Toggle_var;
160 extern int Physics_cheat_flag;
162 extern int last_drawn_cockpit[2];
164 extern int Debug_spew;
165 extern int Debug_pause;
166 extern cvar_t r_framerate;
168 extern fix Show_view_text_timer;
170 extern ubyte DefiningMarkerMessage;
172 // Function prototypes --------------------------------------------------------
175 extern void CyclePrimary();
176 extern void CycleSecondary();
177 extern void InitMarkerInput();
178 extern void MarkerInputMessage (int);
179 extern void grow_window(void);
180 extern void shrink_window(void);
181 extern int allowed_to_fire_missile(void);
182 extern int allowed_to_fire_flare(void);
183 extern void check_rear_view(void);
184 extern int create_special_path(void);
185 extern void move_player_2_segment(segment *seg, int side);
186 extern void kconfig_center_headset(void);
187 extern void game_render_frame_mono(void);
188 extern void newdemo_strip_frames(char *, int);
189 extern void toggle_cockpit(void);
190 extern int dump_used_textures_all(void);
191 extern void DropMarker();
192 extern void DropSecondaryWeapon();
193 extern void DropCurrentWeapon();
195 void FinalCheats(int key);
198 void do_cheat_menu(void);
201 void HandleGameKey(int key);
202 int HandleSystemKey(int key);
203 void HandleTestKey(int key);
204 void HandleVRKey(int key);
206 void speedtest_init(void);
207 void speedtest_frame(void);
208 void advance_sound(void);
209 void play_test_sound(void);
211 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
212 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
214 // Functions ------------------------------------------------------------------
216 #define CONVERTER_RATE 20 //10 units per second xfer rate
217 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
219 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
221 void transfer_energy_to_shield(fix time)
223 fix e; //how much energy gets transfered
224 static fix last_play_time=0;
226 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
230 if (Players[Player_num].energy <= INITIAL_ENERGY)
231 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
233 HUD_init_message("No transfer: Shields already at max");
237 Players[Player_num].energy -= e;
238 Players[Player_num].shields += e/CONVERTER_SCALE;
240 if (last_play_time > GameTime)
243 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
244 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
245 last_play_time = GameTime;
250 void update_vcr_state();
251 void do_weapon_stuff(void);
256 fix newdemo_single_frame_time;
258 void update_vcr_state(void)
260 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
261 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
262 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
263 Newdemo_vcr_state = ND_STATE_REWINDING;
264 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
265 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
266 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
267 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
268 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
269 Newdemo_vcr_state = ND_STATE_PLAYBACK;
272 //returns which bomb will be dropped next time the bomb key is pressed
277 //use the last one selected, unless there aren't any, in which case use
278 //the other if there are any
281 // If hoard game, only let the player drop smart mines
282 if (Game_mode & GM_HOARD)
283 return SMART_MINE_INDEX;
285 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
287 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
288 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
289 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
290 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
299 void do_weapon_stuff(void)
303 if (Controls.fire_flare_down_count)
304 if (allowed_to_fire_flare())
305 Flare_create(ConsoleObject);
307 if (allowed_to_fire_missile())
308 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
310 if (Global_missile_firing_count) {
311 do_missile_firing(1); //always enable autoselect for normal missile firing
312 Global_missile_firing_count--;
315 if (Controls.cycle_primary_count)
317 for (i=0;i<Controls.cycle_primary_count;i++)
320 if (Controls.cycle_secondary_count)
322 for (i=0;i<Controls.cycle_secondary_count;i++)
325 if (Controls.headlight_count)
327 for (i=0;i<Controls.headlight_count;i++)
328 toggle_headlight_active ();
331 if (Global_missile_firing_count < 0)
332 Global_missile_firing_count = 0;
334 // Drop proximity bombs.
335 if (Controls.drop_bomb_down_count) {
336 int ssw_save = Secondary_weapon;
338 while (Controls.drop_bomb_down_count--) {
341 ssw_save2 = Secondary_weapon = which_bomb();
343 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
345 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
346 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
349 Secondary_weapon = ssw_save;
357 extern void game_render_frame();
358 extern void show_extra_views();
359 extern fix Flash_effect;
361 void apply_modified_palette(void)
364 //@@ grs_bitmap *sbp;
365 //@@ grs_canvas *save_canv;
366 //@@ int color_xlate[256];
369 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
372 //@@ reset_cockpit();
374 //@@ save_canv = grd_curcanv;
375 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
377 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
379 //@@ for (x=0; x<256; x++)
380 //@@ color_xlate[x] = -1;
382 //@@ for (k=0; k<4; k++) {
383 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
384 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
385 //@@ int color, new_color;
392 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
394 //@@ if (color_xlate[color] == -1) {
395 //@@ r = gr_palette[color*3+0];
396 //@@ g = gr_palette[color*3+1];
397 //@@ b = gr_palette[color*3+2];
399 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
400 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
401 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
403 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
407 //@@ new_color = color_xlate[color];
409 //@@ gr_setcolor(new_color);
410 //@@ gr_upixel(xcrd, ycrd);
416 void format_time(char *str, int secs_int)
424 sprintf(str, "%1d:%02d:%02d", h, m, s );
427 extern int Redbook_playing;
428 void do_show_netgame_help();
430 //Process selected keys until game unpaused. returns key that left pause (p or esc)
435 char total_time[9],level_time[9];
439 if (Game_paused) { //unpause!
441 #if defined (TACTILE)
449 if (Game_mode & GM_NETWORK)
451 do_show_netgame_help();
454 else if (Game_mode & GM_MULTI)
456 HUD_init_message ("You cannot pause in a modem/serial game!");
466 apply_modified_palette();
469 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
470 // We need a new brightening primitive if we want to make this not horribly ugly.
471 // Gr_scanline_darkening_level = 2;
472 // gr_rect(0, 0, 319, 199);
478 #if defined (TACTILE)
484 // set_screen_mode( SCREEN_MENU );
486 gr_palette_load( gr_palette );
488 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
489 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
491 if (Newdemo_state!=ND_STATE_PLAYBACK)
492 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
494 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
496 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
500 /* give control back to the WM */
501 if (FindArg("-grabmouse"))
502 SDL_WM_GrabInput(SDL_GRAB_OFF);
515 screen_changed = HandleSystemKey(key);
519 if (screen_changed) {
520 // game_render_frame();
521 WIN(set_popup_screen());
522 show_boxed_message(msg);
523 //show_extra_views();
524 if (Cockpit_mode==CM_FULL_COCKPIT || Cockpit_mode==CM_STATUS_BAR)
530 /* keep the mouse from wandering in SDL */
531 if (FindArg("-grabmouse"))
532 SDL_WM_GrabInput(SDL_GRAB_ON);
535 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
536 clear_boxed_message();
551 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
556 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
557 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
558 extern int TotalMissedPackets,TotalPacketsGot;
559 extern char Pauseable_menu;
560 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
561 extern char *RankStrings[];
562 extern int PhallicLimit,PhallicMan;
565 void do_show_netgame_help()
573 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
574 "effecting","tarnishing"};
578 m[i].text=(char *)&mtext[i];
579 m[i].type=NM_TYPE_TEXT;
582 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
583 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
584 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
585 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
586 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
587 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
588 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
589 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
590 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
593 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
596 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
599 if (Netgame.KillGoal)
600 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
602 sprintf (mtext[num]," "); num++;
603 sprintf (mtext[num],"Connected players:"); num++;
605 NetPlayers.players[Player_num].rank=GetMyNetRanking();
607 for (i=0;i<N_players;i++)
608 if (Players[i].connected)
610 if (!FindArg ("-norankings"))
613 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
615 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
616 kill_matrix[i][Player_num]);
620 sprintf (mtext[num++],"%s",Players[i].callsign);
624 sprintf (mtext[num]," "); num++;
626 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
631 if (Game_mode & GM_HOARD)
634 sprintf (mtext[num],"There is no record yet for this level.");
636 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
639 else if (!FindArg ("-norankings"))
643 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
644 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
648 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
649 sprintf (mtext[num],"is serving you well."); num++;
657 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
663 void HandleEndlevelKey(int key)
665 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
668 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
671 if (key==KEY_PRINT_SCREEN)
674 if ( key == (KEY_COMMAND+KEY_P) )
675 key = do_game_pause();
677 if (key == KEY_PAUSE)
678 key = do_game_pause(); //so esc from pause will end level
680 if (key == KEY_ESC) {
681 stop_endlevel_sequence();
682 last_drawn_cockpit[0]=-1;
683 last_drawn_cockpit[1]=-1;
687 if (key == KEY_BACKSP)
691 void HandleDeathKey(int key)
694 Commented out redundant calls because the key used here typically
695 will be passed to HandleSystemKey later. Note that I do this to pause
696 which is supposed to pass the ESC key to leave the level. This
697 doesn't work in the DOS version anyway. -Samir
700 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
701 Death_sequence_aborted = 1; //Any key but func or modifier aborts
703 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
704 // save_screen_shot(0);
705 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
708 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
711 if (key==KEY_PRINT_SCREEN) {
712 // save_screen_shot(0);
713 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
716 if ( key == (KEY_COMMAND+KEY_P) ) {
717 // key = do_game_pause();
718 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
721 if (key == KEY_PAUSE) {
722 // key = do_game_pause(); //so esc from pause will end level
723 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
726 if (key == KEY_ESC) {
727 if (ConsoleObject->flags & OF_EXPLODING)
728 Death_sequence_aborted = 1;
731 if (key == KEY_BACKSP) {
732 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
736 //don't abort death sequence for netgame join/refuse keys
737 if ( (key == KEY_ALTED + KEY_1) ||
738 (key == KEY_ALTED + KEY_2))
739 Death_sequence_aborted = 0;
741 if (Death_sequence_aborted)
746 void HandleDemoKey(int key)
752 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
756 case KEY_SHIFTED+KEY_MINUS:
757 case KEY_MINUS: shrink_window(); break;
759 case KEY_SHIFTED+KEY_EQUAL:
760 case KEY_EQUAL: grow_window(); break;
762 case KEY_COMMAND+KEY_2:
763 case KEY_F2: Config_menu_flag = 1; break;
765 case KEY_COMMAND+KEY_7:
768 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
772 Function_mode = FMODE_MENU;
775 Newdemo_vcr_state = ND_STATE_PLAYBACK;
778 Newdemo_vcr_state = ND_STATE_PAUSED;
781 newdemo_single_frame_time = timer_get_fixed_seconds();
782 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
785 newdemo_single_frame_time = timer_get_fixed_seconds();
786 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
788 case KEY_CTRLED + KEY_RIGHT:
791 case KEY_CTRLED + KEY_LEFT:
792 newdemo_goto_beginning();
795 case KEY_COMMAND+KEY_P:
800 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
801 case KEY_PRINT_SCREEN: {
804 old_state = Newdemo_vcr_state;
805 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
806 game_render_frame_mono();
808 Newdemo_vcr_state = old_state;
812 case KEY_COMMAND+KEY_Q:
813 if ( !(Game_mode & GM_MULTI) )
821 case KEY_DEBUGGED + KEY_I:
822 Newdemo_do_interpolate = !Newdemo_do_interpolate;
823 if (Newdemo_do_interpolate)
824 mprintf ((0, "demo playback interpolation now on\n"));
826 mprintf ((0, "demo playback interpolation now off\n"));
828 case KEY_DEBUGGED + KEY_K: {
830 char filename[FILENAME_LEN], num[16];
834 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
835 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
836 c = newmenu_do( NULL, NULL, 2, m, NULL );
839 strcat(filename, ".dem");
841 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
842 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
843 c = newmenu_do( NULL, NULL, 2, m, NULL );
846 how_many = atoi(num);
849 newdemo_strip_frames(filename, how_many);
858 //switch a cockpit window to the next function
859 int select_next_window_function(int w)
861 Assert(w==0 || w==1);
863 switch (Cockpit_3d_view[w]) {
865 Cockpit_3d_view[w] = CV_REAR;
869 Cockpit_3d_view[w] = CV_ESCORT;
872 //if no ecort, fall through
874 Coop_view_player[w] = -1; //force first player
878 Marker_viewer_num[w] = -1;
879 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
880 Cockpit_3d_view[w] = CV_COOP;
882 Coop_view_player[w]++;
883 if (Coop_view_player[w] == N_players) {
884 Cockpit_3d_view[w] = CV_MARKER;
887 if (Coop_view_player[w]==Player_num)
890 if (Game_mode & GM_MULTI_COOP)
892 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
897 //if not multi, fall through
900 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
901 Cockpit_3d_view[w] = CV_MARKER;
902 if (Marker_viewer_num[w] == -1)
903 Marker_viewer_num[w] = Player_num * 2;
904 else if (Marker_viewer_num[w] == Player_num * 2)
905 Marker_viewer_num[w]++;
907 Cockpit_3d_view[w] = CV_NONE;
911 Cockpit_3d_view[w] = CV_NONE;
916 return 1; //screen_changed
919 extern int Game_paused;
921 void songs_goto_next_song();
922 void songs_goto_prev_song();
924 #ifdef DOOR_DEBUGGING
925 dump_door_debugging_info()
935 obj = &Objects[Players[Player_num].objnum];
936 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
939 fq.startseg = obj->segnum;
942 fq.thisobjnum = Players[Player_num].objnum;
943 fq.ignore_obj_list = NULL;
946 fate = find_vector_intersection(&fq,&hit_info);
948 dfile = fopen("door.out","at");
950 fprintf(dfile,"FVI hit_type = %d\n",fate);
951 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
952 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
953 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
956 if (fate == HIT_WALL) {
958 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
959 fprintf(dfile,"wall_num = %d\n",wall_num);
961 if (wall_num != -1) {
962 wall *wall = &Walls[wall_num];
966 fprintf(dfile," segnum = %d\n",wall->segnum);
967 fprintf(dfile," sidenum = %d\n",wall->sidenum);
968 fprintf(dfile," hps = %x\n",wall->hps);
969 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
970 fprintf(dfile," type = %d\n",wall->type);
971 fprintf(dfile," flags = %x\n",wall->flags);
972 fprintf(dfile," state = %d\n",wall->state);
973 fprintf(dfile," trigger = %d\n",wall->trigger);
974 fprintf(dfile," clip_num = %d\n",wall->clip_num);
975 fprintf(dfile," keys = %x\n",wall->keys);
976 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
977 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
981 for (i=0;i<Num_open_doors;i++) { //find door
983 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
987 if (i>=Num_open_doors)
988 fprintf(dfile,"No active door.\n");
990 fprintf(dfile,"Active door %d:\n",i);
991 fprintf(dfile," n_parts = %d\n",d->n_parts);
992 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
993 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
994 fprintf(dfile," time = %x\n",d->time);
1000 fprintf(dfile,"\n");
1001 fprintf(dfile,"\n");
1009 //this is for system-level keys, such as help, etc.
1010 //returns 1 if screen changed
1011 int HandleSystemKey(int key)
1013 int screen_changed=0;
1015 if (!Player_is_dead)
1018 #ifdef DOOR_DEBUGGING
1019 case KEY_LAPOSTRO+KEY_SHIFTED:
1020 dump_door_debugging_info();
1029 Function_mode = FMODE_MENU;
1033 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1035 case KEY_COMMAND+KEY_SHIFTED+KEY_1:
1036 case KEY_SHIFTED+KEY_F1:
1037 screen_changed = select_next_window_function(0);
1039 case KEY_COMMAND+KEY_SHIFTED+KEY_2:
1040 case KEY_SHIFTED+KEY_F2:
1041 screen_changed = select_next_window_function(1);
1048 case KEY_SHIFTED + KEY_LAPOSTRO:
1052 case KEY_SHIFTED + KEY_ESC: //quick exit
1054 if (! SafetyCheck()) break;
1055 close_editor_screen();
1059 Function_mode=FMODE_EXIT;
1062 case KEY_COMMAND+KEY_P:
1064 do_game_pause(); break;
1066 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
1067 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
1069 case KEY_COMMAND+KEY_1:
1070 case KEY_F1: do_show_help(); break;
1072 case KEY_COMMAND+KEY_2:
1073 case KEY_F2: //Config_menu_flag = 1; break;
1075 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1077 if (!(Game_mode&GM_MULTI)) palette_restore();
1081 case KEY_COMMAND+KEY_3:
1083 if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && Guided_in_big_window))
1085 toggle_cockpit(); screen_changed=1;
1089 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1090 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1092 case KEY_SHIFTED+KEY_MINUS:
1098 case KEY_SHIFTED+KEY_EQUAL:
1104 case KEY_COMMAND+KEY_5:
1106 if ( Newdemo_state == ND_STATE_RECORDING )
1107 newdemo_stop_recording();
1108 else if ( Newdemo_state == ND_STATE_NORMAL )
1109 if (!Game_paused) //can't start demo while paused
1110 newdemo_start_recording();
1113 case KEY_COMMAND+KEY_ALTED+KEY_4:
1114 case KEY_ALTED+KEY_F4:
1116 Show_reticle_name = (Show_reticle_name+1)%2;
1120 case KEY_COMMAND + KEY_6:
1122 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1124 int rsave, gsave, bsave;
1125 rsave = PaletteRedAdd;
1126 gsave = PaletteGreenAdd;
1127 bsave = PaletteBlueAdd;
1129 full_palette_save();
1130 PaletteRedAdd = rsave;
1131 PaletteGreenAdd = gsave;
1132 PaletteBlueAdd = bsave;
1133 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1138 case KEY_COMMAND+KEY_7:
1141 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1142 if (Game_mode & GM_MULTI)
1143 multi_sort_kill_list();
1147 case KEY_COMMAND+KEY_8:
1150 multi_send_message_start();
1159 multi_send_macro(key);
1161 break; // send taunt macros
1163 case KEY_9 + KEY_COMMAND:
1164 multi_send_macro(KEY_F9);
1166 case KEY_0 + KEY_COMMAND:
1167 multi_send_macro(KEY_F10);
1169 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1170 multi_send_macro(KEY_F11);
1172 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1173 multi_send_macro(KEY_F12);
1176 case KEY_SHIFTED + KEY_F9:
1177 case KEY_SHIFTED + KEY_F10:
1178 case KEY_SHIFTED + KEY_F11:
1179 case KEY_SHIFTED + KEY_F12:
1181 multi_define_macro(key);
1183 break; // redefine taunt macros
1185 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1186 multi_define_macro(KEY_F9);
1188 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1189 multi_define_macro(KEY_F10);
1191 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1192 multi_define_macro(KEY_F11);
1194 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1195 multi_define_macro(KEY_F12);
1198 case KEY_COMMAND+KEY_S:
1199 case KEY_COMMAND+KEY_ALTED+KEY_2:
1200 case KEY_ALTED+KEY_F2:
1201 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1202 int rsave, gsave, bsave;
1203 rsave = PaletteRedAdd;
1204 gsave = PaletteGreenAdd;
1205 bsave = PaletteBlueAdd;
1207 full_palette_save();
1208 PaletteRedAdd = rsave;
1209 PaletteGreenAdd = gsave;
1210 PaletteBlueAdd = bsave;
1211 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1216 case KEY_COMMAND+KEY_O:
1217 case KEY_COMMAND+KEY_ALTED+KEY_3:
1218 case KEY_ALTED+KEY_F3:
1219 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1220 full_palette_save();
1221 state_restore_all(1, 0, NULL);
1227 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1228 case KEY_F4 + KEY_SHIFTED:
1232 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1233 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1234 change_guidebot_name();
1237 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1238 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1242 case KEY_COMMAND+KEY_M:
1243 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1246 key_close(); // no processing of keys with keyboard handler.. jeez
1248 show_boxed_message ("Mounting CD\nESC to quit");
1249 RBAMountDisk(); // OS has totaly control of the CD.
1250 if (Function_mode == FMODE_MENU)
1251 songs_play_song(SONG_TITLE,1);
1252 else if (Function_mode == FMODE_GAME)
1253 songs_play_level_song( Current_level_num );
1254 clear_boxed_message();
1260 case KEY_COMMAND+KEY_E:
1261 songs_stop_redbook();
1265 case KEY_COMMAND+KEY_RIGHT:
1266 songs_goto_next_song();
1268 case KEY_COMMAND+KEY_LEFT:
1269 songs_goto_prev_song();
1271 case KEY_COMMAND+KEY_UP:
1272 songs_play_level_song(1);
1274 case KEY_COMMAND+KEY_DOWN:
1275 songs_stop_redbook();
1279 case KEY_COMMAND+KEY_Q:
1280 if ( !(Game_mode & GM_MULTI) )
1284 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1285 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1286 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1287 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1291 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1292 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1293 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1296 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1297 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1298 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1300 //should we just cycle through the list that is displayed in the res change menu?
1301 // what if their card/X/etc can't handle that mode? hrm.
1302 //well, the quick access to the menu is good enough for now.
1304 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1305 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1306 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1310 case KEY_COMMAND+KEY_SHIFTED+KEY_F:
1311 case KEY_ALTED+KEY_ENTER:
1312 case KEY_ALTED+KEY_PADENTER:
1313 gr_toggle_fullscreen_game();
1317 //added 11/01/98 Matt Mueller
1319 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1330 return screen_changed;
1334 void HandleVRKey(int key)
1338 case KEY_ALTED+KEY_F5:
1339 if ( VR_render_mode != VR_NONE ) {
1341 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1342 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1343 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1347 case KEY_ALTED+KEY_F6:
1348 if ( VR_render_mode != VR_NONE ) {
1350 if ( VR_low_res > 3 ) VR_low_res = 0;
1351 switch( VR_low_res ) {
1352 case 0: HUD_init_message( "Normal Resolution" ); break;
1353 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1354 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1355 case 3: HUD_init_message( "Low Resolution" ); break;
1360 case KEY_ALTED+KEY_F7:
1361 if ( VR_render_mode != VR_NONE ) {
1362 VR_eye_switch = !VR_eye_switch;
1363 HUD_init_message( "-Eyes toggled-" );
1364 if ( VR_eye_switch )
1365 HUD_init_message( "Right Eye -- Left Eye" );
1367 HUD_init_message( "Left Eye -- Right Eye" );
1371 case KEY_ALTED+KEY_F8:
1372 if ( VR_render_mode != VR_NONE ) {
1374 if (VR_sensitivity > 2 )
1376 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1379 case KEY_ALTED+KEY_F9:
1380 if ( VR_render_mode != VR_NONE ) {
1381 VR_eye_width -= F1_0/10;
1382 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1383 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1384 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1387 case KEY_ALTED+KEY_F10:
1388 if ( VR_render_mode != VR_NONE ) {
1389 VR_eye_width += F1_0/10;
1390 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1391 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1392 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1396 case KEY_ALTED+KEY_F11:
1397 if ( VR_render_mode != VR_NONE ) {
1399 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1400 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1401 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1402 VR_eye_offset_changed = 2;
1405 case KEY_ALTED+KEY_F12:
1406 if ( VR_render_mode != VR_NONE ) {
1408 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1409 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1410 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1411 VR_eye_offset_changed = 2;
1418 extern void DropFlag();
1420 void HandleGameKey(int key)
1422 if (cmd_handle_keybinding(key))
1427 #if !defined(RELEASE)
1428 case KEY_COMMAND+KEY_F:
1429 cvar_toggle( &r_framerate );
1433 #ifndef D2X_KEYS // weapon selection handled in controls_read_all, d1x-style
1434 // MWA changed the weapon select cases to have each case call
1435 // do_weapon_select the macintosh keycodes aren't consecutive from 1
1436 // -- 0 on the keyboard -- boy is that STUPID!!!!
1438 // Select primary or secondary weapon.
1440 do_weapon_select(0 , 0);
1443 do_weapon_select(1 , 0);
1446 do_weapon_select(2 , 0);
1449 do_weapon_select(3 , 0);
1452 do_weapon_select(4 , 0);
1456 do_weapon_select(0 , 1);
1459 do_weapon_select(1 , 1);
1462 do_weapon_select(2 , 1);
1465 do_weapon_select(3 , 1);
1468 do_weapon_select(4 , 1);
1472 case KEY_1 + KEY_SHIFTED:
1473 case KEY_2 + KEY_SHIFTED:
1474 case KEY_3 + KEY_SHIFTED:
1475 case KEY_4 + KEY_SHIFTED:
1476 case KEY_5 + KEY_SHIFTED:
1477 case KEY_6 + KEY_SHIFTED:
1478 case KEY_7 + KEY_SHIFTED:
1479 case KEY_8 + KEY_SHIFTED:
1480 case KEY_9 + KEY_SHIFTED:
1481 case KEY_0 + KEY_SHIFTED:
1484 if (!(Game_mode & GM_MULTI))
1485 set_escort_special_goal(key);
1487 HUD_init_message ("No Guide-Bot in Multiplayer!");
1491 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1492 case KEY_F5 + KEY_SHIFTED:
1493 DropCurrentWeapon();
1496 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1497 case KEY_F6 + KEY_SHIFTED:
1498 DropSecondaryWeapon();
1502 case KEY_0 + KEY_ALTED:
1507 case KEY_COMMAND+KEY_4:
1509 if (!DefiningMarkerMessage)
1514 case KEY_COMMAND+KEY_6:
1516 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1519 HUD_init_message ("Player accepted!");
1522 case KEY_ALTED + KEY_1:
1523 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1526 HUD_init_message ("Player accepted!");
1530 case KEY_ALTED + KEY_2:
1531 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1534 HUD_init_message ("Player accepted!");
1546 void kill_all_robots(void)
1548 int i, dead_count=0;
1549 //int boss_index = -1;
1551 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1552 for (i=0; i<=Highest_object_index; i++)
1553 if (Objects[i].type == OBJ_ROBOT) {
1554 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1556 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1560 // -- // Now, if more than boss and buddy left, un-kill boss.
1561 // -- if ((dead_count > 2) && (boss_index != -1)) {
1562 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1564 // -- } else if (boss_index != -1)
1565 // -- HUD_init_message("Toasted the BOSS!");
1567 // Toast the buddy if nothing else toasted!
1568 if (dead_count == 0)
1569 for (i=0; i<=Highest_object_index; i++)
1570 if (Objects[i].type == OBJ_ROBOT)
1571 if (Robot_info[Objects[i].id].companion) {
1572 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1573 HUD_init_message("Toasted the Buddy! *sniff*");
1577 HUD_init_message("%i robots toasted!", dead_count);
1580 // --------------------------------------------------------------------------
1581 // Detonate reactor.
1582 // Award player all powerups in mine.
1583 // Place player just outside exit.
1584 // Kill all bots in mine.
1586 void kill_and_so_forth(void)
1590 HUD_init_message("Killing, awarding, etc.!");
1592 for (i=0; i<=Highest_object_index; i++) {
1593 switch (Objects[i].type) {
1595 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1598 do_powerup(&Objects[i]);
1603 do_controlcen_destroyed_stuff(NULL);
1605 for (i=0; i<Num_triggers; i++) {
1606 if (Triggers[i].type == TT_EXIT) {
1607 for (j=0; j<Num_walls; j++) {
1608 if (Walls[j].trigger == i) {
1609 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1610 obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1623 void kill_all_snipers(void)
1625 int i, dead_count=0;
1627 // Kill all snipers.
1628 for (i=0; i<=Highest_object_index; i++)
1629 if (Objects[i].type == OBJ_ROBOT)
1630 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1632 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1635 HUD_init_message("%i robots toasted!", dead_count);
1638 void kill_thief(void)
1643 for (i=0; i<=Highest_object_index; i++)
1644 if (Objects[i].type == OBJ_ROBOT)
1645 if (Robot_info[Objects[i].id].thief) {
1646 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1647 HUD_init_message("Thief toasted!");
1651 void kill_buddy(void)
1656 for (i=0; i<=Highest_object_index; i++)
1657 if (Objects[i].type == OBJ_ROBOT)
1658 if (Robot_info[Objects[i].id].companion) {
1659 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1660 HUD_init_message("Buddy toasted!");
1664 void toggle_movie_saving(void);
1665 extern char Language[];
1667 void HandleTestKey(int key)
1671 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1673 #ifdef SHOW_EXIT_PATH
1674 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1677 case KEY_DEBUGGED+KEY_Y:
1678 do_controlcen_destroyed_stuff(NULL);
1682 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1683 Netlife_kills=4000; Netlife_killed=5;
1684 multi_add_lifetime_kills();
1689 case KEY_CTRLED+KEY_BACKSP:
1690 case KEY_ALTED+KEY_BACKSP:
1691 case KEY_SHIFTED+KEY_BACKSP:
1692 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1693 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1694 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1695 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1699 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1701 case KEY_DEBUGGED+KEY_P:
1702 if (Game_suspended & SUSP_ROBOTS)
1703 Game_suspended &= ~SUSP_ROBOTS; //robots move
1705 Game_suspended |= SUSP_ROBOTS; //robots don't move
1710 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1711 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1712 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1713 case KEY_DEBUGGED+KEY_H:
1714 // if (!(Game_mode & GM_MULTI) ) {
1715 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1716 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1718 if (Game_mode & GM_MULTI)
1721 ai_do_cloak_stuff();
1722 Players[Player_num].cloak_time = GameTime;
1723 mprintf((0, "You are cloaked!\n"));
1725 mprintf((0, "You are DE-cloaked!\n"));
1730 case KEY_DEBUGGED+KEY_R:
1731 Robot_firing_enabled = !Robot_firing_enabled;
1734 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1738 #ifdef EDITOR //editor-specific functions
1740 case KEY_E + KEY_DEBUGGED:
1742 network_leave_game();
1744 Function_mode = FMODE_EDITOR;
1746 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1749 memcpy(pal_save,gr_palette,768);
1750 init_subtitles("end.tex"); //ingore errors
1751 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1754 set_screen_mode(SCREEN_GAME);
1756 memcpy(gr_palette,pal_save,768);
1757 gr_palette_load(gr_palette);
1760 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1761 if (!( Game_mode & GM_MULTI ))
1762 move_player_2_segment(Cursegp,Curside);
1763 break; //move eye to curseg
1766 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1768 #endif //#ifdef EDITOR
1771 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1772 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1773 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1774 // case KEY_UP: ft_preference=FP_UP; break;
1775 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1778 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1779 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1781 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1784 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1786 case KEY_DEBUGGED+KEY_T:
1787 *Toggle_var = !*Toggle_var;
1788 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1790 case KEY_DEBUGGED + KEY_L:
1791 if (++Lighting_on >= 2) Lighting_on = 0; break;
1792 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1793 Beam_brightness=0x38000-Beam_brightness; break;
1794 case KEY_PAD5: slew_stop(); break;
1797 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1798 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1801 case KEY_DEBUGGED +KEY_F4: {
1802 //fvi_info hit_data;
1803 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1804 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1805 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1809 case KEY_DEBUGGED + KEY_M:
1810 Debug_spew = !Debug_spew;
1812 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1813 HUD_init_message( "Debug Spew: ON" );
1816 HUD_init_message( "Debug Spew: OFF" );
1820 case KEY_DEBUGGED + KEY_C:
1822 full_palette_save();
1826 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1827 do_megawow_powerup(10);
1829 case KEY_DEBUGGED + KEY_A: {
1830 do_megawow_powerup(200);
1831 // if ( Game_mode & GM_MULTI ) {
1832 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1833 // Network_message_reciever = 100; // Send to everyone...
1834 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1836 // do_megawow_powerup();
1841 case KEY_DEBUGGED+KEY_F:
1842 cvar_toggle( &r_framerate );
1845 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1847 game_flush_inputs();
1848 if ( ConsoleObject->control_type != CT_FLYING ) {
1849 fly_init(ConsoleObject);
1850 Game_suspended &= ~SUSP_ROBOTS; //robots move
1852 slew_init(ConsoleObject); //start player slewing
1853 Game_suspended |= SUSP_ROBOTS; //robots don't move
1857 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1858 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1860 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1864 // sprintf(mystr,"mark %i start",Mark_count);
1868 //case KEY_SHIFTED+KEY_F7: {
1870 // sprintf(mystr,"mark %i end",Mark_count);
1878 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1879 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1881 case KEY_DEBUGGED+KEY_D:
1882 if ((Game_double_buffer = !Game_double_buffer)!=0)
1888 case KEY_DEBUGGED+KEY_Q:
1890 dump_used_textures_all();
1895 case KEY_DEBUGGED+KEY_B: {
1897 char text[FILENAME_LEN]="";
1899 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1900 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1902 do_briefing_screens(text,1);
1908 case KEY_DEBUGGED+KEY_F5:
1909 toggle_movie_saving();
1912 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1913 extern int Movie_fixed_frametime;
1914 Movie_fixed_frametime = !Movie_fixed_frametime;
1918 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1919 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1920 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1923 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1924 kill_and_so_forth();
1928 #endif //#ifndef RELEASE
1930 // Cheat functions ------------------------------------------------------------
1931 extern char *jcrypt (char *);
1933 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1934 "ei5cQ-ZQ", // mo-therlode
1935 "q^EpZxs8", // c-urrygoat
1936 "mxk(DyyP", // zi-ngermans
1937 "cBo#@y@P", // ea-tangelos
1938 "CLygLBGQ", // e-ricaanne
1939 "xAnHQxZX", // jos-huaakira
1940 "cKc[KUWo", // wh-ammazoom
1943 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1945 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
1946 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
1947 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
1948 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
1949 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
1950 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
1951 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
1952 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
1953 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
1954 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
1955 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
1956 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
1957 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
1959 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
1960 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
1962 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1963 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1964 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1965 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1967 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1969 #define CHEATSPOT 14
1972 void do_cheat_penalty ()
1974 digi_play_sample( SOUND_CHEATER, F1_0);
1976 Players[Player_num].score=0;
1980 // Main Cheat function
1984 char john_head_on=0;
1987 char OldHomingState[20];
1988 extern char Monster_mode;
1990 void fill_background();
1991 void load_background_bitmap();
1993 extern int Robots_kill_robots_cheat;
1995 void FinalCheats(int key)
2000 key=key_to_ascii(key);
2003 CheatBuffer[i]=CheatBuffer[i+1];
2005 CheatBuffer[CHEATSPOT]=key;
2007 cryptstring=jcrypt(&CheatBuffer[7]);
2009 for (i=0;i<N_LAMER_CHEATS;i++)
2010 if (!(strcmp (cryptstring,LamerCheats[i])))
2013 Players[Player_num].shields=i2f(1);
2014 Players[Player_num].energy=i2f(1);
2016 if (Game_mode & GM_MULTI)
2018 Network_message_reciever = 100; // Send to everyone...
2019 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
2022 HUD_init_message ("Take that...cheater!");
2025 if (!(strcmp (cryptstring,JohnHeadCheat)))
2027 john_head_on = !john_head_on;
2028 load_background_bitmap();
2030 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
2032 if (!(strcmp (cryptstring,AcidCheat)))
2037 Interpolation_method=old_IntMethod;
2038 HUD_init_message ("Coming down...");
2043 old_IntMethod=Interpolation_method;
2044 Interpolation_method=1;
2045 HUD_init_message ("Going up!");
2050 if (!(strcmp (cryptstring,FramerateCheat)))
2052 cvar_toggle( &r_framerate );
2055 if (Game_mode & GM_MULTI)
2058 if (!(strcmp (&CheatBuffer[8],"blueorb")))
2060 if (Players[Player_num].shields < MAX_SHIELDS) {
2061 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2062 if (Difficulty_level == 0)
2064 Players[Player_num].shields += boost;
2065 if (Players[Player_num].shields > MAX_SHIELDS)
2066 Players[Player_num].shields = MAX_SHIELDS;
2067 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2070 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2073 if (!(strcmp(cryptstring,BuddyLifeCheat)))
2076 HUD_init_message ("What's this? Another buddy bot!");
2081 if (!(strcmp(cryptstring,BuddyDudeCheat)))
2084 Buddy_dude_cheat = !Buddy_dude_cheat;
2085 if (Buddy_dude_cheat) {
2086 HUD_init_message ("%s gets angry!",guidebot_name);
2087 strcpy(guidebot_name,"Wingnut");
2090 strcpy(guidebot_name,real_guidebot_name);
2091 HUD_init_message ("%s calms down",guidebot_name);
2096 if (!(strcmp(cryptstring,MonsterCheat)))
2098 Monster_mode=1-Monster_mode;
2100 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2104 if (!(strcmp (cryptstring,BouncyCheat)))
2107 HUD_init_message ("Bouncing weapons!");
2111 if (!(strcmp(cryptstring,LevelWarpCheat)))
2117 //digi_play_sample( SOUND_CHEATER, F1_0);
2118 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2119 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2121 new_level_num = atoi(m.text);
2122 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2123 StartNewLevel(new_level_num, 0);
2129 if (!(strcmp (cryptstring,WowieCheat)))
2132 HUD_init_message(TXT_WOWIE_ZOWIE);
2135 if (Piggy_hamfile_version < 3) // SHAREWARE
2137 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2138 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2142 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2143 Players[Player_num].secondary_weapon_flags = 0xffff;
2146 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2147 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2149 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2150 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2152 if (Piggy_hamfile_version < 3) // SHAREWARE
2154 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2155 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2156 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2159 if (Game_mode & GM_HOARD)
2160 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2162 if (Newdemo_state == ND_STATE_RECORDING)
2163 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2165 Players[Player_num].energy = MAX_ENERGY;
2166 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2167 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2168 update_laser_weapon_info();
2172 if (!(strcmp (cryptstring,AllKeysCheat)))
2175 HUD_init_message(TXT_ALL_KEYS);
2176 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2180 if (!(strcmp (cryptstring,InvulCheat)))
2183 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2184 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2185 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2187 if (!(strcmp (cryptstring,AccessoryCheat)))
2190 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2191 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2192 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2193 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2195 HUD_init_message ("Accessories!!");
2197 if (!(strcmp (cryptstring,FullMapCheat)))
2200 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2202 HUD_init_message ("Full Map!!");
2206 if (!(strcmp (cryptstring,HomingCheatString)))
2213 OldHomingState[i]=Weapon_info[i].homing_flag;
2214 Weapon_info[i].homing_flag=1;
2216 HUD_init_message ("Homing weapons!");
2220 if (!(strcmp (cryptstring,KillRobotsCheat)))
2226 if (!(strcmp (cryptstring,FinishLevelCheat)))
2229 kill_and_so_forth();
2232 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2233 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2234 if (Robots_kill_robots_cheat) {
2235 HUD_init_message ("Rabid robots!");
2239 HUD_init_message ("Kill the player!");
2242 if (!(strcmp (cryptstring,AhimsaCheat))) {
2243 Robot_firing_enabled = !Robot_firing_enabled;
2244 if (!Robot_firing_enabled) {
2245 HUD_init_message("%s", "Robot firing OFF!");
2249 HUD_init_message("%s", "Robot firing ON!");
2252 if (!(strcmp (cryptstring,RapidFireCheat))) {
2253 if (Laser_rapid_fire) {
2254 Laser_rapid_fire = 0;
2255 HUD_init_message("%s", "Rapid fire OFF!");
2258 Laser_rapid_fire = 0xbada55;
2260 HUD_init_message("%s", "Rapid fire ON!");
2267 // Internal Cheat Menu
2269 void do_cheat_menu()
2272 newmenu_item mm[16];
2273 char score_text[21];
2275 sprintf( score_text, "%d", Players[Player_num].score );
2277 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2278 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2279 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2280 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2281 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2282 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2283 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2284 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2285 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2286 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2287 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2289 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2290 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2292 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2295 if ( mm[0].value ) {
2296 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2297 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2299 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2300 if ( mm[1].value ) {
2301 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2303 if (Game_mode & GM_MULTI)
2306 ai_do_cloak_stuff();
2307 Players[Player_num].cloak_time = GameTime;
2310 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2312 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2313 Players[Player_num].energy=i2f(mm[3].value);
2314 Players[Player_num].shields=i2f(mm[4].value);
2315 Players[Player_num].score = atoi(mm[6].text);
2316 //if (mm[7].value) Players[Player_num].laser_level=0;
2317 //if (mm[8].value) Players[Player_num].laser_level=1;
2318 //if (mm[9].value) Players[Player_num].laser_level=2;
2319 //if (mm[10].value) Players[Player_num].laser_level=3;
2320 Players[Player_num].laser_level = mm[7].value-1;
2321 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2329 // Testing functions ----------------------------------------------------------
2332 void speedtest_init(void)
2334 Speedtest_start_time = timer_get_fixed_seconds();
2336 Speedtest_segnum = 0;
2337 Speedtest_sidenum = 0;
2338 Speedtest_frame_start = FrameCount;
2340 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2343 void speedtest_frame(void)
2345 vms_vector view_dir, center_point;
2347 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2349 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2350 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2352 obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2353 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2354 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2355 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2357 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2362 if (Speedtest_segnum > Highest_segment_index) {
2365 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2366 FrameCount-Speedtest_frame_start,
2367 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2368 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2370 mprintf((0, "%s", msg));
2371 HUD_init_message(msg);
2374 if (Speedtest_count == 0)
2383 // Sounds for testing
2385 int test_sound_num = 0;
2386 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2388 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2391 void advance_sound()
2393 if (++test_sound_num == N_TEST_SOUNDS)
2399 int Test_sound = 251;
2401 void play_test_sound()
2404 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2405 digi_play_sample(Test_sound, F1_0);
2408 #endif //ifndef NDEBUG
2418 static ubyte exploding_flag=0;
2420 Player_fired_laser_this_frame=-1;
2422 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2425 if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage || CON_isVisible()
2427 || multi_sending_message || multi_defining_message
2429 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2430 memset( &Controls, 0, sizeof(control_info) );
2433 controls_read_all_win();
2435 controls_read_all(); //NOTE LINK TO ABOVE!!!
2438 controls_read_console();
2441 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2442 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2449 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2451 if (exploding_flag==0) {
2452 exploding_flag = 1; // When player starts exploding, clear all input devices...
2453 game_flush_inputs();
2456 //if (key_down_count(KEY_BACKSP))
2458 //if (key_down_count(KEY_PRINT_SCREEN))
2459 // save_screen_shot(0);
2462 for (i = 0; i < 4; i++)
2463 // the following "if" added by WraithX, 4/17/00
2464 if (isJoyRotationKey(i) != 1)
2466 if (joy_get_button_down_cnt(i) > 0)
2467 Death_sequence_aborted = 1;
2468 }// end "if" added by WraithX
2470 if (joy_get_any_button_down_cnt() > 0)
2471 Death_sequence_aborted = 1;
2473 for (i = 0; i < 3; i++)
2474 // the following "if" added by WraithX, 4/17/00
2475 if (isMouseRotationKey(i) != 1)
2477 if (mouse_button_down_count(i) > 0)
2478 Death_sequence_aborted = 1;
2479 }// end "if" added by WraithX
2481 //for (i = 0; i < 256; i++)
2482 // // the following "if" added by WraithX, 4/17/00
2483 // if (isKeyboardRotationKey(i) != 1)
2485 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2486 // Death_sequence_aborted = 1;
2487 // }// end "if" added by WraithX
2489 if (Death_sequence_aborted)
2490 game_flush_inputs();
2496 if (Newdemo_state == ND_STATE_PLAYBACK )
2499 while ((key=key_inkey_time(&key_time)) != 0) {
2501 if (DefiningMarkerMessage)
2503 MarkerInputMessage (key);
2508 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2509 multi_message_input_sub( key );
2510 continue; //get next key
2516 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2517 Network_message_reciever = 100; // Send to everyone...
2518 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2523 if(!CON_Events(key))
2527 HandleDeathKey(key);
2529 if (Endlevel_sequence)
2530 HandleEndlevelKey(key);
2531 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2540 HandleSystemKey(key);
2551 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2552 // transfer_energy_to_shield(key_down_time(KEY_F8));