From c035dceb2a8c229562b203b4fbb3acc092e56a3a Mon Sep 17 00:00:00 2001 From: Taylor Richards Date: Sat, 12 Sep 2015 00:33:37 -0400 Subject: [PATCH] set weapon swarm_count properly for FS1 --- src/weapon/weapons.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/weapon/weapons.cpp b/src/weapon/weapons.cpp index ffe7e4e..cfe12d3 100644 --- a/src/weapon/weapons.cpp +++ b/src/weapon/weapons.cpp @@ -783,9 +783,10 @@ void parse_wi_flags(weapon_info *weaponp) else if (!SDL_strcasecmp(NOX("supercap"), weapon_strings[i])) weaponp->wi_flags |= WIF_SUPERCAP; #ifdef MAKE_FS1 - else if (!SDL_strcasecmp(NOX("Swarm"), weapon_strings[i])) + else if (!SDL_strcasecmp(NOX("Swarm"), weapon_strings[i])) { weaponp->wi_flags |= WIF_SWARM; - else if (!SDL_strcasecmp(NOX("No Ship"), weapon_strings[i])) + weaponp->swarm_count = SWARM_DEFAULT_NUM_MISSILES_FIRED; + } else if (!SDL_strcasecmp(NOX("No Ship"), weapon_strings[i])) weaponp->wi_flags |= WIF_CHILD; #endif else -- 2.39.2