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1 /*
2 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
3 SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
4 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
5 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
6 IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
7 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
8 FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
9 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
10 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
11 COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
12 */
13 #include <stdlib.h>
14 #include <stdio.h>
15 #include <fcntl.h>
16 #include <malloc.h>
17 #include <string.h>
18 #include <ctype.h>
19
20 #include "fix.h"
21 #include "inferno.h"
22 #include "mono.h"
23 #include "timer.h"
24 #include "joy.h"
25 #include "args.h"
26 #include "key.h"
27 #include "u_dpmi.h"
28 #include "dxxerror.h"
29 #include "cfile.h"
30 #include "midiallg.h"
31
32
33 #define _DIGI_MAX_VOLUME 128 // set lower to have difference with > F1_0 sounds
34
35 #define MIN_VOLUME 10 // minimal volume to be played (in 0-F1_0(?) range)
36
37 // patch files
38 #define  _MELODIC_PATCH       "melodic.bnk"
39 #define  _DRUM_PATCH          "drum.bnk"
40 #define  _DIGDRUM_PATCH       "drum32.dig"
41
42  
43 static int      Digi_initialized                = 0;
44 static int      digi_atexit_called      = 0;                    // Set to 1 if atexit(digi_close) was called
45
46 int digi_driver_board                           = 0;
47 int digi_driver_port                                    = 0;
48 int digi_driver_irq                                     = 0;
49 int digi_driver_dma                                     = 0;
50 //int digi_midi_type                                      = 0;                    // Midi driver type
51 //int digi_midi_port                                      = 0;                    // Midi driver port
52 static int digi_max_channels            = 8;
53 //static int digi_driver_rate             = 11025;                        // rate to use driver at
54 //static int digi_dma_buffersize  = 4096;                 // size of the dma buffer to use (4k)
55 int digi_timer_rate                                     = 9943;                 // rate for the timer to go off to handle the driver system (120 Hz)
56 static int digi_volume                          = _DIGI_MAX_VOLUME;             // Max volume
57 //static int midi_volume                          = 128/2;                                                // Max volume
58 //static int midi_system_initialized              = 0;
59 //static int digi_system_initialized              = 0;
60 static int timer_system_initialized             = 0;
61 static int digi_sound_locks[MAX_SOUNDS];
62 //char digi_last_midi_song[16] = "";
63 //char digi_last_melodic_bank[16] = "";
64 //char digi_last_drum_bank[16] = "";
65 char *digi_driver_path = NULL;
66
67 extern int midi_volume;
68
69 //static void * lpInstruments = NULL;             // pointer to the instrument file
70 //static int InstrumentSize = 0;
71 //static void * lpDrums = NULL;                           // pointer to the drum file
72 //static int DrumSize = 0;
73
74 // handle for the initialized MIDI song
75 //MIDI *SongHandle = NULL;
76
77
78 // a channel (voice) id is an int in Allegro
79 typedef int CHANNEL;
80 #define VALID_CHANNEL(ch) (ch >= 0)
81 #define INVALID_CHANNEL -1
82
83 #define DIGI_SLOTS DIGI_VOICES
84
85 // next_handle is a Descent internal number (hereafter reffered to as slot),
86 // which indexes into SampleHandles, SoundNums and SoundVolumes.
87 // only digi_max_channels entries are used.
88 // SampleHandles points to sounddriver handles (voices)
89 static int next_handle = 0;
90 static CHANNEL SampleHandles[DIGI_SLOTS] = {
91     INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL,
92     INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL,
93     INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL,
94     INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL,
95     INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL,
96     INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL,
97     INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL,
98     INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL, INVALID_CHANNEL };
99 static int SoundNums[DIGI_SLOTS] = { -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
100 static uint SoundVolumes[DIGI_SLOTS] = { -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
101
102 void digi_reset_digi_sounds();
103 int verify_channel_not_used_by_soundobjects( int channel );
104
105 void digi_close() {
106         if (!Digi_initialized) return;
107
108         remove_sound();
109         Digi_initialized = 0;
110
111         if ( timer_system_initialized ) {
112                 // Remove timer...
113                 timer_set_function( NULL );
114     }
115     timer_system_initialized = 0;
116 }
117
118 /* initialize sound system. 0=ok, 1=error */
119 int digi_init() {
120         int i;
121
122         if (!timer_system_initialized)
123         {
124             allg_snd_init();
125             timer_system_initialized = 1;
126         }
127         if (!Digi_initialized) {
128                 // amount of voices we need
129                 // 16 for normal sounds and 16 for SoundObjects (fan, boss)
130                 // for DIGMID we sacrify some sounds (32 is the max).
131 //                reserve_voices(allegro_using_digmid() ? 16 : 32, -1);
132                 if (install_sound(DIGI_AUTODETECT, MIDI_AUTODETECT, NULL))
133                         return 1;
134                 set_volume(255, -1);
135                 digi_driver_board = digi_card; // only for 0, !=0
136                 digi_midi_type = midi_card; // only for 0, !=0
137         }
138         Digi_initialized = 1;
139
140
141         if (!digi_atexit_called)        {
142                 atexit( digi_close );
143                 digi_atexit_called = 1;
144         }
145
146         digi_init_sounds();
147         digi_set_midi_volume( midi_volume );
148
149         for (i=0; i<MAX_SOUNDS; i++ )
150                 digi_sound_locks[i] = 0;
151         digi_reset_digi_sounds();
152
153         return 0;
154 }
155
156 // Toggles sound system on/off
157 void digi_reset()       
158 {
159         if ( Digi_initialized ) {
160                 digi_reset_digi_sounds();
161                 digi_close();
162                 mprintf( (0, "Sound system DISABLED.\n" ));
163         } else {
164                 digi_init();
165                 mprintf( (0, "Sound system ENABLED.\n" ));
166         }
167 }
168
169 int digi_total_locks = 0;
170
171 ubyte * digi_lock_sound_data( int soundnum )
172 {
173         int i;
174
175         if ( !Digi_initialized ) return NULL;
176         if ( digi_driver_board <= 0 )   return NULL;
177
178         if ( digi_sound_locks[soundnum] == 0 )  {
179                 digi_total_locks++;
180                 //mprintf(( 0, "Total sound locks = %d\n", digi_total_locks ));
181                 i = dpmi_lock_region( GameSounds[soundnum].data, GameSounds[soundnum].len );
182                 if ( !i ) Error( "Error locking sound %d\n", soundnum );
183         }
184         digi_sound_locks[soundnum]++;
185         return GameSounds[soundnum].data;
186 }
187
188 void digi_unlock_sound_data( int soundnum )
189 {
190         int i;
191
192         if ( !Digi_initialized ) return;
193         if ( digi_driver_board <= 0 )   return;
194
195         Assert( digi_sound_locks[soundnum] > 0 );
196
197         if ( digi_sound_locks[soundnum] == 1 )  {
198                 digi_total_locks--;
199                 //mprintf(( 0, "Total sound locks = %d\n", digi_total_locks ));
200                 i = dpmi_unlock_region( GameSounds[soundnum].data, GameSounds[soundnum].len );
201                 if ( !i ) Error( "Error unlocking sound %d\n", soundnum );
202         }
203         digi_sound_locks[soundnum]--;
204 }
205
206
207 void digi_reset_digi_sounds() {
208         int i;
209
210         for (i = 0; i < DIGI_SLOTS; i++) {
211                 if (VALID_CHANNEL(SampleHandles[i])) {
212                         deallocate_voice(SampleHandles[i]);
213                         SampleHandles[i] = INVALID_CHANNEL;
214                 }
215                 if (SoundNums[i] != -1) {
216                         digi_unlock_sound_data(SoundNums[i]);
217                         SoundNums[i] = -1;
218         }
219         }
220         for (i=0; i<MAX_SOUNDS; i++ )   {
221                 Assert( digi_sound_locks[i] == 0 );
222         }
223 }
224
225 void digi_set_max_channels(int n) {
226         digi_max_channels       = n;
227
228         if ( digi_max_channels < 1 ) 
229                 digi_max_channels = 1;
230         if ( digi_max_channels > DIGI_VOICES)
231                 digi_max_channels = DIGI_VOICES;
232 }
233
234 int digi_get_max_channels()
235 {
236         return digi_max_channels;
237 }
238
239 void digi_stop_all_channels()
240 {
241         int i;
242
243         for (i = 0; i < MAX_SOUND_SLOTS; i++)
244                 digi_stop_sound(i);
245 }
246
247 int get_free_slot() {
248         int ntries = 0;
249         int ret_slot;
250
251 TryNextChannel:
252         // sound playing on slot <next_handle>?
253         if ( (VALID_CHANNEL(SampleHandles[next_handle])) &&
254              (voice_check(SampleHandles[next_handle])) ) {
255                 // don't use this slot if loud sound
256                 if ( (SoundVolumes[next_handle] > digi_volume) &&
257                          (ntries<digi_max_channels) )  {
258                         mprintf(( 0, "Not stopping loud sound %d (%d).\n", next_handle, SoundNums[next_handle]));
259                         next_handle++;
260                         if ( next_handle >= digi_max_channels )
261                                 next_handle = 0;
262                         ntries++;
263                         goto TryNextChannel;
264                 }
265                 //mprintf(( 0, "[SS:%d]", next_handle ));
266                 if (voice_check(next_handle))
267                         mprintf((0,"Sound: deallocating used voice %d sound %d vol %d pos %d/%d\n", next_handle, SoundNums[next_handle], SoundVolumes[next_handle], voice_get_position(next_handle), GameSounds[SoundNums[next_handle]].len));
268                 deallocate_voice(SampleHandles[next_handle]);
269                 SampleHandles[next_handle] = INVALID_CHANNEL;
270         }
271
272         if ( SoundNums[next_handle] != -1 ) {
273                 digi_unlock_sound_data(SoundNums[next_handle]);
274                 SoundNums[next_handle] = -1;
275         }
276         ret_slot = next_handle;
277         next_handle++;
278         if ( next_handle >= digi_max_channels )
279                 next_handle = 0;
280         return ret_slot;
281 }
282
283 CHANNEL digi_start_sound(int soundnum, int volume, int pan) {
284         int i;
285         int channel;
286         int slot;
287
288         volume = fixmul(volume, digi_volume);
289         slot = get_free_slot();
290
291         digi_lock_sound_data(soundnum);
292         channel = play_sample(&GameSounds[soundnum], volume, pan >> 8, 1000, 0);
293         if (channel < 0) {
294                 mprintf(( 1, "NOT ENOUGH SOUND SLOTS!!!\n" ));
295                 digi_unlock_sound_data(soundnum);
296                 return -1;
297         }
298         release_voice(channel);
299
300         //mprintf(( 0, "Starting sound on channel %d\n", channel ));
301         #ifndef NDEBUG
302         verify_channel_not_used_by_soundobjects(channel);
303         #endif
304
305         // find slots pointing to just allocated channel and kill sounds on it
306         // (because they can't be playing right now)
307         for (i=0; i<digi_max_channels; i++ )    {
308                 if (SampleHandles[i] == channel)   {
309                         SampleHandles[i] = INVALID_CHANNEL;
310                         if (SoundNums[i] != -1)   {
311                                 digi_unlock_sound_data(SoundNums[i]);
312                                 SoundNums[i] = -1;
313                         }
314                 }
315         }
316
317         // fill slot with data of just started sample
318         SampleHandles[slot] = channel;
319         SoundNums[slot] = soundnum;
320         SoundVolumes[slot] = volume;
321
322         return channel;
323 }
324
325 // Returns the channel a sound number is playing on, or
326 // -1 if none.
327 int digi_find_channel(int soundno)
328 {
329         if (!Digi_initialized)
330                 return -1;
331
332         if (soundno < 0 )
333                 return -1;
334
335         if (GameSounds[soundno].data == NULL)
336         {
337                 Int3();
338                 return -1;
339         }
340
341         //FIXME: not implemented
342         return -1;
343 }
344
345 int digi_is_sound_playing(int soundno)
346 {
347         int i;
348
349         soundno = digi_xlat_sound(soundno);
350
351         for (i = 0; i < DIGI_VOICES; i++)
352                   if (voice_check(i) == &GameSounds[soundno])
353                         return 1;
354         return 0;
355 }
356
357 //-killed- void digi_set_midi_volume( int mvolume )
358 //-killed- {
359 //-killed-         int old_volume = midi_volume;
360 //-killed- 
361 //-killed-         if ( mvolume > 127 )
362 //-killed-                 midi_volume = 127;
363 //-killed-         else if ( mvolume < 0 )
364 //-killed-                 midi_volume = 0;
365 //-killed-         else
366 //-killed-                 midi_volume = mvolume;
367 //-killed- 
368 //-killed-         if ( (digi_midi_type > 0) )        {
369 //-killed-                 if (  (old_volume < 1) && ( midi_volume > 1 ) ) {
370 //-killed-                         if (SongHandle == NULL )
371 //-killed-                                 digi_play_midi_song( digi_last_midi_song, digi_last_melodic_bank, digi_last_drum_bank, 1 );
372 //-killed-                 }
373 //-killed-                 set_volume(-1, midi_volume * 2 + (midi_volume & 1));
374 //-killed-         }
375 //-killed- }
376
377 void digi_set_digi_volume( int dvolume )
378 {
379         dvolume = fixmuldiv( dvolume, _DIGI_MAX_VOLUME, 0x7fff);
380         if ( dvolume > _DIGI_MAX_VOLUME )
381                 digi_volume = _DIGI_MAX_VOLUME;
382         else if ( dvolume < 0 )
383                 digi_volume = 0;
384         else
385                 digi_volume = dvolume;
386
387         if ( !Digi_initialized ) return;
388         if ( digi_driver_board <= 0 )   return;
389
390         digi_sync_sounds();
391 }
392
393 // 0-0x7FFF
394 void digi_set_volume( int dvolume, int mvolume )
395 {
396         digi_set_midi_volume( mvolume );
397         digi_set_digi_volume( dvolume );
398 //      mprintf(( 1, "Volume: 0x%x and 0x%x\n", digi_volume, midi_volume ));
399 }
400
401 int digi_is_channel_playing(int channel)
402 {
403         int i;
404
405         if (!Digi_initialized)
406                 return 0;
407
408         //FIXME: not implemented
409         return 0;
410 }
411
412 void digi_set_channel_volume(int channel, int volume)
413 {
414         if (!Digi_initialized)
415                 return;
416
417         //FIXME: not implemented
418 }
419
420 void digi_set_channel_pan(int channel, int pan)
421 {
422         if (!Digi_initialized)
423                 return;
424
425         //FIXME: not implemented
426 }
427
428 void digi_stop_sound(int channel)
429 {
430         //FIXME: not implemented
431 }
432
433 void digi_end_sound(int channel)
434 {
435         if (!Digi_initialized)
436                 return;
437
438         //FIXME: not implemented
439 }
440
441 //-killed- void digi_stop_current_song()
442 //-killed- {
443 //-killed-         if (SongHandle) {
444 //-killed-                 destroy_midi(SongHandle);
445 //-killed-                 SongHandle = NULL;
446 //-killed-         }
447 //-killed- }
448 //-killed- 
449 //-killed- void digi_play_midi_song( char * filename, char * melodic_bank, char * drum_bank, int loop )
450 //-killed- {
451 //-killed-         //char fname[128];
452 //-killed- 
453 //-killed-         if (!Digi_initialized) return;
454 //-killed-         if ( digi_midi_type <= 0 )      return;
455 //-killed- 
456 //-killed-         digi_stop_current_song();
457 //-killed- 
458 //-killed-         if ( filename == NULL ) return;
459 //-killed- 
460 //-killed-         strcpy( digi_last_midi_song, filename );
461 //-killed-         strcpy( digi_last_melodic_bank, melodic_bank );
462 //-killed-         strcpy( digi_last_drum_bank, drum_bank );
463 //-killed- 
464 //-killed-         if ( midi_volume < 1 )
465 //-killed- 
466 //-killed-         SongHandle = NULL;
467 //-killed- 
468 //-killed- #if 0 /* needs bank loading to sound right */
469 //-killed-         if (midi_card <= 4) { /* FM cards */
470 //-killed-                 int sl;
471 //-killed-                 sl = strlen( filename );
472 //-killed-                 strcpy( fname, filename ); 
473 //-killed-                 fname[sl-1] = 'q';
474 //-killed-                 SongHandle = load_hmp(fname);
475 //-killed-         }
476 //-killed- #endif
477 //-killed- 
478 //-killed-         if ( !SongHandle  )
479 //-killed-                 SongHandle = load_hmp(filename);
480 //-killed- 
481 //-killed-         if (SongHandle) {
482 //-killed-                 if (play_midi(SongHandle, loop)) {
483 //-killed-                         destroy_midi(SongHandle);
484 //-killed-                         SongHandle = NULL;
485 //-killed-                 }
486 //-killed-         }
487 //-killed-         if (!SongHandle) {
488 //-killed-                         mprintf( (1, "\nAllegro Error : %s", allegro_error ));
489 //-killed-         }
490 //-killed- }
491
492
493 #ifndef NDEBUG
494 void digi_debug()
495 {
496         int i;
497         int n_voices = 0;
498
499         if (!Digi_initialized)
500                 return;
501
502         for (i = 0; i < digi_max_channels; i++)
503         {
504                 if (digi_is_channel_playing(i))
505                         n_voices++;
506         }
507
508         mprintf_at((0, 2, 0, "DIGI: Active Sound Channels: %d/%d (HMI says %d/32)      ", n_voices, digi_max_channels, -1));
509         //mprintf_at((0, 3, 0, "DIGI: Number locked sounds:  %d                          ", digi_total_locks ));
510 }
511
512 int verify_channel_not_used_by_soundobjects( int channel )
513 {
514         int i;
515         if (digi_driver_board>0)        {
516                 for (i=0; i<MAX_SOUND_OBJECTS; i++ )    {
517                         if ( SoundObjects[i].flags & SOF_USED ) {
518                                 if ( SoundObjects[i].flags & SOF_PLAYING )      {
519                                         if ( SoundObjects[i].handle == channel )        {
520                                                 mprintf(( 0, "ERROR STARTING SOUND CHANNEL ON USED SLOT!!\n" ));
521                                                 Int3(); // Get John!
522                                         }
523                                 }
524                         }
525                 }
526         }
527         return 0;
528 }
529 #endif
530
531 #if 0 // hud sound debug info
532 #include "gr.h"
533 #include "gamefont.h"
534 #define VIRTUAL_VOICES 256
535 void show_digi_info() {
536         int i, active_slots = 0, done_slots = 0, allg_used = 0;
537
538         for (i=0; i<DIGI_SLOTS; i++)
539                 if (VALID_CHANNEL(SampleHandles[i])) {
540                         active_slots++;
541                         if (!voice_check(SampleHandles[i]))
542                                 done_slots++;
543                 }
544         for (i=0; i<VIRTUAL_VOICES; i++)
545                 if (voice_check(i))
546                         allg_used++;
547
548
549         gr_set_curfont( GAME_FONT );
550         gr_set_fontcolor(gr_getcolor(0,31,0),-1 );
551         gr_printf(0,32,"voices: real:%d exp:%d locks:%d sluse:%d sldone:%d aused:%d slnxt:%d",
552          digi_driver->voices, digi_max_channels, digi_total_locks,
553          active_slots,done_slots,allg_used, next_handle);
554 }
555 #endif