From e9803b3224a6438c2b3c07d1e57eb944ae1a2627 Mon Sep 17 00:00:00 2001 From: kadaverjack Date: Fri, 10 Mar 2006 19:39:31 +0000 Subject: [PATCH] raise items a bit higher on mapstart, that fixes missing armor shards/stuck healthpacks nexdm10 git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1150 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/gamec/t_items.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/qcsrc/server/gamec/t_items.c b/data/qcsrc/server/gamec/t_items.c index 4a5cbf4a1..dd04eaa94 100644 --- a/data/qcsrc/server/gamec/t_items.c +++ b/data/qcsrc/server/gamec/t_items.c @@ -217,7 +217,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, } else { - setorigin (self, self.origin + '0 0 16'); + setorigin (self, self.origin + '0 0 18'); // setsize (self, '-8 -8 -5', '8 8 8'); } self.movetype = MOVETYPE_TOSS; -- 2.39.2