From ecd9ced0a71559a0fd0b6fee262765864d8a155c Mon Sep 17 00:00:00 2001 From: Taylor Richards Date: Wed, 1 Oct 2014 15:58:35 -0400 Subject: [PATCH] don't need Unreliable_socket in header (avoids winsock.h requirement) --- include/psnet2.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/psnet2.h b/include/psnet2.h index a4778ac..338c4b0 100644 --- a/include/psnet2.h +++ b/include/psnet2.h @@ -167,7 +167,7 @@ extern ushort Psnet_default_port; #define RNF_CONNECTING 4 // We received the connecting message, but haven't told the game yet. #define RNF_LIMBO 5 // between connecting and connected -extern SOCKET Unreliable_socket; // all PXO API modules should use this to send and receive on +//extern SOCKET Unreliable_socket; // all PXO API modules should use this to send and receive on // ------------------------------------------------------------------------------------------------------- // PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines) -- 2.39.2