From b7d10f7c558321397362294ebcbf9491f86d6f0f Mon Sep 17 00:00:00 2001 From: div0 Date: Fri, 13 Feb 2009 19:22:49 +0000 Subject: [PATCH] hopefully fix ready restart after countdown git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5872 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/arena.qc | 2 +- data/qcsrc/server/clientcommands.qc | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/data/qcsrc/server/arena.qc b/data/qcsrc/server/arena.qc index 691f98dd8..1cd0bcc02 100644 --- a/data/qcsrc/server/arena.qc +++ b/data/qcsrc/server/arena.qc @@ -93,7 +93,7 @@ void reset_map(float dorespawn) { //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players if (self.classname == "player") { - PlayerScore_Clear(self); + //PlayerScore_Clear(self); if(g_lms) PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()); self.killcount = 0; diff --git a/data/qcsrc/server/clientcommands.qc b/data/qcsrc/server/clientcommands.qc index eb05e1f1b..6d53522f4 100644 --- a/data/qcsrc/server/clientcommands.qc +++ b/data/qcsrc/server/clientcommands.qc @@ -472,6 +472,7 @@ void ReadyCount() */ void restartTimer_Think() { restart_mapalreadyrestarted = 1; + Score_ClearAll(); reset_map(TRUE); remove(self); return; -- 2.39.2