2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
16 * Code for rendering external scenes
33 #include <ctype.h> // for isspace
52 typedef struct flythrough_data {
54 vms_angvec angles; //orientation in angles
55 vms_vector step; //how far in a second
56 vms_vector angstep; //rotation per second
57 fix speed; //how fast object is moving
58 vms_vector headvec; //where we want to be pointing
59 int first_time; //flag for if first time through
60 fix offset_frac; //how far off-center as portion of way
61 fix offset_dist; //how far currently off-center
64 //endlevel sequence states
66 #define EL_OFF 0 //not in endlevel
67 #define EL_FLYTHROUGH 1 //auto-flythrough in tunnel
68 #define EL_LOOKBACK 2 //looking back at player
69 #define EL_OUTSIDE 3 //flying outside for a while
70 #define EL_STOPPED 4 //stopped, watching explosion
71 #define EL_PANNING 5 //panning around, watching player
72 #define EL_CHASING 6 //chasing player to station
74 #define SHORT_SEQUENCE 1 //if defined, end sequnce when panning starts
75 //#define STATION_ENABLED 1 //if defined, load & use space station model
77 int Endlevel_sequence = 0;
79 extern fix player_speed;
81 int transition_segnum,exit_segnum;
83 object *endlevel_camera;
85 #define FLY_SPEED i2f(50)
87 void do_endlevel_flythrough(int n);
89 int find_exit_side(object *obj);
90 void generate_starfield();
91 void start_endlevel_flythrough(int n,object *obj,fix speed);
92 void start_rendered_endlevel_sequence();
95 char movie_table[] = { 'a','a','a','a','d','d','d','d' };
97 char movie_table[] = { 'a','b','c',
109 #define N_MOVIES (sizeof(movie_table) / sizeof(*movie_table))
113 char movie_table_secret[] = {'a','d'};
115 char movie_table_secret[] = {'a','d','g','j','m','p'};
117 #define N_MOVIES_SECRET (sizeof(movie_table_secret) / sizeof(*movie_table_secret))
119 #define N_MOVIES_SECRET 0
123 #define FLY_ACCEL i2f(5)
125 fix cur_fly_speed,desired_fly_speed;
127 extern int matt_find_connect_side(int seg0,int seg1);
129 grs_bitmap *satellite_bitmap,*station_bitmap,*terrain_bitmap; //!!*exit_bitmap,
130 vms_vector satellite_pos,satellite_upvec;
131 //!!grs_bitmap **exit_bitmap_list[1];
132 int station_modelnum,exit_modelnum,destroyed_exit_modelnum;
134 vms_vector station_pos = {0xf8c4<<10,0x3c1c<<12,0x372<<10};
136 #ifdef STATION_ENABLED
137 grs_bitmap *station_bitmap;
138 grs_bitmap **station_bitmap_list[1];
139 int station_modelnum;
142 vms_vector mine_exit_point;
143 vms_vector mine_ground_exit_point;
144 vms_vector mine_side_exit_point;
145 vms_matrix mine_exit_orient;
149 grs_bitmap terrain_bm_instance;
150 grs_bitmap satellite_bm_instance;
152 //find delta between two angles
153 fixang delta_ang(fixang a,fixang b)
155 fixang delta0,delta1;
157 return (abs(delta0 = a - b) < abs(delta1 = b - a)) ? delta0 : delta1;
161 //return though which side of seg0 is seg1
162 int matt_find_connect_side(int seg0,int seg1)
164 segment *Seg=&Segments[seg0];
167 for (i=MAX_SIDES_PER_SEGMENT;i--;) if (Seg->children[i]==seg1) return i;
172 extern int Kmatrix_nomovie_message;
174 #if defined(D2_OEM) || defined(COMPILATION)
175 #define MOVIE_REQUIRED 0
177 #define MOVIE_REQUIRED 1
180 //returns movie played status. see movie.h
181 int start_endlevel_movie()
183 char movie_name[] = "esa.mve";
187 //Assert(PLAYING_BUILTIN_MISSION); //only play movie for built-in mission
189 //Assert(N_MOVIES >= Last_level);
190 //Assert(N_MOVIES_SECRET >= -Last_secret_level);
193 if (Current_level_num == Last_level)
194 return 1; //don't play movie
196 if (Current_level_num > 0)
197 movie_name[2] = movie_table[Current_level_num-1];
200 return 0; //no escapes for secret level
202 Error("Invalid level number <%d>",Current_level_num);
206 memcpy(save_pal,gr_palette,768);
209 r=PlayMovie(movie_name,(Game_mode & GM_MULTI)?0:MOVIE_REQUIRED);
211 return 0; // movie not played for shareware
214 if (Newdemo_state == ND_STATE_PLAYBACK) {
215 set_screen_mode(SCREEN_GAME);
216 memcpy(gr_palette,save_pal,768);
220 if (r==MOVIE_NOT_PLAYED && (Game_mode & GM_MULTI))
221 Kmatrix_nomovie_message=1;
223 Kmatrix_nomovie_message=0;
233 if (terrain_bm_instance.bm_data)
234 d_free(terrain_bm_instance.bm_data);
236 if (satellite_bm_instance.bm_data)
237 d_free(satellite_bm_instance.bm_data);
242 //##satellite_bitmap = bm_load("earth.bbm");
243 //##terrain_bitmap = bm_load("moon.bbm");
245 //##load_terrain("matt5b.bbm"); //load bitmap as height array
246 //##//load_terrain("ttest2.bbm"); //load bitmap as height array
248 #ifdef STATION_ENABLED
249 station_bitmap = bm_load("steel3.bbm");
250 station_bitmap_list[0] = &station_bitmap;
252 station_modelnum = load_polygon_model("station.pof",1,station_bitmap_list,NULL);
255 //!! exit_bitmap = bm_load("steel1.bbm");
256 //!! exit_bitmap_list[0] = &exit_bitmap;
258 //!! exit_modelnum = load_polygon_model("exit01.pof",1,exit_bitmap_list,NULL);
259 //!! destroyed_exit_modelnum = load_polygon_model("exit01d.pof",1,exit_bitmap_list,NULL);
261 generate_starfield();
263 atexit(free_endlevel_data);
265 terrain_bm_instance.bm_data = satellite_bm_instance.bm_data = NULL;
268 object external_explosion;
269 int ext_expl_playing,mine_destroyed;
271 extern fix flash_scale;
273 vms_angvec exit_angles={-0xa00,0,0};
275 vms_matrix surface_orient;
277 int endlevel_data_loaded=0;
278 extern char last_palette_loaded[];
280 void start_endlevel_sequence()
283 int movie_played = MOVIE_NOT_PLAYED;
285 if (Newdemo_state == ND_STATE_RECORDING) // stop demo recording
286 Newdemo_state = ND_STATE_PAUSED;
288 if (Newdemo_state == ND_STATE_PLAYBACK) { // don't do this if in playback mode
289 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
290 start_endlevel_movie();
291 strcpy(last_palette_loaded,""); //force palette load next time
295 if (Player_is_dead || ConsoleObject->flags&OF_SHOULD_BE_DEAD)
296 return; //don't start if dead!
298 // Dematerialize Buddy!
299 for (i=0; i<=Highest_object_index; i++)
300 if (Objects[i].type == OBJ_ROBOT)
301 if (Robot_info[Objects[i].id].companion) {
302 object_create_explosion(Objects[i].segnum, &Objects[i].pos, F1_0*7/2, VCLIP_POWERUP_DISAPPEARANCE );
303 Objects[i].flags |= OF_SHOULD_BE_DEAD;
306 Players[Player_num].homing_object_dist = -F1_0; // Turn off homing sound.
308 reset_rear_view(); //turn off rear view if set
311 if (Game_mode & GM_MULTI) {
312 multi_send_endlevel_start(0);
313 network_do_frame(1, 1);
317 if (PLAYING_BUILTIN_MISSION) // only play movie for built-in mission
318 if (!(Game_mode & GM_MULTI))
319 movie_played = start_endlevel_movie();
321 if (!(Game_mode & GM_MULTI) && (movie_played == MOVIE_NOT_PLAYED) && endlevel_data_loaded)
322 { //don't have movie. Do rendered sequence, if available
323 int exit_models_loaded = 0;
325 if (Piggy_hamfile_version < 3)
326 exit_models_loaded = 1; // built-in for PC shareware
329 exit_models_loaded = load_exit_models();
331 if (exit_models_loaded)
333 start_rendered_endlevel_sequence();
338 //don't have movie or rendered sequence, fade out
339 gr_palette_fade_out(gr_palette, 32, 0);
341 PlayerFinishedLevel(0); //done with level
344 static int cockpit_mode_save;
346 void start_rendered_endlevel_sequence()
348 int last_segnum,exit_side,tunnel_length;
351 int segnum,old_segnum,entry_side,i;
353 //count segments in exit tunnel
355 old_segnum = ConsoleObject->segnum;
356 exit_side = find_exit_side(ConsoleObject);
357 segnum = Segments[old_segnum].children[exit_side];
360 entry_side = matt_find_connect_side(segnum,old_segnum);
361 exit_side = Side_opposite[entry_side];
363 segnum = Segments[segnum].children[exit_side];
365 } while (segnum >= 0);
368 PlayerFinishedLevel(0); //don't do special sequence
372 last_segnum = old_segnum;
374 //now pick transition segnum 1/3 of the way in
376 old_segnum = ConsoleObject->segnum;
377 exit_side = find_exit_side(ConsoleObject);
378 segnum = Segments[old_segnum].children[exit_side];
382 entry_side = matt_find_connect_side(segnum,old_segnum);
383 exit_side = Side_opposite[entry_side];
385 segnum = Segments[segnum].children[exit_side];
387 transition_segnum = segnum;
391 cockpit_mode_save = Cockpit_mode.intval;
394 if (Game_mode & GM_MULTI) {
395 multi_send_endlevel_start(0);
396 network_do_frame(1, 1);
401 Assert(last_segnum == exit_segnum);
402 // songs_play_song( SONG_ENDLEVEL, 0 ); // JTS: Until we get an exit song, just don't worry
405 Endlevel_sequence = EL_FLYTHROUGH;
407 ConsoleObject->movement_type = MT_NONE; //movement handled by flythrough
408 ConsoleObject->control_type = CT_NONE;
410 Game_suspended |= SUSP_ROBOTS; //robots don't move
412 cur_fly_speed = desired_fly_speed = FLY_SPEED;
414 start_endlevel_flythrough(0,ConsoleObject,cur_fly_speed); //initialize
416 HUD_init_message( TXT_EXIT_SEQUENCE );
418 outside_mine = ext_expl_playing = 0;
428 extern flythrough_data fly_objects[];
430 extern object *slew_obj;
432 vms_angvec player_angles,player_dest_angles;
433 vms_angvec camera_desired_angles,camera_cur_angles;
435 #define CHASE_TURN_RATE (0x4000/4) //max turn per second
437 //returns bitmask of which angles are at dest. bits 0,1,2 = p,b,h
438 int chase_angles(vms_angvec *cur_angles,vms_angvec *desired_angles)
440 vms_angvec delta_angs,alt_angles,alt_delta_angs;
441 fix total_delta,alt_total_delta;
445 delta_angs.p = desired_angles->p - cur_angles->p;
446 delta_angs.h = desired_angles->h - cur_angles->h;
447 delta_angs.b = desired_angles->b - cur_angles->b;
450 //printf("chasing angles...desired = %x %x %x, cur = %x %x %x ",desired_angles->p,desired_angles->b,desired_angles->h,cur_angles->p,cur_angles->b,cur_angles->h);
452 total_delta = abs(delta_angs.p) + abs(delta_angs.b) + abs(delta_angs.h);
454 alt_angles.p = f1_0/2 - cur_angles->p;
455 alt_angles.b = cur_angles->b + f1_0/2;
456 alt_angles.h = cur_angles->h + f1_0/2;
458 alt_delta_angs.p = desired_angles->p - alt_angles.p;
459 alt_delta_angs.h = desired_angles->h - alt_angles.h;
460 alt_delta_angs.b = desired_angles->b - alt_angles.b;
461 //alt_delta_angs.b = 0;
463 alt_total_delta = abs(alt_delta_angs.p) + abs(alt_delta_angs.b) + abs(alt_delta_angs.h);
465 //printf("Total delta = %x, alt total_delta = %x\n",total_delta,alt_total_delta);
467 if (alt_total_delta < total_delta) {
468 //mprintf((0,"FLIPPING ANGLES!\n"));
469 //printf("FLIPPING ANGLES!\n");
470 *cur_angles = alt_angles;
471 delta_angs = alt_delta_angs;
474 frame_turn = fixmul(FrameTime,CHASE_TURN_RATE);
476 if (abs(delta_angs.p) < frame_turn) {
477 cur_angles->p = desired_angles->p;
481 if (delta_angs.p > 0)
482 cur_angles->p += frame_turn;
484 cur_angles->p -= frame_turn;
486 if (abs(delta_angs.b) < frame_turn) {
487 cur_angles->b = desired_angles->b;
491 if (delta_angs.b > 0)
492 cur_angles->b += frame_turn;
494 cur_angles->b -= frame_turn;
497 if (abs(delta_angs.h) < frame_turn) {
498 cur_angles->h = desired_angles->h;
502 if (delta_angs.h > 0)
503 cur_angles->h += frame_turn;
505 cur_angles->h -= frame_turn;
510 void stop_endlevel_sequence()
512 Interpolation_method = 0;
514 gr_palette_fade_out(gr_palette, 32, 0);
516 select_cockpit(cockpit_mode_save);
518 Endlevel_sequence = EL_OFF;
520 PlayerFinishedLevel(0);
524 #define VCLIP_BIG_PLAYER_EXPLOSION 58
526 //--unused-- vms_vector upvec = {0,f1_0,0};
528 //find the angle between the player's heading & the station
529 void get_angs_to_object(vms_angvec *av,vms_vector *targ_pos,vms_vector *cur_pos)
533 vm_vec_sub(&tv,targ_pos,cur_pos);
535 vm_extract_angles_vector(av,&tv);
538 void do_endlevel_frame()
541 static fix bank_rate;
542 vms_vector save_last_pos;
543 static fix explosion_wait1=0;
544 static fix explosion_wait2=0;
545 static fix ext_expl_halflife;
547 save_last_pos = ConsoleObject->last_pos; //don't let move code change this
549 ConsoleObject->last_pos = save_last_pos;
551 if (ext_expl_playing) {
553 external_explosion.lifeleft -= FrameTime;
554 do_explosion_sequence(&external_explosion);
556 if (external_explosion.lifeleft < ext_expl_halflife)
559 if (external_explosion.flags & OF_SHOULD_BE_DEAD)
560 ext_expl_playing = 0;
563 if (cur_fly_speed != desired_fly_speed) {
564 fix delta = desired_fly_speed - cur_fly_speed;
565 fix frame_accel = fixmul(FrameTime,FLY_ACCEL);
567 if (abs(delta) < frame_accel)
568 cur_fly_speed = desired_fly_speed;
571 cur_fly_speed += frame_accel;
573 cur_fly_speed -= frame_accel;
579 if (Endlevel_sequence==EL_OUTSIDE) {
582 vm_vec_sub(&tvec,&ConsoleObject->pos,&mine_side_exit_point);
584 if (vm_vec_dot(&tvec,&mine_exit_orient.fvec) > 0) {
589 tobj = object_create_explosion(exit_segnum,&mine_side_exit_point,i2f(50),VCLIP_BIG_PLAYER_EXPLOSION);
592 external_explosion = *tobj;
594 tobj->flags |= OF_SHOULD_BE_DEAD;
596 flash_scale = 0; //kill lights in mine
598 ext_expl_halflife = tobj->lifeleft;
600 ext_expl_playing = 1;
603 digi_link_sound_to_pos( SOUND_BIG_ENDLEVEL_EXPLOSION, exit_segnum, 0, &mine_side_exit_point, 0, i2f(3)/4 );
607 //do explosions chasing player
608 if ((explosion_wait1-=FrameTime) < 0) {
612 static int sound_count;
614 vm_vec_scale_add(&tpnt,&ConsoleObject->pos,&ConsoleObject->orient.fvec,-ConsoleObject->size*5);
615 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*15);
616 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*15);
618 segnum = find_point_seg(&tpnt,ConsoleObject->segnum);
621 expl = object_create_explosion(segnum,&tpnt,i2f(20),VCLIP_BIG_PLAYER_EXPLOSION);
622 if (d_rand()<10000 || ++sound_count==7) { //pseudo-random
623 digi_link_sound_to_pos( SOUND_TUNNEL_EXPLOSION, segnum, 0, &tpnt, 0, F1_0 );
628 explosion_wait1 = 0x2000 + d_rand()/4;
633 //do little explosions on walls
634 if (Endlevel_sequence >= EL_FLYTHROUGH && Endlevel_sequence < EL_OUTSIDE)
635 if ((explosion_wait2-=FrameTime) < 0) {
640 //create little explosion on wall
642 vm_vec_copy_scale(&tpnt,&ConsoleObject->orient.rvec,(d_rand()-RAND_MAX/2)*100);
643 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.uvec,(d_rand()-RAND_MAX/2)*100);
644 vm_vec_add2(&tpnt,&ConsoleObject->pos);
646 if (Endlevel_sequence == EL_FLYTHROUGH)
647 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*200);
649 vm_vec_scale_add2(&tpnt,&ConsoleObject->orient.fvec,d_rand()*60);
651 //find hit point on wall
653 fq.p0 = &ConsoleObject->pos;
655 fq.startseg = ConsoleObject->segnum;
658 fq.ignore_obj_list = NULL;
661 find_vector_intersection(&fq,&hit_data);
663 if (hit_data.hit_type==HIT_WALL && hit_data.hit_seg!=-1)
664 object_create_explosion(hit_data.hit_seg,&hit_data.hit_pnt,i2f(3)+d_rand()*6,VCLIP_SMALL_EXPLOSION);
666 explosion_wait2 = (0xa00 + d_rand()/8)/2;
669 switch (Endlevel_sequence) {
673 case EL_FLYTHROUGH: {
675 do_endlevel_flythrough(0);
677 if (ConsoleObject->segnum == transition_segnum) {
679 if (PLAYING_BUILTIN_MISSION && start_endlevel_movie() != MOVIE_NOT_PLAYED)
680 stop_endlevel_sequence();
684 //songs_play_song( SONG_ENDLEVEL, 0 );
686 Endlevel_sequence = EL_LOOKBACK;
688 objnum = obj_create(OBJ_CAMERA, 0,
689 ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0,
690 CT_NONE,MT_NONE,RT_NONE);
692 if (objnum == -1) { //can't get object, so abort
693 mprintf((1, "Can't get object for endlevel sequence. Aborting endlevel sequence.\n"));
694 stop_endlevel_sequence();
698 Viewer = endlevel_camera = &Objects[objnum];
700 select_cockpit(CM_LETTERBOX);
702 fly_objects[1] = fly_objects[0];
703 fly_objects[1].obj = endlevel_camera;
704 fly_objects[1].speed = (5*cur_fly_speed)/4;
705 fly_objects[1].offset_frac = 0x4000;
707 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,i2f(7));
720 do_endlevel_flythrough(0);
721 do_endlevel_flythrough(1);
727 if (timer < 0) //reduce speed
728 fly_objects[1].speed = fly_objects[0].speed;
731 if (endlevel_camera->segnum == exit_segnum) {
732 vms_angvec cam_angles,exit_seg_angles;
734 Endlevel_sequence = EL_OUTSIDE;
738 vm_vec_negate(&endlevel_camera->orient.fvec);
739 vm_vec_negate(&endlevel_camera->orient.rvec);
741 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
742 vm_extract_angles_matrix(&exit_seg_angles,&mine_exit_orient);
743 bank_rate = (-exit_seg_angles.b - cam_angles.b)/2;
745 ConsoleObject->control_type = endlevel_camera->control_type = CT_NONE;
748 slew_obj = endlevel_camera;
757 vms_angvec cam_angles;
760 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
762 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,-2*cur_fly_speed));
763 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.uvec,fixmul(FrameTime,-cur_fly_speed/10));
765 vm_extract_angles_matrix(&cam_angles,&endlevel_camera->orient);
766 cam_angles.b += fixmul(bank_rate,FrameTime);
767 vm_angles_2_matrix(&endlevel_camera->orient,&cam_angles);
774 Endlevel_sequence = EL_STOPPED;
776 vm_extract_angles_matrix(&player_angles,&ConsoleObject->orient);
787 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
788 chase_angles(&player_angles,&player_dest_angles);
789 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
791 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
798 slew_obj = endlevel_camera;
799 _do_slew_movement(endlevel_camera,1,1);
800 timer += FrameTime; //make time stop
804 #ifdef SHORT_SEQUENCE
806 stop_endlevel_sequence();
809 Endlevel_sequence = EL_PANNING;
811 vm_extract_angles_matrix(&camera_cur_angles,&endlevel_camera->orient);
816 if (Game_mode & GM_MULTI) { // try to skip part of the seq if multiplayer
817 stop_endlevel_sequence();
821 //mprintf((0,"Switching to pan...\n"));
822 #endif //SHORT_SEQUENCE
829 #ifndef SHORT_SEQUENCE
835 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
836 chase_angles(&player_angles,&player_dest_angles);
837 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
838 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
841 _do_slew_movement(endlevel_camera,1,1);
844 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
845 mask = chase_angles(&camera_cur_angles,&camera_desired_angles);
846 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
852 Endlevel_sequence = EL_CHASING;
854 vm_vec_normalized_dir_quick(&tvec,&station_pos,&ConsoleObject->pos);
855 vm_vector_2_matrix(&ConsoleObject->orient,&tvec,&surface_orient.uvec,NULL);
857 desired_fly_speed *= 2;
859 //mprintf((0,"Switching to chase...\n"));
871 _do_slew_movement(endlevel_camera,1,1);
874 get_angs_to_object(&camera_desired_angles,&ConsoleObject->pos,&endlevel_camera->pos);
875 chase_angles(&camera_cur_angles,&camera_desired_angles);
878 vm_angles_2_matrix(&endlevel_camera->orient,&camera_cur_angles);
881 d = vm_vec_dist_quick(&ConsoleObject->pos,&endlevel_camera->pos);
883 speed_scale = fixdiv(d,i2f(0x20));
886 get_angs_to_object(&player_dest_angles,&station_pos,&ConsoleObject->pos);
887 chase_angles(&player_angles,&player_dest_angles);
888 vm_angles_2_matrix(&ConsoleObject->orient,&player_angles);
890 vm_vec_scale_add2(&ConsoleObject->pos,&ConsoleObject->orient.fvec,fixmul(FrameTime,cur_fly_speed));
892 vm_vec_scale_add2(&endlevel_camera->pos,&endlevel_camera->orient.fvec,fixmul(FrameTime,fixmul(speed_scale,cur_fly_speed)));
894 if (vm_vec_dist(&ConsoleObject->pos,&station_pos) < i2f(10))
895 stop_endlevel_sequence();
901 #endif //ifdef SHORT_SEQUENCE
909 //find which side to fly out of
910 int find_exit_side(object *obj)
913 vms_vector prefvec,segcenter,sidevec;
916 segment *pseg = &Segments[obj->segnum];
920 vm_vec_normalized_dir_quick(&prefvec,&obj->pos,&obj->last_pos);
922 compute_segment_center(&segcenter,pseg);
925 for (i=MAX_SIDES_PER_SEGMENT;--i >= 0;) {
928 if (pseg->children[i]!=-1) {
930 compute_center_point_on_side(&sidevec,pseg,i);
931 vm_vec_normalized_dir_quick(&sidevec,&sidevec,&segcenter);
932 d = vm_vec_dotprod(&sidevec,&prefvec);
934 if (labs(d) < MIN_D) d=0;
936 if (d > best_val) {best_val=d; best_side=i;}
941 Assert(best_side!=-1);
946 extern fix Render_zoom; //the player's zoom factor
948 extern vms_vector Viewer_eye; //valid during render
950 void draw_exit_model()
952 vms_vector model_pos;
955 vm_vec_scale_add(&model_pos,&mine_exit_point,&mine_exit_orient.fvec,i2f(f));
956 vm_vec_scale_add2(&model_pos,&mine_exit_orient.uvec,i2f(u));
958 draw_polygon_model(&model_pos,&mine_exit_orient,NULL,(mine_destroyed)?destroyed_exit_modelnum:exit_modelnum,0,f1_0,NULL,NULL);
962 int exit_point_bmx,exit_point_bmy;
964 fix satellite_size = i2f(400);
966 #define SATELLITE_DIST i2f(1024)
967 #define SATELLITE_WIDTH satellite_size
968 #define SATELLITE_HEIGHT ((satellite_size*9)/4) //((satellite_size*5)/2)
970 void render_external_scene(fix eye_offset)
973 Viewer_eye = Viewer->pos;
976 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
978 g3_set_view_matrix(&Viewer->pos,&Viewer->orient,Render_zoom);
980 //g3_draw_horizon(BM_XRGB(0,0,0),BM_XRGB(16,16,16)); //,-1);
981 gr_clear_canvas(BM_XRGB(0,0,0));
983 g3_start_instance_matrix(&vmd_zero_vector,&surface_orient);
992 g3_rotate_point(&p,&satellite_pos);
993 g3_rotate_delta_vec(&delta,&satellite_upvec);
995 g3_add_delta_vec(&top_pnt,&p,&delta);
997 if (! (p.p3_codes & CC_BEHIND)) {
998 int save_im = Interpolation_method;
999 //p.p3_flags &= ~PF_PROJECTED;
1000 //g3_project_point(&p);
1001 if (! (p.p3_flags & PF_OVERFLOW)) {
1002 Interpolation_method = 0;
1003 //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1004 g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1005 Interpolation_method = save_im;
1010 #ifdef STATION_ENABLED
1011 draw_polygon_model(&station_pos,&vmd_identity_matrix,NULL,station_modelnum,0,f1_0,NULL,NULL);
1014 render_terrain(&mine_ground_exit_point,exit_point_bmx,exit_point_bmy);
1017 if (ext_expl_playing)
1018 draw_fireball(&external_explosion);
1021 render_object(ConsoleObject);
1025 #define MAX_STARS 500
1027 vms_vector stars[MAX_STARS];
1029 void generate_starfield()
1033 for (i=0;i<MAX_STARS;i++) {
1035 stars[i].x = (d_rand() - RAND_MAX/2) << 14;
1036 stars[i].z = (d_rand() - RAND_MAX/2) << 14;
1037 stars[i].y = (d_rand()/2) << 14;
1048 for (i=0;i<MAX_STARS;i++) {
1051 gr_setcolor(BM_XRGB(intensity,intensity,intensity));
1055 //g3_rotate_point(&p,&stars[i]);
1056 g3_rotate_delta_vec(&p.p3_vec,&stars[i]);
1059 if (p.p3_codes == 0) {
1061 p.p3_flags &= ~PF_PROJECTED;
1063 g3_project_point(&p);
1065 gr_pixel(f2i(p.p3_sx),f2i(p.p3_sy));
1070 //@@ vms_vector delta;
1071 //@@ g3s_point top_pnt;
1073 //@@ g3_rotate_point(&p,&satellite_pos);
1074 //@@ g3_rotate_delta_vec(&delta,&satellite_upvec);
1076 //@@ g3_add_delta_vec(&top_pnt,&p,&delta);
1078 //@@ if (! (p.p3_codes & CC_BEHIND)) {
1079 //@@ int save_im = Interpolation_method;
1080 //@@ Interpolation_method = 0;
1081 //@@ //p.p3_flags &= ~PF_PROJECTED;
1082 //@@ g3_project_point(&p);
1083 //@@ if (! (p.p3_flags & PF_OVERFLOW))
1084 //@@ //gr_bitmapm(f2i(p.p3_sx)-32,f2i(p.p3_sy)-32,satellite_bitmap);
1085 //@@ g3_draw_rod_tmap(satellite_bitmap,&p,SATELLITE_WIDTH,&top_pnt,SATELLITE_WIDTH,f1_0);
1086 //@@ Interpolation_method = save_im;
1092 void endlevel_render_mine(fix eye_offset)
1096 Viewer_eye = Viewer->pos;
1098 if (Viewer->type == OBJ_PLAYER )
1099 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.fvec,(Viewer->size*3)/4);
1102 vm_vec_scale_add2(&Viewer_eye,&Viewer->orient.rvec,eye_offset);
1105 if (Function_mode==FMODE_EDITOR)
1106 Viewer_eye = Viewer->pos;
1109 if (Endlevel_sequence >= EL_OUTSIDE) {
1111 start_seg_num = exit_segnum;
1114 start_seg_num = find_point_seg(&Viewer_eye,Viewer->segnum);
1116 if (start_seg_num==-1)
1117 start_seg_num = Viewer->segnum;
1120 if (Endlevel_sequence == EL_LOOKBACK) {
1121 vms_matrix headm,viewm;
1122 vms_angvec angles = {0,0,0x7fff};
1124 vm_angles_2_matrix(&headm,&angles);
1125 vm_matrix_x_matrix(&viewm,&Viewer->orient,&headm);
1126 g3_set_view_matrix(&Viewer_eye,&viewm,Render_zoom);
1129 g3_set_view_matrix(&Viewer_eye,&Viewer->orient,Render_zoom);
1131 render_mine(start_seg_num,eye_offset, 0);
1134 void render_endlevel_frame(fix eye_offset)
1139 if (Endlevel_sequence < EL_OUTSIDE)
1140 endlevel_render_mine(eye_offset);
1142 render_external_scene(eye_offset);
1149 ///////////////////////// copy of flythrough code for endlevel
1152 #define MAX_FLY_OBJECTS 2
1154 flythrough_data fly_objects[MAX_FLY_OBJECTS];
1156 flythrough_data *flydata;
1158 int matt_find_connect_side(int seg0,int seg1);
1160 void compute_segment_center(vms_vector *vp,segment *sp);
1162 fixang delta_ang(fixang a,fixang b);
1163 fixang interp_angle(fixang dest,fixang src,fixang step);
1165 #define DEFAULT_SPEED i2f(16)
1169 //if speed is zero, use default speed
1170 void start_endlevel_flythrough(int n,object *obj,fix speed)
1172 flydata = &fly_objects[n];
1176 flydata->first_time = 1;
1178 flydata->speed = speed?speed:DEFAULT_SPEED;
1180 flydata->offset_frac = 0;
1183 static vms_angvec *angvec_add2_scale(vms_angvec *dest,vms_vector *src,fix s)
1185 dest->p += fixmul(src->x,s);
1186 dest->b += fixmul(src->z,s);
1187 dest->h += fixmul(src->y,s);
1192 #define MAX_ANGSTEP 0x4000 //max turn per second
1194 #define MAX_SLIDE_PER_SEGMENT 0x10000
1196 void do_endlevel_flythrough(int n)
1202 flydata = &fly_objects[n];
1205 old_player_seg = obj->segnum;
1207 //move the player for this frame
1209 if (!flydata->first_time) {
1211 vm_vec_scale_add2(&obj->pos,&flydata->step,FrameTime);
1212 angvec_add2_scale(&flydata->angles,&flydata->angstep,FrameTime);
1214 vm_angles_2_matrix(&obj->orient,&flydata->angles);
1217 //check new player seg
1219 update_object_seg(obj);
1220 pseg = &Segments[obj->segnum];
1222 if (flydata->first_time || obj->segnum != old_player_seg) { //moved into new seg
1223 vms_vector curcenter,nextcenter;
1224 fix step_size,seg_time;
1225 short entry_side,exit_side = -1;//what sides we entry and leave through
1226 vms_vector dest_point; //where we are heading (center of exit_side)
1227 vms_angvec dest_angles; //where we want to be pointing
1228 vms_matrix dest_orient;
1233 //find new exit side
1235 if (!flydata->first_time) {
1237 entry_side = matt_find_connect_side(obj->segnum,old_player_seg);
1238 exit_side = Side_opposite[entry_side];
1241 if (flydata->first_time || entry_side==-1 || pseg->children[exit_side]==-1)
1242 exit_side = find_exit_side(obj);
1244 { //find closest side to align to
1245 fix d,largest_d=-f1_0;
1251 get_side_normal(pseg, i, 0, &v1 );
1252 d = vm_vec_dot(&v1,&flydata->obj->orient.uvec);
1254 d = vm_vec_dot(&pseg->sides[i].normals[0],&flydata->obj->orient.uvec);
1256 if (d > largest_d) {largest_d = d; up_side=i;}
1261 //update target point & angles
1263 compute_center_point_on_side(&dest_point,pseg,exit_side);
1265 //update target point and movement points
1267 //offset object sideways
1268 if (flydata->offset_frac) {
1274 if (i!=entry_side && i!=exit_side && i!=up_side && i!=Side_opposite[up_side])
1282 compute_center_point_on_side(&s0p,pseg,s0);
1283 compute_center_point_on_side(&s1p,pseg,s1);
1284 dist = fixmul(vm_vec_dist(&s0p,&s1p),flydata->offset_frac);
1286 if (dist-flydata->offset_dist > MAX_SLIDE_PER_SEGMENT)
1287 dist = flydata->offset_dist + MAX_SLIDE_PER_SEGMENT;
1289 flydata->offset_dist = dist;
1291 vm_vec_scale_add2(&dest_point,&obj->orient.rvec,dist);
1295 vm_vec_sub(&flydata->step,&dest_point,&obj->pos);
1296 step_size = vm_vec_normalize_quick(&flydata->step);
1297 vm_vec_scale(&flydata->step,flydata->speed);
1299 compute_segment_center(&curcenter,pseg);
1300 compute_segment_center(&nextcenter,&Segments[pseg->children[exit_side]]);
1301 vm_vec_sub(&flydata->headvec,&nextcenter,&curcenter);
1306 get_side_normal(pseg, up_side, 0, &_v1 );
1307 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&_v1,NULL);
1310 vm_vector_2_matrix(&dest_orient,&flydata->headvec,&pseg->sides[up_side].normals[0],NULL);
1312 vm_extract_angles_matrix(&dest_angles,&dest_orient);
1314 if (flydata->first_time)
1315 vm_extract_angles_matrix(&flydata->angles,&obj->orient);
1317 seg_time = fixdiv(step_size,flydata->speed); //how long through seg
1320 flydata->angstep.x = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.p,dest_angles.p),seg_time)));
1321 flydata->angstep.z = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.b,dest_angles.b),seg_time)));
1322 flydata->angstep.y = max(-MAX_ANGSTEP,min(MAX_ANGSTEP,fixdiv(delta_ang(flydata->angles.h,dest_angles.h),seg_time)));
1326 flydata->angles = dest_angles;
1327 flydata->angstep.x = flydata->angstep.y = flydata->angstep.z = 0;
1331 flydata->first_time=0;
1335 #define ROT_SPEED 8 //rate of rotation while key held down
1336 #define VEL_SPEED (15) //rate of acceleration while key held down
1338 extern short old_joy_x,old_joy_y; //position last time around
1343 #ifdef SLEW_ON //this is a special routine for slewing around external scene
1344 int _do_slew_movement(object *obj, int check_keys, int check_joy )
1347 vms_vector svel, movement; //scaled velocity (per this frame)
1348 vms_matrix rotmat,new_pm;
1349 int joy_x,joy_y,btns;
1350 int joyx_moved,joyy_moved;
1353 if (keyd_pressed[KEY_PAD5])
1354 vm_vec_zero(&obj->phys_info.velocity);
1357 obj->phys_info.velocity.x += VEL_SPEED * (key_down_time(KEY_PAD9) - key_down_time(KEY_PAD7));
1358 obj->phys_info.velocity.y += VEL_SPEED * (key_down_time(KEY_PADMINUS) - key_down_time(KEY_PADPLUS));
1359 obj->phys_info.velocity.z += VEL_SPEED * (key_down_time(KEY_PAD8) - key_down_time(KEY_PAD2));
1361 rotang.pitch = (key_down_time(KEY_LBRACKET) - key_down_time(KEY_RBRACKET))/ROT_SPEED;
1362 rotang.bank = (key_down_time(KEY_PAD1) - key_down_time(KEY_PAD3))/ROT_SPEED;
1363 rotang.head = (key_down_time(KEY_PAD6) - key_down_time(KEY_PAD4))/ROT_SPEED;
1366 rotang.pitch = rotang.bank = rotang.head = 0;
1368 //check for joystick movement
1370 if (check_joy && joy_present) {
1371 joy_get_pos(&joy_x,&joy_y);
1372 btns=joy_get_btns();
1374 joyx_moved = (abs(joy_x - old_joy_x)>JOY_NULL);
1375 joyy_moved = (abs(joy_y - old_joy_y)>JOY_NULL);
1377 if (abs(joy_x) < JOY_NULL) joy_x = 0;
1378 if (abs(joy_y) < JOY_NULL) joy_y = 0;
1381 if (!rotang.pitch) rotang.pitch = fixmul(-joy_y * 512,FrameTime); else;
1383 if (joyy_moved) obj->phys_info.velocity.z = -joy_y * 8192;
1385 if (!rotang.head) rotang.head = fixmul(joy_x * 512,FrameTime);
1387 if (joyx_moved) old_joy_x = joy_x;
1388 if (joyy_moved) old_joy_y = joy_y;
1391 moved = rotang.pitch | rotang.bank | rotang.head;
1393 vm_angles_2_matrix(&rotmat,&rotang);
1394 vm_matrix_x_matrix(&new_pm,&obj->orient,&rotmat);
1395 obj->orient = new_pm;
1396 vm_transpose_matrix(&new_pm); //make those columns rows
1398 moved |= obj->phys_info.velocity.x | obj->phys_info.velocity.y | obj->phys_info.velocity.z;
1400 svel = obj->phys_info.velocity;
1401 vm_vec_scale(&svel,FrameTime); //movement in this frame
1402 vm_vec_rotate(&movement,&svel,&new_pm);
1404 vm_vec_add2(&obj->pos,&movement);
1406 moved |= (movement.x || movement.y || movement.z);
1415 #define STATION_DIST i2f(1024)
1417 int convert_ext( char *dest, char *ext )
1421 t = strchr(dest,'.');
1423 if (t && (t-dest <= 8)) {
1433 //called for each level to load & setup the exit sequence
1434 void load_endlevel_data(int level_num)
1437 char line[LINE_LEN],*p;
1439 int var,segnum,sidenum;
1441 int have_binary = 0;
1443 endlevel_data_loaded = 0; //not loaded yet
1448 if (level_num<0) //secret level
1449 strcpy(filename,Secret_level_names[-level_num-1]);
1451 strcpy(filename,Level_names[level_num-1]);
1453 if (!convert_ext(filename,"END"))
1454 Error("Error converting filename <%s> for endlevel data\n",filename);
1456 ifile = cfopen(filename,"rb");
1460 convert_ext(filename,"txb");
1462 ifile = cfopen(filename,"rb");
1466 con_printf(CON_DEBUG, "Cannot load file text of binary version of <%s>\n",filename);
1467 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1479 //ok...this parser is pretty simple. It ignores comments, but
1480 //everything else must be in the right place
1484 while (cfgets(line,LINE_LEN,ifile)) {
1487 decode_text_line (line);
1489 if ((p=strchr(line,';'))!=NULL)
1490 *p = 0; //cut off comment
1492 for (p=line+strlen(line);p>line && isspace(*p);*p--=0);
1493 for (p=line;isspace(*p);p++);
1495 if (!*p) //empty line
1500 case 0: { //ground terrain
1504 if (terrain_bm_instance.bm_data)
1505 d_free(terrain_bm_instance.bm_data);
1507 Assert(terrain_bm_instance.bm_data == NULL);
1509 iff_error = iff_read_bitmap(p,&terrain_bm_instance,BM_LINEAR,pal);
1510 if (iff_error != IFF_NO_ERROR) {
1511 Warning("Can't load exit terrain from file %s: IFF error: %s",
1512 p, iff_errormsg(iff_error));
1513 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1517 terrain_bitmap = &terrain_bm_instance;
1519 gr_remap_bitmap_good( terrain_bitmap, pal, iff_transparent_color, -1);
1524 case 1: //height map
1532 sscanf(p,"%d,%d",&exit_point_bmx,&exit_point_bmy);
1535 case 3: //exit heading
1537 exit_angles.h = i2f(atoi(p))/360;
1540 case 4: { //planet bitmap
1544 if (satellite_bm_instance.bm_data)
1545 d_free(satellite_bm_instance.bm_data);
1547 iff_error = iff_read_bitmap(p,&satellite_bm_instance,BM_LINEAR,pal);
1548 if (iff_error != IFF_NO_ERROR) {
1549 Warning("Can't load exit satellite from file %s: IFF error: %s",
1550 p, iff_errormsg(iff_error));
1551 endlevel_data_loaded = 0; // won't be able to play endlevel sequence
1555 satellite_bitmap = &satellite_bm_instance;
1556 gr_remap_bitmap_good( satellite_bitmap, pal, iff_transparent_color, -1);
1562 case 7: { //station pos
1567 sscanf(p,"%d,%d",&head,&pitch);
1569 ta.h = i2f(head)/360;
1570 ta.p = -i2f(pitch)/360;
1573 vm_angles_2_matrix(&tm,&ta);
1576 satellite_pos = tm.fvec;
1577 //vm_vec_copy_scale(&satellite_pos,&tm.fvec,SATELLITE_DIST);
1579 station_pos = tm.fvec;
1584 case 6: //planet size
1585 satellite_size = i2f(atoi(p));
1593 Assert(var == NUM_VARS);
1596 // OK, now the data is loaded. Initialize everything
1598 //find the exit sequence by searching all segments for a side with
1601 for (segnum=0,exit_segnum=-1;exit_segnum==-1 && segnum<=Highest_segment_index;segnum++)
1602 for (sidenum=0;sidenum<6;sidenum++)
1603 if (Segments[segnum].children[sidenum] == -2) {
1604 exit_segnum = segnum;
1605 exit_side = sidenum;
1609 Assert(exit_segnum!=-1);
1611 compute_segment_center(&mine_exit_point,&Segments[exit_segnum]);
1612 extract_orient_from_segment(&mine_exit_orient,&Segments[exit_segnum]);
1613 compute_center_point_on_side(&mine_side_exit_point,&Segments[exit_segnum],exit_side);
1615 vm_vec_scale_add(&mine_ground_exit_point,&mine_exit_point,&mine_exit_orient.uvec,-i2f(20));
1617 //compute orientation of surface
1620 vms_matrix exit_orient,tm;
1622 vm_angles_2_matrix(&exit_orient,&exit_angles);
1623 vm_transpose_matrix(&exit_orient);
1624 vm_matrix_x_matrix(&surface_orient,&mine_exit_orient,&exit_orient);
1626 vm_copy_transpose_matrix(&tm,&surface_orient);
1627 vm_vec_rotate(&tv,&station_pos,&tm);
1628 vm_vec_scale_add(&station_pos,&mine_exit_point,&tv,STATION_DIST);
1630 vm_vec_rotate(&tv,&satellite_pos,&tm);
1631 vm_vec_scale_add(&satellite_pos,&mine_exit_point,&tv,SATELLITE_DIST);
1633 vm_vector_2_matrix(&tm,&tv,&surface_orient.uvec,NULL);
1634 vm_vec_copy_scale(&satellite_upvec,&tm.uvec,SATELLITE_HEIGHT);
1641 endlevel_data_loaded = 1;