From ebf2b064d84adf168ab024852d8726ad864e797c Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 8 Dec 2009 03:19:42 +0000 Subject: [PATCH] increase _snd_mixahead to 0.15 to fix crackling sound on Vista git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9562 d7cf8633-e32d-0410-b094-e92efae38249 --- snd_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/snd_main.c b/snd_main.c index de717fba..40a8c187 100644 --- a/snd_main.c +++ b/snd_main.c @@ -170,7 +170,7 @@ cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0 cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world"}; // Cvars declared in snd_main.h (shared with other snd_*.c files) -cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.11", "how much sound to mix ahead of time"}; +cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"}; cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"}; extern cvar_t v_flipped; cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"}; -- 2.39.2