2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Code for rendering external scenes
33 #include <ctype.h> // for isspace
73 typedef struct flythrough_data {
75 vms_angvec angles; //orientation in angles
76 vms_vector step; //how far in a second
77 vms_vector angstep; //rotation per second
78 fix speed; //how fast object is moving
79 vms_vector headvec; //where we want to be pointing
80 int first_time; //flag for if first time through
81 fix offset_frac; //how far off-center as portion of way
82 fix offset_dist; //how far currently off-center
85 //endlevel sequence states
87 #define EL_OFF 0 //not in endlevel
88 #define EL_FLYTHROUGH 1 //auto-flythrough in tunnel
89 #define EL_LOOKBACK 2 //looking back at player
90 #define EL_OUTSIDE 3 //flying outside for a while
91 #define EL_STOPPED 4 //stopped, watching explosion
92 #define EL_PANNING 5 //panning around, watching player
93 #define EL_CHASING 6 //chasing player to station
95 #define SHORT_SEQUENCE 1 //if defined, end sequnce when panning starts
96 //#define STATION_ENABLED 1 //if defined, load & use space station model
98 int Endlevel_sequence = 0;
100 extern fix player_speed;
102 int transition_segnum,exit_segnum;
104 object *endlevel_camera;
106 #define FLY_SPEED i2f(50)
108 void do_endlevel_flythrough(int n);
110 int find_exit_side(object *obj);
111 void generate_starfield();
112 void start_endlevel_flythrough(int n,object *obj,fix speed);
113 void start_rendered_endlevel_sequence();
116 char movie_table[] = { 'a','a','a','a','d','d','d','d' };
118 char movie_table[] = { 'a','b','c',
130 #define N_MOVIES (sizeof(movie_table) / sizeof(*movie_table))
134 char movie_table_secret[] = {'a','d'};
136 char movie_table_secret[] = {'a','d','g','j','m','p'};
138 #define N_MOVIES_SECRET (sizeof(movie_table_secret) / sizeof(*movie_table_secret))
140 #define N_MOVIES_SECRET 0
144 #define FLY_ACCEL i2f(5)
146 fix cur_fly_speed,desired_fly_speed;
148 extern int matt_find_connect_side(int seg0,int seg1);
150 grs_bitmap *satellite_bitmap,*station_bitmap,*terrain_bitmap; //!!*exit_bitmap,
151 vms_vector satellite_pos,satellite_upvec;
152 //!!grs_bitmap **exit_bitmap_list[1];
153 int station_modelnum,exit_modelnum,destroyed_exit_modelnum;
155 vms_vector station_pos = {0xf8c4<<10,0x3c1c<<12,0x372<<10};
157 #ifdef STATION_ENABLED
158 grs_bitmap *station_bitmap;
159 grs_bitmap **station_bitmap_list[1];
160 int station_modelnum;
163 vms_vector mine_exit_point;
164 vms_vector mine_ground_exit_point;
165 vms_vector mine_side_exit_point;
166 vms_matrix mine_exit_orient;
170 grs_bitmap terrain_bm_instance;
171 grs_bitmap satellite_bm_instance;
173 //find delta between two angles
174 fixang delta_ang(fixang a,fixang b)
176 fixang delta0,delta1;
178 return (abs(delta0 = a - b) < abs(delta1 = b - a)) ? delta0 : delta1;
182 //return though which side of seg0 is seg1
183 int matt_find_connect_side(int seg0,int seg1)
185 segment *Seg=&Segments[seg0];
188 for (i=MAX_SIDES_PER_SEGMENT;i--;) if (Seg->children[i]==seg1) return i;
193 extern int Kmatrix_nomovie_message;
195 #if defined(D2_OEM) || defined(COMPILATION)
196 #define MOVIE_REQUIRED 0
198 #define MOVIE_REQUIRED 1
201 //returns movie played status. see movie.h
202 int start_endlevel_movie()
204 char movie_name[] = "esa.mve";
208 //Assert(PLAYING_BUILTIN_MISSION); //only play movie for built-in mission
210 //Assert(N_MOVIES >= Last_level);
211 //Assert(N_MOVIES_SECRET >= -Last_secret_level);
214 if (Current_level_num == Last_level)
215 return 1; //don't play movie
217 if (Current_level_num > 0)
218 movie_name[2] = movie_table[Current_level_num-1];
221 return 0; //no escapes for secret level
223 Error("Invalid level number <%d>",Current_level_num);
227 memcpy(save_pal,gr_palette,768);
230 r=PlayMovie(movie_name,(Game_mode & GM_MULTI)?0:MOVIE_REQUIRED);
232 return 0; // movie not played for shareware
235 if (Newdemo_state == ND_STATE_PLAYBACK) {
236 set_screen_mode(SCREEN_GAME);
237 memcpy(gr_palette,save_pal,768);
241 if (r==MOVIE_NOT_PLAYED && (Game_mode & GM_MULTI))
242 Kmatrix_nomovie_message=1;
244 Kmatrix_nomovie_message=0;
254 if (terrain_bm_instance.bm_data)
255 d_free(terrain_bm_instance.bm_data);
257 if (satellite_bm_instance.bm_data)
258 d_free(satellite_bm_instance.bm_data);
263 //##satellite_bitmap = bm_load("earth.bbm");
264 //##terrain_bitmap = bm_load("moon.bbm");
266 //##load_terrain("matt5b.bbm"); //load bitmap as height array
267 //##//load_terrain("ttest2.bbm"); //load bitmap as height array
269 #ifdef STATION_ENABLED
270 station_bitmap = bm_load("steel3.bbm");
271 station_bitmap_list[0] = &station_bitmap;
273 station_modelnum = load_polygon_model("station.pof",1,station_bitmap_list,NULL);
276 //!! exit_bitmap = bm_load("steel1.bbm");
277 //!! exit_bitmap_list[0] = &exit_bitmap;
279 //!! exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL);
280 //!! destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL);
282 generate_starfield();
284 atexit(free_endlevel_data);
286 terrain_bm_instance.bm_data = satellite_bm_instance.bm_data = NULL;
289 object external_explosion;
290 int ext_expl_playing,mine_destroyed;
292 extern fix flash_scale;
294 vms_angvec exit_angles={-0xa00,0,0};
296 vms_matrix surface_orient;
298 int endlevel_data_loaded=0;
299 extern char last_palette_loaded[];
301 void start_endlevel_sequence()
304 int movie_played = MOVIE_NOT_PLAYED;
306 if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording
307 Newdemo_state = ND_STATE_PAUSED;
309 if (Newdemo_state == ND_STATE_PLAYBACK) { // don't do this if in playback mode
310 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
311 start_endlevel_movie();
312 strcpy(last_palette_loaded,""); //force palette load next time
316 if (Player_is_dead || ConsoleObject->flags&OF_SHOULD_BE_DEAD)
317 return; //don't start if dead!
319 // Dematerialize Buddy!
320 for (i=0; i<=Highest_object_index; i++)
321 if (Objects[i].type == OBJ_ROBOT)
322 if (Robot_info[Objects[i].id].companion) {
323 object_create_explosion(Objects[i].segnum, &Objects[i].pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE );
324 Objects[i].flags |= OF_SHOULD_BE_DEAD;
327 Players[Player_num].homing_object_dist = -F1_0; // Turn off homing sound.
329 reset_rear_view(); //turn off rear view if set
332 if (Game_mode & GM_MULTI) {
333 multi_send_endlevel_start(0);
334 network_do_frame(1, 1);
338 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
339 if (!(Game_mode & GM_MULTI))
340 movie_played = start_endlevel_movie();
342 if (!(Game_mode & GM_MULTI) && (movie_played == MOVIE_NOT_PLAYED) && endlevel_data_loaded)
343 { //don't have movie. Do rendered sequence, if available
344 int exit_models_loaded = 0;
346 if (Piggy_hamfile_version < 3)
347 exit_models_loaded = 1; // built-in for PC shareware
350 exit_models_loaded = load_exit_models();
352 if (exit_models_loaded)
354 start_rendered_endlevel_sequence();
359 //don't have movie or rendered sequence, fade out
360 gr_palette_fade_out(gr_palette, 32, 0);
362 PlayerFinishedLevel(0); //done with level
365 static int cockpit_mode_save;
367 void start_rendered_endlevel_sequence()
369 int last_segnum,exit_side,tunnel_length;
372 int segnum,old_segnum,entry_side,i;
374 //count segments in exit tunnel
376 old_segnum = ConsoleObject->segnum;
377 exit_side = find_exit_side(ConsoleObject);
378 segnum = Segments[old_segnum].children[exit_side];
381 entry_side = matt_find_connect_side(segnum,old_segnum);
382 exit_side = Side_opposite[entry_side];
384 segnum = Segments[segnum].children[exit_side];
386 } while (segnum >= 0);
389 PlayerFinishedLevel(0); //don't do special sequence
393 last_segnum = old_segnum;
395 //now pick transition segnum 1/3 of the way in
397 old_segnum = ConsoleObject->segnum;
398 exit_side = find_exit_side(ConsoleObject);
399 segnum = Segments[old_segnum].children[exit_side];
403 entry_side = matt_find_connect_side(segnum,old_segnum);
404 exit_side = Side_opposite[entry_side];
406 segnum = Segments[segnum].children[exit_side];
408 transition_segnum = segnum;
412 cockpit_mode_save = Cockpit_mode;
415 if (Game_mode & GM_MULTI) {
416 multi_send_endlevel_start(0);
417 network_do_frame(1, 1);
422 Assert(last_segnum == exit_segnum);
423 // songs_play_song( SONG_ENDLEVEL, 0 ); // JTS: Until we get an exit song, just don't worry
426 Endlevel_sequence = EL_FLYTHROUGH;
428 ConsoleObject->movement_type = MT_NONE; //movement handled by flythrough
429 ConsoleObject->control_type = CT_NONE;
431 Game_suspended |= SUSP_ROBOTS; //robots don't move
433 cur_fly_speed = desired_fly_speed = FLY_SPEED;
435 start_endlevel_flythrough(0,ConsoleObject,cur_fly_speed); //initialize
437 HUD_init_message( TXT_EXIT_SEQUENCE );
439 outside_mine = ext_expl_playing = 0;
449 extern flythrough_data fly_objects[];
451 extern object *slew_obj;
453 vms_angvec player_angles,player_dest_angles;
454 vms_angvec camera_desired_angles,camera_cur_angles;
456 #define CHASE_TURN_RATE (0x4000/4) //max turn per second
458 //returns bitmask of which angles are at dest. bits 0,1,2 = p,b,h
459 int chase_angles(vms_angvec *cur_angles,vms_angvec *desired_angles)
461 vms_angvec delta_angs,alt_angles,alt_delta_angs;
462 fix total_delta,alt_total_delta;
466 delta_angs.p = desired_angles->p - cur_angles->p;
467 delta_angs.h = desired_angles->h - cur_angles->h;
468 delta_angs.b = desired_angles->b - cur_angles->b;
471 //printf("chasing angles...desired = %x %x %x, cur = %x %x %x ",desired_angles->p,desired_angles->b,desired_angles->h,cur_angles->p,cur_angles->b,cur_angles->h);
473 total_delta = abs(delta_angs.p) + abs(delta_angs.b) + abs(delta_angs.h);
475 alt_angles.p = f1_0/2 - cur_angles->p;
476 alt_angles.b = cur_angles->b + f1_0/2;
477 alt_angles.h = cur_angles->h + f1_0/2;
479 alt_delta_angs.p = desired_angles->p - alt_angles.p;
480 alt_delta_angs.h = desired_angles->h - alt_angles.h;
481 alt_delta_angs.b = desired_angles->b - alt_angles.b;
482 //alt_delta_angs.b = 0;
484 alt_total_delta = abs(alt_delta_angs.p) + abs(alt_delta_angs.b) + abs(alt_delta_angs.h);
486 //printf("Total delta = %x, alt total_delta = %x\n",total_delta,alt_total_delta);
488 if (alt_total_delta < total_delta) {
489 //mprintf((0,"FLIPPING ANGLES!\n"));
490 //printf("FLIPPING ANGLES!\n");
491 *cur_angles = alt_angles;
492 delta_angs = alt_delta_angs;
495 frame_turn = fixmul(FrameTime,CHASE_TURN_RATE);
497 if (abs(delta_angs.p) < frame_turn) {
498 cur_angles->p = desired_angles->p;
502 if (delta_angs.p > 0)
503 cur_angles->p += frame_turn;
505 cur_angles->p -= frame_turn;
507 if (abs(delta_angs.b) < frame_turn) {
508 cur_angles->b = desired_angles->b;
512 if (delta_angs.b > 0)
513 cur_angles->b += frame_turn;
515 cur_angles->b -= frame_turn;
518 if (abs(delta_angs.h) < frame_turn) {
519 cur_angles->h = desired_angles->h;
523 if (delta_angs.h > 0)
524 cur_angles->h += frame_turn;
526 cur_angles->h -= frame_turn;
531 void stop_endlevel_sequence()
533 Interpolation_method = 0;
535 gr_palette_fade_out(gr_palette, 32, 0);
537 select_cockpit(cockpit_mode_save);
539 Endlevel_sequence = EL_OFF;
541 PlayerFinishedLevel(0);
545 #define VCLIP_BIG_PLAYER_EXPLOSION 58
547 //--unused-- vms_vector upvec = {0,f1_0,0};
549 //find the angle between the player's heading & the station
550 void get_angs_to_object(vms_angvec *av,vms_vector *targ_pos,vms_vector *cur_pos)
554 vm_vec_sub(&tv,targ_pos,cur_pos);
556 vm_extract_angles_vector(av,&tv);
559 void do_endlevel_frame()
562 static fix bank_rate;
563 vms_vector save_last_pos;
564 static fix explosion_wait1=0;
565 static fix explosion_wait2=0;
566 static fix ext_expl_halflife;
568 save_last_pos = ConsoleObject->last_pos; //don't let move code change this
570 ConsoleObject->last_pos = save_last_pos;
572 if (ext_expl_playing) {
574 external_explosion.lifeleft -= FrameTime;
575 do_explosion_sequence(&external_explosion);
577 if (external_explosion.lifeleft < ext_expl_halflife)
580 if (external_explosion.flags & OF_SHOULD_BE_DEAD)
581 ext_expl_playing = 0;
584 if (cur_fly_speed != desired_fly_speed) {
585 fix delta = desired_fly_speed - cur_fly_speed;
586 fix frame_accel = fixmul(FrameTime,FLY_ACCEL);
588 if (abs(delta) < frame_accel)
589 cur_fly_speed = desired_fly_speed;
592 cur_fly_speed += frame_accel;
594 cur_fly_speed -= frame_accel;
600 if (Endlevel_sequence==EL_OUTSIDE) {
603 vm_vec_sub(&tvec,&ConsoleObject->pos,&mine_side_exit_point);
605 if (vm_vec_dot(&tvec,&mine_exit_orient.fvec) > 0) {
610 tobj = object_create_explosion(exit_segnum,&mine_side_exit_point,i2f(50),VCLIP_BIG_PLAYER_EXPLOSION);
613 external_explosion = *tobj;
615 tobj->flags |= OF_SHOULD_BE_DEAD;
617 flash_scale = 0; //kill lights in mine
619 ext_expl_halflife = tobj->lifeleft;
621 ext_expl_playing = 1;
624 digi_link_sound_to_pos( SOUND_BIG_ENDLEVEL_EXPLOSION, exit_segnum, 0, &mine_side_exit_point, 0, i2f(3)/4 );
628 //do explosions chasing player
629 if ((explosion_wait1-=FrameTime) < 0) {
633 static int sound_count;
635 vm_vec_scale_add(&tpnt,&ConsoleObject->pos,&ConsoleObject->orient.fvec,-ConsoleObject->size*5);
636 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*15);
637 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*15);
639 segnum = find_point_seg(&tpnt,ConsoleObject->segnum);
642 expl = object_create_explosion(segnum,&tpnt,i2f(20),VCLIP_BIG_PLAYER_EXPLOSION);
643 if (d_rand()<10000 || ++sound_count==7) { //pseudo-random
644 digi_link_sound_to_pos( SOUND_TUNNEL_EXPLOSION, segnum, 0, &tpnt, 0, F1_0 );
649 explosion_wait1 = 0x2000 + d_rand()/4;
654 //do little explosions on walls
655 if (Endlevel_sequence >= EL_FLYTHROUGH && Endlevel_sequence < EL_OUTSIDE)
656 if ((explosion_wait2-=FrameTime) < 0) {
661 //create little explosion on wall
663 vm_vec_copy_scale(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*100);
664 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*100);
665 vm_vec_add2(&tpnt,&ConsoleObject->pos);
667 if (Endlevel_sequence == EL_FLYTHROUGH)
668 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*200);
670 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*60);
672 //find hit point on wall
674 fq.p0 = &ConsoleObject->pos;
676 fq.startseg = ConsoleObject->segnum;
679 fq.ignore_obj_list = NULL;
682 find_vector_intersection(&fq,&hit_data);
684 if (hit_data.hit_type==HIT_WALL && hit_data.hit_seg!=-1)
685 object_create_explosion(hit_data.hit_seg,&hit_data.hit_pnt,i2f(3)+d_rand()*6,VCLIP_SMALL_EXPLOSION);
687 explosion_wait2 = (0xa00 + d_rand()/8)/2;
690 switch (Endlevel_sequence) {
694 case EL_FLYTHROUGH: {
696 do_endlevel_flythrough(0);
698 if (ConsoleObject->segnum == transition_segnum) {
700 if (PLAYING_BUILTIN_MISSION && start_endlevel_movie() != MOVIE_NOT_PLAYED)
701 stop_endlevel_sequence();
705 //songs_play_song( SONG_ENDLEVEL, 0 );
707 Endlevel_sequence = EL_LOOKBACK;
709 objnum = obj_create(OBJ_CAMERA, 0,
710 ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0,
711 CT_NONE,MT_NONE,RT_NONE);
713 if (objnum == -1) { //can't get object, so abort
714 mprintf((1, "Can't get object for endlevel sequence. Aborting endlevel sequence.\n"));
715 stop_endlevel_sequence();
719 Viewer = endlevel_camera = &Objects[objnum];
721 select_cockpit(CM_LETTERBOX);
723 fly_objects[1] = fly_objects[0];
724 fly_objects[1].obj = endlevel_camera;
725 fly_objects[1].speed = (5*cur_fly_speed)/4;
726 fly_objects[1].offset_frac = 0x4000;
728 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,i2f(7));
741 do_endlevel_flythrough(0);
742 do_endlevel_flythrough(1);
748 if (timer < 0) //reduce speed
749 fly_objects[1].speed = fly_objects[0].speed;
752 if (endlevel_camera->segnum == exit_segnum) {
753 vms_angvec cam_angles,exit_seg_angles;
755 Endlevel_sequence = EL_OUTSIDE;
759 vm_vec_negate(&endlevel_camera->orient.fvec);
760 vm_vec_negate(&endlevel_camera->orient.rvec);
762 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
763 vm_extract_angles_matrix(&exit_seg_angles,&mine_exit_orient);
764 bank_rate = (-exit_seg_angles.b - cam_angles.b)/2;
766 ConsoleObject->control_type = endlevel_camera->control_type = CT_NONE;
769 slew_obj = endlevel_camera;
778 vms_angvec cam_angles;
781 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
783 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,-2*cur_fly_speed));
784 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.uvec,fixmul(FrameTime,-cur_fly_speed/10));
786 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
787 cam_angles.b += fixmul(bank_rate,FrameTime);
788 vm_angles_2_matrix(&endlevel_camera->orient,&cam_angles);
795 Endlevel_sequence = EL_STOPPED;
797 vm_extract_angles_matrix(&player_angles,&ConsoleObject->orient);
808 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
809 chase_angles(&player_angles,&player_dest_angles);
810 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
812 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
819 slew_obj = endlevel_camera;
820 _do_slew_movement(endlevel_camera,1,1);
821 timer += FrameTime; //make time stop
825 #ifdef SHORT_SEQUENCE
827 stop_endlevel_sequence();
830 Endlevel_sequence = EL_PANNING;
832 vm_extract_angles_matrix(&camera_cur_angles,&endlevel_camera->orient);
837 if (Game_mode & GM_MULTI) { // try to skip part of the seq if multiplayer
838 stop_endlevel_sequence();
842 //mprintf((0,"Switching to pan...\n"));
843 #endif //SHORT_SEQUENCE
850 #ifndef SHORT_SEQUENCE
856 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
857 chase_angles(&player_angles,&player_dest_angles);
858 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
859 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
862 _do_slew_movement(endlevel_camera,1,1);
865 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
866 mask = chase_angles(&camera_cur_angles,&camera_desired_angles);
867 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
873 Endlevel_sequence = EL_CHASING;
875 vm_vec_normalized_dir_quick(&tvec,&station_pos,&ConsoleObject->pos);
876 vm_vector_2_matrix(&ConsoleObject->orient,&tvec,&surface_orient.uvec,NULL);
878 desired_fly_speed *= 2;
880 //mprintf((0,"Switching to chase...\n"));
892 _do_slew_movement(endlevel_camera,1,1);
895 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
896 chase_angles(&camera_cur_angles,&camera_desired_angles);
899 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
902 d = vm_vec_dist_quick(&ConsoleObject->pos,&endlevel_camera->pos);
904 speed_scale = fixdiv(d,i2f(0x20));
907 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
908 chase_angles(&player_angles,&player_dest_angles);
909 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
911 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
913 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,fixmul(speed_scale,cur_fly_speed)));
915 if (vm_vec_dist(&ConsoleObject->pos,&station_pos) < i2f(10))
916 stop_endlevel_sequence();
922 #endif //ifdef SHORT_SEQUENCE
930 //find which side to fly out of
931 int find_exit_side(object *obj)
934 vms_vector prefvec,segcenter,sidevec;
937 segment *pseg = &Segments[obj->segnum];
941 vm_vec_normalized_dir_quick(&prefvec,&obj->pos,&obj->last_pos);
943 compute_segment_center(&segcenter,pseg);
946 for (i=MAX_SIDES_PER_SEGMENT;--i >= 0;) {
949 if (pseg->children[i]!=-1) {
951 compute_center_point_on_side(&sidevec,pseg,i);
952 vm_vec_normalized_dir_quick(&sidevec,&sidevec,&segcenter);
953 d = vm_vec_dotprod(&sidevec,&prefvec);
955 if (labs(d) < MIN_D) d=0;
957 if (d > best_val) {best_val=d; best_side=i;}
962 Assert(best_side!=-1);
967 extern fix Render_zoom; //the player's zoom factor
969 extern vms_vector Viewer_eye; //valid during render
971 void draw_exit_model()
973 vms_vector model_pos;
976 vm_vec_scale_add(&model_pos,&mine_exit_point,&mine_exit_orient.fvec,i2f(f));
977 vm_vec_scale_add2(&model_pos,&mine_exit_orient.uvec,i2f(u));
979 draw_polygon_model(&model_pos,&mine_exit_orient,NULL,(mine_destroyed)?destroyed_exit_modelnum:exit_modelnum,0,f1_0,NULL,NULL);
983 int exit_point_bmx,exit_point_bmy;
985 fix satellite_size = i2f(400);
987 #define SATELLITE_DIST i2f(1024)
988 #define SATELLITE_WIDTH satellite_size
989 #define SATELLITE_HEIGHT ((satellite_size*9)/4) //((satellite_size*5)/2)
991 void render_external_scene(fix eye_offset)
994 Viewer_eye = Viewer->pos;
997 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
999 g3_set_view_matrix(&Viewer->pos,&Viewer->orient,Render_zoom);
1001 //g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16)); //,-1);
1002 gr_clear_canvas(BM_XRGB(0,0,0));
1004 g3_start_instance_matrix(&vmd_zero_vector,&surface_orient);
1011 g3s_point p,top_pnt;
1013 g3_rotate_point(&p,&satellite_pos);
1014 g3_rotate_delta_vec(&delta,&satellite_upvec);
1016 g3_add_delta_vec(&top_pnt,&p,&delta);
1018 if (! (p.p3_codes & CC_BEHIND)) {
1019 int save_im = Interpolation_method;
1020 //p.p3_flags &= ~PF_PROJECTED;
1021 //g3_project_point(&p);
1022 if (! (p.p3_flags & PF_OVERFLOW)) {
1023 Interpolation_method = 0;
1024 //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1025 g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1026 Interpolation_method = save_im;
1031 #ifdef STATION_ENABLED
1032 draw_polygon_model(&station_pos,&vmd_identity_matrix,NULL,station_modelnum,0,f1_0,NULL,NULL);
1035 render_terrain(&mine_ground_exit_point,exit_point_bmx,exit_point_bmy);
1038 if (ext_expl_playing)
1039 draw_fireball(&external_explosion);
1042 render_object(ConsoleObject);
1046 #define MAX_STARS 500
1048 vms_vector stars[MAX_STARS];
1050 void generate_starfield()
1054 for (i=0;i<MAX_STARS;i++) {
1056 stars[i].x = (d_rand() - RAND_MAX/2) << 14;
1057 stars[i].z = (d_rand() - RAND_MAX/2) << 14;
1058 stars[i].y = (d_rand()/2) << 14;
1069 for (i=0;i<MAX_STARS;i++) {
1072 gr_setcolor(BM_XRGB(intensity,intensity,intensity));
1076 //g3_rotate_point(&p,&stars[i]);
1077 g3_rotate_delta_vec(&p.p3_vec,&stars[i]);
1080 if (p.p3_codes == 0) {
1082 p.p3_flags &= ~PF_PROJECTED;
1084 g3_project_point(&p);
1086 gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy));
1091 //@@ vms_vector delta;
1092 //@@ g3s_point top_pnt;
1094 //@@ g3_rotate_point(&p,&satellite_pos);
1095 //@@ g3_rotate_delta_vec(&delta,&satellite_upvec);
1097 //@@ g3_add_delta_vec(&top_pnt,&p,&delta);
1099 //@@ if (! (p.p3_codes & CC_BEHIND)) {
1100 //@@ int save_im = Interpolation_method;
1101 //@@ Interpolation_method = 0;
1102 //@@ //p.p3_flags &= ~PF_PROJECTED;
1103 //@@ g3_project_point(&p);
1104 //@@ if (! (p.p3_flags & PF_OVERFLOW))
1105 //@@ //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1106 //@@ g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1107 //@@ Interpolation_method = save_im;
1113 void endlevel_render_mine(fix eye_offset)
1117 Viewer_eye = Viewer->pos;
1119 if (Viewer->type == OBJ_PLAYER )
1120 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.fvec,(Viewer->size*3)/4);
1123 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
1126 if (Function_mode==FMODE_EDITOR)
1127 Viewer_eye = Viewer->pos;
1130 if (Endlevel_sequence >= EL_OUTSIDE) {
1132 start_seg_num = exit_segnum;
1135 start_seg_num = find_point_seg(&Viewer_eye,Viewer->segnum);
1137 if (start_seg_num==-1)
1138 start_seg_num = Viewer->segnum;
1141 if (Endlevel_sequence == EL_LOOKBACK) {
1142 vms_matrix headm,viewm;
1143 vms_angvec angles = {0,0,0x7fff};
1145 vm_angles_2_matrix(&headm,&angles);
1146 vm_matrix_x_matrix(&viewm,&Viewer->orient,&headm);
1147 g3_set_view_matrix(&Viewer_eye,&viewm,Render_zoom);
1150 g3_set_view_matrix(&Viewer_eye,&Viewer->orient,Render_zoom);
1152 render_mine(start_seg_num,eye_offset, 0);
1155 void render_endlevel_frame(fix eye_offset)
1160 if (Endlevel_sequence < EL_OUTSIDE)
1161 endlevel_render_mine(eye_offset);
1163 render_external_scene(eye_offset);
1170 ///////////////////////// copy of flythrough code for endlevel
1173 #define MAX_FLY_OBJECTS 2
1175 flythrough_data fly_objects[MAX_FLY_OBJECTS];
1177 flythrough_data *flydata;
1179 int matt_find_connect_side(int seg0,int seg1);
1181 void compute_segment_center(vms_vector *vp,segment *sp);
1183 fixang delta_ang(fixang a,fixang b);
1184 fixang interp_angle(fixang dest,fixang src,fixang step);
1186 #define DEFAULT_SPEED i2f(16)
1190 //if speed is zero, use default speed
1191 void start_endlevel_flythrough(int n,object *obj,fix speed)
1193 flydata = &fly_objects[n];
1197 flydata->first_time = 1;
1199 flydata->speed = speed?speed:DEFAULT_SPEED;
1201 flydata->offset_frac = 0;
1204 static vms_angvec *angvec_add2_scale(vms_angvec *dest,vms_vector *src,fix s)
1206 dest->p += fixmul(src->x,s);
1207 dest->b += fixmul(src->z,s);
1208 dest->h += fixmul(src->y,s);
1213 #define MAX_ANGSTEP 0x4000 //max turn per second
1215 #define MAX_SLIDE_PER_SEGMENT 0x10000
1217 void do_endlevel_flythrough(int n)
1223 flydata = &fly_objects[n];
1226 old_player_seg = obj->segnum;
1228 //move the player for this frame
1230 if (!flydata->first_time) {
1232 vm_vec_scale_add2(&obj->pos,&flydata->step,FrameTime);
1233 angvec_add2_scale(&flydata->angles,&flydata->angstep,FrameTime);
1235 vm_angles_2_matrix(&obj->orient,&flydata->angles);
1238 //check new player seg
1240 update_object_seg(obj);
1241 pseg = &Segments[obj->segnum];
1243 if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg
1244 vms_vector curcenter,nextcenter;
1245 fix step_size,seg_time;
1246 short entry_side,exit_side = -1;//what sides we entry and leave through
1247 vms_vector dest_point; //where we are heading (center of exit_side)
1248 vms_angvec dest_angles; //where we want to be pointing
1249 vms_matrix dest_orient;
1254 //find new exit side
1256 if (!flydata->first_time) {
1258 entry_side = matt_find_connect_side(obj->segnum,old_player_seg);
1259 exit_side = Side_opposite[entry_side];
1262 if (flydata->first_time || entry_side==-1 || pseg->children[exit_side]==-1)
1263 exit_side = find_exit_side(obj);
1265 { //find closest side to align to
1266 fix d,largest_d=-f1_0;
1272 get_side_normal(pseg, i, 0, &v1 );
1273 d = vm_vec_dot(&v1,&flydata->obj->orient.uvec);
1275 d = vm_vec_dot(&pseg->sides[i].normals[0],&flydata->obj->orient.uvec);
1277 if (d > largest_d) {largest_d = d; up_side=i;}
1282 //update target point & angles
1284 compute_center_point_on_side(&dest_point,pseg,exit_side);
1286 //update target point and movement points
1288 //offset object sideways
1289 if (flydata->offset_frac) {
1295 if (i!=entry_side && i!=exit_side && i!=up_side && i!=Side_opposite[up_side])
1303 compute_center_point_on_side(&s0p,pseg,s0);
1304 compute_center_point_on_side(&s1p,pseg,s1);
1305 dist = fixmul(vm_vec_dist(&s0p,&s1p),flydata->offset_frac);
1307 if (dist-flydata->offset_dist > MAX_SLIDE_PER_SEGMENT)
1308 dist = flydata->offset_dist + MAX_SLIDE_PER_SEGMENT;
1310 flydata->offset_dist = dist;
1312 vm_vec_scale_add2(&dest_point,&obj->orient.rvec,dist);
1316 vm_vec_sub(&flydata->step,&dest_point,&obj->pos);
1317 step_size = vm_vec_normalize_quick(&flydata->step);
1318 vm_vec_scale(&flydata->step,flydata->speed);
1320 compute_segment_center(&curcenter,pseg);
1321 compute_segment_center(&nextcenter,&Segments[pseg->children[exit_side]]);
1322 vm_vec_sub(&flydata->headvec,&nextcenter,&curcenter);
1327 get_side_normal(pseg, up_side, 0, &_v1 );
1328 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&_v1,NULL);
1331 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&pseg->sides[up_side].normals[0],NULL);
1333 vm_extract_angles_matrix(&dest_angles,&dest_orient);
1335 if (flydata->first_time)
1336 vm_extract_angles_matrix(&flydata->angles,&obj->orient);
1338 seg_time = fixdiv(step_size,flydata->speed); //how long through seg
1341 flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angles.p),seg_time)));
1342 flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angles.b),seg_time)));
1343 flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angles.h),seg_time)));
1347 flydata->angles = dest_angles;
1348 flydata->angstep.x = flydata->angstep.y = flydata->angstep.z = 0;
1352 flydata->first_time=0;
1356 #define ROT_SPEED 8 //rate of rotation while key held down
1357 #define VEL_SPEED (15) //rate of acceleration while key held down
1359 extern short old_joy_x,old_joy_y; //position last time around
1364 #ifdef SLEW_ON //this is a special routine for slewing around external scene
1365 int _do_slew_movement(object *obj, int check_keys, int check_joy )
1368 vms_vector svel, movement; //scaled velocity (per this frame)
1369 vms_matrix rotmat,new_pm;
1370 int joy_x,joy_y,btns;
1371 int joyx_moved,joyy_moved;
1374 if (keyd_pressed[KEY_PAD5])
1375 vm_vec_zero(&obj->phys_info.velocity);
1378 obj->phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
1379 obj->phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
1380 obj->phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
1382 rotang.pitch = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED;
1383 rotang.bank = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
1384 rotang.head = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
1387 rotang.pitch = rotang.bank = rotang.head = 0;
1389 //check for joystick movement
1391 if (check_joy && joy_present) {
1392 joy_get_pos(&joy_x,&joy_y);
1393 btns=joy_get_btns();
1395 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
1396 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
1398 if (abs(joy_x) < JOY_NULL) joy_x = 0;
1399 if (abs(joy_y) < JOY_NULL) joy_y = 0;
1402 if (!rotang.pitch) rotang.pitch = fixmul(-joy_y * 512,FrameTime); else;
1404 if (joyy_moved) obj->phys_info.velocity.z = -joy_y * 8192;
1406 if (!rotang.head) rotang.head = fixmul(joy_x * 512,FrameTime);
1408 if (joyx_moved) old_joy_x = joy_x;
1409 if (joyy_moved) old_joy_y = joy_y;
1412 moved = rotang.pitch | rotang.bank | rotang.head;
1414 vm_angles_2_matrix(&rotmat,&rotang);
1415 vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
1416 obj->orient = new_pm;
1417 vm_transpose_matrix(&new_pm); //make those columns rows
1419 moved |= obj->phys_info.velocity.x | obj->phys_info.velocity.y | obj->phys_info.velocity.z;
1421 svel = obj->phys_info.velocity;
1422 vm_vec_scale(&svel,FrameTime); //movement in this frame
1423 vm_vec_rotate(&movement,&svel,&new_pm);
1425 vm_vec_add2(&obj->pos,&movement);
1427 moved |= (movement.x || movement.y || movement.z);
1436 #define STATION_DIST i2f(1024)
1438 int convert_ext( char *dest, char *ext )
1442 t = strchr(dest,'.');
1444 if (t && (t-dest <= 8)) {
1454 //called for each level to load & setup the exit sequence
1455 void load_endlevel_data(int level_num)
1458 char line[LINE_LEN],*p;
1460 int var,segnum,sidenum;
1462 int have_binary = 0;
1464 endlevel_data_loaded = 0; //not loaded yet
1469 if (level_num<0) //secret level
1470 strcpy(filename,Secret_level_names[-level_num-1]);
1472 strcpy(filename,Level_names[level_num-1]);
1474 if (!convert_ext(filename,"END"))
1475 Error("Error converting filename <%s> for endlevel data\n",filename);
1477 ifile = cfopen(filename,"rb");
1481 convert_ext(filename,"txb");
1483 ifile = cfopen(filename,"rb");
1487 con_printf(CON_DEBUG, "Cannot load file text of binary version of <%s>\n",filename);
1488 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1500 //ok...this parser is pretty simple. It ignores comments, but
1501 //everything else must be in the right place
1505 while (cfgets(line,LINE_LEN,ifile)) {
1508 decode_text_line (line);
1510 if ((p=strchr(line,';'))!=NULL)
1511 *p = 0; //cut off comment
1513 for (p=line+strlen(line);p>line && isspace(*p);*p--=0);
1514 for (p=line;isspace(*p);p++);
1516 if (!*p) //empty line
1521 case 0: { //ground terrain
1525 if (terrain_bm_instance.bm_data)
1526 d_free(terrain_bm_instance.bm_data);
1528 Assert(terrain_bm_instance.bm_data == NULL);
1530 iff_error = iff_read_bitmap(p,&terrain_bm_instance,BM_LINEAR,pal);
1531 if (iff_error != IFF_NO_ERROR) {
1532 Warning("Can't load exit terrain from file %s: IFF error: %s",
1533 p, iff_errormsg(iff_error));
1534 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1538 terrain_bitmap = &terrain_bm_instance;
1540 gr_remap_bitmap_good( terrain_bitmap, pal, iff_transparent_color, -1);
1545 case 1: //height map
1553 sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
1556 case 3: //exit heading
1558 exit_angles.h = i2f(atoi(p))/360;
1561 case 4: { //planet bitmap
1565 if (satellite_bm_instance.bm_data)
1566 d_free(satellite_bm_instance.bm_data);
1568 iff_error = iff_read_bitmap(p,&satellite_bm_instance,BM_LINEAR,pal);
1569 if (iff_error != IFF_NO_ERROR) {
1570 Warning("Can't load exit satellite from file %s: IFF error: %s",
1571 p, iff_errormsg(iff_error));
1572 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1576 satellite_bitmap = &satellite_bm_instance;
1577 gr_remap_bitmap_good( satellite_bitmap, pal, iff_transparent_color, -1);
1583 case 7: { //station pos
1588 sscanf(p,"%d,%d",&head,&pitch);
1590 ta.h = i2f(head)/360;
1591 ta.p = -i2f(pitch)/360;
1594 vm_angles_2_matrix(&tm,&ta);
1597 satellite_pos = tm.fvec;
1598 //vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
1600 station_pos = tm.fvec;
1605 case 6: //planet size
1606 satellite_size = i2f(atoi(p));
1614 Assert(var == NUM_VARS);
1617 // OK, now the data is loaded. Initialize everything
1619 //find the exit sequence by searching all segments for a side with
1622 for (segnum=0,exit_segnum=-1;exit_segnum==-1 && segnum<=Highest_segment_index;segnum++)
1623 for (sidenum=0;sidenum<6;sidenum++)
1624 if (Segments[segnum].children[sidenum] == -2) {
1625 exit_segnum = segnum;
1626 exit_side = sidenum;
1630 Assert(exit_segnum!=-1);
1632 compute_segment_center(&mine_exit_point,&Segments[exit_segnum]);
1633 extract_orient_from_segment(&mine_exit_orient,&Segments[exit_segnum]);
1634 compute_center_point_on_side(&mine_side_exit_point,&Segments[exit_segnum],exit_side);
1636 vm_vec_scale_add(&mine_ground_exit_point,&mine_exit_point,&mine_exit_orient.uvec,-i2f(20));
1638 //compute orientation of surface
1641 vms_matrix exit_orient,tm;
1643 vm_angles_2_matrix(&exit_orient,&exit_angles);
1644 vm_transpose_matrix(&exit_orient);
1645 vm_matrix_x_matrix(&surface_orient,&mine_exit_orient,&exit_orient);
1647 vm_copy_transpose_matrix(&tm,&surface_orient);
1648 vm_vec_rotate(&tv,&station_pos,&tm);
1649 vm_vec_scale_add(&station_pos,&mine_exit_point,&tv,STATION_DIST);
1651 vm_vec_rotate(&tv,&satellite_pos,&tm);
1652 vm_vec_scale_add(&satellite_pos,&mine_exit_point,&tv,SATELLITE_DIST);
1654 vm_vector_2_matrix(&tm,&tv,&surface_orient.uvec,NULL);
1655 vm_vec_copy_scale(&satellite_upvec,&tm.uvec,SATELLITE_HEIGHT);
1662 endlevel_data_loaded = 1;