1 /* $Id: med.c,v 1.10 2006-03-05 12:19:57 chris Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
17 * Editor loop for Inferno
27 #define DIAGNOSTIC_MESSAGE_MAX 90
28 #define EDITOR_STATUS_MESSAGE_DURATION 4 // Shows for 3+..4 seconds
41 //#define INCLUDE_XLISP
48 //#include "gamemine.h"
76 #include "texpage.h" // Textue selection paging stuff
77 #include "objpage.h" // Object selection paging stuff
93 //#include <wsample.h> //should come after inferno.h to get mark setting //Not included here.
95 #define COMPRESS_INTERVAL 5 // seconds
97 //char *undo_status[128];
101 //these are instances of canvases, pointed to by variables below
102 grs_canvas _canv_editor_game; //the game on the editor screen
104 //these are pointers to our canvases
105 grs_canvas *Canv_editor; //the editor screen
106 grs_canvas *Canv_editor_game=&_canv_editor_game; //the game on the editor screen
108 grs_canvas *canv_offscreen; //for off-screen rendering
109 grs_canvas *Pad_text_canvas; // Keypad text
111 grs_font *editor_font=NULL;
113 //where the editor is looking
114 vms_vector Ed_view_target={0,0,0};
116 int gamestate_not_restored = 0;
118 UI_WINDOW * EditorWindow;
120 int Large_view_index = -1;
122 UI_GADGET_USERBOX * GameViewBox;
123 UI_GADGET_USERBOX * LargeViewBox;
124 UI_GADGET_USERBOX * GroupViewBox;
127 UI_GADGET_USERBOX * TopViewBox;
128 UI_GADGET_USERBOX * FrontViewBox;
129 UI_GADGET_USERBOX * RightViewBox;
132 UI_GADGET_ICON * ViewIcon;
133 UI_GADGET_ICON * AllIcon;
134 UI_GADGET_ICON * AxesIcon;
135 UI_GADGET_ICON * ChaseIcon;
136 UI_GADGET_ICON * OutlineIcon;
137 UI_GADGET_ICON * LockIcon;
138 //-NOLIGHTICON- UI_GADGET_ICON * LightIcon;
140 UI_EVENT * DemoBuffer = NULL;
142 //grs_canvas * BigCanvas[2];
143 //int CurrentBigCanvas = 0;
144 //int BigCanvasFirstTime = 1;
146 int Found_seg_index=0; // Index in Found_segs corresponding to Cursegp
149 void print_status_bar( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
152 gr_set_current_canvas( NULL );
153 gr_set_curfont(editor_font);
154 gr_set_fontcolor( CBLACK, CGREY );
155 gr_get_string_size( message, &w, &h, &aw );
156 gr_string( 4, 583, message );
157 gr_set_fontcolor( CBLACK, CWHITE );
158 gr_setcolor( CGREY );
159 gr_rect( 4+w, 583, 799, 599 );
162 void print_diagnostic( char message[DIAGNOSTIC_MESSAGE_MAX] ) {
165 gr_set_current_canvas( NULL );
166 gr_set_curfont(editor_font);
167 gr_set_fontcolor( CBLACK, CGREY );
168 gr_get_string_size( message, &w, &h, &aw );
169 gr_string( 4, 583, message );
170 gr_set_fontcolor( CBLACK, CWHITE );
171 gr_setcolor( CGREY );
172 gr_rect( 4+w, 583, 799, 599 );
175 static char status_line[DIAGNOSTIC_MESSAGE_MAX];
177 struct tm Editor_status_last_time;
179 void editor_status( const char *format, ... )
183 va_start(ap, format);
184 vsprintf(status_line, format, ap);
187 print_status_bar(status_line);
189 Editor_status_last_time = Editor_time_of_day;
193 // int tm_sec; /* seconds after the minute -- [0,61] */
194 // int tm_min; /* minutes after the hour -- [0,59] */
195 // int tm_hour; /* hours after midnight -- [0,23] */
196 // int tm_mday; /* day of the month -- [1,31] */
197 // int tm_mon; /* months since January -- [0,11] */
198 // int tm_year; /* years since 1900 */
199 // int tm_wday; /* days since Sunday -- [0,6] */
200 // int tm_yday; /* days since January 1 -- [0,365]*/
201 // int tm_isdst; /* Daylight Savings Time flag */
203 void clear_editor_status(void)
205 int cur_time = Editor_time_of_day.tm_hour * 3600 + Editor_time_of_day.tm_min*60 + Editor_time_of_day.tm_sec;
206 int erase_time = Editor_status_last_time.tm_hour * 3600 + Editor_status_last_time.tm_min*60 + Editor_status_last_time.tm_sec + EDITOR_STATUS_MESSAGE_DURATION;
208 if (cur_time > erase_time) {
210 char message[DIAGNOSTIC_MESSAGE_MAX];
212 for (i=0; i<DIAGNOSTIC_MESSAGE_MAX-1; i++)
216 print_status_bar(message);
217 Editor_status_last_time.tm_hour = 99;
222 void diagnostic_message( const char *format, ... )
224 char diag_line[DIAGNOSTIC_MESSAGE_MAX];
228 va_start(ap, format);
229 vsprintf(diag_line, format, ap);
232 editor_status(diag_line);
236 static char sub_status_line[DIAGNOSTIC_MESSAGE_MAX];
238 void editor_sub_status( const char *format, ... )
243 va_start(ap, format);
244 vsprintf(sub_status_line, format, ap);
247 gr_set_current_canvas( NULL );
248 gr_set_curfont(editor_font);
249 gr_set_fontcolor( BM_XRGB(0,0,31), CGREY );
250 gr_get_string_size( sub_status_line, &w, &h, &aw );
251 gr_string( 500, 583, sub_status_line );
252 gr_set_fontcolor( CBLACK, CWHITE );
253 gr_setcolor( CGREY );
254 gr_rect( 500+w, 583, 799, 599 );
257 int DropIntoDebugger()
285 //@@ init_player_stats();
287 //@@ Player_init.pos = Player->pos;
288 //@@ Player_init.orient = Player->orient;
289 //@@ Player_init.segnum = Player->segnum;
291 // -- must always save gamesave.sav because the restore-objects code relies on it
292 // -- that code could be made smarter and use the original file, if appropriate.
294 if (gamestate_not_restored == 0) {
295 gamestate_not_restored = 1;
296 save_level("GAMESAVE.LVL");
297 editor_status("Gamestate saved.\n");
298 mprintf((0, "Gamestate saved.\n"));
301 ai_reset_all_paths();
316 void ReadLispMacro( FILE * file, char * buffer )
324 fscanf( file, " { %s } ", buffer );
332 if ( c == '(' ) pcount++;
333 if ( c == ')' ) break;
341 static int (*KeyFunction[2048])();
352 MALLOC( LispCommand, char, DIAGNOSTIC_MESSAGE_MAX );
354 for (i=0; i<2048; i++ )
355 KeyFunction[i] = NULL;
357 keyfile = fopen( "GLOBAL.KEY", "rt" );
360 while (fscanf( keyfile, " %s %s ", keypress, LispCommand ) != EOF )
362 //ReadLispMacro( keyfile, LispCommand );
364 if ( (key=DecodeKeyText( keypress ))!= -1 )
367 KeyFunction[key] = func_get( LispCommand, &np );
369 Error( "Bad key %s in GLOBAL.KEY!", keypress );
374 d_free( LispCommand );
383 init_med_functions(); // Must be called before medlisp_init
385 ui_pad_read( 0, "segmove.pad" );
386 ui_pad_read( 1, "segsize.pad" );
387 ui_pad_read( 2, "curve.pad" );
388 ui_pad_read( 3, "texture.pad" );
389 ui_pad_read( 4, "object.pad" );
390 ui_pad_read( 5, "objmov.pad" );
391 ui_pad_read( 6, "group.pad" );
392 ui_pad_read( 7, "lighting.pad" );
393 ui_pad_read( 8, "test.pad" );
397 editor_font = gr_init_font( "pc8x16.fnt" );
399 menubar_init( "MED.MNU" );
401 canv_offscreen = gr_create_canvas(LVIEW_W,LVIEW_H);
403 Draw_all_segments = 1; // Say draw all segments, not just connected ones
407 // atexit(close_editor);
409 Clear_window = 1; // do full window clear.
414 MessageBox( -2, -2, 1, "INFERNO Mine Editor\n\n" \
415 "Copyright (c) 1993 Parallax Software Corp.",
420 void move_player_2_segment(segment *seg,int side);
422 int SetPlayerFromCurseg()
424 move_player_2_segment(Cursegp,Curside);
425 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
429 int fuelcen_create_from_curseg()
431 Curseg2p->special = SEGMENT_IS_FUELCEN;
432 fuelcen_activate(Cursegp, Curseg2p->special);
436 int repaircen_create_from_curseg()
438 Int3(); // -- no longer supported!
439 // Curseg2p->special = SEGMENT_IS_REPAIRCEN;
440 // fuelcen_activate(Cursegp, Curseg2p->special);
444 int controlcen_create_from_curseg()
446 Curseg2p->special = SEGMENT_IS_CONTROLCEN;
447 fuelcen_activate(Cursegp, Curseg2p->special);
451 int robotmaker_create_from_curseg()
453 Curseg2p->special = SEGMENT_IS_ROBOTMAKER;
454 fuelcen_activate(Cursegp, Curseg2p->special);
458 int fuelcen_reset_all() {
463 int fuelcen_delete_from_curseg() {
464 fuelcen_delete( Cursegp );
469 //@@//this routine places the viewer in the center of the side opposite to curside,
470 //@@//with the view toward the center of curside
471 //@@int SetPlayerFromCursegMinusOne()
475 //@@// int newseg,newside;
476 //@@// get_previous_segment(SEG_PTR_2_NUM(Cursegp),Curside,&newseg,&newside);
477 //@@// move_player_2_segment(&Segments[newseg],newside);
479 //@@ med_compute_center_point_on_side(&Player->obj_position,Cursegp,Side_opposite[Curside]);
480 //@@ med_compute_center_point_on_side(&vp,Cursegp,Curside);
481 //@@ vm_vec_sub2(&vp,&Player->position);
482 //@@ vm_vector_2_matrix(&Player->orient,&vp,NULL,NULL);
484 //@@ Player->seg = SEG_PTR_2_NUM(Cursegp);
486 //@@ Update_flags |= UF_GAME_VIEW_CHANGED;
490 //this constant determines how much of the window will be occupied by the
491 //viewed side when SetPlayerFromCursegMinusOne() is called. It actually
492 //determine how from from the center of the window the farthest point will be
493 #define SIDE_VIEW_FRAC (f1_0*8/10) //80%
496 void move_player_2_segment_and_rotate(segment *seg,int side)
500 static int edgenum=0;
502 compute_segment_center(&ConsoleObject->pos,seg);
503 compute_center_point_on_side(&vp,seg,side);
504 vm_vec_sub2(&vp,&ConsoleObject->pos);
506 vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
509 vm_vector_2_matrix(&ConsoleObject->orient,&vp,&upvec,NULL);
510 // vm_vector_2_matrix(&ConsoleObject->orient,&vp,NULL,NULL);
512 obj_relink( ConsoleObject-Objects, SEG_PTR_2_NUM(seg) );
516 int SetPlayerFromCursegAndRotate()
518 move_player_2_segment_and_rotate(Cursegp,Curside);
519 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
524 //sets the player facing curseg/curside, normal to face0 of curside, and
525 //far enough away to see all of curside
526 int SetPlayerFromCursegMinusOne()
528 vms_vector view_vec,view_vec2,side_center;
529 vms_vector corner_v[4];
531 g3s_point corner_p[4];
533 fix max,view_dist=f1_0*10;
534 static int edgenum=0;
537 view_vec = Cursegp->sides[Curside].normals[0];
538 vm_vec_negate(&view_vec);
540 compute_center_point_on_side(&side_center,Cursegp,Curside);
541 vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
542 vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
544 vm_vec_sub(&upvec, &Vertices[Cursegp->verts[Side_to_verts[Curside][edgenum%4]]], &Vertices[Cursegp->verts[Side_to_verts[Curside][(edgenum+3)%4]]]);
547 vm_vector_2_matrix(&ConsoleObject->orient,&view_vec,&upvec,NULL);
549 gr_set_current_canvas(Canv_editor_game);
551 g3_set_view_matrix(&ConsoleObject->pos,&ConsoleObject->orient,Render_zoom);
553 for (i=max=0;i<4;i++) {
554 corner_v[i] = Vertices[Cursegp->verts[Side_to_verts[Curside][i]]];
555 g3_rotate_point(&corner_p[i],&corner_v[i]);
556 if (labs(corner_p[i].p3_x) > max) max = labs(corner_p[i].p3_x);
557 if (labs(corner_p[i].p3_y) > max) max = labs(corner_p[i].p3_y);
560 view_dist = fixmul(view_dist,fixdiv(fixdiv(max,SIDE_VIEW_FRAC),corner_p[0].p3_z));
561 vm_vec_copy_scale(&view_vec2,&view_vec,view_dist);
562 vm_vec_sub(&ConsoleObject->pos,&side_center,&view_vec2);
564 //obj_relink(ConsoleObject-Objects, SEG_PTR_2_NUM(Cursegp) );
565 //update_object_seg(ConsoleObject); //might have backed right out of curseg
567 newseg = find_point_seg(&ConsoleObject->pos,SEG_PTR_2_NUM(Cursegp) );
569 obj_relink(ConsoleObject-Objects,newseg);
571 Update_flags |= UF_ED_STATE_CHANGED | UF_GAME_VIEW_CHANGED;
575 int ToggleLighting(void)
577 char outstr[80] = "[shift-L] ";
581 if (Lighting_on >= 2)
584 Update_flags |= UF_GAME_VIEW_CHANGED;
586 if (last_keypress == KEY_L + KEY_SHIFTED)
591 switch (Lighting_on) {
593 strcpy(&outstr[chindex],"Lighting off.");
596 strcpy(&outstr[chindex],"Static lighting.");
599 strcpy(&outstr[chindex],"Ship lighting.");
602 strcpy(&outstr[chindex],"Ship and static lighting.");
606 diagnostic_message(outstr);
611 void find_concave_segs();
613 int FindConcaveSegs()
617 Update_flags |= UF_ED_STATE_CHANGED; //list may have changed
625 grs_bitmap * save_bitmap;
629 // Save the current graphics state.
631 w = grd_curscreen->sc_canvas.cv_bitmap.bm_w;
632 h = grd_curscreen->sc_canvas.cv_bitmap.bm_h;
634 save_bitmap = gr_create_bitmap( w, h );
635 gr_bm_ubitblt(w, h, 0, 0, 0, 0, &(grd_curscreen->sc_canvas.cv_bitmap), save_bitmap );
637 // gr_set_mode( SM_ORIGINAL );
639 printf( "\n\nType EXIT to return to Inferno" );
644 ok = spawnl(P_WAIT,getenv("COMSPEC"), NULL );
645 #elif defined(__linux__)
650 gr_set_mode(grd_curscreen->sc_mode);
651 gr_bm_ubitblt(w, h, 0, 0, 0, 0, save_bitmap, &(grd_curscreen->sc_canvas.cv_bitmap));
652 gr_free_bitmap( save_bitmap );
653 //gr_pal_setblock( 0, 256, grd_curscreen->pal );
654 //gr_use_palette_table();
660 int ToggleOutlineMode()
665 mode=toggle_outline_mode();
669 if (last_keypress != KEY_O)
670 diagnostic_message("[O] Outline Mode ON.");
672 diagnostic_message("Outline Mode ON.");
676 if (last_keypress != KEY_O)
677 diagnostic_message("[O] Outline Mode OFF.");
679 diagnostic_message("Outline Mode OFF.");
682 Update_flags |= UF_GAME_VIEW_CHANGED;
689 //@@int do_reset_orient()
691 //@@ slew_reset_orient(SlewObj);
693 //@@ Update_flags |= UF_GAME_VIEW_CHANGED;
695 //@@ * (ubyte *) 0x417 &= ~0x20;
702 Render_zoom = fixmul(Render_zoom,68985);
703 Update_flags |= UF_GAME_VIEW_CHANGED;
709 Render_zoom = fixmul(Render_zoom,62259);
710 Update_flags |= UF_GAME_VIEW_CHANGED;
715 int med_keypad_goto_0() { ui_pad_goto(0); return 0; }
716 int med_keypad_goto_1() { ui_pad_goto(1); return 0; }
717 int med_keypad_goto_2() { ui_pad_goto(2); return 0; }
718 int med_keypad_goto_3() { ui_pad_goto(3); return 0; }
719 int med_keypad_goto_4() { ui_pad_goto(4); return 0; }
720 int med_keypad_goto_5() { ui_pad_goto(5); return 0; }
721 int med_keypad_goto_6() { ui_pad_goto(6); return 0; }
722 int med_keypad_goto_7() { ui_pad_goto(7); return 0; }
723 int med_keypad_goto_8() { ui_pad_goto(8); return 0; }
726 #define PAD_WIDTH1 (PAD_WIDTH + 7)
728 int editor_screen_open = 0;
730 //setup the editors windows, canvases, gadgets, etc.
731 //called whenever the editor screen is selected
732 void init_editor_screen()
736 if (editor_screen_open) return;
738 grd_curscreen->sc_canvas.cv_font = editor_font;
740 //create canvas for game on the editor screen
742 gr_set_current_canvas(Canv_editor);
743 Canv_editor->cv_font = editor_font;
744 gr_init_sub_canvas(Canv_editor_game,Canv_editor,GAMEVIEW_X,GAMEVIEW_Y,GAMEVIEW_W,GAMEVIEW_H);
746 //Editor renders into full (320x200) game screen
750 //do other editor screen setup
752 // Since the palette might have changed, find some good colors...
753 CBLACK = gr_find_closest_color( 1, 1, 1 );
754 CGREY = gr_find_closest_color( 28, 28, 28 );
755 CWHITE = gr_find_closest_color( 38, 38, 38 );
756 CBRIGHT = gr_find_closest_color( 60, 60, 60 );
757 CRED = gr_find_closest_color( 63, 0, 0 );
759 gr_set_curfont(editor_font);
760 gr_set_fontcolor( CBLACK, CWHITE );
762 EditorWindow = ui_open_window( 0 , 0, ED_SCREEN_W, ED_SCREEN_H, WIN_FILLED );
764 LargeViewBox = ui_add_gadget_userbox( EditorWindow,LVIEW_X,LVIEW_Y,LVIEW_W,LVIEW_H);
766 TopViewBox = ui_add_gadget_userbox( EditorWindow,TVIEW_X,TVIEW_Y,TVIEW_W,TVIEW_H);
767 FrontViewBox = ui_add_gadget_userbox( EditorWindow,FVIEW_X,FVIEW_Y,FVIEW_W,FVIEW_H);
768 RightViewBox = ui_add_gadget_userbox( EditorWindow,RVIEW_X,RVIEW_Y,RVIEW_W,RVIEW_H);
770 ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
772 GameViewBox = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H );
773 // GroupViewBox = ui_add_gadget_userbox( EditorWindow,GVIEW_X,GVIEW_Y,GVIEW_W,GVIEW_H);
775 // GameViewBox->when_tab = GameViewBox->when_btab = (UI_GADGET *) LargeViewBox;
776 // LargeViewBox->when_tab = LargeViewBox->when_btab = (UI_GADGET *) GameViewBox;
778 // ui_gadget_calc_keys(EditorWindow); //make tab work for all windows
780 ViewIcon = ui_add_gadget_icon( EditorWindow, "Lock\nview", 455,25+530, 40, 22, KEY_V+KEY_CTRLED, ToggleLockViewToCursegp );
781 AllIcon = ui_add_gadget_icon( EditorWindow, "Draw\nall", 500,25+530, 40, 22, KEY_A+KEY_CTRLED, ToggleDrawAllSegments );
782 AxesIcon = ui_add_gadget_icon( EditorWindow, "Coord\naxes",545,25+530, 40, 22, KEY_D+KEY_CTRLED, ToggleCoordAxes );
783 //-NOLIGHTICON- LightIcon = ui_add_gadget_icon( EditorWindow, "Light\ning", 590,25+530, 40, 22, KEY_L+KEY_SHIFTED,ToggleLighting );
784 ChaseIcon = ui_add_gadget_icon( EditorWindow, "Chase\nmode",635,25+530, 40, 22, -1, ToggleChaseMode );
785 OutlineIcon = ui_add_gadget_icon( EditorWindow, "Out\nline", 680,25+530, 40, 22, KEY_O, ToggleOutlineMode );
786 LockIcon = ui_add_gadget_icon( EditorWindow, "Lock\nstep", 725,25+530, 40, 22, KEY_L, ToggleLockstep );
788 meddraw_init_views(LargeViewBox->canvas);
790 //ui_add_gadget_button( EditorWindow, 460, 510, 50, 25, "Quit", ExitEditor );
791 //ui_add_gadget_button( EditorWindow, 520, 510, 50, 25, "Lisp", CallLisp );
792 //ui_add_gadget_button( EditorWindow, 580, 510, 50, 25, "Mine", MineMenu );
793 //ui_add_gadget_button( EditorWindow, 640, 510, 50, 25, "Help", DoHelp );
794 //ui_add_gadget_button( EditorWindow, 460, 540, 50, 25, "Macro", MacroMenu );
795 //ui_add_gadget_button( EditorWindow, 520, 540, 50, 25, "About", ShowAbout );
796 //ui_add_gadget_button( EditorWindow, 640, 540, 50, 25, "Shell", DosShell );
798 ui_pad_activate( EditorWindow, PAD_X, PAD_Y );
799 Pad_text_canvas = gr_create_sub_canvas(Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160);
800 ui_add_gadget_button( EditorWindow, PAD_X+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "<<", med_keypad_goto_prev );
801 ui_add_gadget_button( EditorWindow, PAD_X+PAD_WIDTH1+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, ">>", med_keypad_goto_next );
804 i = 0; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SR", med_keypad_goto_0 );
805 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SS", med_keypad_goto_1 );
806 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "CF", med_keypad_goto_2 );
807 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TM", med_keypad_goto_3 );
808 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OP", med_keypad_goto_4 );
809 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OR", med_keypad_goto_5 );
810 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "GE", med_keypad_goto_6 );
811 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "LI", med_keypad_goto_7 );
812 i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TT", med_keypad_goto_8 );
815 gr_set_curfont(editor_font);
818 // INIT TEXTURE STUFF
819 texpage_init( EditorWindow );
820 objpage_init( EditorWindow );
822 EditorWindow->keyboard_focus_gadget = (UI_GADGET *)LargeViewBox;
824 canv_offscreen->cv_font = grd_curscreen->sc_canvas.cv_font;
825 // BigCanvas[0]->cv_font = grd_curscreen->sc_canvas.cv_font;
826 // BigCanvas[1]->cv_font = grd_curscreen->sc_canvas.cv_font;
827 // BigCanvasFirstTime = 1;
830 gr_set_current_canvas( NULL );
831 gr_setcolor( CGREY );
832 gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1); //0, 582, 799, 599 );
835 // gr_set_current_canvas( NULL );
836 // gr_setcolor( CBRIGHT );
837 // gr_rect( 528, 2, 798, 22);
838 // gr_setcolor( CGREY);
839 // gr_rect( 530, 2, 799, 20);
841 Update_flags = UF_ALL;
843 editor_screen_open = 1;
846 //shutdown ui on the editor screen
847 void close_editor_screen()
849 if (!editor_screen_open) return;
851 editor_screen_open = 0;
853 gr_free_sub_canvas(Pad_text_canvas);
855 ui_close_window(EditorWindow);
859 // CLOSE TEXTURE STUFF
867 void med_show_warning(char *s)
869 grs_canvas *save_canv=grd_curcanv;
871 //gr_pal_fade_in(grd_curscreen->pal); //in case palette is blacked
873 MessageBox(-2,-2,1,s,"OK");
875 gr_set_current_canvas(save_canv);
879 // Returns 1 if OK to trash current mine.
886 x = nm_messagebox( "Warning!", 2, "Cancel", "OK", "You are about to lose work." );
896 //called at the end of the program
897 void close_editor() {
903 gr_close_font(editor_font);
905 gr_free_canvas(canv_offscreen); canv_offscreen = NULL;
911 //variables for find segments process
913 // ---------------------------------------------------------------------------------------------------
914 // Subtract all elements in Found_segs from selected list.
915 void subtract_found_segments_from_selected_list(void)
919 for (f=0; f<N_found_segs; f++) {
920 int foundnum = Found_segs[f];
922 for (s=0; s<N_selected_segs; s++) {
923 if (Selected_segs[s] == foundnum) {
924 Selected_segs[s] = Selected_segs[N_selected_segs-1];
932 // ---------------------------------------------------------------------------------------------------
933 // Add all elements in Found_segs to selected list.
934 void add_found_segments_to_selected_list(void) {
937 for (f=0; f<N_found_segs; f++) {
938 int foundnum = Found_segs[f];
940 for (s=0; s<N_selected_segs; s++)
941 if (Selected_segs[s] == foundnum)
944 if (s == N_selected_segs)
945 Selected_segs[N_selected_segs++] = foundnum;
949 void gamestate_restore_check() {
950 char Message[DIAGNOSTIC_MESSAGE_MAX];
951 obj_position Save_position;
953 if (gamestate_not_restored) {
954 sprintf( Message, "Do you wish to restore game state?\n");
956 if (MessageBox( -2, -2, 2, Message, "Yes", "No" )==1) {
958 // Save current position
959 Save_position.pos = ConsoleObject->pos;
960 Save_position.orient = ConsoleObject->orient;
961 Save_position.segnum = ConsoleObject->segnum;
963 load_level("GAMESAVE.LVL");
965 // Restore current position
966 if (Save_position.segnum <= Highest_segment_index) {
967 ConsoleObject->pos = Save_position.pos;
968 ConsoleObject->orient = Save_position.orient;
969 obj_relink(ConsoleObject-Objects,Save_position.segnum);
972 gamestate_not_restored = 0;
973 Update_flags |= UF_WORLD_CHANGED;
976 gamestate_not_restored = 1;
980 int RestoreGameState() {
981 load_level("GAMESAVE.LVL");
982 gamestate_not_restored = 0;
984 mprintf((0, "Gamestate restored.\n"));
985 editor_status("Gamestate restored.\n");
987 Update_flags |= UF_WORLD_CHANGED;
991 extern void check_wall_validity(void);
993 // ---------------------------------------------------------------------------------------------------
994 //this function is the editor. called when editor mode selected. runs until
995 //game mode or exit selected
999 grs_bitmap * savedbitmap;
1000 editor_view *new_cv;
1001 static int padnum=0;
1002 vms_matrix MouseRotMat,tempm;
1003 //@@short camera_objnum; //a camera for viewing
1009 restore_effect_bitmap_icons();
1011 if (!set_screen_mode(SCREEN_EDITOR)) {
1012 set_screen_mode(SCREEN_GAME);
1013 Function_mode=FMODE_GAME; //force back into game
1017 gr_set_current_canvas( NULL );
1018 gr_set_curfont(editor_font);
1020 //Editor renders into full (320x200) game screen
1022 set_warn_func(med_show_warning);
1024 keyd_repeat = 1; // Allow repeat in editor
1026 // _MARK_("start of editor");//Nuked to compile -KRB
1030 ui_reset_idle_seconds();
1032 //@@ //create a camera for viewing in the editor. copy position from ConsoleObject
1033 //@@ camera_objnum = obj_create(OBJ_CAMERA,0,ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0);
1034 //@@ Viewer = &Objects[camera_objnum];
1035 //@@ slew_init(Viewer); //camera is slewing
1037 Viewer = ConsoleObject;
1038 slew_init(ConsoleObject);
1040 Update_flags = UF_ALL;
1042 medlisp_update_screen();
1044 //set the wire-frame window to be the current view
1045 current_view = &LargeView;
1050 //gr_pal_fade_in( grd_curscreen->pal );
1053 w = GameViewBox->canvas->cv_bitmap.bm_w;
1054 h = GameViewBox->canvas->cv_bitmap.bm_h;
1056 savedbitmap = gr_create_bitmap(w, h );
1058 gr_bm_ubitblt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cv_bitmap, savedbitmap );
1060 gr_set_current_canvas( GameViewBox->canvas );
1061 gr_set_curfont(editor_font);
1062 //gr_setcolor( CBLACK );
1063 //gr_deaccent_canvas();
1068 gr_set_curfont(editor_font);
1069 ui_pad_goto(padnum);
1071 gamestate_restore_check();
1073 while (Function_mode == FMODE_EDITOR) {
1075 gr_set_curfont(editor_font);
1076 info_display_all(EditorWindow);
1080 // Update the windows
1082 // Only update if there is no key waiting and we're not in
1084 if (!key_peekkey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY))
1085 medlisp_update_screen();
1088 gr_set_curfont(editor_font);
1090 last_keypress &= ~KEY_DEBUGGED; // mask off delete key bit which has no function in editor.
1091 ui_window_do_gadgets(EditorWindow);
1095 do_trigger_window();
1096 do_hostage_window();
1097 do_centers_window();
1098 check_wall_validity();
1099 Assert(Num_walls>=0);
1101 if (Gameview_lockstep) {
1102 static segment *old_cursegp=NULL;
1103 static int old_curside=-1;
1105 if (old_cursegp!=Cursegp || old_curside!=Curside) {
1106 SetPlayerFromCursegMinusOne();
1107 old_cursegp = Cursegp;
1108 old_curside = Curside;
1112 // mprintf((0, "%d ", ui_get_idle_seconds() ));
1114 if ( ui_get_idle_seconds() > COMPRESS_INTERVAL )
1116 med_compress_mine();
1117 ui_reset_idle_seconds();
1120 // Commented out because it occupies about 25% of time in twirling the mine.
1121 // Removes some Asserts....
1122 // med_check_all_vertices();
1123 clear_editor_status(); // if enough time elapsed, clear editor status message
1124 TimedAutosave(mine_filename);
1125 set_editor_time_of_day();
1126 gr_set_current_canvas( GameViewBox->canvas );
1128 // Remove keys used for slew
1129 switch(last_keypress)
1145 if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0;
1146 if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0;
1147 if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0;
1148 if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0;
1149 // if ((last_keypress&0xff)==KEY_LALT) last_keypress=0;
1150 // if ((last_keypress&0xff)==KEY_RALT) last_keypress=0;
1152 gr_set_curfont(editor_font);
1153 menubar_do( last_keypress );
1155 //=================== DO FUNCTIONS ====================
1157 if ( KeyFunction[ last_keypress ] != NULL ) {
1158 KeyFunction[last_keypress]();
1161 switch (last_keypress)
1174 case KEY_SHIFTED + KEY_L:
1178 render_3d_in_big_window = !render_3d_in_big_window;
1179 Update_flags |= UF_ALL;
1184 GetKeyDescription( kdesc, last_keypress );
1185 editor_status("Error: %s isn't bound to anything.", kdesc );
1189 //================================================================
1193 close_editor_screen();
1194 Function_mode=FMODE_EXIT;
1195 gr_free_bitmap( savedbitmap );
1199 if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL )
1201 close_editor_screen();
1202 Function_mode = FMODE_MENU;
1203 set_screen_mode(SCREEN_MENU); //put up menu screen
1204 gr_free_bitmap(savedbitmap);
1208 if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL )
1210 // med_compress_mine(); //will be called anyways before game.
1211 close_editor_screen();
1212 Function_mode=FMODE_GAME; //force back into game
1213 set_screen_mode(SCREEN_GAME); //put up game screen
1214 gr_free_bitmap( savedbitmap );
1218 // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL;
1219 // if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL;
1221 new_cv = current_view ;
1224 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView;
1225 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox) new_cv=&TopView;
1226 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView;
1227 if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView;
1229 if (new_cv != current_view ) {
1230 current_view->ev_changed = 1;
1231 new_cv->ev_changed = 1;
1232 current_view = new_cv;
1236 if (slew_frame(0)) { //do movement and check keys
1237 Update_flags |= UF_GAME_VIEW_CHANGED;
1238 if (Gameview_lockstep) {
1239 Cursegp = &Segments[ConsoleObject->segnum];
1240 med_create_new_segment_from_cursegp();
1241 Update_flags |= UF_ED_STATE_CHANGED;
1250 // Process selection of Cursegp using mouse.
1251 if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window)
1254 xcrd = LargeViewBox->b1_drag_x1;
1255 ycrd = LargeViewBox->b1_drag_y1;
1257 find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth); // Sets globals N_found_segs, Found_segs
1259 // If shift is down, then add segment to found list
1260 if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ])
1261 subtract_found_segments_from_selected_list();
1263 add_found_segments_to_selected_list();
1265 Found_seg_index = 0;
1267 if (N_found_segs > 0) {
1268 sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos);
1269 Cursegp = &Segments[Found_segs[0]];
1270 med_create_new_segment_from_cursegp();
1271 if (Lock_view_to_cursegp)
1272 set_view_target_from_segment(Cursegp);
1275 Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
1278 if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) {
1280 x = GameViewBox->b1_drag_x2;
1281 y = GameViewBox->b1_drag_y2;
1284 gr_set_current_canvas( GameViewBox->canvas );
1286 gr_rect( x-1, y-1, x+1, y+1 );
1291 // Set current segment and side by clicking on a polygon in game window.
1292 // If ctrl pressed, also assign current texture map to that side.
1293 //if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
1294 if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) ||
1295 (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) {
1298 int seg,side,face,poly,tmap;
1300 if (render_3d_in_big_window) {
1301 xcrd = LargeViewBox->b1_drag_x1;
1302 ycrd = LargeViewBox->b1_drag_y1;
1305 xcrd = GameViewBox->b1_drag_x1;
1306 ycrd = GameViewBox->b1_drag_y1;
1311 if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) {
1314 if (seg<0) { //found an object
1316 Cur_object_index = -seg-1;
1317 editor_status("Object %d selected.",Cur_object_index);
1319 Update_flags |= UF_ED_STATE_CHANGED;
1323 // See if either shift key is down and, if so, assign texture map
1324 if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
1325 Cursegp = &Segments[seg];
1328 med_create_new_segment_from_cursegp();
1329 editor_status("Texture assigned");
1330 } else if (keyd_pressed[KEY_G]) {
1331 tmap = Segments[seg].sides[side].tmap_num;
1332 texpage_grab_current(tmap);
1333 editor_status( "Texture grabbed." );
1334 } else if (keyd_pressed[ KEY_LAPOSTRO] ) {
1336 move_object_to_mouse_click();
1338 Cursegp = &Segments[seg];
1340 med_create_new_segment_from_cursegp();
1341 editor_status("Curseg and curside selected");
1345 Update_flags |= UF_ED_STATE_CHANGED;
1348 editor_status("Click on non-texture ingored");
1352 // Allow specification of LargeView using mouse
1353 if (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ]) {
1355 if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) {
1356 GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat );
1357 vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat);
1358 LargeView.ev_matrix = tempm;
1359 LargeView.ev_changed = 1;
1360 Large_view_index = -1; // say not one of the orthogonal views
1366 if ( keyd_pressed[ KEY_Z ] ) {
1368 if ( Mouse.dy!=0 ) {
1369 current_view->ev_dist += Mouse.dy*10000;
1370 current_view->ev_changed = 1;
1380 // _MARK_("end of editor");//Nuked to compile -KRB
1382 clear_warn_func(med_show_warning);
1384 //kill our camera object
1386 Viewer = ConsoleObject; //reset viewer
1387 //@@obj_delete(camera_objnum);
1389 padnum = ui_pad_get_current();
1397 void test_fade(void)
1401 for (c=0; c<256; c++) {
1402 printf("%4i: {%3i %3i %3i} ",c,gr_palette[3*c],gr_palette[3*c+1],gr_palette[3*c+2]);
1403 for (i=0; i<16; i++) {
1404 int col = gr_fade_table[256*i+c];
1406 printf("[%3i %3i %3i] ",gr_palette[3*col],gr_palette[3*col+1],gr_palette[3*col+2]);
1414 void dump_stuff(void)
1418 printf("Palette:\n");
1420 for (i=0; i<256; i++)
1421 printf("%3i: %2i %2i %2i\n",i,gr_palette[3*i],gr_palette[3*i+1],gr_palette[3*i+2]);
1423 for (i=0; i<16; i++) {
1424 printf("\nFade table #%i\n",i);
1425 for (j=0; j<256; j++) {
1426 int c = gr_fade_table[i*256 + j];
1427 printf("[%3i %2i %2i %2i] ",c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1433 printf("Colors indexed by intensity:\n");
1434 printf(". = change from previous, * = no change\n");
1435 for (j=0; j<256; j++) {
1438 for (i=0; i<16; i++) {
1439 int c = gr_fade_table[i*256 + j];
1440 if (c == prev_color)
1447 for (i=0; i<16; i++) {
1448 int c = gr_fade_table[i*256 + j];
1449 printf("[%3i %2i %2i %2i] ", c, gr_palette[3*c], gr_palette[3*c+1], gr_palette[3*c+2]);
1460 sprintf(mystr,"mark %i start",Mark_count);
1461 // _MARK_(mystr);//Nuked to compile -KRB
1469 sprintf(mystr,"mark %i end",Mark_count);
1471 // _MARK_(mystr);//Nuked to compile -KRB