From 5ea83ed0e199e597e5632b38f4bb73ba663d4325 Mon Sep 17 00:00:00 2001 From: div0 Date: Thu, 17 May 2007 10:18:36 +0000 Subject: [PATCH] slime should dissolve corpses too! git-svn-id: svn://svn.icculus.org/nexuiz/trunk@2575 f962a42d-fe04-0410-a3ab-8c8b0445ebaa --- data/qcsrc/server/sv_main.qc | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/data/qcsrc/server/sv_main.qc b/data/qcsrc/server/sv_main.qc index 2816f6a3c..922f51a52 100644 --- a/data/qcsrc/server/sv_main.qc +++ b/data/qcsrc/server/sv_main.qc @@ -53,9 +53,7 @@ void CreatureFrame (void) if (self.watersound_finished < time) { self.watersound_finished = time + 0.5; - if(self.deadflag == DEAD_NO) - if(self.classname == "player") - sound (self, CHAN_BODY, "player/slime.wav", 1, ATTN_NORM); + sound (self, CHAN_BODY, "player/slime.wav", 1, ATTN_NORM); } Damage (self, world, world, 2 * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0'); } -- 2.39.2