2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
11 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
33 // Test function prototypes (replace Test1, 2 and 3 with whatever function
35 extern void test_create_path(void);
36 extern void test_create_all_paths(void);
37 extern void test_create_path_many(void);
38 extern void create_all_paths(void);
39 extern void test_create_all_anchors(void);
40 // extern void make_curside_bottom_side();
41 extern void move_object_to_mouse_click(void);
42 extern void test_create_n_segment_path(void);
44 extern void set_all_modes_to_hover(void);
46 extern void check_for_overlapping_segments(void);
47 extern void init_replacements(void);
49 extern void do_replacements(void);
50 extern void do_replacements_all(void);
55 // for (i=Highest_segment_index+1; i<MAX_SEGMENTS; i++)
56 // Segments[i].segnum = -1;
59 mprintf((0, "Initializing replacement list.\n"));
67 // mprintf((0, "\nCalling check_for_overlapping_segments.\n"));
68 // check_for_overlapping_segments();
70 mprintf((0, "Going to do texture replacements.\n"));
76 //extern fix fcd_test(void);
77 //extern void test_shortpos(void);
81 Int3(); // Are you sure you want to do this?
82 // This will replace all textures in your replacement list
84 // If you don't want to do this, set eip to the return statement
87 mprintf((0, "Going to do texture replacements.\n"));
88 do_replacements_all();
93 FUNCTION med_functions[] = {
96 { "med-test-1", 0, Test1 },
97 { "med-test-2", 0, Test2 },
98 { "med-test-3", 0, Test3 },
101 { "med-help", 0, DoHelp },
104 { "med-curve-init", 0, InitCurve },
105 { "med-curve-generate", 0, GenerateCurve },
106 { "med-curve-decrease-r4", 0, DecreaseR4 },
107 { "med-curve-increase-r4", 0, IncreaseR4 },
108 { "med-curve-decrease-r1", 0, DecreaseR1 },
109 { "med-curve-increase-r1", 0, IncreaseR1 },
110 { "med-curve-delete", 0, DeleteCurve },
111 { "med-curve-set", 0, SetCurve },
114 { "med-mine-save", 0, SaveMine },
115 //{ "med-mine-load", 0, LoadMine },
116 { "med-mine-menu", 0, MineMenu },
117 { "med-mine-create-new", 0, CreateNewMine },
118 //{ "med-mine-load-old", 0, LoadOldMine },
119 { "med-situation-save", 0, SaveSituation },
120 { "med-situation-load", 0, LoadSituation },
121 { "med-restore-game-state", 0, RestoreGameState },
122 //{ "load-mine-only", 0, LoadMineOnly },
125 { "med-game-save", 0, SaveGameData },
126 { "med-game-load", 0, LoadGameData },
129 { "med-view-zoom-out", 0, ZoomOut },
130 { "med-view-zoom-in", 0, ZoomIn },
131 { "med-view-move-away", 0, MoveAway },
132 { "med-view-move-closer", 0, MoveCloser },
133 { "med-view-toggle-chase", 0, ToggleChaseMode },
136 { "med-build-bridge", 0, CreateBridge },
137 { "med-build-joint", 0, FormJoint },
138 { "med-build-adj-joint", 0, CreateAdjacentJoint },
139 { "med-build-sloppy-adj-joint", 0, CreateSloppyAdjacentJoint },
140 { "med-build-sloppy-adj-joint-group", 0, CreateSloppyAdjacentJointsGroup },
141 { "med-build-adj-joints-segment", 0, CreateAdjacentJointsSegment },
142 { "med-build-adj-joints-all", 0, CreateAdjacentJointsAll },
145 { "med-segment-bottom", 0, ToggleBottom }, //make_curside_bottom_side },
146 { "med-segment-show-bottom", 0, ToggleBottom },
149 { "med-segmove-decrease-heading", 0, DecreaseHeading },
150 { "med-segmove-increase-heading", 0, IncreaseHeading },
151 { "med-segmove-decrease-pitch", 0, DecreasePitch },
152 { "med-segmove-increase-pitch", 0, IncreasePitch },
153 { "med-segmove-decrease-bank", 0, DecreaseBank },
154 { "med-segmove-increase-bank", 0, IncreaseBank },
157 { "med-segsel-next-segment", 0, SelectCurrentSegForward },
158 { "med-segsel-prev-segment", 0, SelectCurrentSegBackward },
159 { "med-segsel-next-side", 0, SelectNextSide },
160 { "med-segsel-prev-side", 0, SelectPrevSide },
161 { "med-segsel-set-marked", 0, CopySegToMarked },
162 { "med-segsel-bottom", 0, SelectBottom },
163 { "med-segsel-front", 0, SelectFront },
164 { "med-segsel-top", 0, SelectTop },
165 { "med-segsel-back", 0, SelectBack },
166 { "med-segsel-left", 0, SelectLeft },
167 { "med-segsel-right", 0, SelectRight },
170 { "med-segsize-increase-length", 0, IncreaseSegLength },
171 { "med-segsize-decrease-length", 0, DecreaseSegLength },
172 { "med-segsize-decrease-width", 0, DecreaseSegWidth },
173 { "med-segsize-increase-width", 0, IncreaseSegWidth },
174 { "med-segsize-increase-height", 0, IncreaseSegHeight },
175 { "med-segsize-decrease-height", 0, DecreaseSegHeight },
177 { "med-segsize-increase-length-big", 0, IncreaseSegLengthBig },
178 { "med-segsize-decrease-length-big", 0, DecreaseSegLengthBig },
179 { "med-segsize-decrease-width-big", 0, DecreaseSegWidthBig },
180 { "med-segsize-increase-width-big", 0, IncreaseSegWidthBig },
181 { "med-segsize-increase-height-big", 0, IncreaseSegHeightBig },
182 { "med-segsize-decrease-height-big", 0, DecreaseSegHeightBig },
183 { "med-segsize-toggle-mode", 0, ToggleSegSizeMode },
184 { "med-segsize-perturb-curside", 0, PerturbCurside },
185 { "med-segsize-perturb-curside-big", 0, PerturbCursideBig },
186 { "med-segsize-increase-length-default", 0, IncreaseSegLengthDefault },
187 { "med-segsize-decrease-length-default", 0, DecreaseSegLengthDefault },
188 { "med-segsize-increase-width-default", 0, IncreaseSegWidthDefault },
189 { "med-segsize-decrease-width-default", 0, DecreaseSegWidthDefault },
190 { "med-segsize-increase-height-default", 0, IncreaseSegHeightDefault },
191 { "med-segsize-decrease-height-default", 0, DecreaseSegHeightDefault },
194 { "med-tmap-assign", 0, AssignTexture },
195 { "med-tmap-assign2", 0, AssignTexture2 },
196 { "med-tmap-clear2", 0, ClearTexture2 },
197 { "med-tmap-propogate", 0, PropagateTextures },
198 { "med-tmap-propogate-move", 0, PropagateTexturesMove },
199 { "med-tmap-propogate-move-uvs", 0, PropagateTexturesMoveUVs },
200 { "med-tmap-propogate-move-uvs", 0, PropagateTexturesMoveUVs },
201 { "med-tmap-propogate-uvs", 0, PropagateTexturesUVs },
202 { "med-tmap-propogate-selected", 0, PropagateTexturesSelected },
205 { "med-wall-add-blastable", 0, wall_add_blastable },
206 { "med-wall-add-door", 0, wall_add_door },
207 { "med-wall-add-closed", 0, wall_add_closed_wall },
208 { "med-wall-add-external", 0, wall_add_external_wall },
209 { "med-wall-add-illusion", 0, wall_add_illusion },
210 { "med-wall-restore-all", 0, wall_restore_all },
211 { "med-wall-remove", 0, wall_remove },
212 { "do-wall-dialog", 0, do_wall_dialog },
213 { "med-link-doors", 0, wall_link_doors },
214 { "med-unlink-door", 0, wall_unlink_door },
215 { "check-walls", 0, check_walls },
216 { "delete-all-walls", 0, delete_all_walls },
219 { "do-centers-dialog", 0, do_centers_dialog },
222 //{ "med-trigger-add-damage", 0, trigger_add_damage },
223 //{ "med-trigger-add-exit", 0, trigger_add_exit },
224 //{ "med-trigger-control", 0, trigger_control },
225 //{ "med-trigger-remove", 0, trigger_remove },
226 //{ "med-bind-wall-to-control", 0, bind_wall_to_control_trigger },
227 { "do-trigger-dialog", 0, do_trigger_dialog },
230 //--//{ "med-macro-menu", 0, MacroMenu },
231 //--//{ "med-macro-play-fast", 0, MacroPlayFast },
232 //--//{ "med-macro-play-normal", 0, MacroPlayNormal },
233 //--//{ "med-macro-record-all", 0, MacroRecordAll },
234 //--//{ "med-macro-record-keys", 0, MacroRecordKeys },
235 //--//{ "med-macro-save", 0, MacroSave },
236 //--//{ "med-macro-load", 0, MacroLoad },
239 { "med-update", 0, medlisp_update_screen },
240 { "med-segment-add", 0, AttachSegment },
241 { "med-segment-delete", 0, medlisp_delete_segment },
242 { "med-segment-scale", 3, medlisp_scale_segment },
243 { "med-segment-rotate", 3, medlisp_rotate_segment },
244 { "med-dos-shell", 0, DosShell },
245 //{ "med-lisp-call", 0, CallLisp },
246 { "med-editor-exit", 0, ExitEditor },
247 { "med-segment-exchange", 0, ExchangeMarkandCurseg },
248 { "med-segment-mark", 0, CopySegToMarked },
249 { "med-about", 0, ShowAbout },
251 { "med-mark-start", 0, MarkStart },
252 { "med-mark-end", 0, MarkEnd },
256 { "med-group-load", 0, LoadGroup },
257 { "med-group-save", 0, SaveGroup },
258 { "med-move-group", 0, MoveGroup },
259 { "med-copy-group", 0, CopyGroup },
260 { "med-rotate-group", 0, RotateGroup },
261 { "med-segment-add-new", 0, AttachSegmentNew },
262 { "med-mark-groupseg", 0, MarkGroupSegment },
263 { "med-next-group", 0, NextGroup },
264 { "med-prev-group", 0, PrevGroup },
265 { "med-delete-group", 0, DeleteGroup },
266 { "med-create-group", 0, CreateGroup },
267 { "med-ungroup-segment", 0, UngroupSegment },
268 { "med-group-segment", 0, GroupSegment },
269 { "med-degroup-group", 0, Degroup },
270 { "med-subtract-from-group", 0, SubtractFromGroup },
273 { "med-autosave-undo", 0, UndoCommand },
274 { "med-autosave-toggle", 0, ToggleAutosave },
277 { "med-tass-flip-x", 0, TexFlipX },
278 { "med-tass-flip-y", 0, TexFlipY },
279 { "med-tass-slide-up", 0, TexSlideUp },
280 { "med-tass-slide-left", 0, TexSlideLeft },
281 { "med-tass-set-default", 0, TexSetDefault },
282 { "med-tass-slide-right", 0, TexSlideRight },
283 { "med-tass-rotate-left", 0, TexRotateLeft },
284 { "med-tass-slide-down", 0, TexSlideDown },
285 { "med-tass-stretch-down", 0, TexStretchDown },
286 { "med-tass-stretch-up", 0, TexStretchUp },
287 { "med-tass-rotate-right", 0, TexRotateRight },
288 { "med-tass-select-active-edge", 0, TexSelectActiveEdge },
289 { "med-tass-rotate-90-degrees", 0, TexRotate90Degrees },
290 { "med-tass-increase-tiling", 0, TexIncreaseTiling },
291 { "med-tass-decrease-tiling", 0, TexDecreaseTiling },
292 { "med-tass-slide-up-big", 0, TexSlideUpBig },
293 { "med-tass-slide-left-big", 0, TexSlideLeftBig },
294 { "med-tass-slide-right-big", 0, TexSlideRightBig },
295 { "med-tass-rotate-left-big", 0, TexRotateLeftBig },
296 { "med-tass-slide-down-big", 0, TexSlideDownBig },
297 { "med-tass-rotate-right-big", 0, TexRotateRightBig },
300 { "med-obj-set-player", 0, SetPlayerPosition },
301 { "med-obj-place-object", 0, ObjectPlaceObject },
302 { "med-obj-place-object-tmap", 0, ObjectPlaceObjectTmap },
303 { "med-obj-move-nearer", 0, ObjectMoveNearer },
304 { "med-obj-move-further", 0, ObjectMoveFurther },
305 { "med-obj-delete-object", 0, ObjectDelete },
306 { "med-obj-move-forward", 0, ObjectMoveForward },
307 { "med-obj-move-left", 0, ObjectMoveLeft },
308 { "med-obj-set-default", 0, ObjectSetDefault },
309 { "med-obj-move-right", 0, ObjectMoveRight },
310 { "med-obj-move-back", 0, ObjectMoveBack },
311 { "med-obj-move-down", 0, ObjectMoveDown },
312 { "med-obj-move-up", 0, ObjectMoveUp },
313 { "med-obj-select-next-in-segment", 0, ObjectSelectNextinSegment },
314 { "med-obj-decrease-bank", 0, ObjectDecreaseBank },
315 { "med-obj-increase-bank", 0, ObjectIncreaseBank },
316 { "med-obj-decrease-pitch", 0, ObjectDecreasePitch },
317 { "med-obj-increase-pitch", 0, ObjectIncreasePitch },
318 { "med-obj-decrease-heading", 0, ObjectDecreaseHeading },
319 { "med-obj-increase-heading", 0, ObjectIncreaseHeading },
320 { "med-obj-decrease-bank-big", 0, ObjectDecreaseBankBig },
321 { "med-obj-increase-bank-big", 0, ObjectIncreaseBankBig },
322 { "med-obj-decrease-pitch-big", 0, ObjectDecreasePitchBig },
323 { "med-obj-increase-pitch-big", 0, ObjectIncreasePitchBig },
324 { "med-obj-decrease-heading-big", 0, ObjectDecreaseHeadingBig },
325 { "med-obj-increase-heading-big", 0, ObjectIncreaseHeadingBig },
326 { "med-obj-reset", 0, ObjectResetObject },
327 { "med-obj-flip", 0, ObjectFlipObject },
328 { "med-obj-make-coop", 0, ObjectMakeCoop },
329 //{ "med-obj-place-hostage", 0, ObjectPlaceHostage },
332 { "med-obj-select-next-type", 0, objpage_goto_next_object },
336 { "med-light-select-next-vertex", 0, LightSelectNextVertex },
337 { "med-light-select-next-edge", 0, LightSelectNextEdge },
338 { "med-light-copy-intensity-side", 0, LightCopyIntensity },
339 { "med-light-copy-intensity-segment", 0, LightCopyIntensitySegment },
340 { "med-light-decrease-light-vertex", 0, LightDecreaseLightVertex },
341 { "med-light-increase-light-vertex", 0, LightIncreaseLightVertex },
342 { "med-light-decrease-light-side", 0, LightDecreaseLightSide },
343 { "med-light-increase-light-side", 0, LightIncreaseLightSide },
344 { "med-light-decrease-light-segment", 0, LightDecreaseLightSegment },
345 { "med-light-increase-light-segment", 0, LightIncreaseLightSegment },
346 { "med-light-set-maximum", 0, LightSetMaximum },
347 { "med-light-set-default", 0, LightSetDefault },
348 { "med-light-assign-default-all", 0, LightSetDefaultAll },
349 { "med-light-ambient-lighting", 0, LightAmbientLighting },
352 { "med-seguvs-fix-bogus-uvs-on-side", 0, fix_bogus_uvs_on_side},
353 { "med-seguvs-fix-bogus-uvs-all", 0, fix_bogus_uvs_all},
354 { "med-seguvs-smooth-lighting-all", 0, set_average_light_on_all},
355 { "med-seguvs-smooth-lighting-all-quick", 0, set_average_light_on_all_quick},
356 { "med-seguvs-smooth-lighting", 0, set_average_light_on_curside},
358 // Miscellaneous, please neaten and catagorize me!
360 { "med-increase-draw-depth", 0, IncreaseDrawDepth },
361 { "med-decrease-draw-depth", 0, DecreaseDrawDepth },
362 { "med-goto-main-menu", 0, GotoMainMenu },
363 { "med-goto-game-screen", 0, GotoGameScreen },
364 { "med-drop-into-debugger", 0, DropIntoDebugger },
365 // { "med-sync-large-view", 0, SyncLargeView },
366 { "med-create-default-new-segment", 0, CreateDefaultNewSegment },
367 { "med-create-default-new-segment-and-attach", 0, CreateDefaultNewSegmentandAttach },
368 { "med-clear-selected-list", 0, ClearSelectedList },
369 { "med-clear-found-list", 0, ClearFoundList },
370 { "med-sort-selected-list", 0, SortSelectedList },
371 { "med-set-player-from-curseg", 0, SetPlayerFromCursegAndRotate },
372 { "med-set-player-from-curseg-minus-one", 0, SetPlayerFromCursegMinusOne },
373 { "med-find-concave-segs", 0, FindConcaveSegs },
374 { "med-select-next-found-seg", 0, SelectNextFoundSeg },
375 { "med-select-prev-found-seg", 0, SelectPreviousFoundSeg },
376 { "med-stop-slew", 0, slew_stop },
377 //{ "med-reset-orientation", 0, do_reset_orient },
378 { "med-game-zoom-out", 0, GameZoomOut },
379 { "med-game-zoom-in", 0, GameZoomIn },
380 { "med-keypad-goto-prev", 0, med_keypad_goto_prev },
381 { "med-keypad-goto-next", 0, med_keypad_goto_next },
382 { "med-keypad-goto", 1, med_keypad_goto },
384 // John's temporary function page stuff
385 // { "med-set-function-page", 1, medtmp_set_page },
388 { "med-fuelcen-create", 0, fuelcen_create_from_curseg },
389 { "med-repaircen-create", 0, repaircen_create_from_curseg },
390 { "med-controlcen-create", 0, controlcen_create_from_curseg },
391 { "med-robotmaker-create", 0, robotmaker_create_from_curseg },
392 { "med-fuelcen-reset-all", 0, fuelcen_reset_all },
393 { "med-fuelcen-delete", 0, fuelcen_delete_from_curseg },
396 { "do-robot-dialog", 0, do_robot_dialog },
397 { "do-object-dialog", 0, do_object_dialog },
398 { "do-hostage-dialog", 0, do_hostage_dialog },
401 { "rename-level", 0, get_level_name },
403 // The terminating marker
406 void init_med_functions()
408 func_init(med_functions, (sizeof(med_functions)/sizeof(FUNCTION))-1 );