2006-06-13 |
savagex | new picture for blue sky |
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2006-06-13 |
savagex | add Strahlemann's Blue Sky map |
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2006-06-12 |
lordhavoc | cleaned up and refined quality configs |
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2006-06-12 |
lordhavoc | remove unused W_CheckAmmo function |
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2006-06-12 |
lordhavoc | changed final level back to starship DM, because LMS... |
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2006-06-12 |
div0 | can scale now |
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2006-06-12 |
savagex | remove item_quad from warfare |
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2006-06-12 |
lordhavoc | fix typo |
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2006-06-12 |
lordhavoc | added item_quad compatibility |
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2006-06-12 |
lordhavoc | added droppedweapon to the list of things a jumppad... |
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2006-06-12 |
savagex | add "sounds" key to lift in warfare |
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2006-06-12 |
savagex | nothing to see here |
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2006-06-12 |
savagex | sound for lift in warfare.ent |
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2006-06-12 |
savagex | hack in sounds into func_door. Has to be done properly... |
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2006-06-12 |
div0 | ServerConsoleEcho ate my tempstring! |
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2006-06-12 |
lordhavoc | changed campaign level descriptions |
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2006-06-12 |
lordhavoc | add a missing semicolon |
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2006-06-12 |
lordhavoc | moved common campaign code into a common directory |
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2006-06-12 |
esteel | Made menu code compile again |
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2006-06-12 |
lordhavoc | fixed filename extensions |
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2006-06-12 |
lordhavoc | fixed progs.src |
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2006-06-12 |
lordhavoc | removing this empty directory |
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2006-06-12 |
lordhavoc | renamed and moved all gamec/*.[ch] files to *.q[ch] |
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2006-06-12 |
lordhavoc | removing this makefile also |
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2006-06-12 |
lordhavoc | migrated more weaponentity/exteriorweaponentity logic... |
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2006-06-12 |
lordhavoc | disabled projectile noise on electro |
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2006-06-12 |
lordhavoc | removing this junk (MSVC projects for editing qc code... |
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2006-06-12 |
lordhavoc | moved menuqc to qcsrc/menu |
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2006-06-12 |
div0 | one char less for campaign text box |
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2006-06-12 |
savagex | new compile of bloodprison. To make sure the lighting... |
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2006-06-12 |
div0 | r_glsl now saved |
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2006-06-12 |
lordhavoc | further half-precision optimizations for NVIDIA, and... |
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2006-06-12 |
div0 | s/phrase/phase/ |
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2006-06-12 |
kadaverjack | fixed LMS campaign lives bug |
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2006-06-12 |
m0rfar | reverted my changes to the shader and bsp.. since it... |
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2006-06-12 |
div0 | glsl now supports SceneBrightness, makes HDR better |
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2006-06-12 |
esteel | fixed a small gap on the campain menu |
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2006-06-11 |
esteel | Updated the graphical config files to hdr |
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2006-06-11 |
esteel | added r_hdr to menu, waiting for engine :) |
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2006-06-11 |
div0 | curl default URL set |
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2006-06-11 |
strahlemann | hard-fixed glowing textures on runningman_remix (sky... |
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2006-06-11 |
m0rfar | Bloodprison: |
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2006-06-11 |
div0 | added mutator message for NixNex |
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2006-06-11 |
savagex | use some proper glass shader for glass tubes |
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2006-06-11 |
savagex | fix green light tubes in stralenex1.shader |
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2006-06-11 |
esteel | fixed some localcmd's without \n |
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2006-06-11 |
esteel | Added first working crosshair color controls to menu |
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2006-06-11 |
div0 | now all ambient sounds and player slime/lava sounds... |
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2006-06-11 |
div0 | campaign is now CSV |
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2006-06-11 |
div0 | motd is now word wrapped |
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2006-06-11 |
kadaverjack | - added another waypoint on aneurysm |
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2006-06-11 |
kadaverjack | fixed minstagib no ammo kill & added 2 more waypoints... |
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2006-06-10 |
div0 | moved initializations of some variables to where they... |
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2006-06-10 |
div0 | fixed electro secondary sound |
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2006-06-10 |
div0 | dismal is CTF only |
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2006-06-10 |
savagex | fix a broken light shader for slimepit |
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2006-06-10 |
kadaverjack | better fix for LMS crash |
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2006-06-10 |
esteel | This fixes a crash at the end of a LMS game. |
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2006-06-10 |
m0rfar | Toxic: |
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2006-06-10 |
esteel | Updated Docs and removed cl_autodemo from menu |
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2006-06-10 |
lordhavoc | fixed some bugs and design flaws in the csqc code,... |
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2006-06-10 |
lordhavoc | changed shotorg positions for most weapons, they are... |
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2006-06-10 |
lordhavoc | fixed teamplay 1 so it blocks self damage like it's... |
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2006-06-10 |
lordhavoc | major audit/cleanup/overhaul of weapon code, all identi... |
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2006-06-10 |
lordhavoc | fixed grate texture used in warfare to not be mipmapped... |
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2006-06-10 |
lordhavoc | changed nex impact effect a bit |
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2006-06-09 |
div0 | don't reset campaign level at end... don't... (that... |
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2006-06-09 |
div0 | a scale of 0.61 is the highest possible |
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2006-06-09 |
lordhavoc | changed default cl_forwardspeed, cl_sidespeed, and... |
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2006-06-09 |
div0 | properly marked saved cvars as seta |
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2006-06-09 |
div0 | realigned |
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2006-06-09 |
lordhavoc | fix weapon bobbing/pitching code to take into account... |
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2006-06-09 |
esteel | bumped versions to 2.0 / 20000 |
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2006-06-09 |
lordhavoc | converted b_sky to solid colors (4 colors for up image... |
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2006-06-09 |
savagex | sav-greaysky1 into attic |
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2006-06-09 |
lordhavoc | changed textures on lift button to playerclip instead... |
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2006-06-09 |
div0 | setting scale to prevent "own weapon sticks into wall" |
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2006-06-08 |
esteel | Another demo. Hinting at new physics and weapons. |
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2006-06-08 |
m0rfar | A benchmarking demo |
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2006-06-08 |
div0 | DSI's not pining! DSI's passed on! This map is no more... |
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2006-06-08 |
vermeulen | Got rid of the Dismal map in the campaign, since for... |
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2006-06-08 |
vermeulen | Got rid of non-existent maps in the campaign mode. |
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2006-06-07 |
div0 | menu mouse speed slider |
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2006-06-07 |
div0 | added cvar: scmenu_mouse_speed |
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2006-06-07 |
div0 | polite bots don't attack chatting/inactive people |
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2006-06-07 |
m0rfar | typo |
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2006-06-07 |
div0 | Don Strunzone's fault. |
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2006-06-07 |
div0 | damn typos |
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2006-06-07 |
div0 | preparations for slowmo/low gravity mutators |
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2006-06-07 |
div0 | Now addng level numbers automatically |
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2006-06-07 |
div0 | preparations for slowmo/low gravity mutators |
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2006-06-06 |
div0 | changed example URL to a sample |
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2006-06-06 |
div0 | Typos. Typos. I HATE TYPOS. |
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2006-06-06 |
div0 | added map download documentation |
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2006-06-06 |
esteel | Corrected Docs to say Nexuiz 2.0 |
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2006-06-06 |
m0rfar | tweaks |
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2006-06-06 |
kadaverjack | fixed ctf capture timer |
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2006-06-05 |
m0rfar | added and changed some ambient sounds in Toxic |
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2006-06-05 |
div0 | encoded unused ambient sounds to OggVorbis to save... |
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2006-06-05 |
m0rfar | Added 2 purple circles at MH spawn :) |
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