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1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13
14 /*
15  *
16  * Code for rendering external scenes
17  *
18  */
19
20 #ifdef HAVE_CONFIG_H
21 #include <conf.h>
22 #endif
23
24 //#define SLEW_ON 1
25
26 //#define _MARK_ON
27
28 #include <stdlib.h>
29
30
31 #include <stdio.h>
32 #include <string.h>
33 #include <ctype.h> // for isspace
34
35 #include "fix.h"
36 #include "vecmat.h"
37 #include "gr.h"
38 #include "3d.h"
39 #include "error.h"
40 #include "palette.h"
41 #include "iff.h"
42 #include "mono.h"
43 #include "texmap.h"
44 #include "fvi.h"
45 #include "u_mem.h"
46 #include "sounds.h"
47
48 #include "inferno.h"
49 #include "endlevel.h"
50 #include "object.h"
51 #include "game.h"
52 #include "screens.h"
53 #include "gauges.h"
54 #include "wall.h"
55 #include "terrain.h"
56 #include "polyobj.h"
57 #include "bm.h"
58 #include "gameseq.h"
59 #include "newdemo.h"
60 #include "multi.h"
61 #include "vclip.h"
62 #include "fireball.h"
63 #ifdef NETWORK
64 #include "network.h"
65 #endif
66 #include "text.h"
67 #include "digi.h"
68 #include "cfile.h"
69 #include "songs.h"
70 #include "movie.h"
71 #include "render.h"
72
73 typedef struct flythrough_data {
74         object          *obj;
75         vms_angvec      angles;                 //orientation in angles
76         vms_vector      step;                           //how far in a second
77         vms_vector      angstep;                        //rotation per second
78         fix                     speed;                  //how fast object is moving
79         vms_vector      headvec;                        //where we want to be pointing
80         int                     first_time;             //flag for if first time through
81         fix                     offset_frac;    //how far off-center as portion of way
82         fix                     offset_dist;    //how far currently off-center
83 } flythrough_data;
84
85 //endlevel sequence states
86
87 #define EL_OFF                          0               //not in endlevel
88 #define EL_FLYTHROUGH   1               //auto-flythrough in tunnel
89 #define EL_LOOKBACK             2               //looking back at player
90 #define EL_OUTSIDE              3               //flying outside for a while
91 #define EL_STOPPED              4               //stopped, watching explosion
92 #define EL_PANNING              5               //panning around, watching player
93 #define EL_CHASING              6               //chasing player to station
94
95 #define SHORT_SEQUENCE  1               //if defined, end sequnce when panning starts
96 //#define STATION_ENABLED       1               //if defined, load & use space station model
97
98 int Endlevel_sequence = 0;
99
100 extern fix player_speed;
101
102 int transition_segnum,exit_segnum;
103
104 object *endlevel_camera;
105
106 #define FLY_SPEED i2f(50)
107
108 void do_endlevel_flythrough(int n);
109 void draw_stars();
110 int find_exit_side(object *obj);
111 void generate_starfield();
112 void start_endlevel_flythrough(int n,object *obj,fix speed);
113 void start_rendered_endlevel_sequence();
114
115 #ifdef D2_OEM
116 char movie_table[] =    {       'a','a','a','a','d','d','d','d' };
117 #else
118 char movie_table[] =    {       'a','b','c',
119                                                 #ifndef SHAREWARE
120                                                         'a',
121                                                         'd','f','d','f',
122                                                         'g','h','i','g',
123                                                         'j','k','l','j',
124                                                         'm','o','m','o',
125                                                         'p','q','p','q'
126                                                 #endif
127                                         };
128 #endif
129
130 #define N_MOVIES (sizeof(movie_table) / sizeof(*movie_table))
131
132 #ifndef SHAREWARE
133 #ifdef D2_OEM
134 char movie_table_secret[] = {'a','d'};
135 #else
136 char movie_table_secret[] = {'a','d','g','j','m','p'};
137 #endif
138 #define N_MOVIES_SECRET (sizeof(movie_table_secret) / sizeof(*movie_table_secret))
139 #else
140 #define N_MOVIES_SECRET 0
141 #endif
142
143
144 #define FLY_ACCEL i2f(5)
145
146 fix cur_fly_speed,desired_fly_speed;
147
148 extern int matt_find_connect_side(int seg0,int seg1);
149
150 grs_bitmap *satellite_bitmap,*station_bitmap,*terrain_bitmap;   //!!*exit_bitmap,
151 vms_vector satellite_pos,satellite_upvec;
152 //!!grs_bitmap **exit_bitmap_list[1];
153 int station_modelnum,exit_modelnum,destroyed_exit_modelnum;
154
155 vms_vector station_pos = {0xf8c4<<10,0x3c1c<<12,0x372<<10};
156
157 #ifdef STATION_ENABLED
158 grs_bitmap *station_bitmap;
159 grs_bitmap **station_bitmap_list[1];
160 int station_modelnum;
161 #endif
162
163 vms_vector mine_exit_point;
164 vms_vector mine_ground_exit_point;
165 vms_vector mine_side_exit_point;
166 vms_matrix mine_exit_orient;
167
168 int outside_mine;
169
170 grs_bitmap terrain_bm_instance;
171 grs_bitmap satellite_bm_instance;
172
173 //find delta between two angles
174 fixang delta_ang(fixang a,fixang b)
175 {
176         fixang delta0,delta1;
177
178         return (abs(delta0 = a - b) < abs(delta1 = b - a)) ? delta0 : delta1;
179
180 }
181
182 //return though which side of seg0 is seg1
183 int matt_find_connect_side(int seg0,int seg1)
184 {
185         segment *Seg=&Segments[seg0];
186         int i;
187
188         for (i=MAX_SIDES_PER_SEGMENT;i--;) if (Seg->children[i]==seg1) return i;
189
190         return -1;
191 }
192
193 extern int Kmatrix_nomovie_message;
194
195 #if defined(D2_OEM) || defined(COMPILATION)
196 #define MOVIE_REQUIRED 0
197 #else
198 #define MOVIE_REQUIRED 1
199 #endif
200
201 //returns movie played status.  see movie.h
202 int start_endlevel_movie()
203 {
204         char movie_name[] = "esa.mve";
205         int r;
206         ubyte save_pal[768];
207
208         //Assert(PLAYING_BUILTIN_MISSION); //only play movie for built-in mission
209
210         //Assert(N_MOVIES >= Last_level);
211         //Assert(N_MOVIES_SECRET >= -Last_secret_level);
212
213         if (!is_D2_OEM)
214                 if (Current_level_num == Last_level)
215                         return 1;   //don't play movie
216
217         if (Current_level_num > 0)
218                 movie_name[2] = movie_table[Current_level_num-1];
219         else {
220                 #ifndef SHAREWARE
221                         return 0;       //no escapes for secret level
222                 #else
223                         Error("Invalid level number <%d>",Current_level_num);
224                 #endif
225         }
226
227         memcpy(save_pal,gr_palette,768);
228
229         #ifndef SHAREWARE
230                 r=PlayMovie(movie_name,(Game_mode & GM_MULTI)?0:MOVIE_REQUIRED);
231         #else
232                 return  0;      // movie not played for shareware
233         #endif
234
235         if (Newdemo_state == ND_STATE_PLAYBACK) {
236                 set_screen_mode(SCREEN_GAME);
237                 memcpy(gr_palette,save_pal,768);
238         }
239
240 #ifdef NETWORK
241    if (r==MOVIE_NOT_PLAYED && (Game_mode & GM_MULTI))
242           Kmatrix_nomovie_message=1;
243         else
244           Kmatrix_nomovie_message=0;
245 #endif
246
247         return (r);
248
249 }
250
251 void
252 free_endlevel_data()
253 {
254         if (terrain_bm_instance.bm_data)
255                 d_free(terrain_bm_instance.bm_data);
256
257         if (satellite_bm_instance.bm_data)
258                 d_free(satellite_bm_instance.bm_data);
259 }
260
261 void init_endlevel()
262 {
263         //##satellite_bitmap = bm_load("earth.bbm");
264         //##terrain_bitmap = bm_load("moon.bbm");
265         //##
266         //##load_terrain("matt5b.bbm");         //load bitmap as height array
267         //##//load_terrain("ttest2.bbm");               //load bitmap as height array
268
269         #ifdef STATION_ENABLED
270         station_bitmap = bm_load("steel3.bbm");
271         station_bitmap_list[0] = &station_bitmap;
272
273         station_modelnum = load_polygon_model("station.pof",1,station_bitmap_list,NULL);
274         #endif
275
276 //!!    exit_bitmap = bm_load("steel1.bbm");
277 //!!    exit_bitmap_list[0] = &exit_bitmap;
278
279 //!!    exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL);
280 //!!    destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL);
281
282         generate_starfield();
283
284         atexit(free_endlevel_data);
285
286         terrain_bm_instance.bm_data = satellite_bm_instance.bm_data = NULL;
287 }
288
289 object external_explosion;
290 int ext_expl_playing,mine_destroyed;
291
292 extern fix flash_scale;
293
294 vms_angvec exit_angles={-0xa00,0,0};
295
296 vms_matrix surface_orient;
297
298 int endlevel_data_loaded=0;
299 extern char last_palette_loaded[];
300
301 void start_endlevel_sequence()
302 {
303         int     i;
304         int movie_played = MOVIE_NOT_PLAYED;
305
306         if (Newdemo_state == ND_STATE_RECORDING)                // stop demo recording
307                 Newdemo_state = ND_STATE_PAUSED;
308
309         if (Newdemo_state == ND_STATE_PLAYBACK) {               // don't do this if in playback mode
310                 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
311                         start_endlevel_movie();
312                 strcpy(last_palette_loaded,"");         //force palette load next time
313                 return;
314         }
315
316         if (Player_is_dead || ConsoleObject->flags&OF_SHOULD_BE_DEAD)
317                 return;                         //don't start if dead!
318
319         //      Dematerialize Buddy!
320         for (i=0; i<=Highest_object_index; i++)
321                 if (Objects[i].type == OBJ_ROBOT)
322                         if (Robot_info[Objects[i].id].companion) {
323                                 object_create_explosion(Objects[i].segnum, &Objects[i].pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE );
324                                 Objects[i].flags |= OF_SHOULD_BE_DEAD;
325                         }
326
327         Players[Player_num].homing_object_dist = -F1_0; // Turn off homing sound.
328
329         reset_rear_view();              //turn off rear view if set
330
331 #ifdef NETWORK
332         if (Game_mode & GM_MULTI) {
333                 multi_send_endlevel_start(0);
334                 network_do_frame(1, 1);
335         }
336 #endif
337
338         if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
339                 if (!(Game_mode & GM_MULTI))
340                         movie_played = start_endlevel_movie();
341
342         if (!(Game_mode & GM_MULTI) && (movie_played == MOVIE_NOT_PLAYED) && endlevel_data_loaded)
343         {   //don't have movie.  Do rendered sequence, if available
344                 int exit_models_loaded = 0;
345
346                 if (Piggy_hamfile_version < 3)
347                         exit_models_loaded = 1; // built-in for PC shareware
348
349                 else
350                         exit_models_loaded = load_exit_models();
351
352                 if (exit_models_loaded)
353                 {
354                         start_rendered_endlevel_sequence();
355                         return;
356                 }
357         }
358
359         //don't have movie or rendered sequence, fade out
360         gr_palette_fade_out(gr_palette, 32, 0);
361
362         PlayerFinishedLevel(0);         //done with level
363 }
364
365 static int cockpit_mode_save;
366
367 void start_rendered_endlevel_sequence()
368 {
369         int last_segnum,exit_side,tunnel_length;
370
371         {
372                 int segnum,old_segnum,entry_side,i;
373
374                 //count segments in exit tunnel
375
376                 old_segnum = ConsoleObject->segnum;
377                 exit_side = find_exit_side(ConsoleObject);
378                 segnum = Segments[old_segnum].children[exit_side];
379                 tunnel_length = 0;
380                 do {
381                         entry_side = matt_find_connect_side(segnum,old_segnum);
382                         exit_side = Side_opposite[entry_side];
383                         old_segnum = segnum;
384                         segnum = Segments[segnum].children[exit_side];
385                         tunnel_length++;
386                 } while (segnum >= 0);
387
388                 if (segnum != -2) {
389                         PlayerFinishedLevel(0);         //don't do special sequence
390                         return;
391                 }
392
393                 last_segnum = old_segnum;
394
395                 //now pick transition segnum 1/3 of the way in
396
397                 old_segnum = ConsoleObject->segnum;
398                 exit_side = find_exit_side(ConsoleObject);
399                 segnum = Segments[old_segnum].children[exit_side];
400                 i=tunnel_length/3;
401                 while (i--) {
402
403                         entry_side = matt_find_connect_side(segnum,old_segnum);
404                         exit_side = Side_opposite[entry_side];
405                         old_segnum = segnum;
406                         segnum = Segments[segnum].children[exit_side];
407                 }
408                 transition_segnum = segnum;
409
410         }
411
412         cockpit_mode_save = Cockpit_mode;
413
414         #ifdef NETWORK
415         if (Game_mode & GM_MULTI) {
416                 multi_send_endlevel_start(0);
417                 network_do_frame(1, 1);
418         }
419         #endif
420
421         #ifdef SHAREWARE
422         Assert(last_segnum == exit_segnum);
423         //      songs_play_song( SONG_ENDLEVEL, 0 );    // JTS: Until we get an exit song, just don't worry
424         #endif
425
426         Endlevel_sequence = EL_FLYTHROUGH;
427
428         ConsoleObject->movement_type = MT_NONE;                 //movement handled by flythrough
429         ConsoleObject->control_type = CT_NONE;
430
431         Game_suspended |= SUSP_ROBOTS;          //robots don't move
432
433         cur_fly_speed = desired_fly_speed = FLY_SPEED;
434
435         start_endlevel_flythrough(0,ConsoleObject,cur_fly_speed);               //initialize
436
437         HUD_init_message( TXT_EXIT_SEQUENCE );
438
439         outside_mine = ext_expl_playing = 0;
440
441         flash_scale = f1_0;
442
443         //init_endlevel();
444
445         mine_destroyed=0;
446
447 }
448
449 extern flythrough_data fly_objects[];
450
451 extern object *slew_obj;
452
453 vms_angvec player_angles,player_dest_angles;
454 vms_angvec camera_desired_angles,camera_cur_angles;
455
456 #define CHASE_TURN_RATE (0x4000/4)              //max turn per second
457
458 //returns bitmask of which angles are at dest. bits 0,1,2 = p,b,h
459 int chase_angles(vms_angvec *cur_angles,vms_angvec *desired_angles)
460 {
461         vms_angvec delta_angs,alt_angles,alt_delta_angs;
462         fix total_delta,alt_total_delta;
463         fix frame_turn;
464         int mask=0;
465
466         delta_angs.p = desired_angles->p - cur_angles->p;
467         delta_angs.h = desired_angles->h - cur_angles->h;
468         delta_angs.b = desired_angles->b - cur_angles->b;
469 //delta_angs.b = 0;
470
471 //printf("chasing angles...desired = %x %x %x, cur = %x %x %x   ",desired_angles->p,desired_angles->b,desired_angles->h,cur_angles->p,cur_angles->b,cur_angles->h);
472
473         total_delta = abs(delta_angs.p) + abs(delta_angs.b) + abs(delta_angs.h);
474
475         alt_angles.p = f1_0/2 - cur_angles->p;
476         alt_angles.b = cur_angles->b + f1_0/2;
477         alt_angles.h = cur_angles->h + f1_0/2;
478
479         alt_delta_angs.p = desired_angles->p - alt_angles.p;
480         alt_delta_angs.h = desired_angles->h - alt_angles.h;
481         alt_delta_angs.b = desired_angles->b - alt_angles.b;
482 //alt_delta_angs.b = 0;
483
484         alt_total_delta = abs(alt_delta_angs.p) + abs(alt_delta_angs.b) + abs(alt_delta_angs.h);
485
486 //printf("Total delta = %x, alt total_delta = %x\n",total_delta,alt_total_delta);
487
488         if (alt_total_delta < total_delta) {
489                 //mprintf((0,"FLIPPING ANGLES!\n"));
490                 //printf("FLIPPING ANGLES!\n");
491                 *cur_angles = alt_angles;
492                 delta_angs = alt_delta_angs;
493         }
494
495         frame_turn = fixmul(FrameTime,CHASE_TURN_RATE);
496
497         if (abs(delta_angs.p) < frame_turn) {
498                 cur_angles->p = desired_angles->p;
499                 mask |= 1;
500         }
501         else
502                 if (delta_angs.p > 0)
503                         cur_angles->p += frame_turn;
504                 else
505                         cur_angles->p -= frame_turn;
506
507         if (abs(delta_angs.b) < frame_turn) {
508                 cur_angles->b = desired_angles->b;
509                 mask |= 2;
510         }
511         else
512                 if (delta_angs.b > 0)
513                         cur_angles->b += frame_turn;
514                 else
515                         cur_angles->b -= frame_turn;
516 //cur_angles->b = 0;
517
518         if (abs(delta_angs.h) < frame_turn) {
519                 cur_angles->h = desired_angles->h;
520                 mask |= 4;
521         }
522         else
523                 if (delta_angs.h > 0)
524                         cur_angles->h += frame_turn;
525                 else
526                         cur_angles->h -= frame_turn;
527
528         return mask;
529 }
530
531 void stop_endlevel_sequence()
532 {
533         Interpolation_method = 0;
534
535         gr_palette_fade_out(gr_palette, 32, 0);
536
537         select_cockpit(cockpit_mode_save);
538
539         Endlevel_sequence = EL_OFF;
540
541         PlayerFinishedLevel(0);
542
543 }
544
545 #define VCLIP_BIG_PLAYER_EXPLOSION      58
546
547 //--unused-- vms_vector upvec = {0,f1_0,0};
548
549 //find the angle between the player's heading & the station
550 void get_angs_to_object(vms_angvec *av,vms_vector *targ_pos,vms_vector *cur_pos)
551 {
552         vms_vector tv;
553
554         vm_vec_sub(&tv,targ_pos,cur_pos);
555
556         vm_extract_angles_vector(av,&tv);
557 }
558
559 void do_endlevel_frame()
560 {
561         static fix timer;
562         static fix bank_rate;
563         vms_vector save_last_pos;
564         static fix explosion_wait1=0;
565         static fix explosion_wait2=0;
566         static fix ext_expl_halflife;
567
568         save_last_pos = ConsoleObject->last_pos;        //don't let move code change this
569         object_move_all();
570         ConsoleObject->last_pos = save_last_pos;
571
572         if (ext_expl_playing) {
573
574                 external_explosion.lifeleft -= FrameTime;
575                 do_explosion_sequence(&external_explosion);
576
577                 if (external_explosion.lifeleft < ext_expl_halflife)
578                         mine_destroyed = 1;
579
580                 if (external_explosion.flags & OF_SHOULD_BE_DEAD)
581                         ext_expl_playing = 0;
582         }
583
584         if (cur_fly_speed != desired_fly_speed) {
585                 fix delta = desired_fly_speed - cur_fly_speed;
586                 fix frame_accel = fixmul(FrameTime,FLY_ACCEL);
587
588                 if (abs(delta) < frame_accel)
589                         cur_fly_speed = desired_fly_speed;
590                 else
591                         if (delta > 0)
592                                 cur_fly_speed += frame_accel;
593                         else
594                                 cur_fly_speed -= frame_accel;
595         }
596
597         //do big explosions
598         if (!outside_mine) {
599
600                 if (Endlevel_sequence==EL_OUTSIDE) {
601                         vms_vector tvec;
602
603                         vm_vec_sub(&tvec,&ConsoleObject->pos,&mine_side_exit_point);
604
605                         if (vm_vec_dot(&tvec,&mine_exit_orient.fvec) > 0) {
606                                 object *tobj;
607
608                                 outside_mine = 1;
609
610                                 tobj = object_create_explosion(exit_segnum,&mine_side_exit_point,i2f(50),VCLIP_BIG_PLAYER_EXPLOSION);
611
612                                 if (tobj) {
613                                         external_explosion = *tobj;
614
615                                         tobj->flags |= OF_SHOULD_BE_DEAD;
616
617                                         flash_scale = 0;        //kill lights in mine
618
619                                         ext_expl_halflife = tobj->lifeleft;
620
621                                         ext_expl_playing = 1;
622                                 }
623
624                                 digi_link_sound_to_pos( SOUND_BIG_ENDLEVEL_EXPLOSION, exit_segnum, 0, &mine_side_exit_point, 0, i2f(3)/4 );
625                         }
626                 }
627
628                 //do explosions chasing player
629                 if ((explosion_wait1-=FrameTime) < 0) {
630                         vms_vector tpnt;
631                         int segnum;
632                         object *expl;
633                         static int sound_count;
634
635                         vm_vec_scale_add(&tpnt,&ConsoleObject->pos,&ConsoleObject->orient.fvec,-ConsoleObject->size*5);
636                         vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*15);
637                         vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*15);
638
639                         segnum = find_point_seg(&tpnt,ConsoleObject->segnum);
640
641                         if (segnum != -1) {
642                                 expl = object_create_explosion(segnum,&tpnt,i2f(20),VCLIP_BIG_PLAYER_EXPLOSION);
643                                 if (d_rand()<10000 || ++sound_count==7) {               //pseudo-random
644                                         digi_link_sound_to_pos( SOUND_TUNNEL_EXPLOSION, segnum, 0, &tpnt, 0, F1_0 );
645                                         sound_count=0;
646                                 }
647                         }
648
649                         explosion_wait1 = 0x2000 + d_rand()/4;
650
651                 }
652         }
653
654         //do little explosions on walls
655         if (Endlevel_sequence >= EL_FLYTHROUGH && Endlevel_sequence < EL_OUTSIDE)
656                 if ((explosion_wait2-=FrameTime) < 0) {
657                         vms_vector tpnt;
658                         fvi_query fq;
659                         fvi_info hit_data;
660
661                         //create little explosion on wall
662
663                         vm_vec_copy_scale(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*100);
664                         vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*100);
665                         vm_vec_add2(&tpnt,&ConsoleObject->pos);
666
667                         if (Endlevel_sequence == EL_FLYTHROUGH)
668                                 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*200);
669                         else
670                                 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*60);
671
672                         //find hit point on wall
673
674                         fq.p0 = &ConsoleObject->pos;
675                         fq.p1 = &tpnt;
676                         fq.startseg = ConsoleObject->segnum;
677                         fq.rad = 0;
678                         fq.thisobjnum = 0;
679                         fq.ignore_obj_list = NULL;
680                         fq.flags = 0;
681
682                         find_vector_intersection(&fq,&hit_data);
683
684                         if (hit_data.hit_type==HIT_WALL && hit_data.hit_seg!=-1)
685                                 object_create_explosion(hit_data.hit_seg,&hit_data.hit_pnt,i2f(3)+d_rand()*6,VCLIP_SMALL_EXPLOSION);
686
687                         explosion_wait2 = (0xa00 + d_rand()/8)/2;
688                 }
689
690         switch (Endlevel_sequence) {
691
692                 case EL_OFF: return;
693
694                 case EL_FLYTHROUGH: {
695
696                         do_endlevel_flythrough(0);
697
698                         if (ConsoleObject->segnum == transition_segnum) {
699
700                                 if (PLAYING_BUILTIN_MISSION && start_endlevel_movie() != MOVIE_NOT_PLAYED)
701                                         stop_endlevel_sequence();
702                                 else {
703                                         int objnum;
704
705                                         //songs_play_song( SONG_ENDLEVEL, 0 );
706
707                                         Endlevel_sequence = EL_LOOKBACK;
708
709                                         objnum = obj_create(OBJ_CAMERA, 0,
710                                                             ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0,
711                                                             CT_NONE,MT_NONE,RT_NONE);
712
713                                         if (objnum == -1) { //can't get object, so abort
714                                                 mprintf((1, "Can't get object for endlevel sequence.  Aborting endlevel sequence.\n"));
715                                                 stop_endlevel_sequence();
716                                                 return;
717                                         }
718
719                                         Viewer = endlevel_camera = &Objects[objnum];
720
721                                         select_cockpit(CM_LETTERBOX);
722
723                                         fly_objects[1] = fly_objects[0];
724                                         fly_objects[1].obj = endlevel_camera;
725                                         fly_objects[1].speed = (5*cur_fly_speed)/4;
726                                         fly_objects[1].offset_frac = 0x4000;
727
728                                         vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,i2f(7));
729
730                                         timer=0x20000;
731
732                                 }
733                         }
734
735                         break;
736                 }
737
738
739                 case EL_LOOKBACK: {
740
741                         do_endlevel_flythrough(0);
742                         do_endlevel_flythrough(1);
743
744                         if (timer>0) {
745
746                                 timer -= FrameTime;
747
748                                 if (timer < 0)          //reduce speed
749                                         fly_objects[1].speed = fly_objects[0].speed;
750                         }
751
752                         if (endlevel_camera->segnum == exit_segnum) {
753                                 vms_angvec cam_angles,exit_seg_angles;
754
755                                 Endlevel_sequence = EL_OUTSIDE;
756
757                                 timer = i2f(2);
758
759                                 vm_vec_negate(&endlevel_camera->orient.fvec);
760                                 vm_vec_negate(&endlevel_camera->orient.rvec);
761
762                                 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
763                                 vm_extract_angles_matrix(&exit_seg_angles,&mine_exit_orient);
764                                 bank_rate = (-exit_seg_angles.b - cam_angles.b)/2;
765
766                                 ConsoleObject->control_type = endlevel_camera->control_type = CT_NONE;
767
768 #ifdef SLEW_ON
769  slew_obj = endlevel_camera;
770 #endif
771                         }
772
773                         break;
774                 }
775
776                 case EL_OUTSIDE: {
777                         #ifndef SLEW_ON
778                         vms_angvec cam_angles;
779                         #endif
780
781                         vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
782 #ifndef SLEW_ON
783                         vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,-2*cur_fly_speed));
784                         vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.uvec,fixmul(FrameTime,-cur_fly_speed/10));
785
786                         vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
787                         cam_angles.b += fixmul(bank_rate,FrameTime);
788                         vm_angles_2_matrix(&endlevel_camera->orient,&cam_angles);
789 #endif
790
791                         timer -= FrameTime;
792
793                         if (timer < 0) {
794
795                                 Endlevel_sequence = EL_STOPPED;
796
797                                 vm_extract_angles_matrix(&player_angles,&ConsoleObject->orient);
798
799                                 timer = i2f(3);
800
801                         }
802
803                         break;
804                 }
805
806                 case EL_STOPPED: {
807
808                         get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
809                         chase_angles(&player_angles,&player_dest_angles);
810                         vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
811
812                         vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
813
814                         timer -= FrameTime;
815
816                         if (timer < 0) {
817
818                                 #ifdef SLEW_ON
819                                 slew_obj = endlevel_camera;
820                                 _do_slew_movement(endlevel_camera,1,1);
821                                 timer += FrameTime;             //make time stop
822                                 break;
823                                 #else
824
825                                 #ifdef SHORT_SEQUENCE
826
827                                 stop_endlevel_sequence();
828
829                                 #else
830                                 Endlevel_sequence = EL_PANNING;
831
832                                 vm_extract_angles_matrix(&camera_cur_angles,&endlevel_camera->orient);
833
834
835                                 timer = i2f(3);
836
837                                 if (Game_mode & GM_MULTI) { // try to skip part of the seq if multiplayer
838                                         stop_endlevel_sequence();
839                                         return;
840                                 }
841
842                                 //mprintf((0,"Switching to pan...\n"));
843                                 #endif          //SHORT_SEQUENCE
844                                 #endif          //SLEW_ON
845
846                         }
847                         break;
848                 }
849
850                 #ifndef SHORT_SEQUENCE
851                 case EL_PANNING: {
852                         #ifndef SLEW_ON
853                         int mask;
854                         #endif
855
856                         get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
857                         chase_angles(&player_angles,&player_dest_angles);
858                         vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
859                         vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
860
861                         #ifdef SLEW_ON
862                         _do_slew_movement(endlevel_camera,1,1);
863                         #else
864
865                         get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
866                         mask = chase_angles(&camera_cur_angles,&camera_desired_angles);
867                         vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
868
869                         if ((mask&5) == 5) {
870
871                                 vms_vector tvec;
872
873                                 Endlevel_sequence = EL_CHASING;
874
875                                 vm_vec_normalized_dir_quick(&tvec,&station_pos,&ConsoleObject->pos);
876                                 vm_vector_2_matrix(&ConsoleObject->orient,&tvec,&surface_orient.uvec,NULL);
877
878                                 desired_fly_speed *= 2;
879
880                                 //mprintf((0,"Switching to chase...\n"));
881
882                         }
883                         #endif
884
885                         break;
886                 }
887
888                 case EL_CHASING: {
889                         fix d,speed_scale;
890
891                         #ifdef SLEW_ON
892                         _do_slew_movement(endlevel_camera,1,1);
893                         #endif
894
895                         get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
896                         chase_angles(&camera_cur_angles,&camera_desired_angles);
897
898                         #ifndef SLEW_ON
899                         vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
900                         #endif
901
902                         d = vm_vec_dist_quick(&ConsoleObject->pos,&endlevel_camera->pos);
903
904                         speed_scale = fixdiv(d,i2f(0x20));
905                         if (d<f1_0) d=f1_0;
906
907                         get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
908                         chase_angles(&player_angles,&player_dest_angles);
909                         vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
910
911                         vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
912                         #ifndef SLEW_ON
913                         vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,fixmul(speed_scale,cur_fly_speed)));
914
915                         if (vm_vec_dist(&ConsoleObject->pos,&station_pos) < i2f(10))
916                                 stop_endlevel_sequence();
917                         #endif
918
919                         break;
920
921                 }
922                 #endif          //ifdef SHORT_SEQUENCE
923
924         }
925 }
926
927
928 #define MIN_D 0x100
929
930 //find which side to fly out of
931 int find_exit_side(object *obj)
932 {
933         int i;
934         vms_vector prefvec,segcenter,sidevec;
935         fix best_val=-f2_0;
936         int best_side;
937         segment *pseg = &Segments[obj->segnum];
938
939         //find exit side
940
941         vm_vec_normalized_dir_quick(&prefvec,&obj->pos,&obj->last_pos);
942
943         compute_segment_center(&segcenter,pseg);
944
945         best_side=-1;
946         for (i=MAX_SIDES_PER_SEGMENT;--i >= 0;) {
947                 fix d;
948
949                 if (pseg->children[i]!=-1) {
950
951                         compute_center_point_on_side(&sidevec,pseg,i);
952                         vm_vec_normalized_dir_quick(&sidevec,&sidevec,&segcenter);
953                         d = vm_vec_dotprod(&sidevec,&prefvec);
954
955                         if (labs(d) < MIN_D) d=0;
956
957                         if (d > best_val) {best_val=d; best_side=i;}
958
959                 }
960         }
961
962         Assert(best_side!=-1);
963
964         return best_side;
965 }
966
967 extern fix Render_zoom;                                                 //the player's zoom factor
968
969 extern vms_vector Viewer_eye;   //valid during render
970
971 void draw_exit_model()
972 {
973         vms_vector model_pos;
974         int f=15,u=0;   //21;
975
976         vm_vec_scale_add(&model_pos,&mine_exit_point,&mine_exit_orient.fvec,i2f(f));
977         vm_vec_scale_add2(&model_pos,&mine_exit_orient.uvec,i2f(u));
978
979         draw_polygon_model(&model_pos,&mine_exit_orient,NULL,(mine_destroyed)?destroyed_exit_modelnum:exit_modelnum,0,f1_0,NULL,NULL);
980
981 }
982
983 int exit_point_bmx,exit_point_bmy;
984
985 fix satellite_size = i2f(400);
986
987 #define SATELLITE_DIST          i2f(1024)
988 #define SATELLITE_WIDTH         satellite_size
989 #define SATELLITE_HEIGHT        ((satellite_size*9)/4)          //((satellite_size*5)/2)
990
991 void render_external_scene(fix eye_offset)
992 {
993
994         Viewer_eye = Viewer->pos;
995
996         if (eye_offset)
997                 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
998
999         g3_set_view_matrix(&Viewer->pos,&Viewer->orient,Render_zoom);
1000
1001         //g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16));            //,-1);
1002         gr_clear_canvas(BM_XRGB(0,0,0));
1003
1004         g3_start_instance_matrix(&vmd_zero_vector,&surface_orient);
1005         draw_stars();
1006         g3_done_instance();
1007
1008         {       //draw satellite
1009
1010                 vms_vector delta;
1011                 g3s_point p,top_pnt;
1012
1013                 g3_rotate_point(&p,&satellite_pos);
1014                 g3_rotate_delta_vec(&delta,&satellite_upvec);
1015
1016                 g3_add_delta_vec(&top_pnt,&p,&delta);
1017
1018                 if (! (p.p3_codes & CC_BEHIND)) {
1019                         int save_im = Interpolation_method;
1020                         //p.p3_flags &= ~PF_PROJECTED;
1021                         //g3_project_point(&p);
1022                         if (! (p.p3_flags & PF_OVERFLOW)) {
1023                                 Interpolation_method = 0;
1024                                 //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1025                                 g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1026                                 Interpolation_method = save_im;
1027                         }
1028                 }
1029         }
1030
1031         #ifdef STATION_ENABLED
1032         draw_polygon_model(&station_pos,&vmd_identity_matrix,NULL,station_modelnum,0,f1_0,NULL,NULL);
1033         #endif
1034
1035         render_terrain(&mine_ground_exit_point,exit_point_bmx,exit_point_bmy);
1036
1037         draw_exit_model();
1038         if (ext_expl_playing)
1039                 draw_fireball(&external_explosion);
1040
1041         Lighting_on=0;
1042         render_object(ConsoleObject);
1043         Lighting_on=1;
1044 }
1045
1046 #define MAX_STARS 500
1047
1048 vms_vector stars[MAX_STARS];
1049
1050 void generate_starfield()
1051 {
1052         int i;
1053
1054         for (i=0;i<MAX_STARS;i++) {
1055
1056                 stars[i].x = (d_rand() - RAND_MAX/2) << 14;
1057                 stars[i].z = (d_rand() - RAND_MAX/2) << 14;
1058                 stars[i].y = (d_rand()/2) << 14;
1059
1060         }
1061 }
1062
1063 void draw_stars()
1064 {
1065         int i;
1066         int intensity=31;
1067         g3s_point p;
1068
1069         for (i=0;i<MAX_STARS;i++) {
1070
1071                 if ((i&63) == 0) {
1072                         gr_setcolor(BM_XRGB(intensity,intensity,intensity));
1073                         intensity-=3;
1074                 }
1075
1076                 //g3_rotate_point(&p,&stars[i]);
1077                 g3_rotate_delta_vec(&p.p3_vec,&stars[i]);
1078                 g3_code_point(&p);
1079
1080                 if (p.p3_codes == 0) {
1081
1082                         p.p3_flags &= ~PF_PROJECTED;
1083
1084                         g3_project_point(&p);
1085
1086                         gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy));
1087                 }
1088         }
1089
1090 //@@    {
1091 //@@            vms_vector delta;
1092 //@@            g3s_point top_pnt;
1093 //@@
1094 //@@            g3_rotate_point(&p,&satellite_pos);
1095 //@@            g3_rotate_delta_vec(&delta,&satellite_upvec);
1096 //@@
1097 //@@            g3_add_delta_vec(&top_pnt,&p,&delta);
1098 //@@
1099 //@@            if (! (p.p3_codes & CC_BEHIND)) {
1100 //@@                    int save_im = Interpolation_method;
1101 //@@                    Interpolation_method = 0;
1102 //@@                    //p.p3_flags &= ~PF_PROJECTED;
1103 //@@                    g3_project_point(&p);
1104 //@@                    if (! (p.p3_flags & PF_OVERFLOW))
1105 //@@                            //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1106 //@@                            g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1107 //@@                    Interpolation_method = save_im;
1108 //@@            }
1109 //@@    }
1110
1111 }
1112
1113 void endlevel_render_mine(fix eye_offset)
1114 {
1115         int start_seg_num;
1116
1117         Viewer_eye = Viewer->pos;
1118
1119         if (Viewer->type == OBJ_PLAYER )
1120                 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.fvec,(Viewer->size*3)/4);
1121
1122         if (eye_offset)
1123                 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
1124
1125         #ifdef EDITOR
1126         if (Function_mode==FMODE_EDITOR)
1127                 Viewer_eye = Viewer->pos;
1128         #endif
1129
1130         if (Endlevel_sequence >= EL_OUTSIDE) {
1131
1132                 start_seg_num = exit_segnum;
1133         }
1134         else {
1135                 start_seg_num = find_point_seg(&Viewer_eye,Viewer->segnum);
1136
1137                 if (start_seg_num==-1)
1138                         start_seg_num = Viewer->segnum;
1139         }
1140
1141         if (Endlevel_sequence == EL_LOOKBACK) {
1142                 vms_matrix headm,viewm;
1143                 vms_angvec angles = {0,0,0x7fff};
1144
1145                 vm_angles_2_matrix(&headm,&angles);
1146                 vm_matrix_x_matrix(&viewm,&Viewer->orient,&headm);
1147                 g3_set_view_matrix(&Viewer_eye,&viewm,Render_zoom);
1148         }
1149         else
1150                 g3_set_view_matrix(&Viewer_eye,&Viewer->orient,Render_zoom);
1151
1152         render_mine(start_seg_num,eye_offset, 0);
1153 }
1154
1155 void render_endlevel_frame(fix eye_offset)
1156 {
1157
1158         g3_start_frame();
1159
1160         if (Endlevel_sequence < EL_OUTSIDE)
1161                 endlevel_render_mine(eye_offset);
1162         else
1163                 render_external_scene(eye_offset);
1164
1165         g3_end_frame();
1166
1167 }
1168
1169
1170 ///////////////////////// copy of flythrough code for endlevel
1171
1172
1173 #define MAX_FLY_OBJECTS 2
1174
1175 flythrough_data fly_objects[MAX_FLY_OBJECTS];
1176
1177 flythrough_data *flydata;
1178
1179 int matt_find_connect_side(int seg0,int seg1);
1180
1181 void compute_segment_center(vms_vector *vp,segment *sp);
1182
1183 fixang delta_ang(fixang a,fixang b);
1184 fixang interp_angle(fixang dest,fixang src,fixang step);
1185
1186 #define DEFAULT_SPEED i2f(16)
1187
1188 #define MIN_D 0x100
1189
1190 //if speed is zero, use default speed
1191 void start_endlevel_flythrough(int n,object *obj,fix speed)
1192 {
1193         flydata = &fly_objects[n];
1194
1195         flydata->obj = obj;
1196
1197         flydata->first_time = 1;
1198
1199         flydata->speed = speed?speed:DEFAULT_SPEED;
1200
1201         flydata->offset_frac = 0;
1202 }
1203
1204 static vms_angvec *angvec_add2_scale(vms_angvec *dest,vms_vector *src,fix s)
1205 {
1206         dest->p += fixmul(src->x,s);
1207         dest->b  += fixmul(src->z,s);
1208         dest->h  += fixmul(src->y,s);
1209
1210         return dest;
1211 }
1212
1213 #define MAX_ANGSTEP     0x4000          //max turn per second
1214
1215 #define MAX_SLIDE_PER_SEGMENT 0x10000
1216
1217 void do_endlevel_flythrough(int n)
1218 {
1219         object *obj;
1220         segment *pseg;
1221         int old_player_seg;
1222
1223         flydata = &fly_objects[n];
1224         obj = flydata->obj;
1225         
1226         old_player_seg = obj->segnum;
1227
1228         //move the player for this frame
1229
1230         if (!flydata->first_time) {
1231
1232                 vm_vec_scale_add2(&obj->pos,&flydata->step,FrameTime);
1233                 angvec_add2_scale(&flydata->angles,&flydata->angstep,FrameTime);
1234
1235                 vm_angles_2_matrix(&obj->orient,&flydata->angles);
1236         }
1237
1238         //check new player seg
1239
1240         update_object_seg(obj);
1241         pseg = &Segments[obj->segnum];
1242
1243         if (flydata->first_time || obj->segnum != old_player_seg) {             //moved into new seg
1244                 vms_vector curcenter,nextcenter;
1245                 fix step_size,seg_time;
1246                 short entry_side,exit_side = -1;//what sides we entry and leave through
1247                 vms_vector dest_point;          //where we are heading (center of exit_side)
1248                 vms_angvec dest_angles;         //where we want to be pointing
1249                 vms_matrix dest_orient;
1250                 int up_side=0;
1251
1252                 entry_side=0;
1253
1254                 //find new exit side
1255
1256                 if (!flydata->first_time) {
1257
1258                         entry_side = matt_find_connect_side(obj->segnum,old_player_seg);
1259                         exit_side = Side_opposite[entry_side];
1260                 }
1261
1262                 if (flydata->first_time || entry_side==-1 || pseg->children[exit_side]==-1)
1263                         exit_side = find_exit_side(obj);
1264
1265                 {                                                                               //find closest side to align to
1266                         fix d,largest_d=-f1_0;
1267                         int i;
1268
1269                         for (i=0;i<6;i++) {
1270                                 #ifdef COMPACT_SEGS
1271                                 vms_vector v1;
1272                                 get_side_normal(pseg, i, 0, &v1 );
1273                                 d = vm_vec_dot(&v1,&flydata->obj->orient.uvec);
1274                                 #else
1275                                 d = vm_vec_dot(&pseg->sides[i].normals[0],&flydata->obj->orient.uvec);
1276                                 #endif
1277                                 if (d > largest_d) {largest_d = d; up_side=i;}
1278                         }
1279
1280                 }
1281
1282                 //update target point & angles
1283
1284                 compute_center_point_on_side(&dest_point,pseg,exit_side);
1285
1286                 //update target point and movement points
1287
1288                 //offset object sideways
1289                 if (flydata->offset_frac) {
1290                         int s0=-1,s1=0,i;
1291                         vms_vector s0p,s1p;
1292                         fix dist;
1293
1294                         for (i=0;i<6;i++)
1295                                 if (i!=entry_side && i!=exit_side && i!=up_side && i!=Side_opposite[up_side])
1296                                  {
1297                                         if (s0==-1)
1298                                                 s0 = i;
1299                                         else
1300                                                 s1 = i;
1301                                  }
1302
1303                         compute_center_point_on_side(&s0p,pseg,s0);
1304                         compute_center_point_on_side(&s1p,pseg,s1);
1305                         dist = fixmul(vm_vec_dist(&s0p,&s1p),flydata->offset_frac);
1306
1307                         if (dist-flydata->offset_dist > MAX_SLIDE_PER_SEGMENT)
1308                                 dist = flydata->offset_dist + MAX_SLIDE_PER_SEGMENT;
1309
1310                         flydata->offset_dist = dist;
1311
1312                         vm_vec_scale_add2(&dest_point,&obj->orient.rvec,dist);
1313
1314                 }
1315
1316                 vm_vec_sub(&flydata->step,&dest_point,&obj->pos);
1317                 step_size = vm_vec_normalize_quick(&flydata->step);
1318                 vm_vec_scale(&flydata->step,flydata->speed);
1319
1320                 compute_segment_center(&curcenter,pseg);
1321                 compute_segment_center(&nextcenter,&Segments[pseg->children[exit_side]]);
1322                 vm_vec_sub(&flydata->headvec,&nextcenter,&curcenter);
1323
1324                 #ifdef COMPACT_SEGS
1325                 {
1326                         vms_vector _v1;
1327                         get_side_normal(pseg, up_side, 0, &_v1 );
1328                         vm_vector_2_matrix(&dest_orient,&flydata->headvec,&_v1,NULL);
1329                 }
1330                 #else
1331                 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&pseg->sides[up_side].normals[0],NULL);
1332                 #endif
1333                 vm_extract_angles_matrix(&dest_angles,&dest_orient);
1334
1335                 if (flydata->first_time)
1336                         vm_extract_angles_matrix(&flydata->angles,&obj->orient);
1337
1338                 seg_time = fixdiv(step_size,flydata->speed);    //how long through seg
1339
1340                 if (seg_time) {
1341                         flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angles.p),seg_time)));
1342                         flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angles.b),seg_time)));
1343                         flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angles.h),seg_time)));
1344
1345                 }
1346                 else {
1347                         flydata->angles = dest_angles;
1348                         flydata->angstep.x = flydata->angstep.y = flydata->angstep.z = 0;
1349                 }
1350         }
1351
1352         flydata->first_time=0;
1353 }
1354
1355 #define JOY_NULL 15
1356 #define ROT_SPEED 8             //rate of rotation while key held down
1357 #define VEL_SPEED (15)  //rate of acceleration while key held down
1358
1359 extern short old_joy_x,old_joy_y;       //position last time around
1360
1361 #include "key.h"
1362 #include "joy.h"
1363
1364 #ifdef SLEW_ON          //this is a special routine for slewing around external scene
1365 int _do_slew_movement(object *obj, int check_keys, int check_joy )
1366 {
1367         int moved = 0;
1368         vms_vector svel, movement;                              //scaled velocity (per this frame)
1369         vms_matrix rotmat,new_pm;
1370         int joy_x,joy_y,btns;
1371         int joyx_moved,joyy_moved;
1372         vms_angvec rotang;
1373
1374         if (keyd_pressed[KEY_PAD5])
1375                 vm_vec_zero(&obj->phys_info.velocity);
1376
1377         if (check_keys) {
1378                 obj->phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
1379                 obj->phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
1380                 obj->phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
1381
1382                 rotang.pitch =  (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED;
1383                 rotang.bank  = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
1384                 rotang.head  = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
1385         }
1386         else
1387                 rotang.pitch = rotang.bank  = rotang.head  = 0;
1388
1389         //check for joystick movement
1390
1391         if (check_joy && joy_present)   {
1392                 joy_get_pos(&joy_x,&joy_y);
1393                 btns=joy_get_btns();
1394
1395                 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
1396                 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
1397
1398                 if (abs(joy_x) < JOY_NULL) joy_x = 0;
1399                 if (abs(joy_y) < JOY_NULL) joy_y = 0;
1400
1401                 if (btns)
1402                         if (!rotang.pitch) rotang.pitch = fixmul(-joy_y * 512,FrameTime); else;
1403                 else
1404                         if (joyy_moved) obj->phys_info.velocity.z = -joy_y * 8192;
1405
1406                 if (!rotang.head) rotang.head = fixmul(joy_x * 512,FrameTime);
1407
1408                 if (joyx_moved) old_joy_x = joy_x;
1409                 if (joyy_moved) old_joy_y = joy_y;
1410         }
1411
1412         moved = rotang.pitch | rotang.bank | rotang.head;
1413
1414         vm_angles_2_matrix(&rotmat,&rotang);
1415         vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
1416         obj->orient = new_pm;
1417         vm_transpose_matrix(&new_pm);           //make those columns rows
1418
1419         moved |= obj->phys_info.velocity.x | obj->phys_info.velocity.y | obj->phys_info.velocity.z;
1420
1421         svel = obj->phys_info.velocity;
1422         vm_vec_scale(&svel,FrameTime);          //movement in this frame
1423         vm_vec_rotate(&movement,&svel,&new_pm);
1424
1425         vm_vec_add2(&obj->pos,&movement);
1426
1427         moved |= (movement.x || movement.y || movement.z);
1428
1429         return moved;
1430 }
1431 #endif
1432
1433 #define LINE_LEN        80
1434 #define NUM_VARS        8
1435
1436 #define STATION_DIST    i2f(1024)
1437
1438 int convert_ext( char *dest, char *ext )
1439 {
1440         char *t;
1441
1442         t = strchr(dest,'.');
1443
1444         if (t && (t-dest <= 8)) {
1445                 t[1] = ext[0];                  
1446                 t[2] = ext[1];                  
1447                 t[3] = ext[2];  
1448                 return 1;
1449         }
1450         else
1451                 return 0;
1452 }
1453
1454 //called for each level to load & setup the exit sequence
1455 void load_endlevel_data(int level_num)
1456 {
1457         char filename[13];
1458         char line[LINE_LEN],*p;
1459         CFILE *ifile;
1460         int var,segnum,sidenum;
1461         int exit_side = 0;
1462         int have_binary = 0;
1463
1464         endlevel_data_loaded = 0;               //not loaded yet
1465
1466 try_again:
1467         ;
1468
1469         if (level_num<0)                //secret level
1470                 strcpy(filename,Secret_level_names[-level_num-1]);
1471         else                                    //normal level
1472                 strcpy(filename,Level_names[level_num-1]);
1473
1474         if (!convert_ext(filename,"END"))
1475                 Error("Error converting filename <%s> for endlevel data\n",filename);
1476
1477         ifile = cfopen(filename,"rb");
1478
1479         if (!ifile) {
1480
1481                 convert_ext(filename,"txb");
1482
1483                 ifile = cfopen(filename,"rb");
1484
1485                 if (!ifile) {
1486                         if (level_num==1) {
1487                                 con_printf(CON_DEBUG, "Cannot load file text of binary version of <%s>\n",filename);
1488                                 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1489                                 return;
1490                         }
1491                         else {
1492                                 level_num = 1;
1493                                 goto try_again;
1494                         }
1495                 }
1496
1497                 have_binary = 1;
1498         }
1499
1500         //ok...this parser is pretty simple.  It ignores comments, but
1501         //everything else must be in the right place
1502
1503         var = 0;
1504
1505         while (cfgets(line,LINE_LEN,ifile)) {
1506
1507                 if (have_binary)
1508                         decode_text_line (line);
1509
1510                 if ((p=strchr(line,';'))!=NULL)
1511                         *p = 0;         //cut off comment
1512
1513                 for (p=line+strlen(line);p>line && isspace(*p);*p--=0);
1514                 for (p=line;isspace(*p);p++);
1515
1516                 if (!*p)                //empty line
1517                         continue;
1518
1519                 switch (var) {
1520
1521                         case 0: {                                               //ground terrain
1522                                 int iff_error;
1523                                 ubyte pal[768];
1524
1525                                 if (terrain_bm_instance.bm_data)
1526                                         d_free(terrain_bm_instance.bm_data);
1527
1528                                 Assert(terrain_bm_instance.bm_data == NULL);
1529
1530                                 iff_error = iff_read_bitmap(p,&terrain_bm_instance,BM_LINEAR,pal);
1531                                 if (iff_error != IFF_NO_ERROR) {
1532                                         Warning("Can't load exit terrain from file %s: IFF error: %s",
1533                                                 p, iff_errormsg(iff_error));
1534                                         endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1535                                         return;
1536                                 }
1537
1538                                 terrain_bitmap = &terrain_bm_instance;
1539
1540                                 gr_remap_bitmap_good( terrain_bitmap, pal, iff_transparent_color, -1);
1541
1542                                 break;
1543                         }
1544
1545                         case 1:                                                 //height map
1546
1547                                 load_terrain(p);
1548                                 break;
1549
1550
1551                         case 2:
1552
1553                                 sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
1554                                 break;
1555
1556                         case 3:                                                 //exit heading
1557
1558                                 exit_angles.h = i2f(atoi(p))/360;
1559                                 break;
1560
1561                         case 4: {                                               //planet bitmap
1562                                 int iff_error;
1563                                 ubyte pal[768];
1564
1565                                 if (satellite_bm_instance.bm_data)
1566                                         d_free(satellite_bm_instance.bm_data);
1567
1568                                 iff_error = iff_read_bitmap(p,&satellite_bm_instance,BM_LINEAR,pal);
1569                                 if (iff_error != IFF_NO_ERROR) {
1570                                         Warning("Can't load exit satellite from file %s: IFF error: %s",
1571                                                 p, iff_errormsg(iff_error));
1572                                         endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1573                                         return;
1574                                 }
1575
1576                                 satellite_bitmap = &satellite_bm_instance;
1577                                 gr_remap_bitmap_good( satellite_bitmap, pal, iff_transparent_color, -1);
1578
1579                                 break;
1580                         }
1581
1582                         case 5:                                                 //earth pos
1583                         case 7: {                                               //station pos
1584                                 vms_matrix tm;
1585                                 vms_angvec ta;
1586                                 int pitch,head;
1587
1588                                 sscanf(p,"%d,%d",&head,&pitch);
1589
1590                                 ta.h = i2f(head)/360;
1591                                 ta.p = -i2f(pitch)/360;
1592                                 ta.b = 0;
1593
1594                                 vm_angles_2_matrix(&tm,&ta);
1595
1596                                 if (var==5)
1597                                         satellite_pos = tm.fvec;
1598                                         //vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
1599                                 else
1600                                         station_pos = tm.fvec;
1601
1602                                 break;
1603                         }
1604
1605                         case 6:                                         //planet size
1606                                 satellite_size = i2f(atoi(p));
1607                                 break;
1608                 }
1609
1610                 var++;
1611
1612         }
1613
1614         Assert(var == NUM_VARS);
1615
1616
1617         // OK, now the data is loaded.  Initialize everything
1618
1619         //find the exit sequence by searching all segments for a side with
1620         //children == -2
1621
1622         for (segnum=0,exit_segnum=-1;exit_segnum==-1 && segnum<=Highest_segment_index;segnum++)
1623                 for (sidenum=0;sidenum<6;sidenum++)
1624                         if (Segments[segnum].children[sidenum] == -2) {
1625                                 exit_segnum = segnum;
1626                                 exit_side = sidenum;
1627                                 break;
1628                         }
1629
1630         Assert(exit_segnum!=-1);
1631
1632         compute_segment_center(&mine_exit_point,&Segments[exit_segnum]);
1633         extract_orient_from_segment(&mine_exit_orient,&Segments[exit_segnum]);
1634         compute_center_point_on_side(&mine_side_exit_point,&Segments[exit_segnum],exit_side);
1635
1636         vm_vec_scale_add(&mine_ground_exit_point,&mine_exit_point,&mine_exit_orient.uvec,-i2f(20));
1637
1638         //compute orientation of surface
1639         {
1640                 vms_vector tv;
1641                 vms_matrix exit_orient,tm;
1642
1643                 vm_angles_2_matrix(&exit_orient,&exit_angles);
1644                 vm_transpose_matrix(&exit_orient);
1645                 vm_matrix_x_matrix(&surface_orient,&mine_exit_orient,&exit_orient);
1646
1647                 vm_copy_transpose_matrix(&tm,&surface_orient);
1648                 vm_vec_rotate(&tv,&station_pos,&tm);
1649                 vm_vec_scale_add(&station_pos,&mine_exit_point,&tv,STATION_DIST);
1650
1651                 vm_vec_rotate(&tv,&satellite_pos,&tm);
1652                 vm_vec_scale_add(&satellite_pos,&mine_exit_point,&tv,SATELLITE_DIST);
1653
1654                 vm_vector_2_matrix(&tm,&tv,&surface_orient.uvec,NULL);
1655                 vm_vec_copy_scale(&satellite_upvec,&tm.uvec,SATELLITE_HEIGHT);
1656
1657
1658         }
1659
1660         cfclose(ifile);
1661
1662         endlevel_data_loaded = 1;
1663
1664 }