From 60df6df9b7e9403d240d1d1de676b047a8a2cc9a Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 26 Feb 2009 07:37:51 +0000 Subject: [PATCH] add one more example to anglesjitter explanation git-svn-id: svn://svn.icculus.org/nexuiz/trunk@5988 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/scripts/entities.def | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/scripts/entities.def b/data/scripts/entities.def index 5b0e78597..ada456011 100644 --- a/data/scripts/entities.def +++ b/data/scripts/entities.def @@ -643,7 +643,7 @@ lodmodel1: file name of the first LOD model replacement lodmodel2: file name of the second LOD model replacement targetname: when invoking it by a button etc., it changes the color to the initiator of the action (e.g. the one pressing a button). In Onslaught, this can be used to color control points for team who owns them. In other game types, this can be used as a fun feature. originjitter: a vector describing a random offset this entity will be moved on initial spawn. Works on any non-q3map2-only entity. -anglesjitter: a vector in the order "pitch yaw roll" describing a random angles change on this entity on initial spawn. The value 180 180 180 makes the angles entirely random and uniformly distributed (among euler angles). Works on any non-q3map2-only entity. +anglesjitter: a vector in the order "pitch yaw roll" describing a random angles change on this entity on initial spawn. The value 180 180 180 makes the angles entirely random and uniformly distributed (among euler angles); the value 0 180 0 makes only the yaw angle entirely random (maybe good for items). Works on any non-q3map2-only entity. gametypefilter: either a + sign and a comma separated list of game types or the aliases "teams" and "noteams" to ONLY show the entity in the listed game types, or a - sign and a comma separated list of game types or the aliases "teams" and "noteams" to NOT show the entity in the listed game types. The syntax is the same as in sbar_columns_set strings. Works on any non-q3map2-only entity. -------- Q3MAP2 KEYS -------- _frame: frame of model to include (set equal to frame if _castshadows is set) -- 2.39.2