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make Mac OS 9 Voodoo display textures
[btb/d2x.git] / arch / ogl / gr.c
1 /* $Id: gr.c,v 1.36 2004-11-14 09:34:23 schaffner Exp $ */
2 /*
3  *
4  * OGL video functions. - Added 9/15/99 Matthew Mueller
5  *
6  *
7  */
8
9 #ifdef HAVE_CONFIG_H
10 #include <conf.h>
11 #endif
12
13 #include <stdlib.h>
14 #include <stdio.h>
15 #include <string.h>
16 #ifdef _MSC_VER
17 #include <windows.h>
18 #endif
19
20 #if !defined(_MSC_VER) && !defined(macintosh)
21 #include <unistd.h>
22 #endif
23 #if !defined(macintosh)
24 #include <sys/types.h>
25 #include <sys/stat.h>
26 #include <fcntl.h>
27 #endif
28
29 #include <errno.h>
30
31 #include "hudmsg.h"
32 #include "game.h"
33 #include "text.h"
34 #include "gr.h"
35 #include "gamefont.h"
36 #include "grdef.h"
37 #include "palette.h"
38 #include "u_mem.h"
39 #include "error.h"
40
41 #include "inferno.h"
42 #include "screens.h"
43
44 #include "strutil.h"
45 #include "mono.h"
46 #include "args.h"
47 #include "key.h"
48
49 #define DECLARE_VARS
50 #include "internal.h"
51 #if defined(__APPLE__) && defined(__MACH__)
52 #include <OpenGL/glu.h>
53 #undef GL_ARB_multitexture // hack!
54 #else
55 #include <GL/glu.h>
56 #endif
57
58 int ogl_voodoohack=0;
59
60 int gr_installed = 0;
61
62
63 void gr_palette_clear(); // Function prototype for gr_init;
64 int gl_initialized=0;
65 int gl_reticle = 0;
66
67 int ogl_fullscreen=0;
68
69 int gr_check_fullscreen(void){
70         return ogl_fullscreen;
71 }
72
73 void gr_do_fullscreen(int f){
74         if (ogl_voodoohack)
75                 ogl_fullscreen=1;//force fullscreen mode on voodoos.
76         else
77                 ogl_fullscreen=f;
78         if (gl_initialized){
79                 ogl_do_fullscreen_internal();
80         }
81 }
82
83 int gr_toggle_fullscreen(void){
84         gr_do_fullscreen(!ogl_fullscreen);
85         //      grd_curscreen->sc_mode=0;//hack to get it to reset screen mode
86         return ogl_fullscreen;
87 }
88
89 int arch_toggle_fullscreen_menu(void){
90         unsigned char *buf=NULL;
91
92         if (ogl_readpixels_ok){
93                 MALLOC(buf,unsigned char,grd_curscreen->sc_w*grd_curscreen->sc_h*3);
94                 glReadBuffer(GL_FRONT);
95                 glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
96         }
97
98         gr_do_fullscreen(!ogl_fullscreen);
99
100         if (ogl_readpixels_ok){
101 //              glWritePixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
102                 glRasterPos2f(0,0);
103                 glDrawPixels(grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
104                 free(buf);
105         }
106         //      grd_curscreen->sc_mode=0;//hack to get it to reset screen mode
107
108         return ogl_fullscreen;
109 }
110
111 void ogl_init_state(void){
112         /* select clearing (background) color   */
113         glClearColor(0.0, 0.0, 0.0, 0.0);
114         glShadeModel(GL_SMOOTH);
115
116         /* initialize viewing values */
117         glMatrixMode(GL_PROJECTION);
118         glLoadIdentity();
119         glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
120         glScalef(1.0, -1.0, 1.0);
121         glTranslatef(0.0, -1.0, 0.0);
122         gr_palette_step_up(0,0,0);//in case its left over from in game
123 }
124
125 int last_screen_mode=-1;
126
127 void ogl_set_screen_mode(void){
128         if (last_screen_mode==Screen_mode)
129                 return;
130         OGL_VIEWPORT(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h);
131 //      OGL_VIEWPORT(grd_curcanv->cv_bitmap.bm_x,grd_curcanv->cv_bitmap.bm_y,grd_curcanv->cv_bitmap.bm_w,grd_curcanv->cv_bitmap.bm_h);
132         if (Screen_mode==SCREEN_GAME){
133                 glDrawBuffer(GL_BACK);
134         }else{
135                 glClearColor(0.0, 0.0, 0.0, 0.0);
136                 glDrawBuffer(GL_FRONT);
137                 glClear(GL_COLOR_BUFFER_BIT);
138                 glMatrixMode(GL_PROJECTION);
139                 glLoadIdentity();//clear matrix
140                 glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
141                 glMatrixMode(GL_MODELVIEW);
142                 glLoadIdentity();//clear matrix
143                 glEnable(GL_BLEND);
144                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
145         }
146         last_screen_mode=Screen_mode;
147 }
148
149 void gr_update()
150 {
151         if (gl_initialized){
152
153                 if(Screen_mode != SCREEN_GAME){
154                         glFlush();
155                 }
156         }
157 }
158
159 const char *gl_vendor, *gl_renderer, *gl_version, *gl_extensions;
160
161 void ogl_get_verinfo(void)
162 {
163         int t, arb_max_textures = -1, sgi_max_textures = -1;
164 #ifdef GL_NV_register_combiners
165         int nv_register_combiners = -1;
166 #endif
167         float anisotropic_max = 0;
168
169         gl_vendor = (const char *) glGetString (GL_VENDOR);
170         gl_renderer = (const char *) glGetString (GL_RENDERER);
171         gl_version = (const char *) glGetString (GL_VERSION);
172         gl_extensions = (const char *) glGetString (GL_EXTENSIONS);
173
174         con_printf(CON_VERBOSE, "gl vendor:%s renderer:%s version:%s extensions:%s\n",gl_vendor,gl_renderer,gl_version,gl_extensions);
175
176         ogl_intensity4_ok = 1;
177         ogl_luminance4_alpha4_ok = 1;
178         ogl_rgba2_ok = 1;
179         ogl_gettexlevelparam_ok = 1;
180         ogl_setgammaramp_ok = 1;
181
182 #ifdef WGL_VIDEO
183         dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB");
184         dglActiveTextureARB = (glActiveTextureARB_fp)wglGetProcAddress("glActiveTextureARB");
185         dglMultiTexCoord2fSGIS = (glMultiTexCoord2fSGIS_fp)wglGetProcAddress("glMultiTexCoord2fSGIS");
186         dglSelectTextureSGIS = (glSelectTextureSGIS_fp)wglGetProcAddress("glSelectTextureSGIS");
187         dglColorTableEXT = (glColorTableEXT_fp)wglGetProcAddress("glColorTableEXT");
188         dglCombinerParameteriNV = (glCombinerParameteriNV_fp)wglGetProcAddress("glCombinerParameteriNV");
189         dglCombinerInputNV = (glCombinerInputNV_fp)wglGetProcAddress("glCombinerInputNV");
190         dglCombinerOutputNV = (glCombinerOutputNV_fp)wglGetProcAddress("glCombinerOutputNV");
191         dglFinalCombinerInputNV = (glFinalCombinerInputNV_fp)wglGetProcAddress("glFinalCombinerInputNV");
192 #endif
193
194 #ifdef GL_ARB_multitexture
195         ogl_arb_multitexture_ok = (strstr(gl_extensions, "GL_ARB_multitexture") != 0 && glActiveTextureARB != 0);
196         mprintf((0,"c:%p d:%p e:%p\n",strstr(gl_extensions,"GL_ARB_multitexture"),glActiveTextureARB,glBegin));
197 #endif
198 #ifdef GL_SGIS_multitexture
199         ogl_sgis_multitexture_ok = (strstr(gl_extensions, "GL_SGIS_multitexture") != 0 && glSelectTextureSGIS != 0);
200         mprintf((0,"a:%p b:%p\n",strstr(gl_extensions,"GL_SGIS_multitexture"),glSelectTextureSGIS));
201 #endif
202         ogl_nv_texture_env_combine4_ok = (strstr(gl_extensions, "GL_NV_texture_env_combine4") != 0);
203 #ifdef GL_NV_register_combiners
204         ogl_nv_register_combiners_ok=(strstr(gl_extensions,"GL_NV_register_combiners")!=0 && glCombinerOutputNV!=0);
205 #endif
206
207         ogl_ext_texture_filter_anisotropic_ok = (strstr(gl_extensions, "GL_EXT_texture_filter_anisotropic") != 0);
208         if (ogl_ext_texture_filter_anisotropic_ok)
209                 glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_max);
210
211 #ifdef GL_EXT_paletted_texture
212         ogl_paletted_texture_ok = (strstr(gl_extensions, "GL_EXT_paletted_texture") != 0 && glColorTableEXT != 0);
213         ogl_shared_palette_ok = (strstr(gl_extensions, "GL_EXT_shared_texture_palette") != 0 && ogl_paletted_texture_ok);
214 #endif
215         //add driver specific hacks here.  whee.
216         if ((stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.0\n")==0 || stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.2\n")==0) && stricmp(gl_version,"1.2 Mesa 3.0")==0){
217                 ogl_intensity4_ok=0;//ignores alpha, always black background instead of transparent.
218                 ogl_readpixels_ok=0;//either just returns all black, or kills the X server entirely
219                 ogl_gettexlevelparam_ok=0;//returns random data..
220         }
221         if (stricmp(gl_vendor,"Matrox Graphics Inc.")==0){
222                 //displays garbage. reported by
223                 //  redomen@crcwnet.com (render="Matrox G400" version="1.1.3 5.52.015")
224                 //  orulz (Matrox G200)
225                 ogl_intensity4_ok=0;
226         }
227 #ifdef macintosh
228         if (stricmp(gl_renderer,"3dfx Voodoo 3")==0){ // strangely, includes Voodoo 2
229                 ogl_gettexlevelparam_ok=0; // Always returns 0
230         }
231 #endif
232
233         //allow overriding of stuff.
234 #ifdef GL_ARB_multitexture
235         if ((t=FindArg("-gl_arb_multitexture_ok"))){
236                 ogl_arb_multitexture_ok=atoi(Args[t+1]);
237         }
238         if (ogl_arb_multitexture_ok)
239                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &arb_max_textures);
240 #endif
241 #ifdef GL_SGIS_multitexture
242         if ((t=FindArg("-gl_sgis_multitexture_ok"))){
243                 ogl_sgis_multitexture_ok=atoi(Args[t+1]);
244         }
245         if (ogl_sgis_multitexture_ok)
246                 glGetIntegerv(GL_MAX_TEXTURES_SGIS, &sgi_max_textures);
247 #endif
248 #ifdef GL_NV_register_combiners
249         if ((t = FindArg("-gl_nv_register_combiners_ok")))
250         {
251                 ogl_nv_register_combiners_ok=atoi(Args[t + 1]);
252         }
253         if (ogl_nv_register_combiners_ok)
254                 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &nv_register_combiners);
255 #endif
256 #ifdef GL_EXT_paletted_texture
257         if ((t = FindArg("-gl_paletted_texture_ok")))
258         {
259                 ogl_paletted_texture_ok = atoi(Args[t + 1]);
260         }
261         if ((t = FindArg("-gl_shared_palette_ok")))
262         {
263                 ogl_shared_palette_ok = atoi(Args[t + 1]);
264         }
265         ogl_shared_palette_ok = ogl_shared_palette_ok && ogl_paletted_texture_ok; // shared palettes require palette support in the first place, obviously ;)
266         printf("gl_paletted_texture: %i  gl_shared_palette: %i  (using paletted textures: %i)\n", ogl_paletted_texture_ok, ogl_shared_palette_ok, ogl_shared_palette_ok);
267 #endif
268         if ((t=FindArg("-gl_intensity4_ok"))){
269                 ogl_intensity4_ok=atoi(Args[t+1]);
270         }
271         if ((t=FindArg("-gl_luminance4_alpha4_ok"))){
272                 ogl_luminance4_alpha4_ok=atoi(Args[t+1]);
273         }
274         if ((t=FindArg("-gl_rgba2_ok"))){
275                 ogl_rgba2_ok=atoi(Args[t+1]);
276         }
277         if ((t=FindArg("-gl_readpixels_ok"))){
278                 ogl_readpixels_ok=atoi(Args[t+1]);
279         }
280         if ((t=FindArg("-gl_gettexlevelparam_ok"))){
281                 ogl_gettexlevelparam_ok=atoi(Args[t+1]);
282         }
283         if ((t=FindArg("-gl_setgammaramp_ok")))
284         {
285                 ogl_setgammaramp_ok = atoi(Args[t + 1]);
286         }
287
288         con_printf(CON_VERBOSE, "gl_arb_multitexture:%i(%i units) gl_sgis_multitexture:%i(%i units) gl_nv_texture_env_combine4:%i\n", ogl_arb_multitexture_ok, arb_max_textures, ogl_sgis_multitexture_ok, sgi_max_textures, ogl_nv_texture_env_combine4_ok);
289 #ifdef GL_NV_register_combiners
290         con_printf(CON_VERBOSE, "gl_nv_register_combiners:%i(%i stages)\n", ogl_nv_register_combiners_ok, nv_register_combiners);
291 #endif
292         con_printf(CON_VERBOSE, "gl_intensity4:%i gl_luminance4_alpha4:%i gl_rgba2:%i gl_readpixels:%i gl_gettexlevelparam:%i gl_setgammaramp_ok:%i gl_ext_texture_filter_anisotropic:%i(%f max)\n", ogl_intensity4_ok, ogl_luminance4_alpha4_ok, ogl_rgba2_ok, ogl_readpixels_ok, ogl_gettexlevelparam_ok, ogl_setgammaramp_ok, ogl_ext_texture_filter_anisotropic_ok, anisotropic_max);
293 }
294
295
296 int gr_check_mode(u_int32_t mode)
297 {
298         int w, h;
299
300         w = SM_W(mode);
301         h = SM_H(mode);
302         return ogl_check_mode(w, h); // platform specific code
303 }
304
305
306 extern int VGA_current_mode; // DPH: kludge - remove at all costs
307
308 int gr_set_mode(u_int32_t mode)
309 {
310         unsigned int w,h;
311         char *gr_bm_data;
312
313 #ifdef NOGRAPH
314 return 0;
315 #endif
316 //      mode=0;
317         if (mode<=0)
318                 return 0;
319
320         w=SM_W(mode);
321         h=SM_H(mode);
322         VGA_current_mode = mode;
323
324         //if (screen != NULL) gr_palette_clear();
325
326 //      ogl_init_state();
327         
328         gr_bm_data=(char *)grd_curscreen->sc_canvas.cv_bitmap.bm_data;//since we use realloc, we want to keep this pointer around.
329         memset( grd_curscreen, 0, sizeof(grs_screen));
330         grd_curscreen->sc_mode = mode;
331         grd_curscreen->sc_w = w;
332         grd_curscreen->sc_h = h;
333         grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*3,grd_curscreen->sc_h*4);
334         grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
335         grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
336         grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
337         grd_curscreen->sc_canvas.cv_bitmap.bm_h = h;
338         //grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = screen->pitch;
339         grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w;
340         grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_OGL;
341         //grd_curscreen->sc_canvas.cv_bitmap.bm_data = (unsigned char *)screen->pixels;
342 //      mprintf((0,"ogl/gr.c: reallocing %p to %i\n",grd_curscreen->sc_canvas.cv_bitmap.bm_data,w*h));
343         grd_curscreen->sc_canvas.cv_bitmap.bm_data = d_realloc(gr_bm_data,w*h);
344         gr_set_current_canvas(NULL);
345         //gr_enable_default_palette_loading();
346         
347         ogl_init_window(w,h);//platform specific code
348
349         ogl_get_verinfo();
350
351         OGL_VIEWPORT(0,0,w,h);
352
353         ogl_set_screen_mode();
354
355 //      gamefont_choose_game_font(w,h);
356         
357         return 0;
358 }
359
360 #define GLstrcmptestr(a,b) if (stricmp(a,#b)==0 || stricmp(a,"GL_" #b)==0)return GL_ ## b;
361 int ogl_atotexfilti(char *a,int min){
362         GLstrcmptestr(a,NEAREST);
363         GLstrcmptestr(a,LINEAR);
364         if (min){//mipmaps are valid only for the min filter
365                 GLstrcmptestr(a,NEAREST_MIPMAP_NEAREST);
366                 GLstrcmptestr(a,NEAREST_MIPMAP_LINEAR);
367                 GLstrcmptestr(a,LINEAR_MIPMAP_NEAREST);
368                 GLstrcmptestr(a,LINEAR_MIPMAP_LINEAR);
369         }
370         Error("unknown/invalid texture filter %s\n",a);
371 //      return GL_NEAREST;
372 }
373 int ogl_testneedmipmaps(int i){
374         switch (i){
375                 case GL_NEAREST:
376                 case GL_LINEAR:
377                         return 0;
378                 case GL_NEAREST_MIPMAP_NEAREST:
379                 case GL_NEAREST_MIPMAP_LINEAR:
380                 case GL_LINEAR_MIPMAP_NEAREST:
381                 case GL_LINEAR_MIPMAP_LINEAR:
382                         return 1;
383         }
384         Error("unknown texture filter %x\n",i);
385 //      return -1;
386 }
387 #ifdef OGL_RUNTIME_LOAD
388 #ifdef _WIN32
389 char *OglLibPath="opengl32.dll";
390 #endif
391 #ifdef __unix__
392 char *OglLibPath="libGL.so";
393 #endif
394
395 int ogl_rt_loaded=0;
396 int ogl_init_load_library(void)
397 {
398         int retcode=0;
399         if (!ogl_rt_loaded){
400                 int t;
401                 if ((t=FindArg("-gl_library")))
402                         OglLibPath=Args[t+1];
403
404                 retcode = OpenGL_LoadLibrary(true);
405                 if(retcode)
406                 {
407                         mprintf((0,"Opengl loaded ok\n"));
408         
409                         if(!glEnd)
410                         {
411                                 Error("Opengl: Functions not imported\n");
412                         }
413                 }else{
414                         Error("Opengl: error loading %s\n",OglLibPath);
415                 }
416                 ogl_rt_loaded=1;
417         }
418         return retcode;
419 }
420 #endif
421
422 int gr_init()
423 {
424         int mode = SM(640,480);
425         int retcode, t, glt = 0;
426
427         // Only do this function once!
428         if (gr_installed==1)
429                 return -1;
430
431
432 #ifdef OGL_RUNTIME_LOAD
433         ogl_init_load_library();
434 #endif
435
436 #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
437         if (FindArg("-gl_voodoo")){
438                 ogl_voodoohack=1;
439                 gr_toggle_fullscreen();
440         }
441         if (FindArg("-fullscreen"))
442                 gr_toggle_fullscreen();
443 #endif
444         if ((glt=FindArg("-gl_alttexmerge")))
445                 ogl_alttexmerge=1;
446         if ((t=FindArg("-gl_stdtexmerge")))
447                 if (t>=glt)//allow overriding of earlier args
448                         ogl_alttexmerge=0;
449
450         if ((glt = FindArg("-gl_16bittextures")))
451         {
452                 ogl_rgba_internalformat = GL_RGB5_A1;
453                 ogl_rgb_internalformat = GL_RGB5;
454         }
455
456         if ((glt=FindArg("-gl_mipmap"))){
457                 GL_texmagfilt=GL_LINEAR;
458                 GL_texminfilt=GL_LINEAR_MIPMAP_NEAREST;
459         }
460         if ((glt=FindArg("-gl_trilinear")))
461         {
462                 GL_texmagfilt = GL_LINEAR;
463                 GL_texminfilt = GL_LINEAR_MIPMAP_LINEAR;
464         }
465         if ((t=FindArg("-gl_simple"))){
466                 if (t>=glt){//allow overriding of earlier args
467                         glt=t;
468                         GL_texmagfilt=GL_NEAREST;
469                         GL_texminfilt=GL_NEAREST;
470                 }
471         }
472         if ((t=FindArg("-gl_texmagfilt")) || (t=FindArg("-gl_texmagfilter"))){
473                 if (t>=glt)//allow overriding of earlier args
474                         GL_texmagfilt=ogl_atotexfilti(Args[t+1],0);
475         }
476         if ((t=FindArg("-gl_texminfilt")) || (t=FindArg("-gl_texminfilter"))){
477                 if (t>=glt)//allow overriding of earlier args
478                         GL_texminfilt=ogl_atotexfilti(Args[t+1],1);
479         }
480         GL_needmipmaps=ogl_testneedmipmaps(GL_texminfilt);
481
482         if ((t = FindArg("-gl_anisotropy")) || (t = FindArg("-gl_anisotropic")))
483         {
484                 GL_texanisofilt=atof(Args[t + 1]);
485         }
486
487         mprintf((0,"gr_init: texmagfilt:%x texminfilt:%x needmipmaps=%i anisotropic:%f\n",GL_texmagfilt,GL_texminfilt,GL_needmipmaps,GL_texanisofilt));
488
489         
490         if ((t=FindArg("-gl_vidmem"))){
491                 ogl_mem_target=atoi(Args[t+1])*1024*1024;
492         }
493         if ((t=FindArg("-gl_reticle"))){
494                 gl_reticle=atoi(Args[t+1]);
495         }
496         //printf("ogl_mem_target=%i\n",ogl_mem_target);
497         
498         ogl_init();//platform specific initialization
499
500         ogl_init_texture_list_internal();
501                 
502         MALLOC( grd_curscreen,grs_screen,1 );
503         memset( grd_curscreen, 0, sizeof(grs_screen));
504         grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL;
505
506         // Set the mode.
507         if ((retcode=gr_set_mode(mode)))
508         {
509                 return retcode;
510         }
511
512         grd_curscreen->sc_canvas.cv_color = 0;
513         grd_curscreen->sc_canvas.cv_drawmode = 0;
514         grd_curscreen->sc_canvas.cv_font = NULL;
515         grd_curscreen->sc_canvas.cv_font_fg_color = 0;
516         grd_curscreen->sc_canvas.cv_font_bg_color = 0;
517         gr_set_current_canvas( &grd_curscreen->sc_canvas );
518
519         gr_installed = 1;
520         
521         atexit(gr_close);
522
523         return 0;
524 }
525
526 void gr_close()
527 {
528 //      mprintf((0,"ogl init: %s %s %s - %s\n",glGetString(GL_VENDOR),glGetString(GL_RENDERER),glGetString(GL_VERSION),glGetString,(GL_EXTENSIONS)));
529
530         ogl_close();//platform specific code
531         if (grd_curscreen){
532                 if (grd_curscreen->sc_canvas.cv_bitmap.bm_data)
533                         d_free(grd_curscreen->sc_canvas.cv_bitmap.bm_data);
534                 d_free(grd_curscreen);
535         }
536 #ifdef OGL_RUNTIME_LOAD
537         if (ogl_rt_loaded)
538                 OpenGL_LoadLibrary(false);
539 #endif
540 }
541 extern int r_upixelc;
542 void ogl_upixelc(int x, int y, int c){
543         r_upixelc++;
544 //      printf("gr_upixelc(%i,%i,%i)%i\n",x,y,c,Function_mode==FMODE_GAME);
545 //      if(Function_mode != FMODE_GAME){
546 //              grd_curcanv->cv_bitmap.bm_data[y*grd_curscreen->sc_canvas.cv_bitmap.bm_w+x]=c;
547 //      }else{
548                 OGL_DISABLE(TEXTURE_2D);
549                 glPointSize(1.0);
550                 glBegin(GL_POINTS);
551 //              glBegin(GL_LINES);
552 //      ogl_pal=gr_current_pal;
553                 glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
554 //      ogl_pal=gr_palette;
555                 glVertex2f((x + grd_curcanv->cv_bitmap.bm_x + 0.5) / (float)last_width, 1.0 - (y + grd_curcanv->cv_bitmap.bm_y + 0.5) / (float)last_height);
556 //              glVertex2f(x/((float)last_width+1),1.0-y/((float)last_height+1));
557                 glEnd();
558 //      }
559 }
560 void ogl_urect(int left,int top,int right,int bot){
561         GLfloat xo,yo,xf,yf;
562         int c=COLOR;
563         
564         xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
565         xf = (right + 1 + grd_curcanv->cv_bitmap.bm_x) / (float)last_width;
566         yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
567         yf = 1.0 - (bot + 1 + grd_curcanv->cv_bitmap.bm_y) / (float)last_height;
568
569         OGL_DISABLE(TEXTURE_2D);
570         glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
571         glBegin(GL_QUADS);
572         glVertex2f(xo,yo);
573         glVertex2f(xo,yf);
574         glVertex2f(xf,yf);
575         glVertex2f(xf,yo);
576         glEnd();
577 }
578 void ogl_ulinec(int left,int top,int right,int bot,int c){
579         GLfloat xo,yo,xf,yf;
580
581         xo = (left + grd_curcanv->cv_bitmap.bm_x + 0.5) / (float)last_width;
582         xf = (right + grd_curcanv->cv_bitmap.bm_x + 0.5) / (float)last_width;
583         yo = 1.0 - (top + grd_curcanv->cv_bitmap.bm_y + 0.5) / (float)last_height;
584         yf = 1.0 - (bot + grd_curcanv->cv_bitmap.bm_y + 0.5) / (float)last_height;
585
586         OGL_DISABLE(TEXTURE_2D);
587         glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
588         glBegin(GL_LINES);
589         glVertex2f(xo,yo);
590         glVertex2f(xf,yf);
591         glEnd();
592 }
593         
594
595 GLfloat last_r=0, last_g=0, last_b=0;
596 int do_pal_step=0;
597 void ogl_do_palfx(void){
598 //      GLfloat r,g,b,a;
599         OGL_DISABLE(TEXTURE_2D);
600         if (gr_palette_faded_out){
601 /*              glEnable(GL_BLEND);
602                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
603                 glColor3f(0,0,0);
604 //              r=g=b=0.0;a=1.0;
605         }else{
606                 if (do_pal_step){
607                         //glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR);
608                         glEnable(GL_BLEND);
609                         glBlendFunc(GL_ONE,GL_ONE);
610                         glColor3f(last_r,last_g,last_b);
611 //                      r=f2fl(last_r);g=f2fl(last_g);b=f2fl(last_b);a=0.5;
612                 }else
613                         return;
614         }
615         
616         
617         glBegin(GL_QUADS);
618         glVertex2f(0,0);
619         glVertex2f(0,1);
620         glVertex2f(1,1);
621         glVertex2f(1,0);
622         glEnd();
623         
624         glEnable(GL_BLEND);     
625         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
626 }
627
628 void gr_palette_clear()
629 {
630         gr_palette_faded_out=1;
631 }
632
633
634 int ogl_brightness_ok = 0;
635 int ogl_setgammaramp_ok = 1;
636 int ogl_brightness_r = 0, ogl_brightness_g = 0, ogl_brightness_b = 0;
637 static int old_b_r = 0, old_b_g = 0, old_b_b = 0;
638
639 void gr_palette_step_up(int r, int g, int b)
640 {
641         if (gr_palette_faded_out)
642                 return;
643
644         old_b_r = ogl_brightness_r;
645         old_b_g = ogl_brightness_g;
646         old_b_b = ogl_brightness_b;
647
648         ogl_brightness_r = max(r + gr_palette_gamma, 0);
649         ogl_brightness_g = max(g + gr_palette_gamma, 0);
650         ogl_brightness_b = max(b + gr_palette_gamma, 0);
651
652         if (ogl_setgammaramp_ok &&
653             (old_b_r != ogl_brightness_r ||
654              old_b_g != ogl_brightness_g ||
655              old_b_b != ogl_brightness_b))
656                 ogl_brightness_ok = !ogl_setbrightness_internal();
657
658         if (!ogl_setgammaramp_ok || !ogl_brightness_ok)
659         {
660                 last_r = ogl_brightness_r / 63.0;
661                 last_g = ogl_brightness_g / 63.0;
662                 last_b = ogl_brightness_b / 63.0;
663
664                 do_pal_step = (r || g || b || gr_palette_gamma);
665         }
666         else
667         {
668                 do_pal_step = 0;
669         }
670 }
671
672 //added on 980913 by adb to fix palette problems
673 // need a min without side effects...
674 #undef min
675 static inline int min(int x, int y) { return x < y ? x : y; }
676 //end changes by adb
677
678 void gr_palette_load( ubyte *pal )      
679 {
680  int i;//, j;
681
682  for (i=0; i<768; i++ ) {
683      gr_current_pal[i] = pal[i];
684      if (gr_current_pal[i] > 63) gr_current_pal[i] = 63;
685  }
686  //palette = screen->format->palette;
687
688  gr_palette_faded_out=0;
689
690         gr_palette_step_up(0, 0, 0); // make ogl_setbrightness_internal get run so that menus get brightened too.
691
692  init_computed_colors();
693
694         ogl_init_shared_palette();
695 }
696
697
698
699 int gr_palette_fade_out(ubyte *pal, int nsteps, int allow_keys)
700 {
701         gr_palette_faded_out=1;
702         return 0;
703 }
704
705
706
707 int gr_palette_fade_in(ubyte *pal, int nsteps, int allow_keys)
708 {
709         gr_palette_faded_out=0;
710         return 0;
711 }
712
713
714
715 void gr_palette_read(ubyte * pal)
716 {
717         int i;
718         for (i=0; i<768; i++ ) {
719                 pal[i]=gr_current_pal[i];
720                 if (pal[i] > 63) pal[i] = 63;
721         }
722 }
723
724 //writes out an uncompressed RGB .tga file
725 //if we got really spiffy, we could optionally link in libpng or something, and use that.
726 void write_bmp(char *savename,int w,int h,unsigned char *buf){
727         CFILE *f;
728
729         f = cfopen(savename, "wb");
730                 
731         if (f>=0){
732                 GLubyte    targaMagic[12] = { 0, //no identification field
733                          0,//no colormap
734                          2,//RGB image (well, BGR, actually)
735                          0, 0, 0, 0, 0, 0, 0, 0, 0 };//no colormap or image origin stuff.
736                 GLubyte blah;
737                 int r;
738                 GLubyte *s;
739                 int x,y;
740                 
741                 //write .TGA header.
742                 cfwrite (targaMagic,sizeof(targaMagic),1,f);
743                 cfile_write_short (w,f);
744         cfile_write_short (h,f);
745                 cfile_write_byte (24,f);//24 bpp
746                 cfile_write_byte (0,f);//no attribute bits, origin is lowerleft, no interleave
747                 
748                 s=buf;
749                 for (y=0;y<h;y++){//TGAs use BGR ordering of data.
750                         for (x=0;x<w;x++){
751                                 blah=s[0];
752                                 s[0]=s[2];
753                                 s[2]=blah;
754                                 s+=3;                           
755                         }
756                 }
757                 x=0;y=w*h*3;
758                 while (y > 0)
759                 {
760                         r=cfwrite(buf+x,1,y,f);
761                         if (r<=0){
762                                 mprintf((0,"screenshot error, couldn't write to %s (err %i)\n",savename,errno));
763                                 break;
764                         }
765                         x+=r;y-=r;
766                 }
767                 cfclose(f);
768         }else{
769                 mprintf((0,"screenshot error, couldn't open %s (err %i)\n",savename,errno));
770         }
771 }
772 void save_screen_shot(int automap_flag)
773 {
774 //      fix t1;
775         char message[100];
776         static int savenum=0;
777         char savename[13];
778         unsigned char *buf;
779         
780         if (!ogl_readpixels_ok){
781                 if (!automap_flag)
782                         hud_message(MSGC_GAME_FEEDBACK,"glReadPixels not supported on your configuration");
783                 return;
784         }
785
786         stop_time();
787
788 //added/changed on 10/31/98 by Victor Rachels to fix overwrite each new game
789         if ( savenum == 9999 ) savenum = 0;
790         sprintf(savename,"scrn%04d.tga",savenum++);
791
792         while(!access(savename,0))
793         {
794                 if ( savenum == 9999 ) savenum = 0;
795                 sprintf(savename,"scrn%04d.tga",savenum++);
796         }
797         sprintf( message, "%s '%s'", TXT_DUMPING_SCREEN, savename );
798 //end this section addition/change - Victor Rachels
799
800         if (automap_flag) {
801 //      save_font = grd_curcanv->cv_font;
802 //      gr_set_curfont(GAME_FONT);
803 //      gr_set_fontcolor(gr_find_closest_color_current(0,31,0),-1);
804 //      gr_get_string_size(message,&w,&h,&aw);
805 //              modex_print_message(32, 2, message);
806         } else {
807                 hud_message(MSGC_GAME_FEEDBACK,message);
808         }
809         
810         buf = d_malloc(grd_curscreen->sc_w*grd_curscreen->sc_h*3);
811         glReadBuffer(GL_FRONT);
812         glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf);
813         write_bmp(savename,grd_curscreen->sc_w,grd_curscreen->sc_h,buf);
814         d_free(buf);
815
816         key_flush();
817         start_time();
818 }