]> icculus.org git repositories - btb/d2x.git/blob - main/gamecntl.c
move remaining playsave variables to config cvars.
[btb/d2x.git] / main / gamecntl.c
1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Game Controls Stuff
17  *
18  */
19
20 #ifdef HAVE_CONFIG_H
21 #include <conf.h>
22 #endif
23
24 //#define DOOR_DEBUGGING
25
26 #include <stdio.h>
27 #include <stdlib.h>
28 #include <string.h>
29 #include <stdarg.h>
30
31 #include "pstypes.h"
32 #include "console.h"
33 #include "inferno.h"
34 #include "game.h"
35 #include "player.h"
36 #include "key.h"
37 #include "object.h"
38 #include "menu.h"
39 #include "physics.h"
40 #include "error.h"
41 #include "joy.h"
42 #include "mono.h"
43 #include "iff.h"
44 #include "pcx.h"
45 #include "timer.h"
46 #include "render.h"
47 #include "laser.h"
48 #include "screens.h"
49 #include "textures.h"
50 #include "slew.h"
51 #include "gauges.h"
52 #include "texmap.h"
53 #include "3d.h"
54 #include "effects.h"
55 #include "gameseg.h"
56 #include "wall.h"
57 #include "ai.h"
58 #include "digi.h"
59 #include "ibitblt.h"
60 #include "u_mem.h"
61 #include "palette.h"
62 #include "morph.h"
63 #include "lighting.h"
64 #include "newdemo.h"
65 #include "weapon.h"
66 #include "sounds.h"
67 #include "args.h"
68 #include "gameseq.h"
69 #include "automap.h"
70 #include "text.h"
71 #include "powerup.h"
72 #include "newmenu.h"
73 #ifdef NETWORK
74 #include "network.h"
75 #endif
76 #include "gamefont.h"
77 #include "endlevel.h"
78 #include "joydefs.h"
79 #include "kconfig.h"
80 #include "mouse.h"
81 #include "titles.h"
82 #include "gr.h"
83 #include "movie.h"
84 #include "scores.h"
85 #ifdef MACINTOSH
86 #include "songs.h"
87 #endif
88
89 #if defined (TACTILE)
90 #include "tactile.h"
91 #endif
92
93 #include "multi.h"
94 #include "desc_id.h"
95 #include "cntrlcen.h"
96 #include "pcx.h"
97 #include "state.h"
98 #include "piggy.h"
99 #include "multibot.h"
100 #include "ai.h"
101 #include "rbaudio.h"
102 #include "switch.h"
103 #include "escort.h"
104
105 //#define TEST_TIMER    1               //if this is set, do checking on timer
106
107 #define SHOW_EXIT_PATH  1
108
109 #define Arcade_mode 0
110
111
112 #ifdef EDITOR
113 #include "editor/editor.h"
114 #endif
115
116 //#define _MARK_ON 1
117 #ifdef __WATCOMC__
118 #if __WATCOMC__ < 1000
119 #include <wsample.h>            //should come after inferno.h to get mark setting
120 #endif
121 #endif
122
123 #ifdef SDL_INPUT
124 #include <SDL.h>
125 #endif
126
127 extern void full_palette_save(void);
128 extern void object_goto_prev_viewer(void);
129
130 // Global Variables -----------------------------------------------------------
131
132 int     redbook_volume = 255;
133
134
135 //      External Variables ---------------------------------------------------------
136
137 extern int      Speedtest_on;                    // Speedtest global adapted from game.c
138 extern char WaitForRefuseAnswer,RefuseThisPlayer,RefuseTeam;
139
140 #ifndef NDEBUG
141 extern int      Mark_count;
142 extern int      Speedtest_start_time;
143 extern int      Speedtest_segnum;
144 extern int      Speedtest_sidenum;
145 extern int      Speedtest_frame_start;
146 extern int      Speedtest_count;
147 #endif
148
149 extern int      Global_missile_firing_count;
150 extern int      Automap_flag;
151 extern int      Config_menu_flag;
152 extern int  EscortHotKeys;
153
154
155 extern int      Game_aborted;
156 extern int      *Toggle_var;
157
158 extern int      Physics_cheat_flag;
159
160 extern int      last_drawn_cockpit[2];
161
162 extern int      Debug_spew;
163 extern int      Debug_pause;
164 extern cvar_t   r_framerate;
165
166 extern fix      Show_view_text_timer;
167
168 extern ubyte DefiningMarkerMessage;
169
170 //      Function prototypes --------------------------------------------------------
171
172
173 extern void CyclePrimary();
174 extern void CycleSecondary();
175 extern void InitMarkerInput();
176 extern void MarkerInputMessage (int);
177 extern void grow_window(void);
178 extern void shrink_window(void);
179 extern int      allowed_to_fire_missile(void);
180 extern int      allowed_to_fire_flare(void);
181 extern void     check_rear_view(void);
182 extern int      create_special_path(void);
183 extern void move_player_2_segment(segment *seg, int side);
184 extern void     kconfig_center_headset(void);
185 extern void game_render_frame_mono(void);
186 extern void newdemo_strip_frames(char *, int);
187 extern void toggle_cockpit(void);
188 extern int  dump_used_textures_all(void);
189 extern void DropMarker();
190 extern void DropSecondaryWeapon();
191 extern void DropCurrentWeapon();
192
193 void FinalCheats(int key);
194
195 #ifndef RELEASE
196 void do_cheat_menu(void);
197 #endif
198
199 void HandleGameKey(int key);
200 int HandleSystemKey(int key);
201 void HandleTestKey(int key);
202 void HandleVRKey(int key);
203
204 void speedtest_init(void);
205 void speedtest_frame(void);
206 void advance_sound(void);
207 void play_test_sound(void);
208
209 #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12)
210 #define key_ismod(k)  ((k&0xff)==KEY_LALT || (k&0xff)==KEY_RALT || (k&0xff)==KEY_LSHIFT || (k&0xff)==KEY_RSHIFT || (k&0xff)==KEY_LCTRL || (k&0xff)==KEY_RCTRL)
211
212 // Functions ------------------------------------------------------------------
213
214 #define CONVERTER_RATE  20              //10 units per second xfer rate
215 #define CONVERTER_SCALE  2              //2 units energy -> 1 unit shields
216
217 #define CONVERTER_SOUND_DELAY (f1_0/2)          //play every half second
218
219 void transfer_energy_to_shield(fix time)
220 {
221         fix e;          //how much energy gets transfered
222         static fix last_play_time=0;
223
224         e = min(min(time*CONVERTER_RATE,Players[Player_num].energy - INITIAL_ENERGY),(MAX_SHIELDS-Players[Player_num].shields)*CONVERTER_SCALE);
225
226         if (e <= 0) {
227
228                 if (Players[Player_num].energy <= INITIAL_ENERGY)
229                         HUD_init_message("Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY));
230                 else
231                         HUD_init_message("No transfer: Shields already at max");
232                 return;
233         }
234
235         Players[Player_num].energy  -= e;
236         Players[Player_num].shields += e/CONVERTER_SCALE;
237
238         if (last_play_time > GameTime)
239                 last_play_time = 0;
240
241         if (GameTime > last_play_time+CONVERTER_SOUND_DELAY) {
242                 digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0);
243                 last_play_time = GameTime;
244         }
245
246 }
247
248 void update_vcr_state();
249 void do_weapon_stuff(void);
250
251
252 // Control Functions
253
254 fix newdemo_single_frame_time;
255
256 void update_vcr_state(void)
257 {
258         if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT])
259                 Newdemo_vcr_state = ND_STATE_FASTFORWARD;
260         else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT])
261                 Newdemo_vcr_state = ND_STATE_REWINDING;
262         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
263                 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
264         else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((timer_get_fixed_seconds() - newdemo_single_frame_time) >= F1_0))
265                 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
266         else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING))
267                 Newdemo_vcr_state = ND_STATE_PLAYBACK;
268 }
269
270 //returns which bomb will be dropped next time the bomb key is pressed
271 int which_bomb()
272 {
273         int bomb;
274
275         //use the last one selected, unless there aren't any, in which case use
276         //the other if there are any
277
278
279    // If hoard game, only let the player drop smart mines
280    if (Game_mode & GM_HOARD)
281                 return SMART_MINE_INDEX;
282
283         bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX;
284
285         if (Players[Player_num].secondary_ammo[bomb] == 0 &&
286                         Players[Player_num].secondary_ammo[SMART_MINE_INDEX+PROXIMITY_INDEX-bomb] != 0) {
287                 bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb;
288                 Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX);
289         }
290         
291         
292
293         return bomb;
294 }
295
296
297 void do_weapon_stuff(void)
298 {
299   int i;
300
301         if (Controls.fire_flare_down_count)
302                 if (allowed_to_fire_flare())
303                         Flare_create(ConsoleObject);
304
305         if (allowed_to_fire_missile())
306                 Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count * (Controls.fire_secondary_state || Controls.fire_secondary_down_count);
307
308         if (Global_missile_firing_count) {
309                 do_missile_firing(1);                   //always enable autoselect for normal missile firing
310                 Global_missile_firing_count--;
311         }
312
313    if (Controls.cycle_primary_count)
314          {
315      for (i=0;i<Controls.cycle_primary_count;i++)
316                 CyclePrimary ();
317     }
318    if (Controls.cycle_secondary_count)
319          {
320      for (i=0;i<Controls.cycle_secondary_count;i++)
321                 CycleSecondary ();
322     }
323    if (Controls.headlight_count)
324          {
325      for (i=0;i<Controls.headlight_count;i++)
326                 toggle_headlight_active ();
327     }
328
329         if (Global_missile_firing_count < 0)
330                 Global_missile_firing_count = 0;
331
332         //      Drop proximity bombs.
333         if (Controls.drop_bomb_down_count) {
334                 int ssw_save = Secondary_weapon;
335
336                 while (Controls.drop_bomb_down_count--) {
337                         int ssw_save2;
338
339                         ssw_save2 = Secondary_weapon = which_bomb();
340
341                         do_missile_firing(Secondary_weapon == ssw_save);        //only allow autoselect if bomb is actually selected
342
343                         if (Secondary_weapon != ssw_save2 && ssw_save == ssw_save2)
344                                 ssw_save = Secondary_weapon;    //if bomb was selected, and we ran out & autoselect, then stick with new selection
345                 }
346
347                 Secondary_weapon = ssw_save;
348         }
349 }
350
351
352 int Game_paused;
353 char *Pause_msg;
354
355 extern void game_render_frame();
356 extern void show_extra_views();
357 extern fix Flash_effect;
358
359 void apply_modified_palette(void)
360 {
361 //@@    int                             k,x,y;
362 //@@    grs_bitmap      *sbp;
363 //@@    grs_canvas      *save_canv;
364 //@@    int                             color_xlate[256];
365 //@@
366 //@@
367 //@@    if (!Flash_effect && ((PaletteRedAdd < 10) || (PaletteRedAdd < (PaletteGreenAdd + PaletteBlueAdd))))
368 //@@            return;
369 //@@
370 //@@    reset_cockpit();
371 //@@
372 //@@    save_canv = grd_curcanv;
373 //@@    gr_set_current_canvas(&grd_curscreen->sc_canvas);
374 //@@
375 //@@    sbp = &grd_curscreen->sc_canvas.cv_bitmap;
376 //@@
377 //@@    for (x=0; x<256; x++)
378 //@@            color_xlate[x] = -1;
379 //@@
380 //@@    for (k=0; k<4; k++) {
381 //@@            for (y=0; y<grd_curscreen->sc_h; y+= 4) {
382 //@@                      for (x=0; x<grd_curscreen->sc_w; x++) {
383 //@@                                    int     color, new_color;
384 //@@                                    int     r, g, b;
385 //@@                                    int     xcrd, ycrd;
386 //@@
387 //@@                                    ycrd = y+k;
388 //@@                                    xcrd = x;
389 //@@
390 //@@                                    color = gr_ugpixel(sbp, xcrd, ycrd);
391 //@@
392 //@@                                    if (color_xlate[color] == -1) {
393 //@@                                            r = gr_palette[color*3+0];
394 //@@                                            g = gr_palette[color*3+1];
395 //@@                                            b = gr_palette[color*3+2];
396 //@@
397 //@@                                            r += PaletteRedAdd;              if (r > 63) r = 63;
398 //@@                                            g += PaletteGreenAdd;   if (g > 63) g = 63;
399 //@@                                            b += PaletteBlueAdd;            if (b > 63) b = 63;
400 //@@
401 //@@                                            color_xlate[color] = gr_find_closest_color_current(r, g, b);
402 //@@
403 //@@                                    }
404 //@@
405 //@@                                    new_color = color_xlate[color];
406 //@@
407 //@@                                    gr_setcolor(new_color);
408 //@@                                    gr_upixel(xcrd, ycrd);
409 //@@                      }
410 //@@            }
411 //@@    }
412 }
413
414 void format_time(char *str, int secs_int)
415 {
416         int h, m, s;
417
418         h = secs_int/3600;
419         s = secs_int%3600;
420         m = s / 60;
421         s = s % 60;
422         sprintf(str, "%1d:%02d:%02d", h, m, s );
423 }
424
425 extern int Redbook_playing;
426 void do_show_netgame_help();
427
428 //Process selected keys until game unpaused. returns key that left pause (p or esc)
429 int do_game_pause()
430 {
431         int key;
432         char msg[1000];
433         char total_time[9],level_time[9];
434
435         key=0;
436
437         if (Game_paused) {              //unpause!
438                 Game_paused=0;
439       #if defined (TACTILE)
440                         if (TactileStick)
441                           EnableForces();
442                 #endif
443                 return KEY_PAUSE;
444         }
445
446 #ifdef NETWORK
447         if (Game_mode & GM_NETWORK)
448         {
449          do_show_netgame_help();
450     return (KEY_PAUSE);
451         }
452         else if (Game_mode & GM_MULTI)
453          {
454           HUD_init_message ("You cannot pause in a modem/serial game!");
455           return (KEY_PAUSE);
456          }
457 #endif
458
459         digi_pause_all();
460         RBAPause();
461         stop_time();
462
463         palette_save();
464         apply_modified_palette();
465         reset_palette_add();
466
467 // -- Matt: This is a hacked-in test for the stupid menu/flash problem.
468 //      We need a new brightening primitive if we want to make this not horribly ugly.
469 //                Gr_scanline_darkening_level = 2;
470 //                gr_rect(0, 0, 319, 199);
471
472         game_flush_inputs();
473
474         Game_paused=1;
475
476    #if defined (TACTILE)
477         if (TactileStick)
478                   DisableForces();
479         #endif
480
481
482 //      set_screen_mode( SCREEN_MENU );
483         set_popup_screen();
484         gr_palette_load( gr_palette );
485
486         format_time(total_time, f2i(Players[Player_num].time_total) + Players[Player_num].hours_total*3600);
487         format_time(level_time, f2i(Players[Player_num].time_level) + Players[Player_num].hours_level*3600);
488
489    if (Newdemo_state!=ND_STATE_PLAYBACK)
490                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\nTime on level: %s\nTotal time in game: %s",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board,level_time,total_time);
491    else
492                 sprintf(msg,"PAUSE\n\nSkill level:  %s\nHostages on board:  %d\n",(*(&TXT_DIFFICULTY_1 + (Difficulty_level))),Players[Player_num].hostages_on_board);
493
494         show_boxed_message(Pause_msg=msg);                //TXT_PAUSE);
495         gr_update();
496
497 #ifdef SDL_INPUT
498         /* give control back to the WM */
499         if (FindArg("-grabmouse"))
500             SDL_WM_GrabInput(SDL_GRAB_OFF);
501 #endif
502
503         while (Game_paused) 
504         {
505                 int screen_changed;
506
507                 key = key_getch();
508
509                 #ifndef RELEASE
510                 HandleTestKey(key);
511                 #endif
512                 
513                 screen_changed = HandleSystemKey(key);
514
515                 HandleVRKey(key);
516
517                 if (screen_changed) {
518 //                      game_render_frame();
519                         WIN(set_popup_screen());
520                         show_boxed_message(msg);
521                         //show_extra_views();
522                         if (Cockpit_mode.intval == CM_FULL_COCKPIT || Cockpit_mode.intval == CM_STATUS_BAR)
523                                 render_gauges();
524                 }
525         }
526
527 #ifdef SDL_INPUT
528         /* keep the mouse from wandering in SDL */
529         if (FindArg("-grabmouse"))
530             SDL_WM_GrabInput(SDL_GRAB_ON);
531 #endif
532
533         if (VR_screen_flags & VRF_COMPATIBLE_MENUS) {
534                 clear_boxed_message();
535         }
536
537         game_flush_inputs();
538
539         reset_cockpit();
540
541         palette_restore();
542
543         start_time();
544
545         if (Redbook_playing)
546                 RBAResume();
547         digi_resume_all();
548         
549         MAC(delay(500);)        // delay 1/2 second because of dumb redbook problem
550
551         return key;
552 }
553
554 extern int newmenu_dotiny2( char * title, char * subtitle, int nitems, newmenu_item * item, void (*subfunction)(int nitems,newmenu_item * items, int * last_key, int citem) );
555 extern int network_who_is_master(),network_how_many_connected(),GetMyNetRanking();
556 extern int TotalMissedPackets,TotalPacketsGot;
557 extern char Pauseable_menu;
558 char *NetworkModeNames[]={"Anarchy","Team Anarchy","Robo Anarchy","Cooperative","Capture the Flag","Hoard","Team Hoard","Unknown"};
559 extern char *RankStrings[];
560 extern int PhallicLimit,PhallicMan;
561
562 #ifdef NETWORK
563 void do_show_netgame_help()
564  {
565         newmenu_item m[30];
566    char mtext[30][50];
567         int i,num=0,eff;
568 #ifndef RELEASE
569         int pl;
570 #endif
571         char *eff_strings[]={"trashing","really hurting","seriously effecting","hurting",
572                                                                 "effecting","tarnishing"};
573
574    for (i=0;i<30;i++)
575         {
576          m[i].text=(char *)&mtext[i];
577     m[i].type=NM_TYPE_TEXT;
578         }
579
580    sprintf (mtext[num],"Game: %s",Netgame.game_name); num++;
581    sprintf (mtext[num],"Mission: %s",Netgame.mission_title); num++;
582         sprintf (mtext[num],"Current Level: %d",Netgame.levelnum); num++;
583         sprintf (mtext[num],"Difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); num++;
584         sprintf (mtext[num],"Game Mode: %s",NetworkModeNames[Netgame.gamemode]); num++;
585         sprintf (mtext[num],"Game Master: %s",Players[network_who_is_master()].callsign); num++;
586    sprintf (mtext[num],"Number of players: %d/%d",network_how_many_connected(),Netgame.max_numplayers); num++;
587    sprintf (mtext[num],"Packets per second: %d",Netgame.PacketsPerSec); num++;
588    sprintf (mtext[num],"Short Packets: %s",Netgame.ShortPackets?"Yes":"No"); num++;
589
590 #ifndef RELEASE
591                 pl=(int)(((float)TotalMissedPackets/(float)TotalPacketsGot)*100.0);
592                 if (pl<0)
593                   pl=0;
594                 sprintf (mtext[num],"Packets lost: %d (%d%%)",TotalMissedPackets,pl); num++;
595 #endif
596
597    if (Netgame.KillGoal)
598      { sprintf (mtext[num],"Kill goal: %d",Netgame.KillGoal*5); num++; }
599
600    sprintf (mtext[num]," "); num++;
601    sprintf (mtext[num],"Connected players:"); num++;
602
603    NetPlayers.players[Player_num].rank=GetMyNetRanking();
604
605    for (i=0;i<N_players;i++)
606      if (Players[i].connected)
607           {               
608       if (!FindArg ("-norankings"))
609                  {
610                         if (i==Player_num)
611                                 sprintf (mtext[num],"%s%s (%d/%d)",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,Netlife_kills,Netlife_killed); 
612                         else
613                                 sprintf (mtext[num],"%s%s %d/%d",RankStrings[NetPlayers.players[i].rank],Players[i].callsign,kill_matrix[Player_num][i],
614                                                         kill_matrix[i][Player_num]); 
615                         num++;
616                  }
617            else
618                  sprintf (mtext[num++],"%s",Players[i].callsign); 
619           }
620
621         
622   sprintf (mtext[num]," "); num++;
623
624   eff=(int)((float)((float)Netlife_kills/((float)Netlife_killed+(float)Netlife_kills))*100.0);
625
626   if (eff<0)
627         eff=0;
628   
629   if (Game_mode & GM_HOARD)
630         {
631          if (PhallicMan==-1)
632                  sprintf (mtext[num],"There is no record yet for this level."); 
633          else
634                  sprintf (mtext[num],"%s has the record at %d points.",Players[PhallicMan].callsign,PhallicLimit); 
635         num++;
636         }
637   else if (!FindArg ("-norankings"))
638         {
639           if (eff<60)
640            {
641                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
642                  sprintf (mtext[num],"is %s your ranking.",eff_strings[eff/10]); num++;
643                 }
644           else
645            {
646                  sprintf (mtext[num],"Your lifetime efficiency of %d%%",eff); num++;
647                  sprintf (mtext[num],"is serving you well."); num++;
648            }
649         }  
650         
651
652         full_palette_save();
653
654    Pauseable_menu=1;
655         newmenu_dotiny2( NULL, "Netgame Information", num, m, NULL);
656
657         palette_restore();
658 }
659 #endif
660
661 void HandleEndlevelKey(int key)
662 {
663         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) )
664                 save_screen_shot(0);
665
666         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
667                 quit_request();
668
669         if (key==KEY_PRINT_SCREEN)
670                 save_screen_shot(0);
671
672         if ( key == (KEY_COMMAND+KEY_P) )
673                 key = do_game_pause();
674
675         if (key == KEY_PAUSE)
676                 key = do_game_pause();          //so esc from pause will end level
677
678         if (key == KEY_ESC) {
679                 stop_endlevel_sequence();
680                 last_drawn_cockpit[0]=-1;
681                 last_drawn_cockpit[1]=-1;
682                 return;
683         }
684
685         if (key == KEY_BACKSP)
686                 Int3();
687 }
688
689 void HandleDeathKey(int key)
690 {
691 /*
692         Commented out redundant calls because the key used here typically
693         will be passed to HandleSystemKey later.  Note that I do this to pause
694         which is supposed to pass the ESC key to leave the level.  This
695         doesn't work in the DOS version anyway.   -Samir 
696 */
697
698         if (Player_exploded && !key_isfunc(key) && !key_ismod(key))
699                 Death_sequence_aborted  = 1;            //Any key but func or modifier aborts
700
701         if ( key == (KEY_COMMAND + KEY_SHIFTED + KEY_3) ) {
702 //              save_screen_shot(0);
703                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
704         }
705
706         if ( key == KEY_COMMAND+KEY_Q && !(Game_mode & GM_MULTI) )
707                 quit_request();
708
709         if (key==KEY_PRINT_SCREEN) {
710 //              save_screen_shot(0);
711                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
712         }
713
714         if ( key == (KEY_COMMAND+KEY_P) ) {
715 //              key = do_game_pause();
716                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
717         }
718
719         if (key == KEY_PAUSE)   {
720 //              key = do_game_pause();          //so esc from pause will end level
721                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
722         }
723
724         if (key == KEY_ESC) {
725                 if (ConsoleObject->flags & OF_EXPLODING)
726                         Death_sequence_aborted = 1;
727         }
728
729         if (key == KEY_BACKSP)  {
730                 Death_sequence_aborted  = 0;            // Clear because code above sets this for any key.
731                 Int3();
732         }
733
734         //don't abort death sequence for netgame join/refuse keys
735         if (    (key == KEY_ALTED + KEY_1) ||
736                         (key == KEY_ALTED + KEY_2))
737                 Death_sequence_aborted  = 0;
738
739         if (Death_sequence_aborted)
740                 game_flush_inputs();
741
742 }
743
744 void HandleDemoKey(int key)
745 {
746         switch (key) {
747
748                 case KEY_F3:
749                          if (!(Guided_missile[Player_num] &&
750                                    Guided_missile[Player_num]->type == OBJ_WEAPON &&
751                                    Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
752                                    Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
753                                    Guided_in_big_window.intval))
754                                 toggle_cockpit();
755                          break;
756
757                 case KEY_SHIFTED+KEY_MINUS:
758                 case KEY_MINUS:         shrink_window(); break;
759
760                 case KEY_SHIFTED+KEY_EQUAL:
761                 case KEY_EQUAL:         grow_window(); break;
762
763                 case KEY_COMMAND+KEY_2:
764                 case KEY_F2:            Config_menu_flag = 1; break;
765
766                 case KEY_COMMAND+KEY_7:
767                 case KEY_F7:
768                         #ifdef NETWORK
769                         Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3);
770                         #endif
771                         break;
772                 case KEY_ESC:
773                         Function_mode = FMODE_MENU;
774                         break;
775                 case KEY_UP:
776                         Newdemo_vcr_state = ND_STATE_PLAYBACK;
777                         break;
778                 case KEY_DOWN:
779                         Newdemo_vcr_state = ND_STATE_PAUSED;
780                         break;
781                 case KEY_LEFT:
782                         newdemo_single_frame_time = timer_get_fixed_seconds();
783                         Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD;
784                         break;
785                 case KEY_RIGHT:
786                         newdemo_single_frame_time = timer_get_fixed_seconds();
787                         Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD;
788                         break;
789                 case KEY_CTRLED + KEY_RIGHT:
790                         newdemo_goto_end();
791                         break;
792                 case KEY_CTRLED + KEY_LEFT:
793                         newdemo_goto_beginning();
794                         break;
795
796                 case KEY_COMMAND+KEY_P:
797                 case KEY_PAUSE:
798                         do_game_pause();
799                         break;
800
801                 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
802                 case KEY_PRINT_SCREEN: {
803                         int old_state;
804
805                         old_state = Newdemo_vcr_state;
806                         Newdemo_vcr_state = ND_STATE_PRINTSCREEN;
807                         game_render_frame_mono();
808                         save_screen_shot(0);
809                         Newdemo_vcr_state = old_state;
810                         break;
811                 }
812
813                 case KEY_COMMAND+KEY_Q:
814                         if ( !(Game_mode & GM_MULTI) )
815                                 quit_request();
816                         break;
817
818                 #ifndef NDEBUG
819                 case KEY_BACKSP:
820                         Int3();
821                         break;
822                 case KEY_DEBUGGED + KEY_I:
823                         Newdemo_do_interpolate = !Newdemo_do_interpolate;
824                         if (Newdemo_do_interpolate)
825                                 mprintf ((0, "demo playback interpolation now on\n"));
826                         else
827                                 mprintf ((0, "demo playback interpolation now off\n"));
828                         break;
829                 case KEY_DEBUGGED + KEY_K: {
830                         int how_many, c;
831                         char filename[FILENAME_LEN], num[16];
832                         newmenu_item m[6];
833
834                         filename[0] = '\0';
835                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "output file name";
836                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 8; m[1].text = filename;
837                         c = newmenu_do( NULL, NULL, 2, m, NULL );
838                         if (c == -2)
839                                 break;
840                         strcat(filename, ".dem");
841                         num[0] = '\0';
842                         m[ 0].type = NM_TYPE_TEXT; m[ 0].text = "strip how many bytes";
843                         m[ 1].type = NM_TYPE_INPUT;m[ 1].text_len = 16; m[1].text = num;
844                         c = newmenu_do( NULL, NULL, 2, m, NULL );
845                         if (c == -2)
846                                 break;
847                         how_many = atoi(num);
848                         if (how_many <= 0)
849                                 break;
850                         newdemo_strip_frames(filename, how_many);
851
852                         break;
853                 }
854                 #endif
855
856         }
857 }
858
859 //switch a cockpit window to the next function
860 int select_next_window_function(int w)
861 {
862         Assert(w==0 || w==1);
863
864         switch (Cockpit_3d_view[w].intval) {
865                 case CV_NONE:
866                         cvar_setint(&Cockpit_3d_view[w], CV_REAR);
867                         break;
868                 case CV_REAR:
869                         if (find_escort()) {
870                                 cvar_setint(&Cockpit_3d_view[w], CV_ESCORT);
871                                 break;
872                         }
873                         //if no ecort, fall through
874                 case CV_ESCORT:
875                         Coop_view_player[w] = -1;               //force first player
876 #ifdef NETWORK
877                         //fall through
878                 case CV_COOP:
879                         Marker_viewer_num[w] = -1;
880                         if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) {
881                                 cvar_setint(&Cockpit_3d_view[w], CV_COOP);
882                                 while (1) {
883                                         Coop_view_player[w]++;
884                                         if (Coop_view_player[w] == N_players) {
885                                                 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
886                                                 goto case_marker;
887                                         }
888                                         if (Coop_view_player[w]==Player_num)
889                                                 continue;
890
891                                         if (Game_mode & GM_MULTI_COOP)
892                                                 break;
893                                         else if (get_team(Coop_view_player[w]) == get_team(Player_num))
894                                                 break;
895                                 }
896                                 break;
897                         }
898                         //if not multi, fall through
899                 case CV_MARKER:
900                 case_marker:;
901                         if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) {      //anarchy only
902                                 cvar_setint(&Cockpit_3d_view[w], CV_MARKER);
903                                 if (Marker_viewer_num[w] == -1)
904                                         Marker_viewer_num[w] = Player_num * 2;
905                                 else if (Marker_viewer_num[w] == Player_num * 2)
906                                         Marker_viewer_num[w]++;
907                                 else
908                                         cvar_setint(&Cockpit_3d_view[w], CV_NONE);
909                         }
910                         else
911 #endif
912                                 cvar_setint(&Cockpit_3d_view[w], CV_NONE);
913                         break;
914         }
915         WriteConfigFile();
916
917         return 1;        //screen_changed
918 }
919
920 extern int Game_paused;
921
922 void songs_goto_next_song();
923 void songs_goto_prev_song();
924
925 #ifdef DOOR_DEBUGGING
926 dump_door_debugging_info()
927 {
928         object *obj;
929         vms_vector new_pos;
930         fvi_query fq;
931         fvi_info hit_info;
932         int fate;
933         FILE *dfile;
934         int wall_num;
935
936         obj = &Objects[Players[Player_num].objnum];
937         vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100));
938
939         fq.p0                                           = &obj->pos;
940         fq.startseg                             = obj->segnum;
941         fq.p1                                           = &new_pos;
942         fq.rad                                  = 0;
943         fq.thisobjnum                   = Players[Player_num].objnum;
944         fq.ignore_obj_list      = NULL;
945         fq.flags                                        = 0;
946
947         fate = find_vector_intersection(&fq,&hit_info);
948
949         dfile = fopen("door.out","at");
950
951         fprintf(dfile,"FVI hit_type = %d\n",fate);
952         fprintf(dfile,"    hit_seg = %d\n",hit_info.hit_seg);
953         fprintf(dfile,"    hit_side = %d\n",hit_info.hit_side);
954         fprintf(dfile,"    hit_side_seg = %d\n",hit_info.hit_side_seg);
955         fprintf(dfile,"\n");
956
957         if (fate == HIT_WALL) {
958
959                 wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num;
960                 fprintf(dfile,"wall_num = %d\n",wall_num);
961         
962                 if (wall_num != -1) {
963                         wall *wall = &Walls[wall_num];
964                         active_door *d;
965                         int i;
966         
967                         fprintf(dfile,"    segnum = %d\n",wall->segnum);
968                         fprintf(dfile,"    sidenum = %d\n",wall->sidenum);
969                         fprintf(dfile,"    hps = %x\n",wall->hps);
970                         fprintf(dfile,"    linked_wall = %d\n",wall->linked_wall);
971                         fprintf(dfile,"    type = %d\n",wall->type);
972                         fprintf(dfile,"    flags = %x\n",wall->flags);
973                         fprintf(dfile,"    state = %d\n",wall->state);
974                         fprintf(dfile,"    trigger = %d\n",wall->trigger);
975                         fprintf(dfile,"    clip_num = %d\n",wall->clip_num);
976                         fprintf(dfile,"    keys = %x\n",wall->keys);
977                         fprintf(dfile,"    controlling_trigger = %d\n",wall->controlling_trigger);
978                         fprintf(dfile,"    cloak_value = %d\n",wall->cloak_value);
979                         fprintf(dfile,"\n");
980         
981         
982                         for (i=0;i<Num_open_doors;i++) {                //find door
983                                 d = &ActiveDoors[i];
984                                 if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls)))
985                                         break;
986                         } 
987         
988                         if (i>=Num_open_doors)
989                                 fprintf(dfile,"No active door.\n");
990                         else {
991                                 fprintf(dfile,"Active door %d:\n",i);
992                                 fprintf(dfile,"    n_parts = %d\n",d->n_parts);
993                                 fprintf(dfile,"    front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]);
994                                 fprintf(dfile,"    back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]);
995                                 fprintf(dfile,"    time = %x\n",d->time);
996                         }
997         
998                 }
999         }
1000
1001         fprintf(dfile,"\n");
1002         fprintf(dfile,"\n");
1003
1004         fclose(dfile);
1005
1006 }
1007 #endif
1008
1009
1010 //this is for system-level keys, such as help, etc.
1011 //returns 1 if screen changed
1012 int HandleSystemKey(int key)
1013 {
1014         int screen_changed=0;
1015
1016         if (!Player_is_dead)
1017                 switch (key) {
1018
1019                         #ifdef DOOR_DEBUGGING
1020                         case KEY_LAPOSTRO+KEY_SHIFTED:
1021                                 dump_door_debugging_info();
1022                                 break;
1023                         #endif
1024
1025                         case KEY_ESC:
1026                                 if (Game_paused)
1027                                         Game_paused=0;
1028                                 else {
1029                                         Game_aborted=1;
1030                                         Function_mode = FMODE_MENU;
1031                                 }
1032                                 break;
1033
1034 // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA
1035
1036                         case KEY_COMMAND+KEY_SHIFTED+KEY_1:
1037                         case KEY_SHIFTED+KEY_F1:
1038                                 screen_changed = select_next_window_function(0);
1039                                 break;
1040                         case KEY_COMMAND+KEY_SHIFTED+KEY_2:
1041                         case KEY_SHIFTED+KEY_F2:
1042                                 screen_changed = select_next_window_function(1);
1043                                 break;
1044                 }
1045
1046         switch (key) {
1047
1048                 case KEY_LAPOSTRO:
1049                 case KEY_SHIFTED + KEY_LAPOSTRO:
1050                         CON_Show();
1051                         break;
1052
1053                 case KEY_SHIFTED + KEY_ESC:     //quick exit
1054                         #ifdef EDITOR
1055                                 if (! SafetyCheck()) break;
1056                                 close_editor_screen();
1057                         #endif
1058
1059                         Game_aborted=1;
1060                         Function_mode=FMODE_EXIT;
1061                         break;
1062
1063                 case KEY_COMMAND+KEY_P:
1064                 case KEY_PAUSE: 
1065                         do_game_pause();                                break;
1066
1067                 case KEY_COMMAND + KEY_SHIFTED + KEY_3:
1068                 case KEY_PRINT_SCREEN:  save_screen_shot(0);            break;
1069
1070                 case KEY_COMMAND+KEY_1:
1071                 case KEY_F1:                                    do_show_help();                 break;
1072
1073                 case KEY_COMMAND+KEY_2:
1074                 case KEY_F2:                                    //Config_menu_flag = 1; break;
1075                         {
1076                                 if (!(Game_mode&GM_MULTI)) {palette_save(); apply_modified_palette(); reset_palette_add(); gr_palette_load(gr_palette); }
1077                                 do_options_menu();
1078                                 if (!(Game_mode&GM_MULTI)) palette_restore();
1079                                 break;
1080                         }
1081
1082                 case KEY_COMMAND+KEY_3:
1083                 case KEY_F3:
1084                         if (!(Guided_missile[Player_num] &&
1085                                   Guided_missile[Player_num]->type == OBJ_WEAPON &&
1086                                   Guided_missile[Player_num]->id == GUIDEDMISS_ID &&
1087                                   Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num] &&
1088                                   Guided_in_big_window.intval))
1089                         {
1090                                 toggle_cockpit();       screen_changed=1;
1091                         }
1092                         break;
1093
1094                 case KEY_COMMAND+KEY_SHIFTED+KEY_7:
1095                 case KEY_F7+KEY_SHIFTED: palette_save(); joydefs_calibrate(); palette_restore(); break;
1096
1097                 case KEY_SHIFTED+KEY_MINUS:
1098                 case KEY_MINUS: 
1099                         shrink_window(); 
1100                         screen_changed=1; 
1101                         break;
1102
1103                 case KEY_SHIFTED+KEY_EQUAL:
1104                 case KEY_EQUAL:                 
1105                         grow_window();  
1106                         screen_changed=1; 
1107                         break;
1108
1109                 case KEY_COMMAND+KEY_5:
1110                 case KEY_F5:
1111                         if ( Newdemo_state == ND_STATE_RECORDING )
1112                                 newdemo_stop_recording();
1113                         else if ( Newdemo_state == ND_STATE_NORMAL )
1114                                 if (!Game_paused)               //can't start demo while paused
1115                                         newdemo_start_recording();
1116                         break;
1117
1118                 case KEY_COMMAND+KEY_ALTED+KEY_4:
1119                 case KEY_ALTED+KEY_F4:
1120                         #ifdef NETWORK
1121                         Show_reticle_name = (Show_reticle_name+1)%2;
1122                         #endif
1123                         break;
1124
1125                 case KEY_COMMAND + KEY_6:
1126                 case KEY_F6:
1127                         if (!Player_is_dead && !(Game_mode & GM_MULTI))
1128                         {
1129                                 int rsave, gsave, bsave;
1130                                 rsave = PaletteRedAdd;
1131                                 gsave = PaletteGreenAdd;
1132                                 bsave = PaletteBlueAdd;
1133
1134                                 full_palette_save();
1135                                 PaletteRedAdd = rsave;
1136                                 PaletteGreenAdd = gsave;
1137                                 PaletteBlueAdd = bsave;
1138                                 state_save_all(0, 0, NULL, 1); // 0 means not between levels.
1139                                 palette_restore();
1140                         }
1141                         break;
1142
1143 #ifdef NETWORK
1144                 case KEY_COMMAND+KEY_7:
1145                 case KEY_F7:
1146                         Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3);
1147                         if (Game_mode & GM_MULTI)
1148                                 multi_sort_kill_list();
1149                         break;
1150
1151                 case KEY_COMMAND+KEY_8:
1152                 case KEY_F8:
1153                         multi_send_message_start();
1154                         break;
1155
1156                 case KEY_F9:
1157                 case KEY_F10:
1158                 case KEY_F11:
1159                 case KEY_F12:
1160                         multi_send_macro(key);
1161                         break;          // send taunt macros
1162
1163                 case KEY_9 + KEY_COMMAND:
1164                         multi_send_macro(KEY_F9);
1165                         break;
1166                 case KEY_0 + KEY_COMMAND:
1167                         multi_send_macro(KEY_F10);
1168                         break;
1169                 case KEY_1 + KEY_COMMAND + KEY_CTRLED:
1170                         multi_send_macro(KEY_F11);
1171                         break;
1172                 case KEY_2 + KEY_COMMAND + KEY_CTRLED:
1173                         multi_send_macro(KEY_F12);
1174                         break;
1175
1176                 case KEY_SHIFTED + KEY_F9:
1177                 case KEY_SHIFTED + KEY_F10:
1178                 case KEY_SHIFTED + KEY_F11:
1179                 case KEY_SHIFTED + KEY_F12:
1180                         multi_define_macro(key);
1181                         break;          // redefine taunt macros
1182
1183                 case KEY_9 + KEY_SHIFTED + KEY_COMMAND:
1184                         multi_define_macro(KEY_F9);
1185                         break;
1186                 case KEY_0 + KEY_SHIFTED + KEY_COMMAND:
1187                         multi_define_macro(KEY_F10);
1188                         break;
1189                 case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1190                         multi_define_macro(KEY_F11);
1191                         break;
1192                 case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED:
1193                         multi_define_macro(KEY_F12);
1194                         break;
1195 #endif
1196
1197                 case KEY_COMMAND+KEY_S:
1198                 case KEY_COMMAND+KEY_ALTED+KEY_2:
1199                 case KEY_ALTED+KEY_F2:
1200                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1201                                 int     rsave, gsave, bsave;
1202                                 rsave = PaletteRedAdd;
1203                                 gsave = PaletteGreenAdd;
1204                                 bsave = PaletteBlueAdd;
1205
1206                                 full_palette_save();
1207                                 PaletteRedAdd = rsave;
1208                                 PaletteGreenAdd = gsave;
1209                                 PaletteBlueAdd = bsave;
1210                                 state_save_all(0, 0, NULL, 0); // 0 means not between levels.
1211                                 palette_restore();
1212                         }
1213                         break;
1214
1215                 case KEY_COMMAND+KEY_O:
1216                 case KEY_COMMAND+KEY_ALTED+KEY_3:
1217                 case KEY_ALTED+KEY_F3:
1218                         if (!Player_is_dead && !((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) {
1219                                 full_palette_save();
1220                                 state_restore_all(1, 0, NULL);
1221                                 if (Game_paused)
1222                                         do_game_pause();
1223                         }
1224                         break;
1225
1226                 case KEY_COMMAND+KEY_SHIFTED+KEY_4:
1227                 case KEY_F4 + KEY_SHIFTED:
1228                         do_escort_menu();
1229                         break;
1230
1231                 case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:
1232                 case KEY_F4 + KEY_SHIFTED + KEY_ALTED:
1233                         change_guidebot_name();
1234                         break;
1235
1236                 case KEY_MINUS + KEY_ALTED:     songs_goto_prev_song(); break;
1237                 case KEY_EQUAL + KEY_ALTED:     songs_goto_next_song(); break;
1238
1239                 #ifdef MACINTOSH
1240                 
1241                 case KEY_COMMAND+KEY_M:
1242                         if ( (Game_mode & GM_MULTI) )           // don't process in multiplayer games
1243                                 break;
1244
1245                         key_close();            // no processing of keys with keyboard handler.. jeez                           
1246                         stop_time();
1247                         show_boxed_message ("Mounting CD\nESC to quit");        
1248                         RBAMountDisk();         // OS has totaly control of the CD.
1249                         if (Function_mode == FMODE_MENU)
1250                                 songs_play_song(SONG_TITLE,1);
1251                         else if (Function_mode == FMODE_GAME)
1252                                 songs_play_level_song( Current_level_num );
1253                         clear_boxed_message();
1254                         key_init();
1255                         start_time();
1256                         
1257                         break;
1258
1259                 case KEY_COMMAND+KEY_E:
1260                         songs_stop_redbook();
1261                         RBAEjectDisk();
1262                         break;
1263
1264                 case KEY_COMMAND+KEY_RIGHT:
1265                         songs_goto_next_song();
1266                         break;
1267                 case KEY_COMMAND+KEY_LEFT:
1268                         songs_goto_prev_song();
1269                         break;
1270                 case KEY_COMMAND+KEY_UP:
1271                         songs_play_level_song(1);
1272                         break;
1273                 case KEY_COMMAND+KEY_DOWN:
1274                         songs_stop_redbook();
1275                         break;
1276                 #endif
1277
1278                 case KEY_COMMAND+KEY_Q:
1279                         if ( !(Game_mode & GM_MULTI) )
1280                                 quit_request();
1281                         break;
1282
1283 //added 8/23/99 by Matt Mueller for hot key res/fullscreen changing, and menu access
1284                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADDIVIDE:
1285                 case KEY_ALTED+KEY_CTRLED+KEY_PADDIVIDE:
1286                 case KEY_ALTED+KEY_SHIFTED+KEY_PADDIVIDE:
1287                         d2x_options_menu();
1288                         break;
1289 #if 0
1290                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMULTIPLY:
1291                 case KEY_ALTED+KEY_CTRLED+KEY_PADMULTIPLY:
1292                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMULTIPLY:
1293                         change_res();
1294                         break;
1295                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADMINUS:
1296                 case KEY_ALTED+KEY_CTRLED+KEY_PADMINUS:
1297                 case KEY_ALTED+KEY_SHIFTED+KEY_PADMINUS:
1298                         //lower res 
1299                         //should we just cycle through the list that is displayed in the res change menu?
1300                         // what if their card/X/etc can't handle that mode? hrm. 
1301                         //well, the quick access to the menu is good enough for now.
1302                         break;
1303                 case KEY_CTRLED+KEY_SHIFTED+KEY_PADPLUS:
1304                 case KEY_ALTED+KEY_CTRLED+KEY_PADPLUS:
1305                 case KEY_ALTED+KEY_SHIFTED+KEY_PADPLUS:
1306                         //increase res
1307                         break;
1308 #endif
1309                 case KEY_COMMAND+KEY_SHIFTED+KEY_F:
1310                 case KEY_ALTED+KEY_ENTER:
1311                 case KEY_ALTED+KEY_PADENTER:
1312                         gr_toggle_fullscreen_game();
1313                         break;
1314 //end addition -MM
1315                         
1316 //added 11/01/98 Matt Mueller
1317 #if 0
1318                 case KEY_CTRLED+KEY_ALTED+KEY_LAPOSTRO:
1319                         toggle_hud_log();
1320                         break;
1321 #endif
1322 //end addition -MM
1323
1324                 default:
1325                         break;
1326
1327         }        //switch (key)
1328
1329         return screen_changed;
1330 }
1331
1332
1333 void HandleVRKey(int key)
1334 {
1335         switch( key )   {
1336
1337                 case KEY_ALTED+KEY_F5:
1338                         if ( VR_render_mode != VR_NONE )        {
1339                                 VR_reset_params();
1340                                 HUD_init_message( "-Stereoscopic Parameters Reset-" );
1341                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1342                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1343                         }
1344                         break;
1345
1346                 case KEY_ALTED+KEY_F6:
1347                         if ( VR_render_mode != VR_NONE )        {
1348                                 VR_low_res++;
1349                                 if ( VR_low_res > 3 ) VR_low_res = 0;
1350                                 switch( VR_low_res )    {
1351                                         case 0: HUD_init_message( "Normal Resolution" ); break;
1352                                         case 1: HUD_init_message( "Low Vertical Resolution" ); break;
1353                                         case 2: HUD_init_message( "Low Horizontal Resolution" ); break;
1354                                         case 3: HUD_init_message( "Low Resolution" ); break;
1355                                 }
1356                         }
1357                         break;
1358
1359                 case KEY_ALTED+KEY_F7:
1360                         if ( VR_render_mode != VR_NONE )        {
1361                                 VR_eye_switch = !VR_eye_switch;
1362                                 HUD_init_message( "-Eyes toggled-" );
1363                                 if ( VR_eye_switch )
1364                                         HUD_init_message( "Right Eye -- Left Eye" );
1365                                 else
1366                                         HUD_init_message( "Left Eye -- Right Eye" );
1367                         }
1368                         break;
1369
1370                 case KEY_ALTED+KEY_F8:
1371                         if ( VR_render_mode != VR_NONE )        {
1372                         VR_sensitivity++;
1373                         if (VR_sensitivity > 2 )
1374                                 VR_sensitivity = 0;
1375                         HUD_init_message( "Head tracking sensitivy = %d", VR_sensitivity );
1376                  }
1377                         break;
1378                 case KEY_ALTED+KEY_F9:
1379                         if ( VR_render_mode != VR_NONE )        {
1380                                 VR_eye_width -= F1_0/10;
1381                                 if ( VR_eye_width < 0 ) VR_eye_width = 0;
1382                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1383                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1384                         }
1385                         break;
1386                 case KEY_ALTED+KEY_F10:
1387                         if ( VR_render_mode != VR_NONE )        {
1388                                 VR_eye_width += F1_0/10;
1389                                 if ( VR_eye_width > F1_0*4 )    VR_eye_width = F1_0*4;
1390                                 HUD_init_message( "Interaxial Separation = %.2f", f2fl(VR_eye_width) );
1391                                 HUD_init_message( "(The default value is %.2f)", f2fl(VR_SEPARATION) );
1392                         }
1393                         break;
1394
1395                 case KEY_ALTED+KEY_F11:
1396                         if ( VR_render_mode != VR_NONE )        {
1397                                 VR_eye_offset--;
1398                                 if ( VR_eye_offset < -30 )      VR_eye_offset = -30;
1399                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1400                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1401                                 VR_eye_offset_changed = 2;
1402                         }
1403                         break;
1404                 case KEY_ALTED+KEY_F12:
1405                         if ( VR_render_mode != VR_NONE )        {
1406                                 VR_eye_offset++;
1407                                 if ( VR_eye_offset > 30 )        VR_eye_offset = 30;
1408                                 HUD_init_message( "Stereo balance = %.2f", (float)VR_eye_offset/30.0 );
1409                                 HUD_init_message( "(The default value is %.2f)", (float)VR_PIXEL_SHIFT/30.0 );
1410                                 VR_eye_offset_changed = 2;
1411                         }
1412                         break;
1413         }
1414 }
1415
1416
1417 extern void DropFlag();
1418
1419 void HandleGameKey(int key)
1420 {
1421         switch (key) {
1422
1423                 #if !defined(RELEASE)
1424                 case KEY_COMMAND+KEY_F:
1425                         cvar_toggle( &r_framerate );
1426                         break;
1427                 #endif
1428
1429                 case KEY_1 + KEY_SHIFTED:
1430                 case KEY_2 + KEY_SHIFTED:
1431                 case KEY_3 + KEY_SHIFTED:
1432                 case KEY_4 + KEY_SHIFTED:
1433                 case KEY_5 + KEY_SHIFTED:
1434                 case KEY_6 + KEY_SHIFTED:
1435                 case KEY_7 + KEY_SHIFTED:
1436                 case KEY_8 + KEY_SHIFTED:
1437                 case KEY_9 + KEY_SHIFTED:
1438                 case KEY_0 + KEY_SHIFTED:
1439                 if (EscortHotKeys)
1440                 {
1441                         if (!(Game_mode & GM_MULTI))
1442                                 set_escort_special_goal(key);
1443                         else
1444                                 HUD_init_message ("No Guide-Bot in Multiplayer!");
1445                         break;
1446                 }
1447
1448                 case KEY_COMMAND+KEY_SHIFTED+KEY_5:
1449                 case KEY_F5 + KEY_SHIFTED:
1450          DropCurrentWeapon();
1451                         break;
1452
1453                 case KEY_COMMAND+KEY_SHIFTED+KEY_6:
1454                 case KEY_F6 + KEY_SHIFTED:
1455          DropSecondaryWeapon();
1456          break;
1457
1458 #ifdef NETWORK
1459                 case KEY_0 + KEY_ALTED:
1460                         DropFlag ();
1461                         break;
1462 #endif
1463
1464                 case KEY_COMMAND+KEY_4:
1465                 case KEY_F4:
1466                 if (!DefiningMarkerMessage)
1467                   InitMarkerInput();
1468                  break;
1469
1470 #ifdef NETWORK
1471                 case KEY_COMMAND+KEY_6:
1472                 case KEY_F6:
1473                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM))
1474                                 {
1475                                         RefuseThisPlayer=1;
1476                                         HUD_init_message ("Player accepted!");
1477                                 }
1478                         break;
1479                 case KEY_ALTED + KEY_1:
1480                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1481                                 {
1482                                         RefuseThisPlayer=1;
1483                                         HUD_init_message ("Player accepted!");
1484                                         RefuseTeam=1;
1485                                 }
1486                         break;
1487                 case KEY_ALTED + KEY_2:
1488                         if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM))
1489                                 {
1490                                         RefuseThisPlayer=1;
1491                                         HUD_init_message ("Player accepted!");
1492                                         RefuseTeam=2;
1493                                 }
1494                         break;
1495 #endif
1496
1497                 default:
1498                         break;
1499
1500         }        //switch (key)
1501 }
1502
1503 void kill_all_robots(void)
1504 {
1505         int     i, dead_count=0;
1506         //int   boss_index = -1;
1507
1508         // Kill all bots except for Buddy bot and boss.  However, if only boss and buddy left, kill boss.
1509         for (i=0; i<=Highest_object_index; i++)
1510                 if (Objects[i].type == OBJ_ROBOT) {
1511                         if (!Robot_info[Objects[i].id].companion && !Robot_info[Objects[i].id].boss_flag) {
1512                                 dead_count++;
1513                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1514                         }
1515                 }
1516
1517 // --           // Now, if more than boss and buddy left, un-kill boss.
1518 // --           if ((dead_count > 2) && (boss_index != -1)) {
1519 // --                   Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD);
1520 // --                   dead_count--;
1521 // --           } else if (boss_index != -1)
1522 // --                   HUD_init_message("Toasted the BOSS!");
1523
1524         // Toast the buddy if nothing else toasted!
1525         if (dead_count == 0)
1526                 for (i=0; i<=Highest_object_index; i++)
1527                         if (Objects[i].type == OBJ_ROBOT)
1528                                 if (Robot_info[Objects[i].id].companion) {
1529                                         Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1530                                         HUD_init_message("Toasted the Buddy! *sniff*");
1531                                         dead_count++;
1532                                 }
1533
1534         HUD_init_message("%i robots toasted!", dead_count);
1535 }
1536
1537 //      --------------------------------------------------------------------------
1538 //      Detonate reactor.
1539 //      Award player all powerups in mine.
1540 //      Place player just outside exit.
1541 //      Kill all bots in mine.
1542 //      Yippee!!
1543 void kill_and_so_forth(void)
1544 {
1545         int     i, j;
1546
1547         HUD_init_message("Killing, awarding, etc.!");
1548
1549         for (i=0; i<=Highest_object_index; i++) {
1550                 switch (Objects[i].type) {
1551                         case OBJ_ROBOT:
1552                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1553                                 break;
1554                         case OBJ_POWERUP:
1555                                 do_powerup(&Objects[i]);
1556                                 break;
1557                 }
1558         }
1559
1560         do_controlcen_destroyed_stuff(NULL);
1561
1562         for (i=0; i<Num_triggers; i++) {
1563                 if (Triggers[i].type == TT_EXIT) {
1564                         for (j=0; j<Num_walls; j++) {
1565                                 if (Walls[j].trigger == i) {
1566                                         compute_segment_center(&ConsoleObject->pos, &Segments[Walls[j].segnum]);
1567                                         obj_relink(OBJECT_NUMBER(ConsoleObject), Walls[j].segnum);
1568                                         goto kasf_done;
1569                                 }
1570                         }
1571                 }
1572         }
1573
1574 kasf_done: ;
1575
1576 }
1577
1578 #ifndef RELEASE
1579
1580 void kill_all_snipers(void)
1581 {
1582         int     i, dead_count=0;
1583
1584         //      Kill all snipers.
1585         for (i=0; i<=Highest_object_index; i++)
1586                 if (Objects[i].type == OBJ_ROBOT)
1587                         if (Objects[i].ctype.ai_info.behavior == AIB_SNIPE) {
1588                                 dead_count++;
1589                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1590                         }
1591
1592         HUD_init_message("%i robots toasted!", dead_count);
1593 }
1594
1595 void kill_thief(void)
1596 {
1597         int     i;
1598
1599         //      Kill thief.
1600         for (i=0; i<=Highest_object_index; i++)
1601                 if (Objects[i].type == OBJ_ROBOT)
1602                         if (Robot_info[Objects[i].id].thief) {
1603                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1604                                 HUD_init_message("Thief toasted!");
1605                         }
1606 }
1607
1608 void kill_buddy(void)
1609 {
1610         int     i;
1611
1612         //      Kill buddy.
1613         for (i=0; i<=Highest_object_index; i++)
1614                 if (Objects[i].type == OBJ_ROBOT)
1615                         if (Robot_info[Objects[i].id].companion) {
1616                                 Objects[i].flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD;
1617                                 HUD_init_message("Buddy toasted!");
1618                         }
1619 }
1620
1621 void toggle_movie_saving(void);
1622 extern char Language[];
1623
1624 void HandleTestKey(int key)
1625 {
1626         switch (key) {
1627
1628                 case KEY_DEBUGGED+KEY_0:        show_weapon_status();   break;
1629
1630                 #ifdef SHOW_EXIT_PATH
1631                 case KEY_DEBUGGED+KEY_1:        create_special_path();  break;
1632                 #endif
1633
1634                 case KEY_DEBUGGED+KEY_Y:
1635                         do_controlcen_destroyed_stuff(NULL);
1636                         break;
1637
1638 #ifdef NETWORK
1639         case KEY_DEBUGGED+KEY_ALTED+KEY_D:
1640                         Netlife_kills=4000; Netlife_killed=5;
1641                         multi_add_lifetime_kills();
1642                         break;
1643 #endif
1644
1645                 case KEY_BACKSP:
1646                 case KEY_CTRLED+KEY_BACKSP:
1647                 case KEY_ALTED+KEY_BACKSP:
1648                 case KEY_SHIFTED+KEY_BACKSP:
1649                 case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP:
1650                 case KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1651                 case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP:
1652                 case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP:
1653
1654                                 Int3(); break;
1655
1656                 case KEY_DEBUGGED+KEY_S:                                digi_reset(); break;
1657
1658                 case KEY_DEBUGGED+KEY_P:
1659                         if (Game_suspended & SUSP_ROBOTS)
1660                                 Game_suspended &= ~SUSP_ROBOTS;         //robots move
1661                         else
1662                                 Game_suspended |= SUSP_ROBOTS;          //robots don't move
1663                         break;
1664
1665
1666
1667                 case KEY_DEBUGGED+KEY_K:        Players[Player_num].shields = 1;        break;                                                  //      a virtual kill
1668                 case KEY_DEBUGGED+KEY_SHIFTED + KEY_K:  Players[Player_num].shields = -1;        break;  //     an actual kill
1669                 case KEY_DEBUGGED+KEY_X: Players[Player_num].lives++; break; // Extra life cheat key.
1670                 case KEY_DEBUGGED+KEY_H:
1671 //                              if (!(Game_mode & GM_MULTI) )   {
1672                                 Players[Player_num].flags ^= PLAYER_FLAGS_CLOAKED;
1673                                 if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
1674                                         #ifdef NETWORK
1675                                         if (Game_mode & GM_MULTI)
1676                                                 multi_send_cloak();
1677                                         #endif
1678                                         ai_do_cloak_stuff();
1679                                         Players[Player_num].cloak_time = GameTime;
1680                                         mprintf((0, "You are cloaked!\n"));
1681                                 } else
1682                                         mprintf((0, "You are DE-cloaked!\n"));
1683 //                              }
1684                         break;
1685
1686
1687                 case KEY_DEBUGGED+KEY_R:
1688                         Robot_firing_enabled = !Robot_firing_enabled;
1689                         break;
1690
1691                 case KEY_DEBUGGED+KEY_R+KEY_SHIFTED:
1692                         kill_all_robots();
1693                         break;
1694
1695                 #ifdef EDITOR           //editor-specific functions
1696
1697                 case KEY_E + KEY_DEBUGGED:
1698 #ifdef NETWORK
1699                         network_leave_game();
1700 #endif
1701                         Function_mode = FMODE_EDITOR;
1702                         break;
1703         case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED:
1704                 {
1705                         char pal_save[768];
1706                         memcpy(pal_save,gr_palette,768);
1707                         init_subtitles("end.tex");      //ingore errors
1708                         PlayMovie ("end.mve",MOVIE_ABORT_ON);
1709                         close_subtitles();
1710                         Screen_mode = -1;
1711                         set_screen_mode(SCREEN_GAME);
1712                         reset_cockpit();
1713                         memcpy(gr_palette,pal_save,768);
1714                         gr_palette_load(gr_palette);
1715                         break;
1716                 }
1717                 case KEY_C + KEY_SHIFTED + KEY_DEBUGGED:
1718                         if (!( Game_mode & GM_MULTI ))
1719                                 move_player_2_segment(Cursegp,Curside);
1720                         break;   //move eye to curseg
1721
1722
1723                 case KEY_DEBUGGED+KEY_W:        draw_world_from_game(); break;
1724
1725                 #endif  //#ifdef EDITOR
1726
1727                 //flythrough keys
1728                 // case KEY_DEBUGGED+KEY_SHIFTED+KEY_F: toggle_flythrough(); break;
1729                 // case KEY_LEFT:               ft_preference=FP_LEFT; break;
1730                 // case KEY_RIGHT:                              ft_preference=FP_RIGHT; break;
1731                 // case KEY_UP:         ft_preference=FP_UP; break;
1732                 // case KEY_DOWN:               ft_preference=FP_DOWN; break;
1733
1734 #ifndef NDEBUG
1735                 case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break;
1736                 case KEY_DEBUGGED+KEY_CTRLED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_prev_viewer(); break;
1737 #endif
1738                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break;
1739
1740         #ifndef NDEBUG
1741                 case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break;
1742         #endif
1743                 case KEY_DEBUGGED+KEY_T:
1744                         *Toggle_var = !*Toggle_var;
1745                         mprintf((0, "Variable at %08x set to %i\n", Toggle_var, *Toggle_var));
1746                         break;
1747                 case KEY_DEBUGGED + KEY_L:
1748                         if (++Lighting_on >= 2) Lighting_on = 0; break;
1749                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_L:
1750                         Beam_brightness=0x38000-Beam_brightness; break;
1751                 case KEY_PAD5: slew_stop(); break;
1752
1753 #ifndef NDEBUG
1754                 case KEY_DEBUGGED + KEY_F11: play_test_sound(); break;
1755                 case KEY_DEBUGGED + KEY_SHIFTED+KEY_F11: advance_sound(); play_test_sound(); break;
1756 #endif
1757
1758                 case KEY_DEBUGGED +KEY_F4: {
1759                         //fvi_info hit_data;
1760                         //vms_vector p0 = {-0x1d99a7,-0x1b20000,0x186ab7f};
1761                         //vms_vector p1 = {-0x217865,-0x1b20000,0x187de3e};
1762                         //find_vector_intersection(&hit_data,&p0,0x1b9,&p1,0x40000,0x0,NULL,-1);
1763                         break;
1764                 }
1765
1766                 case KEY_DEBUGGED + KEY_M:
1767                         Debug_spew = !Debug_spew;
1768                         if (Debug_spew) {
1769                                 mopen( 0, 8, 1, 78, 16, "Debug Spew");
1770                                 HUD_init_message( "Debug Spew: ON" );
1771                         } else {
1772                                 mclose( 0 );
1773                                 HUD_init_message( "Debug Spew: OFF" );
1774                         }
1775                         break;
1776
1777                 case KEY_DEBUGGED + KEY_C:
1778
1779                         full_palette_save();
1780                         do_cheat_menu();
1781                         palette_restore();
1782                         break;
1783                 case KEY_DEBUGGED + KEY_SHIFTED + KEY_A:
1784                         do_megawow_powerup(10);
1785                         break;
1786                 case KEY_DEBUGGED + KEY_A:      {
1787                         do_megawow_powerup(200);
1788 //                                                              if ( Game_mode & GM_MULTI )     {
1789 //                                                                      nm_messagebox( NULL, 1, "Damn", "CHEATER!\nYou cannot use the\nmega-thing in network mode." );
1790 //                                                                      Network_message_reciever = 100;         // Send to everyone...
1791 //                                                                      sprintf( Network_message, "%s cheated!", Players[Player_num].callsign);
1792 //                                                              } else {
1793 //                                                                      do_megawow_powerup();
1794 //                                                              }
1795                                                 break;
1796                 }
1797
1798                 case KEY_DEBUGGED+KEY_F:
1799                         cvar_toggle( &r_framerate );
1800                         break;
1801
1802                 case KEY_DEBUGGED+KEY_SPACEBAR:         //KEY_F7:                               // Toggle physics flying
1803                         slew_stop();
1804                         game_flush_inputs();
1805                         if ( ConsoleObject->control_type != CT_FLYING ) {
1806                                 fly_init(ConsoleObject);
1807                                 Game_suspended &= ~SUSP_ROBOTS; //robots move
1808                         } else {
1809                                 slew_init(ConsoleObject);                       //start player slewing
1810                                 Game_suspended |= SUSP_ROBOTS;  //robots don't move
1811                         }
1812                         break;
1813
1814                 case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break;
1815                 case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break;
1816
1817                 case KEY_DEBUGGED+KEY_P+KEY_SHIFTED: Debug_pause = 1; break;
1818
1819                 //case KEY_F7: {
1820                 //      char mystr[30];
1821                 //      sprintf(mystr,"mark %i start",Mark_count);
1822                 //      _MARK_(mystr);
1823                 //      break;
1824                 //}
1825                 //case KEY_SHIFTED+KEY_F7: {
1826                 //      char mystr[30];
1827                 //      sprintf(mystr,"mark %i end",Mark_count);
1828                 //      Mark_count++;
1829                 //      _MARK_(mystr);
1830                 //      break;
1831                 //}
1832
1833
1834                 #ifndef NDEBUG
1835                 case KEY_DEBUGGED+KEY_F8: speedtest_init(); Speedtest_count = 1;         break;
1836                 case KEY_DEBUGGED+KEY_F9: speedtest_init(); Speedtest_count = 10;        break;
1837
1838                 case KEY_DEBUGGED+KEY_D:
1839                         if ((Game_double_buffer = !Game_double_buffer)!=0)
1840                                 init_cockpit();
1841                         break;
1842                 #endif
1843
1844                 #ifdef EDITOR
1845                 case KEY_DEBUGGED+KEY_Q:
1846                         stop_time();
1847                         dump_used_textures_all();
1848                         start_time();
1849                         break;
1850                 #endif
1851
1852                 case KEY_DEBUGGED+KEY_B: {
1853                         newmenu_item m;
1854                         char text[FILENAME_LEN]="";
1855                         int item;
1856                         m.type=NM_TYPE_INPUT; m.text_len = FILENAME_LEN; m.text = text;
1857                         item = newmenu_do( NULL, "Briefing to play?", 1, &m, NULL );
1858                         if (item != -1) {
1859                                 do_briefing_screens(text,1);
1860                                 reset_cockpit();
1861                         }
1862                         break;
1863                 }
1864
1865                 case KEY_DEBUGGED+KEY_F5:
1866                         toggle_movie_saving();
1867                         break;
1868
1869                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_F5: {
1870                         extern int Movie_fixed_frametime;
1871                         Movie_fixed_frametime = !Movie_fixed_frametime;
1872                         break;
1873                 }
1874
1875                 case KEY_DEBUGGED+KEY_ALTED+KEY_F5:
1876                         GameTime = i2f(0x7fff - 840);           //will overflow in 14 minutes
1877                         mprintf((0,"GameTime bashed to %d secs\n",f2i(GameTime)));
1878                         break;
1879
1880                 case KEY_DEBUGGED+KEY_SHIFTED+KEY_B:
1881                         kill_and_so_forth();
1882                         break;
1883         }
1884 }
1885 #endif          //#ifndef RELEASE
1886
1887 //      Cheat functions ------------------------------------------------------------
1888 extern char *jcrypt (char *);
1889
1890 char *LamerCheats[]={   "!UyN#E$I",     // gabba-gabbahey
1891                                                                 "ei5cQ-ZQ", // mo-therlode
1892                                                                 "q^EpZxs8", // c-urrygoat
1893                                                                 "mxk(DyyP", // zi-ngermans
1894                                                                 "cBo#@y@P", // ea-tangelos
1895                                                                 "CLygLBGQ", // e-ricaanne
1896                                                                 "xAnHQxZX", // jos-huaakira
1897                                                                 "cKc[KUWo", // wh-ammazoom
1898                                                         };
1899
1900 #define N_LAMER_CHEATS (sizeof(LamerCheats) / sizeof(*LamerCheats))
1901
1902 char *WowieCheat        ="F_JMO3CV";    //only Matt knows / h-onestbob
1903 char *AllKeysCheat      ="%v%MrgbU";    //only Matt knows / or-algroove
1904 char *InvulCheat        ="Wv_\\JJ\\Z";  //only Matt knows / almighty
1905 char *HomingCheatString ="t\\LIhSB[";   //only Matt knows / l-pnlizard
1906 char *BouncyCheat       ="bGbiChQJ";    //only Matt knows / duddaboo
1907 char *FullMapCheat      ="PI<XQHRI";    //only Matt knows / rockrgrl
1908 char *LevelWarpCheat    ="ZQHtqbb\"";   //only Matt knows / f-reespace
1909 char *MonsterCheat      ="nfpEfRQp";    //only Matt knows / godzilla
1910 char *BuddyLifeCheat    ="%A-BECuY";    //only Matt knows / he-lpvishnu
1911 char *BuddyDudeCheat    ="u#uzIr%e";    //only Matt knows / g-owingnut
1912 char *KillRobotsCheat   ="&wxbs:5O";    //only Matt knows / spaniard
1913 char *FinishLevelCheat  ="%bG_bZ<D";    //only Matt knows / d-elshiftb
1914 char *RapidFireCheat    ="*jLgHi'J";    //only Matt knows / wildfire
1915
1916 char *RobotsKillRobotsCheat ="rT6xD__S"; // New for 1.1 / silkwing
1917 char *AhimsaCheat       ="!Uscq_yc";    // New for 1.1 / im-agespace 
1918
1919 char *AccessoryCheat    ="dWdz[kCK";    // al-ifalafel
1920 char *JohnHeadCheat     ="ou]];H:%";    // p-igfarmer
1921 char *AcidCheat         ="qPmwxz\"S";   // bit-tersweet
1922 char *FramerateCheat    ="rQ60#ZBN";    // f-rametime
1923
1924 char CheatBuffer[]="AAAAAAAAAAAAAAA";
1925
1926 #define CHEATSPOT 14
1927 #define CHEATEND 15
1928
1929 void do_cheat_penalty ()
1930  {
1931   digi_play_sample( SOUND_CHEATER, F1_0);
1932   Cheats_enabled=1;
1933   Players[Player_num].score=0;
1934  }
1935
1936
1937 //      Main Cheat function
1938
1939 char BounceCheat=0;
1940 char HomingCheat=0;
1941 char john_head_on=0;
1942 char AcidCheatOn=0;
1943 char old_IntMethod;
1944 char OldHomingState[20];
1945 extern char Monster_mode;
1946
1947 void fill_background();
1948 void load_background_bitmap();
1949
1950 extern int Robots_kill_robots_cheat;
1951
1952 void FinalCheats(int key)
1953 {
1954   int i;
1955   char *cryptstring;
1956
1957   key=key_to_ascii(key);
1958
1959   for (i=0;i<15;i++)
1960    CheatBuffer[i]=CheatBuffer[i+1];
1961
1962   CheatBuffer[CHEATSPOT]=key;
1963
1964   cryptstring=jcrypt(&CheatBuffer[7]);
1965
1966         for (i=0;i<N_LAMER_CHEATS;i++)
1967           if (!(strcmp (cryptstring,LamerCheats[i])))
1968                         {
1969                                  do_cheat_penalty();
1970                                  Players[Player_num].shields=i2f(1);
1971                                  Players[Player_num].energy=i2f(1);
1972 #ifdef NETWORK
1973                   if (Game_mode & GM_MULTI)
1974                         {
1975                          Network_message_reciever = 100;                // Send to everyone...
1976                                 sprintf( Network_message, "%s is crippled...get him!",Players[Player_num].callsign);
1977                         }
1978 #endif
1979                         HUD_init_message ("Take that...cheater!");
1980                 }
1981
1982   if (!(strcmp (cryptstring,JohnHeadCheat)))
1983                 {
1984                                 john_head_on = !john_head_on;
1985                                 load_background_bitmap();
1986                                 fill_background();
1987                                 HUD_init_message (john_head_on?"Hi John!!":"Bye John!!");
1988                 }
1989   if (!(strcmp (cryptstring,AcidCheat)))
1990                 {
1991                                 if (AcidCheatOn)
1992                                 {
1993                                  AcidCheatOn=0;
1994                                  Interpolation_method=old_IntMethod;
1995                                  HUD_init_message ("Coming down...");
1996                                 }
1997                                 else
1998                                 {
1999                                  AcidCheatOn=1;
2000                                  old_IntMethod=Interpolation_method;
2001                                  Interpolation_method=1;
2002                                  HUD_init_message ("Going up!");
2003                                 }
2004
2005                 }
2006
2007   if (!(strcmp (cryptstring,FramerateCheat)))
2008                 {
2009                         cvar_toggle( &r_framerate );
2010                 }
2011
2012   if (Game_mode & GM_MULTI)
2013    return;
2014
2015   if (!(strcmp (&CheatBuffer[8],"blueorb")))
2016    {
2017                 if (Players[Player_num].shields < MAX_SHIELDS) {
2018                         fix boost = 3*F1_0 + 3*F1_0*(NDL - Difficulty_level);
2019                         if (Difficulty_level == 0)
2020                                 boost += boost/2;
2021                         Players[Player_num].shields += boost;
2022                         if (Players[Player_num].shields > MAX_SHIELDS)
2023                                 Players[Player_num].shields = MAX_SHIELDS;
2024                         powerup_basic(0, 0, 15, SHIELD_SCORE, "%s %s %d",TXT_SHIELD,TXT_BOOSTED_TO,f2ir(Players[Player_num].shields));
2025                         do_cheat_penalty();
2026                 } else
2027                         HUD_init_message(TXT_MAXED_OUT,TXT_SHIELD);
2028    }
2029
2030   if (!(strcmp(cryptstring,BuddyLifeCheat)))
2031    {
2032          do_cheat_penalty();
2033          HUD_init_message ("What's this? Another buddy bot!");
2034          create_buddy_bot();
2035    }
2036
2037
2038   if (!(strcmp(cryptstring,BuddyDudeCheat)))
2039    {
2040          do_cheat_penalty();
2041          Buddy_dude_cheat = !Buddy_dude_cheat;
2042          if (Buddy_dude_cheat) {
2043                 HUD_init_message ("%s gets angry!",guidebot_name);
2044                 strcpy(guidebot_name,"Wingnut");
2045          }
2046          else {
2047                 strncpy(guidebot_name, real_guidebot_name.string, GUIDEBOT_NAME_LEN);
2048                 guidebot_name[GUIDEBOT_NAME_LEN] = 0;
2049                 HUD_init_message ("%s calms down",guidebot_name);
2050          }
2051   }
2052
2053
2054   if (!(strcmp(cryptstring,MonsterCheat)))
2055    {
2056     Monster_mode=1-Monster_mode;
2057          do_cheat_penalty();
2058          HUD_init_message (Monster_mode?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!");
2059    }
2060
2061
2062   if (!(strcmp (cryptstring,BouncyCheat)))
2063         {
2064                 do_cheat_penalty();
2065                 HUD_init_message ("Bouncing weapons!");
2066                 BounceCheat=1;
2067         }
2068
2069         if (!(strcmp(cryptstring,LevelWarpCheat)))
2070          {
2071                 newmenu_item m;
2072                 char text[10]="";
2073                 int new_level_num;
2074                 int item;
2075                 //digi_play_sample( SOUND_CHEATER, F1_0);
2076                 m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
2077                 item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, 1, &m, NULL );
2078                 if (item != -1) {
2079                         new_level_num = atoi(m.text);
2080                         if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) {
2081                                 StartNewLevel(new_level_num, 0);
2082                                 do_cheat_penalty();
2083                         }
2084                 }
2085          }
2086
2087   if (!(strcmp (cryptstring,WowieCheat)))
2088         {
2089
2090                                 HUD_init_message(TXT_WOWIE_ZOWIE);
2091                 do_cheat_penalty();
2092
2093                         if (Piggy_hamfile_version < 3) // SHAREWARE
2094                         {
2095                                 Players[Player_num].primary_weapon_flags = ~((1<<PHOENIX_INDEX) | (1<<OMEGA_INDEX) | (1<<FUSION_INDEX) | HAS_FLAG(SUPER_LASER_INDEX));
2096                                 Players[Player_num].secondary_weapon_flags = ~((1<<SMISSILE4_INDEX) | (1<<MEGA_INDEX) | (1<<SMISSILE5_INDEX));
2097                         }
2098                         else
2099                         {
2100                                 Players[Player_num].primary_weapon_flags = 0xffff ^ HAS_FLAG(SUPER_LASER_INDEX);                //no super laser
2101                                 Players[Player_num].secondary_weapon_flags = 0xffff;
2102                         }
2103
2104                         for (i=0; i<MAX_PRIMARY_WEAPONS; i++)
2105                                         Players[Player_num].primary_ammo[i] = Primary_ammo_max[i];
2106
2107                                 for (i=0; i<MAX_SECONDARY_WEAPONS; i++)
2108                                         Players[Player_num].secondary_ammo[i] = Secondary_ammo_max[i];
2109
2110                                 if (Piggy_hamfile_version < 3) // SHAREWARE
2111                                 {
2112                                         Players[Player_num].secondary_ammo[SMISSILE4_INDEX] = 0;
2113                                         Players[Player_num].secondary_ammo[SMISSILE5_INDEX] = 0;
2114                                         Players[Player_num].secondary_ammo[MEGA_INDEX] = 0;
2115                                 }
2116
2117                                 if (Game_mode & GM_HOARD)
2118                                         Players[Player_num].secondary_ammo[PROXIMITY_INDEX] = 12;
2119
2120                                 if (Newdemo_state == ND_STATE_RECORDING)
2121                                         newdemo_record_laser_level(Players[Player_num].laser_level, MAX_LASER_LEVEL);
2122
2123                                 Players[Player_num].energy = MAX_ENERGY;
2124                                 Players[Player_num].laser_level = MAX_SUPER_LASER_LEVEL;
2125                                 Players[Player_num].flags |= PLAYER_FLAGS_QUAD_LASERS;
2126                                 update_laser_weapon_info();
2127         }
2128
2129
2130   if (!(strcmp (cryptstring,AllKeysCheat)))
2131         {
2132                 do_cheat_penalty();
2133                                 HUD_init_message(TXT_ALL_KEYS);
2134                                 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2135         }
2136
2137
2138   if (!(strcmp (cryptstring,InvulCheat)))
2139                 {
2140                 do_cheat_penalty();
2141                                 Players[Player_num].flags ^= PLAYER_FLAGS_INVULNERABLE;
2142                                 HUD_init_message("%s %s!", TXT_INVULNERABILITY, (Players[Player_num].flags&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF);
2143                                 Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2144                 }
2145   if (!(strcmp (cryptstring,AccessoryCheat)))
2146                 {
2147                                 do_cheat_penalty();
2148                                 Players[Player_num].flags |=PLAYER_FLAGS_HEADLIGHT;
2149                                 Players[Player_num].flags |=PLAYER_FLAGS_AFTERBURNER;
2150                                 Players[Player_num].flags |=PLAYER_FLAGS_AMMO_RACK;
2151                                 Players[Player_num].flags |=PLAYER_FLAGS_CONVERTER;
2152
2153                                 HUD_init_message ("Accessories!!");
2154                 }
2155   if (!(strcmp (cryptstring,FullMapCheat)))
2156                 {
2157                                 do_cheat_penalty();
2158                                 Players[Player_num].flags |=PLAYER_FLAGS_MAP_ALL;
2159
2160                                 HUD_init_message ("Full Map!!");
2161                 }
2162
2163
2164   if (!(strcmp (cryptstring,HomingCheatString)))
2165                 {
2166                         if (!HomingCheat) {
2167                                 do_cheat_penalty();
2168                                 HomingCheat=1;
2169                                 for (i=0;i<20;i++)
2170                                  {
2171                                   OldHomingState[i]=Weapon_info[i].homing_flag;
2172                                   Weapon_info[i].homing_flag=1;
2173                                  }
2174                                 HUD_init_message ("Homing weapons!");
2175                         }
2176                 }
2177
2178   if (!(strcmp (cryptstring,KillRobotsCheat)))
2179                 {
2180                                 do_cheat_penalty();
2181                                 kill_all_robots();
2182                 }
2183
2184   if (!(strcmp (cryptstring,FinishLevelCheat)))
2185                 {
2186                                 do_cheat_penalty();
2187                                 kill_and_so_forth();
2188                 }
2189
2190         if (!(strcmp (cryptstring,RobotsKillRobotsCheat))) {
2191                 Robots_kill_robots_cheat = !Robots_kill_robots_cheat;
2192                 if (Robots_kill_robots_cheat) {
2193                         HUD_init_message ("Rabid robots!");
2194                         do_cheat_penalty();
2195                 }
2196                 else
2197                         HUD_init_message ("Kill the player!");
2198         }
2199
2200         if (!(strcmp (cryptstring,AhimsaCheat))) {
2201                 Robot_firing_enabled = !Robot_firing_enabled;
2202                 if (!Robot_firing_enabled) {
2203                         HUD_init_message("%s", "Robot firing OFF!");
2204                         do_cheat_penalty();
2205                 }
2206                 else
2207                         HUD_init_message("%s", "Robot firing ON!");
2208         }
2209
2210         if (!(strcmp (cryptstring,RapidFireCheat))) {
2211                 if (Laser_rapid_fire) {
2212                         Laser_rapid_fire = 0;
2213                         HUD_init_message("%s", "Rapid fire OFF!");
2214                 }
2215                 else {
2216                         Laser_rapid_fire = 0xbada55;
2217                         do_cheat_penalty();
2218                         HUD_init_message("%s", "Rapid fire ON!");
2219                 }
2220         }
2221
2222 }
2223
2224
2225 // Internal Cheat Menu
2226 #ifndef RELEASE
2227 void do_cheat_menu()
2228 {
2229         int mmn;
2230         newmenu_item mm[16];
2231         char score_text[21];
2232
2233         sprintf( score_text, "%d", Players[Player_num].score );
2234
2235         mm[0].type=NM_TYPE_CHECK; mm[0].value=Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE; mm[0].text="Invulnerability";
2236         mm[1].type=NM_TYPE_CHECK; mm[1].value=Players[Player_num].flags & PLAYER_FLAGS_CLOAKED; mm[1].text="Cloaked";
2237         mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="All keys";
2238         mm[3].type=NM_TYPE_NUMBER; mm[3].value=f2i(Players[Player_num].energy); mm[3].text="% Energy"; mm[3].min_value=0; mm[3].max_value=200;
2239         mm[4].type=NM_TYPE_NUMBER; mm[4].value=f2i(Players[Player_num].shields); mm[4].text="% Shields"; mm[4].min_value=0; mm[4].max_value=200;
2240         mm[5].type=NM_TYPE_TEXT; mm[5].text = "Score:";
2241         mm[6].type=NM_TYPE_INPUT; mm[6].text_len = 10; mm[6].text = score_text;
2242         //mm[7].type=NM_TYPE_RADIO; mm[7].value=(Players[Player_num].laser_level==0); mm[7].group=0; mm[7].text="Laser level 1";
2243         //mm[8].type=NM_TYPE_RADIO; mm[8].value=(Players[Player_num].laser_level==1); mm[8].group=0; mm[8].text="Laser level 2";
2244         //mm[9].type=NM_TYPE_RADIO; mm[9].value=(Players[Player_num].laser_level==2); mm[9].group=0; mm[9].text="Laser level 3";
2245         //mm[10].type=NM_TYPE_RADIO; mm[10].value=(Players[Player_num].laser_level==3); mm[10].group=0; mm[10].text="Laser level 4";
2246
2247         mm[7].type=NM_TYPE_NUMBER; mm[7].value=Players[Player_num].laser_level+1; mm[7].text="Laser Level"; mm[7].min_value=0; mm[7].max_value=MAX_SUPER_LASER_LEVEL+1;
2248         mm[8].type=NM_TYPE_NUMBER; mm[8].value=Players[Player_num].secondary_ammo[CONCUSSION_INDEX]; mm[8].text="Missiles"; mm[8].min_value=0; mm[8].max_value=200;
2249
2250         mmn = newmenu_do("Wimp Menu",NULL,9, mm, NULL );
2251
2252         if (mmn > -1 )  {
2253                 if ( mm[0].value )  {
2254                         Players[Player_num].flags |= PLAYER_FLAGS_INVULNERABLE;
2255                         Players[Player_num].invulnerable_time = GameTime+i2f(1000);
2256                 } else
2257                         Players[Player_num].flags &= ~PLAYER_FLAGS_INVULNERABLE;
2258                 if ( mm[1].value ) {
2259                         Players[Player_num].flags |= PLAYER_FLAGS_CLOAKED;
2260                         #ifdef NETWORK
2261                         if (Game_mode & GM_MULTI)
2262                                 multi_send_cloak();
2263                         #endif
2264                         ai_do_cloak_stuff();
2265                         Players[Player_num].cloak_time = GameTime;
2266                 }
2267                 else
2268                         Players[Player_num].flags &= ~PLAYER_FLAGS_CLOAKED;
2269
2270                 if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY;
2271                 Players[Player_num].energy=i2f(mm[3].value);
2272                 Players[Player_num].shields=i2f(mm[4].value);
2273                 Players[Player_num].score = atoi(mm[6].text);
2274                 //if (mm[7].value) Players[Player_num].laser_level=0;
2275                 //if (mm[8].value) Players[Player_num].laser_level=1;
2276                 //if (mm[9].value) Players[Player_num].laser_level=2;
2277                 //if (mm[10].value) Players[Player_num].laser_level=3;
2278                 Players[Player_num].laser_level = mm[7].value-1;
2279                 Players[Player_num].secondary_ammo[CONCUSSION_INDEX] = mm[8].value;
2280                 init_gauges();
2281         }
2282 }
2283 #endif
2284
2285
2286
2287 //      Testing functions ----------------------------------------------------------
2288
2289 #ifndef NDEBUG
2290 void speedtest_init(void)
2291 {
2292         Speedtest_start_time = timer_get_fixed_seconds();
2293         Speedtest_on = 1;
2294         Speedtest_segnum = 0;
2295         Speedtest_sidenum = 0;
2296         Speedtest_frame_start = FrameCount;
2297
2298         mprintf((0, "Starting speedtest.  Will be %i frames.  Each . = 10 frames.\n", Highest_segment_index+1));
2299 }
2300
2301 void speedtest_frame(void)
2302 {
2303         vms_vector      view_dir, center_point;
2304
2305         Speedtest_sidenum=Speedtest_segnum % MAX_SIDES_PER_SEGMENT;
2306
2307         compute_segment_center(&Viewer->pos, &Segments[Speedtest_segnum]);
2308         Viewer->pos.x += 0x10;          Viewer->pos.y -= 0x10;          Viewer->pos.z += 0x17;
2309
2310         obj_relink(OBJECT_NUMBER(Viewer), Speedtest_segnum);
2311         compute_center_point_on_side(&center_point, &Segments[Speedtest_segnum], Speedtest_sidenum);
2312         vm_vec_normalized_dir_quick(&view_dir, &center_point, &Viewer->pos);
2313         vm_vector_2_matrix(&Viewer->orient, &view_dir, NULL, NULL);
2314
2315         if (((FrameCount - Speedtest_frame_start) % 10) == 0)
2316                 mprintf((0, "."));
2317
2318         Speedtest_segnum++;
2319
2320         if (Speedtest_segnum > Highest_segment_index) {
2321                 char    msg[128];
2322
2323                 sprintf(msg, "\nSpeedtest done:  %i frames, %7.3f seconds, %7.3f frames/second.\n",
2324                         FrameCount-Speedtest_frame_start,
2325                         f2fl(timer_get_fixed_seconds() - Speedtest_start_time),
2326                         (float) (FrameCount-Speedtest_frame_start) / f2fl(timer_get_fixed_seconds() - Speedtest_start_time));
2327
2328                 mprintf((0, "%s", msg));
2329                 HUD_init_message(msg);
2330
2331                 Speedtest_count--;
2332                 if (Speedtest_count == 0)
2333                         Speedtest_on = 0;
2334                 else
2335                         speedtest_init();
2336         }
2337
2338 }
2339
2340
2341 //      Sounds for testing
2342
2343 int test_sound_num = 0;
2344 int sound_nums[] = {10,11,20,21,30,31,32,33,40,41,50,51,60,61,62,70,80,81,82,83,90,91};
2345
2346 #define N_TEST_SOUNDS (sizeof(sound_nums) / sizeof(*sound_nums))
2347
2348
2349 void advance_sound()
2350 {
2351         if (++test_sound_num == N_TEST_SOUNDS)
2352                 test_sound_num=0;
2353
2354 }
2355
2356
2357 int     Test_sound = 251;
2358
2359 void play_test_sound()
2360 {
2361
2362         // -- digi_play_sample(sound_nums[test_sound_num], F1_0);
2363         digi_play_sample(Test_sound, F1_0);
2364 }
2365
2366 #endif  //ifndef NDEBUG
2367
2368
2369
2370
2371
2372 void ReadControls()
2373 {
2374         int key;
2375         fix key_time;
2376         static ubyte exploding_flag=0;
2377
2378         Player_fired_laser_this_frame=-1;
2379
2380         if (!Endlevel_sequence) // && !Player_is_dead  //this was taken out of the if statement by WraithX
2381         {
2382
2383                         if ( (Newdemo_state == ND_STATE_PLAYBACK) || DefiningMarkerMessage || CON_isVisible()
2384                                 #ifdef NETWORK
2385                                 || multi_sending_message || multi_defining_message
2386                                 #endif
2387                                 )        // WATCH OUT!!! WEIRD CODE ABOVE!!!
2388                                 memset( &Controls, 0, sizeof(control_info) );
2389                         else
2390                                 controls_read_all();
2391
2392                 check_rear_view();
2393
2394                 //      If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left
2395                 if ( Controls.automap_down_count && !((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))
2396                         Automap_flag = 1;
2397
2398                 do_weapon_stuff();
2399
2400         }
2401
2402         if (Player_exploded) { //Player_is_dead && (ConsoleObject->flags & OF_EXPLODING) ) {
2403
2404                 if (exploding_flag==0)  {
2405                         exploding_flag = 1;                     // When player starts exploding, clear all input devices...
2406                         game_flush_inputs();
2407                 } else {
2408                         int i;
2409                         //if (key_down_count(KEY_BACKSP))
2410                         //      Int3();
2411                         //if (key_down_count(KEY_PRINT_SCREEN))
2412                         //      save_screen_shot(0);
2413
2414 #ifndef MACINTOSH
2415                         for (i = 0; i < 4; i++)
2416                                 // the following "if" added by WraithX, 4/17/00
2417                                 if (isJoyRotationKey(i) != 1)
2418                                 {
2419                                         if (joy_get_button_down_cnt(i) > 0)
2420                                                 Death_sequence_aborted = 1;
2421                                 }// end "if" added by WraithX
2422 #else
2423                         if (joy_get_any_button_down_cnt() > 0)
2424                                 Death_sequence_aborted = 1;
2425 #endif
2426                         for (i = 0; i < 3; i++)
2427                                 // the following "if" added by WraithX, 4/17/00
2428                                 if (isMouseRotationKey(i) != 1)
2429                                 {
2430                                         if (mouse_button_down_count(i) > 0)
2431                                                 Death_sequence_aborted = 1;
2432                                 }// end "if" added by WraithX
2433
2434                         //for (i = 0; i < 256; i++)
2435                         //      // the following "if" added by WraithX, 4/17/00
2436                         //      if (isKeyboardRotationKey(i) != 1)
2437                         //      {
2438                         //              if (!key_isfunc(i) && !key_ismod(i) && key_down_count(i) > 0)
2439                         //                      Death_sequence_aborted = 1;
2440                         //      }// end "if" added by WraithX
2441
2442                         if (Death_sequence_aborted)
2443                                 game_flush_inputs();
2444                 }
2445         } else {
2446                 exploding_flag=0;
2447         }
2448
2449         if (Newdemo_state == ND_STATE_PLAYBACK )
2450                 update_vcr_state();
2451
2452         while ((key=key_inkey_time(&key_time)) != 0)    {
2453
2454                 if (DefiningMarkerMessage)
2455                  {
2456                         MarkerInputMessage (key);
2457                         continue;
2458                  }
2459
2460                 #ifdef NETWORK
2461                 if ( (Game_mode&GM_MULTI) && (multi_sending_message || multi_defining_message ))        {
2462                         multi_message_input_sub( key );
2463                         continue;               //get next key
2464                 }
2465                 #endif
2466
2467                 #ifndef RELEASE
2468                 #ifdef NETWORK
2469                 if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI))   {
2470                         Network_message_reciever = 100;         // Send to everyone...
2471                         sprintf( Network_message, "%s %s", TXT_I_AM_A, TXT_CHEATER);
2472                 }
2473                 #endif
2474                 #endif
2475
2476                 if(!CON_Events(key))
2477                         continue;
2478
2479                 if (Player_is_dead)
2480                         HandleDeathKey(key);
2481
2482                 if (Endlevel_sequence)
2483                         HandleEndlevelKey(key);
2484                 else if (Newdemo_state == ND_STATE_PLAYBACK ) {
2485                         HandleDemoKey(key);
2486
2487                         #ifndef RELEASE
2488                         HandleTestKey(key);
2489                         #endif
2490                 } else {
2491                         FinalCheats(key);
2492
2493                         HandleSystemKey(key);
2494                         HandleVRKey(key);
2495                         HandleGameKey(key);
2496
2497                         #ifndef RELEASE
2498                         HandleTestKey(key);
2499                         #endif
2500                 }
2501         }
2502
2503
2504 //      if ((Players[Player_num].flags & PLAYER_FLAGS_CONVERTER) && keyd_pressed[KEY_F8] && (keyd_pressed[KEY_LALT] || keyd_pressed[KEY_RALT]))
2505   //            transfer_energy_to_shield(key_down_time(KEY_F8));
2506 }
2507