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1 /* $Id: endlevel.c,v 1.23 2004-10-09 15:59:28 schaffner Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14
15 /*
16  *
17  * Code for rendering external scenes
18  *
19  */
20
21 #ifdef HAVE_CONFIG_H
22 #include <conf.h>
23 #endif
24
25 #ifdef RCS
26 static char rcsid[] = "$Id: endlevel.c,v 1.23 2004-10-09 15:59:28 schaffner Exp $";
27 #endif
28
29 //#define SLEW_ON 1
30
31 //#define _MARK_ON
32
33 #include <stdlib.h>
34
35
36 #include <stdio.h>
37 #include <string.h>
38 #include <ctype.h> // for isspace
39
40 #include "fix.h"
41 #include "vecmat.h"
42 #include "gr.h"
43 #include "3d.h"
44 #include "error.h"
45 #include "palette.h"
46 #include "iff.h"
47 #include "mono.h"
48 #include "texmap.h"
49 #include "fvi.h"
50 #include "u_mem.h"
51 #include "sounds.h"
52
53 #include "inferno.h"
54 #include "endlevel.h"
55 #include "object.h"
56 #include "game.h"
57 #include "screens.h"
58 #include "gauges.h"
59 #include "wall.h"
60 #include "terrain.h"
61 #include "polyobj.h"
62 #include "bm.h"
63 #include "gameseq.h"
64 #include "newdemo.h"
65 #include "multi.h"
66 #include "vclip.h"
67 #include "fireball.h"
68 #ifdef NETWORK
69 #include "network.h"
70 #endif
71 #include "text.h"
72 #include "digi.h"
73 #include "cfile.h"
74 #include "compbit.h"
75 #include "songs.h"
76 #include "movie.h"
77 #include "render.h"
78
79 typedef struct flythrough_data {
80         object          *obj;
81         vms_angvec      angles;                 //orientation in angles
82         vms_vector      step;                           //how far in a second
83         vms_vector      angstep;                        //rotation per second
84         fix                     speed;                  //how fast object is moving
85         vms_vector      headvec;                        //where we want to be pointing
86         int                     first_time;             //flag for if first time through
87         fix                     offset_frac;    //how far off-center as portion of way
88         fix                     offset_dist;    //how far currently off-center
89 } flythrough_data;
90
91 //endlevel sequence states
92
93 #define EL_OFF                          0               //not in endlevel
94 #define EL_FLYTHROUGH   1               //auto-flythrough in tunnel
95 #define EL_LOOKBACK             2               //looking back at player
96 #define EL_OUTSIDE              3               //flying outside for a while
97 #define EL_STOPPED              4               //stopped, watching explosion
98 #define EL_PANNING              5               //panning around, watching player
99 #define EL_CHASING              6               //chasing player to station
100
101 #define SHORT_SEQUENCE  1               //if defined, end sequnce when panning starts
102 //#define STATION_ENABLED       1               //if defined, load & use space station model
103
104 int Endlevel_sequence = 0;
105
106 extern fix player_speed;
107
108 int transition_segnum,exit_segnum;
109
110 object *endlevel_camera;
111
112 #define FLY_SPEED i2f(50)
113
114 void do_endlevel_flythrough(int n);
115 void draw_stars();
116 int find_exit_side(object *obj);
117 void generate_starfield();
118 void start_endlevel_flythrough(int n,object *obj,fix speed);
119 void start_rendered_endlevel_sequence();
120
121 #ifdef D2_OEM
122 char movie_table[] =    {       'a','a','a','a','d','d','d','d' };
123 #else
124 char movie_table[] =    {       'a','b','c',
125                                                 #ifndef SHAREWARE
126                                                         'a',
127                                                         'd','f','d','f',
128                                                         'g','h','i','g',
129                                                         'j','k','l','j',
130                                                         'm','o','m','o',
131                                                         'p','q','p','q'
132                                                 #endif
133                                         };
134 #endif
135
136 #define N_MOVIES (sizeof(movie_table) / sizeof(*movie_table))
137
138 #ifndef SHAREWARE
139 #ifdef D2_OEM
140 char movie_table_secret[] = {'a','d'};
141 #else
142 char movie_table_secret[] = {'a','d','g','j','m','p'};
143 #endif
144 #define N_MOVIES_SECRET (sizeof(movie_table_secret) / sizeof(*movie_table_secret))
145 #else
146 #define N_MOVIES_SECRET 0
147 #endif
148
149
150 #define FLY_ACCEL i2f(5)
151
152 fix cur_fly_speed,desired_fly_speed;
153
154 extern int matt_find_connect_side(int seg0,int seg1);
155
156 grs_bitmap *satellite_bitmap,*station_bitmap,*terrain_bitmap;   //!!*exit_bitmap,
157 vms_vector satellite_pos,satellite_upvec;
158 //!!grs_bitmap **exit_bitmap_list[1];
159 int station_modelnum,exit_modelnum,destroyed_exit_modelnum;
160
161 vms_vector station_pos = {0xf8c4<<10,0x3c1c<<12,0x372<<10};
162
163 #ifdef STATION_ENABLED
164 grs_bitmap *station_bitmap;
165 grs_bitmap **station_bitmap_list[1];
166 int station_modelnum;
167 #endif
168
169 vms_vector mine_exit_point;
170 vms_vector mine_ground_exit_point;
171 vms_vector mine_side_exit_point;
172 vms_matrix mine_exit_orient;
173
174 int outside_mine;
175
176 grs_bitmap terrain_bm_instance;
177 grs_bitmap satellite_bm_instance;
178
179 //find delta between two angles
180 fixang delta_ang(fixang a,fixang b)
181 {
182         fixang delta0,delta1;
183
184         return (abs(delta0 = a - b) < abs(delta1 = b - a)) ? delta0 : delta1;
185
186 }
187
188 //return though which side of seg0 is seg1
189 int matt_find_connect_side(int seg0,int seg1)
190 {
191         segment *Seg=&Segments[seg0];
192         int i;
193
194         for (i=MAX_SIDES_PER_SEGMENT;i--;) if (Seg->children[i]==seg1) return i;
195
196         return -1;
197 }
198
199 extern int Kmatrix_nomovie_message;
200
201 #if defined(D2_OEM) || defined(COMPILATION)
202 #define MOVIE_REQUIRED 0
203 #else
204 #define MOVIE_REQUIRED 1
205 #endif
206
207 //returns movie played status.  see movie.h
208 int start_endlevel_movie()
209 {
210         char movie_name[] = "esa.mve";
211         int r;
212         ubyte save_pal[768];
213
214         //Assert(PLAYING_BUILTIN_MISSION); //only play movie for built-in mission
215
216         //Assert(N_MOVIES >= Last_level);
217         //Assert(N_MOVIES_SECRET >= -Last_secret_level);
218
219         if (!is_D2_OEM)
220                 if (Current_level_num == Last_level)
221                         return 1;   //don't play movie
222
223         if (Current_level_num > 0)
224                 movie_name[2] = movie_table[Current_level_num-1];
225         else {
226                 #ifndef SHAREWARE
227                         return 0;       //no escapes for secret level
228                 #else
229                         Error("Invalid level number <%d>",Current_level_num);
230                 #endif
231         }
232
233         memcpy(save_pal,gr_palette,768);
234
235         #ifndef SHAREWARE
236                 r=PlayMovie(movie_name,(Game_mode & GM_MULTI)?0:MOVIE_REQUIRED);
237         #else
238                 return  0;      // movie not played for shareware
239         #endif
240
241         if (Newdemo_state == ND_STATE_PLAYBACK) {
242                 set_screen_mode(SCREEN_GAME);
243                 memcpy(gr_palette,save_pal,768);
244         }
245
246 #ifdef NETWORK
247    if (r==MOVIE_NOT_PLAYED && (Game_mode & GM_MULTI))
248           Kmatrix_nomovie_message=1;
249         else
250           Kmatrix_nomovie_message=0;
251 #endif
252
253         return (r);
254
255 }
256
257 void
258 free_endlevel_data()
259 {
260         if (terrain_bm_instance.bm_data)
261                 d_free(terrain_bm_instance.bm_data);
262
263         if (satellite_bm_instance.bm_data)
264                 d_free(satellite_bm_instance.bm_data);
265 }
266
267 void init_endlevel()
268 {
269         //##satellite_bitmap = bm_load("earth.bbm");
270         //##terrain_bitmap = bm_load("moon.bbm");
271         //##
272         //##load_terrain("matt5b.bbm");         //load bitmap as height array
273         //##//load_terrain("ttest2.bbm");               //load bitmap as height array
274
275         #ifdef STATION_ENABLED
276         station_bitmap = bm_load("steel3.bbm");
277         station_bitmap_list[0] = &station_bitmap;
278
279         station_modelnum = load_polygon_model("station.pof",1,station_bitmap_list,NULL);
280         #endif
281
282 //!!    exit_bitmap = bm_load("steel1.bbm");
283 //!!    exit_bitmap_list[0] = &exit_bitmap;
284
285 //!!    exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL);
286 //!!    destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL);
287
288         generate_starfield();
289
290         atexit(free_endlevel_data);
291
292         terrain_bm_instance.bm_data = satellite_bm_instance.bm_data = NULL;
293 }
294
295 object external_explosion;
296 int ext_expl_playing,mine_destroyed;
297
298 extern fix flash_scale;
299
300 vms_angvec exit_angles={-0xa00,0,0};
301
302 vms_matrix surface_orient;
303
304 int endlevel_data_loaded=0;
305 extern char last_palette_loaded[];
306
307 void start_endlevel_sequence()
308 {
309         int     i;
310         int movie_played = MOVIE_NOT_PLAYED;
311
312         if (Newdemo_state == ND_STATE_RECORDING)                // stop demo recording
313                 Newdemo_state = ND_STATE_PAUSED;
314
315         if (Newdemo_state == ND_STATE_PLAYBACK) {               // don't do this if in playback mode
316                 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
317                         start_endlevel_movie();
318                 strcpy(last_palette_loaded,"");         //force palette load next time
319                 return;
320         }
321
322         if (Player_is_dead || ConsoleObject->flags&OF_SHOULD_BE_DEAD)
323                 return;                         //don't start if dead!
324
325         //      Dematerialize Buddy!
326         for (i=0; i<=Highest_object_index; i++)
327                 if (Objects[i].type == OBJ_ROBOT)
328                         if (Robot_info[Objects[i].id].companion) {
329                                 object_create_explosion(Objects[i].segnum, &Objects[i].pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE );
330                                 Objects[i].flags |= OF_SHOULD_BE_DEAD;
331                         }
332
333         Players[Player_num].homing_object_dist = -F1_0; // Turn off homing sound.
334
335         reset_rear_view();              //turn off rear view if set
336
337 #ifdef NETWORK
338         if (Game_mode & GM_MULTI) {
339                 multi_send_endlevel_start(0);
340                 network_do_frame(1, 1);
341         }
342 #endif
343
344         if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
345                 if (!(Game_mode & GM_MULTI))
346                         movie_played = start_endlevel_movie();
347
348         if (!(Game_mode & GM_MULTI) && (movie_played == MOVIE_NOT_PLAYED) && endlevel_data_loaded)
349         {   //don't have movie.  Do rendered sequence, if available
350                 int exit_models_loaded = 0;
351
352                 if (Piggy_hamfile_version < 3)
353                         exit_models_loaded = 1; // built-in for PC shareware
354
355                 else
356                         exit_models_loaded = load_exit_models();
357
358 #ifndef WINDOWS
359                 if (exit_models_loaded)
360                 {
361                         start_rendered_endlevel_sequence();
362                         return;
363                 }
364 #endif
365         }
366
367         //don't have movie or rendered sequence, fade out
368         gr_palette_fade_out(gr_palette, 32, 0);
369
370         PlayerFinishedLevel(0);         //done with level
371 }
372
373 static int cockpit_mode_save;
374
375 void start_rendered_endlevel_sequence()
376 {
377         int last_segnum,exit_side,tunnel_length;
378
379         {
380                 int segnum,old_segnum,entry_side,i;
381
382                 //count segments in exit tunnel
383
384                 old_segnum = ConsoleObject->segnum;
385                 exit_side = find_exit_side(ConsoleObject);
386                 segnum = Segments[old_segnum].children[exit_side];
387                 tunnel_length = 0;
388                 do {
389                         entry_side = matt_find_connect_side(segnum,old_segnum);
390                         exit_side = Side_opposite[entry_side];
391                         old_segnum = segnum;
392                         segnum = Segments[segnum].children[exit_side];
393                         tunnel_length++;
394                 } while (segnum >= 0);
395
396                 if (segnum != -2) {
397                         PlayerFinishedLevel(0);         //don't do special sequence
398                         return;
399                 }
400
401                 last_segnum = old_segnum;
402
403                 //now pick transition segnum 1/3 of the way in
404
405                 old_segnum = ConsoleObject->segnum;
406                 exit_side = find_exit_side(ConsoleObject);
407                 segnum = Segments[old_segnum].children[exit_side];
408                 i=tunnel_length/3;
409                 while (i--) {
410
411                         entry_side = matt_find_connect_side(segnum,old_segnum);
412                         exit_side = Side_opposite[entry_side];
413                         old_segnum = segnum;
414                         segnum = Segments[segnum].children[exit_side];
415                 }
416                 transition_segnum = segnum;
417
418         }
419
420         cockpit_mode_save = Cockpit_mode;
421
422         #ifdef NETWORK
423         if (Game_mode & GM_MULTI) {
424                 multi_send_endlevel_start(0);
425                 network_do_frame(1, 1);
426         }
427         #endif
428
429         #ifdef SHAREWARE
430         Assert(last_segnum == exit_segnum);
431         //      songs_play_song( SONG_ENDLEVEL, 0 );    // JTS: Until we get an exit song, just don't worry
432         #endif
433
434         Endlevel_sequence = EL_FLYTHROUGH;
435
436         ConsoleObject->movement_type = MT_NONE;                 //movement handled by flythrough
437         ConsoleObject->control_type = CT_NONE;
438
439         Game_suspended |= SUSP_ROBOTS;          //robots don't move
440
441         cur_fly_speed = desired_fly_speed = FLY_SPEED;
442
443         start_endlevel_flythrough(0,ConsoleObject,cur_fly_speed);               //initialize
444
445         HUD_init_message( TXT_EXIT_SEQUENCE );
446
447         outside_mine = ext_expl_playing = 0;
448
449         flash_scale = f1_0;
450
451         //init_endlevel();
452
453         mine_destroyed=0;
454
455 }
456
457 extern flythrough_data fly_objects[];
458
459 extern object *slew_obj;
460
461 vms_angvec player_angles,player_dest_angles;
462 vms_angvec camera_desired_angles,camera_cur_angles;
463
464 #define CHASE_TURN_RATE (0x4000/4)              //max turn per second
465
466 //returns bitmask of which angles are at dest. bits 0,1,2 = p,b,h
467 int chase_angles(vms_angvec *cur_angles,vms_angvec *desired_angles)
468 {
469         vms_angvec delta_angs,alt_angles,alt_delta_angs;
470         fix total_delta,alt_total_delta;
471         fix frame_turn;
472         int mask=0;
473
474         delta_angs.p = desired_angles->p - cur_angles->p;
475         delta_angs.h = desired_angles->h - cur_angles->h;
476         delta_angs.b = desired_angles->b - cur_angles->b;
477 //delta_angs.b = 0;
478
479 //printf("chasing angles...desired = %x %x %x, cur = %x %x %x   ",desired_angles->p,desired_angles->b,desired_angles->h,cur_angles->p,cur_angles->b,cur_angles->h);
480
481         total_delta = abs(delta_angs.p) + abs(delta_angs.b) + abs(delta_angs.h);
482
483         alt_angles.p = f1_0/2 - cur_angles->p;
484         alt_angles.b = cur_angles->b + f1_0/2;
485         alt_angles.h = cur_angles->h + f1_0/2;
486
487         alt_delta_angs.p = desired_angles->p - alt_angles.p;
488         alt_delta_angs.h = desired_angles->h - alt_angles.h;
489         alt_delta_angs.b = desired_angles->b - alt_angles.b;
490 //alt_delta_angs.b = 0;
491
492         alt_total_delta = abs(alt_delta_angs.p) + abs(alt_delta_angs.b) + abs(alt_delta_angs.h);
493
494 //printf("Total delta = %x, alt total_delta = %x\n",total_delta,alt_total_delta);
495
496         if (alt_total_delta < total_delta) {
497                 //mprintf((0,"FLIPPING ANGLES!\n"));
498                 //printf("FLIPPING ANGLES!\n");
499                 *cur_angles = alt_angles;
500                 delta_angs = alt_delta_angs;
501         }
502
503         frame_turn = fixmul(FrameTime,CHASE_TURN_RATE);
504
505         if (abs(delta_angs.p) < frame_turn) {
506                 cur_angles->p = desired_angles->p;
507                 mask |= 1;
508         }
509         else
510                 if (delta_angs.p > 0)
511                         cur_angles->p += frame_turn;
512                 else
513                         cur_angles->p -= frame_turn;
514
515         if (abs(delta_angs.b) < frame_turn) {
516                 cur_angles->b = desired_angles->b;
517                 mask |= 2;
518         }
519         else
520                 if (delta_angs.b > 0)
521                         cur_angles->b += frame_turn;
522                 else
523                         cur_angles->b -= frame_turn;
524 //cur_angles->b = 0;
525
526         if (abs(delta_angs.h) < frame_turn) {
527                 cur_angles->h = desired_angles->h;
528                 mask |= 4;
529         }
530         else
531                 if (delta_angs.h > 0)
532                         cur_angles->h += frame_turn;
533                 else
534                         cur_angles->h -= frame_turn;
535
536         return mask;
537 }
538
539 void stop_endlevel_sequence()
540 {
541         Interpolation_method = 0;
542
543         gr_palette_fade_out(gr_palette, 32, 0);
544
545         select_cockpit(cockpit_mode_save);
546
547         Endlevel_sequence = EL_OFF;
548
549         PlayerFinishedLevel(0);
550
551 }
552
553 #define VCLIP_BIG_PLAYER_EXPLOSION      58
554
555 //--unused-- vms_vector upvec = {0,f1_0,0};
556
557 //find the angle between the player's heading & the station
558 void get_angs_to_object(vms_angvec *av,vms_vector *targ_pos,vms_vector *cur_pos)
559 {
560         vms_vector tv;
561
562         vm_vec_sub(&tv,targ_pos,cur_pos);
563
564         vm_extract_angles_vector(av,&tv);
565 }
566
567 void do_endlevel_frame()
568 {
569         static fix timer;
570         static fix bank_rate;
571         vms_vector save_last_pos;
572         static fix explosion_wait1=0;
573         static fix explosion_wait2=0;
574         static fix ext_expl_halflife;
575
576         save_last_pos = ConsoleObject->last_pos;        //don't let move code change this
577         object_move_all();
578         ConsoleObject->last_pos = save_last_pos;
579
580         if (ext_expl_playing) {
581
582                 external_explosion.lifeleft -= FrameTime;
583                 do_explosion_sequence(&external_explosion);
584
585                 if (external_explosion.lifeleft < ext_expl_halflife)
586                         mine_destroyed = 1;
587
588                 if (external_explosion.flags & OF_SHOULD_BE_DEAD)
589                         ext_expl_playing = 0;
590         }
591
592         if (cur_fly_speed != desired_fly_speed) {
593                 fix delta = desired_fly_speed - cur_fly_speed;
594                 fix frame_accel = fixmul(FrameTime,FLY_ACCEL);
595
596                 if (abs(delta) < frame_accel)
597                         cur_fly_speed = desired_fly_speed;
598                 else
599                         if (delta > 0)
600                                 cur_fly_speed += frame_accel;
601                         else
602                                 cur_fly_speed -= frame_accel;
603         }
604
605         //do big explosions
606         if (!outside_mine) {
607
608                 if (Endlevel_sequence==EL_OUTSIDE) {
609                         vms_vector tvec;
610
611                         vm_vec_sub(&tvec,&ConsoleObject->pos,&mine_side_exit_point);
612
613                         if (vm_vec_dot(&tvec,&mine_exit_orient.fvec) > 0) {
614                                 object *tobj;
615
616                                 outside_mine = 1;
617
618                                 tobj = object_create_explosion(exit_segnum,&mine_side_exit_point,i2f(50),VCLIP_BIG_PLAYER_EXPLOSION);
619
620                                 if (tobj) {
621                                         external_explosion = *tobj;
622
623                                         tobj->flags |= OF_SHOULD_BE_DEAD;
624
625                                         flash_scale = 0;        //kill lights in mine
626
627                                         ext_expl_halflife = tobj->lifeleft;
628
629                                         ext_expl_playing = 1;
630                                 }
631
632                                 digi_link_sound_to_pos( SOUND_BIG_ENDLEVEL_EXPLOSION, exit_segnum, 0, &mine_side_exit_point, 0, i2f(3)/4 );
633                         }
634                 }
635
636                 //do explosions chasing player
637                 if ((explosion_wait1-=FrameTime) < 0) {
638                         vms_vector tpnt;
639                         int segnum;
640                         object *expl;
641                         static int sound_count;
642
643                         vm_vec_scale_add(&tpnt,&ConsoleObject->pos,&ConsoleObject->orient.fvec,-ConsoleObject->size*5);
644                         vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*15);
645                         vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*15);
646
647                         segnum = find_point_seg(&tpnt,ConsoleObject->segnum);
648
649                         if (segnum != -1) {
650                                 expl = object_create_explosion(segnum,&tpnt,i2f(20),VCLIP_BIG_PLAYER_EXPLOSION);
651                                 if (d_rand()<10000 || ++sound_count==7) {               //pseudo-random
652                                         digi_link_sound_to_pos( SOUND_TUNNEL_EXPLOSION, segnum, 0, &tpnt, 0, F1_0 );
653                                         sound_count=0;
654                                 }
655                         }
656
657                         explosion_wait1 = 0x2000 + d_rand()/4;
658
659                 }
660         }
661
662         //do little explosions on walls
663         if (Endlevel_sequence >= EL_FLYTHROUGH && Endlevel_sequence < EL_OUTSIDE)
664                 if ((explosion_wait2-=FrameTime) < 0) {
665                         vms_vector tpnt;
666                         fvi_query fq;
667                         fvi_info hit_data;
668
669                         //create little explosion on wall
670
671                         vm_vec_copy_scale(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*100);
672                         vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*100);
673                         vm_vec_add2(&tpnt,&ConsoleObject->pos);
674
675                         if (Endlevel_sequence == EL_FLYTHROUGH)
676                                 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*200);
677                         else
678                                 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*60);
679
680                         //find hit point on wall
681
682                         fq.p0 = &ConsoleObject->pos;
683                         fq.p1 = &tpnt;
684                         fq.startseg = ConsoleObject->segnum;
685                         fq.rad = 0;
686                         fq.thisobjnum = 0;
687                         fq.ignore_obj_list = NULL;
688                         fq.flags = 0;
689
690                         find_vector_intersection(&fq,&hit_data);
691
692                         if (hit_data.hit_type==HIT_WALL && hit_data.hit_seg!=-1)
693                                 object_create_explosion(hit_data.hit_seg,&hit_data.hit_pnt,i2f(3)+d_rand()*6,VCLIP_SMALL_EXPLOSION);
694
695                         explosion_wait2 = (0xa00 + d_rand()/8)/2;
696                 }
697
698         switch (Endlevel_sequence) {
699
700                 case EL_OFF: return;
701
702                 case EL_FLYTHROUGH: {
703
704                         do_endlevel_flythrough(0);
705
706                         if (ConsoleObject->segnum == transition_segnum) {
707
708                                 if (PLAYING_BUILTIN_MISSION && start_endlevel_movie() != MOVIE_NOT_PLAYED)
709                                         stop_endlevel_sequence();
710                                 else {
711                                         int objnum;
712
713                                         //songs_play_song( SONG_ENDLEVEL, 0 );
714
715                                         Endlevel_sequence = EL_LOOKBACK;
716
717                                         objnum = obj_create(OBJ_CAMERA, 0,
718                                                             ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0,
719                                                             CT_NONE,MT_NONE,RT_NONE);
720
721                                         if (objnum == -1) { //can't get object, so abort
722                                                 mprintf((1, "Can't get object for endlevel sequence.  Aborting endlevel sequence.\n"));
723                                                 stop_endlevel_sequence();
724                                                 return;
725                                         }
726
727                                         Viewer = endlevel_camera = &Objects[objnum];
728
729                                         select_cockpit(CM_LETTERBOX);
730
731                                         fly_objects[1] = fly_objects[0];
732                                         fly_objects[1].obj = endlevel_camera;
733                                         fly_objects[1].speed = (5*cur_fly_speed)/4;
734                                         fly_objects[1].offset_frac = 0x4000;
735
736                                         vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,i2f(7));
737
738                                         timer=0x20000;
739
740                                 }
741                         }
742
743                         break;
744                 }
745
746
747                 case EL_LOOKBACK: {
748
749                         do_endlevel_flythrough(0);
750                         do_endlevel_flythrough(1);
751
752                         if (timer>0) {
753
754                                 timer -= FrameTime;
755
756                                 if (timer < 0)          //reduce speed
757                                         fly_objects[1].speed = fly_objects[0].speed;
758                         }
759
760                         if (endlevel_camera->segnum == exit_segnum) {
761                                 vms_angvec cam_angles,exit_seg_angles;
762
763                                 Endlevel_sequence = EL_OUTSIDE;
764
765                                 timer = i2f(2);
766
767                                 vm_vec_negate(&endlevel_camera->orient.fvec);
768                                 vm_vec_negate(&endlevel_camera->orient.rvec);
769
770                                 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
771                                 vm_extract_angles_matrix(&exit_seg_angles,&mine_exit_orient);
772                                 bank_rate = (-exit_seg_angles.b - cam_angles.b)/2;
773
774                                 ConsoleObject->control_type = endlevel_camera->control_type = CT_NONE;
775
776 #ifdef SLEW_ON
777  slew_obj = endlevel_camera;
778 #endif
779                         }
780
781                         break;
782                 }
783
784                 case EL_OUTSIDE: {
785                         #ifndef SLEW_ON
786                         vms_angvec cam_angles;
787                         #endif
788
789                         vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
790 #ifndef SLEW_ON
791                         vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,-2*cur_fly_speed));
792                         vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.uvec,fixmul(FrameTime,-cur_fly_speed/10));
793
794                         vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
795                         cam_angles.b += fixmul(bank_rate,FrameTime);
796                         vm_angles_2_matrix(&endlevel_camera->orient,&cam_angles);
797 #endif
798
799                         timer -= FrameTime;
800
801                         if (timer < 0) {
802
803                                 Endlevel_sequence = EL_STOPPED;
804
805                                 vm_extract_angles_matrix(&player_angles,&ConsoleObject->orient);
806
807                                 timer = i2f(3);
808
809                         }
810
811                         break;
812                 }
813
814                 case EL_STOPPED: {
815
816                         get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
817                         chase_angles(&player_angles,&player_dest_angles);
818                         vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
819
820                         vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
821
822                         timer -= FrameTime;
823
824                         if (timer < 0) {
825
826                                 #ifdef SLEW_ON
827                                 slew_obj = endlevel_camera;
828                                 _do_slew_movement(endlevel_camera,1,1);
829                                 timer += FrameTime;             //make time stop
830                                 break;
831                                 #else
832
833                                 #ifdef SHORT_SEQUENCE
834
835                                 stop_endlevel_sequence();
836
837                                 #else
838                                 Endlevel_sequence = EL_PANNING;
839
840                                 vm_extract_angles_matrix(&camera_cur_angles,&endlevel_camera->orient);
841
842
843                                 timer = i2f(3);
844
845                                 if (Game_mode & GM_MULTI) { // try to skip part of the seq if multiplayer
846                                         stop_endlevel_sequence();
847                                         return;
848                                 }
849
850                                 //mprintf((0,"Switching to pan...\n"));
851                                 #endif          //SHORT_SEQUENCE
852                                 #endif          //SLEW_ON
853
854                         }
855                         break;
856                 }
857
858                 #ifndef SHORT_SEQUENCE
859                 case EL_PANNING: {
860                         #ifndef SLEW_ON
861                         int mask;
862                         #endif
863
864                         get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
865                         chase_angles(&player_angles,&player_dest_angles);
866                         vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
867                         vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
868
869                         #ifdef SLEW_ON
870                         _do_slew_movement(endlevel_camera,1,1);
871                         #else
872
873                         get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
874                         mask = chase_angles(&camera_cur_angles,&camera_desired_angles);
875                         vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
876
877                         if ((mask&5) == 5) {
878
879                                 vms_vector tvec;
880
881                                 Endlevel_sequence = EL_CHASING;
882
883                                 vm_vec_normalized_dir_quick(&tvec,&station_pos,&ConsoleObject->pos);
884                                 vm_vector_2_matrix(&ConsoleObject->orient,&tvec,&surface_orient.uvec,NULL);
885
886                                 desired_fly_speed *= 2;
887
888                                 //mprintf((0,"Switching to chase...\n"));
889
890                         }
891                         #endif
892
893                         break;
894                 }
895
896                 case EL_CHASING: {
897                         fix d,speed_scale;
898
899                         #ifdef SLEW_ON
900                         _do_slew_movement(endlevel_camera,1,1);
901                         #endif
902
903                         get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
904                         chase_angles(&camera_cur_angles,&camera_desired_angles);
905
906                         #ifndef SLEW_ON
907                         vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
908                         #endif
909
910                         d = vm_vec_dist_quick(&ConsoleObject->pos,&endlevel_camera->pos);
911
912                         speed_scale = fixdiv(d,i2f(0x20));
913                         if (d<f1_0) d=f1_0;
914
915                         get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
916                         chase_angles(&player_angles,&player_dest_angles);
917                         vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
918
919                         vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
920                         #ifndef SLEW_ON
921                         vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,fixmul(speed_scale,cur_fly_speed)));
922
923                         if (vm_vec_dist(&ConsoleObject->pos,&station_pos) < i2f(10))
924                                 stop_endlevel_sequence();
925                         #endif
926
927                         break;
928
929                 }
930                 #endif          //ifdef SHORT_SEQUENCE
931
932         }
933 }
934
935
936 #define MIN_D 0x100
937
938 //find which side to fly out of
939 int find_exit_side(object *obj)
940 {
941         int i;
942         vms_vector prefvec,segcenter,sidevec;
943         fix best_val=-f2_0;
944         int best_side;
945         segment *pseg = &Segments[obj->segnum];
946
947         //find exit side
948
949         vm_vec_normalized_dir_quick(&prefvec,&obj->pos,&obj->last_pos);
950
951         compute_segment_center(&segcenter,pseg);
952
953         best_side=-1;
954         for (i=MAX_SIDES_PER_SEGMENT;--i >= 0;) {
955                 fix d;
956
957                 if (pseg->children[i]!=-1) {
958
959                         compute_center_point_on_side(&sidevec,pseg,i);
960                         vm_vec_normalized_dir_quick(&sidevec,&sidevec,&segcenter);
961                         d = vm_vec_dotprod(&sidevec,&prefvec);
962
963                         if (labs(d) < MIN_D) d=0;
964
965                         if (d > best_val) {best_val=d; best_side=i;}
966
967                 }
968         }
969
970         Assert(best_side!=-1);
971
972         return best_side;
973 }
974
975 extern fix Render_zoom;                                                 //the player's zoom factor
976
977 extern vms_vector Viewer_eye;   //valid during render
978
979 void draw_exit_model()
980 {
981         vms_vector model_pos;
982         int f=15,u=0;   //21;
983
984         vm_vec_scale_add(&model_pos,&mine_exit_point,&mine_exit_orient.fvec,i2f(f));
985         vm_vec_scale_add2(&model_pos,&mine_exit_orient.uvec,i2f(u));
986
987         draw_polygon_model(&model_pos,&mine_exit_orient,NULL,(mine_destroyed)?destroyed_exit_modelnum:exit_modelnum,0,f1_0,NULL,NULL);
988
989 }
990
991 int exit_point_bmx,exit_point_bmy;
992
993 fix satellite_size = i2f(400);
994
995 #define SATELLITE_DIST          i2f(1024)
996 #define SATELLITE_WIDTH         satellite_size
997 #define SATELLITE_HEIGHT        ((satellite_size*9)/4)          //((satellite_size*5)/2)
998
999 void render_external_scene(fix eye_offset)
1000 {
1001
1002         Viewer_eye = Viewer->pos;
1003
1004         if (eye_offset)
1005                 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
1006
1007         g3_set_view_matrix(&Viewer->pos,&Viewer->orient,Render_zoom);
1008
1009         //g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16));            //,-1);
1010         gr_clear_canvas(BM_XRGB(0,0,0));
1011
1012         g3_start_instance_matrix(&vmd_zero_vector,&surface_orient);
1013         draw_stars();
1014         g3_done_instance();
1015
1016         {       //draw satellite
1017
1018                 vms_vector delta;
1019                 g3s_point p,top_pnt;
1020
1021                 g3_rotate_point(&p,&satellite_pos);
1022                 g3_rotate_delta_vec(&delta,&satellite_upvec);
1023
1024                 g3_add_delta_vec(&top_pnt,&p,&delta);
1025
1026                 if (! (p.p3_codes & CC_BEHIND)) {
1027                         int save_im = Interpolation_method;
1028                         //p.p3_flags &= ~PF_PROJECTED;
1029                         //g3_project_point(&p);
1030                         if (! (p.p3_flags & PF_OVERFLOW)) {
1031                                 Interpolation_method = 0;
1032                                 //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1033                                 g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1034                                 Interpolation_method = save_im;
1035                         }
1036                 }
1037         }
1038
1039         #ifdef STATION_ENABLED
1040         draw_polygon_model(&station_pos,&vmd_identity_matrix,NULL,station_modelnum,0,f1_0,NULL,NULL);
1041         #endif
1042
1043         render_terrain(&mine_ground_exit_point,exit_point_bmx,exit_point_bmy);
1044
1045         draw_exit_model();
1046         if (ext_expl_playing)
1047                 draw_fireball(&external_explosion);
1048
1049         Lighting_on=0;
1050         render_object(ConsoleObject);
1051         Lighting_on=1;
1052 }
1053
1054 #define MAX_STARS 500
1055
1056 vms_vector stars[MAX_STARS];
1057
1058 void generate_starfield()
1059 {
1060         int i;
1061
1062         for (i=0;i<MAX_STARS;i++) {
1063
1064                 stars[i].x = (d_rand() - RAND_MAX/2) << 14;
1065                 stars[i].z = (d_rand() - RAND_MAX/2) << 14;
1066                 stars[i].y = (d_rand()/2) << 14;
1067
1068         }
1069 }
1070
1071 void draw_stars()
1072 {
1073         int i;
1074         int intensity=31;
1075         g3s_point p;
1076
1077         for (i=0;i<MAX_STARS;i++) {
1078
1079                 if ((i&63) == 0) {
1080                         gr_setcolor(BM_XRGB(intensity,intensity,intensity));
1081                         intensity-=3;
1082                 }
1083
1084                 //g3_rotate_point(&p,&stars[i]);
1085                 g3_rotate_delta_vec(&p.p3_vec,&stars[i]);
1086                 g3_code_point(&p);
1087
1088                 if (p.p3_codes == 0) {
1089
1090                         p.p3_flags &= ~PF_PROJECTED;
1091
1092                         g3_project_point(&p);
1093
1094                         gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy));
1095                 }
1096         }
1097
1098 //@@    {
1099 //@@            vms_vector delta;
1100 //@@            g3s_point top_pnt;
1101 //@@
1102 //@@            g3_rotate_point(&p,&satellite_pos);
1103 //@@            g3_rotate_delta_vec(&delta,&satellite_upvec);
1104 //@@
1105 //@@            g3_add_delta_vec(&top_pnt,&p,&delta);
1106 //@@
1107 //@@            if (! (p.p3_codes & CC_BEHIND)) {
1108 //@@                    int save_im = Interpolation_method;
1109 //@@                    Interpolation_method = 0;
1110 //@@                    //p.p3_flags &= ~PF_PROJECTED;
1111 //@@                    g3_project_point(&p);
1112 //@@                    if (! (p.p3_flags & PF_OVERFLOW))
1113 //@@                            //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1114 //@@                            g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1115 //@@                    Interpolation_method = save_im;
1116 //@@            }
1117 //@@    }
1118
1119 }
1120
1121 void endlevel_render_mine(fix eye_offset)
1122 {
1123         int start_seg_num;
1124
1125         Viewer_eye = Viewer->pos;
1126
1127         if (Viewer->type == OBJ_PLAYER )
1128                 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.fvec,(Viewer->size*3)/4);
1129
1130         if (eye_offset)
1131                 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
1132
1133         #ifdef EDITOR
1134         if (Function_mode==FMODE_EDITOR)
1135                 Viewer_eye = Viewer->pos;
1136         #endif
1137
1138         if (Endlevel_sequence >= EL_OUTSIDE) {
1139
1140                 start_seg_num = exit_segnum;
1141         }
1142         else {
1143                 start_seg_num = find_point_seg(&Viewer_eye,Viewer->segnum);
1144
1145                 if (start_seg_num==-1)
1146                         start_seg_num = Viewer->segnum;
1147         }
1148
1149         if (Endlevel_sequence == EL_LOOKBACK) {
1150                 vms_matrix headm,viewm;
1151                 vms_angvec angles = {0,0,0x7fff};
1152
1153                 vm_angles_2_matrix(&headm,&angles);
1154                 vm_matrix_x_matrix(&viewm,&Viewer->orient,&headm);
1155                 g3_set_view_matrix(&Viewer_eye,&viewm,Render_zoom);
1156         }
1157         else
1158                 g3_set_view_matrix(&Viewer_eye,&Viewer->orient,Render_zoom);
1159
1160         render_mine(start_seg_num,eye_offset, 0);
1161 }
1162
1163 void render_endlevel_frame(fix eye_offset)
1164 {
1165
1166         g3_start_frame();
1167
1168         if (Endlevel_sequence < EL_OUTSIDE)
1169                 endlevel_render_mine(eye_offset);
1170         else
1171                 render_external_scene(eye_offset);
1172
1173         g3_end_frame();
1174
1175 }
1176
1177
1178 ///////////////////////// copy of flythrough code for endlevel
1179
1180
1181 #define MAX_FLY_OBJECTS 2
1182
1183 flythrough_data fly_objects[MAX_FLY_OBJECTS];
1184
1185 flythrough_data *flydata;
1186
1187 int matt_find_connect_side(int seg0,int seg1);
1188
1189 void compute_segment_center(vms_vector *vp,segment *sp);
1190
1191 fixang delta_ang(fixang a,fixang b);
1192 fixang interp_angle(fixang dest,fixang src,fixang step);
1193
1194 #define DEFAULT_SPEED i2f(16)
1195
1196 #define MIN_D 0x100
1197
1198 //if speed is zero, use default speed
1199 void start_endlevel_flythrough(int n,object *obj,fix speed)
1200 {
1201         flydata = &fly_objects[n];
1202
1203         flydata->obj = obj;
1204
1205         flydata->first_time = 1;
1206
1207         flydata->speed = speed?speed:DEFAULT_SPEED;
1208
1209         flydata->offset_frac = 0;
1210 }
1211
1212 static vms_angvec *angvec_add2_scale(vms_angvec *dest,vms_vector *src,fix s)
1213 {
1214         dest->p += fixmul(src->x,s);
1215         dest->b  += fixmul(src->z,s);
1216         dest->h  += fixmul(src->y,s);
1217
1218         return dest;
1219 }
1220
1221 #define MAX_ANGSTEP     0x4000          //max turn per second
1222
1223 #define MAX_SLIDE_PER_SEGMENT 0x10000
1224
1225 void do_endlevel_flythrough(int n)
1226 {
1227         object *obj;
1228         segment *pseg;
1229         int old_player_seg;
1230
1231         flydata = &fly_objects[n];
1232         obj = flydata->obj;
1233         
1234         old_player_seg = obj->segnum;
1235
1236         //move the player for this frame
1237
1238         if (!flydata->first_time) {
1239
1240                 vm_vec_scale_add2(&obj->pos,&flydata->step,FrameTime);
1241                 angvec_add2_scale(&flydata->angles,&flydata->angstep,FrameTime);
1242
1243                 vm_angles_2_matrix(&obj->orient,&flydata->angles);
1244         }
1245
1246         //check new player seg
1247
1248         update_object_seg(obj);
1249         pseg = &Segments[obj->segnum];
1250
1251         if (flydata->first_time || obj->segnum != old_player_seg) {             //moved into new seg
1252                 vms_vector curcenter,nextcenter;
1253                 fix step_size,seg_time;
1254                 short entry_side,exit_side = -1;//what sides we entry and leave through
1255                 vms_vector dest_point;          //where we are heading (center of exit_side)
1256                 vms_angvec dest_angles;         //where we want to be pointing
1257                 vms_matrix dest_orient;
1258                 int up_side=0;
1259
1260                 entry_side=0;
1261
1262                 //find new exit side
1263
1264                 if (!flydata->first_time) {
1265
1266                         entry_side = matt_find_connect_side(obj->segnum,old_player_seg);
1267                         exit_side = Side_opposite[entry_side];
1268                 }
1269
1270                 if (flydata->first_time || entry_side==-1 || pseg->children[exit_side]==-1)
1271                         exit_side = find_exit_side(obj);
1272
1273                 {                                                                               //find closest side to align to
1274                         fix d,largest_d=-f1_0;
1275                         int i;
1276
1277                         for (i=0;i<6;i++) {
1278                                 #ifdef COMPACT_SEGS
1279                                 vms_vector v1;
1280                                 get_side_normal(pseg, i, 0, &v1 );
1281                                 d = vm_vec_dot(&v1,&flydata->obj->orient.uvec);
1282                                 #else
1283                                 d = vm_vec_dot(&pseg->sides[i].normals[0],&flydata->obj->orient.uvec);
1284                                 #endif
1285                                 if (d > largest_d) {largest_d = d; up_side=i;}
1286                         }
1287
1288                 }
1289
1290                 //update target point & angles
1291
1292                 compute_center_point_on_side(&dest_point,pseg,exit_side);
1293
1294                 //update target point and movement points
1295
1296                 //offset object sideways
1297                 if (flydata->offset_frac) {
1298                         int s0=-1,s1=0,i;
1299                         vms_vector s0p,s1p;
1300                         fix dist;
1301
1302                         for (i=0;i<6;i++)
1303                                 if (i!=entry_side && i!=exit_side && i!=up_side && i!=Side_opposite[up_side])
1304                                  {
1305                                         if (s0==-1)
1306                                                 s0 = i;
1307                                         else
1308                                                 s1 = i;
1309                                  }
1310
1311                         compute_center_point_on_side(&s0p,pseg,s0);
1312                         compute_center_point_on_side(&s1p,pseg,s1);
1313                         dist = fixmul(vm_vec_dist(&s0p,&s1p),flydata->offset_frac);
1314
1315                         if (dist-flydata->offset_dist > MAX_SLIDE_PER_SEGMENT)
1316                                 dist = flydata->offset_dist + MAX_SLIDE_PER_SEGMENT;
1317
1318                         flydata->offset_dist = dist;
1319
1320                         vm_vec_scale_add2(&dest_point,&obj->orient.rvec,dist);
1321
1322                 }
1323
1324                 vm_vec_sub(&flydata->step,&dest_point,&obj->pos);
1325                 step_size = vm_vec_normalize_quick(&flydata->step);
1326                 vm_vec_scale(&flydata->step,flydata->speed);
1327
1328                 compute_segment_center(&curcenter,pseg);
1329                 compute_segment_center(&nextcenter,&Segments[pseg->children[exit_side]]);
1330                 vm_vec_sub(&flydata->headvec,&nextcenter,&curcenter);
1331
1332                 #ifdef COMPACT_SEGS
1333                 {
1334                         vms_vector _v1;
1335                         get_side_normal(pseg, up_side, 0, &_v1 );
1336                         vm_vector_2_matrix(&dest_orient,&flydata->headvec,&_v1,NULL);
1337                 }
1338                 #else
1339                 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&pseg->sides[up_side].normals[0],NULL);
1340                 #endif
1341                 vm_extract_angles_matrix(&dest_angles,&dest_orient);
1342
1343                 if (flydata->first_time)
1344                         vm_extract_angles_matrix(&flydata->angles,&obj->orient);
1345
1346                 seg_time = fixdiv(step_size,flydata->speed);    //how long through seg
1347
1348                 if (seg_time) {
1349                         flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angles.p),seg_time)));
1350                         flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angles.b),seg_time)));
1351                         flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angles.h),seg_time)));
1352
1353                 }
1354                 else {
1355                         flydata->angles = dest_angles;
1356                         flydata->angstep.x = flydata->angstep.y = flydata->angstep.z = 0;
1357                 }
1358         }
1359
1360         flydata->first_time=0;
1361 }
1362
1363 #define JOY_NULL 15
1364 #define ROT_SPEED 8             //rate of rotation while key held down
1365 #define VEL_SPEED (15)  //rate of acceleration while key held down
1366
1367 extern short old_joy_x,old_joy_y;       //position last time around
1368
1369 #include "key.h"
1370 #include "joy.h"
1371
1372 #ifdef SLEW_ON          //this is a special routine for slewing around external scene
1373 int _do_slew_movement(object *obj, int check_keys, int check_joy )
1374 {
1375         int moved = 0;
1376         vms_vector svel, movement;                              //scaled velocity (per this frame)
1377         vms_matrix rotmat,new_pm;
1378         int joy_x,joy_y,btns;
1379         int joyx_moved,joyy_moved;
1380         vms_angvec rotang;
1381
1382         if (keyd_pressed[KEY_PAD5])
1383                 vm_vec_zero(&obj->phys_info.velocity);
1384
1385         if (check_keys) {
1386                 obj->phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
1387                 obj->phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
1388                 obj->phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
1389
1390                 rotang.pitch =  (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED;
1391                 rotang.bank  = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
1392                 rotang.head  = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
1393         }
1394         else
1395                 rotang.pitch = rotang.bank  = rotang.head  = 0;
1396
1397         //check for joystick movement
1398
1399         if (check_joy && joy_present)   {
1400                 joy_get_pos(&joy_x,&joy_y);
1401                 btns=joy_get_btns();
1402
1403                 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
1404                 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
1405
1406                 if (abs(joy_x) < JOY_NULL) joy_x = 0;
1407                 if (abs(joy_y) < JOY_NULL) joy_y = 0;
1408
1409                 if (btns)
1410                         if (!rotang.pitch) rotang.pitch = fixmul(-joy_y * 512,FrameTime); else;
1411                 else
1412                         if (joyy_moved) obj->phys_info.velocity.z = -joy_y * 8192;
1413
1414                 if (!rotang.head) rotang.head = fixmul(joy_x * 512,FrameTime);
1415
1416                 if (joyx_moved) old_joy_x = joy_x;
1417                 if (joyy_moved) old_joy_y = joy_y;
1418         }
1419
1420         moved = rotang.pitch | rotang.bank | rotang.head;
1421
1422         vm_angles_2_matrix(&rotmat,&rotang);
1423         vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
1424         obj->orient = new_pm;
1425         vm_transpose_matrix(&new_pm);           //make those columns rows
1426
1427         moved |= obj->phys_info.velocity.x | obj->phys_info.velocity.y | obj->phys_info.velocity.z;
1428
1429         svel = obj->phys_info.velocity;
1430         vm_vec_scale(&svel,FrameTime);          //movement in this frame
1431         vm_vec_rotate(&movement,&svel,&new_pm);
1432
1433         vm_vec_add2(&obj->pos,&movement);
1434
1435         moved |= (movement.x || movement.y || movement.z);
1436
1437         return moved;
1438 }
1439 #endif
1440
1441 #define LINE_LEN        80
1442 #define NUM_VARS        8
1443
1444 #define STATION_DIST    i2f(1024)
1445
1446 int convert_ext( char *dest, char *ext )
1447 {
1448         char *t;
1449
1450         t = strchr(dest,'.');
1451
1452         if (t && (t-dest <= 8)) {
1453                 t[1] = ext[0];                  
1454                 t[2] = ext[1];                  
1455                 t[3] = ext[2];  
1456                 return 1;
1457         }
1458         else
1459                 return 0;
1460 }
1461
1462 //called for each level to load & setup the exit sequence
1463 void load_endlevel_data(int level_num)
1464 {
1465         char filename[13];
1466         char line[LINE_LEN],*p;
1467         CFILE *ifile;
1468         int var,segnum,sidenum;
1469         int exit_side=0, i;
1470         int have_binary = 0;
1471
1472         endlevel_data_loaded = 0;               //not loaded yet
1473
1474 try_again:
1475         ;
1476
1477         if (level_num<0)                //secret level
1478                 strcpy(filename,Secret_level_names[-level_num-1]);
1479         else                                    //normal level
1480                 strcpy(filename,Level_names[level_num-1]);
1481
1482         if (!convert_ext(filename,"END"))
1483                 Error("Error converting filename <%s> for endlevel data\n",filename);
1484
1485         ifile = cfopen(filename,"rb");
1486
1487         if (!ifile) {
1488
1489                 convert_ext(filename,"txb");
1490
1491                 ifile = cfopen(filename,"rb");
1492
1493                 if (!ifile) {
1494                         if (level_num==1) {
1495                                 con_printf(CON_DEBUG, "Cannot load file text of binary version of <%s>\n",filename);
1496                                 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1497                                 return;
1498                         }
1499                         else {
1500                                 level_num = 1;
1501                                 goto try_again;
1502                         }
1503                 }
1504
1505                 have_binary = 1;
1506         }
1507
1508         //ok...this parser is pretty simple.  It ignores comments, but
1509         //everything else must be in the right place
1510
1511         var = 0;
1512
1513         while (cfgets(line,LINE_LEN,ifile)) {
1514
1515                 if (have_binary) {
1516                         for (i = 0; i < strlen(line); i++) {
1517                                 encode_rotate_left(&(line[i]));
1518                                 line[i] = line[i] ^ BITMAP_TBL_XOR;
1519                                 encode_rotate_left(&(line[i]));
1520                         }
1521                         p = line;
1522                 }
1523
1524                 if ((p=strchr(line,';'))!=NULL)
1525                         *p = 0;         //cut off comment
1526
1527                 for (p=line+strlen(line);p>line && isspace(*p);*p--=0);
1528                 for (p=line;isspace(*p);p++);
1529
1530                 if (!*p)                //empty line
1531                         continue;
1532
1533                 switch (var) {
1534
1535                         case 0: {                                               //ground terrain
1536                                 int iff_error;
1537                                 ubyte pal[768];
1538
1539                                 if (terrain_bm_instance.bm_data)
1540                                         d_free(terrain_bm_instance.bm_data);
1541
1542                                 Assert(terrain_bm_instance.bm_data == NULL);
1543
1544                                 iff_error = iff_read_bitmap(p,&terrain_bm_instance,BM_LINEAR,pal);
1545                                 if (iff_error != IFF_NO_ERROR) {
1546                                         Warning("Can't load exit terrain from file %s: IFF error: %s",
1547                                                 p, iff_errormsg(iff_error));
1548                                         endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1549                                         return;
1550                                 }
1551
1552                                 terrain_bitmap = &terrain_bm_instance;
1553
1554                                 gr_remap_bitmap_good( terrain_bitmap, pal, iff_transparent_color, -1);
1555
1556                                 break;
1557                         }
1558
1559                         case 1:                                                 //height map
1560
1561                                 load_terrain(p);
1562                                 break;
1563
1564
1565                         case 2:
1566
1567                                 sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
1568                                 break;
1569
1570                         case 3:                                                 //exit heading
1571
1572                                 exit_angles.h = i2f(atoi(p))/360;
1573                                 break;
1574
1575                         case 4: {                                               //planet bitmap
1576                                 int iff_error;
1577                                 ubyte pal[768];
1578
1579                                 if (satellite_bm_instance.bm_data)
1580                                         d_free(satellite_bm_instance.bm_data);
1581
1582                                 iff_error = iff_read_bitmap(p,&satellite_bm_instance,BM_LINEAR,pal);
1583                                 if (iff_error != IFF_NO_ERROR) {
1584                                         Warning("Can't load exit satellite from file %s: IFF error: %s",
1585                                                 p, iff_errormsg(iff_error));
1586                                         endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1587                                         return;
1588                                 }
1589
1590                                 satellite_bitmap = &satellite_bm_instance;
1591                                 gr_remap_bitmap_good( satellite_bitmap, pal, iff_transparent_color, -1);
1592
1593                                 break;
1594                         }
1595
1596                         case 5:                                                 //earth pos
1597                         case 7: {                                               //station pos
1598                                 vms_matrix tm;
1599                                 vms_angvec ta;
1600                                 int pitch,head;
1601
1602                                 sscanf(p,"%d,%d",&head,&pitch);
1603
1604                                 ta.h = i2f(head)/360;
1605                                 ta.p = -i2f(pitch)/360;
1606                                 ta.b = 0;
1607
1608                                 vm_angles_2_matrix(&tm,&ta);
1609
1610                                 if (var==5)
1611                                         satellite_pos = tm.fvec;
1612                                         //vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
1613                                 else
1614                                         station_pos = tm.fvec;
1615
1616                                 break;
1617                         }
1618
1619                         case 6:                                         //planet size
1620                                 satellite_size = i2f(atoi(p));
1621                                 break;
1622                 }
1623
1624                 var++;
1625
1626         }
1627
1628         Assert(var == NUM_VARS);
1629
1630
1631         // OK, now the data is loaded.  Initialize everything
1632
1633         //find the exit sequence by searching all segments for a side with
1634         //children == -2
1635
1636         for (segnum=0,exit_segnum=-1;exit_segnum==-1 && segnum<=Highest_segment_index;segnum++)
1637                 for (sidenum=0;sidenum<6;sidenum++)
1638                         if (Segments[segnum].children[sidenum] == -2) {
1639                                 exit_segnum = segnum;
1640                                 exit_side = sidenum;
1641                                 break;
1642                         }
1643
1644         Assert(exit_segnum!=-1);
1645
1646         compute_segment_center(&mine_exit_point,&Segments[exit_segnum]);
1647         extract_orient_from_segment(&mine_exit_orient,&Segments[exit_segnum]);
1648         compute_center_point_on_side(&mine_side_exit_point,&Segments[exit_segnum],exit_side);
1649
1650         vm_vec_scale_add(&mine_ground_exit_point,&mine_exit_point,&mine_exit_orient.uvec,-i2f(20));
1651
1652         //compute orientation of surface
1653         {
1654                 vms_vector tv;
1655                 vms_matrix exit_orient,tm;
1656
1657                 vm_angles_2_matrix(&exit_orient,&exit_angles);
1658                 vm_transpose_matrix(&exit_orient);
1659                 vm_matrix_x_matrix(&surface_orient,&mine_exit_orient,&exit_orient);
1660
1661                 vm_copy_transpose_matrix(&tm,&surface_orient);
1662                 vm_vec_rotate(&tv,&station_pos,&tm);
1663                 vm_vec_scale_add(&station_pos,&mine_exit_point,&tv,STATION_DIST);
1664
1665                 vm_vec_rotate(&tv,&satellite_pos,&tm);
1666                 vm_vec_scale_add(&satellite_pos,&mine_exit_point,&tv,SATELLITE_DIST);
1667
1668                 vm_vector_2_matrix(&tm,&tv,&surface_orient.uvec,NULL);
1669                 vm_vec_copy_scale(&satellite_upvec,&tm.uvec,SATELLITE_HEIGHT);
1670
1671
1672         }
1673
1674         cfclose(ifile);
1675
1676         endlevel_data_loaded = 1;
1677
1678 }