2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
24 //#define DOOR_DEBUGGING
54 #include "editor/editor.h"
57 //#define TEST_TIMER 1 //if this is set, do checking on timer
59 #define SHOW_EXIT_PATH 1
65 #if __WATCOMC__ < 1000
66 #include <wsample.h> //should come after inferno.h to get mark setting
71 extern void full_palette_save(void);
72 extern void object_goto_prev_viewer(void);
74 // Global Variables -----------------------------------------------------------
76 int redbook_volume = 255;
79 // External Variables ---------------------------------------------------------
81 extern int Speedtest_on; // Speedtest global adapted from game.c
82 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
85 extern int Mark_count;
86 extern int Speedtest_start_time;
87 extern int Speedtest_segnum;
88 extern int Speedtest_sidenum;
89 extern int Speedtest_frame_start;
90 extern int Speedtest_count;
93 extern int Global_missile_firing_count;
94 extern int Automap_flag;
95 extern int Config_menu_flag;
96 extern int EscortHotKeys;
99 extern int Game_aborted;
100 extern int *Toggle_var;
102 extern int Physics_cheat_flag;
104 extern int last_drawn_cockpit[2];
106 extern int Debug_spew;
107 extern int Debug_pause;
108 extern cvar_t r_framerate;
110 extern fix Show_view_text_timer;
112 extern ubyte DefiningMarkerMessage;
114 // Function prototypes --------------------------------------------------------
117 extern void CyclePrimary();
118 extern void CycleSecondary();
119 extern void InitMarkerInput();
120 extern void MarkerInputMessage (int);
121 extern int allowed_to_fire_missile(void);
122 extern int allowed_to_fire_flare(void);
123 extern void check_rear_view(void);
124 extern int create_special_path(void);
125 extern void move_player_2_segment(segment *seg, int side);
126 extern void kconfig_center_headset(void);
127 extern void game_render_frame_mono(void);
128 extern void newdemo_strip_frames(char *, int);
129 extern void toggle_cockpit(void);
130 extern int dump_used_textures_all(void);
131 extern void DropMarker();
132 extern void DropSecondaryWeapon();
133 extern void DropCurrentWeapon();
135 void FinalCheats(int key);
138 void do_cheat_menu(void);
141 void HandleGameKey(int key);
142 int HandleSystemKey(int key);
143 void HandleTestKey(int key);
144 void HandleVRKey(int key);
146 void speedtest_init(void);
147 void speedtest_frame(void);
148 void advance_sound(void);
149 void play_test_sound(void);
151 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
152 #define key_ismod(k) ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
154 // Functions ------------------------------------------------------------------
156 #define CONVERTER_RATE 20 //10 units per second xfer rate
157 #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields
159 #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second
161 void transfer_energy_to_shield(fix time)
163 fix e; //how much energy gets transfered
164 static fix last_play_time=0;
166 e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
170 if (Players[Player_num].energy <= INITIAL_ENERGY)
171 HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
173 HUD_init_message("No transfer: Shields already at max");
177 Players[Player_num].energy -= e;
178 Players[Player_num].shields += e/CONVERTER_SCALE;
180 if (last_play_time > GameTime)
183 if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
184 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
185 last_play_time = GameTime;
190 void update_vcr_state();
191 void do_weapon_stuff(void);
196 fix newdemo_single_frame_time;
198 void update_vcr_state(void)
200 if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
201 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
202 else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
203 Newdemo_vcr_state = ND_STATE_REWINDING;
204 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
205 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
206 else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
207 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
208 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
209 Newdemo_vcr_state = ND_STATE_PLAYBACK;
212 //returns which bomb will be dropped next time the bomb key is pressed
217 //use the last one selected, unless there aren't any, in which case use
218 //the other if there are any
221 // If hoard game, only let the player drop smart mines
222 if (Game_mode & GM_HOARD)
223 return SMART_MINE_INDEX;
225 bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
227 if (Players[Player_num].secondary_ammo[bomb] == 0 &&
228 Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
229 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
230 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
239 void do_weapon_stuff(void)
243 if (Controls.count[fire_flare])
244 if (allowed_to_fire_flare())
245 Flare_create(ConsoleObject);
247 if (allowed_to_fire_missile())
248 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.state[fire_secondary] || Controls.count[fire_secondary]);
250 if (Global_missile_firing_count) {
251 do_missile_firing(1); //always enable autoselect for normal missile firing
252 Global_missile_firing_count--;
255 if (Controls.count[cycle_primary])
256 for (i = 0; i < Controls.count[cycle_primary]; i++)
258 if (Controls.count[cycle_secondary])
259 for (i = 0; i < Controls.count[cycle_secondary]; i++)
261 if (Controls.count[headlight])
262 for (i = 0; i < Controls.count[headlight]; i++)
263 toggle_headlight_active ();
265 if (Global_missile_firing_count < 0)
266 Global_missile_firing_count = 0;
268 // Drop proximity bombs.
269 if (Controls.count[drop_bomb]) {
270 int ssw_save = Secondary_weapon;
272 while (Controls.count[drop_bomb]--) {
275 ssw_save2 = Secondary_weapon = which_bomb();
277 do_missile_firing(Secondary_weapon == ssw_save); //only allow autoselect if bomb is actually selected
279 if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
280 ssw_save = Secondary_weapon; //if bomb was selected, and we ran out & autoselect, then stick with new selection
283 Secondary_weapon = ssw_save;
291 extern void game_render_frame();
292 extern void show_extra_views();
293 extern fix Flash_effect;
295 void apply_modified_palette(void)
298 //@@ grs_bitmap *sbp;
299 //@@ grs_canvas *save_canv;
300 //@@ int color_xlate[256];
303 //@@ if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
306 //@@ reset_cockpit();
308 //@@ save_canv = grd_curcanv;
309 //@@ gr_set_current_canvas(&grd_curscreen->sc_canvas);
311 //@@ sbp = &grd_curscreen->sc_canvas.cv_bitmap;
313 //@@ for (x=0; x<256; x++)
314 //@@ color_xlate[x] = -1;
316 //@@ for (k=0; k<4; k++) {
317 //@@ for (y=0; y<grd_curscreen->sc_h; y+= 4) {
318 //@@ for (x=0; x<grd_curscreen->sc_w; x++) {
319 //@@ int color, new_color;
326 //@@ color = gr_ugpixel(sbp, xcrd, ycrd);
328 //@@ if (color_xlate[color] == -1) {
329 //@@ r = gr_palette[color*3+0];
330 //@@ g = gr_palette[color*3+1];
331 //@@ b = gr_palette[color*3+2];
333 //@@ r += PaletteRedAdd; if (r > 63) r = 63;
334 //@@ g += PaletteGreenAdd; if (g > 63) g = 63;
335 //@@ b += PaletteBlueAdd; if (b > 63) b = 63;
337 //@@ color_xlate[color] = gr_find_closest_color_current(r, g, b);
341 //@@ new_color = color_xlate[color];
343 //@@ gr_setcolor(new_color);
344 //@@ gr_upixel(xcrd, ycrd);
350 void format_time(char *str, int secs_int)
358 sprintf(str, "%1d:%02d:%02d", h, m, s );
361 extern int Redbook_playing;
362 void do_show_netgame_help();
364 //Process selected keys until game unpaused. returns key that left pause (p or esc)
369 char total_time[9],level_time[9];
373 if (Game_paused) { //unpause!
375 #if defined (TACTILE)
383 if (Game_mode & GM_NETWORK)
385 do_show_netgame_help();
388 else if (Game_mode & GM_MULTI)
390 HUD_init_message ("You cannot pause in a modem/serial game!");
400 apply_modified_palette();
403 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
404 // We need a new brightening primitive if we want to make this not horribly ugly.
405 // Gr_scanline_darkening_level = 2;
406 // gr_rect(0, 0, 319, 199);
412 #if defined (TACTILE)
418 // set_screen_mode( SCREEN_MENU );
420 gr_palette_load( gr_palette );
422 format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
423 format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
425 if (Newdemo_state!=ND_STATE_PLAYBACK)
426 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
428 sprintf(msg,"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
430 show_boxed_message(Pause_msg=msg); //TXT_PAUSE);
437 key = newmenu_getch();
443 screen_changed = HandleSystemKey(key);
447 if (screen_changed) {
448 // game_render_frame();
449 WIN(set_popup_screen());
450 show_boxed_message(msg);
451 //show_extra_views();
452 if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR)
457 if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
458 clear_boxed_message();
460 newmenu_hide_cursor();
475 MAC(delay(500);) // delay 1/2 second because of dumb redbook problem
480 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
481 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
482 extern int TotalMissedPackets,TotalPacketsGot;
483 extern char Pauseable_menu;
484 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
485 extern char *RankStrings[];
486 extern int PhallicLimit,PhallicMan;
489 void do_show_netgame_help()
497 char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
498 "effecting","tarnishing"};
502 m[i].text=(char *)&mtext[i];
503 m[i].type=NM_TYPE_TEXT;
506 sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
507 sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
508 sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
509 sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
510 sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
511 sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
512 sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
513 sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
514 sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
517 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
520 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
523 if (Netgame.KillGoal)
524 { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
526 sprintf (mtext[num]," "); num++;
527 sprintf (mtext[num],"Connected players:"); num++;
529 NetPlayers.players[Player_num].rank=GetMyNetRanking();
531 for (i=0;i<N_players;i++)
532 if (Players[i].connected)
534 if (!FindArg ("-norankings"))
537 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed);
539 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
540 kill_matrix[i][Player_num]);
544 sprintf (mtext[num++],"%s",Players[i].callsign);
548 sprintf (mtext[num]," "); num++;
550 eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
555 if (Game_mode & GM_HOARD)
558 sprintf (mtext[num],"There is no record yet for this level.");
560 sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
563 else if (!FindArg ("-norankings"))
567 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
568 sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
572 sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
573 sprintf (mtext[num],"is serving you well."); num++;
581 newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
587 void HandleEndlevelKey(int key)
589 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
592 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
595 if (key==KEY_PRINT_SCREEN)
598 if ( key == (KEY_COMMAND+KEY_P) )
599 key = do_game_pause();
601 if (key == KEY_PAUSE)
602 key = do_game_pause(); //so esc from pause will end level
604 if (key == KEY_ESC) {
605 stop_endlevel_sequence();
606 last_drawn_cockpit[0]=-1;
607 last_drawn_cockpit[1]=-1;
611 if (key == KEY_BACKSP)
615 void HandleDeathKey(int key)
618 Commented out redundant calls because the key used here typically
619 will be passed to HandleSystemKey later. Note that I do this to pause
620 which is supposed to pass the ESC key to leave the level. This
621 doesn't work in the DOS version anyway. -Samir
624 if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
625 Death_sequence_aborted = 1; //Any key but func or modifier aborts
627 if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
628 // save_screen_shot(0);
629 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
632 if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
635 if (key==KEY_PRINT_SCREEN) {
636 // save_screen_shot(0);
637 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
640 if ( key == (KEY_COMMAND+KEY_P) ) {
641 // key = do_game_pause();
642 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
645 if (key == KEY_PAUSE) {
646 // key = do_game_pause(); //so esc from pause will end level
647 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
650 if (key == KEY_ESC) {
651 if (ConsoleObject->flags & OF_EXPLODING)
652 Death_sequence_aborted = 1;
655 if (key == KEY_BACKSP) {
656 Death_sequence_aborted = 0; // Clear because code above sets this for any key.
660 //don't abort death sequence for netgame join/refuse keys
661 if ( (key == KEY_ALTED + KEY_1) ||
662 (key == KEY_ALTED + KEY_2))
663 Death_sequence_aborted = 0;
665 if (Death_sequence_aborted)
670 void HandleDemoKey(int key)
675 if (!(Guided_missile[Player_num] &&
676 Guided_missile[Player_num]->type == OBJ_WEAPON &&
677 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
678 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
679 Guided_in_big_window.intval))
683 case KEY_COMMAND+KEY_2:
684 case KEY_F2: Config_menu_flag = 1; break;
686 case KEY_COMMAND+KEY_7:
689 Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
693 Function_mode = FMODE_MENU;
696 Newdemo_vcr_state = ND_STATE_PLAYBACK;
699 Newdemo_vcr_state = ND_STATE_PAUSED;
702 newdemo_single_frame_time = timer_get_fixed_seconds();
703 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
706 newdemo_single_frame_time = timer_get_fixed_seconds();
707 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
709 case KEY_CTRLED + KEY_RIGHT:
712 case KEY_CTRLED + KEY_LEFT:
713 newdemo_goto_beginning();
716 case KEY_COMMAND+KEY_P:
721 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
722 case KEY_PRINT_SCREEN: {
725 old_state = Newdemo_vcr_state;
726 Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
727 game_render_frame_mono();
729 Newdemo_vcr_state = old_state;
733 case KEY_COMMAND+KEY_Q:
734 if ( !(Game_mode & GM_MULTI) )
742 case KEY_DEBUGGED + KEY_I:
743 Newdemo_do_interpolate = !Newdemo_do_interpolate;
744 if (Newdemo_do_interpolate)
745 mprintf ((0, "demo playback interpolation now on\n"));
747 mprintf ((0, "demo playback interpolation now off\n"));
749 case KEY_DEBUGGED + KEY_K: {
751 char filename[FILENAME_LEN], num[16];
755 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
756 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
757 c = newmenu_do( NULL, NULL, 2, m, NULL );
760 strcat(filename, ".dem");
762 m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
763 m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
764 c = newmenu_do( NULL, NULL, 2, m, NULL );
767 how_many = atoi(num);
770 newdemo_strip_frames(filename, how_many);
779 //switch a cockpit window to the next function
780 int select_next_window_function(int w)
782 Assert(w==0 || w==1);
784 switch (Cockpit_3d_view[w].intval) {
786 cvar_setint(&Cockpit_3d_view[w], CV_REAR);
790 cvar_setint(&Cockpit_3d_view[w], CV_ESCORT);
793 //if no ecort, fall through
795 Coop_view_player[w] = -1; //force first player
799 Marker_viewer_num[w] = -1;
800 if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
801 cvar_setint(&Cockpit_3d_view[w], CV_COOP);
803 Coop_view_player[w]++;
804 if (Coop_view_player[w] == N_players) {
805 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
808 if (Coop_view_player[w]==Player_num)
811 if (Game_mode & GM_MULTI_COOP)
813 else if (get_team(Coop_view_player[w]) == get_team(Player_num))
818 //if not multi, fall through
821 if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only
822 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
823 if (Marker_viewer_num[w] == -1)
824 Marker_viewer_num[w] = Player_num * 2;
825 else if (Marker_viewer_num[w] == Player_num * 2)
826 Marker_viewer_num[w]++;
828 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
832 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
837 return 1; //screen_changed
840 extern int Game_paused;
842 void songs_goto_next_song();
843 void songs_goto_prev_song();
845 #ifdef DOOR_DEBUGGING
846 dump_door_debugging_info()
856 obj = &Objects[Players[Player_num].objnum];
857 vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
860 fq.startseg = obj->segnum;
863 fq.thisobjnum = Players[Player_num].objnum;
864 fq.ignore_obj_list = NULL;
867 fate = find_vector_intersection(&fq,&hit_info);
869 dfile = fopen("door.out","at");
871 fprintf(dfile,"FVI hit_type = %d\n",fate);
872 fprintf(dfile," hit_seg = %d\n",hit_info.hit_seg);
873 fprintf(dfile," hit_side = %d\n",hit_info.hit_side);
874 fprintf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg);
877 if (fate == HIT_WALL) {
879 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
880 fprintf(dfile,"wall_num = %d\n",wall_num);
882 if (wall_num != -1) {
883 wall *wall = &Walls[wall_num];
887 fprintf(dfile," segnum = %d\n",wall->segnum);
888 fprintf(dfile," sidenum = %d\n",wall->sidenum);
889 fprintf(dfile," hps = %x\n",wall->hps);
890 fprintf(dfile," linked_wall = %d\n",wall->linked_wall);
891 fprintf(dfile," type = %d\n",wall->type);
892 fprintf(dfile," flags = %x\n",wall->flags);
893 fprintf(dfile," state = %d\n",wall->state);
894 fprintf(dfile," trigger = %d\n",wall->trigger);
895 fprintf(dfile," clip_num = %d\n",wall->clip_num);
896 fprintf(dfile," keys = %x\n",wall->keys);
897 fprintf(dfile," controlling_trigger = %d\n",wall->controlling_trigger);
898 fprintf(dfile," cloak_value = %d\n",wall->cloak_value);
902 for (i=0;i<Num_open_doors;i++) { //find door
904 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
908 if (i>=Num_open_doors)
909 fprintf(dfile,"No active door.\n");
911 fprintf(dfile,"Active door %d:\n",i);
912 fprintf(dfile," n_parts = %d\n",d->n_parts);
913 fprintf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
914 fprintf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
915 fprintf(dfile," time = %x\n",d->time);
930 //this is for system-level keys, such as help, etc.
931 //returns 1 if screen changed
932 int HandleSystemKey(int key)
934 int screen_changed=0;
939 #ifdef DOOR_DEBUGGING
940 case KEY_LAPOSTRO+KEY_SHIFTED:
941 dump_door_debugging_info();
950 Function_mode = FMODE_MENU;
954 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
956 case KEY_COMMAND+KEY_SHIFTED+KEY_1:
957 case KEY_SHIFTED+KEY_F1:
958 screen_changed = select_next_window_function(0);
960 case KEY_COMMAND+KEY_SHIFTED+KEY_2:
961 case KEY_SHIFTED+KEY_F2:
962 screen_changed = select_next_window_function(1);
969 case KEY_SHIFTED + KEY_LAPOSTRO:
973 case KEY_SHIFTED + KEY_ESC: //quick exit
975 if (! SafetyCheck()) break;
976 close_editor_screen();
980 Function_mode=FMODE_EXIT;
983 case KEY_COMMAND+KEY_P:
985 do_game_pause(); break;
987 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
988 case KEY_PRINT_SCREEN: save_screen_shot(0); break;
990 case KEY_COMMAND+KEY_1:
991 case KEY_F1: do_show_help(); break;
993 case KEY_COMMAND+KEY_2:
994 case KEY_F2: //Config_menu_flag = 1; break;
996 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
998 if (!(Game_mode&GM_MULTI)) palette_restore();
1002 case KEY_COMMAND+KEY_3:
1004 if (!(Guided_missile[Player_num] &&
1005 Guided_missile[Player_num]->type == OBJ_WEAPON &&
1006 Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
1007 Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
1008 Guided_in_big_window.intval))
1010 toggle_cockpit(); screen_changed=1;
1014 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1015 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1017 case KEY_COMMAND+KEY_5:
1019 if ( Newdemo_state == ND_STATE_RECORDING )
1020 newdemo_stop_recording();
1021 else if ( Newdemo_state == ND_STATE_NORMAL )
1022 if (!Game_paused) //can't start demo while paused
1023 newdemo_start_recording();
1026 case KEY_COMMAND+KEY_ALTED+KEY_4:
1027 case KEY_ALTED+KEY_F4:
1029 Show_reticle_name = (Show_reticle_name+1)%2;
1033 case KEY_COMMAND + KEY_6:
1035 if (!Player_is_dead && !(Game_mode & GM_MULTI))
1037 int rsave, gsave, bsave;
1038 rsave = PaletteRedAdd;
1039 gsave = PaletteGreenAdd;
1040 bsave = PaletteBlueAdd;
1042 full_palette_save();
1043 PaletteRedAdd = rsave;
1044 PaletteGreenAdd = gsave;
1045 PaletteBlueAdd = bsave;
1046 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1052 case KEY_COMMAND+KEY_7:
1054 Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1055 if (Game_mode & GM_MULTI)
1056 multi_sort_kill_list();
1059 case KEY_COMMAND+KEY_8:
1061 multi_send_message_start();
1068 multi_send_macro(key);
1069 break; // send taunt macros
1071 case KEY_9 + KEY_COMMAND:
1072 multi_send_macro(KEY_F9);
1074 case KEY_0 + KEY_COMMAND:
1075 multi_send_macro(KEY_F10);
1077 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1078 multi_send_macro(KEY_F11);
1080 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1081 multi_send_macro(KEY_F12);
1084 case KEY_SHIFTED + KEY_F9:
1085 case KEY_SHIFTED + KEY_F10:
1086 case KEY_SHIFTED + KEY_F11:
1087 case KEY_SHIFTED + KEY_F12:
1088 multi_define_macro(key);
1089 break; // redefine taunt macros
1091 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1092 multi_define_macro(KEY_F9);
1094 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1095 multi_define_macro(KEY_F10);
1097 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1098 multi_define_macro(KEY_F11);
1100 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1101 multi_define_macro(KEY_F12);
1105 case KEY_COMMAND+KEY_S:
1106 case KEY_COMMAND+KEY_ALTED+KEY_2:
1107 case KEY_ALTED+KEY_F2:
1108 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1109 int rsave, gsave, bsave;
1110 rsave = PaletteRedAdd;
1111 gsave = PaletteGreenAdd;
1112 bsave = PaletteBlueAdd;
1114 full_palette_save();
1115 PaletteRedAdd = rsave;
1116 PaletteGreenAdd = gsave;
1117 PaletteBlueAdd = bsave;
1118 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1123 case KEY_COMMAND+KEY_O:
1124 case KEY_COMMAND+KEY_ALTED+KEY_3:
1125 case KEY_ALTED+KEY_F3:
1126 if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1127 full_palette_save();
1128 state_restore_all(1, 0, NULL);
1134 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1135 case KEY_F4 + KEY_SHIFTED:
1139 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1140 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1141 change_guidebot_name();
1144 case KEY_MINUS + KEY_ALTED: songs_goto_prev_song(); break;
1145 case KEY_EQUAL + KEY_ALTED: songs_goto_next_song(); break;
1149 case KEY_COMMAND+KEY_M:
1150 if ( (Game_mode & GM_MULTI) ) // don't process in multiplayer games
1153 key_close(); // no processing of keys with keyboard handler.. jeez
1155 show_boxed_message ("Mounting CD\nESC to quit");
1156 RBAMountDisk(); // OS has totaly control of the CD.
1157 if (Function_mode == FMODE_MENU)
1158 songs_play_song(SONG_TITLE,1);
1159 else if (Function_mode == FMODE_GAME)
1160 songs_play_level_song( Current_level_num );
1161 clear_boxed_message();
1167 case KEY_COMMAND+KEY_E:
1168 songs_stop_redbook();
1172 case KEY_COMMAND+KEY_RIGHT:
1173 songs_goto_next_song();
1175 case KEY_COMMAND+KEY_LEFT:
1176 songs_goto_prev_song();
1178 case KEY_COMMAND+KEY_UP:
1179 songs_play_level_song(1);
1181 case KEY_COMMAND+KEY_DOWN:
1182 songs_stop_redbook();
1186 case KEY_COMMAND+KEY_Q:
1187 if ( !(Game_mode & GM_MULTI) )
1191 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1192 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1193 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1194 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1198 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1199 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1200 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1203 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1204 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1205 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1207 //should we just cycle through the list that is displayed in the res change menu?
1208 // what if their card/X/etc can't handle that mode? hrm.
1209 //well, the quick access to the menu is good enough for now.
1211 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1212 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1213 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1217 case KEY_COMMAND+KEY_SHIFTED+KEY_F:
1218 case KEY_ALTED+KEY_ENTER:
1219 case KEY_ALTED+KEY_PADENTER:
1220 game_toggle_fullscreen();
1224 //added 11/01/98 Matt Mueller
1226 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1237 return screen_changed;
1241 void HandleVRKey(int key)
1245 case KEY_ALTED+KEY_F5:
1246 if ( VR_render_mode != VR_NONE ) {
1248 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1249 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1250 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1254 case KEY_ALTED+KEY_F6:
1255 if ( VR_render_mode != VR_NONE ) {
1257 if ( VR_low_res > 3 ) VR_low_res = 0;
1258 switch( VR_low_res ) {
1259 case 0: HUD_init_message( "Normal Resolution" ); break;
1260 case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1261 case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1262 case 3: HUD_init_message( "Low Resolution" ); break;
1267 case KEY_ALTED+KEY_F7:
1268 if ( VR_render_mode != VR_NONE ) {
1269 VR_eye_switch = !VR_eye_switch;
1270 HUD_init_message( "-Eyes toggled-" );
1271 if ( VR_eye_switch )
1272 HUD_init_message( "Right Eye -- Left Eye" );
1274 HUD_init_message( "Left Eye -- Right Eye" );
1278 case KEY_ALTED+KEY_F8:
1279 if ( VR_render_mode != VR_NONE ) {
1281 if (VR_sensitivity > 2 )
1283 HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1286 case KEY_ALTED+KEY_F9:
1287 if ( VR_render_mode != VR_NONE ) {
1288 VR_eye_width -= F1_0/10;
1289 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1290 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1291 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1294 case KEY_ALTED+KEY_F10:
1295 if ( VR_render_mode != VR_NONE ) {
1296 VR_eye_width += F1_0/10;
1297 if ( VR_eye_width > F1_0*4 ) VR_eye_width = F1_0*4;
1298 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1299 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1303 case KEY_ALTED+KEY_F11:
1304 if ( VR_render_mode != VR_NONE ) {
1306 if ( VR_eye_offset < -30 ) VR_eye_offset = -30;
1307 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1308 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1309 VR_eye_offset_changed = 2;
1312 case KEY_ALTED+KEY_F12:
1313 if ( VR_render_mode != VR_NONE ) {
1315 if ( VR_eye_offset > 30 ) VR_eye_offset = 30;
1316 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1317 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1318 VR_eye_offset_changed = 2;
1325 extern void DropFlag();
1327 void HandleGameKey(int key)
1331 #if !defined(RELEASE)
1332 case KEY_COMMAND+KEY_F:
1333 cvar_toggle( &r_framerate );
1337 case KEY_1 + KEY_SHIFTED:
1338 case KEY_2 + KEY_SHIFTED:
1339 case KEY_3 + KEY_SHIFTED:
1340 case KEY_4 + KEY_SHIFTED:
1341 case KEY_5 + KEY_SHIFTED:
1342 case KEY_6 + KEY_SHIFTED:
1343 case KEY_7 + KEY_SHIFTED:
1344 case KEY_8 + KEY_SHIFTED:
1345 case KEY_9 + KEY_SHIFTED:
1346 case KEY_0 + KEY_SHIFTED:
1349 if (!(Game_mode & GM_MULTI))
1350 set_escort_special_goal(key);
1352 HUD_init_message ("No Guide-Bot in Multiplayer!");
1356 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1357 case KEY_F5 + KEY_SHIFTED:
1358 DropCurrentWeapon();
1361 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1362 case KEY_F6 + KEY_SHIFTED:
1363 DropSecondaryWeapon();
1367 case KEY_0 + KEY_ALTED:
1372 case KEY_COMMAND+KEY_4:
1374 if (!DefiningMarkerMessage)
1379 case KEY_COMMAND+KEY_6:
1381 if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1384 HUD_init_message ("Player accepted!");
1387 case KEY_ALTED + KEY_1:
1388 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1391 HUD_init_message ("Player accepted!");
1395 case KEY_ALTED + KEY_2:
1396 if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1399 HUD_init_message ("Player accepted!");
1411 void kill_all_robots(void)
1413 int i, dead_count=0;
1414 //int boss_index = -1;
1416 // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss.
1417 for (i=0; i<=Highest_object_index; i++)
1418 if (Objects[i].type == OBJ_ROBOT) {
1419 if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1421 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1425 // -- // Now, if more than boss and buddy left, un-kill boss.
1426 // -- if ((dead_count > 2) && (boss_index != -1)) {
1427 // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1429 // -- } else if (boss_index != -1)
1430 // -- HUD_init_message("Toasted the BOSS!");
1432 // Toast the buddy if nothing else toasted!
1433 if (dead_count == 0)
1434 for (i=0; i<=Highest_object_index; i++)
1435 if (Objects[i].type == OBJ_ROBOT)
1436 if (Robot_info[Objects[i].id].companion) {
1437 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1438 HUD_init_message("Toasted the Buddy! *sniff*");
1442 HUD_init_message("%i robots toasted!", dead_count);
1445 // --------------------------------------------------------------------------
1446 // Detonate reactor.
1447 // Award player all powerups in mine.
1448 // Place player just outside exit.
1449 // Kill all bots in mine.
1451 void kill_and_so_forth(void)
1455 HUD_init_message("Killing, awarding, etc.!");
1457 for (i=0; i<=Highest_object_index; i++) {
1458 switch (Objects[i].type) {
1460 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1463 do_powerup(&Objects[i]);
1468 do_controlcen_destroyed_stuff(NULL);
1470 for (i=0; i<Num_triggers; i++) {
1471 if (Triggers[i].type == TT_EXIT) {
1472 for (j=0; j<Num_walls; j++) {
1473 if (Walls[j].trigger == i) {
1474 compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1475 obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1488 void kill_all_snipers(void)
1490 int i, dead_count=0;
1492 // Kill all snipers.
1493 for (i=0; i<=Highest_object_index; i++)
1494 if (Objects[i].type == OBJ_ROBOT)
1495 if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1497 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1500 HUD_init_message("%i robots toasted!", dead_count);
1503 void kill_thief(void)
1508 for (i=0; i<=Highest_object_index; i++)
1509 if (Objects[i].type == OBJ_ROBOT)
1510 if (Robot_info[Objects[i].id].thief) {
1511 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1512 HUD_init_message("Thief toasted!");
1516 void kill_buddy(void)
1521 for (i=0; i<=Highest_object_index; i++)
1522 if (Objects[i].type == OBJ_ROBOT)
1523 if (Robot_info[Objects[i].id].companion) {
1524 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1525 HUD_init_message("Buddy toasted!");
1529 void toggle_movie_saving(void);
1530 extern char Language[];
1532 void HandleTestKey(int key)
1536 case KEY_DEBUGGED+KEY_0: show_weapon_status(); break;
1538 #ifdef SHOW_EXIT_PATH
1539 case KEY_DEBUGGED+KEY_1: create_special_path(); break;
1542 case KEY_DEBUGGED+KEY_Y:
1543 do_controlcen_destroyed_stuff(NULL);
1547 case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1548 Netlife_kills=4000; Netlife_killed=5;
1549 multi_add_lifetime_kills();
1554 case KEY_CTRLED+KEY_BACKSP:
1555 case KEY_ALTED+KEY_BACKSP:
1556 case KEY_SHIFTED+KEY_BACKSP:
1557 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1558 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1559 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1560 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1564 case KEY_DEBUGGED+KEY_S: digi_reset(); break;
1566 case KEY_DEBUGGED+KEY_P:
1567 if (Game_suspended & SUSP_ROBOTS)
1568 Game_suspended &= ~SUSP_ROBOTS; //robots move
1570 Game_suspended |= SUSP_ROBOTS; //robots don't move
1575 case KEY_DEBUGGED+KEY_K: Players[Player_num].shields = 1; break; // a virtual kill
1576 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: Players[Player_num].shields = -1; break; // an actual kill
1577 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1578 case KEY_DEBUGGED+KEY_H:
1579 // if (!(Game_mode & GM_MULTI) ) {
1580 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1581 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1583 if (Game_mode & GM_MULTI)
1586 ai_do_cloak_stuff();
1587 Players[Player_num].cloak_time = GameTime;
1588 mprintf((0, "You are cloaked!\n"));
1590 mprintf((0, "You are DE-cloaked!\n"));
1595 case KEY_DEBUGGED+KEY_R:
1596 Robot_firing_enabled = !Robot_firing_enabled;
1599 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1603 #ifdef EDITOR //editor-specific functions
1605 case KEY_E + KEY_DEBUGGED:
1607 network_leave_game();
1609 Function_mode = FMODE_EDITOR;
1611 case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1614 memcpy(pal_save,gr_palette,768);
1615 init_subtitles("end.tex"); //ingore errors
1616 PlayMovie ("end.mve",MOVIE_ABORT_ON);
1619 set_screen_mode(SCREEN_GAME);
1621 memcpy(gr_palette,pal_save,768);
1622 gr_palette_load(gr_palette);
1625 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1626 if (!( Game_mode & GM_MULTI ))
1627 move_player_2_segment(Cursegp,Curside);
1628 break; //move eye to curseg
1631 case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break;
1633 #endif //#ifdef EDITOR
1636 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1637 // case KEY_LEFT: ft_preference=FP_LEFT; break;
1638 // case KEY_RIGHT: ft_preference=FP_RIGHT; break;
1639 // case KEY_UP: ft_preference=FP_UP; break;
1640 // case KEY_DOWN: ft_preference=FP_DOWN; break;
1643 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1644 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1646 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1649 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1651 case KEY_DEBUGGED+KEY_T:
1652 *Toggle_var = !*Toggle_var;
1653 mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1655 case KEY_DEBUGGED + KEY_L:
1656 if (++Lighting_on >= 2) Lighting_on = 0; break;
1657 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1658 Beam_brightness=0x38000-Beam_brightness; break;
1659 case KEY_PAD5: slew_stop(); break;
1662 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1663 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1666 case KEY_DEBUGGED +KEY_F4: {
1667 //fvi_info hit_data;
1668 //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1669 //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1670 //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1674 case KEY_DEBUGGED + KEY_M:
1675 Debug_spew = !Debug_spew;
1677 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1678 HUD_init_message( "Debug Spew: ON" );
1681 HUD_init_message( "Debug Spew: OFF" );
1685 case KEY_DEBUGGED + KEY_C:
1687 full_palette_save();
1691 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1692 do_megawow_powerup(10);
1694 case KEY_DEBUGGED + KEY_A: {
1695 do_megawow_powerup(200);
1696 // if ( Game_mode & GM_MULTI ) {
1697 // nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1698 // Network_message_reciever = 100; // Send to everyone...
1699 // sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1701 // do_megawow_powerup();
1706 case KEY_DEBUGGED+KEY_F:
1707 cvar_toggle( &r_framerate );
1710 case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying
1712 game_flush_inputs();
1713 if ( ConsoleObject->control_type != CT_FLYING ) {
1714 fly_init(ConsoleObject);
1715 Game_suspended &= ~SUSP_ROBOTS; //robots move
1717 slew_init(ConsoleObject); //start player slewing
1718 Game_suspended |= SUSP_ROBOTS; //robots don't move
1722 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1723 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1725 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1729 // sprintf(mystr,"mark %i start",Mark_count);
1733 //case KEY_SHIFTED+KEY_F7: {
1735 // sprintf(mystr,"mark %i end",Mark_count);
1743 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1; break;
1744 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10; break;
1746 case KEY_DEBUGGED+KEY_D:
1747 if ((Game_double_buffer = !Game_double_buffer)!=0)
1753 case KEY_DEBUGGED+KEY_Q:
1755 dump_used_textures_all();
1760 case KEY_DEBUGGED+KEY_B: {
1762 char text[FILENAME_LEN]="";
1764 m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1765 item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1767 do_briefing_screens(text,1);
1773 case KEY_DEBUGGED+KEY_F5:
1774 toggle_movie_saving();
1777 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1778 extern int Movie_fixed_frametime;
1779 Movie_fixed_frametime = !Movie_fixed_frametime;
1783 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1784 GameTime = i2f(0x7fff - 840); //will overflow in 14 minutes
1785 mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1788 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1789 kill_and_so_forth();
1793 #endif //#ifndef RELEASE
1795 // Cheat functions ------------------------------------------------------------
1796 extern char *jcrypt (char *);
1798 char *LamerCheats[]={ "!UyN#E$I", // gabba-gabbahey
1799 "ei5cQ-ZQ", // mo-therlode
1800 "q^EpZxs8", // c-urrygoat
1801 "mxk(DyyP", // zi-ngermans
1802 "cBo#@y@P", // ea-tangelos
1803 "CLygLBGQ", // e-ricaanne
1804 "xAnHQxZX", // jos-huaakira
1805 "cKc[KUWo", // wh-ammazoom
1808 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1810 char *WowieCheat ="F_JMO3CV"; //only Matt knows / h-onestbob
1811 char *AllKeysCheat ="%v%MrgbU"; //only Matt knows / or-algroove
1812 char *InvulCheat ="Wv_\\JJ\\Z"; //only Matt knows / almighty
1813 char *HomingCheatString ="t\\LIhSB["; //only Matt knows / l-pnlizard
1814 char *BouncyCheat ="bGbiChQJ"; //only Matt knows / duddaboo
1815 char *FullMapCheat ="PI<XQHRI"; //only Matt knows / rockrgrl
1816 char *LevelWarpCheat ="ZQHtqbb\""; //only Matt knows / f-reespace
1817 char *MonsterCheat ="nfpEfRQp"; //only Matt knows / godzilla
1818 char *BuddyLifeCheat ="%A-BECuY"; //only Matt knows / he-lpvishnu
1819 char *BuddyDudeCheat ="u#uzIr%e"; //only Matt knows / g-owingnut
1820 char *KillRobotsCheat ="&wxbs:5O"; //only Matt knows / spaniard
1821 char *FinishLevelCheat ="%bG_bZ<D"; //only Matt knows / d-elshiftb
1822 char *RapidFireCheat ="*jLgHi'J"; //only Matt knows / wildfire
1824 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
1825 char *AhimsaCheat ="!Uscq_yc"; // New for 1.1 / im-agespace
1827 char *AccessoryCheat ="dWdz[kCK"; // al-ifalafel
1828 char *JohnHeadCheat ="ou]];H:%"; // p-igfarmer
1829 char *AcidCheat ="qPmwxz\"S"; // bit-tersweet
1830 char *FramerateCheat ="rQ60#ZBN"; // f-rametime
1832 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1834 #define CHEATSPOT 14
1837 void do_cheat_penalty ()
1839 digi_play_sample( SOUND_CHEATER, F1_0);
1841 Players[Player_num].score=0;
1845 // Main Cheat function
1849 char john_head_on=0;
1852 char OldHomingState[20];
1853 extern char Monster_mode;
1855 void fill_background();
1856 void load_background_bitmap();
1858 extern int Robots_kill_robots_cheat;
1860 void FinalCheats(int key)
1865 key=key_to_ascii(key);
1868 CheatBuffer[i]=CheatBuffer[i+1];
1870 CheatBuffer[CHEATSPOT]=key;
1872 cryptstring=jcrypt(&CheatBuffer[7]);
1874 for (i=0;i<N_LAMER_CHEATS;i++)
1875 if (!(strcmp (cryptstring,LamerCheats[i])))
1878 Players[Player_num].shields=i2f(1);
1879 Players[Player_num].energy=i2f(1);
1881 if (Game_mode & GM_MULTI)
1883 Network_message_reciever = 100; // Send to everyone...
1884 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
1887 HUD_init_message ("Take that...cheater!");
1890 if (!(strcmp (cryptstring,JohnHeadCheat)))
1892 john_head_on = !john_head_on;
1893 load_background_bitmap();
1895 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
1897 if (!(strcmp (cryptstring,AcidCheat)))
1902 Interpolation_method=old_IntMethod;
1903 HUD_init_message ("Coming down...");
1908 old_IntMethod=Interpolation_method;
1909 Interpolation_method=1;
1910 HUD_init_message ("Going up!");
1915 if (!(strcmp (cryptstring,FramerateCheat)))
1917 cvar_toggle( &r_framerate );
1920 if (Game_mode & GM_MULTI)
1923 if (!(strcmp (&CheatBuffer[8],"blueorb")))
1925 if (Players[Player_num].shields < MAX_SHIELDS) {
1926 fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
1927 if (Difficulty_level == 0)
1929 Players[Player_num].shields += boost;
1930 if (Players[Player_num].shields > MAX_SHIELDS)
1931 Players[Player_num].shields = MAX_SHIELDS;
1932 powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
1935 HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
1938 if (!(strcmp(cryptstring,BuddyLifeCheat)))
1941 HUD_init_message ("What's this? Another buddy bot!");
1946 if (!(strcmp(cryptstring,BuddyDudeCheat)))
1949 Buddy_dude_cheat = !Buddy_dude_cheat;
1950 if (Buddy_dude_cheat) {
1951 HUD_init_message ("%s gets angry!",guidebot_name);
1952 strcpy(guidebot_name,"Wingnut");
1955 strncpy(guidebot_name, real_guidebot_name.string, GUIDEBOT_NAME_LEN);
1956 guidebot_name[GUIDEBOT_NAME_LEN] = 0;
1957 HUD_init_message ("%s calms down",guidebot_name);
1962 if (!(strcmp(cryptstring,MonsterCheat)))
1964 Monster_mode=1-Monster_mode;
1966 HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
1970 if (!(strcmp (cryptstring,BouncyCheat)))
1973 HUD_init_message ("Bouncing weapons!");
1977 if (!(strcmp(cryptstring,LevelWarpCheat)))
1983 //digi_play_sample( SOUND_CHEATER, F1_0);
1984 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
1985 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
1987 new_level_num = atoi(m.text);
1988 if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
1989 StartNewLevel(new_level_num, 0);
1995 if (!(strcmp (cryptstring,WowieCheat)))
1998 HUD_init_message(TXT_WOWIE_ZOWIE);
2001 if (Piggy_hamfile_version < 3) // SHAREWARE
2003 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2004 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2008 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX); //no super laser
2009 Players[Player_num].secondary_weapon_flags = 0xffff;
2012 for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2013 Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2015 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2016 Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2018 if (Piggy_hamfile_version < 3) // SHAREWARE
2020 Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2021 Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2022 Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2025 if (Game_mode & GM_HOARD)
2026 Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2028 if (Newdemo_state == ND_STATE_RECORDING)
2029 newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2031 Players[Player_num].energy = MAX_ENERGY;
2032 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2033 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2034 update_laser_weapon_info();
2038 if (!(strcmp (cryptstring,AllKeysCheat)))
2041 HUD_init_message(TXT_ALL_KEYS);
2042 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2046 if (!(strcmp (cryptstring,InvulCheat)))
2049 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2050 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2051 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2053 if (!(strcmp (cryptstring,AccessoryCheat)))
2056 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2057 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2058 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2059 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2061 HUD_init_message ("Accessories!!");
2063 if (!(strcmp (cryptstring,FullMapCheat)))
2066 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2068 HUD_init_message ("Full Map!!");
2072 if (!(strcmp (cryptstring,HomingCheatString)))
2079 OldHomingState[i]=Weapon_info[i].homing_flag;
2080 Weapon_info[i].homing_flag=1;
2082 HUD_init_message ("Homing weapons!");
2086 if (!(strcmp (cryptstring,KillRobotsCheat)))
2092 if (!(strcmp (cryptstring,FinishLevelCheat)))
2095 kill_and_so_forth();
2098 if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2099 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2100 if (Robots_kill_robots_cheat) {
2101 HUD_init_message ("Rabid robots!");
2105 HUD_init_message ("Kill the player!");
2108 if (!(strcmp (cryptstring,AhimsaCheat))) {
2109 Robot_firing_enabled = !Robot_firing_enabled;
2110 if (!Robot_firing_enabled) {
2111 HUD_init_message("%s", "Robot firing OFF!");
2115 HUD_init_message("%s", "Robot firing ON!");
2118 if (!(strcmp (cryptstring,RapidFireCheat))) {
2119 if (Laser_rapid_fire) {
2120 Laser_rapid_fire = 0;
2121 HUD_init_message("%s", "Rapid fire OFF!");
2124 Laser_rapid_fire = 0xbada55;
2126 HUD_init_message("%s", "Rapid fire ON!");
2133 // Internal Cheat Menu
2135 void do_cheat_menu()
2138 newmenu_item mm[16];
2139 char score_text[21];
2141 sprintf( score_text, "%d", Players[Player_num].score );
2143 mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2144 mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2145 mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2146 mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2147 mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2148 mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2149 mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2150 //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2151 //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2152 //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2153 //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2155 mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2156 mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2158 mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2161 if ( mm[0].value ) {
2162 Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2163 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2165 Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2166 if ( mm[1].value ) {
2167 Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2169 if (Game_mode & GM_MULTI)
2172 ai_do_cloak_stuff();
2173 Players[Player_num].cloak_time = GameTime;
2176 Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2178 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2179 Players[Player_num].energy=i2f(mm[3].value);
2180 Players[Player_num].shields=i2f(mm[4].value);
2181 Players[Player_num].score = atoi(mm[6].text);
2182 //if (mm[7].value) Players[Player_num].laser_level=0;
2183 //if (mm[8].value) Players[Player_num].laser_level=1;
2184 //if (mm[9].value) Players[Player_num].laser_level=2;
2185 //if (mm[10].value) Players[Player_num].laser_level=3;
2186 Players[Player_num].laser_level = mm[7].value-1;
2187 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2195 // Testing functions ----------------------------------------------------------
2198 void speedtest_init(void)
2200 Speedtest_start_time = timer_get_fixed_seconds();
2202 Speedtest_segnum = 0;
2203 Speedtest_sidenum = 0;
2204 Speedtest_frame_start = FrameCount;
2206 mprintf((0, "Starting speedtest. Will be %i frames. Each . = 10 frames.\n", Highest_segment_index+1));
2209 void speedtest_frame(void)
2211 vms_vector view_dir, center_point;
2213 Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2215 compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2216 Viewer->pos.x += 0x10; Viewer->pos.y -= 0x10; Viewer->pos.z += 0x17;
2218 obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2219 compute_center_point_on_side(¢er_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2220 vm_vec_normalized_dir_quick(&view_dir, ¢er_point, &Viewer->pos);
2221 vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2223 if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2228 if (Speedtest_segnum > Highest_segment_index) {
2231 sprintf(msg, "\nSpeedtest done: %i frames, %7.3f seconds, %7.3f frames/second.\n",
2232 FrameCount-Speedtest_frame_start,
2233 f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2234 (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2236 mprintf((0, "%s", msg));
2237 HUD_init_message(msg);
2240 if (Speedtest_count == 0)
2249 // Sounds for testing
2251 int test_sound_num = 0;
2252 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2254 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2257 void advance_sound()
2259 if (++test_sound_num == N_TEST_SOUNDS)
2265 int Test_sound = 251;
2267 void play_test_sound()
2270 // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2271 digi_play_sample(Test_sound, F1_0);
2274 #endif //ifndef NDEBUG
2284 static ubyte exploding_flag=0;
2286 Player_fired_laser_this_frame=-1;
2288 if (!Endlevel_sequence) // && !Player_is_dead //this was taken out of the if statement by WraithX
2291 if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage
2293 || multi_sending_message || multi_defining_message
2295 ) // WATCH OUT!!! WEIRD CODE ABOVE!!!
2296 memset( &Controls, 0, sizeof(control_info) );
2298 controls_read_all();
2302 // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2303 if ( Controls.count[automap] && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2310 if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2312 if (exploding_flag==0) {
2313 exploding_flag = 1; // When player starts exploding, clear all input devices...
2314 game_flush_inputs();
2317 //if (key_down_count(KEY_BACKSP))
2319 //if (key_down_count(KEY_PRINT_SCREEN))
2320 // save_screen_shot(0);
2323 for (i = 0; i < 4; i++)
2324 // the following "if" added by WraithX, 4/17/00
2325 if (1) //isJoyRotationKey(i) != 1)
2327 if (joy_get_button_down_cnt(i) > 0)
2328 Death_sequence_aborted = 1;
2329 }// end "if" added by WraithX
2331 if (joy_get_any_button_down_cnt() > 0)
2332 Death_sequence_aborted = 1;
2334 for (i = 0; i < 3; i++)
2335 // the following "if" added by WraithX, 4/17/00
2336 if (1) //isMouseRotationKey(i) != 1)
2338 if (mouse_button_down_count(i) > 0)
2339 Death_sequence_aborted = 1;
2340 }// end "if" added by WraithX
2342 //for (i = 0; i < 256; i++)
2343 // // the following "if" added by WraithX, 4/17/00
2344 // if (isKeyboardRotationKey(i) != 1)
2346 // if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2347 // Death_sequence_aborted = 1;
2348 // }// end "if" added by WraithX
2350 if (Death_sequence_aborted)
2351 game_flush_inputs();
2357 if (Newdemo_state == ND_STATE_PLAYBACK )
2360 while ((key=key_inkey_time(&key_time)) != 0) {
2362 if (DefiningMarkerMessage)
2364 MarkerInputMessage (key);
2369 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message )) {
2370 multi_message_input_sub( key );
2371 continue; //get next key
2377 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) {
2378 Network_message_reciever = 100; // Send to everyone...
2379 sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2384 if(!CON_Events(key))
2388 HandleDeathKey(key);
2390 if (Endlevel_sequence)
2391 HandleEndlevelKey(key);
2392 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2401 HandleSystemKey(key);
2412 // if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2413 // transfer_energy_to_shield(key_down_time(KEY_F8));