From 5f8f1db9f8abefc9ccae58d162d4f2f0a6918963 Mon Sep 17 00:00:00 2001 From: avirox Date: Sun, 19 Feb 2006 03:46:53 +0000 Subject: [PATCH] - Nexuiz clients who join *should* no longer have their menus crashing - cl_bobmodel is set to "0" on client connect since it makes HUD items bob up around - Moved client commands "cmd blah" to tn_clientcommands.c - Need to fix: HUD Gren Timer pie wheel git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1090 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- TeamNexuiz/game/gamec/cl_client.c | 1 + 1 file changed, 1 insertion(+) diff --git a/TeamNexuiz/game/gamec/cl_client.c b/TeamNexuiz/game/gamec/cl_client.c index 4779f18bd..b5601894d 100644 --- a/TeamNexuiz/game/gamec/cl_client.c +++ b/TeamNexuiz/game/gamec/cl_client.c @@ -218,6 +218,7 @@ entity () SelectSpawnPoint = stuffcmd(self, "alias menu_showteamselect \"set scmenu_directmenu TeamSelect; togglemenu\"\n"); stuffcmd(self, "set scmenu_directmenu TeamSelect; togglemenu\n"); stuffcmd(self, "alias classmenu \"impulse 73\"\n"); + stuffcmd(self, "cl_bobmodel 0\n"); // So the HUD items dont bob around } // spot = find (world, classname, "item_tfgoal"); // return (spot); -- 2.39.2