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fix bugfix of 2004-05-15
[btb/d2x.git] / main / bmread.c
1 /* $Id: bmread.c,v 1.6 2004-08-28 23:17:45 schaffner Exp $ */
2 /*
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
13 */
14
15 /*
16  *
17  * Routines to parse bitmaps.tbl
18  *
19  */
20
21 #ifdef HAVE_CONFIG_H
22 #include <conf.h>
23 #endif
24
25 #include <stdio.h>
26 #include <stdlib.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <ctype.h>
30
31 #include "pstypes.h"
32 #include "inferno.h"
33 #include "gr.h"
34 #include "bm.h"
35 #include "gamepal.h"
36 #include "u_mem.h"
37 #include "mono.h"
38 #include "error.h"
39 #include "object.h"
40 #include "vclip.h"
41 #include "effects.h"
42 #include "polyobj.h"
43 #include "wall.h"
44 #include "textures.h"
45 #include "game.h"
46 #ifdef NETWORK
47 #include "multi.h"
48 #endif
49
50 #include "iff.h"
51 #include "cfile.h"
52
53 #include "hostage.h"
54 #include "powerup.h"
55 #include "laser.h"
56 #include "sounds.h"
57 #include "piggy.h"
58 #include "aistruct.h"
59 #include "robot.h"
60 #include "weapon.h"
61 #include "gauges.h"
62 #include "player.h"
63 #include "endlevel.h"
64 #include "cntrlcen.h"
65 #include "compbit.h"
66 #include "args.h"
67
68
69 #include "editor/texpage.h"
70
71 #define BM_NONE                 -1
72 #define BM_COCKPIT               0
73 #define BM_TEXTURES              2
74 #define BM_UNUSED                        3
75 #define BM_VCLIP                         4
76 #define BM_EFFECTS          5
77 #define BM_ECLIP                         6
78 #define BM_WEAPON                        7
79 #define BM_DEMO                  8
80 #define BM_ROBOTEX          9
81 #define BM_WALL_ANIMS   12
82 #define BM_WCLIP                        13
83 #define BM_ROBOT                        14
84 #define BM_GAUGES                       20
85 #define BM_GAUGES_HIRES 21
86
87 #define MAX_BITMAPS_PER_BRUSH 30
88
89 extern player_ship only_player_ship;            // In bm.c
90
91 short           N_ObjBitmaps=0;
92 short           N_ObjBitmapPtrs=0;
93 static int                      Num_robot_ais = 0;
94 int     TmapList[MAX_TEXTURES];
95 char    Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
96 char    Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
97
98 //---------------- Internal variables ---------------------------
99 static int                      Registered_only = 0;            //      Gets set by ! in column 1.
100 static int                      SuperX = -1;
101 static int                      Installed=0;
102 static char             *arg;
103 static short            tmap_count = 0;
104 static short            texture_count = 0;
105 static short            clip_count = 0;
106 static short            clip_num;
107 static short            sound_num;
108 static short            frames;
109 static float            time;
110 static int                      hit_sound = -1;
111 static sbyte            bm_flag = BM_NONE;
112 static int                      abm_flag = 0;
113 static int                      rod_flag = 0;
114 static short            wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
115 float           vlighting=0;
116 static int                      obj_eclip;
117 static char             *dest_bm;               //clip number to play when destroyed
118 static int                      dest_vclip;             //what vclip to play when exploding
119 static int                      dest_eclip;             //what eclip to play when exploding
120 static fix                      dest_size;              //3d size of explosion
121 static int                      crit_clip;              //clip number to play when destroyed
122 static int                      crit_flag;              //flag if this is a destroyed eclip
123 static int                      tmap1_flag;             //flag if this is used as tmap_num (not tmap_num2)
124 static int                      num_sounds=0;
125
126 int     linenum;                //line int table currently being parsed
127
128 //------------------- Useful macros and variables ---------------
129 #define REMOVE_EOL(s)           remove_char((s),'\n')
130 #define REMOVE_COMMENTS(s)      remove_char((s),';')
131 #define REMOVE_DOTS(s)          remove_char((s),'.')
132
133 #define IFTOK(str) if (!strcmp(arg, str))
134 char *space = { " \t" };        
135 //--unused-- char *equal = { "=" };
136 char *equal_space = { " \t=" };
137
138
139 //      For the sake of LINT, defining prototypes to module's functions
140 void bm_read_alias(void);
141 void bm_read_marker(void);
142 void bm_read_robot_ai(void);
143 void bm_read_powerup(int unused_flag);
144 void bm_read_hostage(void);
145 void bm_read_robot(void);
146 void bm_read_weapon(int unused_flag);
147 void bm_read_reactor(void);
148 void bm_read_exitmodel(void);
149 void bm_read_player_ship(void);
150 void bm_read_some_file(void);
151 void bm_read_sound(void);
152 void bm_write_extra_robots(void);
153 void clear_to_end_of_line(void);
154 void verify_textures(void);
155
156
157 //----------------------------------------------------------------------
158 void remove_char( char * s, char c )
159 {
160         char *p;
161         p = strchr(s,c);
162         if (p) *p = '\0';
163 }
164
165 //---------------------------------------------------------------
166 int compute_average_pixel(grs_bitmap *new)
167 {
168         int     row, column, color;
169         char    *pptr;
170         int     total_red, total_green, total_blue;
171
172         pptr = (char *)new->bm_data;
173
174         total_red = 0;
175         total_green = 0;
176         total_blue = 0;
177
178         for (row=0; row<new->bm_h; row++)
179                 for (column=0; column<new->bm_w; column++) {
180                         color = *pptr++;
181                         total_red += gr_palette[color*3];
182                         total_green += gr_palette[color*3+1];
183                         total_blue += gr_palette[color*3+2];
184                 }
185
186         total_red /= (new->bm_h * new->bm_w);
187         total_green /= (new->bm_h * new->bm_w);
188         total_blue /= (new->bm_h * new->bm_w);
189
190         return BM_XRGB(total_red/2, total_green/2, total_blue/2);
191 }
192
193 //---------------------------------------------------------------
194 // Loads a bitmap from either the piggy file, a r64 file, or a
195 // whatever extension is passed.
196
197 bitmap_index bm_load_sub( char * filename )
198 {
199         bitmap_index bitmap_num;
200         grs_bitmap * new;
201         ubyte newpal[256*3];
202         int iff_error;          //reference parm to avoid warning message
203         char fname[20];
204
205         bitmap_num.index = 0;
206
207 #ifdef SHAREWARE
208         if (Registered_only) {
209                 //mprintf( 0, "Skipping registered-only bitmap '%s'\n", filename );
210                 return bitmap_num;
211         }
212 #endif
213
214         _splitpath(  filename, NULL, NULL, fname, NULL );
215
216         bitmap_num=piggy_find_bitmap( fname );
217         if (bitmap_num.index)   {
218                 //mprintf(( 0, "Found bitmap '%s' in pig!\n", fname ));
219                 return bitmap_num;
220         }
221
222         MALLOC( new, grs_bitmap, 1 );
223         iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
224         new->bm_handle=0;
225         if (iff_error != IFF_NO_ERROR)          {
226                 mprintf((1, "File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
227                 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
228         }
229
230         if ( iff_has_transparency )
231                 gr_remap_bitmap_good( new, newpal, iff_transparent_color, SuperX );
232         else
233                 gr_remap_bitmap_good( new, newpal, -1, SuperX );
234
235         new->avg_color = compute_average_pixel(new);
236
237         // -- mprintf((0, "N" ));
238         bitmap_num = piggy_register_bitmap( new, fname, 0 );
239         d_free( new );
240         return bitmap_num;
241 }
242
243 extern grs_bitmap bogus_bitmap;
244 extern ubyte bogus_bitmap_initialized;
245 extern digi_sound bogus_sound;
246
247 void ab_load( char * filename, bitmap_index bmp[], int *nframes )
248 {
249         grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
250         bitmap_index bi;
251         int i;
252         int iff_error;          //reference parm to avoid warning message
253         ubyte newpal[768];
254         char fname[20];
255         char tempname[20];
256
257 #ifdef SHAREWARE
258         if (Registered_only) {
259                 Assert( bogus_bitmap_initialized != 0 );
260                 mprintf(( 0, "Skipping registered-only animation '%s'\n", filename ));
261                 bmp[0].index = 0;               //index of bogus bitmap==0 (I think)            //&bogus_bitmap;
262                 *nframes = 1;
263                 return;
264         }
265 #endif
266
267
268         _splitpath( filename, NULL, NULL, fname, NULL );
269         
270         for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ )        {
271                 sprintf( tempname, "%s#%d", fname, i );
272                 bi = piggy_find_bitmap( tempname );
273                 if ( !bi.index )        
274                         break;
275                 bmp[i] = bi;
276                 //mprintf(( 0, "Found animation frame %d, %s, in piggy file\n", i, tempname ));
277         }
278
279         if (i) {
280                 *nframes = i;
281                 return;
282         }
283
284 //      Note that last argument passes an address to the array newpal (which is a pointer).
285 //      type mismatch found using lint, will substitute this line with an adjusted
286 //      one.  If fatal error, then it can be easily changed.
287 //      iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,&newpal);
288    iff_error = iff_read_animbrush(filename,bm,MAX_BITMAPS_PER_BRUSH,nframes,newpal);
289         if (iff_error != IFF_NO_ERROR)  {
290                 mprintf((1,"File %s - IFF error: %s",filename,iff_errormsg(iff_error)));
291                 Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
292         }
293
294         for (i=0;i< *nframes; i++)      {
295                 bitmap_index new_bmp;
296                 sprintf( tempname, "%s#%d", fname, i );
297                 if ( iff_has_transparency )
298                         gr_remap_bitmap_good( bm[i], newpal, iff_transparent_color, SuperX );
299                 else
300                         gr_remap_bitmap_good( bm[i], newpal, -1, SuperX );
301
302                 bm[i]->avg_color = compute_average_pixel(bm[i]);
303
304                 new_bmp = piggy_register_bitmap( bm[i], tempname, 0 );
305                 d_free( bm[i] );
306                 bmp[i] = new_bmp;
307                 if (!i)
308                         mprintf((0, "Registering %s in piggy file.", tempname ));
309                 else
310                         mprintf((0, "."));
311         }
312         mprintf((0, "\n"));
313 }
314
315 int ds_load( char * filename )  {
316         int i;
317         CFILE * cfp;
318         digi_sound new;
319         char fname[20];
320         char rawname[100];
321
322 #ifdef SHAREWARE
323         if (Registered_only) {
324                 //mprintf( 0, "Skipping registered-only sound '%s'\n", filename );
325                 return 0;       //don't know what I should return here          //&bogus_sound;
326         }
327 #endif
328
329         _splitpath(  filename, NULL, NULL, fname, NULL );
330         _makepath( rawname, NULL, NULL,fname, (digi_sample_rate==SAMPLE_RATE_22K)?".R22":".RAW" );
331
332         i=piggy_find_sound( fname );
333         if (i!=255)     {
334                 return i;
335         }
336
337         cfp = cfopen( rawname, "rb" );
338
339         if (cfp!=NULL) {
340                 new.length      = cfilelength( cfp );
341                 MALLOC( new.data, ubyte, new.length );
342                 cfread( new.data, 1, new.length, cfp );
343                 cfclose(cfp);
344                 // -- mprintf( (0, "S" ));
345                 // -- mprintf( (0, "<%s>", rawname ));
346         } else {
347                 mprintf( (1, "Warning: Couldn't find '%s'\n", filename ));
348                 return 255;
349         }
350         i = piggy_register_sound( &new, fname, 0 );
351         return i;
352 }
353
354 //parse a float
355 float get_float()
356 {
357         char *xarg;
358
359         xarg = strtok( NULL, space );
360         return atof( xarg );
361 }
362
363 //parse an int
364 int get_int()
365 {
366         char *xarg;
367
368         xarg = strtok( NULL, space );
369         return atoi( xarg );
370 }
371
372 // rotates a byte left one bit, preserving the bit falling off the right
373 //void
374 //rotate_left(char *c)
375 //{
376 //      int found;
377 //
378 //      found = 0;
379 //      if (*c & 0x80)
380 //              found = 1;
381 //      *c = *c << 1;
382 //      if (found)
383 //              *c |= 0x01;
384 //}
385
386 //loads a texture and returns the texture num
387 int get_texture(char *name)
388 {
389         char short_name[FILENAME_LEN];
390         int i;
391
392         strcpy(short_name,name);
393         REMOVE_DOTS(short_name);
394         for (i=0;i<texture_count;i++)
395                 if (!stricmp(TmapInfo[i].filename,short_name))
396                         break;
397         if (i==texture_count) {
398                 Textures[texture_count] = bm_load_sub(name);
399                 strcpy( TmapInfo[texture_count].filename, short_name);
400                 texture_count++;
401                 Assert(texture_count < MAX_TEXTURES);
402                 NumTextures = texture_count;
403         }
404
405         return i;
406 }
407
408 #define LINEBUF_SIZE 600
409
410 #define DEFAULT_PIG_PALETTE     "groupa.256"
411
412 //-----------------------------------------------------------------
413 // Initializes all bitmaps from BITMAPS.TBL file.
414 // This is called when the editor is IN.
415 // If no editor, bm_init() is called.
416 int bm_init_use_tbl()
417 {
418         CFILE   * InfoFile;
419         char    inputline[LINEBUF_SIZE];
420         int     i, have_bin_tbl;
421
422         gr_use_palette_table(DEFAULT_PIG_PALETTE);
423
424         load_palette(DEFAULT_PIG_PALETTE,-2,0);         //special: tell palette code which pig is loaded
425
426         init_polygon_models();
427
428         ObjType[0] = OL_PLAYER;
429         ObjId[0] = 0;
430         Num_total_object_types = 1;
431
432         for (i=0; i<MAX_SOUNDS; i++ )   {
433                 Sounds[i] = 255;
434                 AltSounds[i] = 255;
435         }
436
437         for (i=0; i<MAX_TEXTURES; i++ ) {
438                 TmapInfo[i].eclip_num = -1;
439                 TmapInfo[i].flags = 0;
440                 TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
441                 TmapInfo[i].destroyed = -1;
442         }
443
444         for (i=0;i<MAX_REACTORS;i++)
445                 Reactors[i].model_num = -1;
446
447         Num_effects = 0;
448         for (i=0; i<MAX_EFFECTS; i++ ) {
449                 //Effects[i].bm_ptr = (grs_bitmap **) -1;
450                 Effects[i].changing_wall_texture = -1;
451                 Effects[i].changing_object_texture = -1;
452                 Effects[i].segnum = -1;
453                 Effects[i].vc.num_frames = -1;          //another mark of being unused
454         }
455
456         for (i=0;i<MAX_POLYGON_MODELS;i++)
457                 Dying_modelnums[i] = Dead_modelnums[i] = -1;
458
459         Num_vclips = 0;
460         for (i=0; i<VCLIP_MAXNUM; i++ ) {
461                 Vclip[i].num_frames = -1;
462                 Vclip[i].flags = 0;
463         }
464
465         for (i=0; i<MAX_WALL_ANIMS; i++ )
466                 WallAnims[i].num_frames = -1;
467         Num_wall_anims = 0;
468
469         setbuf(stdout, NULL);   // unbuffered output via printf
470
471         if (Installed)
472                 return 1;
473
474         Installed = 1;
475
476         piggy_init();           //don't care about error, since no pig is ok for editor
477
478 //      if ( FindArg( "-nobm" ) )       {
479 //              piggy_read_sounds();
480 //              return 0;
481 //      }
482
483         // Open BITMAPS.TBL for reading.
484         have_bin_tbl = 0;
485         InfoFile = cfopen( "BITMAPS.TBL", "rb" );
486         if (InfoFile == NULL) {
487                 InfoFile = cfopen("BITMAPS.BIN", "rb");
488                 if (InfoFile == NULL)
489                         Error("Missing BITMAPS.TBL and BITMAPS.BIN file\n");
490                 have_bin_tbl = 1;
491         }
492         linenum = 0;
493         
494         cfseek( InfoFile, 0L, SEEK_SET);
495
496         while (cfgets(inputline, LINEBUF_SIZE, InfoFile)) {
497                 int l;
498                 char *temp_ptr;
499
500                 linenum++;
501
502                 if (inputline[0]==' ' || inputline[0]=='\t') {
503                         char *t;
504                         for (t=inputline;*t && *t!='\n';t++)
505                                 if (! (*t==' ' || *t=='\t')) {
506                                         mprintf((1,"Suspicious: line %d of BITMAPS.TBL starts with whitespace\n",linenum));
507                                         break;
508                                 }
509                 }
510
511                 if (have_bin_tbl) {                             // is this a binary tbl file
512                         for (i = 0; i < strlen(inputline) - 1; i++) {
513                                 encode_rotate_left(&(inputline[i]));
514                                 inputline[i] = inputline[i] ^ BITMAP_TBL_XOR;
515                                 encode_rotate_left(&(inputline[i]));
516                         }
517                 } else {
518                         while (inputline[(l=strlen(inputline))-2]=='\\') {
519                                 if (!isspace(inputline[l-3])) {         //if not space before backslash...
520                                         inputline[l-2] = ' ';                           //add one
521                                         l++;
522                                 }
523                                 cfgets(inputline+l-2,LINEBUF_SIZE-(l-2), InfoFile);
524                                 linenum++;
525                         }
526                 }
527
528                 REMOVE_EOL(inputline);
529                 if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
530
531                 if (strlen(inputline) == LINEBUF_SIZE-1)
532                         Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
533
534                 SuperX = -1;
535
536                 if ( (temp_ptr=strstr( inputline, "superx=" )) )        {
537                         SuperX = atoi( &temp_ptr[7] );
538                         Assert(SuperX == 254);
539                                 //the superx color isn't kept around, so the new piggy regeneration
540                                 //code doesn't know what it is, so it assumes that it's 254, so
541                                 //this code requires that it be 254
542                                                                                 
543                 }
544
545                 arg = strtok( inputline, space );
546                 if (arg[0] == '@') {
547                         arg++;
548                         Registered_only = 1;
549                 } else
550                         Registered_only = 0;
551
552                 while (arg != NULL )
553                         {
554                         // Check all possible flags and defines.
555                         if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
556
557                         IFTOK("$COCKPIT")                       bm_flag = BM_COCKPIT;
558                         else IFTOK("$GAUGES")           {bm_flag = BM_GAUGES;   clip_count = 0;}
559                         else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
560                         else IFTOK("$SOUND")            bm_read_sound();
561                         else IFTOK("$DOOR_ANIMS")       bm_flag = BM_WALL_ANIMS;
562                         else IFTOK("$WALL_ANIMS")       bm_flag = BM_WALL_ANIMS;
563                         else IFTOK("$TEXTURES")         bm_flag = BM_TEXTURES;
564                         else IFTOK("$VCLIP")                    {bm_flag = BM_VCLIP;            vlighting = 0;  clip_count = 0;}
565                         else IFTOK("$ECLIP")                    {bm_flag = BM_ECLIP;            vlighting = 0;  clip_count = 0; obj_eclip=0; dest_bm=NULL; dest_vclip=-1; dest_eclip=-1; dest_size=-1; crit_clip=-1; crit_flag=0; sound_num=-1;}
566                         else IFTOK("$WCLIP")                    {bm_flag = BM_WCLIP;            vlighting = 0;  clip_count = 0; wall_explodes = wall_blastable = 0; wall_open_sound=wall_close_sound=-1; tmap1_flag=0; wall_hidden=0;}
567
568                         else IFTOK("$EFFECTS")          {bm_flag = BM_EFFECTS;  clip_num = 0;}
569                         else IFTOK("$ALIAS")                    bm_read_alias();
570
571                         #ifdef EDITOR
572                         else IFTOK("!METALS_FLAG")              TextureMetals = texture_count;
573                         else IFTOK("!LIGHTS_FLAG")              TextureLights = texture_count;
574                         else IFTOK("!EFFECTS_FLAG")     TextureEffects = texture_count;
575                         #endif
576
577                         else IFTOK("lighting")                  TmapInfo[texture_count-1].lighting = fl2f(get_float());
578                         else IFTOK("damage")                    TmapInfo[texture_count-1].damage = fl2f(get_float());
579                         else IFTOK("volatile")                  TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
580                         else IFTOK("goal_blue")                 TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
581                         else IFTOK("goal_red")                  TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
582                         else IFTOK("water")                             TmapInfo[texture_count-1].flags |= TMI_WATER;
583                         else IFTOK("force_field")               TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
584                         else IFTOK("slide")                             {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
585                         else IFTOK("destroyed")                 {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space ));}
586                         //else IFTOK("Num_effects")             Num_effects = get_int();
587                         else IFTOK("Num_wall_anims")    Num_wall_anims = get_int();
588                         else IFTOK("clip_num")                  clip_num = get_int();
589                         else IFTOK("dest_bm")                   dest_bm = strtok( NULL, space );
590                         else IFTOK("dest_vclip")                dest_vclip = get_int();
591                         else IFTOK("dest_eclip")                dest_eclip = get_int();
592                         else IFTOK("dest_size")                 dest_size = fl2f(get_float());
593                         else IFTOK("crit_clip")                 crit_clip = get_int();
594                         else IFTOK("crit_flag")                 crit_flag = get_int();
595                         else IFTOK("sound_num")                 sound_num = get_int();
596                         else IFTOK("frames")                    frames = get_int();
597                         else IFTOK("time")                              time = get_float();
598                         else IFTOK("obj_eclip")                 obj_eclip = get_int();
599                         else IFTOK("hit_sound")                 hit_sound = get_int();
600                         else IFTOK("abm_flag")                  abm_flag = get_int();
601                         else IFTOK("tmap1_flag")                tmap1_flag = get_int();
602                         else IFTOK("vlighting")                 vlighting = get_float();
603                         else IFTOK("rod_flag")                  rod_flag = get_int();
604                         else IFTOK("superx")                    get_int();
605                         else IFTOK("open_sound")                wall_open_sound = get_int();
606                         else IFTOK("close_sound")               wall_close_sound = get_int();
607                         else IFTOK("explodes")                  wall_explodes = get_int();
608                         else IFTOK("blastable")                 wall_blastable = get_int();
609                         else IFTOK("hidden")                            wall_hidden = get_int();
610                         else IFTOK("$ROBOT_AI")                 bm_read_robot_ai();
611
612                         else IFTOK("$POWERUP")                  {bm_read_powerup(0);            continue;}
613                         else IFTOK("$POWERUP_UNUSED")   {bm_read_powerup(1);            continue;}
614                         else IFTOK("$HOSTAGE")                  {bm_read_hostage();             continue;}
615                         else IFTOK("$ROBOT")                            {bm_read_robot();                       continue;}
616                         else IFTOK("$WEAPON")                   {bm_read_weapon(0);             continue;}
617                         else IFTOK("$WEAPON_UNUSED")    {bm_read_weapon(1);             continue;}
618                         else IFTOK("$REACTOR")                  {bm_read_reactor();             continue;}
619                         else IFTOK("$MARKER")                   {bm_read_marker();              continue;}
620                         else IFTOK("$PLAYER_SHIP")              {bm_read_player_ship(); continue;}
621                         else IFTOK("$EXIT") {
622                                 #ifdef SHAREWARE
623                                         bm_read_exitmodel();    
624                                 #else
625                                         clear_to_end_of_line();
626                                 #endif
627                                 continue;
628                         }
629                         else    {               //not a special token, must be a bitmap!
630
631                                 // Remove any illegal/unwanted spaces and tabs at this point.
632                                 while ((*arg=='\t') || (*arg==' ')) arg++;
633                                 if (*arg == '\0') { break; }    
634
635                                 //check for '=' in token, indicating error
636                                 if (strchr(arg,'='))
637                                         Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
638
639                                 // Otherwise, 'arg' is apparently a bitmap filename.
640                                 // Load bitmap and process it below:
641                                 bm_read_some_file();
642
643                         }
644
645                         arg = strtok( NULL, equal_space );
646                         continue;
647       }
648         }
649
650         NumTextures = texture_count;
651         Num_tmaps = tmap_count;
652
653         Textures[NumTextures++].index = 0;              //entry for bogus tmap
654
655         cfclose( InfoFile );
656
657         atexit(bm_close);
658
659         Assert(N_robot_types == Num_robot_ais);         //should be one ai info per robot
660
661         #ifdef SHAREWARE
662         init_endlevel();                //this is here so endlevel bitmaps go into pig
663         #endif
664
665         verify_textures();
666
667         //check for refereced but unused clip count
668         for (i=0; i<MAX_EFFECTS; i++ )
669                 if (    (
670                                   (Effects[i].changing_wall_texture!=-1) ||
671                                   (Effects[i].changing_object_texture!=-1)
672              )
673                          && (Effects[i].vc.num_frames==-1) )
674                         Error("EClip %d referenced (by polygon object?), but not defined",i);
675
676         #ifndef NDEBUG
677         {
678                 int used;
679                 for (i=used=0; i<num_sounds; i++ )
680                         if (Sounds[i] != 255)
681                                 used++;
682                 mprintf((0,"Sound slots used: %d of %d, highest index %d\n",used,MAX_SOUNDS,num_sounds));
683
684                 //make sure all alt sounds refer to valid main sounds
685                 for (i=used=0; i<num_sounds; i++ ) {
686                         int alt = AltSounds[i];
687                         Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
688                 }
689         }
690         #endif
691
692         piggy_read_sounds();
693
694         #ifdef EDITOR
695         piggy_dump_all();
696         #endif
697
698         gr_use_palette_table(DEFAULT_PALETTE);
699
700         return 0;
701 }
702
703 void verify_textures()
704 {
705         grs_bitmap * bmp;
706         int i,j;
707         j=0;
708         for (i=0; i<Num_tmaps; i++ )    {
709                 bmp = &GameBitmaps[Textures[i].index];
710                 if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) )  {
711                         mprintf( (1, "ERROR: Texture '%s' isn't 64x64 !\n", TmapInfo[i].filename ));
712                         j++;
713                 }
714         }
715         if (j)
716                 Error("%d textures were not 64x64.  See mono screen for list.",j);
717
718         for (i=0;i<Num_effects;i++)
719                 if (Effects[i].changing_object_texture != -1)
720                         if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
721                                 Error("Effect %d is used on object, but is not 64x64",i);
722
723 }
724
725 void bm_read_alias()
726 {
727         char *t;
728
729         Assert(Num_aliases < MAX_ALIASES);
730
731         t = strtok( NULL, space );  strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
732         t = strtok( NULL, space );  strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
733
734         Num_aliases++;
735 }
736
737 //--unused-- void dump_all_transparent_textures()
738 //--unused-- {
739 //--unused--    FILE * fp;
740 //--unused--    int i,j,k;
741 //--unused--    ubyte * p;
742 //--unused--    fp = fopen( "XPARENT.LST", "wt" );
743 //--unused--    for (i=0; i<Num_tmaps; i++ )    {
744 //--unused--            k = 0;
745 //--unused--            p = Textures[i]->bm_data;
746 //--unused--            for (j=0; j<64*64; j++ )
747 //--unused--                    if ( (*p++)==255 ) k++;
748 //--unused--            if ( k )        {
749 //--unused--                    fprintf( fp, "'%s' has %d transparent pixels\n", TmapInfo[i].filename, k );
750 //--unused--            }                               
751 //--unused--    }
752 //--unused--    fclose(fp);     
753 //--unused-- }
754
755
756 void bm_close()
757 {
758         if (Installed)
759         {
760                 Installed=0;
761         }
762 }
763
764 void set_lighting_flag(sbyte *bp)
765 {
766         if (vlighting < 0)
767                 *bp |= BM_FLAG_NO_LIGHTING;
768         else
769                 *bp &= (0xff ^ BM_FLAG_NO_LIGHTING);
770 }
771
772 void set_texture_name(char *name)
773 {
774         strcpy ( TmapInfo[texture_count].filename, name );
775         REMOVE_DOTS(TmapInfo[texture_count].filename);
776 }
777
778 void bm_read_eclip()
779 {
780         bitmap_index bitmap;
781         int dest_bm_num = 0;
782
783         Assert(clip_num < MAX_EFFECTS);
784
785         if (clip_num+1 > Num_effects)
786                 Num_effects = clip_num+1;
787
788         Effects[clip_num].flags = 0;
789
790         //load the dest bitmap first, so that after this routine, the last-loaded
791         //texture will be the monitor, so that lighting parameter will be applied
792         //to the correct texture
793         if (dest_bm) {                  //deal with bitmap for blown up clip
794                 char short_name[FILENAME_LEN];
795                 int i;
796                 strcpy(short_name,dest_bm);
797                 REMOVE_DOTS(short_name);
798                 for (i=0;i<texture_count;i++)
799                         if (!stricmp(TmapInfo[i].filename,short_name))
800                                 break;
801                 if (i==texture_count) {
802                         Textures[texture_count] = bm_load_sub(dest_bm);
803                         strcpy( TmapInfo[texture_count].filename, short_name);
804                         texture_count++;
805                         Assert(texture_count < MAX_TEXTURES);
806                         NumTextures = texture_count;
807                 }
808                 else if (Textures[i].index == 0)                //was found, but registered out
809                         Textures[i] = bm_load_sub(dest_bm);
810                 dest_bm_num = i;
811         }
812
813         if (!abm_flag)  {
814                 bitmap = bm_load_sub(arg);
815
816                 Effects[clip_num].vc.play_time = fl2f(time);
817                 Effects[clip_num].vc.num_frames = frames;
818                 Effects[clip_num].vc.frame_time = fl2f(time)/frames;
819
820                 Assert(clip_count < frames);
821                 Effects[clip_num].vc.frames[clip_count] = bitmap;
822                 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
823
824                 Assert(!obj_eclip);             //obj eclips for non-abm files not supported!
825                 Assert(crit_flag==0);
826
827                 if (clip_count == 0) {
828                         Effects[clip_num].changing_wall_texture = texture_count;
829                         Assert(tmap_count < MAX_TEXTURES);
830                         TmapList[tmap_count++] = texture_count;
831                         Textures[texture_count] = bitmap;
832                         set_texture_name(arg);
833                         Assert(texture_count < MAX_TEXTURES);
834                         texture_count++;
835                         TmapInfo[texture_count].eclip_num = clip_num;
836                         NumTextures = texture_count;
837                 }
838
839                 clip_count++;
840
841         } else {
842                 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
843                 abm_flag = 0;
844
845                 ab_load( arg, bm, &Effects[clip_num].vc.num_frames );
846
847                 //printf("EC%d.", clip_num);
848                 Effects[clip_num].vc.play_time = fl2f(time);
849                 Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
850
851                 clip_count = 0; 
852                 set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
853                 Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
854
855                 if (!obj_eclip && !crit_flag) {
856                         Effects[clip_num].changing_wall_texture = texture_count;
857                         Assert(tmap_count < MAX_TEXTURES);
858                         TmapList[tmap_count++] = texture_count;
859                         Textures[texture_count] = bm[clip_count];
860                         set_texture_name( arg );
861                         Assert(texture_count < MAX_TEXTURES);
862                         TmapInfo[texture_count].eclip_num = clip_num;
863                         texture_count++;
864                         NumTextures = texture_count;
865                 }
866
867                 if (obj_eclip) {
868
869                         if (Effects[clip_num].changing_object_texture == -1) {          //first time referenced
870                                 Effects[clip_num].changing_object_texture = N_ObjBitmaps;               // XChange ObjectBitmaps
871                                 N_ObjBitmaps++;
872                         }
873
874                         ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
875                 }
876
877                 //if for an object, Effects_bm_ptrs set in object load
878
879                 for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
880                         set_lighting_flag( &GameBitmaps[bm[clip_count].index].bm_flags);
881                         Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
882                 }
883
884         }
885
886         Effects[clip_num].crit_clip = crit_clip;
887         Effects[clip_num].sound_num = sound_num;
888
889         if (dest_bm) {                  //deal with bitmap for blown up clip
890
891                 Effects[clip_num].dest_bm_num = dest_bm_num;
892
893                 if (dest_vclip==-1)
894                         Error("Desctuction vclip missing on line %d",linenum);
895                 if (dest_size==-1)
896                         Error("Desctuction vclip missing on line %d",linenum);
897
898                 Effects[clip_num].dest_vclip = dest_vclip;
899                 Effects[clip_num].dest_size = dest_size;
900
901                 Effects[clip_num].dest_eclip = dest_eclip;
902         }
903         else {
904                 Effects[clip_num].dest_bm_num = -1;
905                 Effects[clip_num].dest_eclip = -1;
906         }
907
908         if (crit_flag)
909                 Effects[clip_num].flags |= EF_CRITICAL;
910 }
911
912
913 void bm_read_gauges()
914 {
915         bitmap_index bitmap;
916         int i, num_abm_frames;
917
918         if (!abm_flag)  {
919                 bitmap = bm_load_sub(arg);
920                 Assert(clip_count < MAX_GAUGE_BMS);
921                 Gauges[clip_count] = bitmap;
922                 clip_count++;
923         } else {
924                 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
925                 abm_flag = 0;
926                 ab_load( arg, bm, &num_abm_frames );
927                 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
928                         Assert(i < MAX_GAUGE_BMS);
929                         Gauges[i] = bm[i-clip_count];
930                 }
931                 clip_count += num_abm_frames;
932         }
933 }
934
935 void bm_read_gauges_hires()
936 {
937         bitmap_index bitmap;
938         int i, num_abm_frames;
939
940         if (!abm_flag)  {
941                 bitmap = bm_load_sub(arg);
942                 Assert(clip_count < MAX_GAUGE_BMS);
943                 Gauges_hires[clip_count] = bitmap;
944                 clip_count++;
945         } else {
946                 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
947                 abm_flag = 0;
948                 ab_load( arg, bm, &num_abm_frames );
949                 for (i=clip_count; i<clip_count+num_abm_frames; i++) {
950                         Assert(i < MAX_GAUGE_BMS);
951                         Gauges_hires[i] = bm[i-clip_count];
952                 }
953                 clip_count += num_abm_frames;
954         }
955 }
956
957 void bm_read_wclip()
958 {
959         bitmap_index bitmap;
960         Assert(clip_num < MAX_WALL_ANIMS);
961
962         WallAnims[clip_num].flags = 0;
963
964         if (wall_explodes)      WallAnims[clip_num].flags |= WCF_EXPLODES;
965         if (wall_blastable)     WallAnims[clip_num].flags |= WCF_BLASTABLE;
966         if (wall_hidden)                WallAnims[clip_num].flags |= WCF_HIDDEN;
967         if (tmap1_flag)         WallAnims[clip_num].flags |= WCF_TMAP1;
968
969         if (!abm_flag)  {
970                 bitmap = bm_load_sub(arg);
971                 if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
972                         Error( "Wall Clip %d is already used!", clip_num );
973                 WallAnims[clip_num].play_time = fl2f(time);
974                 WallAnims[clip_num].num_frames = frames;
975                 //WallAnims[clip_num].frame_time = fl2f(time)/frames;
976                 Assert(clip_count < frames);
977                 WallAnims[clip_num].frames[clip_count++] = texture_count;
978                 WallAnims[clip_num].open_sound = wall_open_sound;
979                 WallAnims[clip_num].close_sound = wall_close_sound;
980                 Textures[texture_count] = bitmap;
981                 set_lighting_flag(&GameBitmaps[bitmap.index].bm_flags);
982                 set_texture_name( arg );
983                 Assert(texture_count < MAX_TEXTURES);
984                 texture_count++;
985                 NumTextures = texture_count;
986                 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
987         } else {
988                 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
989                 int nframes;
990                 if ( (WallAnims[clip_num].num_frames>-1)  )
991                         Error( "AB_Wall clip %d is already used!", clip_num );
992                 abm_flag = 0;
993                 ab_load( arg, bm, &nframes );
994                 WallAnims[clip_num].num_frames = nframes;
995                 //printf("WC");
996                 WallAnims[clip_num].play_time = fl2f(time);
997                 //WallAnims[clip_num].frame_time = fl2f(time)/nframes;
998                 WallAnims[clip_num].open_sound = wall_open_sound;
999                 WallAnims[clip_num].close_sound = wall_close_sound;
1000
1001                 WallAnims[clip_num].close_sound = wall_close_sound;
1002                 strcpy(WallAnims[clip_num].filename, arg);
1003                 REMOVE_DOTS(WallAnims[clip_num].filename);      
1004
1005                 if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
1006
1007                 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1008
1009                 for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++)    {
1010                         //printf("%d", clip_count);
1011                         Textures[texture_count] = bm[clip_count];
1012                         set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1013                         WallAnims[clip_num].frames[clip_count] = texture_count;
1014                         REMOVE_DOTS(arg);
1015                         sprintf( TmapInfo[texture_count].filename, "%s#%d", arg, clip_count);
1016                         Assert(texture_count < MAX_TEXTURES);
1017                         texture_count++;
1018                         NumTextures = texture_count;
1019                 }
1020         }
1021 }
1022
1023 void bm_read_vclip()
1024 {
1025         bitmap_index bi;
1026         Assert(clip_num < VCLIP_MAXNUM);
1027
1028         if (clip_num >= Num_vclips)
1029                 Num_vclips = clip_num+1;
1030
1031         if (!abm_flag)  {
1032                 if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0)  )
1033                         Error( "Vclip %d is already used!", clip_num );
1034                 bi = bm_load_sub(arg);
1035                 Vclip[clip_num].play_time = fl2f(time);
1036                 Vclip[clip_num].num_frames = frames;
1037                 Vclip[clip_num].frame_time = fl2f(time)/frames;
1038                 Vclip[clip_num].light_value = fl2f(vlighting);
1039                 Vclip[clip_num].sound_num = sound_num;
1040                 set_lighting_flag(&GameBitmaps[bi.index].bm_flags);
1041                 Assert(clip_count < frames);
1042                 Vclip[clip_num].frames[clip_count++] = bi;
1043                 if (rod_flag) {
1044                         rod_flag=0;
1045                         Vclip[clip_num].flags |= VF_ROD;
1046                 }                       
1047
1048         } else  {
1049                 bitmap_index bm[MAX_BITMAPS_PER_BRUSH];
1050                 abm_flag = 0;
1051                 if ( (Vclip[clip_num].num_frames>-1)  )
1052                         Error( "AB_Vclip %d is already used!", clip_num );
1053                 ab_load( arg, bm, &Vclip[clip_num].num_frames );
1054
1055                 if (rod_flag) {
1056                         //int i;
1057                         rod_flag=0;
1058                         Vclip[clip_num].flags |= VF_ROD;
1059                 }                       
1060                 //printf("VC");
1061                 Vclip[clip_num].play_time = fl2f(time);
1062                 Vclip[clip_num].frame_time = fl2f(time)/Vclip[clip_num].num_frames;
1063                 Vclip[clip_num].light_value = fl2f(vlighting);
1064                 Vclip[clip_num].sound_num = sound_num;
1065                 set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1066
1067                 for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
1068                         //printf("%d", clip_count);
1069                         set_lighting_flag(&GameBitmaps[bm[clip_count].index].bm_flags);
1070                         Vclip[clip_num].frames[clip_count] = bm[clip_count];
1071                 }
1072         }
1073 }
1074
1075 // ------------------------------------------------------------------------------
1076 void get4fix(fix *fixp)
1077 {
1078         char    *curtext;
1079         int     i;
1080
1081         for (i=0; i<NDL; i++) {
1082                 curtext = strtok(NULL, space);
1083                 fixp[i] = fl2f(atof(curtext));
1084         }
1085 }
1086
1087 // ------------------------------------------------------------------------------
1088 void get4byte(sbyte *bytep)
1089 {
1090         char    *curtext;
1091         int     i;
1092
1093         for (i=0; i<NDL; i++) {
1094                 curtext = strtok(NULL, space);
1095                 bytep[i] = atoi(curtext);
1096         }
1097 }
1098
1099 // ------------------------------------------------------------------------------
1100 //      Convert field of view from an angle in 0..360 to cosine.
1101 void adjust_field_of_view(fix *fovp)
1102 {
1103         int             i;
1104         fixang  tt;
1105         float           ff;
1106         fix             temp;
1107
1108         for (i=0; i<NDL; i++) {
1109                 ff = - f2fl(fovp[i]);
1110                 if (ff > 179) {
1111                         mprintf((1, "Warning: Bogus field of view (%7.3f).  Must be in 0..179.\n", ff));
1112                         ff = 179;
1113                 }
1114                 ff = ff/360;
1115                 tt = fl2f(ff);
1116                 fix_sincos(tt, &temp, &fovp[i]);
1117         }
1118 }
1119
1120 void clear_to_end_of_line(void)
1121 {
1122         arg = strtok( NULL, space );
1123         while (arg != NULL)
1124                 arg = strtok( NULL, space );
1125 }
1126
1127 void bm_read_sound()
1128 {
1129         int sound_num;
1130         int alt_sound_num;
1131
1132         sound_num = get_int();
1133         alt_sound_num = get_int();
1134
1135         if ( sound_num>=MAX_SOUNDS )
1136                 Error( "Too many sound files.\n" );
1137
1138         if (sound_num >= num_sounds)
1139                 num_sounds = sound_num+1;
1140
1141         if (Sounds[sound_num] != 255)
1142                 Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
1143
1144         arg = strtok(NULL, space);
1145
1146         Sounds[sound_num] = ds_load(arg);
1147
1148         if ( alt_sound_num == 0 )
1149                 AltSounds[sound_num] = sound_num;
1150         else if (alt_sound_num < 0 )
1151                 AltSounds[sound_num] = 255;
1152         else
1153                 AltSounds[sound_num] = alt_sound_num;
1154
1155         if (Sounds[sound_num] == 255)
1156                 Error("Can't load soundfile <%s>",arg);
1157 }
1158
1159 // ------------------------------------------------------------------------------
1160 void bm_read_robot_ai() 
1161 {
1162         char                    *robotnum_text;
1163         int                     robotnum;
1164         robot_info      *robptr;
1165
1166         robotnum_text = strtok(NULL, space);
1167         robotnum = atoi(robotnum_text);
1168         Assert(robotnum < MAX_ROBOT_TYPES);
1169         robptr = &Robot_info[robotnum];
1170
1171         Assert(robotnum == Num_robot_ais);              //make sure valid number
1172
1173 #ifdef SHAREWARE
1174         if (Registered_only) {
1175                 Num_robot_ais++;
1176                 clear_to_end_of_line();
1177                 return;
1178         }
1179 #endif
1180
1181         Num_robot_ais++;
1182
1183         get4fix(robptr->field_of_view);
1184         get4fix(robptr->firing_wait);
1185         get4fix(robptr->firing_wait2);
1186         get4byte(robptr->rapidfire_count);
1187         get4fix(robptr->turn_time);
1188 //      get4fix(robptr->fire_power);
1189 //      get4fix(robptr->shield);
1190         get4fix(robptr->max_speed);
1191         get4fix(robptr->circle_distance);
1192         get4byte(robptr->evade_speed);
1193
1194         robptr->always_0xabcd   = 0xabcd;
1195
1196         adjust_field_of_view(robptr->field_of_view);
1197
1198 }
1199
1200 //      ----------------------------------------------------------------------------------------------
1201 //this will load a bitmap for a polygon models.  it puts the bitmap into
1202 //the array ObjBitmaps[], and also deals with animating bitmaps
1203 //returns a pointer to the bitmap
1204 grs_bitmap *load_polymodel_bitmap(char *name)
1205 {
1206         Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1207
1208 //      Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
1209
1210         if (name[0] == '%') {           //an animating bitmap!
1211                 int eclip_num;
1212
1213                 eclip_num = atoi(name+1);
1214
1215                 if (Effects[eclip_num].changing_object_texture == -1) {         //first time referenced
1216                         Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
1217                         ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1218                         N_ObjBitmaps++;
1219                 } else {
1220                         ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
1221                 }
1222                 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1223                 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1224                 return NULL;
1225         }
1226         else    {
1227                 ObjBitmaps[N_ObjBitmaps] = bm_load_sub(name);
1228                 if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
1229                         Error("Bitmap <%s> is not 64x64",name);
1230                 ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
1231                 N_ObjBitmaps++;
1232                 Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
1233                 Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
1234                 return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
1235         }
1236 }
1237
1238 #define MAX_MODEL_VARIANTS      4
1239
1240 // ------------------------------------------------------------------------------
1241 void bm_read_robot()    
1242 {
1243         char                    *model_name[MAX_MODEL_VARIANTS];
1244         int                     n_models,i;
1245         int                     first_bitmap_num[MAX_MODEL_VARIANTS];
1246         char                    *equal_ptr;
1247         int                     exp1_vclip_num=-1;
1248         int                     exp1_sound_num=-1;
1249         int                     exp2_vclip_num=-1;
1250         int                     exp2_sound_num=-1;
1251         fix                     lighting = F1_0/2;              // Default
1252         fix                     strength = F1_0*10;             // Default strength
1253         fix                     mass = f1_0*4;
1254         fix                     drag = f1_0/2;
1255         short           weapon_type = 0, weapon_type2 = -1;
1256         int                     g,s;
1257         char                    name[ROBOT_NAME_LENGTH];
1258         int                     contains_count=0, contains_id=0, contains_prob=0, contains_type=0, behavior=AIB_NORMAL;
1259         int                     companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
1260         fix                     glow=0, aim=F1_0;
1261         int                     deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
1262         int                     score_value=1000;
1263         int                     cloak_type=0;           //      Default = this robot does not cloak
1264         int                     attack_type=0;          //      Default = this robot attacks by firing (1=lunge)
1265         int                     boss_flag=0;                            //      Default = robot is not a boss.
1266         int                     see_sound = ROBOT_SEE_SOUND_DEFAULT;
1267         int                     attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
1268         int                     claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
1269         int                     taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
1270         ubyte flags=0;
1271
1272         Assert(N_robot_types < MAX_ROBOT_TYPES);
1273
1274 #ifdef SHAREWARE
1275         if (Registered_only) {
1276                 Robot_info[N_robot_types].model_num = -1;
1277                 N_robot_types++;
1278                 Assert(N_robot_types < MAX_ROBOT_TYPES);
1279                 Num_total_object_types++;
1280                 Assert(Num_total_object_types < MAX_OBJTYPE);
1281                 clear_to_end_of_line();
1282                 return;
1283         }
1284 #endif
1285
1286         model_name[0] = strtok( NULL, space );
1287         first_bitmap_num[0] = N_ObjBitmapPtrs;
1288         n_models = 1;
1289
1290         // Process bitmaps
1291         bm_flag=BM_ROBOT;
1292         arg = strtok( NULL, space );
1293         while (arg!=NULL)       {
1294                 equal_ptr = strchr( arg, '=' );
1295                 if ( equal_ptr )        {
1296                         *equal_ptr='\0';
1297                         equal_ptr++;
1298                         // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1299                         if (!stricmp( arg, "exp1_vclip" ))      {
1300                                 exp1_vclip_num = atoi(equal_ptr);
1301                         } else if (!stricmp( arg, "exp2_vclip" ))       {
1302                                 exp2_vclip_num = atoi(equal_ptr);
1303                         } else if (!stricmp( arg, "exp1_sound" ))       {
1304                                 exp1_sound_num = atoi(equal_ptr);
1305                         } else if (!stricmp( arg, "exp2_sound" ))       {
1306                                 exp2_sound_num = atoi(equal_ptr);
1307                         } else if (!stricmp( arg, "lighting" )) {
1308                                 lighting = fl2f(atof(equal_ptr));
1309                                 if ( (lighting < 0) || (lighting > F1_0 )) {
1310                                         mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1311                                         Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1312                                 }
1313                         } else if (!stricmp( arg, "weapon_type" )) {
1314                                 weapon_type = atoi(equal_ptr);
1315                         } else if (!stricmp( arg, "weapon_type2" )) {
1316                                 weapon_type2 = atoi(equal_ptr);
1317                         } else if (!stricmp( arg, "strength" )) {
1318                                 strength = i2f(atoi(equal_ptr));
1319                         } else if (!stricmp( arg, "mass" )) {
1320                                 mass = fl2f(atof(equal_ptr));
1321                         } else if (!stricmp( arg, "drag" )) {
1322                                 drag = fl2f(atof(equal_ptr));
1323                         } else if (!stricmp( arg, "contains_id" )) {
1324                                 contains_id = atoi(equal_ptr);
1325                         } else if (!stricmp( arg, "contains_type" )) {
1326                                 contains_type = atoi(equal_ptr);
1327                         } else if (!stricmp( arg, "contains_count" )) {
1328                                 contains_count = atoi(equal_ptr);
1329                         } else if (!stricmp( arg, "companion" )) {
1330                                 companion = atoi(equal_ptr);
1331                         } else if (!stricmp( arg, "badass" )) {
1332                                 badass = atoi(equal_ptr);
1333                         } else if (!stricmp( arg, "lightcast" )) {
1334                                 lightcast = atoi(equal_ptr);
1335                         } else if (!stricmp( arg, "glow" )) {
1336                                 glow = fl2f(atof(equal_ptr));
1337                         } else if (!stricmp( arg, "death_roll" )) {
1338                                 death_roll = atoi(equal_ptr);
1339                         } else if (!stricmp( arg, "deathroll_sound" )) {
1340                                 deathroll_sound = atoi(equal_ptr);
1341                         } else if (!stricmp( arg, "thief" )) {
1342                                 thief = atoi(equal_ptr);
1343                         } else if (!stricmp( arg, "kamikaze" )) {
1344                                 kamikaze = atoi(equal_ptr);
1345                         } else if (!stricmp( arg, "pursuit" )) {
1346                                 pursuit = atoi(equal_ptr);
1347                         } else if (!stricmp( arg, "smart_blobs" )) {
1348                                 smart_blobs = atoi(equal_ptr);
1349                         } else if (!stricmp( arg, "energy_blobs" )) {
1350                                 energy_blobs = atoi(equal_ptr);
1351                         } else if (!stricmp( arg, "energy_drain" )) {
1352                                 energy_drain = atoi(equal_ptr);
1353                         } else if (!stricmp( arg, "contains_prob" )) {
1354                                 contains_prob = atoi(equal_ptr);
1355                         } else if (!stricmp( arg, "cloak_type" )) {
1356                                 cloak_type = atoi(equal_ptr);
1357                         } else if (!stricmp( arg, "attack_type" )) {
1358                                 attack_type = atoi(equal_ptr);
1359                         } else if (!stricmp( arg, "boss" )) {
1360                                 boss_flag = atoi(equal_ptr);
1361                         } else if (!stricmp( arg, "score_value" )) {
1362                                 score_value = atoi(equal_ptr);
1363                         } else if (!stricmp( arg, "see_sound" )) {
1364                                 see_sound = atoi(equal_ptr);
1365                         } else if (!stricmp( arg, "attack_sound" )) {
1366                                 attack_sound = atoi(equal_ptr);
1367                         } else if (!stricmp( arg, "claw_sound" )) {
1368                                 claw_sound = atoi(equal_ptr);
1369                         } else if (!stricmp( arg, "taunt_sound" )) {
1370                                 taunt_sound = atoi(equal_ptr);
1371                         } else if (!stricmp( arg, "aim" )) {
1372                                 aim = fl2f(atof(equal_ptr));
1373                         } else if (!stricmp( arg, "big_radius" )) {
1374                                 if (atoi(equal_ptr))
1375                                         flags |= RIF_BIG_RADIUS;
1376                         } else if (!stricmp( arg, "behavior" )) {
1377                                 if (!stricmp(equal_ptr, "STILL"))
1378                                         behavior = AIB_STILL;
1379                                 else if (!stricmp(equal_ptr, "NORMAL"))
1380                                         behavior = AIB_NORMAL;
1381                                 else if (!stricmp(equal_ptr, "BEHIND"))
1382                                         behavior = AIB_BEHIND;
1383                                 else if (!stricmp(equal_ptr, "RUN_FROM"))
1384                                         behavior = AIB_RUN_FROM;
1385                                 else if (!stricmp(equal_ptr, "SNIPE"))
1386                                         behavior = AIB_SNIPE;
1387                                 else if (!stricmp(equal_ptr, "STATION"))
1388                                         behavior = AIB_STATION;
1389                                 else if (!stricmp(equal_ptr, "FOLLOW"))
1390                                         behavior = AIB_FOLLOW;
1391                                 else
1392                                         Int3(); //      Error.  Illegal behavior type for current robot.
1393                         } else if (!stricmp( arg, "name" )) {
1394                                 Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH);  //      Oops, name too long.
1395                                 strcpy(name, &equal_ptr[1]);
1396                                 name[strlen(name)-1] = 0;
1397                         } else if (!stricmp( arg, "simple_model" )) {
1398                                 model_name[n_models] = equal_ptr;
1399                                 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1400                                 n_models++;
1401                                 Assert(n_models < MAX_MODEL_VARIANTS);
1402                         } else {
1403                                 Int3();
1404                                 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1405                         }               
1406                 } else {                        // Must be a texture specification...
1407                         load_polymodel_bitmap(arg);
1408                 }
1409                 arg = strtok( NULL, space );
1410         }
1411
1412         //clear out anim info
1413         for (g=0;g<MAX_GUNS+1;g++)
1414                 for (s=0;s<N_ANIM_STATES;s++)
1415                         Robot_info[N_robot_types].anim_states[g][s].n_joints = 0;       //inialize to zero
1416
1417         first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1418
1419         for (i=0;i<n_models;i++) {
1420                 int n_textures;
1421                 int model_num,last_model_num=0;
1422
1423                 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1424
1425                 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&Robot_info[N_robot_types]:NULL);
1426
1427                 if (i==0)
1428                         Robot_info[N_robot_types].model_num = model_num;
1429                 else
1430                         Polygon_models[last_model_num].simpler_model = model_num+1;
1431
1432                 last_model_num = model_num;
1433         }
1434
1435         if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
1436                 mprintf((0,"Invalid glow value %x for robot %d\n",glow,N_robot_types));
1437                 Int3();
1438         }
1439
1440         ObjType[Num_total_object_types] = OL_ROBOT;
1441         ObjId[Num_total_object_types] = N_robot_types;
1442
1443         Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
1444         Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
1445         Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
1446         Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
1447         Robot_info[N_robot_types].lighting = lighting;
1448         Robot_info[N_robot_types].weapon_type = weapon_type;
1449         Robot_info[N_robot_types].weapon_type2 = weapon_type2;
1450         Robot_info[N_robot_types].strength = strength;
1451         Robot_info[N_robot_types].mass = mass;
1452         Robot_info[N_robot_types].drag = drag;
1453         Robot_info[N_robot_types].cloak_type = cloak_type;
1454         Robot_info[N_robot_types].attack_type = attack_type;
1455         Robot_info[N_robot_types].boss_flag = boss_flag;
1456
1457         Robot_info[N_robot_types].contains_id = contains_id;
1458         Robot_info[N_robot_types].contains_count = contains_count;
1459         Robot_info[N_robot_types].contains_prob = contains_prob;
1460         Robot_info[N_robot_types].companion = companion;
1461         Robot_info[N_robot_types].badass = badass;
1462         Robot_info[N_robot_types].lightcast = lightcast;
1463         Robot_info[N_robot_types].glow = (glow>>12);            //convert to 4:4
1464         Robot_info[N_robot_types].death_roll = death_roll;
1465         Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
1466         Robot_info[N_robot_types].thief = thief;
1467         Robot_info[N_robot_types].flags = flags;
1468         Robot_info[N_robot_types].kamikaze = kamikaze;
1469         Robot_info[N_robot_types].pursuit = pursuit;
1470         Robot_info[N_robot_types].smart_blobs = smart_blobs;
1471         Robot_info[N_robot_types].energy_blobs = energy_blobs;
1472         Robot_info[N_robot_types].energy_drain = energy_drain;
1473         Robot_info[N_robot_types].score_value = score_value;
1474         Robot_info[N_robot_types].see_sound = see_sound;
1475         Robot_info[N_robot_types].attack_sound = attack_sound;
1476         Robot_info[N_robot_types].claw_sound = claw_sound;
1477         Robot_info[N_robot_types].taunt_sound = taunt_sound;
1478         Robot_info[N_robot_types].behavior = behavior;          //      Default behavior for this robot, if coming out of matcen.
1479         Robot_info[N_robot_types].aim = min(f2i(aim*255), 255);         //      how well this robot type can aim.  255=perfect
1480
1481         if (contains_type)
1482                 Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
1483         else
1484                 Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
1485
1486         strcpy(Robot_names[N_robot_types], name);
1487
1488         N_robot_types++;
1489         Num_total_object_types++;
1490
1491         Assert(N_robot_types < MAX_ROBOT_TYPES);
1492         Assert(Num_total_object_types < MAX_OBJTYPE);
1493
1494         bm_flag = BM_NONE;
1495 }
1496
1497 //read a reactor model
1498 void bm_read_reactor()
1499 {
1500         char *model_name, *model_name_dead=NULL;
1501         int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
1502         char *equal_ptr;
1503         short model_num;
1504         short explosion_vclip_num = -1;
1505         short explosion_sound_num = SOUND_ROBOT_DESTROYED;
1506         fix     lighting = F1_0/2;              // Default
1507         int type=-1;
1508         fix strength=0;
1509
1510         Assert(Num_reactors < MAX_REACTORS);
1511
1512 #ifdef SHAREWARE
1513         if (Registered_only) {
1514                 Num_reactors++;
1515                 clear_to_end_of_line();
1516                 return;
1517         }
1518 #endif
1519
1520         model_name = strtok( NULL, space );
1521
1522         // Process bitmaps
1523         bm_flag = BM_NONE;
1524         arg = strtok( NULL, space );
1525         first_bitmap_num = N_ObjBitmapPtrs;
1526
1527         type = OL_CONTROL_CENTER;
1528
1529         while (arg!=NULL)       {
1530
1531                 equal_ptr = strchr( arg, '=' );
1532
1533                 if ( equal_ptr )        {
1534                         *equal_ptr='\0';
1535                         equal_ptr++;
1536
1537                         // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1538
1539                         //@@if (!stricmp(arg,"type")) {
1540                         //@@    if (!stricmp(equal_ptr,"controlcen"))
1541                         //@@            type = OL_CONTROL_CENTER;
1542                         //@@    else if (!stricmp(equal_ptr,"clutter"))
1543                         //@@            type = OL_CLUTTER;
1544                         //@@}
1545
1546                         if (!stricmp( arg, "exp_vclip" ))       {
1547                                 explosion_vclip_num = atoi(equal_ptr);
1548                         } else if (!stricmp( arg, "dead_pof" )) {
1549                                 model_name_dead = equal_ptr;
1550                                 first_bitmap_num_dead=N_ObjBitmapPtrs;
1551                         } else if (!stricmp( arg, "exp_sound" ))        {
1552                                 explosion_sound_num = atoi(equal_ptr);
1553                         } else if (!stricmp( arg, "lighting" )) {
1554                                 lighting = fl2f(atof(equal_ptr));
1555                                 if ( (lighting < 0) || (lighting > F1_0 )) {
1556                                         mprintf( (1, "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting)));
1557                                         Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
1558                                 }
1559                         } else if (!stricmp( arg, "strength" )) {
1560                                 strength = fl2f(atof(equal_ptr));
1561                         } else {
1562                                 Int3();
1563                                 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1564                         }               
1565                 } else {                        // Must be a texture specification...
1566                         load_polymodel_bitmap(arg);
1567                 }
1568                 arg = strtok( NULL, space );
1569         }
1570
1571         if ( model_name_dead )
1572                 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1573         else
1574                 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1575
1576         model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1577
1578         if ( model_name_dead )
1579                 Dead_modelnums[model_num]  = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1580         else
1581                 Dead_modelnums[model_num] = -1;
1582
1583         if (type == -1)
1584                 Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
1585
1586         Reactors[Num_reactors].model_num = model_num;
1587         Reactors[Num_reactors].n_guns = read_model_guns(model_name,Reactors[Num_reactors].gun_points,Reactors[Num_reactors].gun_dirs,NULL);
1588
1589         ObjType[Num_total_object_types] = type;
1590         ObjId[Num_total_object_types] = Num_reactors;
1591         ObjStrength[Num_total_object_types] = strength;
1592         
1593         //printf( "Object type %d is a control center\n", Num_total_object_types );
1594         Num_total_object_types++;
1595         Assert(Num_total_object_types < MAX_OBJTYPE);
1596
1597         Num_reactors++;
1598 }
1599
1600 //read the marker object
1601 void bm_read_marker()
1602 {
1603         char *model_name;
1604         int first_bitmap_num, n_normal_bitmaps;
1605         char *equal_ptr;
1606
1607         model_name = strtok( NULL, space );
1608
1609         // Process bitmaps
1610         bm_flag = BM_NONE;
1611         arg = strtok( NULL, space );
1612         first_bitmap_num = N_ObjBitmapPtrs;
1613
1614         while (arg!=NULL)       {
1615
1616                 equal_ptr = strchr( arg, '=' );
1617
1618                 if ( equal_ptr )        {
1619                         *equal_ptr='\0';
1620                         equal_ptr++;
1621
1622                         // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1623                         mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1624                         Int3();
1625
1626                 } else {                        // Must be a texture specification...
1627                         load_polymodel_bitmap(arg);
1628                 }
1629                 arg = strtok( NULL, space );
1630         }
1631
1632         n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1633
1634         Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1635 }
1636
1637 #ifdef SHAREWARE
1638 //read the exit model
1639 void bm_read_exitmodel()
1640 {
1641         char *model_name, *model_name_dead=NULL;
1642         int first_bitmap_num, first_bitmap_num_dead, n_normal_bitmaps;
1643         char *equal_ptr;
1644         short model_num;
1645
1646         model_name = strtok( NULL, space );
1647
1648         // Process bitmaps
1649         bm_flag = BM_NONE;
1650         arg = strtok( NULL, space );
1651         first_bitmap_num = N_ObjBitmapPtrs;
1652
1653         while (arg!=NULL)       {
1654
1655                 equal_ptr = strchr( arg, '=' );
1656
1657                 if ( equal_ptr )        {
1658                         *equal_ptr='\0';
1659                         equal_ptr++;
1660
1661                         // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1662
1663                         if (!stricmp( arg, "dead_pof" ))        {
1664                                 model_name_dead = equal_ptr;
1665                                 first_bitmap_num_dead=N_ObjBitmapPtrs;
1666                         } else {
1667                                 Int3();
1668                                 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1669                         }               
1670                 } else {                        // Must be a texture specification...
1671                         load_polymodel_bitmap(arg);
1672                 }
1673                 arg = strtok( NULL, space );
1674         }
1675
1676         if ( model_name_dead )
1677                 n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
1678         else
1679                 n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
1680
1681         model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
1682
1683         if ( model_name_dead )
1684                 Dead_modelnums[model_num]  = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
1685         else
1686                 Dead_modelnums[model_num] = -1;
1687
1688 //@@    ObjType[Num_total_object_types] = type;
1689 //@@    ObjId[Num_total_object_types] = model_num;
1690 //@@    ObjStrength[Num_total_object_types] = strength;
1691 //@@    
1692 //@@    //printf( "Object type %d is a control center\n", Num_total_object_types );
1693 //@@    Num_total_object_types++;
1694 //@@    Assert(Num_total_object_types < MAX_OBJTYPE);
1695
1696         exit_modelnum = model_num;
1697         destroyed_exit_modelnum = Dead_modelnums[model_num];
1698
1699 }
1700 #endif
1701
1702 void bm_read_player_ship()
1703 {
1704         char    *model_name_dying=NULL;
1705         char    *model_name[MAX_MODEL_VARIANTS];
1706         int     n_models=0,i;
1707         int     first_bitmap_num[MAX_MODEL_VARIANTS];
1708         char *equal_ptr;
1709         robot_info ri;
1710         int last_multi_bitmap_num=-1;
1711
1712         // Process bitmaps
1713         bm_flag = BM_NONE;
1714
1715         arg = strtok( NULL, space );
1716
1717         Player_ship->mass = Player_ship->drag = 0;      //stupid defaults
1718         Player_ship->expl_vclip_num = -1;
1719
1720         while (arg!=NULL)       {
1721
1722                 equal_ptr = strchr( arg, '=' );
1723
1724                 if ( equal_ptr )        {
1725
1726                         *equal_ptr='\0';
1727                         equal_ptr++;
1728
1729                         // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1730
1731                         if (!stricmp( arg, "model" )) {
1732                                 Assert(n_models==0);
1733                                 model_name[0] = equal_ptr;
1734                                 first_bitmap_num[0] = N_ObjBitmapPtrs;
1735                                 n_models = 1;
1736                         } else if (!stricmp( arg, "simple_model" )) {
1737                                 model_name[n_models] = equal_ptr;
1738                                 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1739                                 n_models++;
1740                                 Assert(n_models < MAX_MODEL_VARIANTS);
1741
1742                                 if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1743                                         last_multi_bitmap_num=N_ObjBitmapPtrs;
1744                         }
1745                         else if (!stricmp( arg, "mass" ))
1746                                 Player_ship->mass = fl2f(atof(equal_ptr));
1747                         else if (!stricmp( arg, "drag" ))
1748                                 Player_ship->drag = fl2f(atof(equal_ptr));
1749 //                      else if (!stricmp( arg, "low_thrust" ))
1750 //                              Player_ship->low_thrust = fl2f(atof(equal_ptr));
1751                         else if (!stricmp( arg, "max_thrust" ))
1752                                 Player_ship->max_thrust = fl2f(atof(equal_ptr));
1753                         else if (!stricmp( arg, "reverse_thrust" ))
1754                                 Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
1755                         else if (!stricmp( arg, "brakes" ))
1756                                 Player_ship->brakes = fl2f(atof(equal_ptr));
1757                         else if (!stricmp( arg, "wiggle" ))
1758                                 Player_ship->wiggle = fl2f(atof(equal_ptr));
1759                         else if (!stricmp( arg, "max_rotthrust" ))
1760                                 Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
1761                         else if (!stricmp( arg, "dying_pof" ))
1762                                 model_name_dying = equal_ptr;
1763                         else if (!stricmp( arg, "expl_vclip_num" ))
1764                                 Player_ship->expl_vclip_num=atoi(equal_ptr);
1765                         else {
1766                                 Int3();
1767                                 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
1768                         }               
1769                 }
1770                 else if (!stricmp( arg, "multi_textures" )) {
1771
1772                         First_multi_bitmap_num = N_ObjBitmapPtrs;
1773                         first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1774
1775                 }
1776                 else                    // Must be a texture specification...
1777
1778                         load_polymodel_bitmap(arg);
1779
1780                 arg = strtok( NULL, space );
1781         }
1782
1783         Assert(model_name != NULL);
1784
1785         if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
1786                 last_multi_bitmap_num=N_ObjBitmapPtrs;
1787
1788         if (First_multi_bitmap_num==-1)
1789                 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
1790
1791 #ifdef NETWORK
1792         Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_NUM_NET_PLAYERS-1)*2);
1793 #endif
1794
1795         for (i=0;i<n_models;i++) {
1796                 int n_textures;
1797                 int model_num,last_model_num=0;
1798
1799                 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
1800
1801                 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0)?&ri:NULL);
1802
1803                 if (i==0)
1804                         Player_ship->model_num = model_num;
1805                 else
1806                         Polygon_models[last_model_num].simpler_model = model_num+1;
1807
1808                 last_model_num = model_num;
1809         }
1810
1811         if ( model_name_dying ) {
1812                 Assert(n_models);
1813                 Dying_modelnums[Player_ship->model_num]  = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
1814         }
1815
1816         Assert(ri.n_guns == N_PLAYER_GUNS);
1817
1818         //calc player gun positions
1819
1820         {
1821                 polymodel *pm;
1822                 robot_info *r;
1823                 vms_vector pnt;
1824                 int mn;                         //submodel number
1825                 int gun_num;
1826         
1827                 r = &ri;
1828                 pm = &Polygon_models[Player_ship->model_num];
1829
1830                 for (gun_num=0;gun_num<r->n_guns;gun_num++) {
1831
1832                         pnt = r->gun_points[gun_num];
1833                         mn = r->gun_submodels[gun_num];
1834                 
1835                         //instance up the tree for this gun
1836                         while (mn != 0) {
1837                                 vm_vec_add2(&pnt,&pm->submodel_offsets[mn]);
1838                                 mn = pm->submodel_parents[mn];
1839                         }
1840
1841                         Player_ship->gun_points[gun_num] = pnt;
1842                 
1843                 }
1844         }
1845
1846
1847 }
1848
1849 void bm_read_some_file()
1850 {
1851
1852         switch (bm_flag) {
1853         case BM_NONE:
1854                 Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
1855                 break;
1856         case BM_COCKPIT:        {
1857                 bitmap_index bitmap;
1858                 bitmap = bm_load_sub(arg);
1859                 Assert( Num_cockpits < N_COCKPIT_BITMAPS );
1860                 cockpit_bitmap[Num_cockpits++] = bitmap;
1861                 //bm_flag = BM_NONE;
1862                 return;
1863                 }
1864                 break;
1865         case BM_GAUGES:
1866                 bm_read_gauges();
1867                 return;
1868                 break;
1869         case BM_GAUGES_HIRES:
1870                 bm_read_gauges_hires();
1871                 return;
1872                 break;
1873         case BM_WEAPON:
1874                 bm_read_weapon(0);
1875                 return;
1876                 break;
1877         case BM_VCLIP:
1878                 bm_read_vclip();
1879                 return;
1880                 break;                                  
1881         case BM_ECLIP:
1882                 bm_read_eclip();
1883                 return;
1884                 break;
1885         case BM_TEXTURES:                       {
1886                 bitmap_index bitmap;
1887                 bitmap = bm_load_sub(arg);
1888                 Assert(tmap_count < MAX_TEXTURES);
1889                 TmapList[tmap_count++] = texture_count;
1890                 Textures[texture_count] = bitmap;
1891                 set_texture_name( arg );
1892                 Assert(texture_count < MAX_TEXTURES);
1893                 texture_count++;
1894                 NumTextures = texture_count;
1895                 return;
1896                 }
1897                 break;
1898         case BM_WCLIP:
1899                 bm_read_wclip();
1900                 return;
1901                 break;
1902         }
1903
1904         Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
1905 }
1906
1907 // ------------------------------------------------------------------------------
1908 //      If unused_flag is set, then this is just a placeholder.  Don't actually reference vclips or load bbms.
1909 void bm_read_weapon(int unused_flag)
1910 {
1911         int     i,n;
1912         int     n_models=0;
1913         char    *equal_ptr;
1914         char    *pof_file_inner=NULL;
1915         char    *model_name[MAX_MODEL_VARIANTS];
1916         int     first_bitmap_num[MAX_MODEL_VARIANTS];
1917         int     lighted;                                        //flag for whether is a texture is lighted
1918
1919         Assert(N_weapon_types < MAX_WEAPON_TYPES);
1920
1921         n = N_weapon_types;
1922         N_weapon_types++;
1923         Assert(N_weapon_types <= MAX_WEAPON_TYPES);
1924
1925         if (unused_flag) {
1926                 clear_to_end_of_line();
1927                 return;
1928         }
1929
1930 #ifdef SHAREWARE
1931         if (Registered_only) {
1932                 clear_to_end_of_line();
1933                 return;
1934         }
1935 #endif
1936
1937         // Initialize weapon array
1938         Weapon_info[n].render_type = WEAPON_RENDER_NONE;                // 0=laser, 1=blob, 2=object
1939         Weapon_info[n].bitmap.index = 0;
1940         Weapon_info[n].model_num = -1;
1941         Weapon_info[n].model_num_inner = -1;
1942         Weapon_info[n].blob_size = 0x1000;                                                                      // size of blob
1943         Weapon_info[n].flash_vclip = -1;
1944         Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
1945         Weapon_info[n].flash_size = 0;
1946         Weapon_info[n].robot_hit_vclip = -1;
1947         Weapon_info[n].robot_hit_sound = -1;
1948         Weapon_info[n].wall_hit_vclip = -1;
1949         Weapon_info[n].wall_hit_sound = -1;
1950         Weapon_info[n].impact_size = 0;
1951         for (i=0; i<NDL; i++) {
1952                 Weapon_info[n].strength[i] = F1_0;
1953                 Weapon_info[n].speed[i] = F1_0*10;
1954         }
1955         Weapon_info[n].mass = F1_0;
1956         Weapon_info[n].thrust = 0;
1957         Weapon_info[n].drag = 0;
1958         Weapon_info[n].persistent = 0;
1959
1960         Weapon_info[n].energy_usage = 0;                                        //      How much fuel is consumed to fire this weapon.
1961         Weapon_info[n].ammo_usage = 0;                                  //      How many units of ammunition it uses.
1962         Weapon_info[n].fire_wait = F1_0/4;                              //      Time until this weapon can be fired again.
1963         Weapon_info[n].fire_count = 1;                                  //      Number of bursts fired from EACH GUN per firing.  For weapons which fire from both sides, 3*fire_count shots will be fired.
1964         Weapon_info[n].damage_radius = 0;                               //      Radius of damage for missiles, not lasers.  Does damage to objects within this radius of hit point.
1965 //--01/19/95, mk--      Weapon_info[n].damage_force = 0;                                        //      Force (movement) due to explosion
1966         Weapon_info[n].destroyable = 1;                                 //      Weapons default to destroyable
1967         Weapon_info[n].matter = 0;                                                      //      Weapons default to not being constructed of matter (they are energy!)
1968         Weapon_info[n].bounce = 0;                                                      //      Weapons default to not bouncing off walls
1969
1970         Weapon_info[n].flags = 0;
1971
1972         Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME;                                      //      Number of bursts fired from EACH GUN per firing.  For weapons which fire from both sides, 3*fire_count shots will be fired.
1973
1974         Weapon_info[n].po_len_to_width_ratio = F1_0*10;
1975
1976         Weapon_info[n].picture.index = 0;
1977         Weapon_info[n].hires_picture.index = 0;
1978         Weapon_info[n].homing_flag = 0;
1979
1980         Weapon_info[n].flash = 0;
1981         Weapon_info[n].multi_damage_scale = F1_0;
1982         Weapon_info[n].afterburner_size = 0;
1983         Weapon_info[n].children = -1;
1984
1985         // Process arguments
1986         arg = strtok( NULL, space );
1987
1988         lighted = 1;                    //assume first texture is lighted
1989
1990         Weapon_info[n].speedvar = 128;
1991
1992         while (arg!=NULL)       {
1993                 equal_ptr = strchr( arg, '=' );
1994                 if ( equal_ptr )        {
1995                         *equal_ptr='\0';
1996                         equal_ptr++;
1997                         // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
1998                         if (!stricmp( arg, "laser_bmp" ))       {
1999                                 // Load bitmap with name equal_ptr
2000
2001                                 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);         //load_polymodel_bitmap(equal_ptr);
2002                                 Weapon_info[n].render_type = WEAPON_RENDER_LASER;
2003
2004                         } else if (!stricmp( arg, "blob_bmp" )) {
2005                                 // Load bitmap with name equal_ptr
2006
2007                                 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);         //load_polymodel_bitmap(equal_ptr);
2008                                 Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
2009
2010                         } else if (!stricmp( arg, "weapon_vclip" ))     {
2011                                 // Set vclip to play for this weapon.
2012                                 Weapon_info[n].bitmap.index = 0;
2013                                 Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
2014                                 Weapon_info[n].weapon_vclip = atoi(equal_ptr);
2015
2016                         } else if (!stricmp( arg, "none_bmp" )) {
2017                                 Weapon_info[n].bitmap = bm_load_sub(equal_ptr);
2018                                 Weapon_info[n].render_type = WEAPON_RENDER_NONE;
2019
2020                         } else if (!stricmp( arg, "weapon_pof" ))       {
2021                                 // Load pof file
2022                                 Assert(n_models==0);
2023                                 model_name[0] = equal_ptr;
2024                                 first_bitmap_num[0] = N_ObjBitmapPtrs;
2025                                 n_models=1;
2026                         } else if (!stricmp( arg, "simple_model" )) {
2027                                 model_name[n_models] = equal_ptr;
2028                                 first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2029                                 n_models++;
2030                                 Assert(n_models < MAX_MODEL_VARIANTS);
2031                         } else if (!stricmp( arg, "weapon_pof_inner" )) {
2032                                 // Load pof file
2033                                 pof_file_inner = equal_ptr;
2034                         } else if (!stricmp( arg, "strength" )) {
2035                                 for (i=0; i<NDL-1; i++) {
2036                                         Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
2037                                         equal_ptr = strtok(NULL, space);
2038                                 }
2039                                 Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
2040                         } else if (!stricmp( arg, "mass" )) {
2041                                 Weapon_info[n].mass = fl2f(atof(equal_ptr));
2042                         } else if (!stricmp( arg, "drag" )) {
2043                                 Weapon_info[n].drag = fl2f(atof(equal_ptr));
2044                         } else if (!stricmp( arg, "thrust" )) {
2045                                 Weapon_info[n].thrust = fl2f(atof(equal_ptr));
2046                         } else if (!stricmp( arg, "matter" )) {
2047                                 Weapon_info[n].matter = atoi(equal_ptr);
2048                         } else if (!stricmp( arg, "bounce" )) {
2049                                 Weapon_info[n].bounce = atoi(equal_ptr);
2050                         } else if (!stricmp( arg, "speed" )) {
2051                                 for (i=0; i<NDL-1; i++) {
2052                                         Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2053                                         equal_ptr = strtok(NULL, space);
2054                                 }
2055                                 Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
2056                         } else if (!stricmp( arg, "speedvar" )) {
2057                                 Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
2058                         } else if (!stricmp( arg, "flash_vclip" ))      {
2059                                 Weapon_info[n].flash_vclip = atoi(equal_ptr);
2060                         } else if (!stricmp( arg, "flash_sound" ))      {
2061                                 Weapon_info[n].flash_sound = atoi(equal_ptr);
2062                         } else if (!stricmp( arg, "flash_size" ))       {
2063                                 Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
2064                         } else if (!stricmp( arg, "blob_size" ))        {
2065                                 Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
2066                         } else if (!stricmp( arg, "robot_hit_vclip" ))  {
2067                                 Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
2068                         } else if (!stricmp( arg, "robot_hit_sound" ))  {
2069                                 Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
2070                         } else if (!stricmp( arg, "wall_hit_vclip" ))   {
2071                                 Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
2072                         } else if (!stricmp( arg, "wall_hit_sound" ))   {
2073                                 Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
2074                         } else if (!stricmp( arg, "impact_size" ))      {
2075                                 Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
2076                         } else if (!stricmp( arg, "lighted" ))  {
2077                                 lighted = atoi(equal_ptr);
2078                         } else if (!stricmp( arg, "lw_ratio" )) {
2079                                 Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
2080                         } else if (!stricmp( arg, "lightcast" ))        {
2081                                 Weapon_info[n].light = fl2f(atof(equal_ptr));
2082                         } else if (!stricmp( arg, "persistent" ))       {
2083                                 Weapon_info[n].persistent = atoi(equal_ptr);
2084                         } else if (!stricmp(arg, "energy_usage" )) {
2085                                 Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
2086                         } else if (!stricmp(arg, "ammo_usage" )) {
2087                                 Weapon_info[n].ammo_usage = atoi(equal_ptr);
2088                         } else if (!stricmp(arg, "fire_wait" )) {
2089                                 Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
2090                         } else if (!stricmp(arg, "fire_count" )) {
2091                                 Weapon_info[n].fire_count = atoi(equal_ptr);
2092                         } else if (!stricmp(arg, "damage_radius" )) {
2093                                 Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
2094 //--01/19/95, mk--                      } else if (!stricmp(arg, "damage_force" )) {
2095 //--01/19/95, mk--                              Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
2096                         } else if (!stricmp(arg, "lifetime" )) {
2097                                 Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
2098                         } else if (!stricmp(arg, "destroyable" )) {
2099                                 Weapon_info[n].destroyable = atoi(equal_ptr);
2100                         } else if (!stricmp(arg, "picture" )) {
2101                                 Weapon_info[n].picture = bm_load_sub(equal_ptr);
2102                         } else if (!stricmp(arg, "hires_picture" )) {
2103                                 Weapon_info[n].hires_picture = bm_load_sub(equal_ptr);
2104                         } else if (!stricmp(arg, "homing" )) {
2105                                 Weapon_info[n].homing_flag = !!atoi(equal_ptr);
2106                         } else if (!stricmp(arg, "flash" )) {
2107                                 Weapon_info[n].flash = atoi(equal_ptr);
2108                         } else if (!stricmp(arg, "multi_damage_scale" )) {
2109                                 Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
2110                         } else if (!stricmp(arg, "afterburner_size" )) {
2111                                 Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
2112                         } else if (!stricmp(arg, "children" )) {
2113                                 Weapon_info[n].children = atoi(equal_ptr);
2114                         } else if (!stricmp(arg, "placable" )) {
2115                                 if (atoi(equal_ptr)) {
2116                                         Weapon_info[n].flags |= WIF_PLACABLE;
2117
2118                                         Assert(Num_total_object_types < MAX_OBJTYPE);
2119                                         ObjType[Num_total_object_types] = OL_WEAPON;
2120                                         ObjId[Num_total_object_types] = n;
2121                                         Num_total_object_types++;
2122                                 }
2123                         } else {
2124                                 Int3();
2125                                 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2126                         }               
2127                 } else {                        // Must be a texture specification...
2128                         grs_bitmap *bm;
2129
2130                         bm = load_polymodel_bitmap(arg);
2131                         if (! lighted)
2132                                 bm->bm_flags |= BM_FLAG_NO_LIGHTING;
2133
2134                         lighted = 1;                    //default for next bitmap is lighted
2135                 }
2136                 arg = strtok( NULL, space );
2137         }
2138
2139         first_bitmap_num[n_models] = N_ObjBitmapPtrs;
2140
2141         for (i=0;i<n_models;i++) {
2142                 int n_textures;
2143                 int model_num,last_model_num=0;
2144
2145                 n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
2146
2147                 model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
2148
2149                 if (i==0) {
2150                         Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
2151                         Weapon_info[n].model_num = model_num;
2152                 }
2153                 else
2154                         Polygon_models[last_model_num].simpler_model = model_num+1;
2155
2156                 last_model_num = model_num;
2157         }
2158
2159         if ( pof_file_inner )   {
2160                 Assert(n_models);
2161                 Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
2162         }
2163
2164         if ((Weapon_info[n].ammo_usage == 0) && (Weapon_info[n].energy_usage == 0))
2165                 mprintf((1, "Warning: Weapon %i has ammo and energy usage of 0.\n", n));
2166
2167 // -- render type of none is now legal --       Assert( Weapon_info[n].render_type != WEAPON_RENDER_NONE );
2168 }
2169
2170
2171
2172
2173
2174 // ------------------------------------------------------------------------------
2175 #define DEFAULT_POWERUP_SIZE i2f(3)
2176
2177 void bm_read_powerup(int unused_flag)
2178 {
2179         int n;
2180         char    *equal_ptr;
2181
2182         Assert(N_powerup_types < MAX_POWERUP_TYPES);
2183
2184         n = N_powerup_types;
2185         N_powerup_types++;
2186
2187         if (unused_flag) {
2188                 clear_to_end_of_line();
2189                 return;
2190         }
2191
2192         // Initialize powerup array
2193         Powerup_info[n].light = F1_0/3;         //      Default lighting value.
2194         Powerup_info[n].vclip_num = -1;
2195         Powerup_info[n].hit_sound = -1;
2196         Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
2197         Powerup_names[n][0] = 0;
2198
2199         // Process arguments
2200         arg = strtok( NULL, space );
2201
2202         while (arg!=NULL)       {
2203                 equal_ptr = strchr( arg, '=' );
2204                 if ( equal_ptr )        {
2205                         *equal_ptr='\0';
2206                         equal_ptr++;
2207                         // if we have john=cool, arg is 'john' and equal_ptr is 'cool'
2208                         if (!stricmp( arg, "vclip_num" ))       {
2209                                 Powerup_info[n].vclip_num = atoi(equal_ptr);
2210                         } else if (!stricmp( arg, "light" ))    {
2211                                 Powerup_info[n].light = fl2f(atof(equal_ptr));
2212                         } else if (!stricmp( arg, "hit_sound" ))        {
2213                                 Powerup_info[n].hit_sound = atoi(equal_ptr);
2214                         } else if (!stricmp( arg, "name" )) {
2215                                 Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH);        //      Oops, name too long.
2216                                 strcpy(Powerup_names[n], &equal_ptr[1]);
2217                                 Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
2218                         } else if (!stricmp( arg, "size" ))     {
2219                                 Powerup_info[n].size = fl2f(atof(equal_ptr));
2220                         } else {
2221                                 Int3();
2222                                 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2223                         }               
2224                 } else {                        // Must be a texture specification...
2225                         Int3();
2226                         mprintf( (1, "Invalid argument, %s in bitmaps.tbl\n", arg ));
2227                 }
2228                 arg = strtok( NULL, space );
2229         }
2230
2231         ObjType[Num_total_object_types] = OL_POWERUP;
2232         ObjId[Num_total_object_types] = n;
2233         //printf( "Object type %d is a powerup\n", Num_total_object_types );
2234         Num_total_object_types++;
2235         Assert(Num_total_object_types < MAX_OBJTYPE);
2236
2237 }
2238
2239 void bm_read_hostage()
2240 {
2241         int n;
2242         char    *equal_ptr;
2243
2244         Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
2245
2246         n = N_hostage_types;
2247         N_hostage_types++;
2248
2249         // Process arguments
2250         arg = strtok( NULL, space );
2251
2252         while (arg!=NULL)       {
2253                 equal_ptr = strchr( arg, '=' );
2254                 if ( equal_ptr )        {
2255                         *equal_ptr='\0';
2256                         equal_ptr++;
2257
2258                         if (!stricmp( arg, "vclip_num" ))
2259
2260                                 Hostage_vclip_num[n] = atoi(equal_ptr);
2261
2262                         else {
2263                                 Int3();
2264                                 mprintf( (1, "Invalid parameter, %s=%s in bitmaps.tbl\n", arg, equal_ptr ));
2265                         }
2266
2267                 } else {
2268                         Int3();
2269                         mprintf( (1, "Invalid argument, %s in bitmaps.tbl at line %d\n", arg, linenum ));
2270                 }
2271                 arg = strtok( NULL, space );
2272         }
2273
2274         ObjType[Num_total_object_types] = OL_HOSTAGE;
2275         ObjId[Num_total_object_types] = n;
2276         //printf( "Object type %d is a hostage\n", Num_total_object_types );
2277         Num_total_object_types++;
2278         Assert(Num_total_object_types < MAX_OBJTYPE);
2279
2280 }
2281
2282 //these values are the number of each item in the release of d2
2283 //extra items added after the release get written in an additional hamfile
2284 #define N_D2_ROBOT_TYPES                66
2285 #define N_D2_ROBOT_JOINTS               1145
2286 #define N_D2_POLYGON_MODELS     166
2287 #define N_D2_OBJBITMAPS                 422
2288 #define N_D2_OBJBITMAPPTRS              502
2289 #define N_D2_WEAPON_TYPES               62
2290
2291 void bm_write_all(FILE *fp)
2292 {
2293         int i,t;
2294         FILE *tfile;
2295         int s=0;
2296
2297 tfile = fopen("hamfile.lst","wt");
2298
2299         t = NumTextures-1;      //don't save bogus texture
2300         fwrite( &t, sizeof(int), 1, fp );
2301         fwrite( Textures, sizeof(bitmap_index), t, fp );
2302         for (i=0;i<t;i++)
2303                 fwrite( &TmapInfo[i], sizeof(*TmapInfo)-sizeof(TmapInfo->filename)-sizeof(TmapInfo->pad2), 1, fp );
2304
2305 fprintf(tfile,"NumTextures = %d, Textures array = %d, TmapInfo array = %d\n",NumTextures,sizeof(bitmap_index)*NumTextures,sizeof(tmap_info)*NumTextures);
2306
2307         t = MAX_SOUNDS;
2308         fwrite( &t, sizeof(int), 1, fp );
2309         fwrite( Sounds, sizeof(ubyte), t, fp );
2310         fwrite( AltSounds, sizeof(ubyte), t, fp );
2311
2312 fprintf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
2313
2314         fwrite( &Num_vclips, sizeof(int), 1, fp );
2315         fwrite( Vclip, sizeof(vclip), Num_vclips, fp );
2316
2317 fprintf(tfile,"Num_vclips = %d, Vclip array = %d\n",Num_vclips,sizeof(vclip)*Num_vclips);
2318
2319         fwrite( &Num_effects, sizeof(int), 1, fp );
2320         fwrite( Effects, sizeof(eclip), Num_effects, fp );
2321
2322 fprintf(tfile,"Num_effects = %d, Effects array = %d\n",Num_effects,sizeof(eclip)*Num_effects);
2323
2324         fwrite( &Num_wall_anims, sizeof(int), 1, fp );
2325         fwrite( WallAnims, sizeof(wclip), Num_wall_anims, fp );
2326
2327 fprintf(tfile,"Num_wall_anims = %d, WallAnims array = %d\n",Num_wall_anims,sizeof(wclip)*Num_wall_anims);
2328
2329         t = N_D2_ROBOT_TYPES;
2330         fwrite( &t, sizeof(int), 1, fp );
2331         fwrite( Robot_info, sizeof(robot_info), t, fp );
2332
2333 fprintf(tfile,"N_robot_types = %d, Robot_info array = %d\n",t,sizeof(robot_info)*N_robot_types);
2334
2335         t = N_D2_ROBOT_JOINTS;
2336         fwrite( &t, sizeof(int), 1, fp );
2337         fwrite( Robot_joints, sizeof(jointpos), t, fp );
2338
2339 fprintf(tfile,"N_robot_joints = %d, Robot_joints array = %d\n",t,sizeof(jointpos)*N_robot_joints);
2340
2341         t = N_D2_WEAPON_TYPES;
2342         fwrite( &t, sizeof(int), 1, fp );
2343         fwrite( Weapon_info, sizeof(weapon_info), t, fp );
2344
2345 fprintf(tfile,"N_weapon_types = %d, Weapon_info array = %d\n",N_weapon_types,sizeof(weapon_info)*N_weapon_types);
2346
2347         fwrite( &N_powerup_types, sizeof(int), 1, fp );
2348         fwrite( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
2349         
2350 fprintf(tfile,"N_powerup_types = %d, Powerup_info array = %d\n",N_powerup_types,sizeof(powerup_info)*N_powerup_types);
2351
2352         t = N_D2_POLYGON_MODELS;
2353         fwrite( &t, sizeof(int), 1, fp );
2354         fwrite( Polygon_models, sizeof(polymodel), t, fp );
2355
2356 fprintf(tfile,"N_polygon_models = %d, Polygon_models array = %d\n",t,sizeof(polymodel)*t);
2357
2358         for (i=0; i<t; i++ )    {
2359                 g3_uninit_polygon_model(Polygon_models[i].model_data);  //get RGB colors
2360                 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2361 fprintf(tfile,"  Model %d, data size = %d\n",i,Polygon_models[i].model_data_size); s+=Polygon_models[i].model_data_size;
2362                 g3_init_polygon_model(Polygon_models[i].model_data);    //map colors again
2363         }
2364 fprintf(tfile,"Total model size = %d\n",s);
2365
2366         fwrite( Dying_modelnums, sizeof(int), t, fp );
2367         fwrite( Dead_modelnums, sizeof(int), t, fp );
2368
2369 fprintf(tfile,"Dying_modelnums array = %d, Dead_modelnums array = %d\n",sizeof(int)*t,sizeof(int)*t);
2370
2371         t = MAX_GAUGE_BMS;
2372         fwrite( &t, sizeof(int), 1, fp );
2373         fwrite( Gauges, sizeof(bitmap_index), t, fp );
2374         fwrite( Gauges_hires, sizeof(bitmap_index), t, fp );
2375
2376 fprintf(tfile,"Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n",t,sizeof(bitmap_index)*t,sizeof(bitmap_index)*t);
2377
2378         t = MAX_OBJ_BITMAPS;
2379         fwrite( &t, sizeof(int), 1, fp );
2380         fwrite( ObjBitmaps, sizeof(bitmap_index), t, fp );
2381         fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2382
2383 fprintf(tfile,"Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n",t,sizeof(bitmap_index)*t,sizeof(ushort)*t);
2384
2385         fwrite( &only_player_ship, sizeof(player_ship), 1, fp );
2386
2387 fprintf(tfile,"player_ship size = %d\n",sizeof(player_ship));
2388
2389         fwrite( &Num_cockpits, sizeof(int), 1, fp );
2390         fwrite( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
2391
2392 fprintf(tfile,"Num_cockpits = %d, cockpit_bitmaps array = %d\n",Num_cockpits,sizeof(bitmap_index)*Num_cockpits);
2393
2394 //@@    fwrite( &Num_total_object_types, sizeof(int), 1, fp );
2395 //@@    fwrite( ObjType, sizeof(sbyte), Num_total_object_types, fp );
2396 //@@    fwrite( ObjId, sizeof(sbyte), Num_total_object_types, fp );
2397 //@@    fwrite( ObjStrength, sizeof(fix), Num_total_object_types, fp );
2398
2399 fprintf(tfile,"Num_total_object_types = %d, ObjType array = %d, ObjId array = %d, ObjStrength array = %d\n",Num_total_object_types,Num_total_object_types,Num_total_object_types,sizeof(fix)*Num_total_object_types);
2400
2401         fwrite( &First_multi_bitmap_num, sizeof(int), 1, fp );
2402
2403         fwrite( &Num_reactors, sizeof(Num_reactors), 1, fp );
2404         fwrite( Reactors, sizeof(*Reactors), Num_reactors, fp);
2405
2406 fprintf(tfile,"Num_reactors = %d, Reactors array = %d\n",Num_reactors,sizeof(*Reactors)*Num_reactors);
2407
2408         fwrite( &Marker_model_num, sizeof(Marker_model_num), 1, fp);
2409
2410         //@@fwrite( &N_controlcen_guns, sizeof(int), 1, fp );
2411         //@@fwrite( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
2412         //@@fwrite( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
2413
2414         #ifdef SHAREWARE
2415         fwrite( &exit_modelnum, sizeof(int), 1, fp );
2416         fwrite( &destroyed_exit_modelnum, sizeof(int), 1, fp );
2417         #endif
2418
2419 fclose(tfile);
2420
2421         bm_write_extra_robots();
2422 }
2423
2424 void bm_write_extra_robots()
2425 {
2426         FILE *fp;
2427         u_int32_t t;
2428         int i;
2429
2430         fp = fopen("robots.ham","wb");
2431
2432         t = 0x5848414d; /* 'XHAM' */
2433         fwrite( &t, sizeof(int), 1, fp );
2434         t = 1;  //version
2435         fwrite( &t, sizeof(int), 1, fp );
2436
2437         //write weapon info
2438         t = N_weapon_types - N_D2_WEAPON_TYPES;
2439         fwrite( &t, sizeof(int), 1, fp );
2440         fwrite( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
2441
2442         //now write robot info
2443
2444         t = N_robot_types - N_D2_ROBOT_TYPES;
2445         fwrite( &t, sizeof(int), 1, fp );
2446         fwrite( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
2447
2448         t = N_robot_joints - N_D2_ROBOT_JOINTS;
2449         fwrite( &t, sizeof(int), 1, fp );
2450         fwrite( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
2451
2452         t = N_polygon_models - N_D2_POLYGON_MODELS;
2453         fwrite( &t, sizeof(int), 1, fp );
2454         fwrite( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
2455
2456         for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )   {
2457                 g3_uninit_polygon_model(Polygon_models[i].model_data);  //get RGB colors
2458                 fwrite( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
2459                 g3_init_polygon_model(Polygon_models[i].model_data);    //map colors again
2460         }
2461
2462         fwrite( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2463         fwrite( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
2464
2465         t = N_ObjBitmaps - N_D2_OBJBITMAPS;
2466         fwrite( &t, sizeof(int), 1, fp );
2467         fwrite( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
2468
2469         t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
2470         fwrite( &t, sizeof(int), 1, fp );
2471         fwrite( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
2472
2473         fwrite( ObjBitmapPtrs, sizeof(ushort), t, fp );
2474
2475         fclose(fp);
2476 }