From 69103f1f942fe900495a651e1822c83c9be842c1 Mon Sep 17 00:00:00 2001 From: div0 Date: Tue, 18 Dec 2007 15:27:35 +0000 Subject: [PATCH] tag_weapon? No, Q3A uses that for some RANDOM PLACE INSIDE THE MODEL. Use tag_attachweaponhere until further notice. git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3035 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/cl_weaponsystem.qc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/data/qcsrc/server/cl_weaponsystem.qc b/data/qcsrc/server/cl_weaponsystem.qc index 263a1d7f4..52c64c34a 100644 --- a/data/qcsrc/server/cl_weaponsystem.qc +++ b/data/qcsrc/server/cl_weaponsystem.qc @@ -219,7 +219,8 @@ void() CL_ExteriorWeaponentity_Think = else self.model = ""; - if((tag_found = gettagindex(self.owner, "tag_weapon"))) + //if((tag_found = gettagindex(self.owner, "tag_weapon"))) + if((tag_found = gettagindex(self.owner, "tag_attachweaponhere"))) // can't use tag_weapon because Q3A uses it for some random place INSIDE the model { self.tag_index = tag_found; self.tag_entity = self.owner; -- 2.39.2