2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Code for rendering external scenes
29 #include <ctype.h> // for isspace
45 typedef struct flythrough_data {
47 vms_angvec angles; //orientation in angles
48 vms_vector step; //how far in a second
49 vms_vector angstep; //rotation per second
50 fix speed; //how fast object is moving
51 vms_vector headvec; //where we want to be pointing
52 int first_time; //flag for if first time through
53 fix offset_frac; //how far off-center as portion of way
54 fix offset_dist; //how far currently off-center
57 //endlevel sequence states
59 #define EL_OFF 0 //not in endlevel
60 #define EL_FLYTHROUGH 1 //auto-flythrough in tunnel
61 #define EL_LOOKBACK 2 //looking back at player
62 #define EL_OUTSIDE 3 //flying outside for a while
63 #define EL_STOPPED 4 //stopped, watching explosion
64 #define EL_PANNING 5 //panning around, watching player
65 #define EL_CHASING 6 //chasing player to station
67 #define SHORT_SEQUENCE 1 //if defined, end sequnce when panning starts
68 //#define STATION_ENABLED 1 //if defined, load & use space station model
70 int Endlevel_sequence = 0;
72 extern fix player_speed;
74 int transition_segnum,exit_segnum;
76 object *endlevel_camera;
78 #define FLY_SPEED i2f(50)
80 void do_endlevel_flythrough(int n);
82 int find_exit_side(object *obj);
83 void generate_starfield();
84 void start_endlevel_flythrough(int n,object *obj,fix speed);
85 void start_rendered_endlevel_sequence();
88 char movie_table[] = { 'a','a','a','a','d','d','d','d' };
90 char movie_table[] = { 'a','b','c',
102 #define N_MOVIES (sizeof(movie_table) / sizeof(*movie_table))
106 char movie_table_secret[] = {'a','d'};
108 char movie_table_secret[] = {'a','d','g','j','m','p'};
110 #define N_MOVIES_SECRET (sizeof(movie_table_secret) / sizeof(*movie_table_secret))
112 #define N_MOVIES_SECRET 0
116 #define FLY_ACCEL i2f(5)
118 fix cur_fly_speed,desired_fly_speed;
120 extern int matt_find_connect_side(int seg0,int seg1);
122 grs_bitmap *satellite_bitmap,*station_bitmap,*terrain_bitmap; //!!*exit_bitmap,
123 vms_vector satellite_pos,satellite_upvec;
124 //!!grs_bitmap **exit_bitmap_list[1];
125 int station_modelnum,exit_modelnum,destroyed_exit_modelnum;
127 vms_vector station_pos = {0xf8c4<<10,0x3c1c<<12,0x372<<10};
129 #ifdef STATION_ENABLED
130 grs_bitmap *station_bitmap;
131 grs_bitmap **station_bitmap_list[1];
132 int station_modelnum;
135 vms_vector mine_exit_point;
136 vms_vector mine_ground_exit_point;
137 vms_vector mine_side_exit_point;
138 vms_matrix mine_exit_orient;
142 grs_bitmap terrain_bm_instance;
143 grs_bitmap satellite_bm_instance;
145 //find delta between two angles
146 fixang delta_ang(fixang a,fixang b)
148 fixang delta0,delta1;
150 return (abs(delta0 = a - b) < abs(delta1 = b - a)) ? delta0 : delta1;
154 //return though which side of seg0 is seg1
155 int matt_find_connect_side(int seg0,int seg1)
157 segment *Seg=&Segments[seg0];
160 for (i=MAX_SIDES_PER_SEGMENT;i--;) if (Seg->children[i]==seg1) return i;
165 extern int Kmatrix_nomovie_message;
167 #if defined(D2_OEM) || defined(COMPILATION)
168 #define MOVIE_REQUIRED 0
170 #define MOVIE_REQUIRED 1
173 //returns movie played status. see movie.h
174 int start_endlevel_movie()
176 char movie_name[] = "esa.mve";
180 //Assert(PLAYING_BUILTIN_MISSION); //only play movie for built-in mission
182 //Assert(N_MOVIES >= Last_level);
183 //Assert(N_MOVIES_SECRET >= -Last_secret_level);
186 if (Current_level_num == Last_level)
187 return 1; //don't play movie
189 if (Current_level_num > 0)
190 movie_name[2] = movie_table[Current_level_num-1];
193 return 0; //no escapes for secret level
195 Error("Invalid level number <%d>",Current_level_num);
199 memcpy(save_pal,gr_palette,768);
202 r=PlayMovie(movie_name,(Game_mode & GM_MULTI)?0:MOVIE_REQUIRED);
204 return 0; // movie not played for shareware
207 if (Newdemo_state == ND_STATE_PLAYBACK) {
208 set_screen_mode(SCREEN_GAME);
209 memcpy(gr_palette,save_pal,768);
213 if (r==MOVIE_NOT_PLAYED && (Game_mode & GM_MULTI))
214 Kmatrix_nomovie_message=1;
216 Kmatrix_nomovie_message=0;
226 if (terrain_bm_instance.bm_data)
227 d_free(terrain_bm_instance.bm_data);
229 if (satellite_bm_instance.bm_data)
230 d_free(satellite_bm_instance.bm_data);
235 //##satellite_bitmap = bm_load("earth.bbm");
236 //##terrain_bitmap = bm_load("moon.bbm");
238 //##load_terrain("matt5b.bbm"); //load bitmap as height array
239 //##//load_terrain("ttest2.bbm"); //load bitmap as height array
241 #ifdef STATION_ENABLED
242 station_bitmap = bm_load("steel3.bbm");
243 station_bitmap_list[0] = &station_bitmap;
245 station_modelnum = load_polygon_model("station.pof",1,station_bitmap_list,NULL);
248 //!! exit_bitmap = bm_load("steel1.bbm");
249 //!! exit_bitmap_list[0] = &exit_bitmap;
251 //!! exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL);
252 //!! destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL);
254 generate_starfield();
256 atexit(free_endlevel_data);
258 terrain_bm_instance.bm_data = satellite_bm_instance.bm_data = NULL;
261 object external_explosion;
262 int ext_expl_playing,mine_destroyed;
264 extern fix flash_scale;
266 vms_angvec exit_angles={-0xa00,0,0};
268 vms_matrix surface_orient;
270 int endlevel_data_loaded=0;
271 extern char last_palette_loaded[];
273 void start_endlevel_sequence()
276 int movie_played = MOVIE_NOT_PLAYED;
278 if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording
279 Newdemo_state = ND_STATE_PAUSED;
281 if (Newdemo_state == ND_STATE_PLAYBACK) { // don't do this if in playback mode
282 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
283 start_endlevel_movie();
284 strcpy(last_palette_loaded,""); //force palette load next time
288 if (Player_is_dead || ConsoleObject->flags&OF_SHOULD_BE_DEAD)
289 return; //don't start if dead!
291 // Dematerialize Buddy!
292 for (i=0; i<=Highest_object_index; i++)
293 if (Objects[i].type == OBJ_ROBOT)
294 if (Robot_info[Objects[i].id].companion) {
295 object_create_explosion(Objects[i].segnum, &Objects[i].pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE );
296 Objects[i].flags |= OF_SHOULD_BE_DEAD;
299 Players[Player_num].homing_object_dist = -F1_0; // Turn off homing sound.
301 reset_rear_view(); //turn off rear view if set
304 if (Game_mode & GM_MULTI) {
305 multi_send_endlevel_start(0);
306 network_do_frame(1, 1);
310 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
311 if (!(Game_mode & GM_MULTI))
312 movie_played = start_endlevel_movie();
314 if (!(Game_mode & GM_MULTI) && (movie_played == MOVIE_NOT_PLAYED) && endlevel_data_loaded)
315 { //don't have movie. Do rendered sequence, if available
316 int exit_models_loaded = 0;
318 if (Piggy_hamfile_version < 3)
319 exit_models_loaded = 1; // built-in for PC shareware
322 exit_models_loaded = load_exit_models();
324 if (exit_models_loaded)
326 start_rendered_endlevel_sequence();
331 //don't have movie or rendered sequence, fade out
332 gr_palette_fade_out(gr_palette, 32, 0);
334 PlayerFinishedLevel(0); //done with level
337 static int cockpit_mode_save;
339 void start_rendered_endlevel_sequence()
341 int last_segnum,exit_side,tunnel_length;
344 int segnum,old_segnum,entry_side,i;
346 //count segments in exit tunnel
348 old_segnum = ConsoleObject->segnum;
349 exit_side = find_exit_side(ConsoleObject);
350 segnum = Segments[old_segnum].children[exit_side];
353 entry_side = matt_find_connect_side(segnum,old_segnum);
354 exit_side = Side_opposite[entry_side];
356 segnum = Segments[segnum].children[exit_side];
358 } while (segnum >= 0);
361 PlayerFinishedLevel(0); //don't do special sequence
365 last_segnum = old_segnum;
367 //now pick transition segnum 1/3 of the way in
369 old_segnum = ConsoleObject->segnum;
370 exit_side = find_exit_side(ConsoleObject);
371 segnum = Segments[old_segnum].children[exit_side];
375 entry_side = matt_find_connect_side(segnum,old_segnum);
376 exit_side = Side_opposite[entry_side];
378 segnum = Segments[segnum].children[exit_side];
380 transition_segnum = segnum;
384 cockpit_mode_save = Cockpit_mode.intval;
387 if (Game_mode & GM_MULTI) {
388 multi_send_endlevel_start(0);
389 network_do_frame(1, 1);
394 Assert(last_segnum == exit_segnum);
395 // songs_play_song( SONG_ENDLEVEL, 0 ); // JTS: Until we get an exit song, just don't worry
398 Endlevel_sequence = EL_FLYTHROUGH;
400 ConsoleObject->movement_type = MT_NONE; //movement handled by flythrough
401 ConsoleObject->control_type = CT_NONE;
403 Game_suspended |= SUSP_ROBOTS; //robots don't move
405 cur_fly_speed = desired_fly_speed = FLY_SPEED;
407 start_endlevel_flythrough(0,ConsoleObject,cur_fly_speed); //initialize
409 HUD_init_message( TXT_EXIT_SEQUENCE );
411 outside_mine = ext_expl_playing = 0;
421 extern flythrough_data fly_objects[];
423 extern object *slew_obj;
425 vms_angvec player_angles,player_dest_angles;
426 vms_angvec camera_desired_angles,camera_cur_angles;
428 #define CHASE_TURN_RATE (0x4000/4) //max turn per second
430 //returns bitmask of which angles are at dest. bits 0,1,2 = p,b,h
431 int chase_angles(vms_angvec *cur_angles,vms_angvec *desired_angles)
433 vms_angvec delta_angs,alt_angles,alt_delta_angs;
434 fix total_delta,alt_total_delta;
438 delta_angs.p = desired_angles->p - cur_angles->p;
439 delta_angs.h = desired_angles->h - cur_angles->h;
440 delta_angs.b = desired_angles->b - cur_angles->b;
443 //printf("chasing angles...desired = %x %x %x, cur = %x %x %x ",desired_angles->p,desired_angles->b,desired_angles->h,cur_angles->p,cur_angles->b,cur_angles->h);
445 total_delta = abs(delta_angs.p) + abs(delta_angs.b) + abs(delta_angs.h);
447 alt_angles.p = f1_0/2 - cur_angles->p;
448 alt_angles.b = cur_angles->b + f1_0/2;
449 alt_angles.h = cur_angles->h + f1_0/2;
451 alt_delta_angs.p = desired_angles->p - alt_angles.p;
452 alt_delta_angs.h = desired_angles->h - alt_angles.h;
453 alt_delta_angs.b = desired_angles->b - alt_angles.b;
454 //alt_delta_angs.b = 0;
456 alt_total_delta = abs(alt_delta_angs.p) + abs(alt_delta_angs.b) + abs(alt_delta_angs.h);
458 //printf("Total delta = %x, alt total_delta = %x\n",total_delta,alt_total_delta);
460 if (alt_total_delta < total_delta) {
461 //mprintf((0,"FLIPPING ANGLES!\n"));
462 //printf("FLIPPING ANGLES!\n");
463 *cur_angles = alt_angles;
464 delta_angs = alt_delta_angs;
467 frame_turn = fixmul(FrameTime,CHASE_TURN_RATE);
469 if (abs(delta_angs.p) < frame_turn) {
470 cur_angles->p = desired_angles->p;
474 if (delta_angs.p > 0)
475 cur_angles->p += frame_turn;
477 cur_angles->p -= frame_turn;
479 if (abs(delta_angs.b) < frame_turn) {
480 cur_angles->b = desired_angles->b;
484 if (delta_angs.b > 0)
485 cur_angles->b += frame_turn;
487 cur_angles->b -= frame_turn;
490 if (abs(delta_angs.h) < frame_turn) {
491 cur_angles->h = desired_angles->h;
495 if (delta_angs.h > 0)
496 cur_angles->h += frame_turn;
498 cur_angles->h -= frame_turn;
503 void stop_endlevel_sequence()
505 Interpolation_method = 0;
507 gr_palette_fade_out(gr_palette, 32, 0);
509 select_cockpit(cockpit_mode_save);
511 Endlevel_sequence = EL_OFF;
513 PlayerFinishedLevel(0);
517 #define VCLIP_BIG_PLAYER_EXPLOSION 58
519 //--unused-- vms_vector upvec = {0,f1_0,0};
521 //find the angle between the player's heading & the station
522 void get_angs_to_object(vms_angvec *av,vms_vector *targ_pos,vms_vector *cur_pos)
526 vm_vec_sub(&tv,targ_pos,cur_pos);
528 vm_extract_angles_vector(av,&tv);
531 void do_endlevel_frame()
534 static fix bank_rate;
535 vms_vector save_last_pos;
536 static fix explosion_wait1=0;
537 static fix explosion_wait2=0;
538 static fix ext_expl_halflife;
540 save_last_pos = ConsoleObject->last_pos; //don't let move code change this
542 ConsoleObject->last_pos = save_last_pos;
544 if (ext_expl_playing) {
546 external_explosion.lifeleft -= FrameTime;
547 do_explosion_sequence(&external_explosion);
549 if (external_explosion.lifeleft < ext_expl_halflife)
552 if (external_explosion.flags & OF_SHOULD_BE_DEAD)
553 ext_expl_playing = 0;
556 if (cur_fly_speed != desired_fly_speed) {
557 fix delta = desired_fly_speed - cur_fly_speed;
558 fix frame_accel = fixmul(FrameTime,FLY_ACCEL);
560 if (abs(delta) < frame_accel)
561 cur_fly_speed = desired_fly_speed;
564 cur_fly_speed += frame_accel;
566 cur_fly_speed -= frame_accel;
572 if (Endlevel_sequence==EL_OUTSIDE) {
575 vm_vec_sub(&tvec,&ConsoleObject->pos,&mine_side_exit_point);
577 if (vm_vec_dot(&tvec,&mine_exit_orient.fvec) > 0) {
582 tobj = object_create_explosion(exit_segnum,&mine_side_exit_point,i2f(50),VCLIP_BIG_PLAYER_EXPLOSION);
585 external_explosion = *tobj;
587 tobj->flags |= OF_SHOULD_BE_DEAD;
589 flash_scale = 0; //kill lights in mine
591 ext_expl_halflife = tobj->lifeleft;
593 ext_expl_playing = 1;
596 digi_link_sound_to_pos( SOUND_BIG_ENDLEVEL_EXPLOSION, exit_segnum, 0, &mine_side_exit_point, 0, i2f(3)/4 );
600 //do explosions chasing player
601 if ((explosion_wait1-=FrameTime) < 0) {
605 static int sound_count;
607 vm_vec_scale_add(&tpnt,&ConsoleObject->pos,&ConsoleObject->orient.fvec,-ConsoleObject->size*5);
608 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*15);
609 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*15);
611 segnum = find_point_seg(&tpnt,ConsoleObject->segnum);
614 expl = object_create_explosion(segnum,&tpnt,i2f(20),VCLIP_BIG_PLAYER_EXPLOSION);
615 if (d_rand()<10000 || ++sound_count==7) { //pseudo-random
616 digi_link_sound_to_pos( SOUND_TUNNEL_EXPLOSION, segnum, 0, &tpnt, 0, F1_0 );
621 explosion_wait1 = 0x2000 + d_rand()/4;
626 //do little explosions on walls
627 if (Endlevel_sequence >= EL_FLYTHROUGH && Endlevel_sequence < EL_OUTSIDE)
628 if ((explosion_wait2-=FrameTime) < 0) {
633 //create little explosion on wall
635 vm_vec_copy_scale(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*100);
636 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*100);
637 vm_vec_add2(&tpnt,&ConsoleObject->pos);
639 if (Endlevel_sequence == EL_FLYTHROUGH)
640 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*200);
642 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*60);
644 //find hit point on wall
646 fq.p0 = &ConsoleObject->pos;
648 fq.startseg = ConsoleObject->segnum;
651 fq.ignore_obj_list = NULL;
654 find_vector_intersection(&fq,&hit_data);
656 if (hit_data.hit_type==HIT_WALL && hit_data.hit_seg!=-1)
657 object_create_explosion(hit_data.hit_seg,&hit_data.hit_pnt,i2f(3)+d_rand()*6,VCLIP_SMALL_EXPLOSION);
659 explosion_wait2 = (0xa00 + d_rand()/8)/2;
662 switch (Endlevel_sequence) {
666 case EL_FLYTHROUGH: {
668 do_endlevel_flythrough(0);
670 if (ConsoleObject->segnum == transition_segnum) {
672 if (PLAYING_BUILTIN_MISSION && start_endlevel_movie() != MOVIE_NOT_PLAYED)
673 stop_endlevel_sequence();
677 //songs_play_song( SONG_ENDLEVEL, 0 );
679 Endlevel_sequence = EL_LOOKBACK;
681 objnum = obj_create(OBJ_CAMERA, 0,
682 ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0,
683 CT_NONE,MT_NONE,RT_NONE);
685 if (objnum == -1) { //can't get object, so abort
686 mprintf((1, "Can't get object for endlevel sequence. Aborting endlevel sequence.\n"));
687 stop_endlevel_sequence();
691 Viewer = endlevel_camera = &Objects[objnum];
693 select_cockpit(CM_LETTERBOX);
695 fly_objects[1] = fly_objects[0];
696 fly_objects[1].obj = endlevel_camera;
697 fly_objects[1].speed = (5*cur_fly_speed)/4;
698 fly_objects[1].offset_frac = 0x4000;
700 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,i2f(7));
713 do_endlevel_flythrough(0);
714 do_endlevel_flythrough(1);
720 if (timer < 0) //reduce speed
721 fly_objects[1].speed = fly_objects[0].speed;
724 if (endlevel_camera->segnum == exit_segnum) {
725 vms_angvec cam_angles,exit_seg_angles;
727 Endlevel_sequence = EL_OUTSIDE;
731 vm_vec_negate(&endlevel_camera->orient.fvec);
732 vm_vec_negate(&endlevel_camera->orient.rvec);
734 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
735 vm_extract_angles_matrix(&exit_seg_angles,&mine_exit_orient);
736 bank_rate = (-exit_seg_angles.b - cam_angles.b)/2;
738 ConsoleObject->control_type = endlevel_camera->control_type = CT_NONE;
741 slew_obj = endlevel_camera;
750 vms_angvec cam_angles;
753 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
755 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,-2*cur_fly_speed));
756 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.uvec,fixmul(FrameTime,-cur_fly_speed/10));
758 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
759 cam_angles.b += fixmul(bank_rate,FrameTime);
760 vm_angles_2_matrix(&endlevel_camera->orient,&cam_angles);
767 Endlevel_sequence = EL_STOPPED;
769 vm_extract_angles_matrix(&player_angles,&ConsoleObject->orient);
780 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
781 chase_angles(&player_angles,&player_dest_angles);
782 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
784 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
791 slew_obj = endlevel_camera;
792 _do_slew_movement(endlevel_camera,1,1);
793 timer += FrameTime; //make time stop
797 #ifdef SHORT_SEQUENCE
799 stop_endlevel_sequence();
802 Endlevel_sequence = EL_PANNING;
804 vm_extract_angles_matrix(&camera_cur_angles,&endlevel_camera->orient);
809 if (Game_mode & GM_MULTI) { // try to skip part of the seq if multiplayer
810 stop_endlevel_sequence();
814 //mprintf((0,"Switching to pan...\n"));
815 #endif //SHORT_SEQUENCE
822 #ifndef SHORT_SEQUENCE
828 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
829 chase_angles(&player_angles,&player_dest_angles);
830 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
831 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
834 _do_slew_movement(endlevel_camera,1,1);
837 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
838 mask = chase_angles(&camera_cur_angles,&camera_desired_angles);
839 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
845 Endlevel_sequence = EL_CHASING;
847 vm_vec_normalized_dir_quick(&tvec,&station_pos,&ConsoleObject->pos);
848 vm_vector_2_matrix(&ConsoleObject->orient,&tvec,&surface_orient.uvec,NULL);
850 desired_fly_speed *= 2;
852 //mprintf((0,"Switching to chase...\n"));
864 _do_slew_movement(endlevel_camera,1,1);
867 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
868 chase_angles(&camera_cur_angles,&camera_desired_angles);
871 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
874 d = vm_vec_dist_quick(&ConsoleObject->pos,&endlevel_camera->pos);
876 speed_scale = fixdiv(d,i2f(0x20));
879 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
880 chase_angles(&player_angles,&player_dest_angles);
881 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
883 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
885 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,fixmul(speed_scale,cur_fly_speed)));
887 if (vm_vec_dist(&ConsoleObject->pos,&station_pos) < i2f(10))
888 stop_endlevel_sequence();
894 #endif //ifdef SHORT_SEQUENCE
902 //find which side to fly out of
903 int find_exit_side(object *obj)
906 vms_vector prefvec,segcenter,sidevec;
909 segment *pseg = &Segments[obj->segnum];
913 vm_vec_normalized_dir_quick(&prefvec,&obj->pos,&obj->last_pos);
915 compute_segment_center(&segcenter,pseg);
918 for (i=MAX_SIDES_PER_SEGMENT;--i >= 0;) {
921 if (pseg->children[i]!=-1) {
923 compute_center_point_on_side(&sidevec,pseg,i);
924 vm_vec_normalized_dir_quick(&sidevec,&sidevec,&segcenter);
925 d = vm_vec_dotprod(&sidevec,&prefvec);
927 if (labs(d) < MIN_D) d=0;
929 if (d > best_val) {best_val=d; best_side=i;}
934 Assert(best_side!=-1);
939 extern fix Render_zoom; //the player's zoom factor
941 extern vms_vector Viewer_eye; //valid during render
943 void draw_exit_model()
945 vms_vector model_pos;
948 vm_vec_scale_add(&model_pos,&mine_exit_point,&mine_exit_orient.fvec,i2f(f));
949 vm_vec_scale_add2(&model_pos,&mine_exit_orient.uvec,i2f(u));
951 draw_polygon_model(&model_pos,&mine_exit_orient,NULL,(mine_destroyed)?destroyed_exit_modelnum:exit_modelnum,0,f1_0,NULL,NULL);
955 int exit_point_bmx,exit_point_bmy;
957 fix satellite_size = i2f(400);
959 #define SATELLITE_DIST i2f(1024)
960 #define SATELLITE_WIDTH satellite_size
961 #define SATELLITE_HEIGHT ((satellite_size*9)/4) //((satellite_size*5)/2)
963 void render_external_scene(fix eye_offset)
966 Viewer_eye = Viewer->pos;
969 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
971 g3_set_view_matrix(&Viewer->pos,&Viewer->orient,Render_zoom);
973 //g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16)); //,-1);
974 gr_clear_canvas(BM_XRGB(0,0,0));
976 g3_start_instance_matrix(&vmd_zero_vector,&surface_orient);
985 g3_rotate_point(&p,&satellite_pos);
986 g3_rotate_delta_vec(&delta,&satellite_upvec);
988 g3_add_delta_vec(&top_pnt,&p,&delta);
990 if (! (p.p3_codes & CC_BEHIND)) {
991 int save_im = Interpolation_method;
992 //p.p3_flags &= ~PF_PROJECTED;
993 //g3_project_point(&p);
994 if (! (p.p3_flags & PF_OVERFLOW)) {
995 Interpolation_method = 0;
996 //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
997 g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
998 Interpolation_method = save_im;
1003 #ifdef STATION_ENABLED
1004 draw_polygon_model(&station_pos,&vmd_identity_matrix,NULL,station_modelnum,0,f1_0,NULL,NULL);
1007 render_terrain(&mine_ground_exit_point,exit_point_bmx,exit_point_bmy);
1010 if (ext_expl_playing)
1011 draw_fireball(&external_explosion);
1014 render_object(ConsoleObject);
1018 #define MAX_STARS 500
1020 vms_vector stars[MAX_STARS];
1022 void generate_starfield()
1026 for (i=0;i<MAX_STARS;i++) {
1028 stars[i].x = (d_rand() - RAND_MAX/2) << 14;
1029 stars[i].z = (d_rand() - RAND_MAX/2) << 14;
1030 stars[i].y = (d_rand()/2) << 14;
1041 for (i=0;i<MAX_STARS;i++) {
1044 gr_setcolor(BM_XRGB(intensity,intensity,intensity));
1048 //g3_rotate_point(&p,&stars[i]);
1049 g3_rotate_delta_vec(&p.p3_vec,&stars[i]);
1052 if (p.p3_codes == 0) {
1054 p.p3_flags &= ~PF_PROJECTED;
1056 g3_project_point(&p);
1058 gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy));
1063 //@@ vms_vector delta;
1064 //@@ g3s_point top_pnt;
1066 //@@ g3_rotate_point(&p,&satellite_pos);
1067 //@@ g3_rotate_delta_vec(&delta,&satellite_upvec);
1069 //@@ g3_add_delta_vec(&top_pnt,&p,&delta);
1071 //@@ if (! (p.p3_codes & CC_BEHIND)) {
1072 //@@ int save_im = Interpolation_method;
1073 //@@ Interpolation_method = 0;
1074 //@@ //p.p3_flags &= ~PF_PROJECTED;
1075 //@@ g3_project_point(&p);
1076 //@@ if (! (p.p3_flags & PF_OVERFLOW))
1077 //@@ //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1078 //@@ g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1079 //@@ Interpolation_method = save_im;
1085 void endlevel_render_mine(fix eye_offset)
1089 Viewer_eye = Viewer->pos;
1091 if (Viewer->type == OBJ_PLAYER )
1092 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.fvec,(Viewer->size*3)/4);
1095 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
1098 if (Function_mode==FMODE_EDITOR)
1099 Viewer_eye = Viewer->pos;
1102 if (Endlevel_sequence >= EL_OUTSIDE) {
1104 start_seg_num = exit_segnum;
1107 start_seg_num = find_point_seg(&Viewer_eye,Viewer->segnum);
1109 if (start_seg_num==-1)
1110 start_seg_num = Viewer->segnum;
1113 if (Endlevel_sequence == EL_LOOKBACK) {
1114 vms_matrix headm,viewm;
1115 vms_angvec angles = {0,0,0x7fff};
1117 vm_angles_2_matrix(&headm,&angles);
1118 vm_matrix_x_matrix(&viewm,&Viewer->orient,&headm);
1119 g3_set_view_matrix(&Viewer_eye,&viewm,Render_zoom);
1122 g3_set_view_matrix(&Viewer_eye,&Viewer->orient,Render_zoom);
1124 render_mine(start_seg_num,eye_offset, 0);
1127 void render_endlevel_frame(fix eye_offset)
1132 if (Endlevel_sequence < EL_OUTSIDE)
1133 endlevel_render_mine(eye_offset);
1135 render_external_scene(eye_offset);
1142 ///////////////////////// copy of flythrough code for endlevel
1145 #define MAX_FLY_OBJECTS 2
1147 flythrough_data fly_objects[MAX_FLY_OBJECTS];
1149 flythrough_data *flydata;
1151 int matt_find_connect_side(int seg0,int seg1);
1153 void compute_segment_center(vms_vector *vp,segment *sp);
1155 fixang delta_ang(fixang a,fixang b);
1156 fixang interp_angle(fixang dest,fixang src,fixang step);
1158 #define DEFAULT_SPEED i2f(16)
1162 //if speed is zero, use default speed
1163 void start_endlevel_flythrough(int n,object *obj,fix speed)
1165 flydata = &fly_objects[n];
1169 flydata->first_time = 1;
1171 flydata->speed = speed?speed:DEFAULT_SPEED;
1173 flydata->offset_frac = 0;
1176 static vms_angvec *angvec_add2_scale(vms_angvec *dest,vms_vector *src,fix s)
1178 dest->p += fixmul(src->x,s);
1179 dest->b += fixmul(src->z,s);
1180 dest->h += fixmul(src->y,s);
1185 #define MAX_ANGSTEP 0x4000 //max turn per second
1187 #define MAX_SLIDE_PER_SEGMENT 0x10000
1189 void do_endlevel_flythrough(int n)
1195 flydata = &fly_objects[n];
1198 old_player_seg = obj->segnum;
1200 //move the player for this frame
1202 if (!flydata->first_time) {
1204 vm_vec_scale_add2(&obj->pos,&flydata->step,FrameTime);
1205 angvec_add2_scale(&flydata->angles,&flydata->angstep,FrameTime);
1207 vm_angles_2_matrix(&obj->orient,&flydata->angles);
1210 //check new player seg
1212 update_object_seg(obj);
1213 pseg = &Segments[obj->segnum];
1215 if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg
1216 vms_vector curcenter,nextcenter;
1217 fix step_size,seg_time;
1218 short entry_side,exit_side = -1;//what sides we entry and leave through
1219 vms_vector dest_point; //where we are heading (center of exit_side)
1220 vms_angvec dest_angles; //where we want to be pointing
1221 vms_matrix dest_orient;
1226 //find new exit side
1228 if (!flydata->first_time) {
1230 entry_side = matt_find_connect_side(obj->segnum,old_player_seg);
1231 exit_side = Side_opposite[entry_side];
1234 if (flydata->first_time || entry_side==-1 || pseg->children[exit_side]==-1)
1235 exit_side = find_exit_side(obj);
1237 { //find closest side to align to
1238 fix d,largest_d=-f1_0;
1244 get_side_normal(pseg, i, 0, &v1 );
1245 d = vm_vec_dot(&v1,&flydata->obj->orient.uvec);
1247 d = vm_vec_dot(&pseg->sides[i].normals[0],&flydata->obj->orient.uvec);
1249 if (d > largest_d) {largest_d = d; up_side=i;}
1254 //update target point & angles
1256 compute_center_point_on_side(&dest_point,pseg,exit_side);
1258 //update target point and movement points
1260 //offset object sideways
1261 if (flydata->offset_frac) {
1267 if (i!=entry_side && i!=exit_side && i!=up_side && i!=Side_opposite[up_side])
1275 compute_center_point_on_side(&s0p,pseg,s0);
1276 compute_center_point_on_side(&s1p,pseg,s1);
1277 dist = fixmul(vm_vec_dist(&s0p,&s1p),flydata->offset_frac);
1279 if (dist-flydata->offset_dist > MAX_SLIDE_PER_SEGMENT)
1280 dist = flydata->offset_dist + MAX_SLIDE_PER_SEGMENT;
1282 flydata->offset_dist = dist;
1284 vm_vec_scale_add2(&dest_point,&obj->orient.rvec,dist);
1288 vm_vec_sub(&flydata->step,&dest_point,&obj->pos);
1289 step_size = vm_vec_normalize_quick(&flydata->step);
1290 vm_vec_scale(&flydata->step,flydata->speed);
1292 compute_segment_center(&curcenter,pseg);
1293 compute_segment_center(&nextcenter,&Segments[pseg->children[exit_side]]);
1294 vm_vec_sub(&flydata->headvec,&nextcenter,&curcenter);
1299 get_side_normal(pseg, up_side, 0, &_v1 );
1300 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&_v1,NULL);
1303 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&pseg->sides[up_side].normals[0],NULL);
1305 vm_extract_angles_matrix(&dest_angles,&dest_orient);
1307 if (flydata->first_time)
1308 vm_extract_angles_matrix(&flydata->angles,&obj->orient);
1310 seg_time = fixdiv(step_size,flydata->speed); //how long through seg
1313 flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angles.p),seg_time)));
1314 flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angles.b),seg_time)));
1315 flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angles.h),seg_time)));
1319 flydata->angles = dest_angles;
1320 flydata->angstep.x = flydata->angstep.y = flydata->angstep.z = 0;
1324 flydata->first_time=0;
1328 #define ROT_SPEED 8 //rate of rotation while key held down
1329 #define VEL_SPEED (15) //rate of acceleration while key held down
1331 extern short old_joy_x,old_joy_y; //position last time around
1336 #ifdef SLEW_ON //this is a special routine for slewing around external scene
1337 int _do_slew_movement(object *obj, int check_keys, int check_joy )
1340 vms_vector svel, movement; //scaled velocity (per this frame)
1341 vms_matrix rotmat,new_pm;
1342 int joy_x,joy_y,btns;
1343 int joyx_moved,joyy_moved;
1346 if (keyd_pressed[KEY_PAD5])
1347 vm_vec_zero(&obj->phys_info.velocity);
1350 obj->phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
1351 obj->phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
1352 obj->phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
1354 rotang.pitch = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED;
1355 rotang.bank = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
1356 rotang.head = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
1359 rotang.pitch = rotang.bank = rotang.head = 0;
1361 //check for joystick movement
1363 if (check_joy && joy_present) {
1364 joy_get_pos(&joy_x,&joy_y);
1365 btns=joy_get_btns();
1367 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
1368 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
1370 if (abs(joy_x) < JOY_NULL) joy_x = 0;
1371 if (abs(joy_y) < JOY_NULL) joy_y = 0;
1374 if (!rotang.pitch) rotang.pitch = fixmul(-joy_y * 512,FrameTime); else;
1376 if (joyy_moved) obj->phys_info.velocity.z = -joy_y * 8192;
1378 if (!rotang.head) rotang.head = fixmul(joy_x * 512,FrameTime);
1380 if (joyx_moved) old_joy_x = joy_x;
1381 if (joyy_moved) old_joy_y = joy_y;
1384 moved = rotang.pitch | rotang.bank | rotang.head;
1386 vm_angles_2_matrix(&rotmat,&rotang);
1387 vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
1388 obj->orient = new_pm;
1389 vm_transpose_matrix(&new_pm); //make those columns rows
1391 moved |= obj->phys_info.velocity.x | obj->phys_info.velocity.y | obj->phys_info.velocity.z;
1393 svel = obj->phys_info.velocity;
1394 vm_vec_scale(&svel,FrameTime); //movement in this frame
1395 vm_vec_rotate(&movement,&svel,&new_pm);
1397 vm_vec_add2(&obj->pos,&movement);
1399 moved |= (movement.x || movement.y || movement.z);
1408 #define STATION_DIST i2f(1024)
1410 int convert_ext( char *dest, char *ext )
1414 t = strchr(dest,'.');
1416 if (t && (t-dest <= 8)) {
1426 //called for each level to load & setup the exit sequence
1427 void load_endlevel_data(int level_num)
1430 char line[LINE_LEN],*p;
1432 int var,segnum,sidenum;
1434 int have_binary = 0;
1436 endlevel_data_loaded = 0; //not loaded yet
1441 if (level_num<0) //secret level
1442 strcpy(filename,Secret_level_names[-level_num-1]);
1444 strcpy(filename,Level_names[level_num-1]);
1446 if (!convert_ext(filename,"END"))
1447 Error("Error converting filename <%s> for endlevel data\n",filename);
1449 ifile = cfopen(filename,"rb");
1453 convert_ext(filename,"txb");
1455 ifile = cfopen(filename,"rb");
1459 con_printf(CON_DEBUG, "Cannot load file text of binary version of <%s>\n",filename);
1460 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1472 //ok...this parser is pretty simple. It ignores comments, but
1473 //everything else must be in the right place
1477 while (cfgets(line,LINE_LEN,ifile)) {
1480 decode_text_line (line);
1482 if ((p=strchr(line,';'))!=NULL)
1483 *p = 0; //cut off comment
1485 for (p=line+strlen(line);p>line && isspace(*p);*p--=0);
1486 for (p=line;isspace(*p);p++);
1488 if (!*p) //empty line
1493 case 0: { //ground terrain
1497 if (terrain_bm_instance.bm_data)
1498 d_free(terrain_bm_instance.bm_data);
1500 Assert(terrain_bm_instance.bm_data == NULL);
1502 iff_error = iff_read_bitmap(p,&terrain_bm_instance,BM_LINEAR,pal);
1503 if (iff_error != IFF_NO_ERROR) {
1504 Warning("Can't load exit terrain from file %s: IFF error: %s",
1505 p, iff_errormsg(iff_error));
1506 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1510 terrain_bitmap = &terrain_bm_instance;
1512 gr_remap_bitmap_good( terrain_bitmap, pal, iff_transparent_color, -1);
1517 case 1: //height map
1525 sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
1528 case 3: //exit heading
1530 exit_angles.h = i2f(atoi(p))/360;
1533 case 4: { //planet bitmap
1537 if (satellite_bm_instance.bm_data)
1538 d_free(satellite_bm_instance.bm_data);
1540 iff_error = iff_read_bitmap(p,&satellite_bm_instance,BM_LINEAR,pal);
1541 if (iff_error != IFF_NO_ERROR) {
1542 Warning("Can't load exit satellite from file %s: IFF error: %s",
1543 p, iff_errormsg(iff_error));
1544 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1548 satellite_bitmap = &satellite_bm_instance;
1549 gr_remap_bitmap_good( satellite_bitmap, pal, iff_transparent_color, -1);
1555 case 7: { //station pos
1560 sscanf(p,"%d,%d",&head,&pitch);
1562 ta.h = i2f(head)/360;
1563 ta.p = -i2f(pitch)/360;
1566 vm_angles_2_matrix(&tm,&ta);
1569 satellite_pos = tm.fvec;
1570 //vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
1572 station_pos = tm.fvec;
1577 case 6: //planet size
1578 satellite_size = i2f(atoi(p));
1586 Assert(var == NUM_VARS);
1589 // OK, now the data is loaded. Initialize everything
1591 //find the exit sequence by searching all segments for a side with
1594 for (segnum=0,exit_segnum=-1;exit_segnum==-1 && segnum<=Highest_segment_index;segnum++)
1595 for (sidenum=0;sidenum<6;sidenum++)
1596 if (Segments[segnum].children[sidenum] == -2) {
1597 exit_segnum = segnum;
1598 exit_side = sidenum;
1602 Assert(exit_segnum!=-1);
1604 compute_segment_center(&mine_exit_point,&Segments[exit_segnum]);
1605 extract_orient_from_segment(&mine_exit_orient,&Segments[exit_segnum]);
1606 compute_center_point_on_side(&mine_side_exit_point,&Segments[exit_segnum],exit_side);
1608 vm_vec_scale_add(&mine_ground_exit_point,&mine_exit_point,&mine_exit_orient.uvec,-i2f(20));
1610 //compute orientation of surface
1613 vms_matrix exit_orient,tm;
1615 vm_angles_2_matrix(&exit_orient,&exit_angles);
1616 vm_transpose_matrix(&exit_orient);
1617 vm_matrix_x_matrix(&surface_orient,&mine_exit_orient,&exit_orient);
1619 vm_copy_transpose_matrix(&tm,&surface_orient);
1620 vm_vec_rotate(&tv,&station_pos,&tm);
1621 vm_vec_scale_add(&station_pos,&mine_exit_point,&tv,STATION_DIST);
1623 vm_vec_rotate(&tv,&satellite_pos,&tm);
1624 vm_vec_scale_add(&satellite_pos,&mine_exit_point,&tv,SATELLITE_DIST);
1626 vm_vector_2_matrix(&tm,&tv,&surface_orient.uvec,NULL);
1627 vm_vec_copy_scale(&satellite_upvec,&tm.uvec,SATELLITE_HEIGHT);
1634 endlevel_data_loaded = 1;