From a0157ab4926e64a69cdc9b49482bff4c73a0c775 Mon Sep 17 00:00:00 2001 From: Bradley Bell Date: Thu, 3 Apr 2003 06:07:35 +0000 Subject: [PATCH] comments/formatting --- ChangeLog | 4 ++ main/gamemine.c | 129 +++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 131 insertions(+), 2 deletions(-) diff --git a/ChangeLog b/ChangeLog index 1e60bfab..9c8d3aa7 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,7 @@ +2003-04-02 Bradley Bell + + * main/gamemine.c: comments/formatting + 2003-03-31 Micah J. Lieske * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c, diff --git a/main/gamemine.c b/main/gamemine.c index 71c6703f..f7cbcb64 100644 --- a/main/gamemine.c +++ b/main/gamemine.c @@ -1,4 +1,4 @@ -/* $Id: */ +/* $Id: gamemine.c,v 1.22 2003-04-03 06:07:35 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO @@ -12,12 +12,137 @@ AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ +/* + * + * Functions for loading mines in the game + * + * Old Log: + * Revision 1.2 1995/10/31 10:15:58 allender + * code for shareware levels + * + * Revision 1.1 1995/05/16 15:25:29 allender + * Initial revision + * + * Revision 2.2 1995/03/06 15:23:14 john + * New screen techniques. + * + * Revision 2.1 1995/02/27 13:13:37 john + * Removed floating point. + * + * Revision 2.0 1995/02/27 11:27:45 john + * New version 2.0, which has no anonymous unions, builds with + * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. + * + * Revision 1.70 1995/02/13 20:35:09 john + * Lintized + * + * Revision 1.69 1995/02/07 17:12:03 rob + * Added ifdef's for Editor. + * + * Revision 1.68 1995/02/07 16:51:48 mike + * fix gray rock josh problem. + * + * Revision 1.67 1995/02/01 15:46:26 yuan + * Fixed matcen_nums. + * + * Revision 1.66 1995/01/19 15:19:28 mike + * new super-compressed registered file format. + * + * Revision 1.65 1994/12/10 16:44:59 matt + * Added debugging code to track down door that turns into rock + * + * Revision 1.64 1994/12/10 14:58:24 yuan + * *** empty log message *** + * + * Revision 1.63 1994/12/08 17:19:10 yuan + * Cfiling stuff. + * + * Revision 1.62 1994/12/07 14:05:33 yuan + * Fixed wall assert problem... Bashed highest_segment + * _index before WALL_IS_DOORWAY check. + * + * Revision 1.61 1994/11/27 23:14:52 matt + * Made changes for new mprintf calling convention + * + * Revision 1.60 1994/11/27 18:05:20 matt + * Compile out LVL reader when editor compiled out + * + * Revision 1.59 1994/11/26 22:51:45 matt + * Removed editor-only fields from segment structure when editor is compiled + * out, and padded segment structure to even multiple of 4 bytes. + * + * Revision 1.58 1994/11/26 21:48:02 matt + * Fixed saturation in short light value + * + * Revision 1.57 1994/11/20 22:11:49 mike + * comment out an apparently unnecessary call to fuelcen_reset(). + * + * Revision 1.56 1994/11/18 21:56:42 john + * Added a better, leaner pig format. + * + * Revision 1.55 1994/11/17 20:09:18 john + * Added new compiled level format. + * + * Revision 1.54 1994/11/17 15:40:17 mike + * Comment out mprintf which was causing important information to scroll away. + * + * Revision 1.53 1994/11/17 14:56:37 mike + * moved segment validation functions from editor to main. + * + * Revision 1.52 1994/11/17 11:39:35 matt + * Ripped out code to load old mines + * + * Revision 1.51 1994/11/14 20:47:53 john + * Attempted to strip out all the code in the game + * directory that uses any ui code. + * + * Revision 1.50 1994/11/14 16:05:38 matt + * Fixed, maybe, again, errors when can't find texture during remap + * + * Revision 1.49 1994/11/14 14:34:03 matt + * Fixed up handling when textures can't be found during remap + * + * Revision 1.48 1994/11/14 13:01:55 matt + * Added Int3() when can't find texture + * + * Revision 1.47 1994/10/30 14:12:21 mike + * rip out local segments stuff. + * + * Revision 1.46 1994/10/27 19:43:07 john + * Disable the piglet option. + * + * Revision 1.45 1994/10/27 18:51:42 john + * Added -piglet option that only loads needed textures for a + * mine. Only saved ~1MB, and code still doesn't free textures + * before you load a new mine. + * + * Revision 1.44 1994/10/20 12:47:22 matt + * Replace old save files (MIN/SAV/HOT) with new LVL files + * + * Revision 1.43 1994/10/19 16:46:40 matt + * Made tmap overrides for robots remap texture numbers + * + * Revision 1.42 1994/10/03 23:37:01 mike + * Adapt to changed fuelcen_activate parameters. + * + * Revision 1.41 1994/09/23 22:14:49 matt + * Took out obsolete structure fields + * + * Revision 1.40 1994/08/01 11:04:11 yuan + * New materialization centers. + * + * Revision 1.39 1994/07/21 19:01:47 mike + * Call Lsegment stuff. + * + * + */ + #ifdef HAVE_CONFIG_H #include #endif #ifdef RCS -static char rcsid[] = "$Id: gamemine.c,v 1.21 2003-03-19 22:44:15 btb Exp $"; +static char rcsid[] = "$Id: gamemine.c,v 1.22 2003-04-03 06:07:35 btb Exp $"; #endif #include -- 2.39.2