From 7b4a08d13e0c937a48b934a406f2bfaaf4ba3f39 Mon Sep 17 00:00:00 2001 From: Bradley Bell Date: Tue, 24 Dec 2002 05:30:33 +0000 Subject: [PATCH] comments --- main/render.c | 304 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 302 insertions(+), 2 deletions(-) diff --git a/main/render.c b/main/render.c index 06f3492a..c115791f 100644 --- a/main/render.c +++ b/main/render.c @@ -1,4 +1,4 @@ -/* $Id: render.c,v 1.9 2002-08-09 00:48:57 btb Exp $ */ +/* $Id: render.c,v 1.10 2002-12-24 05:30:33 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO @@ -8,7 +8,7 @@ IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS -AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. +AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ @@ -16,6 +16,306 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. * * FIXME: put description here * + * Old Log: + * Revision 1.9 1995/11/20 17:17:48 allender + * *** empty log message *** + * + * Revision 1.8 1995/10/26 14:08:35 allender + * added assigment for physics optimization + * + * Revision 1.7 1995/09/22 14:28:46 allender + * changed render_zoom to make game match PC aspect + * + * Revision 1.6 1995/08/14 14:35:54 allender + * change transparency to 0 + * + * Revision 1.5 1995/08/12 11:32:02 allender + * removed #ifdef NEWDEMO -- always in + * + * Revision 1.4 1995/07/05 16:48:31 allender + * kitchen stuff + * + * Revision 1.3 1995/06/23 10:22:54 allender + * fix outline mode + * + * Revision 1.2 1995/06/16 16:11:18 allender + * changed sort func to accept const parameters + * + * Revision 1.1 1995/05/16 15:30:24 allender + * Initial revision + * + * Revision 2.5 1995/12/19 15:31:36 john + * Made stereo mode only record 1 eye in demo. + * + * Revision 2.4 1995/03/20 18:15:53 john + * Added code to not store the normals in the segment structure. + * + * Revision 2.3 1995/03/13 16:11:05 john + * Maybe fixed bug that lighting didn't work with vr helmets. + * + * Revision 2.2 1995/03/09 15:33:49 john + * Fixed bug with iglasses timeout too long, and objects + * disappearing from left eye. + * + * Revision 2.1 1995/03/06 15:23:59 john + * New screen techniques. + * + * Revision 2.0 1995/02/27 11:31:01 john + * New version 2.0, which has no anonymous unions, builds with + * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. + * + * Revision 1.252 1995/02/22 13:49:38 allender + * remove anonymous unions from object structure + * + * Revision 1.251 1995/02/11 15:07:26 matt + * Took out code which was mostly intended as part of a larger renderer + * change which never happened. This new code was causing problems with + * the level 4 control center. + * + * Revision 1.250 1995/02/07 16:28:53 matt + * Fixed problem with new code + * + * Revision 1.249 1995/02/06 14:38:58 matt + * Took out some code that didn't compile when editor in + * + * Revision 1.248 1995/02/06 13:45:25 matt + * Structural changes, plus small sorting improvements + * + * Revision 1.247 1995/02/02 15:59:26 matt + * Changed assert to int3. + * + * Revision 1.246 1995/02/01 21:02:27 matt + * Added partial fix for rendering bugs + * Ripped out laser hack system + * + * Revision 1.245 1995/01/20 15:14:30 matt + * Added parens to fix precedence bug + * + * Revision 1.244 1995/01/14 19:16:59 john + * First version of new bitmap paging code. + * + * Revision 1.243 1995/01/03 20:19:25 john + * Pretty good working version of game save. + * + * Revision 1.242 1994/12/29 13:51:05 john + * Made the floating reticle draw in the spot + * regardless of the eye offset. + * + * Revision 1.241 1994/12/23 15:02:55 john + * Tweaked floating reticle. + * + * Revision 1.240 1994/12/23 14:27:45 john + * Changed offset of floating reticle to line up with + * lasers a bit better. + * + * Revision 1.239 1994/12/23 14:22:50 john + * Added floating reticle for VR helments. + * + * Revision 1.238 1994/12/13 14:07:50 matt + * Fixed tmap_num2 bug in search mode + * + * Revision 1.237 1994/12/11 00:45:53 matt + * Fixed problem when object sort buffer got full + * + * Revision 1.236 1994/12/09 18:46:06 matt + * Added a little debugging + * + * Revision 1.235 1994/12/09 14:59:16 matt + * Added system to attach a fireball to another object for rendering purposes, + * so the fireball always renders on top of (after) the object. + * + * Revision 1.234 1994/12/08 15:46:54 matt + * Fixed buffer overflow that caused seg depth screwup + * + * Revision 1.233 1994/12/08 11:51:53 matt + * Took out some unused stuff + * + * Revision 1.232 1994/12/06 16:31:48 mike + * fix detriangulation problems. + * + * Revision 1.231 1994/12/05 15:32:51 matt + * Changed an assert to an int3 & return + * + * Revision 1.230 1994/12/04 17:28:04 matt + * Got rid of unused no_render_flag array, and took out box clear when searching + * + * Revision 1.229 1994/12/04 15:51:14 matt + * Fixed linear tmap transition for objects + * + * Revision 1.228 1994/12/03 20:16:50 matt + * Turn off window clip for objects + * + * Revision 1.227 1994/12/03 14:48:00 matt + * Restored some default settings + * + * Revision 1.226 1994/12/03 14:44:32 matt + * Fixed another difficult bug in the window clip system + * + * Revision 1.225 1994/12/02 13:19:56 matt + * Fixed rect clears at terminus of rendering + * Made a bunch of debug code compile out + * + * Revision 1.224 1994/12/02 11:58:21 matt + * Fixed window clip bug + * + * Revision 1.223 1994/11/28 21:50:42 mike + * optimizations. + * + * Revision 1.222 1994/11/28 01:32:15 mike + * turn off window clearing. + * + * Revision 1.221 1994/11/27 23:11:52 matt + * Made changes for new mprintf calling convention + * + * Revision 1.220 1994/11/20 15:58:55 matt + * Don't migrate the control center, since it doesn't move out of its segment + * + * Revision 1.219 1994/11/19 23:54:36 mike + * change window colors. + * + * Revision 1.218 1994/11/19 15:20:25 mike + * rip out unused code and data + * + * Revision 1.217 1994/11/18 13:21:24 mike + * Clear only view portals into rest of world based on value of Clear_window. + * + * Revision 1.216 1994/11/15 17:02:10 matt + * Re-added accidentally deleted variable + * + * Revision 1.215 1994/11/15 16:51:50 matt + * Made rear view only switch to rear cockpit if cockpit on in front view + * + * Revision 1.214 1994/11/14 20:47:57 john + * Attempted to strip out all the code in the game + * directory that uses any ui code. + * + * Revision 1.213 1994/11/11 15:37:07 mike + * write orange for background to show render bugs. + * + * Revision 1.212 1994/11/09 22:57:18 matt + * Keep tract of depth of segments rendered, for detail level optimization + * + * Revision 1.211 1994/11/01 23:40:14 matt + * Elegantly handler buffer getting full + * + * Revision 1.210 1994/10/31 22:28:13 mike + * Fix detriangulation bug. + * + * Revision 1.209 1994/10/31 11:48:56 mike + * Optimize detriangulation, speedup of about 4% in many cases, 0% in many. + * + * Revision 1.208 1994/10/30 20:08:34 matt + * For endlevel: added big explosion at tunnel exit; made lights in tunnel + * go out; made more explosions on walls. + * + * Revision 1.207 1994/10/27 14:14:35 matt + * Don't do light flash during endlevel sequence + * + * Revision 1.206 1994/10/11 12:05:42 mike + * Improve detriangulation. + * + * Revision 1.205 1994/10/07 15:27:00 john + * Commented out the code that moves your eye + * forward. + * + * Revision 1.204 1994/10/05 16:07:38 mike + * Don't detriangulate sides if in player's segment. Prevents player going behind a wall, + * though there are cases in which it would be ok to detriangulate these. + * + * Revision 1.203 1994/10/03 12:44:05 matt + * Took out unreferenced code + * + * Revision 1.202 1994/09/28 14:08:45 john + * Added Zoom stuff back in, but ifdef'd it out. + * + * Revision 1.201 1994/09/25 23:41:49 matt + * Changed the object load & save code to read/write the structure fields one + * at a time (rather than the whole structure at once). This mean that the + * object structure can be changed without breaking the load/save functions. + * As a result of this change, the local_object data can be and has been + * incorporated into the object array. Also, timeleft is now a property + * of all objects, and the object structure has been otherwise cleaned up. + * + * Revision 1.200 1994/09/25 15:50:10 mike + * Integrate my debug changes which shows how many textures were rendered + * this frame. + * + * Revision 1.199 1994/09/25 15:45:22 matt + * Added OBJ_LIGHT, a type of object that casts light + * Added generalized lifeleft, and moved it to local_object + * + * Revision 1.198 1994/09/15 21:23:32 matt + * Changed system to keep track of whether & what cockpit is up + * + * Revision 1.197 1994/09/15 16:30:12 mike + * Comment out call to object_render_targets, which did nothing. + * + * Revision 1.196 1994/09/07 22:25:51 matt + * Don't migrate through semi-transparent walls + * + * Revision 1.195 1994/09/07 19:16:21 mike + * Homing missile. + * + * Revision 1.194 1994/08/31 20:54:17 matt + * Don't do flash effect while whiting out + * + * Revision 1.193 1994/08/23 17:20:12 john + * Added rear-view cockpit. + * + * Revision 1.192 1994/08/22 14:36:35 john + * Made R key make a "reverse" view render. + * + * Revision 1.191 1994/08/19 20:09:26 matt + * Added end-of-level cut scene with external scene + * + * Revision 1.190 1994/08/10 19:56:17 john + * Changed font stuff; Took out old menu; messed up lots of + * other stuff like game sequencing messages, etc. + * + * Revision 1.189 1994/08/10 14:45:05 john + * *** empty log message *** + * + * Revision 1.188 1994/08/09 16:04:06 john + * Added network players to editor. + * + * Revision 1.187 1994/08/05 17:07:05 john + * Made lasers be two objects, one drawing after the other + * all the time. + * + * Revision 1.186 1994/08/05 10:07:57 matt + * Disable window check checking (i.e., always use window check) + * + * Revision 1.185 1994/08/04 19:11:30 matt + * Changed a bunch of vecmat calls to use multiple-function routines, and to + * allow the use of C macros for some functions + * + * Revision 1.184 1994/08/04 00:21:14 matt + * Cleaned up fvi & physics error handling; put in code to make sure objects + * are in correct segment; simplified segment finding for objects and points + * + * Revision 1.183 1994/08/02 19:04:28 matt + * Cleaned up vertex list functions + * + * Revision 1.182 1994/07/29 15:13:33 matt + * When window check turned off, cut render depth in half + * + * Revision 1.181 1994/07/29 11:03:50 matt + * Use highest_segment_index instead of num_segments so render works from + * the editor + * + * Revision 1.180 1994/07/29 10:04:34 mike + * Update Cursegp when an object is selected. + * + * Revision 1.179 1994/07/25 00:02:50 matt + * Various changes to accomodate new 3d, which no longer takes point numbers + * as parms, and now only takes pointers to points. + * + * Revision 1.178 1994/07/24 14:37:49 matt + * Added angles for player head + * + * Revision 1.177 1994/07/20 19:08:07 matt + * If in editor, don't move eye from center of viewer object + * * */ -- 2.39.2