From 8064122e716746c305aa148a7bc509aa6acfaed1 Mon Sep 17 00:00:00 2001 From: div0 Date: Wed, 6 Aug 2008 14:18:42 +0000 Subject: [PATCH] make teleport sound as broken as before again :P git-svn-id: svn://svn.icculus.org/nexuiz/trunk@4044 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/t_teleporters.qc | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/data/qcsrc/server/t_teleporters.qc b/data/qcsrc/server/t_teleporters.qc index e3540eb02..2101cca4c 100644 --- a/data/qcsrc/server/t_teleporters.qc +++ b/data/qcsrc/server/t_teleporters.qc @@ -62,12 +62,18 @@ void Teleport_Touch (void) if (!other.flags & FL_CLIENT) // FIXME: Make missiles firable through the teleport too return; + sound (other, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM); + pointparticles(particleeffectnum("teleport"), other.origin, '0 0 0', 1); + + /* // Make teleport effect where the player left sound (self, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("teleport"), other.origin, '0 0 0', 1); // Make teleport effect where the player arrived sound (self.enemy, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM); + */ + makevectors (self.enemy.mangle); pointparticles(particleeffectnum("teleport"), self.enemy.origin + v_forward * 32, '0 0 0', 1); -- 2.39.2