From e305f89ea5fbb4206968e799b020a908d52ef086 Mon Sep 17 00:00:00 2001 From: m0rfar Date: Sun, 6 May 2007 13:01:19 +0000 Subject: [PATCH] Made spawn sound optional, on by default. The ladder servers wants this off for sure. git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@2508 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/default.cfg | 1 + data/qcsrc/server/cl_client.qc | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/data/default.cfg b/data/default.cfg index 70f01fa42..3be349e35 100644 --- a/data/default.cfg +++ b/data/default.cfg @@ -208,6 +208,7 @@ set g_laserguided_missile 0 set g_midair 0 set g_midair_shieldtime 0.3 set g_spawnshieldtime 0 +set g_spawnsound 1 set g_spawnpoints_autodrop 1 set g_forced_respawn 0 set g_fullbrightplayers 0 diff --git a/data/qcsrc/server/cl_client.qc b/data/qcsrc/server/cl_client.qc index b56964c4b..c34df82cb 100644 --- a/data/qcsrc/server/cl_client.qc +++ b/data/qcsrc/server/cl_client.qc @@ -533,7 +533,9 @@ void PutClientInServer (void) //stuffcmd(self, "chase_active 0"); //stuffcmd(self, "set viewsize $tmpviewsize \n"); - sound (self, CHAN_AUTO, "misc/teleport.wav", 1, ATTN_NORM); + if (cvar("g_spawnsound")) + sound (self, CHAN_AUTO, "misc/teleport.wav", 1, ATTN_NORM); + } else if(self.classname == "observer") { PutObserverInServer (); } -- 2.39.2