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use _sleep instead of sleep on win32
[btb/d2x.git]
/
libmve
/
mve_audio.h
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#ifndef INCLUDED_MVE_AUDIO_H
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#define INCLUDED_MVE_AUDIO_H
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void mveaudio_uncompress(short *buffer, unsigned char *data, int length);
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#endif /* INCLUDED_MVE_AUDIO_H */