2 * $Source: /cvs/cvsroot/d2x/arch/sdl/mouse.c,v $
5 * $Date: 2001-11-14 10:44:21 $
9 * $Log: not supported by cvs2svn $
10 * Revision 1.1 2001/10/24 09:25:05 bradleyb
11 * Moved input stuff to arch subdirs, as in d1x.
13 * Revision 1.3 2001/01/29 14:03:57 bradleyb
14 * Fixed build, minor fixes
29 #define MOUSE_MAX_BUTTONS 8
31 #define Z_SENSITIVITY 100
41 static struct mouseinfo {
42 struct mousebutton buttons[MOUSE_MAX_BUTTONS];
43 int delta_x, delta_y, delta_z;
47 void d_mouse_init(void)
49 memset(&Mouse,0,sizeof(Mouse));
52 void mouse_button_handler(SDL_MouseButtonEvent *mbe)
54 // to bad, SDL buttons use a different mapping as descent expects,
55 // this is at least true and tested for the first three buttons
56 int button_remap[11] = {
70 int button = button_remap[mbe->button - 1]; // -1 since SDL seems to start counting at 1
72 if (mbe->state == SDL_PRESSED) {
73 Mouse.buttons[button].pressed = 1;
74 Mouse.buttons[button].time_went_down = timer_get_fixed_seconds();
75 Mouse.buttons[button].num_downs++;
77 if (button == MB_Z_UP) {
78 Mouse.delta_z += Z_SENSITIVITY;
79 Mouse.z += Z_SENSITIVITY;
80 } else if (button == MB_Z_DOWN) {
81 Mouse.delta_z -= Z_SENSITIVITY;
82 Mouse.z -= Z_SENSITIVITY;
85 Mouse.buttons[button].pressed = 0;
86 Mouse.buttons[button].time_held_down += timer_get_fixed_seconds() - Mouse.buttons[button].time_went_down;
87 Mouse.buttons[button].num_ups++;
91 void mouse_motion_handler(SDL_MouseMotionEvent *mme)
93 Mouse.delta_x += mme->xrel;
94 Mouse.delta_y += mme->yrel;
99 void mouse_flush() // clears all mice events...
106 current_time = timer_get_fixed_seconds();
107 for (i=0; i<MOUSE_MAX_BUTTONS; i++) {
108 Mouse.buttons[i].pressed=0;
109 Mouse.buttons[i].time_went_down=current_time;
110 Mouse.buttons[i].time_held_down=0;
111 Mouse.buttons[i].num_ups=0;
112 Mouse.buttons[i].num_downs=0;
122 //========================================================================
123 void mouse_get_pos( int *x, int *y )
130 void mouse_get_pos_z( int *z )
136 void mouse_get_delta( int *dx, int *dy )
145 void mouse_get_delta_z( int *dz )
160 for (i=0; i<MOUSE_MAX_BUTTONS; i++ ) {
161 if (Mouse.buttons[i].pressed)
169 void mouse_get_cyberman_pos( int *x, int *y )
173 // Returns how long this button has been down since last call.
174 fix mouse_button_down_time(int button)
180 if (!Mouse.buttons[button].pressed) {
181 time_down = Mouse.buttons[button].time_held_down;
182 Mouse.buttons[button].time_held_down = 0;
184 time = timer_get_fixed_seconds();
185 time_down = time - Mouse.buttons[button].time_held_down;
186 Mouse.buttons[button].time_held_down = time;
191 // Returns how many times this button has went down since last call
192 int mouse_button_down_count(int button)
198 count = Mouse.buttons[button].num_downs;
199 Mouse.buttons[button].num_downs = 0;
204 // Returns 1 if this button is currently down
205 int mouse_button_state(int button)
208 return Mouse.buttons[button].pressed;