From c7891147865f2c2b04b7ba66f0062ecb66fe6b0c Mon Sep 17 00:00:00 2001 From: Chris Taylor Date: Sat, 12 Mar 2005 07:50:53 +0000 Subject: [PATCH] could check reactor model num, don't check reactor object shields (not used anyway, it's stored/calculated elsewhere) --- ChangeLog | 6 ++++++ main/gamesave.c | 25 ++++--------------------- 2 files changed, 10 insertions(+), 21 deletions(-) diff --git a/ChangeLog b/ChangeLog index 93e01f05..5c6b34cf 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,9 @@ +2005-03-12 Chris Taylor + + * main/gamesave.c: could check reactor model num, don't check + reactor object shields (not used anyway, it's stored/calculated + elsewhere) + 2005-03-06 Chris Taylor * main/piggy.c: load the descent 1 color palette when NDEBUG is diff --git a/main/gamesave.c b/main/gamesave.c index fef39159..52f286f1 100644 --- a/main/gamesave.c +++ b/main/gamesave.c @@ -1,4 +1,4 @@ -/* $Id: gamesave.c,v 1.30 2005-01-25 21:58:23 schaffner Exp $ */ +/* $Id: gamesave.c,v 1.31 2005-03-12 07:50:53 chris Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO @@ -23,7 +23,7 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. #endif #ifdef RCS -char gamesave_rcsid[] = "$Id: gamesave.c,v 1.30 2005-01-25 21:58:23 schaffner Exp $"; +char gamesave_rcsid[] = "$Id: gamesave.c,v 1.31 2005-03-12 07:50:53 chris Exp $"; #endif #include @@ -326,26 +326,9 @@ void verify_object( object * obj ) { obj->id = 0; // used to be only one kind of reactor obj->rtype.pobj_info.model_num = Reactors[0].model_num;// descent 1 reactor } - //@@// Make model number is correct... - //@@for (i=0; irtype.pobj_info.model_num = ObjId[i]; - //@@ obj->shields = ObjStrength[i]; - //@@ break; - //@@ } - #ifdef EDITOR - { - int i; - // Check, and set, strength of reactor - for (i=0; iid ) { - obj->shields = ObjStrength[i]; - break; - } - Assert(i < Num_total_object_types); //make sure we found it - } - #endif + // Make sure model number is correct... + //obj->rtype.pobj_info.model_num = Reactors[obj->id].model_num; } if ( obj->type == OBJ_PLAYER ) { -- 2.39.2