From af607056d903d0cf35251dd7e5173b9797d1df2d Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Tue, 7 Mar 2006 19:21:11 +0000 Subject: [PATCH] don't apply friction while bunnyhopping, this cures the framerate dependence where higher framerates allowed faster bunnyhopping git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1138 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/gamec/cl_physics.c | 1 + 1 file changed, 1 insertion(+) diff --git a/data/qcsrc/server/gamec/cl_physics.c b/data/qcsrc/server/gamec/cl_physics.c index 243cc9210..aa7ca148e 100644 --- a/data/qcsrc/server/gamec/cl_physics.c +++ b/data/qcsrc/server/gamec/cl_physics.c @@ -208,6 +208,7 @@ void SV_PlayerPhysics() wishvel = v_forward * self.movement_x + v_right * self.movement_y; // friction if (self.velocity_x || self.velocity_y) + if (!(self.flags & FL_JUMPRELEASED) || !self.button2) // don't apply friction if bunnyhopping { v = self.velocity; v_z = 0; -- 2.39.2